JP6463223B2 - Information processing apparatus and game program - Google Patents

Information processing apparatus and game program Download PDF

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JP6463223B2
JP6463223B2 JP2015116715A JP2015116715A JP6463223B2 JP 6463223 B2 JP6463223 B2 JP 6463223B2 JP 2015116715 A JP2015116715 A JP 2015116715A JP 2015116715 A JP2015116715 A JP 2015116715A JP 6463223 B2 JP6463223 B2 JP 6463223B2
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content
character
composition
player
condition
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JP2016140749A5 (en
JP2016140749A (en
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崇弘 大友
崇弘 大友
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株式会社 ディー・エヌ・エー
株式会社 ディー・エヌ・エー
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Description

  The present invention relates to an information processing apparatus and a game program.
  By synthesizing the game content that is the composition material with the game content that is the composition source, the parameters set in the game content that is the composition source are changed, or a plurality of items associated with the game content that is the composition source There is known an information processing apparatus that executes a game that evolves into a new game content having a different character ID by synthesizing game content serving as a composite material (for example, Patent Document 1).
Japanese Patent No. 5439626
In such a game, since there are a plurality of types of composition methods, the player uses different composition methods in consideration of the combination of the game content that is the composition source and the game content that is the composition material. It is necessary to perform an operation. However, even in consideration of a combination of game content as a composition source and game content as a composition material, it may be difficult for the player to select an appropriate composition method from a plurality of types of composition methods. In such a case, although the player can select another appropriate synthesis method, there is a possibility that the player will not notice it and miss it.
The present invention has been made in view of such circumstances, and an object thereof is to inform a player of an appropriate composition method.
The main invention of the present invention to solve the above problems is
An information processing apparatus that executes a game capable of synthesizing game content that is a composition material with game content that is a composition source,
Associating game content as one or a plurality of composite materials, post-composition game content, main parameters, and sub-parameters necessary for increasing the main parameters to a predetermined value in advance to each of the plurality of game contents A storage unit for storing game content owned by the player,
A first composition for increasing a main parameter or a sub parameter of the composition source game content by combining the composition content game content with the composition source game content.
By synthesizing all the game contents that are preliminarily associated composition materials with the game contents that are the composition sources that have been set with the main parameters after being raised by the first composition, A second composition to change to the associated composite game content, and
A synthesis processing unit that performs each of the first synthesis and the third synthesis in which the second synthesis is performed collectively;
In response to the fact that the game content to be synthesized with the game content that is the synthesis source is designated by the operation of the player when the first synthesis is performed,
A first condition in which the player possesses all game contents that are composite materials previously associated with the designated game contents;
A second condition that the main parameter of the designated game content has reached a predetermined value; and
The third condition is that the player has at least one game content that is a composite material that gives a sub-parameter necessary for increasing the main parameter of the designated game content to a predetermined value. A determination processing unit for determining whether or not each of
Based on the determination result, not only the first composition but also the second composition or the third composition can be executed for the designated game content, and a screen data generation unit that generates screen data for screen display;
An information processing apparatus characterized by comprising:
Other features of the present invention will become apparent from the description of the present specification and the accompanying drawings.
1 is a diagram illustrating an example of an overall configuration of a game system 1. FIG. 2 is a block diagram showing a functional configuration of a server device 10. FIG. It is a figure which shows the data structure example of character information. It is a figure which shows the example of a data structure of synthetic | combination information. It is a figure which shows the example of a data structure of game stage information. It is a figure which shows the data structure example of player information. It is a figure which shows the example of a data structure of possessed character information. It is a figure which shows the data structure example of pictorial book information. 3 is a block diagram illustrating a functional configuration of a player terminal 20. FIG. It is a flowchart for demonstrating the operation example regarding the composite screen display in character composition. 5 is a diagram illustrating an example of a first composite screen 50. FIG. FIG. 6 is a diagram illustrating an example of a second synthesis screen 60. FIG. 10 is a diagram showing an example of a third synthesis screen 70. 5 is a diagram illustrating an example of an evolutionary synthesis screen 80. FIG. It is a figure which shows an example of the collective evolution synthetic | combination screen. It is a figure which shows an example of the 4th synthetic | combination screen.
At least the following matters will become apparent from the description of the present specification and the accompanying drawings.
That is, an information processing apparatus that executes a game capable of synthesizing game content that is a composition material with game content that is a composition source,
Associating game content as one or a plurality of composite materials, post-composition game content, main parameters, and sub-parameters necessary for increasing the main parameters to a predetermined value in advance to each of the plurality of game contents A storage unit for storing game content owned by the player,
A first composition for increasing a main parameter or a sub parameter of the composition source game content by combining the composition content game content with the composition source game content.
By synthesizing all the game contents that are preliminarily associated composition materials with the game contents that are the composition sources that have been set with the main parameters after being raised by the first composition, A second composition to change to the associated composite game content, and
A synthesis processing unit that performs each of the first synthesis and the third synthesis in which the second synthesis is performed collectively;
In response to the fact that the game content to be synthesized with the game content that is the synthesis source is designated by the operation of the player when the first synthesis is performed,
A first condition in which the player possesses all game contents that are composite materials previously associated with the designated game contents;
A second condition that the main parameter of the designated game content has reached a predetermined value; and
The third condition is that the player has at least one game content that is a composite material that gives a sub-parameter necessary for increasing the main parameter of the designated game content to a predetermined value. A determination processing unit for determining whether or not each of
Based on the determination result, not only the first composition but also the second composition or the third composition can be executed for the designated game content, and a screen data generation unit that generates screen data for screen display;
An information processing apparatus characterized by comprising:
According to such an information processing apparatus, since it is displayed on the screen that not only the first synthesis but also the second synthesis or the third synthesis can be executed among a plurality of types of synthesis methods, other appropriate synthesis methods can be used. It will be possible to inform the player that it can be selected.
In this information processing apparatus, the screen data generation unit
Screen data for displaying on the screen that the third composition can be executed for the designated game content when it is determined that the first condition and the third condition are satisfied and the second condition is not satisfied. Generate
When it is determined that the first condition and the second condition are satisfied, screen data for displaying on the screen may be generated to indicate that the second composition can be executed for the designated game content.
According to such an information processing apparatus, it is possible to notify the player that an appropriate synthesis method according to each synthesis condition can be selected.
In such an information processing apparatus, the synthesis processing unit includes:
When it is determined that the first condition and the third condition are satisfied and the second condition is not satisfied, the main parameter of the designated game content is increased to a predetermined value by performing the third composition. In addition, the game content in which the main parameter has reached a predetermined value may be changed to a pre-combined combined game content.
According to such an information processing apparatus, a plurality of types of combining methods are performed all at once, so that it is possible to reduce the time and effort of the player who performs operations related to combining.
In such an information processing apparatus, the synthesis processing unit includes:
When it is determined that the first condition and the second condition are satisfied, by performing the second composition, the designated game content may be changed to a pre-combined game content. Good.
According to such an information processing apparatus, since the composition method that matches the conditions is performed, the player can advantageously advance the game.
Next, a game program for causing a computer to execute a game that can synthesize game content that is a composition material with game content that is a composition source,
On the computer,
Associating game content as one or a plurality of composite materials, post-composition game content, main parameters, and sub-parameters necessary for increasing the main parameters to a predetermined value in advance to each of the plurality of game contents Storing the game content owned by the player in the storage unit,
A first composition for increasing a main parameter or a sub parameter of the composition source game content by combining the composition content game content with the composition source game content.
By synthesizing all the game contents that are preliminarily associated composition materials with the game contents that are the composition sources that have been set with the main parameters after being raised by the first composition, A second composition to change to the associated composite game content, and
A synthesis process for performing each of the first synthesis and the third synthesis in which the second synthesis is performed collectively;
In response to the fact that the game content to be synthesized with the game content that is the synthesis source is designated by the operation of the player when the first synthesis is performed,
A first condition in which the player possesses all game contents that are composite materials previously associated with the designated game contents;
A second condition that the main parameter of the designated game content has reached a predetermined value; and
The third condition is that the player has at least one game content that is a composite material that gives a sub-parameter necessary for increasing the main parameter of the designated game content to a predetermined value. Determination processing for determining whether or not each of the conditions is satisfied;
Based on the determination result, screen data generation processing for generating screen data for displaying on the screen that not only the first composition but also the second composition or the third composition can be executed for the designated game content;
Is a game program characterized in that
According to such a game program, it is possible to inform the player of an appropriate composition method.
=== Embodiment ===
<< About the configuration of the game system 1 >>
FIG. 1 is a diagram illustrating an example of the overall configuration of the game system 1. The game system 1 provides various services related to games to a player via a network 2 (for example, the Internet or the like), and includes a server device 10 and a plurality of player terminals 20.
  The game system 1 according to the present embodiment uses a character card (hereinafter also simply referred to as “character”) as an example of game content or a character to be a composition source (hereinafter also referred to as “base character”). ) Can be provided to the player with a character composition that synthesizes a character that is a composite material (hereinafter also referred to as a “material character”).
  The character battle according to the present embodiment is a game in which a player character owned by a player is played against an enemy character that appears at each game stage. The player performs a battle play at any game stage selected from among a plurality of game stages. A player may be able to acquire an enemy character (hereinafter also referred to as an “appearing character”) that has emerged as a result of a battle play on the game stage. When the player can acquire an appearing character, the player can perform character composition using the appearing character.
