JP5960409B2 - ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム - Google Patents

ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム Download PDF

Info

Publication number
JP5960409B2
JP5960409B2 JP2011238022A JP2011238022A JP5960409B2 JP 5960409 B2 JP5960409 B2 JP 5960409B2 JP 2011238022 A JP2011238022 A JP 2011238022A JP 2011238022 A JP2011238022 A JP 2011238022A JP 5960409 B2 JP5960409 B2 JP 5960409B2
Authority
JP
Japan
Prior art keywords
player character
game
player
condition
processing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2011238022A
Other languages
English (en)
Japanese (ja)
Other versions
JP2013094303A5 (https=
JP2013094303A (ja
Inventor
祐一郎 岡村
祐一郎 岡村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2011238022A priority Critical patent/JP5960409B2/ja
Priority to US13/354,085 priority patent/US8662976B2/en
Publication of JP2013094303A publication Critical patent/JP2013094303A/ja
Publication of JP2013094303A5 publication Critical patent/JP2013094303A5/ja
Application granted granted Critical
Publication of JP5960409B2 publication Critical patent/JP5960409B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2011238022A 2011-10-28 2011-10-28 ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム Active JP5960409B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2011238022A JP5960409B2 (ja) 2011-10-28 2011-10-28 ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム
US13/354,085 US8662976B2 (en) 2011-10-28 2012-01-19 Game processing system, game processing method, game processing apparatus, and computer-readable storage medium having game processing program stored therein

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011238022A JP5960409B2 (ja) 2011-10-28 2011-10-28 ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム

Publications (3)

Publication Number Publication Date
JP2013094303A JP2013094303A (ja) 2013-05-20
JP2013094303A5 JP2013094303A5 (https=) 2013-10-03
JP5960409B2 true JP5960409B2 (ja) 2016-08-02

Family

ID=48172954

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011238022A Active JP5960409B2 (ja) 2011-10-28 2011-10-28 ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム

Country Status (2)

Country Link
US (1) US8662976B2 (https=)
JP (1) JP5960409B2 (https=)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9855501B2 (en) * 2014-04-23 2018-01-02 King.Com Ltd. Opacity method and device therefor
US9766768B2 (en) * 2014-04-23 2017-09-19 King.Com Limited Opacity method and device therefor
WO2016073035A1 (en) 2014-11-05 2016-05-12 Super League Gaming, Inc. Game system
CN107181976B (zh) * 2017-04-28 2021-01-29 华为技术有限公司 一种弹幕显示方法及电子设备
US11260295B2 (en) 2018-07-24 2022-03-01 Super League Gaming, Inc. Cloud-based game streaming
CN112121430B (zh) * 2020-09-30 2023-01-06 腾讯科技(深圳)有限公司 虚拟场景中的信息展示方法、装置、设备及存储介质
CN112156467B (zh) * 2020-10-15 2024-07-16 网易(杭州)网络有限公司 虚拟相机的控制方法、系统、存储介质与终端设备
CN112494942B (zh) * 2020-12-16 2024-07-09 网易(杭州)网络有限公司 信息处理方法、装置、计算机设备及存储介质
JP7317893B2 (ja) * 2021-05-24 2023-07-31 株式会社コロプラ プログラム、方法及び情報処理装置
JP7417218B1 (ja) 2022-07-28 2024-01-18 株式会社ハル研究所 画像処理プログラム、画像処理システム、画像処理装置、および画像処理方法
CN116617669B (zh) * 2023-05-23 2024-06-04 广州盈风网络科技有限公司 一种碰撞测试及其检测方法、设备与存储介质
CN119701360B (zh) * 2024-12-04 2026-03-06 网易(杭州)网络有限公司 虚拟角色的控制方法、装置、电子设备及可读存储介质

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001276420A (ja) * 2000-03-30 2001-10-09 Namco Ltd ゲーム装置および情報記憶媒体
JP3637031B2 (ja) * 2002-04-03 2005-04-06 任天堂株式会社 ゲーム装置およびゲームプログラム
JP2006314705A (ja) * 2005-05-16 2006-11-24 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP4313810B2 (ja) * 2006-09-22 2009-08-12 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体
JP2010233936A (ja) * 2009-03-31 2010-10-21 Namco Bandai Games Inc プログラム、情報記憶媒体、及び、ゲームシステム
JP4967064B2 (ja) * 2011-02-16 2012-07-04 株式会社カプコン 三次元アニメーションの表示装置及びその表示装置を実現するためのプログラム

Also Published As

Publication number Publication date
US20130109468A1 (en) 2013-05-02
US8662976B2 (en) 2014-03-04
JP2013094303A (ja) 2013-05-20

Similar Documents

Publication Publication Date Title
JP5822655B2 (ja) ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム
JP5960409B2 (ja) ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム
JP5706241B2 (ja) 画像生成プログラム、画像生成装置、画像生成システム及び画像生成方法
US8520901B2 (en) Image generation system, image generation method, and information storage medium
JP5675260B2 (ja) 画像処理プログラム、画像処理装置、画像処理システム、及び、画像処理方法
US8684837B2 (en) Information processing program, information processing system, information processing apparatus, and information processing method
JP5469516B2 (ja) 画像表示プログラム、画像表示システム、画像表示方法および画像表示装置
JP2007300974A (ja) プログラム、情報記憶媒体及び画像生成システム
JP6993585B2 (ja) ゲームプログラム及びゲーム装置
JP2013208373A (ja) プログラム、情報記憶媒体及びサーバ
US6717575B2 (en) Image drawing method, image drawing apparatus, recording medium, and program
JP2008033521A (ja) プログラム、情報記憶媒体、及び画像生成システム
JP2009129167A (ja) プログラム、情報記憶媒体、及び画像生成システム
JP4714763B2 (ja) 画像処理プログラム、画像処理装置、および画像制御方法
JP4717622B2 (ja) プログラム、情報記録媒体および画像生成システム
JP3786670B1 (ja) プログラム、情報記憶媒体、及び画像生成システム
JP2010231364A (ja) 画像生成システム、プログラム及び情報記憶媒体
JP4806608B2 (ja) プログラム、情報記憶媒体、及び画像生成システム
JP2008067853A (ja) プログラム、情報記憶媒体、及び画像生成システム
US12524929B2 (en) Content generation system and method
JP5054908B2 (ja) プログラム、情報記憶媒体、及び画像生成システム
JP3701647B2 (ja) 画像処理装置及びプログラム
JP2007026111A (ja) プログラム、情報記憶媒体及び画像生成システム
JP2009187147A (ja) プログラム及びコンピュータ
JP4069459B2 (ja) ゲーム装置及びその制御方法

Legal Events

Date Code Title Description
A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20130816

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20140919

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20151023

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20151104

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20151211

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20160621

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20160623

R150 Certificate of patent or registration of utility model

Ref document number: 5960409

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250