JP6845111B2 - 情報処理装置および画像表示方法 - Google Patents
情報処理装置および画像表示方法 Download PDFInfo
- Publication number
- JP6845111B2 JP6845111B2 JP2017160554A JP2017160554A JP6845111B2 JP 6845111 B2 JP6845111 B2 JP 6845111B2 JP 2017160554 A JP2017160554 A JP 2017160554A JP 2017160554 A JP2017160554 A JP 2017160554A JP 6845111 B2 JP6845111 B2 JP 6845111B2
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- image
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Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B27/0172—Head mounted characterised by optical features
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/163—Wearable computers, e.g. on a belt
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/147—Digital output to display device ; Cooperation and interconnection of the display device with other functional units using display panels
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/74—Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
- G06V40/28—Recognition of hand or arm movements, e.g. recognition of deaf sign language
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09F—DISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
- G09F19/00—Advertising or display means not otherwise provided for
- G09F19/12—Advertising or display means not otherwise provided for using special optical effects
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09F—DISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
- G09F19/00—Advertising or display means not otherwise provided for
- G09F19/12—Advertising or display means not otherwise provided for using special optical effects
- G09F19/125—Stereoscopic displays; 3D displays
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/22—Miscellaneous game characteristics with advertising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0187—Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20092—Interactive image processing based on input by user
- G06T2207/20104—Interactive definition of region of interest [ROI]
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2354/00—Aspects of interface with display user
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Computer Hardware Design (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Marketing (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Optics & Photonics (AREA)
- Computer Graphics (AREA)
- Software Systems (AREA)
- Social Psychology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- Heart & Thoracic Surgery (AREA)
- Psychiatry (AREA)
- User Interface Of Digital Computer (AREA)
- Controls And Circuits For Display Device (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017160554A JP6845111B2 (ja) | 2017-08-23 | 2017-08-23 | 情報処理装置および画像表示方法 |
| PCT/JP2018/030421 WO2019039378A1 (ja) | 2017-08-23 | 2018-08-16 | 情報処理装置および画像表示方法 |
| US16/631,568 US11231587B2 (en) | 2017-08-23 | 2018-08-16 | Information processing apparatus and image display method |
| JP2021028614A JP2021103303A (ja) | 2017-08-23 | 2021-02-25 | 情報処理装置および画像表示方法 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017160554A JP6845111B2 (ja) | 2017-08-23 | 2017-08-23 | 情報処理装置および画像表示方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021028614A Division JP2021103303A (ja) | 2017-08-23 | 2021-02-25 | 情報処理装置および画像表示方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2019039988A JP2019039988A (ja) | 2019-03-14 |
| JP2019039988A5 JP2019039988A5 (enExample) | 2019-10-03 |
| JP6845111B2 true JP6845111B2 (ja) | 2021-03-17 |
Family
ID=65438633
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2017160554A Active JP6845111B2 (ja) | 2017-08-23 | 2017-08-23 | 情報処理装置および画像表示方法 |
| JP2021028614A Pending JP2021103303A (ja) | 2017-08-23 | 2021-02-25 | 情報処理装置および画像表示方法 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021028614A Pending JP2021103303A (ja) | 2017-08-23 | 2021-02-25 | 情報処理装置および画像表示方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US11231587B2 (enExample) |
| JP (2) | JP6845111B2 (enExample) |
| WO (1) | WO2019039378A1 (enExample) |
Families Citing this family (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11668945B2 (en) | 2019-03-27 | 2023-06-06 | Panasonic Intellectual Property Management Co., Ltd. | Head-mounted display |
| JP2020166555A (ja) * | 2019-03-29 | 2020-10-08 | 株式会社三井住友銀行 | Arプラットフォームシステム、方法およびプログラム |
| EP3973372A4 (en) * | 2019-07-11 | 2023-01-11 | Hewlett-Packard Development Company, L.P. | EYE TRACKING FOR SCREENS |
| US11106914B2 (en) | 2019-12-02 | 2021-08-31 | At&T Intellectual Property I, L.P. | Method and apparatus for delivering content to augmented reality devices |
| JP2021163496A (ja) * | 2020-03-31 | 2021-10-11 | エイベックス・テクノロジーズ株式会社 | 拡張現実システム |
| JP6905615B1 (ja) * | 2020-03-31 | 2021-07-21 | エイベックス・テクノロジーズ株式会社 | 拡張現実システム |
| JP7455651B2 (ja) * | 2020-04-27 | 2024-03-26 | キヤノン株式会社 | 電子機器及びその制御方法 |
| JP6932224B1 (ja) * | 2020-06-01 | 2021-09-08 | 株式会社電通 | 広告表示システム |
| US11756081B2 (en) * | 2020-06-12 | 2023-09-12 | International Business Machines Corporation | Rendering privacy aware advertisements in mixed reality space |
| WO2022066350A1 (en) * | 2020-09-24 | 2022-03-31 | Carnelian Laboratories Llc | Head-mountable device for posture detection |
| JP7578904B2 (ja) * | 2020-11-30 | 2024-11-07 | マツダ株式会社 | 広告提供システム及び広告提供方法 |
| JP7589036B2 (ja) * | 2020-12-08 | 2024-11-25 | キヤノン株式会社 | 情報処理装置、情報処理システム、情報処理方法及びプログラム |
| KR102665453B1 (ko) * | 2022-01-17 | 2024-05-10 | 엔에이치엔 주식회사 | 시선인식 기반 맞춤형 콘텐츠를 제공하는 장치 및 방법 |
| JP2023105524A (ja) * | 2022-01-19 | 2023-07-31 | 株式会社ソニー・インタラクティブエンタテインメント | 表示制御装置、ヘッドマウントディスプレイ、および表示制御方法 |
| US12254717B2 (en) * | 2022-06-23 | 2025-03-18 | Universal City Studios Llc | Interactive imagery systems and methods |
| JP7257080B1 (ja) | 2022-07-06 | 2023-04-13 | 株式会社PocketRD | 映像分析装置、映像分析方法及び映像分析プログラム |
| WO2024090844A1 (ko) * | 2022-10-28 | 2024-05-02 | 삼성전자주식회사 | 화면의 상태를 변경하기 위한 웨어러블 장치 및 그 방법 |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7928926B2 (en) * | 2006-06-27 | 2011-04-19 | Panasonic Corporation | Display apparatus and method for hands free operation that selects a function when window is within field of view |
| JP4927631B2 (ja) * | 2006-06-27 | 2012-05-09 | パナソニック株式会社 | 表示装置、その制御方法、プログラム、記録媒体および集積回路 |
| US8879155B1 (en) * | 2011-11-09 | 2014-11-04 | Google Inc. | Measurement method and system |
| KR101479471B1 (ko) * | 2012-09-24 | 2015-01-13 | 네이버 주식회사 | 사용자의 시선에 기초하여 광고를 제공하는 방법 및 시스템 |
| JP5951465B2 (ja) * | 2012-12-19 | 2016-07-13 | Kddi株式会社 | 道路情報に基づいて見通しエリアを決定するプログラム、情報端末、サーバ及び方法 |
| US9335547B2 (en) * | 2013-03-25 | 2016-05-10 | Seiko Epson Corporation | Head-mounted display device and method of controlling head-mounted display device |
| JP6492419B2 (ja) * | 2014-05-23 | 2019-04-03 | セイコーエプソン株式会社 | 頭部装着型表示装置、頭部装着型表示装置を制御する方法、コンピュータープログラム、画像表示システム、および、情報処理装置 |
| KR20150054413A (ko) * | 2013-11-12 | 2015-05-20 | 삼성전자주식회사 | 시선 데이터에 따라 컨텐츠의 위치를 결정하는 전자 장치 및 방법 |
| JP6705124B2 (ja) * | 2015-04-23 | 2020-06-03 | セイコーエプソン株式会社 | 頭部装着型表示装置、情報システム、頭部装着型表示装置の制御方法、および、コンピュータープログラム |
| US20160187976A1 (en) * | 2014-12-29 | 2016-06-30 | Immersion Corporation | Systems and methods for generating haptic effects based on eye tracking |
| JP5961736B1 (ja) * | 2015-08-17 | 2016-08-02 | 株式会社コロプラ | ヘッドマウントディスプレイシステムを制御する方法、および、プログラム |
| US10539797B2 (en) | 2016-05-06 | 2020-01-21 | Colopl, Inc. | Method of providing virtual space, program therefor, and recording medium |
| JP6126271B1 (ja) * | 2016-05-17 | 2017-05-10 | 株式会社コロプラ | 仮想空間を提供する方法、プログラム及び記録媒体 |
-
2017
- 2017-08-23 JP JP2017160554A patent/JP6845111B2/ja active Active
-
2018
- 2018-08-16 US US16/631,568 patent/US11231587B2/en active Active
- 2018-08-16 WO PCT/JP2018/030421 patent/WO2019039378A1/ja not_active Ceased
-
2021
- 2021-02-25 JP JP2021028614A patent/JP2021103303A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| US11231587B2 (en) | 2022-01-25 |
| JP2019039988A (ja) | 2019-03-14 |
| JP2021103303A (ja) | 2021-07-15 |
| US20200201048A1 (en) | 2020-06-25 |
| WO2019039378A1 (ja) | 2019-02-28 |
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