JP5960409B2 - ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム - Google Patents
ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム Download PDFInfo
- Publication number
- JP5960409B2 JP5960409B2 JP2011238022A JP2011238022A JP5960409B2 JP 5960409 B2 JP5960409 B2 JP 5960409B2 JP 2011238022 A JP2011238022 A JP 2011238022A JP 2011238022 A JP2011238022 A JP 2011238022A JP 5960409 B2 JP5960409 B2 JP 5960409B2
- Authority
- JP
- Japan
- Prior art keywords
- player character
- game
- player
- condition
- processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011238022A JP5960409B2 (ja) | 2011-10-28 | 2011-10-28 | ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム |
| US13/354,085 US8662976B2 (en) | 2011-10-28 | 2012-01-19 | Game processing system, game processing method, game processing apparatus, and computer-readable storage medium having game processing program stored therein |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011238022A JP5960409B2 (ja) | 2011-10-28 | 2011-10-28 | ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2013094303A JP2013094303A (ja) | 2013-05-20 |
| JP2013094303A5 JP2013094303A5 (https=) | 2013-10-03 |
| JP5960409B2 true JP5960409B2 (ja) | 2016-08-02 |
Family
ID=48172954
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011238022A Active JP5960409B2 (ja) | 2011-10-28 | 2011-10-28 | ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8662976B2 (https=) |
| JP (1) | JP5960409B2 (https=) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9855501B2 (en) * | 2014-04-23 | 2018-01-02 | King.Com Ltd. | Opacity method and device therefor |
| US9766768B2 (en) * | 2014-04-23 | 2017-09-19 | King.Com Limited | Opacity method and device therefor |
| WO2016073035A1 (en) | 2014-11-05 | 2016-05-12 | Super League Gaming, Inc. | Game system |
| CN107181976B (zh) * | 2017-04-28 | 2021-01-29 | 华为技术有限公司 | 一种弹幕显示方法及电子设备 |
| US11260295B2 (en) | 2018-07-24 | 2022-03-01 | Super League Gaming, Inc. | Cloud-based game streaming |
| CN112121430B (zh) * | 2020-09-30 | 2023-01-06 | 腾讯科技(深圳)有限公司 | 虚拟场景中的信息展示方法、装置、设备及存储介质 |
| CN112156467B (zh) * | 2020-10-15 | 2024-07-16 | 网易(杭州)网络有限公司 | 虚拟相机的控制方法、系统、存储介质与终端设备 |
| CN112494942B (zh) * | 2020-12-16 | 2024-07-09 | 网易(杭州)网络有限公司 | 信息处理方法、装置、计算机设备及存储介质 |
| JP7317893B2 (ja) * | 2021-05-24 | 2023-07-31 | 株式会社コロプラ | プログラム、方法及び情報処理装置 |
| JP7417218B1 (ja) | 2022-07-28 | 2024-01-18 | 株式会社ハル研究所 | 画像処理プログラム、画像処理システム、画像処理装置、および画像処理方法 |
| CN116617669B (zh) * | 2023-05-23 | 2024-06-04 | 广州盈风网络科技有限公司 | 一种碰撞测试及其检测方法、设备与存储介质 |
| CN119701360B (zh) * | 2024-12-04 | 2026-03-06 | 网易(杭州)网络有限公司 | 虚拟角色的控制方法、装置、电子设备及可读存储介质 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001276420A (ja) * | 2000-03-30 | 2001-10-09 | Namco Ltd | ゲーム装置および情報記憶媒体 |
| JP3637031B2 (ja) * | 2002-04-03 | 2005-04-06 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP2006314705A (ja) * | 2005-05-16 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP4313810B2 (ja) * | 2006-09-22 | 2009-08-12 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
| JP2010233936A (ja) * | 2009-03-31 | 2010-10-21 | Namco Bandai Games Inc | プログラム、情報記憶媒体、及び、ゲームシステム |
| JP4967064B2 (ja) * | 2011-02-16 | 2012-07-04 | 株式会社カプコン | 三次元アニメーションの表示装置及びその表示装置を実現するためのプログラム |
-
2011
- 2011-10-28 JP JP2011238022A patent/JP5960409B2/ja active Active
-
2012
- 2012-01-19 US US13/354,085 patent/US8662976B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20130109468A1 (en) | 2013-05-02 |
| US8662976B2 (en) | 2014-03-04 |
| JP2013094303A (ja) | 2013-05-20 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP5822655B2 (ja) | ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム | |
| JP5960409B2 (ja) | ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム | |
| JP5706241B2 (ja) | 画像生成プログラム、画像生成装置、画像生成システム及び画像生成方法 | |
| US8520901B2 (en) | Image generation system, image generation method, and information storage medium | |
| JP5675260B2 (ja) | 画像処理プログラム、画像処理装置、画像処理システム、及び、画像処理方法 | |
| US8684837B2 (en) | Information processing program, information processing system, information processing apparatus, and information processing method | |
| JP5469516B2 (ja) | 画像表示プログラム、画像表示システム、画像表示方法および画像表示装置 | |
| JP2007300974A (ja) | プログラム、情報記憶媒体及び画像生成システム | |
| JP6993585B2 (ja) | ゲームプログラム及びゲーム装置 | |
| JP2013208373A (ja) | プログラム、情報記憶媒体及びサーバ | |
| US6717575B2 (en) | Image drawing method, image drawing apparatus, recording medium, and program | |
| JP2008033521A (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
| JP2009129167A (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
| JP4714763B2 (ja) | 画像処理プログラム、画像処理装置、および画像制御方法 | |
| JP4717622B2 (ja) | プログラム、情報記録媒体および画像生成システム | |
| JP3786670B1 (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
| JP2010231364A (ja) | 画像生成システム、プログラム及び情報記憶媒体 | |
| JP4806608B2 (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
| JP2008067853A (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
| US12524929B2 (en) | Content generation system and method | |
| JP5054908B2 (ja) | プログラム、情報記憶媒体、及び画像生成システム | |
| JP3701647B2 (ja) | 画像処理装置及びプログラム | |
| JP2007026111A (ja) | プログラム、情報記憶媒体及び画像生成システム | |
| JP2009187147A (ja) | プログラム及びコンピュータ | |
| JP4069459B2 (ja) | ゲーム装置及びその制御方法 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20130816 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20140919 |
|
| A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20151023 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20151104 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20151211 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20160621 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20160623 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 5960409 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |