JP6366941B2 - Game machine - Google Patents

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JP6366941B2
JP6366941B2 JP2014003899A JP2014003899A JP6366941B2 JP 6366941 B2 JP6366941 B2 JP 6366941B2 JP 2014003899 A JP2014003899 A JP 2014003899A JP 2014003899 A JP2014003899 A JP 2014003899A JP 6366941 B2 JP6366941 B2 JP 6366941B2
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gaming machine
display
display unit
projector
screen
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JP2015130989A (en
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野中 誠之
誠之 野中
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株式会社ジーグ
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Description

The present invention relates to a gaming machine .
  Conventionally, a plurality of reels having a plurality of symbols drawn on the peripheral surface, a plurality of reels corresponding to each reel, and a display window for displaying a part of the symbols drawn on the peripheral surface of each reel, A spinning cylinder type gaming machine (so-called “pachislot machine”) is known. Such a gaming machine rotates all the reels based on the insertion of a game value (game medium) such as a medal by the player and the start operation on the start lever, and each reel based on the stop operation on the stop button by the player. By stopping the rotation, the symbol is stopped and displayed on the display window.
  Such a gaming machine is based on the fact that the combination of symbols related to “comb” is stopped on the active line in the display window and determined as a display combination (that is, “combination” is established). A privilege (for example, a medal) is given to.
  In addition, this type of gaming machine is equipped with a display unit such as a liquid crystal panel, and it is possible to produce a wide variety of effects using images, as well as light effects using lamps and sounds using speakers. And is effective as a technique to improve the player's expectation for the development of the game.
  However, a display unit such as a liquid crystal panel is expensive, which has been a factor that hinders the cost reduction of gaming machines.
  Therefore, in recent years, a technique for using a liquid crystal projector that is cheaper than a liquid crystal panel has been proposed as a technique for increasing the size of a display screen for displaying a game video (for example, see Patent Document 1).
  In this game machine, such as a slot machine, a liquid crystal projector that projects a video for a game on a built-in small liquid crystal panel and projects it on the lower side is arranged in the lower part of the interior, and the projection light of the liquid crystal projector is received on the back side. Thus, in order to project the game moving image on the front side, a screen that transmits the projection light to the front side is arranged as a display screen on the front side.
JP-A-6-35066
  However, in the case of the above proposal, there is a problem that it cannot be applied to a game machine such as a so-called pachislot machine because the internal structure of the game machine is not taken into consideration, such as a liquid crystal projector disposed in the lower part of the interior. .
  That is, in the pachislot machine, inside the casing, a plurality of reels having a plurality of symbols drawn on the peripheral surface, a drive mechanism for driving each reel, and a hopper or hopper for storing a payout medal Various devices such as a drive circuit for paying out medals accommodated in the device must be mounted, and there is a limited space for mounting a liquid crystal projector, a screen, and the like.
  For this reason, it is difficult to adopt the configuration described in Patent Document 1 as it is in an existing game machine, instead of the conventional display unit, such as an increase in size.
  In particular, in game machines, most of the conventional presentation modes based on video are two-dimensional and are only two-dimensional display, so a presentation unit that is three-dimensional and capable of innovative production is installed. Development of a gaming machine is desired.
The present invention has been made to solve the above-described problems, and has a three-dimensional production mode and a more innovative production without significantly changing the design of an existing gaming machine. An object is to provide a gaming machine that can be used .
In order to achieve the above object, a gaming machine according to the present invention includes a gaming machine main body (cabinet 2a), a door (front door 2b) that can be opened and closed with respect to the gaming machine main body, and an opening at least forward. 1) A projector (101) that projects irradiation light forward, a reflector (102) that reflects irradiation light (101a) projected from the projector to the rear of the gaming machine , and irradiation from the projector that is reflected by the reflector a screen (103) which light is projected, the integral Starring out for units (display unit 100) as lifting unit detachable to the front Symbol gaming machine mainbody, wherein the door, the effect for unit A display area (display screen area 19) where the production information can be visually recognized is formed, and the production unit is in front of the gaming machine in a state where the door is opened. Characterized in that it is configured to be removably towards.
With this configuration, the gaming machine according to the present invention can be efficiently arranged in a limited space of an existing gaming machine, so that it is possible to provide an inexpensive gaming machine with a simple configuration. It becomes. In other words, instead of the conventional display unit using liquid crystal, an effect unit using a projector can be mounted, so that the size of the gaming machine increases without significantly changing the design of the existing gaming machine. Can be suppressed. Therefore, it is relatively expensive and there are a wide variety of presentation units using a cheaper projector, without using a display unit such as a liquid crystal panel, which may vary greatly depending on the time of purchase. It becomes possible to realize the production stably.
  In addition, since the projector, the reflector, and the screen are integrated as a unit that can be attached to and detached from the gaming machine, the rendering unit can have versatility.
Further, in the gaming machine according to the present invention, the door includes a protruding portion that protrudes forward from the display area, the reflector is disposed at a position that protrudes most forward in the effect unit, and the protruding portion is The reflector is provided corresponding to the arrangement position of the reflector .
With this configuration, the gaming machine according to the present invention has a three-dimensional production mode, and can perform more innovative productions and impressive productions.
According to the present invention, it is possible to provide a gaming machine that has a three-dimensional rendering mode and can perform a more innovative rendering without significantly changing the design of an existing gaming machine.
1 is an external perspective view showing a schematic configuration of a gaming machine according to a first embodiment of the present invention. It is a perspective view which shows the mode of attachment or detachment of the display unit of the game machine which concerns on the 1st Embodiment of this invention. It is a side view which shows a part of gaming machine concerning a 1st embodiment of the present invention transparently. It is a perspective view which shows the structure of the display unit of the game machine which concerns on the 1st Embodiment of this invention. It is a front view which shows a part of gaming machine concerning a 1st embodiment of the present invention transparently. It is a perspective view showing a part of the gaming machine according to the first embodiment of the present invention. It is a block diagram which shows the structural example of the main control circuit in the gaming machine which concerns on the 1st Embodiment of this invention. It is a block diagram which shows the structural example of the sub control circuit in the game machine which concerns on the 1st Embodiment of this invention. It is a side view which shows a part of gaming machine concerning a 2nd embodiment of the present invention transparently.
Embodiments of the present invention will be described below with reference to the drawings.
(First embodiment)
FIG. 1 shows a schematic configuration of a gaming machine according to the first embodiment of the present invention.
  The gaming machine 1 is a so-called pachislot machine. The gaming machine 1 is a gaming machine that uses a game medium such as a card storing information of game value assigned or given to a player in addition to a coin, a medal, a game ball, or a token. In the following description, medals are used.
  As shown in FIG. 1, the appearance of the gaming machine 1 is configured by, for example, a housing 2 formed in a rectangular box shape, and this housing 2 has a rectangular shape on the front side F1 (F1 side in FIG. 1). The cabinet 2a having an opening and a front door (open / close door) 2b disposed on the front side F1 of the cabinet 2a are mainly configured. The cabinet 2a accommodates equipment (for example, a reel (or also referred to as a drum) described later) used in the game inside the opening. The front door 2b is formed to correspond to the size of the opening of the cabinet 2a, and is attached to the cabinet 2a so that the opening of the cabinet 2a can be closed. Thereby, the front door 2b constitutes the front surface (front surface) of the gaming machine 1.
  The front door 2b is provided with a main display window 4 formed as a rectangular opening at a substantially central portion thereof. A main reel unit (not shown) attached and fixed from the inside of the gaming machine 1 is attached to the main display window 4 on the back side of the front door 2b.
  The main reel unit is mainly composed of three reels 3L (left reel), 3C (middle reel), and 3R (right reel) in which a plurality of types of symbols are drawn on the outer peripheral surface of each. These reels 3L, 3C, 3R are arranged in parallel (one horizontal row) so that each of them can rotate in the vertical direction at a constant speed.
  The reels 3L, 3C, 3R can visually recognize the operations of the reels 3L, 3C, 3R and the symbols drawn on the reels 3L, 3C, 3R through the main display window 4.
  The main display window 4 can also be provided with three window frame display areas formed in a rectangular shape corresponding to the reels 3L, 3C, 3R.
  A transparent panel made of a rectangular acrylic plate or the like is attached and fixed to the surface of the main display window 4 so that a player cannot touch the reels 3L, 3C, 3R.
  The main display window 4 in the present embodiment is a display window in which symbols are stopped and constitutes symbol display means.
  On the lower side B1 (B1 side in FIG. 1) of the main display window 4, first, second, and third pedestal portions 12a, 12b, and 12c having substantially horizontal surfaces are formed. The first pedestal portion 12a located on the right side R1 (R1 side in FIG. 1) of the main display window 4 is provided with a medal insertion slot (effective line setting means) 5 for inserting medals. The medal slot 5 is an opening through which a medal is inserted by the player. The medals inserted from the medal slot 5 are credited or bet on the game.
  A pedestal portion 12b located on the left side L (L side in FIG. 1) of the main display window 4 has a maximum BET button (also referred to as a MAXBET button) 8 as an effective line setting means for betting credited medals. Is provided. When the maximum BET button 8 is pressed, “3” is selected as the number of inserted medals.
  A liquid crystal display device 20 is provided on the pedestal portion 12 c located on the front side F <b> 1 of the main display window 4. The liquid crystal display device 20 is a so-called touch panel in which a touch sensor panel 20b as a touch-type position input device is arranged on a panel surface of a liquid crystal display panel (liquid crystal panel) 20a (see FIG. 8).
  The touch sensor panel 20b may be, for example, a capacitive type that detects a contact with a part of a human body (such as a fingertip) or an electrostatic pen and outputs a detection signal thereof. Further, it may be of a type that detects the contact of a hard substance such as a pen tip and outputs a detection signal thereof, or may be of any other type or structure (such as an in-cell structure).
  The liquid crystal display device 20 functions as a SUI (smart user interface). On the display screen, for example, game information such as the number of games is displayed as the game progresses, and the player selects Alternatively, a message or an input key for requesting input is displayed.
  In addition, in the liquid crystal display device 20, it is also possible to display the content (effect information) according to the effect regarding a game, for example with progress of a game on the display screen. Further, as the liquid crystal display device 20, for example, a jog dial or a push button may be attached as an attachment having a function as a director or a dedicated attachment.
  Further, the liquid crystal display device 20 can be omitted by distributing its function to the display unit 100 described later.
  A front lever F1 on the front side F1 of the maximum BET button 8 is provided with a start lever that causes the reels 3L, 3C, and 3R to be driven to rotate by a player's operation and to start displaying the symbols in the main display window 4. The start lever 6 is attached to be tiltable within a predetermined angle range.
  The start lever 6 in the present embodiment constitutes a game start operation means. The game start operation means is not limited to a tilting lever, and may be a push button, for example.
  Three stops for stopping the rotation of the three reels 3L, 3C, and 3R on the front side F1 of the liquid crystal display device 20 on the right side R1 of the start lever 6 by the player's pressing operation (stopping operation). Buttons 7L, 7C, and 7R are provided.
  Here, when the three reels 3L, 3C, and 3R are rotating, the first stop of the rotation of the reels is referred to as a first stop, which is performed after the first stop and the two reels are rotated. The second stop of the rotation of the reel that is performed when the operation is performed is referred to as the second stop, which is performed after the second stop, and is performed last when the rotation of the remaining one reel is performed. Stopping the rotation of the reel is called a third stop. The stop operation for the player to stop for the first time is referred to as a first stop operation. Similarly, a stop operation for the player to stop the second stop is referred to as a second stop operation, and a stop operation for the third stop is referred to as a third stop operation.
  Stop buttons 7L, 7C, and 7R in the present embodiment constitute symbol variation stop operation means.