  Character synthesis according to the present embodiment is a game in which one or more material characters are synthesized with a base character. The player can perform character synthesis by selecting one of a plurality of types of synthesis methods, such as enhanced synthesis, evolutionary synthesis, and batch evolutionary synthesis. In the reinforcement composition, the base character can be strengthened by increasing the main parameter (for example, level) set for the base character based on the subparameter (for example, experience value) given from the material character. In the evolution synthesis, the base character after the main parameter is set to a predetermined value (for example, the maximum value) by the reinforcement synthesis can be evolved into a new base character having a different character ID. Batch evolution synthesis can be evolved to a new base character at once after strengthening the base character by performing reinforcement synthesis and evolution synthesis at once. For this reason, it becomes possible to reduce the trouble of the player who performs the operation related to the character composition.
<< Configuration of Server Device 10 >>
FIG. 2 is a block diagram illustrating a functional configuration of the server apparatus 10. The server apparatus 10 is an information processing apparatus (for example, a workstation or a personal computer) used when a system administrator or the like operates and manages various services. Upon receiving various commands (requests) from the player terminal 20, the server device 10 uses a game program and various data that can be operated on the player terminal 20, and a markup language (HTML or the like) that matches the standard of the player terminal 20. The created web page (game screen or the like) is transmitted (response). The server device 10 includes a control unit 11, a storage unit 12, an input unit 13, a display unit 14, and a communication unit 15.
  The control unit 11 exchanges data between each unit and controls the entire server device 10 and is realized by a CPU (Central Processing Unit) executing a program stored in a predetermined memory. . The control unit 11 according to this embodiment includes at least a battle processing unit 111, a composition processing unit 112, a determination processing unit 113, a play item selection unit 114, and a screen data generation unit 115.
  The battle processing unit 111 has a function of executing various processes related to the character battle. When the battle processing unit 111 in this embodiment receives an operation input from the player, the battle processing unit 111 advances the character battle based on the operation.
  The composition processing unit 112 has a function of executing various processes related to character composition. As an example of the first composition, the composition processing unit 112 according to the present embodiment performs reinforced composition by varying at least one material character with respect to the base character, thereby changing the parameters set for the base character. In addition, as an example of the second synthesis, the synthesis processing unit 112 performs evolutionary synthesis for evolving into a new base character having a different character ID by synthesizing all the specific material characters with the base character. Furthermore, the synthesis processing unit 112 performs batch evolution synthesis that collects enhanced synthesis and evolution synthesis as an example of the third synthesis.
  The determination processing unit 113 has a function of executing various processes related to determination. The determination processing unit 113 in the present embodiment determines, as a first condition, whether or not the player owns all the material characters previously associated with the character designated by the player. Further, as the second condition, it is determined whether or not the level of the designated character has reached the maximum value. In addition, as a third condition, it is determined whether or not the player owns at least one material character that gives an experience value necessary to increase the level of the designated character to the maximum value. In the present embodiment, it is possible to perform not only enhanced synthesis but also evolutionary synthesis when both the first condition and the second condition are satisfied before the enhanced synthesis is started. Further, when the first condition and the third condition are satisfied and the second condition is not satisfied, it is possible to perform not only enhanced synthesis but also batch evolution synthesis.
  The play item selection unit 114 has a function of executing a process of selecting any one of a plurality of play items set in advance. The play item is a unit in which an area where the player can play the game, an action, and the like are divided by type. The play item selection unit 114 in the present embodiment executes a process of selecting a game stage as an example of a play item.
  The screen data generation unit 115 has a function of executing processing for generating screen data for displaying the game screen on the player terminal 20. The screen data generation unit 115 in the present embodiment generates HTML data as screen data corresponding to the game screen.
  The storage unit 12 includes a ROM (Read Only Memory) that is a read-only storage area in which system programs are stored, and a RAM (Random Access) that is a rewritable storage area that is used as a work area for arithmetic processing by the control unit 11. For example, a non-volatile storage device such as a flash memory or a hard disk. The storage unit 12 in the present embodiment stores at least character information (game content information), game stage information, and player information. These various types of information will be described in detail later.
  The input unit 13 is used by a system administrator or the like to input various data (for example, character information, game stage information, etc.) related to the game service, and is realized by, for example, a keyboard or a mouse.
  The display unit 14 is for displaying an operation screen for a system administrator based on a command from the control unit 11 and is realized by, for example, a liquid crystal display (LCD).
  The communication unit 15 is for communicating with the player terminal 20, according to a function as a receiving unit that receives various data and signals transmitted from the player terminal 20 and a command from the control unit 11. It has a function as a transmission part which transmits various data and signals to the player terminal 20. The communication unit 15 is realized by, for example, a NIC (Network Interface Card).
  FIG. 3 is a diagram illustrating an example data structure of character information. In this character information, in association with the character ID, at least the character name, character image, rarity, skill, type, initial attack power, initial defense power, initial physical strength, maximum attack power, maximum defense power, maximum physical strength, maximum health Level, maximum skill level, post-evolution character, experience value required for maximum level, and synthesis information are set. The skill is information indicating the ability such as a special attack that the character activates during the battle. The type is information indicating the ability characteristics of the character. A character of “strengthened composition type” can give a larger experience value at the time of enhanced composition than other general characters such as “physical strength type”. The maximum level is information indicating the maximum value set for the level of the character. The maximum skill level is information indicating the maximum value set in the level related to the skill of the character. In the present embodiment, the higher the skill level, the easier the skill is activated during the battle. Note that the initial values of the levels and skill levels of all characters are set to level 1. The post-evolution character is information indicating a character ID associated with a new post-evolution character. The experience value required up to the maximum level is information indicating an experience value required to raise the level of the character from the initial value (level 1) to the maximum value. The composite information is information that defines the relationship between the base character used for character composition and the material character.
  FIG. 4 is a diagram illustrating a data structure example of the synthesis information. The number of the composite information is set in association with the character ID of the material character associated with the base character. In the present embodiment, it is possible to evolve to a new base character by synthesizing all the material characters associated in advance with the number of base characters.
  FIG. 5 is a diagram illustrating a data structure example of the game stage information. In this game stage information, at least a stage name and an appearance character are set in association with the stage ID. The appearance character is information indicating an enemy character that appears on the stage, and is information in which an appearance rate is set in association with the character ID of the appearance character. The appearance rate is information indicating the probability of encountering an appearing character during play at the game stage.
  FIG. 6 is a diagram illustrating an example data structure of player information. In the player information, at least a player name, game points, owned character information, and picture book information are set in association with the player ID. The game point is information indicating the amount of points possessed by the player and is consumed when the player performs character composition.
  FIG. 7 is a diagram illustrating a data structure example of owned character information. The owned character information is information relating to a character owned by the player (hereinafter also referred to as “owned character”). In this possessed character information, at least various parameters such as the current level, experience value, attack power, defense power, physical strength, skill level, and batch evolution flag are set in association with the character ID of the owned character. . The level is a parameter indicating the strength of the character, and is set to increase based on the experience value. The experience value is a parameter that is given from the material character at the time of reinforcement synthesis, and can increase the level step by step whenever a predetermined amount is accumulated. In addition, the higher the level at that time, the greater the experience value can be given to the base character. The batch evolution flag is flag information indicating whether or not the character has been evolved by the batch evolution synthesis.
  FIG. 8 is a diagram showing an example of the data structure of picture book information. The picture book information is history information indicating the history of characters that the player has encountered before. In this pictorial book information, flag information indicating whether or not the player has encountered a character during a game stage match is set in association with the character ID.
<< Configuration of Player Terminal 20 >>
FIG. 9 is a block diagram illustrating a functional configuration of the player terminal 20. The player terminal 20 is an information processing apparatus (for example, a tablet terminal, a mobile phone terminal, a smartphone, etc.) that can be possessed and used by a player. Since the player terminal 20 has a Web browser function, the Web page (game screen or the like) transmitted from the server device 10 can be displayed on the screen. The player terminal 20 includes a terminal control unit 21 that controls the player terminal 20 as a whole, a terminal storage unit 22 that stores various data and programs, a terminal operation unit 23 for a player to input operations, and a game screen / operation. A terminal display unit 24 that displays a screen and a terminal communication unit 25 that performs information communication between the server device 10 are provided.
<< Operation of Game System 1 >>
<Composition screen display in character composition>
FIG. 10 is a flowchart for explaining an operation example related to the composition screen display in character composition.
  First, the player terminal 20 displays a menu screen on the terminal display unit 24 based on the screen data transmitted from the server device 10 (step S101).
  Next, when an operation button for starting reinforcement synthesis is specified by a selection operation by the player while the menu screen is displayed on the terminal display unit 24, the player terminal 20 performs reinforcement synthesis based on the operation information. A command requesting the start of (enhanced synthesis start request) is transmitted to the server device 10 (step S102).
  Next, the player terminal 20 selects a base character from among a plurality of characters owned by the player based on the screen data transmitted from the server device 10 in response to the enhanced synthesis start request. Is displayed on the terminal display unit 24 (step S103).
  Next, when the base character selection screen is displayed on the terminal display unit 24, the player terminal 20 designates one of the plurality of owned characters displayed in a list by the player's selection operation. Then, a command (material character selection screen request) for requesting a material character selection screen based on the operation information is transmitted to the server device 10 (step S104).
  Next, the player terminal 20 selects a material character for selecting a material character from a plurality of characters owned by the player based on the screen data transmitted from the server device 10 in response to the material character selection screen request. A screen is displayed on the terminal display part 24 (step S105).
  Next, when the material character selection screen is displayed on the terminal display unit 24, the player terminal 20 has at least one material character selected from a plurality of owned characters displayed in a list by a selection operation by the player. When designated, a command (enhanced composite screen request) for requesting an enhanced composite screen based on the operation information is transmitted to the server device 10 (step S106).
  Next, when receiving the enhanced composite screen request transmitted from the player terminal 20, the server device 10 determines whether or not the first condition relating to character composition is satisfied (step S107). Specifically, as the first condition, the determination processing unit 113 has all the material characters previously associated with the designated material character in the player's owned characters (whether all are present). Determine whether or not. That is, the determination processing unit 113, based on the player ID and the character ID transmitted together with the enhanced composite screen request from the player terminal 20, the character information shown in FIG. 3, the composite information shown in FIG. 4, and the possessed character shown in FIG. By referring to the information, the designated material character has all of the pre-associated material characters (hereinafter also referred to as “second material character”) (hereinafter referred to as “first material character”). Is also determined).
  Next, when it is determined that there is no first material character in which all the second material characters associated in advance are present (step S107: NO), the server apparatus 10 performs the first composition for strengthening synthesis. The screen data generation unit 115 is caused to generate the composite screen data. And the server apparatus 10 transmits the data of the 1st synthetic | combination screen produced | generated by the screen data production | generation part 115 to the player terminal 20 of a request origin via a network. Thereafter, when the player terminal 20 receives the screen data transmitted from the server device 10, the player terminal 20 analyzes the screen data to display the first composite screen on the terminal display unit 24 (step S108).
  FIG. 11 is a diagram illustrating an example of the first composite screen 50. The first composite screen 50 includes a base character display area 51 that displays the designated base character, a material character display area 52 that displays the designated material character, and an operation button 53. When the operation button 53 is selected by the player, an enhanced composition process is performed for synthesizing the material character displayed in the material character display area 52 with the base character displayed in the base character display area 51.
  On the other hand, when it is determined that the first condition is satisfied, that is, there is a first material character in which all of the second material characters associated in advance exist (step S107: YES), the server apparatus 10 It is determined whether or not the second condition relating to synthesis is satisfied (step S109). Specifically, the determination processing unit 113 determines whether or not the level of the first material character is the maximum value as the second condition. That is, the determination processing unit 113 refers to the character information shown in FIG. 3 and the possessed character information shown in FIG. 7 on the basis of the player ID and the character ID transmitted together with the enhanced composite screen request from the player terminal 20. By comparing the current level of the one material character with the maximum level, it is determined whether or not the level of the first material character has already reached the maximum value.
  Next, when it is determined that the level of the first material character has already reached the maximum value (step S109: YES), the server device 10 satisfies the first condition and the second condition. Then, the screen data generation unit 115 is made to generate data of the second synthesis screen indicating that evolutionary synthesis is possible. Then, the server device 10 transmits the data of the second composite screen generated by the screen data generation unit 115 to the requesting player terminal 20 via the network. After that, when receiving the screen data transmitted from the server device 10, the player terminal 20 analyzes the screen data to display the second composite screen on the terminal display unit 24 (step S110).
  FIG. 12 is a diagram illustrating an example of the second composite screen 60. The second composition screen 60 includes a base character display area 61 in which the designated base character is displayed, a material character display area 62 in which the designated material character is displayed, an operation button 63, and an operation button. 64 is included. The operation button 63 is a button for starting reinforcement synthesis for the base character displayed in the base character display area 61. The operation button 64 is displayed in association with the material character in the material character display area 62, and is a button for starting evolutionary synthesis for the material character. As described above, the second composition screen 60 can execute the evolution composition for the material character displayed in the material character display area 62 in addition to the reinforcement composition for the base character displayed in the base character display area 61. Will be displayed on the screen.
  On the other hand, if the server device 10 determines that the second condition is not satisfied, that is, the level of the first material character has not yet reached the maximum value (step S109: NO), the server apparatus 10 It is determined whether or not the three conditions are satisfied (step S111). Specifically, the determination processing unit 113 sets, as the third condition, at least one or more material characters that give an experience value necessary for raising the level of the first material character to the maximum value by reinforcement synthesis, Determine if the player owns it. That is, the determination processing unit 113 refers to the character information shown in FIG. 3 and the possessed character information shown in FIG. 7 based on the player ID and the character ID transmitted together with the strengthened composite screen request from the player terminal 20. When the experience value of any material character (hereinafter also referred to as “third material character”) among the multiple characters owned by the player is added to the experience value of the first material character, Determine if the required experience value is reached by the maximum level.
  Next, when it is determined that the third condition is not satisfied, that is, the server device 10 does not have a third material character that can raise the level of the first material character to the maximum value by reinforcement synthesis. (Step S111: NO), the process proceeds to the above-described step S108, and the screen data generation unit 115 is made to generate the data of the first composite screen shown in FIG.
  On the other hand, when it is determined that the server device 10 owns the third material character that can raise the level of the first material character to the maximum value by the reinforcement synthesis (step S111: YES), Since the second condition is not satisfied and the first condition and the third condition are satisfied, the screen data generation unit 115 is caused to generate data of the third composite screen indicating that the batch evolutionary synthesis is possible. And the server apparatus 10 transmits the data of the 3rd synthetic | combination screen produced | generated by the screen data production | generation part 115 to the player terminal 20 of a request origin via a network. After that, when receiving the screen data transmitted from the server device 10, the player terminal 20 analyzes the screen data to display the third composite screen on the terminal display unit 24 (step S112).
  FIG. 13 is a diagram illustrating an example of the third synthesis screen 70. The third composition screen 70 includes a base character display area 71 displaying the designated base character, a material character display area 72 displaying the designated material character, an operation button 73, and an operation button 74. include. The operation button 73 is a button for starting enhanced synthesis for the base character displayed in the base character display area 61. The operation button 74 is displayed in association with the material character in the material character display area 72, and is a button for starting batch evolution synthesis for the material character. Thus, in the third composition screen 70, in addition to the reinforcement composition for the base character displayed in the base character display area 71, the batch evolution composition for the material character displayed in the material character display area 72 is executed. What you can do is displayed on the screen.
<Reinforced synthesis>
In the game system 1 according to the present embodiment, the operation buttons 53 of the first composite screen 50 shown in FIG. 11, the operation buttons 63 of the second composite screen 60 shown in FIG. 12, and the third composite screen 70 shown in FIG. When each of the operation buttons 73 is selected by the player, the reinforcement composition is executed.
  Specifically, the composition processing unit 112 synthesizes the material characters displayed in the material character display areas 52, 62, and 72 with the base characters displayed in the base character display areas 51, 61, and 71. Based on the experience value of the material character, the level of the base character is increased (or only the experience value is increased).
  At this time, the composition processing unit 112 updates the possessed character information shown in FIG. 7 so that the level or experience value of the base character becomes an increased value and the material character becomes a character not owned by the player. .
<Evolutionary synthesis>
In the game system 1 according to the present embodiment, when the operation button 64 on the second composite screen 60 shown in FIG. 12 is selected by the player, the screen transitions from the second composite screen 60 to the evolution composite screen 80.
  FIG. 14 is a diagram showing an example of the evolutionary synthesis screen 80. The evolution composition screen 80 includes a base character display area 81, a material character display area 82, an evolved character display area 83, and an operation button 84. In the base character display area 81, a first material character as a base character is displayed. In the material character display area 82, among the plurality of characters owned by the player, all the second material characters previously associated with the first material character are displayed based on the composite information shown in FIG. The post-evolution character display area 83 displays post-evolution characters associated with the first material character in advance based on the character information shown in FIG.
  If the player selects the operation button 84 while the evolution / synthesis screen 80 is displayed, evolution / synthesis for the first material character is executed. Specifically, the composition processing unit 112 synthesizes all the second material characters associated with the first material character for the first material character as the base character, thereby obtaining the character information shown in FIG. Evolve the first material character to the post-evolution character.
  At this time, the composition processing unit 112 stores the owned character information shown in FIG. 7 so that the evolved character becomes a character owned by the player, and the first material character and the second material character become characters not owned by the player. Update.
  In this way, when the first material character changes to the post-evolution character by evolutionary synthesis, the image data generation unit 115 generates data of the fourth synthesis screen 100 shown in FIG. After that, the player terminal 20 causes the terminal display unit 24 to display the fourth composite screen that has transitioned from the second composite screen based on the screen data transmitted from the server device 10.
<Batch evolution synthesis>
In the game system 1 according to the present embodiment, when the operation button 74 on the third composite screen 70 shown in FIG. 13 is selected by the player, the screen transitions from the third composite screen 70 to the batch evolution composite screen 90. .
  FIG. 15 is a diagram illustrating an example of the batch evolution synthesis screen 90. This batch evolution composition screen 90 includes a base character display area 91, a material character display area 92 for enhanced composition, a material character display area 93 for evolution composition, a character display area 94 after evolution, and an operation button 95. ing. In the base character display area 91, a first material character as a base character is displayed. In the reinforcement composition material character display area 92, a third material character is displayed among a plurality of characters owned by the player. In the evolutionary synthesis material character display area 93, all of the second material characters previously associated with the first material character among the plurality of characters owned by the player are displayed. The post-evolution character display area 94 displays post-evolution characters associated with the first material character in advance.
  When the operation button 95 is selected by the player while the batch evolution synthesis screen 90 is displayed, the batch evolution synthesis for the first material character is executed. Specifically, first, the composition processing unit 112 reinforces and synthesizes the third material character with respect to the first material character as the base character, so that the first material character is based on the experience value of the third material character. Increase the level of the to the maximum value. Subsequently, the first material character whose level has been increased to the maximum value is evolved based on the character information shown in FIG. 3 by evolving and synthesizing all the second material characters associated with the first material character. The first material character is evolved to the back character. In this way, enhanced synthesis and evolutionary synthesis are performed together.
  At this time, the composition processing unit 112 changes the character in FIG. 7 so that the evolved character becomes a character owned by the player, and the first material character, the second material character, and the third material character become characters not owned by the player. Update the owned character information shown.
