JP5957482B2 - Game machine - Google Patents

Game machine Download PDF

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Publication number
JP5957482B2
JP5957482B2 JP2014055474A JP2014055474A JP5957482B2 JP 5957482 B2 JP5957482 B2 JP 5957482B2 JP 2014055474 A JP2014055474 A JP 2014055474A JP 2014055474 A JP2014055474 A JP 2014055474A JP 5957482 B2 JP5957482 B2 JP 5957482B2
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display
effect
game
time
opening
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JP2015177830A (en
Inventor
浩 武内
浩 武内
征秀 立山
征秀 立山
年弘 新美
年弘 新美
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京楽産業.株式会社
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Description

  The present invention relates to a gaming machine such as a pachinko gaming machine or a rotary gaming machine.

  In a conventional gaming machine, when a predetermined determination condition is satisfied, it is determined whether or not a special game state (big hit game) advantageous to the player is made. If a specific determination result is obtained, the special game state is set. So that it is controlled. Furthermore, with regard to the determination result as to whether or not to enter the special gaming state, an effect image composed of various moving images and still images is displayed on the effect display device, or a movable object is moved to excite the player's game. The ones that perform various productions have become mainstream.

Further, in recent gaming machines, a display device used for the production is provided on the front side of the production display device separately from the production display device, and at least in the non-display state, the production image of the production display device can be visually recognized. A gaming machine provided with a light guide plate having a property has been proposed (see, for example, Patent Document 1).

  Further, in Patent Document 1, a light guide plate is arranged on the front surface of the effect display device, and a display of information related to a game displayed on the effect display device is arranged at a position overlapping the display of the light guide plate, or When the effect by the movable object is performed, the display of the light guide plate is limited, and at least the display of the light guide plate displayed at the position overlapping the information display is not performed. There is a description relating to a gaming machine that prevents the visibility of the performance from deteriorating.

JP 2014-23647 A

  However, like the gaming machine described in Patent Document 1, the display of the light guide plate arranged on the front surface of the effect display device is arranged at a position overlapping the display of information related to the game displayed on the effect display device. If there is an effect by a movable object, the light guide plate effect is not performed, or only the light guide plate effect is performed in a small area, so the effect of the light guide plate may be reduced. is there.

  Therefore, the present invention has a configuration in which a light guide plate is disposed on the front surface of the effect display device, and a movable object including the front surface of the effect display device is disposed in a movable range, and a related effect by the movable object and the light guide plate is performed. Accordingly, it is an object to provide a gaming machine that can further improve the effect.

The invention according to claim 1 of the present application is advantageous to the player when a predetermined determination condition (the first start port detection switch 14a or the second start port detection switch 15a detects the entry of the game ball) is established. An effect control means (sub CPU 120 a) that performs a determination (a jackpot lottery) to determine whether or not to be in a special gaming state (a jackpot game) and performs an effect display according to the result of the determination by the effect device, and the player can operate A first display area (image display device) that performs the effect display in a display mode in which a player can visually recognize the result of the determination. 31), the display area is closer to the player than the first display area, and at least in the non-display state, the player can see the first display area. In the display state, The first A second display area (first light guide plate display device 60) for performing linked display linked to the effect display performed in the display area; and a predetermined first display area provided on the player side relative to the first display area. In the operation range from the position (above the image display device 31) to the second position (front surface of the image display device 31) that overlaps the first display region, it is linked with the effect display in the first display region. The effect control means is capable of performing the linkage display by the second display area a plurality of times during the execution of the effect display. When the result of the determination is a result of a special gaming state, the linkage display by the second display area is performed a plurality of times compared to the case where the result of the determination is not a result of a special gaming state. easy, said Misao An operation instruction image that prompts the player to operate the operation means is displayed in the first display area during the operation effective period in which the operation of the means is effective, and the operation means is operated while the operation instruction image is displayed. As a result, the linkage operation by the movable device is performed, and the linkage display by the second display area is sometimes performed (FIGS. 59 (P) and (Q)).

  In addition, the effect device has a first display area (image display device 31) for effect display in a display mode in which the player can visually recognize the determination result, and a display area that is larger than the first display area. At the player side, at least in the non-display state, the first display area has a transparency that allows the player to visually recognize, and in the display state, the linkage is linked to the effect display performed in the first display area. A second display area (first light guide plate display device 60) for performing display, and the effect control means does not perform the associated display when performing the linked display by the second display area Compared to the case, the brightness of the effect display by the first display area is lowered or dark display is performed (FIGS. 53, 57E, 58H, L, and 59M). (P) (Q) (R), FIG. 60 (S) (T)) To.

  In addition, the effect device has a first display area (image display device 31) for effect display in a display mode in which the player can visually recognize the determination result, and a display area that is larger than the first display area. At the player side, at least in the non-display state, the first display area has a transparency that allows the player to visually recognize, and in the display state, the linkage is linked to the effect display performed in the first display area. A second display area (first light guide plate display device 60) that performs display, and is provided between the first display area and the second display area, and has a predetermined first position (of the image display device 31). A movable device (decoration) that performs a linkage operation linked to the effect display of the first display area in the operation range from the upper) to the second position (front surface of the image display device 31) overlapping with the first display area. Member 33a) (FIG. 5), That.

  In addition, the effect device has a first display area (image display device 31) for effect display in a display mode in which the player can visually recognize the determination result, and a display area that is larger than the first display area. At the player side, at least in the non-display state, the first display area has a transparency that allows the player to visually recognize, and in the display state, the linkage is linked to the effect display performed in the first display area. A second display region (first light guide plate display device 60) for performing display, and the second display region is at least a central region (a central portion of the image display device 31) in the first display region. It is formed in the excluded peripheral region (peripheral portion excluding the central portion of the image display device 31), and the effect control means performs the linked display by the second display region in the peripheral region (FIG. 57E). 58 (H), 59 (R), 60 (T)), characterized in that.

  In addition, the effect device has a first display area (image display device 31) for effect display in a display mode in which the player can visually recognize the determination result, and a display area that is larger than the first display area. At the player side, at least in the non-display state, the first display area has a transparency that allows the player to visually recognize, and in the display state, the linkage is linked to the effect display performed in the first display area. A second display region (first light guide plate display device 60) for performing display, and when the effect control means performs the linked display, the first display mode ( 35 and the second display mode in which the appearance rate is set lower than that of the first display mode (emissions of PA13 to PA22, PA24, and PA25 of FIG. 35). Any one) Alternatively, the linkage display is performed by both, the second display mode includes the flashing display mode, and the first display mode does not include the flashing display mode (FIGS. 53, 57 (E), 58 (H), and (L). ), FIG. 59 (M) (P) (Q) (R), FIG. 60 (S) (T)).

  According to the gaming machine of the present invention, a light guide plate is disposed on the front surface of the effect display device, and a movable object including the front surface of the effect display device is disposed in the movable range, and the effect by the movable object is performed. In some cases, the effect can be further improved by performing a related effect by the movable object and the light guide plate.

It is a figure which shows an example of the front view of a gaming machine. It is a figure which shows an example of the perspective view of the game machine of the state which open | released the glass frame. It is a figure which shows an example of the perspective view of the back surface side of a game machine. It is a fragmentary perspective view of the 2nd big prize opening. (A) is a layout view of the first light guide plate display device and the second light guide plate display device 61 in the game board, and (b) is an exploded view of the image display device, the decorative member, and the first light guide plate display device in the game board. It is. It is an arrangement plan of a light emitting element group in each light guide plate. (A) shows the AA line sectional view of the 1st light guide plate display device shown in Drawing 5 (a), and (b) shows the BB line of the 1st light guide plate display device shown in Drawing 5 (a). It is sectional drawing. (A)-(e) shows the display mode of a 1st light-guide plate display apparatus, (f) is a figure which shows the display mode of a 2nd light-guide plate display apparatus. It is a figure which shows an example of the block diagram of the whole gaming machine. It is a figure which shows an example of the jackpot determination table of a jackpot lottery. It is a figure which shows an example of the symbol determination table. It is a figure which shows an example of the special electric accessory operating mode determination table. It is a figure which shows an example of a big prize opening | release aspect determination table. It is a figure which shows an example of the variation pattern determination table of a special symbol. It is a figure which shows an example of the prior determination table of jackpot lottery. It is a figure which shows an example of the table regarding a normal symbol and a starting movable piece. It is a figure which shows the main process in a main control board. It is a figure which shows the timer interruption process in a main control board. It is a figure which shows the input control process in a main control board. It is a figure which shows the 1st start port detection switch input process in a main control board. It is a figure which shows the specific area | region detection signal input process in a main control board. It is a figure which shows the special figure special electric control process in a main control board. It is a figure which shows the special symbol memory | storage determination process in a main control board. It is a figure which shows the jackpot determination process in the main control board. It is a figure which shows the special symbol fluctuation | variation process in a main control board. It is a figure which shows the special symbol stop process in a main control board. It is a figure which shows the jackpot game process in a main control board. It is a figure which shows the jackpot game end process in a main control board. It is a figure which shows the common figure normal electric power control process in a main control board. It is a figure which shows the normal symbol fluctuation | variation process in a main control board. It is a figure which shows the normal electric accessory control process in a main control board. It is a figure (1) which shows the classification of the command transmitted from a main control board to an effect control board. It is FIG. (2) which shows the classification of the command transmitted to a production | presentation control board from a main control board. It is a figure which shows an example of the variation production pattern determination table. It is a figure which shows an example of a light-guide plate display apparatus light emission pattern table. It is a figure which shows an example of a light-guide plate display apparatus light emission pattern determination table. It is a figure which shows the main process in an effect control board. It is a figure which shows the timer interruption process in an effect control board. It is a figure which shows to the middle of the command analysis process in an effect control board. FIG. 40 is a diagram showing a continuation of the command analysis processing of FIG. 39. It is a figure which shows the change effect pattern determination process in an effect control board. It is a figure which shows the 1st light-guide plate display apparatus light emission pattern determination process in an effect control board. It is a figure which shows the alerting | reporting process at the time of the electric power restoration in an effect control board. It is a figure which shows an example of the electric power interruption recovery | restoration screen in jackpot game. It is a figure which shows the alerting | reporting pattern determination process 1 in an effect control board. It is a figure which shows an example of the alerting | reporting effect for making a player recognize that a game ball is made to flow down aiming at a 2nd big winning opening during a jackpot game. It is a figure which shows an example of the alerting | reporting effect for making a player recognize that a game ball is made to flow down aiming at a 1st big winning opening during a jackpot game. It is a figure which shows an example of the alerting | reporting effect for making a player recognize that a game ball is made to flow down aiming at a 1st big winning opening or a 2nd big winning opening during a big hit game. It is a figure which shows an example of the alerting | reporting effect for making it recognize that the game ball won the specific area during the specific area effective period. It is a figure which shows the alerting | reporting pattern determination process 2 in an effect control board. It is a figure which shows temporally the opening-and-closing state of the 1st big winning opening and the 2nd big winning opening in a jackpot game, and the effective and invalid state of a specific field. It is a figure which shows the notification process at the time of specific area winning in an effect control board. It is a figure which shows an example of the alerting | reporting effect for making a player recognize that it is controlled by the high probability state (probability change state) after completion | finish of jackpot game state. It is a figure showing effect button effect control processing in the effect control board. It is a figure which shows the light-guide plate effect control process in an effect control board. It is a figure which shows the light-guide plate effect control process in an effect control board. It is the figure which showed an example of the production aspect in this embodiment. It is the figure which showed an example of the production aspect in this embodiment. It is the figure which showed an example of the production aspect in this embodiment. It is the figure which showed an example of the production aspect in this embodiment.

  Hereinafter, embodiments of the present invention will be specifically described with reference to the drawings.

(Composition of gaming machine)
First, the configuration of the gaming machine 1 will be specifically described with reference to FIGS. FIG. 1 is an example of a front view of a gaming machine 1 according to an embodiment of the present invention. FIG. 2 is an example of a perspective view of the gaming machine 1 in a state where the glass frame is opened in the embodiment of the present invention. FIG. 3 is a perspective view of the back side of the gaming machine 1 according to the embodiment of the present invention.

  The gaming machine 1 includes an outer frame 53 that is attached to an island facility of a game store, and a glass frame 50 that is rotatably supported by the outer frame 53 (see FIGS. 1 to 3). Further, the outer frame 53 is provided with a game board 2 in which a game area 6 in which the game ball 200 flows down is formed.

The glass frame 50 has an audio output device 32 composed of a speaker, a frame illumination device 34b having a plurality of lamps (LEDs), an effect button 35 for changing the effect mode by a pressing operation, and at least two directions (normally) A cross key 36 that can be pressed in four directions is provided.
The frame illumination device 34b corresponds to a light emitting device. The effect button 35 corresponds to an operation unit.

  The audio output device 32 outputs BGM (background music), SE (sound effect), and the like, and performs effects by sound. Further, the frame illumination device 34b is configured to provide lighting effects by changing the light irradiation direction and emission color of each lamp, and is provided at a plurality of positions.

The effect button 35 is provided with an effect button detection switch 35a. When the effect button detection switch 35a detects the player's operation, a further effect is executed according to the operation. Similarly, the cross key 36 is also provided with a cross key detection switch 36b so that the player can input predetermined information to the gaming machine 1 (see FIG. 9).
In particular, in the present embodiment, the effect button 35 is configured to be movable in the vertical direction by the effect button drive motor 35b (see FIG. 9).

  Further, the glass frame 50 is provided with an operation handle 3 for launching a game ball toward the game area 6 by being rotated, and a tray 40 for storing a plurality of game balls. The game ball has a downward slope so that the game ball flows down toward the direction of the operation handle 3 (see FIG. 2). A receiving opening for receiving a game ball is provided at the end of the downward slope of the tray 40, and the game ball received in the receiving opening is driven by the ball feed solenoid 4b, so that the glass frame 50 One game ball is sent to the ball feed opening 41 provided on the back surface one by one.

  Then, the game ball sent out to the ball feed opening 41 is guided to the end of the downward slope of the launch rail 42 by the launch rail 42 having a downward slope toward the launching member 4c. A stopper 43 for stopping the game ball is provided above the downwardly inclined end portion of the launch rail 42, and the game ball sent out from the ball feed opening 41 is at the downwardly inclined end portion of the launch rail 42. One game ball is stopped (see FIG. 2).

  When the player touches the operation handle 3, the touch sensor 3a (see FIG. 9) provided inside the operation handle 3 detects that the operation handle 3 and the player are in contact with each other. Thereafter, when the player rotates the operation handle 3, the launch volume 3b directly connected to the operation handle 3 also rotates, and the launch intensity of the game ball is adjusted by the launch volume 3b. The launch member 4c directly connected to the solenoid 4a for rotation rotates. By rotating the launch member 4 c, the game ball 200 stored at the end of the downward slope of the launch rail 42 is launched by the launch member 4 c, and the game ball is launched into the game area 6.

  When the game ball fired as described above rises between the rails 5a and 5b from the launch rail 42 and exceeds the ball return prevention piece 5c, the game ball reaches the game area 6 and then freely falls within the game area 6. . At this time, the game ball falls unpredictably by a plurality of nails and windmills provided in the game area 6.

In the game area 6 of the game board 2, there are various winning ports (general winning port 12, normal symbol gate 13, first starting port 14, second starting port 15, first grand winning port 16, second large winning port. 17), the image display device 31, the decoration member 33a, the first light guide plate display device 60, the second light guide plate display device 61, the image display device 31, the decoration member 33a, and the first light guide plate display. A decorative member 7 is provided so as to surround the device 60.
The image display device 31 corresponds to the first display area. The first light guide plate display device 60 corresponds to the second display area. The decorative member 33a corresponds to a movable device.

  On the other hand, outside the game area 6 of the game board 2, the first special symbol display device 20, the second special symbol display device 21, the normal symbol display device 22, and the first special symbol hold display 23 A second special symbol hold indicator 24 and a normal symbol hold indicator 25 are provided.

  A plurality of general winning ports 12 are provided in the game area 6, and these general winning ports 12 are provided with a general winning port detection switch 12a. When the general winning opening detection switch 12a detects the entry of a game ball, a predetermined prize ball (for example, 10 game balls) is paid out.

  In addition, a first start port 14 and a second start port 15 that constitute a start region in which a game ball can enter (enter) are provided in a region below the center of the game region 6.

The second start port 15 has a pair of starter movable pieces 15b, a first mode in which the pair of starter movable pieces 15b is maintained in a closed state, and a pair of starter movable pieces 15b in an open state. The second mode is controlled to be movable. When the second start port 15 is controlled in the first mode, it is impossible or difficult to receive the game ball due to an obstacle positioned directly above the second start port 15. On the other hand, when the second starting port 15 is controlled to the second mode, the pair of starting movable pieces 15b function as a tray, and it is easy to enter the game ball into the second starting port 15. . That is, when the second start port 15 is in the first mode, there is almost no opportunity for entering a game ball, and when it is in the second mode, the opportunity for entering a game ball is increased.

Here, the first start port 14 is provided with a first start port detection switch 14a for detecting the entrance of a game ball, and the second start port 15 is provided with a second start port detection switch for detecting the entrance of a game ball. 15a is provided. Then, when the first start port detection switch 14a or the second start port detection switch 15a detects the entry of a game ball, a special symbol determination random number value for performing a “big hit lottery” described later is acquired.
In addition, it corresponds to the predetermined determination conditions that this 1st starting port detection switch 14a or the 2nd starting port detection switch 15a detects the entrance of a game ball.

  In addition, when the first start port detection switch 14a or the second start port detection switch 15a detects the entrance of a game ball, in addition to the special symbol determination random number value, a special symbol to be stopped and displayed is determined. The jackpot symbol random number value, the reach determination random number value, and the special symbol variation random value value for determining the variation time of the special symbol are also acquired.

  Further, even when the first start port detection switch 14a or the second start port detection switch 15a detects the entry of a game ball, the same as when the general winning port detection switch 12a detects the winning of a game ball, Prize balls (for example, three game balls) are paid out.

  Further, in the left and right areas of the game area 6, normal symbol gates 13 constituting normal areas through which game balls can pass are provided.

  The normal symbol gate 13 is provided with a gate detection switch 13a for detecting the passage (entrance) of the game ball. Then, when a game ball passes through the normal symbol gate 13, the gate detection switch 13a detects the passage of the game ball, and acquires a normal symbol determination random number value for performing “normal symbol lottery” described later.

  In addition, when the gate detection switch 13a detects the passing of the game ball, in addition to the normal symbol determination random number value, the normal symbol stop random number value for determining the normal symbol to be stopped and the normal symbol A random time value for determining the fluctuation time is also acquired.

  Further, in the area on the right side of the game area 6, in addition to the normal symbol gate 13 that constitutes the normal area through which the game ball can pass, the first big winning opening 16 through which the game ball can enter and the game ball enter. A second light guide plate display device 61 is also provided on the front surface (player side) of the second grand prize-winning port 17 and the second grand prize-winning port 17 that can be used for balls.

  For this reason, the game balls are configured not to win the first big prize opening 16 and the second big prize opening 17 unless the operation handle 3 is rotated and the game ball is launched with a strong force.

  The first grand prize opening 16 is normally kept closed by the first big prize opening opening / closing door 16b, and it is impossible to enter a game ball. In contrast, when a special game, which will be described later, is started, the first grand prize opening opening / closing door 16b is opened, and the first big prize opening opening / closing door 16b puts the game ball in the first big winning opening 16; It functions as a receiving tray that guides the game ball and can enter the first grand prize opening 16. The first grand prize opening 16 is provided with a first big prize opening detection switch 16a. When the first big prize opening detection switch 16a detects the entry of a game ball, a predetermined prize ball (for example, 15 game balls) are paid out.

  The second big prize opening 17 is normally kept closed by the second big prize opening opening / closing door 17b, and it is impossible to enter a game ball. On the other hand, when a special game, which will be described later, is started, the second big prize opening / closing door 17b is opened, and the second big prize opening / closing door 17b puts the game ball in the second big prize opening 17. It functions as a receiving tray that guides the game ball and can enter the second big prize opening 17. (See FIG. 4) The second big prize opening 17 is provided with a second big prize opening detection switch 17a. When the second big prize opening detection switch 17a detects the entry of a game ball, it is set in advance. Award balls (for example, 15 game balls) are paid out.

In addition, a specific area 18 through which a game ball can pass is provided inside the second grand prize winning port 17. The specific area 18 is provided with a slide member 180A as a sorting device that slides by driving the specific area opening / closing solenoid 180B. When the slide member 180A slides forward and is arranged on the upper portion of the specific area 18, the specific area 18 is closed. Further, when the slide member 180A covering the opening portion of the specific area 18 slides backward, the specific area 18 is opened.
The specific area 18 is opened during a “specific area effective period” to be described later, and is closed during other periods.

  The specific area 18 is provided with a specific area detection sensor 18a capable of detecting a game ball that has passed. When there is no slide member 180A above the specific area 18 and the specific area 18 is in an open state, the game ball that has entered the second grand prize opening 17 passes through the specific area 18, and the specific area is detected at that time. It is detected by the sensor 18a. Thereafter, the second big prize opening detection switch 17a detects the winning of the second big prize opening 17. On the other hand, when the specific area 18 is closed by the slide member 180A, the game ball that has entered the second big prize opening 17 enters the opening 180C without passing through the specific area 18 and enters the specific area 18. In contrast to this, after passing through a non-specific region where the specific region detection switch 18a is not provided, the second special winning opening detection sensor 17a detects the specific region detection switch 18a.

  Furthermore, in the lowermost area of the game area 6, all of the general winning opening 12, the first starting opening 14, the second starting opening 15, the first major winning opening 16 and the second major winning opening 17 are entered. An out port 11 is provided for discharging game balls that have not been played.

  In the center of the game area 6, an image display device 31 constituted by an LCD (Liquid Crystal Display) or the like is provided.

  The image display device 31 displays an image during standby when no game is being performed, or displays an image according to the progress of the game. Among them, three effect symbols 38 for notifying the jackpot lottery result to be described later are displayed, and a combination of specific effect symbols 38 (for example, 777) is stopped and displayed as a jackpot lottery result. A jackpot is announced.

  And when the combination of the said specific effect design 38 stops and displays with "777", it is decided that the 1st jackpot mentioned later was won. In addition, when a stop display is made with a combination of effect symbols 38 such as “111” and “666” other than “777”, it is determined which jackpot is won when the effect symbol 38 is stopped. Is not understood by the person.

When the game ball enters the first start port 14 or the second start port 15, the effect symbol 38 is displayed in a variable manner in accordance with a special symbol variation display described later, and a special later described after a predetermined variation time has elapsed. Stop display according to the symbol stop display.
That is, the timing of the change display of the effect symbol 38 and the special symbol and the timing of the stop display of the effect symbol 38 and the special symbol correspond to each other (the same time).

  Further, in the present embodiment, this effect symbol 38 is the same whether a game ball enters the first start port 14 or when a game ball enters the second start port 15. Various types of effect symbols 38 are displayed in a variable or stopped manner. However, it is configured so that different types of effect symbols 38 are variably displayed or stopped when a game ball enters the first start port 14 and when a game ball enters the second start port 15. It doesn't matter.

  The decorative member 7 surrounding the display area of the image display device 31 is provided with a wall portion standing upright from the game board 2 on the outer periphery so that the game ball does not pass in front of the display area of the image display device 31. It has been.

A decorative member 33 a is provided above the image display device 31. The decorative member 33a has a shape imitating a belt, and is driven by a board driving device 33 constituted by a driving device such as an electric motor or an electromagnetic solenoid, and gives various senses of expectation to the player depending on its operation mode. , So that the game is excited. The decoration member 33a is usually positioned above the image display device 31 as shown in FIG. On the other hand, during the game, an operation of moving to the front surface of the image display device 31 or rotating the central rotation member is performed.
Note that the position above the image display device 31 corresponds to the first position. The position moved to the front surface of the image display device 31 corresponds to the second position.

  The first special symbol display device 20 provided outside the game area 6 of the game board 2 displays the lottery result of the jackpot lottery performed when the game ball enters the first start port 14 as the first lottery result. It is notified by a special symbol, and is composed of a plurality of lighting members composed of LEDs or the like. The special symbol corresponding to the lottery result of the big hit lottery is not immediately notified, but is variably displayed (flashed) for a predetermined time and then stopped (lit).

  The second special symbol display device 21 is used to notify the lottery result of the jackpot lottery performed when the game ball enters the second starting port 15 by the second special symbol. The function and configuration are the same as those of the first special symbol display device 20.

  In the present embodiment, the first special symbol and the second special symbol are collectively referred to as “special symbol” as appropriate.

Here, the “big hit lottery” means that when a game ball enters the first start port 14 or the second start port 15, a special symbol determination random value is acquired, and the acquired special symbol determination random value is This is a process for determining whether the random value corresponds to “big hit”.
This jackpot lottery corresponds to determination of whether or not to enter the special gaming state.

Further, in the present embodiment, “big hit” means that a right to win a big hit game was acquired in the big hit lottery performed on the condition that a game ball entered the first start port 14 or the second start port 15. That means. In the “hit game”, a round game in which the first big prize opening 16 or the second big prize opening 17 is opened is performed a predetermined number of times (for example, four times or sixteen times). A predetermined time is set for the maximum opening time of the first grand prize port 16 or the second grand prize port 17 in each round game, and during this time, the first grand prize port 16 or the second grand prize port 17 is set. When a predetermined number of game balls (for example, nine) enter, one round game is completed. In other words, the “big hit game” is a game in which a game ball can enter the first grand prize winning opening 16 or the second big winning prize opening 17 and the player can acquire a winning ball according to the winning prize.
The jackpot game is provided with a plurality of types of jackpots, which will be described in detail later.
This jackpot game corresponds to a special game state.

  Also, if a game ball enters the first start port 14 or the second start port 15 during a special symbol change display or a special game, which will be described later, and if the big hit lottery cannot be performed immediately, Originally, the right to win the jackpot is held.

  More specifically, a special symbol determination random number value or the like acquired when a game ball enters the first start opening 14 is stored as the first hold, and the game ball enters the second start opening 15. The special symbol determination random number or the like acquired from time to time is stored as the second hold. For both of these holds, the upper limit hold number is set to 4, and the hold number is displayed on the first special symbol hold indicator 23 and the second special symbol hold indicator 24, respectively.

  When there is one first hold, the leftmost LED of the first special symbol hold indicator 23 lights up, and when there are two first holds, the leftmost end of the first special symbol hold indicator 23 The two LEDs turn on. When there are three first holds, three LEDs blink from the leftmost end of the first special symbol hold indicator 23 and the right LED is lit. When there are four first holds, the first Four LEDs are lit from the leftmost end of the special symbol hold indicator 23. In addition, on the second special symbol hold indicator 24, the number of hold of the second hold is displayed in the same manner as described above.

  The normal symbol display device 22 provided outside the game area 6 of the game board 2 is for notifying the lottery result of the normal symbol lottery performed when the game ball passes through the normal symbol gate 13. It is.

  Here, “ordinary symbol lottery” means that when a game ball passes through the ordinary symbol gate 13, a random symbol value for determining a normal symbol is acquired, and the random symbol value for determining the acquired normal symbol corresponds to “winning”. This refers to the process of determining whether or not a numerical value. Regarding the lottery result of this normal symbol lottery, the game ball passes through the normal symbol gate 13 and the lottery result is not immediately notified. Instead, the normal symbol display device 22 displays a variation such as blinking, When a predetermined fluctuation time has passed, the normal symbol corresponding to the lottery result of the normal symbol lottery is stopped and displayed so that the player is notified of the lottery result. When the normal symbol lottery is won, a specific normal symbol (for example, “◯”) of the normal symbol display device 22 is turned on, and then the second start port 15 is controlled to be opened for a predetermined time.

  Similarly to the special symbol, when the normal symbol lottery cannot be performed immediately, the right of the normal symbol lottery is held under certain conditions. The upper limit reserved number of the normal symbol is also set to four, and the reserved number is set in the same manner as the first special symbol hold indicator 23 and the second special symbol hold indicator 24 in the normal symbol hold indicator. 25.

  As shown in FIG. 2, the glass frame 50 supports a glass plate 52 that covers the game area 6 so as to be visible in front of the game board 2 (player side). The glass plate 52 is detachably fixed to the glass frame 50.

  The glass frame 50 is connected to the outer frame 53 via the hinge mechanism 51 on one end side in the left-right direction (for example, the left side facing the gaming machine 1). The other end side (for example, the right side facing the gaming machine 1) can be rotated in a direction to release from the outer frame 53. The glass frame 50 covers the game board 2 together with the glass plate 52, and can turn like a door with the hinge mechanism 51 as a fulcrum to open the inner part of the outer frame 53 including the game board 2.

  A lock mechanism that fixes the other end side of the glass frame 50 to the outer frame 53 is provided on the other end side in the left-right direction of the glass frame 50. The fixing by the lock mechanism can be released by a dedicated key. The glass frame 50 is also provided with a door opening switch 133 that detects whether the glass frame 50 is opened from the outer frame 53.

  As shown in FIG. 3, a main control board 110, an effect control board 120, a payout control board 130, a power supply board 140, a game information output terminal board 30, and the like are provided on the back surface of the gaming machine 1. Further, a power plug 141 for supplying power to the gaming machine 1, a frame control board 180 (not shown), and a power switch are provided on the power board 140.

  Here, the first light guide plate display device 60 and the second light guide plate display device 61 will be described with reference to FIGS.

  FIG. 5A is a layout diagram of the first light guide plate display device 60 and the second light guide plate display device 61 in the game board.

As shown in FIG. 5 (a), the game board 2 has an opening inside the decorative member 7 to which the image display device 31 and the decorative member 33a are attached at a substantially central portion.
The first light guide plate display device 60 has substantially the same shape as the opening inside the decorative member 7 and is fitted into the opening inside the decorative member 7 so as to be closer to the player than the image display device 31 and the decorative member 33a. . Further, as will be described in detail with reference to FIG. 5B, the first light guide plate display device 60 includes a single-layer structure region including the first light guide plate 62a, the first light guide plate 62a, the second light guide plate 62b, and the third. There is an area having a multilayer structure composed of the light guide plate 62c.

  Further, the second light guide plate display device 61 has a single layer structure composed of a fourth light guide plate 62d having a rectangular shape substantially the same as the second big prize opening 17, and is provided on the front surface (player side) of the second big prize opening 17. It has been.

  FIG. 5B is an exploded view of the image display device 31, the decorative member 33 a, and the first light guide plate display device 60 in the game board 2.

As shown in FIG. 5B, the image display device 31 is arranged from the back side (game board side) in the opening inside the decoration member 7, and then the image display device 31 in the opening inside the decoration member 7 is arranged. The decorative member 33a is arranged in a region above the attached region so as to be closer to the player than the image display device 31, and the first light guide plate display device 60 is located on the forefront (player side). It is arranged to become.
In this way, by arranging the first light guide plate display device 60 on the player side with respect to the decoration member 33a, it is possible to produce an effect by the light guide plate that is interlocked with the movement of the decoration member 33a, and the production effect is further improved. be able to.

Further, the first light guide plate display device 60 has a first light guide plate 62a having substantially the same shape as the inner opening portion of the decorative member 7 and a shape substantially the same as the region above the image display device 31 of the inner opening portion of the decorative member 7. The second light guide plate 62b and the third light guide plate 62c are superposed.
As described above, the structure of the first light guide plate display device 60 is such that the front surface portion of the image display device 31 has a single-layer structure including only the first light guide plate 62a. By adopting a multilayer structure of the light plate 62a, the second light guide plate 62b, and the third light guide plate 62c, the front surface of the image display device 31 is a single layer, so that the visibility of the image display device 31 is not hindered. Since the region above the device 31 is a multi-layer structure, various effects can be performed.

FIG. 6 is a layout diagram of light emitting element groups in each light guide plate.
As shown in FIG. 6, a plurality of light emitting elements are arranged on the left and right side surfaces of each light guide plate so as to be substantially equidistant and alternately left and right. In this manner, by arranging the left and right alternately, a wide range of characters, pictures, and the like can be emitted uniformly.
As shown in FIG. 6A, a first light emitting element group 63a, a second light emitting element group 63b, and a third light emitting element group 63c are provided on the left and right side surfaces of the first light guide plate 62a.
Further, as shown in FIG. 6B, a fourth light emitting element group 63d is provided on the left and right side surfaces of the second light guide plate 62b.
As shown in FIG. 6C, a fifth light emitting element group 63e is provided on the left and right side surfaces of the third light guide plate 62c.
Further, as shown in FIG. 6D, a sixth light emitting element group 63f is provided on the left and right side surfaces of the fourth light guide plate 62d.
In addition, these light emitting elements apply, for example, full color LEDs, and can emit light in seven colors of red, green, blue, water, purple, yellow, and white.
Although not shown, the first light guide plate display device 60 and the second light guide plate display device 61 are connected to the lamp controller 170.

  FIG. 7A is a cross-sectional view taken along line AA of the first light guide plate display device 60 of FIG. As shown in FIG. 7A, the first light guide plate 62a, the second light guide plate 62b, and the third light guide plate 62c are overlaid, and light emitting elements are arranged on the left and right side surfaces of each light guide plate. The periphery is surrounded by a frame 64a (for example, a resin frame). The light emitting elements are arranged on the left and right side surfaces of each light guide plate so as to be covered with the frame 64a. In this way, the structure is covered with the frame 64a so that light does not leak to the outside.

  FIG. 7B is a cross-sectional view taken along line BB of the first light guide plate display device 60 of FIG. As shown in FIG. 7B, the light emitting elements are arranged on the left and right side surfaces of the first light guide plate 62a in the single layer structure portion as well as the multilayer structure portion shown in FIG. Is surrounded by a frame 64a (for example, a resin frame). The light emitting elements are arranged on the left and right side surfaces of each light guide plate so as to be covered with the frame 64a. In this way, the structure is covered with the frame 64a so that light does not leak to the outside.

  In addition, although not shown, the second light guide plate display device 61 has a substantially similar structure, and the second light guide plate display device 61 has a game via a frame surrounding light emitting elements provided on the left and right side surfaces. When the second grand prize opening opening / closing door 17b is not actuated and attached to the board 2, a game ball can pass between the second big prize opening 17 and the second light guide plate display device 61, and When the second grand prize opening opening / closing door 17b is operating, the second big prize opening opening / closing door 17b and the second light guide plate display device 61 are in a position where they do not interfere with each other, like the prize winning gate 10. It is an abbreviated U-shape.

Each light guide plate is formed with a dot pattern indicating display information such as characters and patterns by fine uneven processing. A dot pattern is a processing groove for displaying a predetermined character, a pattern, etc., when the light from a light emitting element injects into a light-guide plate.
When light is incident on the first light guide plate 62a by the first light emitting element group 63a, as shown in FIG. 8A, the effect design 38 is emphasized in the peripheral portion except the central portion of the image display device 31. A first dot pattern 65a to be displayed is displayed.
When light is incident on the first light guide plate 62a by the second light emitting element group 63b, as shown in FIG. A pattern 65b is displayed.
When light is incident on the first light guide plate 62a by the third light emitting element group 63c, as shown in FIG. 8C, when the decorative member 33a moves downward above the image display device 31. A third dot pattern 65c that looks like a locus is displayed.
When light is incident on the second light guide plate 62b by the fourth light emitting element group 63d, the fourth dot pattern 65d of the “big hit” character is displayed above the image display device 31 as shown in FIG. 8D. Is displayed.
When light is incident on the third light guide plate 62c by the fifth light emitting element group 63e, as shown in FIG. 8E, the fifth dot pattern 65e of “probability” characters is displayed above the image display device 31. Is displayed.
When light is incident on the fourth light guide plate 62d by the sixth light emitting element group 63f, “V” is displayed on the front surface (player side) of the second big prize opening 17 as shown in FIG. "The sixth dot pattern 65f of the character is displayed.
As will be described in detail later, the light emission display by the first light guide plate display device 60 and the second light guide plate display device 61 is performed at various timings according to the progress of the game.
The central portion of the image display device 31 corresponds to the central region. Further, the peripheral portion except the central portion of the image display device 31 corresponds to a peripheral region.

(Block diagram of the entire gaming machine)
Next, control means for controlling the progress of the game will be described with reference to the entire block diagram of the gaming machine 1 of FIG.

  The main control board 110 controls the basic operation of the game, inputs various detection signals from the first start port detection switch 14a, etc., and drives the first special symbol display device 20, the first big winning port opening / closing solenoid 16c, etc. To control the game.

  The main control board 110 is connected to the effect control board 120, the payout control board 130, and the power supply board 140.

  Here, the communication between the main control board 110 and the effect control board 120 is configured such that data can be communicated in only one direction from the main control board 110 to the effect control board 120. The communication with 130 is configured to be able to communicate data in both directions. The main control board 110 receives a power supply voltage from the power supply board 140.

  The main control board 110 includes at least a one-chip microcomputer 110m including a main CPU 110a, a main ROM 110b, and a main RAM 110c, and an input port and an output port (not shown) for main control.

  In the main control input port, a payout control board 130, a general winning port detection switch 12a for detecting that a game ball has entered the general winning port 12, and a game ball having passed through the normal symbol gate 13 are detected. A gate detection switch 13a that performs a first start port detection switch 14a that detects that a game ball has entered the first start port 14, and a second start port that detects that a game ball has entered the second start port 15. Detecting switch 15a, second large winning hole detecting switch 16a for detecting that a game ball has entered the first big winning hole 16, and second large ball detecting detecting that a game ball has entered the second large winning hole 17. A winning opening detection switch 17a is connected. Various signals are input to the main control board 110 through the main control input port.

  The output port for main control includes an effect control board 120, a payout control board 130, a start opening / closing solenoid 15c for opening and closing the start movable piece 15b of the second start opening 15, and a first grand prize opening opening / closing door 16b. The first large winning opening / closing solenoid 16c to be operated, the second large winning opening / closing solenoid 17c to operate the second large winning opening / closing door 17b, the first special symbol display device 20 and the second special symbol display device for displaying special symbols. 21. Normal symbol display device 22 for displaying normal symbols, first special symbol hold indicator 23 and second special symbol hold indicator 24 for displaying the number of reserved balls for special symbols, normal for displaying the number of reserved balls for normal symbols A symbol hold display 25 and a game information output terminal board 30 for outputting an external information signal are connected. Various signals are output from the main control output port.

  The main CPU 110a reads out a program stored in the main ROM 110b based on an input signal from each detection switch or timer, performs arithmetic processing, directly controls each device or display, or determines the result of the arithmetic processing. In response, a command is transmitted to another board.

The main ROM 110b of the main control board 110 stores a game control program, data and tables necessary for determining various games.
Specifically, the jackpot determination table (see FIG. 10) used for the jackpot lottery, the symbol determination table (see FIG. 11) for determining the stop symbol of the special symbol, and the special electric role for determining the opening / closing conditions of the big prize opening / closing door Product action mode determination table (see FIG. 12), special winning opening opening mode determination table (see FIG. 13), variation pattern determination table for determining the variation pattern of special symbols (see FIG. 14), jackpot lottery pre-determination table (FIG. 12) 15), a hit determination table (see FIG. 16), which is referred to in the normal symbol lottery, and the like are stored in the main ROM 110b.
Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. ing.

The main RAM 110c of the main control board 110 functions as a data work area during the arithmetic processing of the main CPU 110a and has a plurality of storage areas.
For example, in the main RAM 110c, a special symbol special power processing data storage area, a general symbol normal power processing data storage area, a normal symbol reservation number (G) storage area, a normal symbol reservation storage area, a stopped normal symbol data storage area, a first special symbol storage area, Symbol hold count (U1) storage area, second special symbol hold count (U2) storage area, first special symbol random value storage area, second special symbol random value storage area, round game number (R) storage area, number of releases (K) Storage area, number of entries in the big prize opening (C) storage area, start / release counter, gaming state storage area (high probability game flag storage area and short-time game flag storage area), high probability game count (X) counter , Hour / times (J) counter, game state buffer, stop special figure data storage area, stop common figure data storage area, transmission data storage area for production, special symbol time counter, special game timer counter, start Open timer counter, start closing timer counter, a variety of timer counter such as start-up interval timer counter, winning balls counter, and the like are provided.
Note that the above-described storage area is merely an example, and many other storage areas are provided.

  The game information output terminal board 30 is a board for outputting an external information signal generated in the main control board 110 to a hall computer or the like of the game shop. The game information output terminal board 30 is connected to the main control board 110 by wiring, and is provided with a connector for connecting external information to a hall computer or the like of a game store.

The effect control board 120 mainly controls each effect such as during game and standby, and an effect control unit 120m that comprehensively manages the contents of the effect of the game, and image control that performs image display control in the image display device 31. Unit 150, drive control unit 160 for controlling the drive of solenoids, motors, etc. in panel drive device 33, panel illumination device 34a, and LEDs in first light guide plate display device 60 and second light guide plate display device 61 And a lamp control unit 170 that performs light emission control.
The panel lighting device 34a corresponds to a light emitting device.

  The effect control board 120 is connected to the main control board 110, the power supply board 140, and the frame control board 180.

As described above, the communication between the effect control board 120 and the main control board 110 is configured such that data can be communicated in only one direction from the main control board 110 to the effect control board 120. That is, the effect control board 120 is configured to be able to receive data from the main control board 110 but not to transmit data to the main control board 110.
Further, the communication between the effect control board 120 and the frame control board 180 is configured to be able to communicate data in both directions, and the effect control board 120 receives a power supply voltage from the power supply board 140.

  The effect control unit 120m includes a sub CPU 120a, a sub ROM 120b, and a sub RAM 120c.

  The sub CPU 120a is stored in the sub ROM 120b based on a command received from the main control board 110 or an input signal from the effect button detection switch 35a, the cross key detection switch 36b, etc. received from the frame control board 180 described later. The program is read and arithmetic processing is performed, and based on the processing, instructions for causing the image control unit 150, the drive control unit 160, the lamp control unit 170, and the frame control board 180 to execute various effects (data is stored). Send).

For example, when the sub CPU 120a receives the variation pattern designation command indicating the variation pattern of the special symbol from the main control board 110, the sub CPU 120a analyzes the content of the received variation pattern designation command, and displays the image display device 31, the audio output device 32, the board Effect data for causing the drive device 33, the panel illumination device 34a, the first light guide plate display device 60, the frame illumination device 34b, and the effect button drive motor 35b to execute a predetermined effect (such as an effect pattern designation command to be described later) ). Then, the determined presentation data is transmitted to the image control unit 150, the drive control unit 160, the lamp control unit 170, and the frame control board 180.
The sub CPU 120a corresponds to an effect control unit.

The sub ROM 120b stores an effect control program and data and tables necessary for determining various games.
Specifically, a variation effect pattern determination table (see FIG. 34) for determining a variation effect pattern, a light guide plate display device light emission pattern table (FIG. 35) showing a list of light guide plate display device light emission patterns, and a light guide plate display device A light guide plate display device light emission pattern determination table (FIG. 36) for determining the light emission pattern is stored in the sub ROM 120b.
Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. ing.

The sub RAM 120c functions as a data work area when the sub CPU 120a performs arithmetic processing, and has a plurality of types of storage areas according to the type of data.
Note that the above-described storage area is merely an example, and many other storage areas are provided.

  The image control unit 150 is connected to the image display device 31 and performs image display control on the image display device 31 based on various types of effect data transmitted from the effect control unit 120m (sub CPU 120a).

  At this time, between the image control unit 150 and the image display device 31, there is provided a general-purpose board 39 having a bridge function that converts the image data into a predetermined image format and outputs it.

  The general-purpose board 39 has a bridge function for converting to an image format corresponding to the performance of the image display device 31 for displaying image data. For example, a 19-inch liquid crystal display device of SXGA (1280 dots × 1080 dots). Is absorbed as the image display device 31, and the difference in resolution between when the XGA (1024 dots × 768 dots) 17-inch liquid crystal display device is connected as the image display device 31 is absorbed.

  The image control unit 150 includes a liquid crystal control CPU 150a, a liquid crystal control RAM 150b, a liquid crystal control ROM 150c, a CGROM 151, a crystal oscillator 152, a VRAM 153, and a drawing control unit (VDP (Video Display Processor) 159 (hereinafter referred to as “VDP 159”)). ing.

  The liquid crystal control CPU 150a creates a display list composed of drawing control commands based on the effect data (effect pattern designation command or the like) transmitted from the effect control unit 120m, and transmits this display list to the VDP 159. By doing so, an instruction to display the image data stored in the CGROM 151 on the image display device 31 is given.

  In addition, when the liquid crystal control CPU 150a receives a V blank interrupt signal or a drawing end signal from the VDP 159, the liquid crystal control CPU 150a appropriately performs an interrupt process.

  The liquid crystal control RAM 150b is built in the liquid crystal control CPU 150a, functions as a data work area when the liquid crystal control CPU 150a performs arithmetic processing, and temporarily stores data read from the liquid crystal control ROM 150c.

  The liquid crystal control ROM 150c is composed of a mask ROM or the like, and a control processing program of the liquid crystal control CPU 150a, a display list generation program for generating a display list, and an animation of an effect using an image corresponding to the effect data An animation pattern for displaying, animation scene information, and the like are stored.

  This animation pattern is referred to when displaying an animation, and stores a combination of animation scene information of an image corresponding to the effect data, a display order of each animation scene information, and the like. In the animation scene information, a wait frame (display time), target data (sprite identification number, transfer source address, etc.), parameters (sprite display position, transfer destination address, etc.), drawing method, and effect image are displayed. Information such as information specifying a display device is stored.

  The CGROM 151 includes a flash memory, an EEPROM, an EPROM, a mask ROM, and the like, and compresses and stores image data (sprite, movie) or the like that is a collection of pixel information in a predetermined range of pixels (for example, 32 pixels × 32 pixels). doing. The pixel information is composed of color number information for designating a color number for each pixel and an α value indicating the transparency of the image. The CGROM 151 is read in units of image data by the VDP 159, and image processing is performed in units of image data of this frame.

  Further, the CGROM 151 stores palette data in which color number information for designating color numbers and display color information for actually displaying colors are associated with each other without being compressed. Note that the CGROM 151 may have a configuration in which only a part of the image data is compressed without being compressed. As a movie compression method, various known compression methods such as MPEG4 can be used.

  The crystal oscillator 152 outputs a pulse signal to the VDP 159 and divides the pulse signal to generate a system clock for the VDP 159 to control, a synchronization signal for synchronizing with the image display device 31, and the like. .

  The VRAM 153 is composed of an SRAM that can write or read image data at high speed. The VRAM 153 has a display list storage area for temporarily storing the display list output from the liquid crystal control CPU 150a, a frame buffer area corresponding to the image display device 31, and the like.

  The frame buffer area is a storage area for drawing or displaying an image, and further includes a first frame buffer area and a second frame buffer area. The first frame buffer area and the second frame buffer area are alternately switched to a “drawing frame buffer” and a “display frame buffer” every time drawing is started.