  One game (unit game) is started when the start lever 6 is operated, and is ended when all the reels 3L, 3C, 3R are stopped. On the back side of each stop button 7L, 7C, 7R, a stop switch 7S (7LS, 7CS, 7RS) for detecting a stop operation of the stop button 7L, 7C, 7R is provided (see FIG. 7).
  A C / P switch 13S is provided on the right side R1 of the stop buttons 7L, 7C, 7R (see FIG. 7). The C / P switch 13S switches the credit / payout of medals acquired by the player in the game by a push button operation. In a state where payout is selected by switching the C / P switch 13S (non-credit state), a medal payout opening provided on the coin guard plate portion (main panel 2b-1) on the lower side B1 of the front door 2b (main panel 2b-1). The medal is paid out from the cancel chute 14, and the paid-out medals are stored in the medal receiving unit 15.
  A waist panel (waist light guide plate) 18 is disposed on the lower side B1 of the start lever 6, the stop buttons 7L, 7C, and 7R and the C / P switch 13S. The waist panel 18 is configured as a decorative panel using an acrylic plate or the like. On the waist panel 18, a name representing the model of the gaming machine 1 and various patterns are drawn by printing.
  A speaker 25L is provided on the left side L of the medal payout opening 14, and a speaker 25R is provided on the right side R1. The speakers 25L and 25R notify the player of various information related to the game using sounds such as voice and music.
  On the upper side T of the main display window 4 (T side in FIG. 1), the front panel 2b-2 of the front door 2b is provided with a display screen area 19 as a display area having an opening in a substantially rectangular shape. ing. On the back side of the front panel 2b-2 corresponding to the display screen area 19, a display unit 100 as an effect unit is disposed so as to be accommodated in the cabinet 2a (details of the display unit 100). Will be described later).
  The display unit 100 can visually recognize the inside, that is, the display content (effect information) through the display screen area 19 provided on the front panel 2b-2.
  Note that a transparent cover (not shown) made of an acrylic plate or the like is attached and fixed to the front door 2b at least at a portion corresponding to the display screen area 19, and is deeper than the display screen area 19. A player or the like is prevented from inserting a hand into the cabinet 2a on the side R (R side in FIG. 1) or intrusion of an object.
  On the front side F1 of the display screen area 19, for example, a payout number display unit 11 is provided on the left side L, and a credit display unit 17 is provided on the right side R1, respectively (see FIG. 5). The payout number display unit 11 is formed of, for example, a 7-segment LED, and displays the number of payout medals when winning is established.
  The credit display unit 17 is formed of, for example, a 7-segment LED, and displays the remaining number of medals that have been credited. Normally, since the maximum number of medals credited to the gaming machine 1 is 50, the number of credits displayed on the credit display unit 17 is a numerical value of 50 or less. In the state where the maximum number of 50 medals is credited, the inserted medals are paid out from the medal payout opening 14 as they are.
  For example, a maximum BET lamp 9 and a WIN lamp 23 are provided on the front door 2b (see FIG. 7). The maximum BET lamp 9 is a lamp that is turned on according to the number of medals inserted to perform a unit game (hereinafter referred to as “BET number”). Specifically, the maximum BET lamp 9 is lit when the number of inserted medals is three. The WIN lamp 23 is turned on when winning is established.
  In addition, the front door 2b may be provided with, for example, a bonus game information display unit that is formed of a 7-segment LED and displays game information during the bonus (the number of games during the bonus game).
  Information displayed on the payout number display unit 11, the credit display unit 17, the maximum BET lamp 9, the WIN lamp 23, the bonus game information display unit, or the like may be displayed on the liquid crystal display device 20.
  A pair of detectors (CSPs) 22 are disposed on the upper side T of the display screen area 19 in the left-right direction (L side and R1 side in FIG. 1) on the back side of the front panel 2b-2 (FIG. 5). reference). The pair of detectors 22 detect that a player's hand has approached, for example, when a challenge effect is executed.
  On the lower side B1 of the display screen area 19, inside the cabinet 2a on the back side of the main panel 2b-1, there are a motor drive circuit 39, a hopper 40, a medal detection unit 40S, and steppings as devices used in a game to be described later. The motors 49L, 49C, 49R, the reel position detection circuit 50, the main control circuit 60, the sub control circuit 70, and the accessory driving unit 200 are accommodated (see FIGS. 7 and 8).
  Next, the configuration of the display unit 100 will be described with reference to FIGS.
  FIG. 2 is a perspective view showing a state when the display unit 100 is attached to and detached from the gaming machine 1. FIG. 3 is a perspective view showing the state in which the display unit 100 of the gaming machine 1 is transmitted (a part of the front door 2b (front panel 2b-2) and a part of the cabinet 2a are cut out). FIG. 4 is an exploded perspective view showing the display unit 100 taken out from the gaming machine 1. 5 is a front view of the gaming machine 1 shown for explaining the relationship between the display unit 100 and the accessories 201 and 202, and FIG. 6 shows the relationship between the display unit 100 and the actors 201 and 202. It is a perspective view of the gaming machine 1 shown for explanation.
As shown in FIG. 2, the display unit 100 is an effect unit mounted on the gaming machine 1, and a projector 101, a reflector 102, and a screen 103, which will be described later, are detachable from the cabinet 2 a of the gaming machine 1. It is the structure integrated as a unit. For example, as shown in FIG. 4, the display unit 100 includes a projector 101 and a reflector 102 which is supported on the ceiling plate 100a, a screen 103, a stage (bottom plate) by the 100b, U-shape of the front side F1 is opened It is integrated as a unit of shape.
  The display unit 100 may be integrated as an L-shaped unit by removing the stage (bottom plate) 100b. In addition, the display unit 100 may be integrated as a box-shaped unit by providing a side plate or the like on the opened side surface (opened side surface other than the front side F1) of the above U-shaped unit. In this case, leakage of the irradiation light 101a projected from the projector 101 to the outside of the display unit can be prevented.