  As described above, when the first material character is changed to the post-evolution character by the collective evolution synthesis, the image data generation unit 115 generates data of the fourth synthesis screen 100 shown in FIG. Thereafter, the player terminal 20 causes the terminal display unit 24 to display the fourth composite screen that has transitioned from the third composite screen, based on the screen data transmitted from the server device 10.
<Synthetic screen display after evolutionary synthesis and batch evolutionary synthesis>
FIG. 16 is a diagram illustrating an example of the fourth synthesis screen 100 that has transitioned from the second synthesis screen or the third synthesis screen due to the above-described evolutionary synthesis or batch evolutionary synthesis being performed. The fourth composite screen 100 includes a base character display area 101, a material character display area 102, and operation buttons 103. In the base character display area 101, the base character displayed in the base character display area 61 of FIG. 12 or the base character display area 71 of FIG. 13 is displayed as it is. On the other hand, in the material character display area 102, instead of the material character (first material character) displayed in the material character display area 62 of FIG. 12 or the material character display area 72 of FIG. It is displayed that the post-evolution character that has evolved through synthesis becomes a synthetic material. Then, when the operation button 103 is selected by the player, enhanced synthesis for synthesizing the post-evolution character with the base character is executed. In this enhanced composition, the base character is given more experience than the first material character before evolution by synthesizing the material using the post-evolution character instead of the first material character before evolution. As a result, the base character level is likely to rise.
  As described above, according to the game system 1 according to the present embodiment, when performing reinforcement synthesis, it is determined that there is a character capable of performing evolution synthesis or batch evolution synthesis among the material characters specified by the player. In some cases, it is displayed on the screen that not only enhanced synthesis but also evolutionary synthesis or batch evolutionary synthesis can be executed. This makes it possible to notify the player that an appropriate synthesis method can be selected in addition to the reinforcement synthesis.
=== Other Embodiments ===
The above embodiments are for facilitating the understanding of the present invention, and are not intended to limit the present invention. The present invention can be changed and improved without departing from the gist thereof, and the present invention includes equivalents thereof. In particular, the embodiments described below are also included in the present invention.
<Use of surplus experience value in reinforced synthesis>
In the present embodiment described above, when the synthesis processing unit 112 performs reinforced synthesis in the batch evolutionary synthesis, the experience value of the third material character displayed in the material character display area 92 for reinforced synthesis in FIG. If the experience value of the first material character displayed in the base character display area 91 is added to the experience value necessary for the first material character up to the maximum level, the level of the first material character can be increased. Can be maximized. At this time, an experience value that exceeds the experience value necessary up to the maximum level of the first material character may be given to the post-evolution character that has evolved by the collective evolution synthesis. Specifically, the composition processing unit 112 maximizes the level of the first material character from the experience value given from the third material character (the total value when a plurality of third material characters are selected). It is also possible to subtract the experience value required to raise the value to the value and add the remaining experience value to the experience value of the evolved character.
<Base characters for batch evolution synthesis>
In the present embodiment described above, the base character (first material character) that is the target of batch evolution synthesis may be limited to a specific character. For example, a special material character that can greatly increase the level or experience level of the base character compared to general material characters (for example, “physical strength type” characters) used for reinforcement synthesis (for example, a large experience value during reinforcement synthesis) May be limited to “enhanced composite type characters” that can
<Guidance to the game stage>
In the present embodiment, when it is determined in the process of step S107 in FIG. 10 that the first condition is not satisfied, that is, there is a first material character that does not have all the second material characters associated in advance. Alternatively, the player may be guided to a game stage where the remaining second material characters that are not aligned can be acquired. Specifically, the play item selection unit 114 refers to the game stage information shown in FIG. 5, and selects a game stage in which the second material character that is not complete can appear among a plurality of preset game stages. Select from. Then, the screen data generation unit 115 generates a game stage guidance screen for guiding the player to the selected game stage. As a result, it is possible to reduce the trouble of searching for the material character that the player wants.
<Game system>
In the present embodiment, the case where the character battle is performed on the game stage has been described as an example, but the present invention is not limited to this. That is, the game system 1 according to the present embodiment can be applied to an action game, a breeding game, a puzzle game, and the like.
<Game contents>
In the above embodiment, the character card has been described as an example, but the present invention is not limited to this. For example, the game content may be electronic game data, and may be a character itself, a figure, an item such as a tool / ability used in the game, or the like.
<Server device>
In the above embodiment, the game system 1 including one server device 10 is described as an example of the server device. However, the present invention is not limited to this, and a plurality of server devices 10 are used as an example of the server device. It is good also as the game system 1 provided. That is, a plurality of server apparatuses 10 may be connected via the network 2 and each server apparatus 10 may perform various processes in a distributed manner. The server device 10 is an example of a computer.