  The VDP 159 is a so-called image processor, and draws image data stored in the CGROM 151 in a “drawing frame buffer” in the frame buffer area of the VRAM 153 based on an instruction (display list) from the liquid crystal control CPU 150 a. Further, the VDP 159 reads image data from the “display frame buffer” in the frame buffer area. Then, based on the read image data, a video signal (LVDS signal, RGB signal, etc.) is generated and output to the image display device 31 for display.

  The drive control unit 160 is connected to the board drive device 33, and drives a solenoid, a motor, and the like in the board drive device 33 based on various production data transmitted from the production control unit 120m (sub CPU 120a). Take control. And the decorative member 33a provided in the game board 2 will drive by drive-controlling this drive device 33 for boards.

The lamp control unit 170 is connected to the panel lighting device 34a, the first light guide plate display device 60, and the second light guide plate display device 61, and various effects transmitted from the effect control unit 120m (sub CPU 120a). Based on the data, the panel lighting device 34a, the first light guide plate display device 60, and the second light guide plate display device 61 perform light emission control of LEDs and the like.
The board lighting device 34a, the first light guide plate display device 60, and the second light guide plate display device 61 are controlled to emit light, whereby the board lighting device 34a provided on the game board 2 and the first guide The light plate display device 60 and the second light guide plate display device 61 are turned on, blinked, and turned off.
The blinking interval of the light emission control in the panel lighting device 34a is, for example, an interval of 0.1 seconds to 0.3 seconds. Also, the blinking interval (light emission color switching interval) of the light emission control in the first light guide plate display device 60 and the second light guide plate display device 61 is, for example, 0.4 seconds, and the light emission control in the panel lighting device 34a. Control is performed such that the blinking interval of light emission control in the first light guide plate display device 60 and the second light guide plate display device 61 is longer than the blinking interval.
In addition, when the first light guide plate display device 60 and the second light guide plate display device 61 perform light emission control, light emission control by the panel lighting device 34a is also performed in most cases, and the light emission control blinks. Even in the case of display, the blinking interval in the first light guide plate display device 60 and the second light guide plate display device 61 is longer than the blinking in the panel lighting device 34a, so that the player does not feel uncomfortable. ing.

  The frame control board 180 is connected to the effect control board 120 and the power supply board 140, and as described above, the communication between the frame control board 180 and the effect control board 120 is configured to be able to communicate data in both directions. The frame control board 180 receives the power supply voltage from the power supply board 140.

The frame control board 180 controls to output predetermined audio data to the audio output device 32 based on various types of effect data transmitted from the effect control board 120, and emits light from LEDs or the like in the frame illumination device 34b. Control is performed, and drive control of the effect button drive motor 35b is performed. Under the control of the frame control board 180, the sound output device 32 provided in the glass frame 50 outputs sound, the frame lighting device 34b is turned on / flashes / extinguishes, and the effect button 35 moves in the vertical direction. become. The blinking interval of the light emission control in the frame illumination device 34b is also set to the same blinking interval (0.1 seconds to 0.3 seconds) as the above-described panel illumination device 34a. In short, the flashing interval (light emission color switching interval) of the light emission control in the first light guide plate display device 60 and the second light guide plate display device 61 is longer than the flashing interval of the light emission control in the frame illumination device 34b. It is controlled in the same way.
In addition, when the first light guide plate display device 60 and the second light guide plate display device 61 perform light emission control, light emission control by the frame illumination device 34b is also performed in most cases, and the light emission control blinks. Even in the case of display, the blinking interval in the first light guide plate display device 60 and the second light guide plate display device 61 is longer than the blinking in the frame lighting device 34b, so that the player does not feel uncomfortable. ing.

  Furthermore, when the input signals from the effect button detection switch 35a and the cross key detection switch 36b are input, the frame control board 180 transmits the input signals to the effect control board 120. That is, the effect control board 120 inputs the input signals from the effect button detection switch 35a and the cross key detection switch 36b via the frame control board 180.

  The payout control board 130 includes a payout control unit 131 that performs payout control of the game ball, and a launch control unit 132 that performs the launch control of the game ball.

  The payout control board 130 is connected to the main control board 110 and the power supply board 140, and as described above, the communication between the payout control board 130 and the main control board 110 is configured to be able to communicate data in both directions. The payout control board 130 receives a power supply voltage from the power supply board 140.

  The payout control unit 131 includes a one-chip microcomputer that includes a payout CPU 131a, a payout ROM 131b, and a payout RAM 131c.

  The payout CPU 131a reads out the program stored in the payout ROM 131b based on the input signals from the payout ball count detection switch 135, the door opening switch 133, and the timer that detect whether or not the game ball has been paid out, and performs arithmetic processing. At the same time, the corresponding payout data is transmitted to the main control board 110 based on the processing.

  Further, a payout motor 134 of a payout device for paying out a predetermined number of game balls from the game ball storage unit is connected to the output side of the payout control board 130. The payout CPU 131a reads out a predetermined program from the payout ROM 131b based on the payout number designation command transmitted from the main control board 110, performs arithmetic processing, and controls the payout motor 134 of the payout device to obtain a predetermined game ball. Pay out. At this time, the payout RAM 131c functions as a data work area during the calculation process of the payout CPU 131a.

  In the firing control unit 132, the touch sensor 3a and the firing volume 3b are connected to the input side, and the firing solenoid 4a and the ball feeding solenoid 4b are connected to the output side. The firing control unit 132 inputs a touch signal from the touch sensor 3a, and performs control to energize the firing solenoid 4a and the ball feed solenoid 4b based on the voltage supplied from the firing volume 3b.

  The touch sensor 3a is provided in the inside of the operation handle 3, and is comprised from the electrostatic capacitance type proximity switch using the change of the electrostatic capacitance by the player touching the operation handle 3. When the touch sensor 3 a detects that the player has touched the operation handle 3, the touch sensor 3 a outputs a touch signal that permits energization of the firing solenoid 4 a to the firing control unit 132. As a major premise, the launch control unit 132 is configured not to launch the game ball 200 into the game area 6 unless a touch signal is input from the touch sensor 3a.

  The firing volume 3b is provided directly connected to a rotating portion around which the operation handle 3 rotates, and is composed of a variable resistor. The firing volume 3b divides a constant voltage (for example, 5V) applied to the firing volume 3b by a variable resistor, and supplies the divided voltage to the firing control unit 132 (the voltage to be supplied to the firing control unit 132). Variable). The launch control unit 132 energizes the launch solenoid 4a based on the voltage divided by the launch volume 3b, and rotates the launch member 4c directly connected to the launch solenoid 4a, thereby playing the game ball 200 in the game. Fire into area 6.

  The launching solenoid 4a is composed of a rotary solenoid, and a launching member 4c is directly connected to the launching solenoid 4a, and the launching member 4c is rotated by rotating the launching solenoid 4a.

  Here, the rotational speed of the firing solenoid 4a is set to about 99.9 (times / minute) based on the frequency based on the output period of the crystal oscillator provided in the firing control unit 132. As a result, the number of games played per minute is about 99.9 (pieces / minute) because one shot is fired every time the firing solenoid rotates. That is, one game ball is fired about every 0.6 seconds.

  The ball feed solenoid 4b is composed of a linear solenoid, and sends out the game balls in the tray 40 one by one toward the launch member 4c directly connected to the launch solenoid 4a.

  The power supply board 140 includes a backup power supply composed of a capacitor, supplies a power supply voltage to the gaming machine 1, and monitors a power supply voltage supplied to the gaming machine 1, and when the power supply voltage becomes a predetermined value or less, An interruption detection signal is output to the main control board 110. More specifically, when the power interruption detection signal becomes high level, the main CPU 110a enters an operable state, and when the power interruption detection signal becomes low level, the main CPU 110a enters an operation stop state. Note that the backup power supply is not limited to a capacitor, and may be, for example, a battery or a combination of a capacitor and a battery.

(Description of game conditions)
Next, game conditions that are conditions when the game progresses will be described. In the present embodiment, the game progresses under the “low probability” state or the “high probability” state for the jackpot winning probability, and “easy to win” for the ease of winning the game ball to the second starting port 7. The game progresses under the state or “non-short time” state. The game conditions at the initial stage (when the power is turned on) are set to the “low probability” state and the “non-short time” state, and are referred to as “normal game state” based on the “low probability” state and the “non-short time” state. .

  In the present embodiment, the “low probability gaming state” means that in the jackpot lottery performed on the condition that a game ball has entered the first starting port 14 or the second starting port 15, the winning probability of the jackpot is, for example, 1 / 399 refers to a gaming state set low. On the other hand, the “high probability gaming state” refers to a gaming state in which the jackpot winning probability is improved as compared with the low probability gaming state, and the jackpot winning probability is set to be, for example, 1 / 53.2. . Therefore, in the “high probability gaming state”, it is easier to win a jackpot than in the “low probability gaming state”. Note that the low probability gaming state is changed to the high probability gaming state after the jackpot game described later is finished.

  The “high probability” state occurs when the jackpot game ends when the game ball effectively passes the specific area 18 in the jackpot game. In other words, if a winning ball is won and a game ball enters the second big winning port 17 while the second big winning port 17 is open during the jackpot game and passes through the specific area 18, the jackpot game After the end of, the “high probability” state is entered, and if the specific area 18 cannot be passed during the jackpot game, the “high probability” state does not occur and the “low probability” state is established.

  In the present embodiment, “non-short-time gaming state” means that in the normal symbol lottery performed on condition that the game ball has passed through the normal symbol gate 13, the average variation time of the normal symbol corresponding to the lottery result is “ It means a gaming state that is set longer than the “short-time gaming state” and that the opening time of the second start port 15 when winning in the win is easily set. For example, when the game ball passes through the normal symbol gate 13, the normal symbol lottery is performed, and the normal symbol display device 22 displays the fluctuation of the normal symbol. Stop display after 2 seconds. If the lottery result is a win, the second start port 15 is controlled to open for 0.2 seconds after the stop display of the normal symbol.

  On the other hand, the “short-time gaming state” means that in the normal symbol lottery performed on the condition that the game ball has passed through the normal symbol gate 13, the average fluctuation time of the normal symbol corresponding to the lottery result is “non- The game state is set to be shorter than the “short-time gaming state” and is set to be longer than the “non-short-time gaming state”, for example, 3 seconds when the opening time of the second start port 15 when winning is won. Further, in the “non-short game state”, the probability of winning in the normal symbol lottery is set as low as 1/16, for example, and in the “short time game state”, the probability of winning in the normal symbol lottery is, for example, 15/16. And set high. Therefore, in the “short-time gaming state”, when the game ball passes through the normal symbol gate 13, the second start port 15 is more easily controlled to the open mode than in the “non-short-time gaming state”. Thereby, in the “short-time gaming state”, the player can advance the game without consuming the game ball.

  In the embodiment, the “short-time gaming state” is set so that the fluctuation time of the normal symbol, the opening time of the second start port 15 and the winning probability of the normal symbol lottery are more advantageous than the “non-short-time gaming state”. Has been. However, the “short-time gaming state” may be set so that only one of the normal symbol variation time, the opening time of the second start port 15 and the normal symbol lottery win probability is advantageous.

  Next, details of various tables stored in the main ROM 110b will be described with reference to FIGS.

(Large winning lottery determination table)
FIG. 10A is a jackpot determination table for jackpot lottery triggered by the entry of game balls into the first start opening 14, and FIG. 10B shows the entry of game balls into the second start opening 15. It is a jackpot determination table of a jackpot lottery triggered by a ball. In the tables of FIG. 10A and FIG. 10B, the big hit probability is the same although the win probability for the small hit is different.

  As shown in FIGS. 10 (a) and 10 (b), the jackpot determination table is associated with the probability gaming state, the special symbol determination random number value, and the lottery result of the jackpot lottery.

  The main CPU 110a refers to the jackpot determination table of the jackpot lottery shown in FIG. 10 (a) and FIG. 10 (b), and determines whether the jackpot is based on the current probability gaming state and the acquired special symbol determination random value. It is judged whether it is “small hit” or “lost”.

  For example, according to the jackpot determination table of the jackpot lottery shown in FIG. 10A, two special symbol determination random numbers “7” and “8” are determined to be jackpots when in the low probability gaming state. . On the other hand, in the high probability gaming state, the 15 special symbol determination random numbers “7” to “21” are determined to be jackpots. Further, according to the jackpot determination table for the first special symbol display device shown in FIG. 10 (a), the special symbol determination random number value is “50” regardless of whether the gaming state is the low probability gaming state or the high probability gaming state. ”,“ 100 ”, and“ 150 ”are determined to be“ small hit ”when the random numbers for special symbol determination are three. If the random number is other than the above, it is determined as “lost”.

  Therefore, since the random number range of the special symbol determination random number value is 0 to 797, the probability that it is determined to be a big hit in the low probability gaming state is 1/399, and it is determined to be a big hit in the high probability gaming state. Probability increases by 7.5 times to 1 / 53.2. In the first special symbol display device, the probability of being determined to be a small hit is 1/266 in both the low probability gaming state and the high probability gaming state.

(Design determination table)
FIG. 11 is a diagram showing a symbol determination table for determining a special symbol stop symbol corresponding to the lottery result of the jackpot lottery.
FIG. 11A is a symbol determination table that is referred to when determining a stop symbol of a special symbol at the time of losing, and FIG. 11B is for determining a stop symbol of a special symbol at the time of a big hit. This is a symbol determination table to be referred to.

As shown in FIG. 11A, in the symbol determination table in the loss, the type of the special symbol display device and the special symbol (stop special symbol data) are associated with each other.
It should be noted that a random symbol value for losing symbols may be provided so that a plurality of special symbols can be determined in association with a loss, and a plurality of special symbols and random numbers for losing symbols may be associated with each other.

  Further, as shown in FIG. 11 (b), the symbol determination table in the jackpot includes a special symbol display device type (a type of a starting port where a game ball has won) and a first starting port 14 or a second starting port 15. A jackpot symbol random number value acquired when a game ball enters and a special symbol (stop special symbol data) are associated with each other.

  The main CPU 110a refers to the symbol determination table shown in FIG. 11, and determines the type of special symbol (stop special symbol data) based on the type of the special symbol display device, the random number value for the jackpot symbol, and the like.

  Then, at the time of starting the variation of the special symbol, an effect designating command as information on the special symbol is determined based on the determined special symbol type (stop special symbol data). Here, the effect designating command is composed of 2-byte data, and 1-byte MODE data for identifying the control command classification and 1-byte DATA indicating the contents of the control command to be executed. It consists of data. The same applies to a variation pattern designation command described later.

(Special electric accessory operation mode determination table)
FIG. 12 is a special electric accessory actuating mode determination table for determining the special winning opening opening mode determining table. As will be described later, since the big win game or the small hit game is executed based on this big winning opening release mode determination table, the big winning port opening mode determination table indicates the type of the big win game or the small win game I can say that. In the present embodiment, “table” is appropriately omitted and described as “TBL”.

  As shown in FIG. 12, special symbol stop special feature data and special winning opening opening manner determination table are associated with the special electric accessory operating mode determination table.

  The main CPU 110a refers to the special electric accessory operating mode determination table shown in FIG. 12, and determines the special winning opening opening mode determination table based on the special symbol stop special data.

(Large winning opening open mode decision table)
FIG. 13A to FIG. 13C are diagrams showing an example of the jackpot opening / closing control table for jackpot games used when controlling the opening / closing of the first winning prize port 16 and the second winning prize port 17. is there. FIG. 13A is a table referenced in the first jackpot game constituting the jackpot game, FIG. 13B is a table referenced in the second jackpot game constituting the jackpot game, and FIG. 13C is the jackpot game. It is a table referred in the 3rd big hit game which comprises.

  The big winning game opening / closing control table for the big win game stores conditions for controlling the opening / closing of the first big winning port 16 and the second big winning port 17 during the big win game. The conditions for controlling the opening and closing of the first grand prize opening 16 and the second big prize opening 17 are the round number (R), which is the number of the round game, and the operation of the big prize opening control device in each round game (first large Special opening number (K), which is the number of the winning opening 16 and the second large winning opening 17), the type of the large winning opening to be opened and closed, and the opening time / closing time (operation time / non-operation time) are set. Yes.

(Description of types of jackpot games)
The jackpot game will be described. In the present embodiment, the jackpot game with the opening of the first grand prize port 16 and the second big prize port 17 is executed when the “hit” is won, and the first big prize port 16 and the second big prize winner are won. It consists of a “big hit game” in which the mouth 17 opens and closes.
As shown in FIGS. 13A to 13C, the jackpot game is mainly based on a difference in opening and closing modes of the first grand prize winning port 16 and the second big prize winning port 17, and the “first jackpot game” and the “second jackpot game”. It is divided into “game” and “third big hit game”. Hereinafter, “big jackpot” with “first jackpot game” is “first jackpot”, “big jackpot” with “second jackpot game” is “second jackpot” and “big jackpot” with “third jackpot game” "Is the third big hit".

In the jackpot game, a round game in which the first big prize opening 16 and the second big prize opening 17 are opened at least once is executed a predetermined number of times.
In each round game, the number of times that can be released (hereinafter referred to as “the maximum number of times of opening”. In the present embodiment, the maximum number of times of opening is 1) and the total time that can be released (hereinafter referred to as “the maximum number of times of opening”). Time ”)) is preset.
The reason that “can be opened” is that the number of game balls that can be won in the first grand prize opening 16 during one round game is limited, and in this embodiment, the number is as follows. Nine.
Therefore, even if the maximum opening time has not elapsed, the first grand prize winning opening 16 and the second big winning prize opening 17 may be closed by winning nine game balls, and the round game may end.
It should be noted that the maximum number of times of opening and the maximum opening time of the first big prize opening 16 and the second big prize opening 17 in each round game may or may not be unified in each jackpot game.

Here, in the first big hit game, in the eighth round game and the twelfth round game, the second big prize opening 17 is 1 time, 29.5 seconds (maximum opening time) or 9 game balls, respectively. Since it is released until winning, it is easy to pass the specific area 18 through the game ball during the jackpot game. Therefore, the first jackpot can be said to be a jackpot that is likely to generate a “high probability” state.
In the second jackpot game and the third jackpot game, the second big prize opening 17 is opened once in each of the eighth round game and the twelfth round game. However, since the maximum opening time is as short as 0.1 second, it is difficult for the game ball to pass through the specific area 18 during the second big hit game and the third big hit game. Therefore, it can be said that the second jackpot game and the third jackpot game are jackpots that are difficult to generate the “high probability” state.

(Special symbol variation pattern determination table)
FIG. 14 is a diagram showing a variation pattern determination table for determining a variation pattern of special symbols as will be described later.

  As shown in FIG. 14, the variation pattern determination table includes a special symbol display device (type of start port), a lottery result of a big hit lottery, a special symbol (stop special symbol data), a reach determination random number value, and a special symbol. Are associated with the number of reserved balls (U1 or U2), the random number for special figure variation, the variation pattern of the special symbol, and the variation time of the special symbol.

  Therefore, it can be said that the “special symbol variation pattern” defines at least the jackpot determination result and the special symbol variation time. In addition, since it is configured to always reach when the jackpot, the reach determination random value is not referred to when the jackpot. The reach determination random number value has a random number range set to 97 (0 to 96), and the special figure variation random value has a random number range set to 100 (0 to 99).

  Further, in the special symbol variation pattern determination table shown in FIG. 14, when the number of reserved balls (U1 or U2) of the special symbol increases, the variation pattern 1 (normal variation) is changed so that the average variation time of the special symbol is shortened. The fluctuation time T2 of the fluctuation pattern 2 (shortening fluctuation) is set to be shorter than the fluctuation time T1. For example, the fluctuation time T1 of the fluctuation pattern 1 (normal fluctuation) is set to 12 seconds, and the fluctuation time T2 of the fluctuation pattern 2 (shortening fluctuation) is set to 3 seconds.

  The main CPU 110a refers to the special symbol variation pattern determination table shown in FIG. ), The variation pattern of the special symbol and the variation time of the special symbol are determined on the basis of the reach determination random value and the special symbol variation random value. Although the maximum number of balls “4” may be stored as the number of reserved balls of the special symbol, the variation pattern of the special symbol is determined after subtracting 1 from the number of reserved balls of the special symbol. Therefore, “4” is not referred to as the number of reserved balls.

  Based on the determined special symbol variation pattern, a special symbol variation pattern designation command is generated, and information on the special symbol variation pattern is transmitted to the effect control board 120.

  Here, the special symbol variation pattern designation command is composed of 1-byte MODE data for identifying the command classification and 1-byte DATA data indicating the content (function) of the command. In the present embodiment, when the MODE data is “E6H”, a special symbol variation pattern designation command of the first special symbol display device 20 corresponding to the winning of a game ball at the first starting port 14 is shown, and the MODE data is When it is “E7H”, a special symbol variation pattern designation command of the second special symbol display device 21 corresponding to the winning of the game ball at the second starting port 15 is indicated.

  Further, in the effect control board 120, as will be described later, the effect contents such as the effect symbol 38 are determined based on the special symbol variation pattern (variation pattern designation command). In the rightmost column of the special symbol variation pattern determination table shown in FIG. 14, the contents of effects such as effect symbols 38 are described for reference.

  Here, as the production contents, here, “normal fluctuation” and “shortening fluctuation” mean that a plurality of production symbols 38 fluctuate at high speed and stop without reaching, Normal fluctuations and shortening fluctuations are different in that the shortening fluctuations are completed in a shorter fluctuation time than the normal fluctuations.

  In addition, “reach” is a variation mode that gives a player a sense of expectation of a jackpot, such that a part of the combination of the performance symbols 38 for notifying the jackpot is temporarily stopped and other performance symbols 38 vary. Means. For example, when the combination of the three-digit effect symbol 38 of “777” is set as the combination of the effect symbols 38 that notify the jackpot, the two effect symbols 38 temporarily stop at “7” and the remaining effects An aspect in which the pattern 38 is changing. The “temporary stop” refers to an aspect in which the effect design 38 is shown to be stopped by the player as the effect design 38 swings small or the effect design 38 deforms small.

“Normal reach” means a reach with low expectation of jackpot where two effect symbols 38 temporarily stop and the remaining one effect symbol 38 fluctuates. In the present embodiment, although not big hit by “normal reach”, the big hit may be made by “normal reach”.
“SP reach” means a super reach with a higher degree of expectation of jackpot than a normal reach.
“SPSP reach” means a special reach that is performed after super reach and has a higher expectation of jackpot than super reach. For example, the SP reach or the SPSP reach is a reach in which the effect of the presentation is improved by a different effect from the normal reach such as displaying a jackpot lottery result by winning and losing characters.
In addition, the “full rotation reach” means a mode in which the combination of a plurality of effect symbols 38 for notifying the jackpot is all in a low speed state, and in the present embodiment, only when winning in the jackpot lottery. Means reach to be performed.

Further, the “pseudo continuous number of times” means “the number of times of pseudo continuous notice execution”.
In addition, the “pseudo continuous notice” means that during the special symbol change display corresponding to one lottery lottery, the production symbol 38 is temporarily stopped and then changed again to change the production symbol 38 and temporarily stop. This means a notice in a variation manner in which the above is performed multiple times.

(Special symbol pre-judgment table)
FIG. 15 is a diagram illustrating a prior determination table for determining in advance the results of the jackpot lottery referred to in the low probability gaming state.

  As shown in FIG. 15, the pre-determination table includes a special symbol display device (type of start opening), a special symbol determination random number value, a jackpot symbol random number value, a reach determination random number value, and a special symbol fluctuation random number. Numerical values and start winning information are associated with each other.

Here, it is possible to determine in advance whether it is `` big hit '' or `` losing '' by using a special symbol determination random number value acquired when the game ball enters the start opening. Whether or not there is a transition to the probabilistic gaming state can be determined in advance.
Furthermore, because the reach determination random number value and the special figure variation random number value can be used to determine in advance the contents of the production (whether or not reach has occurred, the type of reach), etc. Can determine information on the type of jackpot and the contents of the production (scheduled variation pattern).

  The main CPU 110a refers to the pre-determination table shown in FIG. 15, and displays a special symbol display device (type of start opening), a special symbol determination random number value, a jackpot symbol random number value, a reach determination random number value, and a special symbol variation random number. Based on the numerical value, “start winning information” is determined. Then, based on the determined start winning information, a start winning designation command for determining the result of the jackpot lottery in advance is generated.

  This start winning designation command is composed of 1-byte MODE data for identifying the command classification and 1-byte DATA data indicating the content (function) of the command. In the present embodiment, when the MODE data is “E8H”, a start winning designation command corresponding to the winning of the game ball is shown at the first start opening 14, and when the MODE data is “E9H”, the second start opening is indicated. 15 shows a start winning designation command corresponding to the winning of a game ball.

The prior determination table shown in FIG. 15 is similar to the special symbol variation pattern determination table shown in FIG. However, the pre-determination table shown in FIG. 15 is used when the game ball enters the start opening, whereas the special symbol variation pattern determination table shown in FIG. 14 is used when the special symbol variation starts. The judgment time is different. In addition, it is also different whether or not “the number of reserved balls” is referred to.
For this reason, in the prior determination table shown in FIG. 15, it is possible to determine the type of jackpot or reach, but it is impossible to determine only “normal fluctuation” and “shortening fluctuation” (see “ Refer to “Start-up winning information 1”).

In addition, the advance determination table shown in FIG. 15 is a jackpot lottery preliminary determination table referred to in the low probability gaming state, but although not shown, the jackpot lottery preliminary determination table referred to in the high probability gaming state is also included. It is stored in the main ROM 110b.
Note that the jackpot lottery pre-determination table referenced in the high-probability gaming state is configured in the same manner as the pre-judgment table shown in FIG. The random numbers for symbol determination are different.

  FIG. 16 is a diagram showing a table related to the normal design and the start movable piece 15 b of the second start port 15.

  FIG. 16A is a diagram showing a hit determination table used for the normal symbol lottery, and FIG. 16B is a stop symbol determination table for determining the stop symbol of the normal symbol corresponding to the lottery result of the normal symbol lottery. FIG. FIG. 16 (c) is a variation time determination table for determining the variation time of the normal symbol, and FIG. 16 (d) is for determining the opening mode of the starting movable piece 15b when the normal symbol lottery is won. It is a figure which shows the starting port open | release mode determination table.

(Normal symbol lottery determination table)
As shown in FIG. 16A, in the hit determination table, presence / absence of a short-time gaming state, a normal symbol determination random number value, and a normal symbol lottery result are associated.

  The main CPU 110a refers to the winning determination table shown in FIG. 16A, and determines whether it is “winning” or “lost” based on the current short-time gaming state and the acquired random number for normal symbol determination.

  For example, according to the hit determination table shown in FIG. 16 (a), it is determined that one specific normal symbol random number for determination of “0” is a win when in the non-time-saving gaming state. On the other hand, in the short-time gaming state, it is determined that 15 specific random symbols for determining normal symbols from “0” to “14” are hit. If the random number is other than the above, it is determined as “lost”. Therefore, since the random number range of the normal symbol determination random value is 0 to 15, the probability of being determined to be hit in the non-short game state is 1/16, and the probability of being determined to be win in the time-short gaming state is 15/16.

(Normal symbol stop symbol determination table)
As shown in FIG. 16 (b), the stop symbol determination table corresponds to the presence / absence of the short-time gaming state, the lottery result of the normal symbol lottery, the random number value for stopping the normal symbol, and the normal symbol (stop normal symbol data). It is attached.

  The main CPU 110a refers to the stop symbol determination table shown in FIG. 16B, and displays a stop display based on the current short time gaming state, the lottery result of the normal symbol lottery, and the acquired random number for stopping the normal symbol. Determine the normal symbol (stop normal map data).

  Then, the main CPU 110a determines a general symbol designation command as information on the normal symbol on the basis of the determined normal symbol type (stop normal symbol data) at the start of normal symbol variation, and determines the determined common symbol designation command. Is transmitted to the effect control board 120.

  Here, as shown in FIG. 16 (d), since the opening mode of the startable movable piece 15b is determined by the normal symbol (stop normal pattern data), the type of the normal symbol indicates the opening mode of the starting movable piece 15b. It can be said that it is determined.

(Normal symbol variation time determination table)
As shown in FIG. 16 (c), the fluctuation time determination table correlates the presence / absence of the short-time gaming state, the lottery result of the normal symbol lottery, the random number value for the normal symbol time, and the fluctuation time of the normal symbol. Yes.

  The main CPU 110a refers to the variation time determination table shown in FIG. 16 (c), and based on the current short time gaming state, the lottery result of the normal symbol lottery, and the acquired random number for normal time, the normal symbol Determine the variation time.

  Then, the main CPU 110a determines a normal pattern variation designation command as information on the variation time of the normal symbol based on the determined variation time of the normal symbol at the start of the variation of the normal symbol, Is transmitted to the effect control board 120.

  As a feature of the variation time determination table shown in FIG. 16 (c), the variation time (3 seconds or 5 seconds) of the short-time gaming state is made shorter than the variation time (30 seconds or 40 seconds) of the non-short-time gaming state. It is configured.

(Starting opening open mode determination table for starting movable piece)
As shown in FIG. 16 (d), the start port opening mode determination table includes stop normal data (ordinary symbol), maximum opening number (S) of the starting movable piece 15b, opening time of the starting movable piece 15b, The closing time of the starting movable piece 15b is associated.

  The main CPU 110a refers to the start port opening manner determination table shown in FIG. 16D, and determines the maximum number of opening times (S), the opening time, the closing time, and the interval time of the starting movable piece 15b based on the stop normal data. decide.

  In the present embodiment, in the start port opening mode determination table shown in FIG. 16D, the start port opening mode based on the stop common map data = 02 is more advantageous than the start port opening mode based on the stop normal map data = 01. The opening mode is an opening mode, and the starting port opening mode based on the stop map data = 03 is an advantageous opening mode than the starting port opening mode based on the stop map data = 02.

Then, as shown in the random number value for the stoppage determination in the stop symbol determination table of FIG. 16B, the stoppage stoppage data = 03 which is the most advantageous release mode when selected in the short-time gaming state is selected. Will be.
As a result, in the short-time gaming state, the starting movable piece 15b operates more advantageously for the player than in the non-short-time gaming state.

  Next, the progress of the game in the gaming machine 1 will be described using a flowchart.

(Main processing of main control board)
The main process of the main control board 110 will be described with reference to FIG.

  When power is supplied from the power supply board 140, a system reset occurs in the main CPU 110a, and the main CPU 110a performs the following main processing.

  First, in step S10, the main CPU 110a performs activation processing such as access permission setting to the main RAM 110c, serial communication port initialization, hard random number activation, watchdog timer initialization, and emission signal setting.

  In step S11, the main CPU 110a determines whether or not the RAM clear switch is on. If it is determined that the RAM clear switch is on, the main CPU 110a moves the process to step S17 to perform RAM clear. On the other hand, if the RAM clear switch is not determined to be on, the process proceeds to step S12.

  In step S12, the main CPU 110a generates a checksum of the main RAM 110c when the power is turned on.

  In step S13, the main CPU 110a compares the checksum of the main RAM 110c generated when the power is turned on with the checksum of the main RAM 110c generated when the power is turned off. If they match, it is determined to be normal, and the process proceeds to step S14. If they do not match, it is determined to be an error, and the process proceeds to step S17.

  In step S14, the main CPU 110a loads the gaming state information from the gaming state storage area of the main RAM 110c being backed up.

  In step S15, the main CPU 110a determines a power interruption recovery designation command based on the loaded gaming state information, and sets the determined power interruption recovery designation command in the effect transmission data storage area of the main RAM 110c.

  In step S16, the main CPU 110a sets an initial value in a work area of the main RAM 110c that requires an initial value at the time of power failure and power recovery, and performs a RAM setting process when backup is valid.

Specifically, the start address of a backup setting table (not shown) stored in the main ROM 110b is set as a pointer, and the contents of the backup setting table are sequentially set in the work area (area in the main RAM 110c). .
In this work area, data is held by a backup power source. In the backup setting table, initialization data for an area that may be initialized in the work area is set. In addition, the saved contents of the work area that should not be initialized remain as they are. The parts that should not be initialized include at least data corresponding to the gaming state, that is, the control state of the main CPU 110a (big hit gaming flag, round number (R), big winning opening release flag, high probability state designation flag, high probability flag ( (Probability change flag), special symbol judgment result (big hit or miss, jackpot type), hour / hour flag, hour / hour remaining count (hour / hour counter), special special electric processing data, ordinary figure electric power processing data, etc.) and unpaid awards Data indicating the number of balls, an area where the output state of the output port is stored (output port buffer), a portion where data indicating the number of unpaid winning balls is set, and the like.

  In step S17, the main CPU 110a clears the use area of the main RAM 110c in order to clear the state when the power is shut off.

  In step S18, the main CPU 110a sets an initial value in the work area of the main RAM 110c that requires an initial value at the time of initialization, and performs a setting process for the main RAM 110c when backup is not valid.

  In step S19, the main CPU 110a determines a power-on designation command, and sets the determined power-on designation command in the effect transmission data storage area of the main RAM 110c.

  In step S20, the main CPU 110a performs command transmission processing for transmitting the command set in the transmission buffer to the effect control board 120. That is, a power-on designation command is transmitted to the effect control board 120.

  In step S21, the main CPU 110a waits until the RAM clear switch is pressed again. When the RAM clear switch is pressed again, the main CPU 110a moves the process to step S22.

  In step S22, the main CPU 110a determines a RAM clear designation command, and sets the determined RAM clear designation command in the effect transmission data storage area of the main RAM 110c.

  In step S23, the main CPU 110a performs initial setting of devices around the CPU. Specifically, the output setting to the effect control board 120, the setting of the CTC (Counter Timer Circuit) to be used, the interrupt timer (4 ms) of the CTC to be used, etc. are set.

  In step S24, the main CPU 110a performs a command transmission process of transmitting a command set in the effect transmission data storage area of the main RAM 110c to the effect control board 120. That is, either the power interruption recovery designation command or the RAM clear designation command is transmitted to the effect control board 120.

  In step S30, the main CPU 110a performs a process of updating the reach determination random number value and the special figure variation random value for determining the variation mode (variation time) of the special symbol.

  In step S40, the main CPU 110a updates the initial random number value for special symbol determination, the initial random number value for jackpot symbol, the initial random number value for normal symbol determination, and the initial random number value for normal symbol stop.

  In step S50, the main CPU 110a determines whether or not the power cutoff flag is ON. If it is determined that the power shutdown flag is ON, the process proceeds to step S41 to prepare for power interruption, and if it is determined that the power shutdown flag is not ON, the process returns to step S20.

  Here, when the power supply board 140 detects a power failure (voltage drop), the power supply board 140 outputs a power interruption detection signal to the main control board 110. Then, the main CPU 110a that has input the power interruption detection signal sets the power interruption flag to ON. Thus, the “power cutoff flag” is turned ON when the power supply board 140 detects a power failure (voltage drop).

  Then, unless the power is cut off, in the normal game, the processes of Step S30 and Step S40 are repeated until a predetermined interrupt process is performed.

In step S51, the main CPU 110a performs backup storage processing for storing various data in the nonvolatile main RAM 110c in preparation for shutting off the power.
Thereby, when the power source of the gaming machine 1 is shut off, various data can be retained even when the power source is shut off.

  In step S52, the main CPU 110a creates a checksum of the main RAM 110c when the power is shut off.