  For example, the display unit 100 is removed from the gaming machine 1 by being pulled out in a direction indicated by a thick arrow in FIG. 2 in a state where the front panel 2b-2 is opened with respect to the cabinet 2a.
  The projector 101, the reflector 102, and the screen 103, which will be described later, may be integrated by being housed in a box-shaped unit housing, and the unit housing may be detachable from the cabinet 2a.
  As shown in FIG. 3, the display unit 100 is a so-called projection mapping device as an effect display unit configured to include a projector 101, a reflector 102, and a screen 103.
  Here, the projection mapping apparatus is for projecting an image on the surface of a three-dimensional object such as a building or a natural object. For example, the position (projection distance, angle, etc.) of the actors 201 and 202 By projecting an image according to the production information generated based on the shape, it is possible to produce an advanced and powerful production.
  The projector 101 is supported by the ceiling plate 100a of the display unit 100, and is arranged to project the irradiation light 101a from the rear side R (R side in FIG. 3) of the cabinet 2a toward the front side F1 of the cabinet 2a. .
  The reflector 102 is an optical mirror that is supported by the ceiling plate 100a of the display unit 100 and reflects the irradiation light 101a projected from the projector 101 to the back side R of the cabinet 2a, and has a predetermined reflection on the front side F1 of the cabinet 2a. It is arranged with an angle.
  The screen 103 functions as a display screen on which the irradiation light 101a from the projector 101 reflected by the reflector 102 is projected from the front side F1, and is disposed on the stage (bottom plate) 100b of the display unit 100 on the back side R of the cabinet 2a. Has been.
  The screen 103 may be a projection screen having a planar structure such as a projector screen, or may have a partially uneven shape (3D surface) according to presentation information to be displayed (projected). Also good. Further, the screen 103 may be structured to move between the front side F1 and the back side R, between the upper side T and the lower side B1, or between the left side L and the right side R1, or to rotate. It is good. Furthermore, the screen 103 may be configured to scroll in the vertical direction along the upper side T and the lower side B1 or in the horizontal direction along the left side L and the right side R1.
  Further, the screen 103 may be movable, and may be configured to appear on the stage 100b or retract from the stage 100b as necessary.
  Further, the screen 103 is not limited to a rectangular projection screen such as a projector screen, and may be, for example, a circle, a polygon, or a combination of them.
  The screen 103 is a screen that has a function as a projection screen by applying a so-called screen paint to a stretchable material, and a projection screen by applying a so-called screen paint to a material having a 3D surface. It may be a screen that has the function of
  Furthermore, the functions 201 and 202 may be provided with a function as a projection screen by applying a so-called screen paint.
  In this embodiment, by irradiating the irradiation light 101a with the reflector 102, the projection distance of the irradiation light 101a is increased, and as the projector 101, for example, the method is DLP, the resolution is WXGA1280 × 800, and the illuminance is 150 ANSI lumens. By using a standard product with a projection ratio of 0.93 and a contrast ratio of 1000: 1, the projection distance of the irradiation light 101a is made as short as possible. In this way, the display unit 100 can be configured at a lower cost, and the display unit 100 using the projector 101 can be easily mounted in a limited space of the gaming machine 1 by reducing the size. Yes.
  The display unit 100 can be configured without using the reflector 102. However, from the viewpoint of the projection distance of the irradiation light, it is necessary to use a high-performance projector with a short projection distance of the irradiation light. However, at the present time, a high-function projector is expensive, and as a result, the gaming machine 1 increases. Will be invited.
  In the present embodiment, at least the projector 101, the reflector 102, and the screen 103 are unitized (integrated) as the display unit 100, so that the cabinet 2a can be easily attached and detached (mounted). Therefore, for example, as shown in FIG. 2, the front door 2b is divided into a main panel (second part) 2b-1 and a front panel (first part) 2b-2 so that it can be opened and closed. preferable.
  As shown in FIG. 5, in the present embodiment, various actors 201 and 202 are arranged on the front side F <b> 1 of the screen 103 in the display unit 100, that is, in front of the screen 103, for example, based on the production information. Is possible.
  That is, the space between the screen 103 of the display unit 100 and the display screen area 19 provided on the front panel 2b-2 of the front door 2b so that the screen 103 can be viewed is, for example, a three-dimensional shape. An accessory 201 having a movable part and a movable accessory 202 are arranged.
  In the case of the present embodiment, the three-dimensional accessory 201 is a temple pillar or large staircase fixed on the stage 100b, and the movable accessory 202 is located on the front of the stage 100b. A movable body having a convex surface, a movable body having a flat surface, and a movable body having a concave surface, which are provided so as to be displaceable in the direction of the side F1 and the back side R, are not limited thereto.
  As shown in FIG. 6, a part of the irradiation light 101 a from the projector 101 is projected onto the accessories 201 and 202 during the presentation by the display unit 100. As a result, the production mode using the video becomes more three-dimensional, and it is possible to perform a novel production and an impressive production than before.
  Next, a circuit configuration of the gaming machine 1 including the main control circuit 60 or the sub control circuit 70 will be described with reference to FIGS.
  FIG. 7 shows a circuit configuration example of the gaming machine 1 according to the present embodiment.
  The main control circuit 60 controls the progress of a series of games such as determination of an internal winning combination and rotation control of the reels 3L, 3C, 3R. The main control circuit 60 includes a microcomputer 30 disposed on a circuit board as a main component, and is added to a circuit for random number sampling. The microcomputer 30 includes a main CPU 31, a main ROM 32 and a main RAM 33.
  The main CPU 31 is connected to a clock pulse generation circuit 34, a frequency divider 35, a random number generator 36, and a sampling circuit 37.
  The main CPU 31 determines an internal winning combination based on a random number value and an internal lottery table (not shown), and the reels 3L, 3C, 3R based on the internal winning combination and the timing when the stop operation is detected. Stop rotating. Further, the main CPU 31 determines whether or not the “combination” is established based on the combination of symbols displayed on the main display window 4 when the rotation of the reels 3L, 3C, and 3R is stopped. ”Is established, the player is given a profit such as paying out medals according to the established“ combination ”.
