JP6062930B2 - センサーによる対戦相手の自動決定 - Google Patents
センサーによる対戦相手の自動決定 Download PDFInfo
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Description
[0053] プレーヤーの近くにいる観察者を自動的に特定し、この観察者が友人判断基準を満たす場合にこの観察者をプレーヤーの友人グループに追加することによって、プレーヤーが友人を追加することを考える必要なく、プレーヤーの友人グループに自動的に入力すること、即ち、プレーヤーの友人グループを拡大することができる。したがって、プレーヤーの友人グループを、自動的に一層強固にすることができる。
Claims (10)
- マルチプレーヤー・ゲームのプレーヤーを、離れた参加者と対戦させる計算方法であって、
1つ以上のセンサーに動作可能に結合された計算システムで前記プレーヤーを認識するステップと、
前記1つ以上のセンサーからの認識情報に基づき、前記プレーヤーとの距離がしきい値近接度以内にいる観察者を自動的に特定するステップと、
前記観察者の識別を使用して、前記マルチプレーヤー・ゲームの離れた参加者としてプレーする1人以上の候補者を発見するステップであって、発見した前記1人以上の候補者が、前記観察者の前記識別に関連付けられているか、あるいは前記観察者の前記識別に関連付けられた観察者属性と共通の属性を有する、ステップと、
前記離れた参加者を選択するとき、前記1人以上の候補者から離れた参加者を、前記1人以上の候補者からの前記離れた参加者が対戦判断基準を満たす場合に選択するステップと、
を含む、方法。 - 請求項1記載の方法において、前記観察者を自動的に特定するステップが、ネットワーク・アクセス可能なデーターベースに保存された前記観察者のユーザー・プロファイルの一部として含まれるプロファイル骨格モデルと、被観察骨格モデルを照合するステップを含み、前記被観察骨格モデルが、前記観察者を撮像した深度カメラによって収集された三次元深度情報から導かれる、方法。
- 請求項1記載の方法において、前記観察者を自動的に特定するステップが、ネットワーク・アクセス可能なデーターベースに保存された前記観察者のユーザー・プロファイルの一部として含まれるプロファイル声紋と、被観察音声パターンを照合するステップを含み、前記被観察音声パターンが、前記観察者を聴取するマイクロフォンによって収集されたオーディオ記録から導かれる、方法。
- 請求項1記載の方法において、前記観察者を自動的に特定するステップが、ネットワーク・アクセス可能なデーターベースに保存された前記観察者のユーザー・プロファイルの一部として含まれるプロファイル顔紋と、被観察顔画像を照合するステップを含み、前記被観察顔画像が、カメラによって前記観察者を撮像して収集されたディジタル画像から導かれる、方法。
- 請求項1記載の方法において、前記観察者を自動的に特定するステップが、ネットワーク・アクセス可能なデーターベースに保存された前記観察者のユーザー・プロファイルの一部として含まれるプロファイル移動体デバイス識別子と、前記観察者の報告された移動体デバイス識別子を照合するステップを含む、方法。
- 請求項1記載の方法において、前記観察者の識別を使用して1人以上の候補者を発見するステップが、前記観察者のソーシャル・ネットワーク・サービスの友人グループの1人以上の会員を、1人以上の候補者として特定するステップを含む、方法。
- 請求項6記載の方法において、前記ソーシャル・ネットワーク・サービスの友人グループが、前記マルチプレーヤー・ゲームにリンクされたゲーミング・グループである、方法。
- 請求項6記載の方法において、前記ソーシャル・ネットワーク・サービスの友人グループが、前記マルチプレーヤー・ゲームと関連付けられていない第三者のソーシャル・ネットワーク・サービスの友人グループである、方法。
- 請求項1記載の方法において、前記1人以上の候補者からの前記離れた参加者の技能レベルが前記プレーヤーの技能レベルに匹敵する場合、前記1人以上の候補者からの前記離れた参加者が前記対戦判断基準を満たす、方法。
- 計算システムであって、
1つ以上のセンサーからセンサー情報を受け取るように動作可能な1つ以上のセンサー入力と、
前記1つ以上のセンサー入力に動作可能に結合された論理サブシステムと、
受け取ったセンサー情報を、1人以上のユーザーについての認識情報に変換し、
プレーヤーを認識し、
前記センサー情報に基づいて、前記プレーヤーとの距離がしきい値近接度以内にいる観察者を自動的に特定し、
前記観察者の識別を使用して、前記プレーヤーとのマルチプレーヤー・ゲームの離れた参加者としてプレーする1人以上の候補者を発見し、発見した前記1人以上の候補者が、前記観察者の前記識別に関連付けられているか、あるいは前記観察者の前記識別に関連付けられた観察者属性と共通の属性を有し、
前記離れた参加者を選択するとき、前記1人以上の候補者から離れた参加者を、前記1人以上の候補者からの前記離れた参加者が対戦判断基準を満たす場合に選択する、
ために、前記論理サブシステムによって実行可能な命令を含むデーター保持サブシステムと、
を含む、計算システム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/151,134 US8696461B2 (en) | 2011-06-01 | 2011-06-01 | Automated sensor driven match-making |
US13/151,134 | 2011-06-01 | ||
PCT/US2012/040312 WO2012166988A2 (en) | 2011-06-01 | 2012-05-31 | Automated sensor driven match-making |
Publications (3)
Publication Number | Publication Date |
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JP2014518738A JP2014518738A (ja) | 2014-08-07 |
JP2014518738A5 JP2014518738A5 (ja) | 2015-07-23 |
JP6062930B2 true JP6062930B2 (ja) | 2017-01-18 |
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Application Number | Title | Priority Date | Filing Date |
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JP2014513718A Active JP6062930B2 (ja) | 2011-06-01 | 2012-05-31 | センサーによる対戦相手の自動決定 |
Country Status (6)
Country | Link |
---|---|
US (1) | US8696461B2 (ja) |
EP (1) | EP2714219A4 (ja) |
JP (1) | JP6062930B2 (ja) |
KR (1) | KR101942119B1 (ja) |
CN (1) | CN103561831B (ja) |
WO (1) | WO2012166988A2 (ja) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
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US9025832B2 (en) * | 2011-06-01 | 2015-05-05 | Microsoft Technology Licensing, Llc | Automated sensor driven friending |