<Information processing device>
In the game system 1 according to the above-described embodiment, the case where various types of information processing are executed in cooperation with the server device 10 and the player terminal 20 based on the game program has been described as an example. However, the present invention is not limited thereto. Instead, the player terminal 20 alone or the server device 10 alone as the information processing device may execute the various information processing based on the game program.
Moreover, it is good also as a structure which the player terminal 20 bears a part of function as an information processing apparatus. In this case, the server device 10 and the player terminal 20 constitute an information processing device.
Note that the information processing apparatus is an example of a computer including a processor and a memory.
1 game system, 2 networks, 10 server devices, 11 control unit, 12 storage unit, 13 input unit, 14 display unit, 15 communication unit, 20 player terminal, 21 terminal control unit, 22 terminal storage unit, 23 terminal input unit, 24 terminal display section, 25 terminal communication section, 50 first composite screen, 51 base character display area, 52 material character display area, 53 operation buttons, 60 second composite screen, 61 base character display area, 62 material character display area, 63 operation buttons, 64 operation buttons, 70 third composite screen, 71 base character display area, 72 material character display area, 73 operation buttons, 74 operation buttons, 80 evolution composite screen, 81 base character display area, 82 material character display area , 83 after evolution Character display area, 84 operation buttons, 90 batch evolution composition screen, 91 base character display area, 92 material character display area for reinforcement composition, 93 material character display area for evolution composition, 94 character display area after evolution, 95 operation buttons, 100 4th composition screen, 101 base character display area, 102 material character display area, 103 operation button, 111 battle processing section, 112 composition processing section, 113 judgment processing section, 114 play item selection section, 115 screen data generation section

Claims (5)

  1. In addition to storing one or more material contents, synthesized contents, main parameters, and sub-parameters necessary for raising the main parameters to a predetermined value, the contents are associated with each of the plurality of contents in advance, and the player A storage unit for storing the owned content;
    In response to the fact that the first material content to be combined with the base content that is the composition source is designated by the operation of the player, the player selects all of the second material content previously associated with the first material content. The first condition is possession, the second condition is that the main parameter of the first material content has reached a predetermined value, and the main parameter of the first material content is increased to a predetermined value. A determination processing unit that determines whether or not each of the third conditions that the player possesses at least one or more third material contents that give sub-parameters necessary for the determination is satisfied;
    When it is determined that the first condition and the third condition are satisfied and the second condition is not satisfied, at least one or more of the third materials is generated with respect to the first material content as a composition source. A first composition in which the main parameter of the first material content is increased to a predetermined value by combining the material content, and a composition source in which the main parameter after being increased to the predetermined value by the first composition is set. The second material content is combined with the first material content, and the second material content is preliminarily associated with the second material content in advance by combining all the second material content. A screen data generation unit for generating screen data for screen display, that 3 composition can be executed for the first material content;
    An information processing apparatus comprising:
  2. The information processing apparatus according to claim 1,
    When it is determined that the first condition and the second condition are satisfied, the screen data generation unit applies the first material content that is a composition source set with the main parameter reaching a predetermined value. On the other hand, it is displayed on the screen that the second material composition can be executed on the first material content by combining all the second material content to change to the content after the composition previously associated with the first material content. To generate screen data for
    An information processing apparatus characterized by that.
  3. The information processing apparatus according to claim 1 or 2,
    The screen data generation unit is configured to synthesize the first material content with the base content when it is determined that the first condition is satisfied and the second condition and the third condition are not satisfied. Generate screen data,
    An information processing apparatus characterized by that.
  4. The information processing apparatus according to claim 1 or 2,
    The screen data generation unit generates screen data for synthesizing the first material content with the base content when it is determined that the first condition is not satisfied.
    An information processing apparatus characterized by that.
  5. On the computer,
    In addition to storing one or more material contents, synthesized contents, main parameters, and sub-parameters necessary for raising the main parameters to a predetermined value, the contents are associated with each of the plurality of contents in advance, and the player A process of recording the owned content in the storage unit;
    In response to the fact that the first material content to be combined with the base content that is the composition source is designated by the operation of the player, the player selects all of the second material content previously associated with the first material content. The first condition is possession, the second condition is that the main parameter of the first material content has reached a predetermined value, and the main parameter of the first material content is increased to a predetermined value. A determination process for determining whether or not each of the third conditions that the player possesses at least one or more third material contents that give sub-parameters necessary for causing the player to be held;
    When it is determined that the first condition and the third condition are satisfied and the second condition is not satisfied, at least one or more of the third materials is generated with respect to the first material content as a composition source. A first composition in which the main parameter of the first material content is increased to a predetermined value by combining the material content, and a composition source in which the main parameter after being increased to the predetermined value by the first composition is set. The second material content is combined with the first material content, and the second material content is preliminarily associated with the second material content in advance by combining all the second material content. Screen data generation processing for generating screen data for displaying on the screen that 3 composition can be executed for the first material content ,
    A game program characterized by causing a game to be executed.
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