  The clock pulse generation circuit 34 and the frequency divider 35 generate a reference clock pulse. The random number generator 36 generates a random number in the range of “0” to “65535”. The sampling circuit 37 extracts (samples) one random number value from the random number generated by the random number generator 36.
  In the gaming machine 1, the extracted random number value is stored in the random number storage area of the main RAM 33. Then, an internal winning combination is determined in the internal lottery process based on the random number value stored in the random value storage area of the main RAM 33 for each unit game.
  In addition, as a means for random number sampling, you may make it the structure which performs random number sampling within the microcomputer 30, ie, on the operation program of the main CPU31. In this case, the random number generator 36 and the sampling circuit 37 can be omitted, but can be left as a backup for the random number sampling operation.
  The main ROM 32 of the microcomputer 30 stores programs related to processing of the main CPU 31 and various tables.
  Various information obtained by processing of the main CPU 31 is set in the main RAM 33. For example, information for identifying the extracted random number value, gaming state, internal winning combination, number of payouts, bonus carryover status, setting value, etc., various counters and flags are set. Some of these pieces of information are transmitted to the sub control circuit 70 by various commands.
  Examples of main peripheral devices whose operation is controlled by a control signal from the microcomputer 30 include a hopper 40 and stepping motors 49L, 49C, 49R. The exchange of signals between these actuators and the main CPU 31 is performed via the I / O port 38.
  In addition, the output unit of the microcomputer 30 is connected to each circuit for receiving the control signal output from the main CPU 31 and controlling the operation of each peripheral device described above. Each circuit includes a lamp driving circuit 45, a display unit driving circuit 48, a motor driving circuit 39, and a hopper driving circuit 41.
  The lamp driving circuit 45 controls lighting patterns (lighting / lighting off, etc.) such as the WIN lamp 23 provided on the front door 2b of the gaming machine 1 and the maximum BET lamp 9.
  In addition to the payout number display unit 11 and the credit display unit 17, the display unit drive circuit 48 controls, for example, a bonus game information display unit (not shown) and a push order display (not shown). The push order indicator is for displaying on the display screen of the liquid crystal display device 20 the push order of the stop buttons 7L, 7C, 7R that are stopped during the RT3 gaming state, for example.
  The hopper drive circuit 41 drives and controls the hopper 40. Thereby, the medal accommodated in the hopper 40 is paid out.
The motor drive circuit 39 drives and controls the stepping motors 49L, 49C, 49R. As a result, the reels 3L, 3C, 3R are rotated or stopped. The motor drive circuit 39 and the stepping motors 49L, 49C, 49R that perform such control constitute the symbol display control means of the present invention.
  In addition, each switch and each circuit for generating an input signal that triggers output of a control signal to each of the above-described circuits and peripheral devices are connected to the input unit of the microcomputer 30. As each switch and each circuit, there are a start switch 6S, stop switches 7LS, 7CS, 7RS, a maximum BET switch 8S, a C / P switch 13S, a medal sensor 5S, a reel position detection circuit 50, a payout completion signal circuit 51, and the like.
  The start switch 6S detects the player's start operation (game start operation signal) with respect to the start lever 6, and outputs a game start command signal for instructing the start of the game to the microcomputer 30.
  The stop switches 7LS, 7CS, 7RS detect the player's stop operation on the stop buttons 7L, 7C, 7R, respectively, and stop the rotation of the reels 3L, 3C, 3R corresponding to the detected stop buttons 7L, 7C, 7R. A stop command signal to be commanded is output to the microcomputer 30.
  Note that the stop switches 7LS, 7CS, and 7RS are also collectively referred to as a stop switch 7S.
  The maximum BET switch 8S detects a player's insertion operation (pressing operation) on the maximum BET button 8 and outputs a signal for instructing insertion of a medal from a credited medal to the microcomputer 30.
  The C / P switch 13S detects a player switching operation and outputs a signal for switching the credit mode or the payout mode to the microcomputer 30. When the credit mode is switched to the payout mode, a signal for instructing the payout of medals credited in the gaming machine 1 is output to the microcomputer 30.
  The medal sensor 5S detects a medal inserted into the medal insertion slot 5 by the player's insertion operation, and outputs a signal indicating that a medal has been inserted to the microcomputer 30.
  The reel position detection circuit 50 detects a pulse signal from a reel rotation sensor (not shown) and generates a signal for detecting the position of the symbol on each reel 3L, 3C, 3R.
  The payout completion signal circuit 51 indicates that the medal payout has been completed when the number of medals detected by the medal detection unit 40S (that is, the number of medals paid out from the hopper 40) reaches the designated number. Generate a signal to indicate.
  The sub control circuit 70 is connected to the I / O port 38 and performs various processes such as determination and execution of effect data based on various commands output from the main control circuit 60 such as a start command.
  However, the sub control circuit 70 does not output commands or information to the main control circuit 60, and communication is performed in one direction from the main control circuit 60 to the sub control circuit 70.
  Examples of main peripheral devices whose operation is controlled by a control signal from the sub-control circuit 70 include a liquid crystal display device 20 including a liquid crystal display panel 20a and a touch sensor panel 20b, detectors 22 and 22, speakers 25L and 25R, There is a display unit 100 including a projector 101 and an accessory driving unit 200 that drives an accessory 202.
  Based on the determined effect data, the sub control circuit 70 determines the effect information displayed on the display unit 100 and its display, determines the game sound output from the speakers 25L and 25R, and controls its output. .
  The sub-control circuit 70 determines and displays game information displayed on the liquid crystal display panel 20a of the liquid crystal display device 20 as the game progresses, and detects input from the touch sensor panel 20b. Take control.
  Further, the sub-control circuit 70 performs lottery of the production pattern number when the internal winning combination is made for the specific winning combination, and determines the production data accompanying the transition to the specific advantageous state.
  Here, in the gaming machine 1 according to the present embodiment, when a signal for starting a game is output from the start switch 6S by the player operating the start lever 6 on condition that a medal is inserted, the motor drive circuit 39 A control signal is output to the rotation of the reels 3L, 3C, 3R by driving control of the stepping motors 49L, 49C, 49R (for example, excitation to each phase). At this time, the number of pulses output to the stepping motors 49L, 49C, 49R is counted, and the counted value is set in a predetermined area of the main RAM 33 as a pulse counter.
  In this gaming machine 1, when a pulse of “16” is output, the reels 3L, 3C, 3R move by one symbol. The number of symbols moved is counted, and the counted value is set in a predetermined area of the main RAM 33 as a symbol counter. That is, every time the pulse counter counts “16”, the symbol counter is updated by “1”.
  Further, a reel index is obtained from the reels 3L, 3C, 3R every rotation, and data relating to the reel index is output to the main CPU 31 via the reel position detection circuit 50. The output of the data relating to the reel index clears the value of the pulse counter and symbol counter set in the main RAM 33 to “0”.
  In this manner, the symbol position within one rotation range is specified for each reel 3L, 3C, 3R.
  The distance that each symbol moves by one symbol by the rotation of the reels 3L, 3C, 3R is called one frame. That is, moving the symbol by one frame corresponds to updating the symbol counter by “1”.
  A symbol arrangement table (not shown) is stored in the main ROM 32 in order to associate the rotational positions of the reels 3L, 3C, and 3R with symbols drawn on the outer peripheral surface of the reel. This symbol arrangement table is a code from “00” to “20” that is sequentially given at fixed rotation pitches of the reels 3L, 3C, 3R with reference to the position where the data related to the reel index is output. A number (symbol position) is associated with a symbol code that identifies the type of symbol provided corresponding to each code number.
  When a game start command signal is output from the start switch 6S, a random number value is extracted by the random number generator 36 and the sampling circuit 37. In this gaming machine 1, when a random value is extracted, the random value is stored in a random value storage area of the main RAM 33. Based on the random value stored in the random value storage area, the main CPU 31 determines an internal winning combination.
  After the reels 3L, 3C, 3R have reached constant speed rotation, the stop switch 7L pattern is combined by a stop operation, and the second highest priority is the combination of symbols related to “small role”. Next, the third highest priority is a symbol combination related to “bonus”.
  Here, when the stop operation is detected by the stop switches 7LS, 7CS, 7RS, the symbol positions corresponding to the symbol counters of the corresponding reels 3L, 3C, 3R, that is, the rotation of the reels 3L, 3C, 3R is stopped. The symbol position to be started is referred to as “stop start position”, and the symbol position obtained by adding the determined number of sliding symbols (numeric range “0” to “4”) to the stop start position, that is, the reels 3L, 3C, and 3R. The symbol position at which the rotation is stopped is called “scheduled stop position”. The number of sliding symbols is the amount of rotation of the reels 3L, 3C, 3R from when the stop operation is detected by the stop switches 7LS, 7CS, 7RS until the corresponding reels 3L, 3C, 3R stop rotating. In machine 1, the maximum number of sliding frames is defined as “4”.
  When the rotation of all the reels 3L, 3C, 3R is stopped, a display combination retrieval process based on the combination of symbols displayed on the active line, that is, a winning combination determination process of “combination” establishment / non-establishment is performed. The display combination is searched based on a symbol combination table (not shown) stored in the main ROM 32. In this symbol combination table, a symbol combination related to the display combination and a payout (medal payout number) corresponding to the symbol combination are set.
  When it is determined by the display combination search that a combination of symbols related to winning is displayed, a control signal is output from the main CPU 31 to the hopper drive circuit 41, and medals are paid out by driving the hopper 40. At this time, the medal detection unit 40S counts the number of medals to be paid out from the hopper 40, and when the count value reaches a designated number, a signal indicating completion of the medal payout is sent from the payout completion signal circuit 51 to the main CPU 31. Is output. As a result, the main CPU 31 outputs a control signal to the hopper drive circuit 41, and the drive of the hopper 40 is stopped.
  When the main CPU 31 determines that the symbol combination related to winning is displayed when the C / P switch 13S is used to switch to the credit mode, the main RAM 33 determines the number of payouts according to the symbol combination related to winning. Add to the counter. Further, the number of medals paid out is displayed as the updated number of credits on the credit display unit 17 and displayed on the payout number display unit 11 by the display unit drive circuit 48 being controlled by the main CPU 31. .
  Here, there is a case where a medal payout or a credit performed when a combination of symbols related to winning is displayed is simply referred to as “payout”.
  In the present embodiment, based on the determination of the internal winning combination in the main control circuit 60, a lottery of effect pattern numbers is selectively performed by the sub-control circuit 70 described later. That is, the lottery of the effect pattern number is performed on the condition that a specific winning combination as an internal winning combination notified by a start command from the main control circuit 60 is an internal winning (a predetermined rendering condition is established).
  Next, the circuit configuration of the sub control circuit 70 will be described with reference to FIG.
  FIG. 8 shows a configuration example of the sub control circuit 70 of the gaming machine 1 according to the present embodiment.
  The sub-control circuit 70 uses video, sound, light, and the like to perform control for reporting effects related to the game and various information. That is, the sub-control circuit 70 determines effect data and performs various effect processes based on various commands transmitted from the main control circuit 60 and various input information.
  The sub control circuit 70 includes a sub CPU 71, a sub ROM 72, a sub RAM 73, a rendering processor 74, a rendering SDRAM 75 having a frame buffer 76, a driver 77, an A / D converter 78, an amplifier 79, and a display having a video reproduction function. A unit driving unit 105 is provided.
  Based on the program stored in the sub ROM 72, the sub CPU 71 performs display / input control of the liquid crystal display device 20, output control of the speakers 25L and 25R, operation control of the detectors 22 and 22, display control of the display unit 100, In addition, drive control of the accessory driving unit 200 is performed.