JP6153450B2 (ja) * | 2013-10-30 | 2017-06-28 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理システムおよび情報処理装置 |
US20160008721A1 (en) * | 2013-12-30 | 2016-01-14 | Empire Technology Development Llc | Provision of game characters |
WO2016140913A1 (en) * | 2015-03-02 | 2016-09-09 | Hodgson Riaan | Method and apparatus for enhancing a gaming experience |
US20160283548A1 (en) * | 2015-03-27 | 2016-09-29 | International Business Machines Corporation | Recommending connections in a social network system |
US11113887B2 (en) * | 2018-01-08 | 2021-09-07 | Verizon Patent And Licensing Inc | Generating three-dimensional content from two-dimensional images |
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JPH11253657A (ja) * | 1998-03-13 | 1999-09-21 | Fuji Xerox Co Ltd | ネットワークゲームシステム、ネットワークゲームサーバ装置及び対局者選定プログラムを記録したコンピュータ読み取り可能な記録媒体 |
JP2001160959A (ja) * | 1999-12-02 | 2001-06-12 | Canon Inc | 仮想システムの制御装置及び方法並びに記憶媒体 |
JP4020567B2 (ja) * | 2000-05-15 | 2007-12-12 | 株式会社コナミデジタルエンタテインメント | ゲーム機およびそのゲーム環境設定ネットワークシステム |
US7244181B2 (en) * | 2000-11-14 | 2007-07-17 | Netamin Communication Corp. | Multi-player game employing dynamic re-sequencing |
GB0311669D0 (en) * | 2003-05-21 | 2003-06-25 | Waterleaf Ltd | Player identification |
JP4029063B2 (ja) * | 2003-06-17 | 2008-01-09 | 任天堂株式会社 | ゲームシステム、ゲーム装置およびゲームプログラム |
US7753788B2 (en) * | 2004-01-30 | 2010-07-13 | Microsoft Corporation | Game controller that converts between wireless operation and wired operation |
US7614955B2 (en) | 2004-03-01 | 2009-11-10 | Microsoft Corporation | Method for online game matchmaking using play style information |
US7677970B2 (en) | 2004-12-08 | 2010-03-16 | Microsoft Corporation | System and method for social matching of game players on-line |
US7997987B2 (en) | 2006-01-20 | 2011-08-16 | Microsoft Corporation | Computer-based gaming teams |
JP2007206823A (ja) * | 2006-01-31 | 2007-08-16 | Taito Corp | Snsにおけるブラウザ型オンラインゲームシステム |
US20080220870A1 (en) | 2007-03-02 | 2008-09-11 | Emmanuel Zavolas | Method and system for providing a seamless tournament system for multiplayer games |
WO2009108645A1 (en) * | 2008-02-27 | 2009-09-03 | Sony Computer Entertainment America Inc. | Methods for capturing depth data of a scene and applying computer actions |
US20090325709A1 (en) | 2008-06-26 | 2009-12-31 | Microsoft Corporation | Game Clan Matchmaking |
US20100195867A1 (en) | 2009-01-30 | 2010-08-05 | Microsoft Corporation | Visual target tracking using model fitting and exemplar |
-
2011
- 2011-06-01 US US13/151,134 patent/US8696461B2/en active Active
-
2012
- 2012-05-31 CN CN201280026462.XA patent/CN103561831B/zh active Active
- 2012-05-31 KR KR1020137031897A patent/KR101942119B1/ko active IP Right Grant
- 2012-05-31 WO PCT/US2012/040312 patent/WO2012166988A2/en active Application Filing
- 2012-05-31 JP JP2014513718A patent/JP6062930B2/ja active Active
- 2012-05-31 EP EP12794120.1A patent/EP2714219A4/en not_active Ceased
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Publication number | Publication date |
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CN103561831B (zh) | 2015-12-09 |
EP2714219A2 (en) | 2014-04-09 |
US20120309534A1 (en) | 2012-12-06 |
EP2714219A4 (en) | 2014-11-05 |
US8696461B2 (en) | 2014-04-15 |
CN103561831A (zh) | 2014-02-05 |
KR101942119B1 (ko) | 2019-04-11 |
WO2012166988A3 (en) | 2013-02-28 |
KR20140031284A (ko) | 2014-03-12 |
JP2014518738A (ja) | 2014-08-07 |
WO2012166988A2 (en) | 2012-12-06 |
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