  Specifically, the sub CPU 71 receives various commands from the main control circuit 60 and stores various information included in the commands in the sub RAM 73. All information in the main control circuit 60 is transmitted by a command, and the sub control circuit 70 can determine the state of the main control circuit 60 one by one.
  Further, the sub CPU 71 executes the program while referring to the game state information and the internal winning combination information stored in the sub RAM 73, so that the liquid crystal display device 20, the speakers 25L and 25R, the detectors 22 and 22 and the display unit are displayed. 100 and the contents of the effect to be performed by the accessory driving unit 200 are determined.
  In addition, the sub CPU 71 controls the liquid crystal display device 20 via the rendering processor 74 and the driver 77 based on the effect data corresponding to the determined content of the effect, and also via the A / D converter 78 and the amplifier 79. To control the speakers 25L and 25R.
  Further, the sub CPU 71 controls the projector 101 of the display unit 100 via the display unit driving unit 105 based on the presentation data corresponding to the content of the decided presentation, and also the accessory through the accessory driving unit 200. 202 is controlled.
  Further, the sub CPU 71 executes a random number acquisition program stored in the sub ROM 72, thereby acquiring a random number value used when determining effect data and the like. However, as in the case of the main control circuit 60, when the random number generator and the sampling circuit are provided in the sub control circuit 70, this processing is not necessary.
  The sub ROM 72 has a program storage area for storing a program executed by the sub CPU 71 and a data storage area for storing various tables.
  The program storage area stores an operating system, a device driver, an inter-board communication process for controlling communication with the main control circuit 60, a control program for effect data registration process for determining the contents of the effect, and the like.
  On the other hand, the data storage area is a table storage area for storing an effect lottery table (not shown), a drawing control data storage area for storing animation data such as character object data, and a sound for storing sound data such as BGM and sound effects. It has a control data storage area.
  The sub RAM 73 is used as temporary work storage means when the sub CPU 71 executes each program.
  The rendering processor 74 performs processing for displaying game information on the liquid crystal display device 20 based on an image display command received from the sub CPU 71. Image data necessary for processing performed by the rendering processor 74 is developed in the drawing SDRAM 75 at the time of activation.
  The A / D converter 78 converts the digital sound data selected by the sub CPU 71 based on the effect data into analog sound data and transmits the analog sound data to the amplifier 79. The amplifier 79 amplifies the sound data in the analog format received from the A / D converter 78 based on the volume adjusted by a volume adjustment knob (not shown) provided in the gaming machine 1, Transmit to speakers 25L and 25R. As a result, game sounds corresponding to the effect data determined by the sub CPU 71 are output from the speakers 25L and 25R.
  In the above-described embodiment, the display unit 100 using the projector 101 can be efficiently arranged in the limited space of the existing gaming machine 1, so that it is an inexpensive game with a simple configuration. The machine 1 can be provided. That is, since the display unit 100 using the projector 101 can be mounted in place of the conventional display unit using liquid crystal, the gaming machine 1 is large without changing the design of the existing gaming machine significantly. Can be suppressed. Therefore, the display unit 100 using the projector 101 is cheaper without using a display unit such as a liquid crystal panel which is relatively expensive and whose price may fluctuate greatly depending on the time of purchase. It is possible to realize a stable production stably.
  Moreover, since the projector 101, the reflector 102, and the screen 103 are integrated as a unit that can be attached to and detached from the cabinet 2a of the gaming machine 1, the rendering unit 100 can be provided with versatility.
  In addition, since a three-dimensionally shaped accessory 201 and a movable accessory 202 can be arranged between the screen 103 and the display screen area 19, the effect mode is three-dimensional, and a more innovative effect or Impressive production can be performed.
  Further, the display unit 100 using the projector 101 can be efficiently arranged in a limited space by unitization, so that the front door 2b is replaced with the front panel 2b-2 on which the display screen area 19 is formed and the front panel 2b-2. It is also possible to divide and open the main panel 2b-1 other than the main panel 2b-1.
(Second Embodiment)
Next, a second embodiment of the gaming machine according to the present invention will be described.
  FIG. 9 shows a part of the gaming machine 1A according to the second embodiment of the present invention in a transparent manner. The same components as those in the first embodiment are denoted by the same reference numerals and detailed. Description is omitted.
  In the gaming machine 1A of the present embodiment, a display unit 100A as a production unit is arranged on the back side of the front panel 2b-2 corresponding to the display screen area 19 so as to be housed in the cabinet 2a. Has been.
  As shown in FIG. 9, a display unit 100A as a so-called projection mapping device (effect display means) is similar to the display unit 100 shown in the first embodiment described above, and includes a projector 101, a reflector 102, and a screen 103. It is comprised. Further, in the display unit 100A according to the present embodiment, the projector 101, the reflector 102, and the screen 103 can be attached to and detached from the cabinet 2a of the gaming machine 1 similarly to the display unit 100 shown in the first embodiment. It is configured as an integrated unit.
  The difference from the display unit 100 shown in the first embodiment is that, in the case of the display unit 100A, the projector 101 projects the irradiation light 101a from the front side F1 of the cabinet 2a toward the back side R of the cabinet 2a. The screen 103 is arranged so that the irradiation light 101a from the projector 101 is projected from the back side.
  That is, in the case of the display unit 100A of the present embodiment, the projector 101 is disposed rearward on the front side F1 of the cabinet 2a so as to project the irradiation light 101a toward the back side R of the cabinet 2a, and the reflector 102 is In order to reflect the irradiation light 101a projected from the projector 101 to the front side F1 of the cabinet 2a, the rear side R of the cabinet 2a is arranged with a predetermined reflection angle, and the screen 103 is reflected by the reflector 102. The projector 101 is arranged on the front side F1 of the cabinet 2a so that the irradiation light 101a from the projector 101 is projected from the back side.
  In the present embodiment having such a configuration, as in the case of the first embodiment, the display unit 100A can be configured at a lower cost, and the display unit using the projector 101 can be reduced in size. It is possible to easily mount 100A in the limited space of the gaming machine 1A.
  Therefore, since the display unit 100A using the projector 101 can be efficiently arranged in the limited space of the existing gaming machine 1A, the design is not greatly changed but the configuration is simple. It becomes possible to provide an inexpensive gaming machine 1A.
  In the case of the present embodiment, for example, in the space between the screen 103 of the display unit 100A and the back side R of the cabinet 2a (the back side of the screen 103), for example, a three-dimensional accessory or movable type You can place an accessory. By projecting the irradiation light 101a from the projector 101 to a three-dimensional accessory or movable accessory and transmitting the shadow of the accessory through the screen 103, a more three-dimensional and novel effect is performed. It becomes possible.
  In particular, it may be configured such that the shape (planar structure) of the screen 103 changes by moving the accessory based on the production information or the like. That is, the screen 103 that can transmit the irradiation light 101a is made of a material having high elasticity, for example, so that the screen 103 jumps out of the display screen area 19 according to the movement of the movable accessory. Innovative production is possible.
  In the present embodiment, the display screen area 19 and the screen 103 may be configured integrally. In this case, by making the display screen area 19 into a three-dimensional shape, a more three-dimensional and novel effect can be performed.
  Further, the screen 103 may be configured to be openable and closable so that the effect of the movable accessory can be visually recognized via the display screen area 19.
  As described above, the display units 100 and 100A according to the present embodiment can be efficiently arranged in the limited space of the existing gaming machines 1 and 1A. It is possible to provide a simple gaming machine.
  In other words, in the gaming machines 1 and 1A, the projector 101 that projects the irradiation light 101a and the irradiation light 101a projected from the projector 101 within a cabinet 2a in which various devices used in the game are housed are reflected in a predetermined manner. The reflector 102 that reflects at an angle and the screen 103 on which the irradiation light 101a from the projector 101 reflected by the reflector 102 is projected can be arranged efficiently. As a result, the display units 100 and 100A using the projector 101 can be mounted instead of the conventional display units using the liquid crystal, so that the gaming machine can be changed without greatly changing the design of the existing gaming machine. Can be prevented from increasing in size. Therefore, the display units 100 and 100A using the cheaper projector 101 can be used without using a display unit such as a liquid crystal panel which is relatively expensive and whose price may fluctuate greatly depending on the time of purchase. The gaming machines 1 and 1A can stably realize a wide variety of effects.
  In addition, the display unit 100, 100A can be arranged with a three-dimensional shape of the accessory 201 and the movable accessory 202, so that the presentation mode is three-dimensional, and a more innovative and impressive production can be achieved. Can be done.
  Further, since the projector 101, the reflector 102, and the screen 103 are unitized, the display units 100 and 100A can be efficiently mounted, and the front door 2b is formed on the front panel on which the display screen area 19 is formed. It can also be set as the structure which can be divided and opened and closed by 2b-2 and the other main panel 2b-1.
  In each of the above-described embodiments, the display unit 100, 100A has been described as an example in which the projector 101 is arranged on the ceiling plate 100a side. However, the present invention is not limited to this. For example, the stage 100b The projector 101 may be arranged on the side.
  In any of the display units 100 and 100A in any of the embodiments, the number of projectors 101 is not limited to one, and a plurality of projectors 101 may be provided.
  In each embodiment, the stage 100b may be movable in any of the display units 100 and 100A.
  In each embodiment, the waist panel 18 can be configured using a liquid crystal display panel in any case.
  In each of the above-described embodiments, the liquid crystal display device 20 can also be provided on the upper side T of the pedestal portion 12c, for example, between the display screen region 19 and the screen 103 (L side and R1 side).
  Further, in each of the above-described embodiments, an effect device using a dot matrix may be provided on the upper side T of the pedestal portion 12c, for example, between the display screen region 19 and the screen 103 (L side and R1 side). Good.
  In each of the above-described embodiments, for example, a paint that emits light in response to black light may be selectively applied to the accessories 201 and 202. In this case, only by mounting a black light on the gaming machines 1 and 1A, an accessory that emits light and an accessory that does not emit light are mixed, or a part that emits light and a part that does not emit light are provided in one accessory. Is possible.
  Furthermore, the gaming machines 1 and 1A in the above-described embodiments are not limited to pachislot machines, and can be applied to other gaming machines such as pachinko machines and slot machines.
  As described above, the gaming machine according to the present invention has the effect that the production mode is three-dimensional and can produce a more innovative production without significantly changing the design of the existing gaming machine. It is useful for a display unit mounted on a gaming machine.
1,1A game machine 2a cabinet 2b front door (open / close door)
2b-1 main panel 2b-2 front panel 3L, 3C, 3R reel 4 main display window (design display means)
5 medal slot (valid line setting means)
6 start lever (operation means at the start of the game)
7L, 7C, 7R Stop button (design variation stop operation means)
8 Maximum BET button (valid line setting means)
19 Display screen area (display area)
39 Motor drive circuit (design display control means)
49L, 49C, 49R Stepping motor (design display control means)
60 Main control circuit 70 Sub control circuit 100, 100A Display unit (production unit)
101 Projector 101a Irradiation Light 102 Reflector 103 Screen 201, 202

Claims (1)

  1. A gaming machine body,
    A door that can be opened and closed with respect to the gaming machine body;
    A projector having an opening at least in front and projecting irradiation light to the front of the gaming machine, a reflector for reflecting irradiation light projected from the projector to the rear of the gaming machine, and irradiation light from the projector reflected by the reflector A production unit that integrates the projected screen as a unit detachable from the gaming machine body,
    With
    The reflector is arranged at a position protruding most forward in the presentation unit at
    The door is formed with a display area in which the production information by the production unit can be visually recognized, and has a projecting portion that projects forward from the display area.
    The protrusion is provided corresponding to the arrangement position of the reflector,
    The gaming unit is configured to be removable toward the front of the gaming machine in a state where the door is opened.
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