  In step S53, the main CPU 110a prohibits access to the main RAM 110c and protects the contents of the main RAM 110c. Then, an infinite loop is performed to prepare for power down.

(Timer interrupt processing of main control board)
The timer interrupt process of the main control board 110 will be described with reference to FIG.

  A clock pulse is generated every predetermined period (4 ms) by a reset clock pulse generation circuit provided on the main control board 110, whereby a timer interrupt process described below is executed.

  First, in step S100, the main CPU 110a saves the information stored in the register of the main CPU 110a to the stack area.

  In step S110, the main CPU 110a updates the special symbol time counter update process, the special game timer counter update process such as the opening time of the special electric accessory, the normal symbol time counter update process, the opening / closing time of the starting movable piece 15b. Time control processing for updating various timer counters such as update processing is performed. Specifically, a process of subtracting 1 from the special symbol time counter, the special game timer counter, the normal symbol time counter, the start / open timer counter, and the start / close timer counter is performed.

In step S120, the main CPU 110a performs random number update processing for the special symbol determination random number value, the jackpot symbol random number value, the normal symbol determination random number value, the normal symbol stop random number value, and the normal time random number value.
Specifically, each random number value and random number counter are updated by adding +1. When the added random number counter exceeds the maximum value in the random number range (when the random number counter makes one revolution), the random number counter is returned to 0, and each random number value is newly updated from the initial random number value at that time. .

  In step S130, as in step S30, the main CPU 110a updates the initial random number value for updating the special symbol determining initial random value, the jackpot symbol initial random value, the normal symbol determining initial random value, and the normal symbol stopping initial random value. Perform update processing.

In step S200, the main CPU 110a performs input control processing.
In this process, the main CPU 110a includes a general prize opening detection switch 12a, a first big prize opening detection switch 16a, a second big prize opening detection switch 17a, a first start opening detection switch 14a, a second start opening detection switch 15a, a gate. It is determined whether or not there is an input to the various switches of the detection switch 13a. If there is an input, input control processing for setting predetermined data is performed. Details will be described later with reference to FIG.

  In step S300, the main CPU 110a performs a special symbol special electric control process for performing a jackpot lottery, a special symbol display control, an opening / closing control of the first grand prize winning port 16 or the second big prize winning port 17, and a game state control. Details will be described later with reference to FIG.

  In step S400, the main CPU 110a performs normal symbol power control processing for performing normal symbol lottery, normal symbol display control, and opening / closing control of the startable movable piece 15b when the game ball passes through the normal symbol gate 13. I do. Details will be described later with reference to FIG.

In step S500, the main CPU 110a performs a payout control process.
In this payout control process, the main CPU 110a refers to the prize ball counter in the main RAM 110c, generates a payout number designation command corresponding to the payout number, and transmits the generated payout number designation command to the payout control board 130.

  In step S600, the main CPU 110a, external information data, start opening / closing solenoid data, first big prize opening opening / closing solenoid data, second big prize opening opening / closing solenoid data, special symbol display device data, normal symbol display device data, number of stored Performs data creation for the specified command.

  In step S700, the main CPU 110a performs output control processing. In this process, a port output process is performed for outputting signals of the external information data, the start opening / closing solenoid data, the first big prize opening / closing solenoid data, and the second big prize opening / closing solenoid data created in S600.

  In step S700, the main CPU 110a uses the special symbol display device data created in S600 to turn on the LEDs of the first special symbol display device 20, the second special symbol display device 21, and the normal symbol display device 22. And normal symbol display device data are output. In step S700, the main CPU 110a also performs a command transmission process for transmitting the command set in the effect transmission data storage area of the main RAM 110c to the effect control board 120. Note that the types of commands transmitted to the effect control board 120 will be described later with reference to FIGS. 32 and 33.

  In step S800, the main CPU 110a restores the information saved in step S100 to the register of the main CPU 110a.

(Input control processing of main control board)
The input control process of the main control board 110 will be described with reference to FIG.

  In step S210, the main CPU 110a performs a general winning opening detection switch input process.

In this general winning opening detection switch input process, it is determined whether or not a detection signal is input from the general winning opening detection switch 12a. If there is no input of a detection signal from the general winning opening detection switch 12a, the process proceeds to the next step.
When a detection signal is input from the general winning opening detection switch 12a, the payout number corresponding to the general winning opening is added to the winning ball counter and updated, and then the process proceeds to the next step.

  In step S220, the main CPU 110a performs a special winning opening detection switch input process.

In this special winning opening detection switch input process, it is determined whether or not a detection signal is input from the first large winning opening detection switch 16a or the second large winning opening detection switch 17a. If no detection signal is input from the first big prize opening detection switch 16a or the second big prize opening detection switch 17a, the process proceeds to the next step.
When the detection signal from the first big prize opening detection switch 16a or the second big prize opening detection switch 17a is inputted, the payout number corresponding to the big prize opening is added to the prize ball counter and updated. After updating by adding 1 to the large winning opening number of balls (C) storage area for counting the game balls won in the large winning opening 16 or the second large winning opening 17, the process proceeds to the next step.

In step S230, the main CPU 110a performs a first start port detection switch input process.
In this first start port detection switch input process, it is determined whether or not a detection signal from the first start port detection switch 14a has been input, that is, whether or not the game ball has won the first start port 14, and a predetermined value is determined. Set the data. Details will be described later with reference to FIG.

In step S240, the main CPU 110a performs a second start port detection switch input process. In the second start port detection switch input process, the same process as the first start port detection switch input process shown in FIG.
However, as compared with the first start port detection switch input process and the second start port detection switch input process, the data storage areas are different. That is, the first special symbol hold number (U1) storage area in the first start port detection switch input process is replaced with the first special symbol hold number (U2) storage area in the second start port detection switch input process. The first special symbol random value storage area in the mouth detection switch input process is configured in place of the second special symbol random value storage area in the second start port detection switch input process.

  In step S250, the main CPU 110a performs gate detection switch input processing.

  In this gate detection switch input process, it is first determined whether or not a detection signal is input from the gate detection switch 13a. If the detection signal is not input from the gate detection switch 13a, the processing is moved to the next step as it is.

  When a detection signal is input from the gate detection switch 13a, it is determined whether or not the data set in the normal symbol holding number (G) storage area is less than 4, and the normal symbol holding number (G) is stored. If the area is less than 4, 1 is added to the normal symbol reservation number (G) storage area. If the normal symbol reservation number (G) storage area is not less than 4, the process proceeds to the next step.

  After adding 1 to the normal symbol hold number (G) storage area, the random number value for normal symbol determination, the random number value for stopping the normal symbol, and the random number value for normal time are acquired, and the various random number values acquired are It memorize | stores in the predetermined | prescribed memory | storage part (0th memory | storage part-4th memory | storage part) in a symbol reservation memory area.

In step S260, the main CPU 110a determines whether or not the detection signal from the specific area detection sensor 18a has been input, that is, whether or not the game ball has won the specific area 18. Details will be described later with reference to FIG.

(Input processing for the first start port detection switch on the main control board)
The first start port detection switch input process of the main control board 110 will be described with reference to FIG.

First, in step S230-1, the main CPU 110a determines whether or not a detection signal from the first start port detection switch 14a has been input.
When the detection signal from the first start port detection switch 14a is input, the process proceeds to step S230-2. When the detection signal from the first start port detection switch 14a is not input, the current first time is detected. The start port detection switch input process is terminated.

  In step S230-2, the main CPU 110a performs a process of adding and updating the payout number corresponding to the first start port 14 to the prize ball counter.

  In step S230-3, the main CPU 110a determines whether or not the data set in the first special symbol hold count (U1) storage area is less than 4. If the data set in the first special symbol hold count (U1) storage area is less than 4, the process proceeds to step S230-4, and is set in the first special symbol hold count (U1) storage area. If the data is not less than 4, the current first start port detection switch input process is terminated.

  In step S230-4, the main CPU 110a adds "1" to the first special symbol reservation number (U1) storage area and stores it.

  In step S230-5, the main CPU 110a acquires a random number value for determining a special symbol, and searches for a free storage unit in order from the first storage unit in the first special symbol random number value storage area. The acquired special symbol determination random number value is stored in the storage unit.

  In step S230-6, the main CPU 110a obtains the jackpot symbol random number value, and searches for a vacant storage unit in order from the first storage unit in the first special symbol random value storage area. The random number for jackpot symbol acquired is stored in the storage unit.

  In step S230-7, the main CPU 110a obtains the reach determination random number value and the special figure variation random value, and searches the first storage part in the first special symbol random value storage area in order from the first storage part. The reach determination random number value and the special figure variation random number value are stored in a free storage unit.

  As described above, the special symbol determination random number value, the jackpot symbol random number value, the reach determination random number value, and the special symbol variation random value are stored in the predetermined storage unit of the first special symbol random value storage area. Become.

In step S230-8, the main CPU 110a performs a preliminary determination process.
In this pre-determination process, the jackpot lottery pre-determination table shown in FIG. 15 is referred to. Based on the figure variation random value, start winning information for indicating the start opening determination information in advance is determined.

  In step S230-9, the main CPU 110a sets a start prize designation command based on the start prize information determined in the prior determination process in step S230-9, and a start prize designation command in the effect transmission data storage area.

  As a result, the start winning information can be transmitted to the effect control board 120 as the start winning designation command, and the sub CPU 120a of the effect control board 120 that has received the start winning designation command analyzes the start winning designation command, A predetermined effect can be executed in advance before the change display of the special symbol triggered by the winning of a game ball at one start opening is started.

  In step S230-10, the main CPU 110a refers to the value stored in the first special symbol hold count (U1) and corresponds to the first special symbol hold count (U1) updated in step S230-4. The first special symbol memory designation command is set in the effect transmission data storage area, and the current first start port detection switch input process is terminated.

  In the second start port detection switch input process, similarly to the steps S230-9 to S230-10, winning information is generated with reference to the prior determination table shown in FIG. 15, and the starting winning based on the winning information is performed. A special symbol memory designation command corresponding to the designation command and the second special symbol hold count (U2) is transmitted to the effect control board 120.

(Specific area detection signal input processing)
Next, the specific area detection signal input process will be described with reference to FIG. In step S261, it is determined whether there is a valid detection signal from the specific area detection sensor 18a. If there is no valid detection signal, the process ends. If there is a valid detection signal, the process proceeds to step S262, and it is confirmed whether or not the specific area valid period setting flag is set to ON in the main ROM 110b described later. Thus, it is determined whether or not the specific area is currently valid.

If the main CPU 110a determines that it is not currently in the specific area effective period, it moves the process to step S265. The flag is set to ON, a specific area winning designation command is set during the effective period in the effect transmission data storage area of the main RAM 110c in step S264, and the specific area detection signal input process is terminated.
In the present embodiment, when the specific area detection sensor 18a first detects a game ball in the specific area effective period, the high probability state designation flag is set to ON, and the high probability state designation flag ON is set. Thereafter, when a game ball is detected, the high probability state designation flag is not reset.

  The fact that the high probability state designation flag is set to ON means that the game ball has passed through the specific area 18 during the specific area effective period. Based on the fact that the high-probability state designation flag is set to ON, the main CPU 110a displays a gaming state after the jackpot game, and a special display result (a variation display result of identification information is a jackpot compared to the normal gaming state ( It is set to a high probability state (specific game state) that is likely to become special figure stop symbol data 1 to 7).

  In step S265, the main RAM 110c sets a non-valid period specific area winning designation command in the effect transmission data storage area of the main RAM 110c, and ends the specific area detection signal input processing.

(Special figure special electric control processing of main control board)
With reference to FIG. 22, the special figure special power control process of the main control board 110 will be described.

First, in step S301, the value of the special figure special electricity processing data is loaded, the branch address is referred to from the special figure special electric treatment data loaded in step S302, and if the special figure special electric treatment data = 0, the special symbol memory determination process (step The process proceeds to S310). If the special symbol special power processing data = 1, the process proceeds to the special symbol variation processing (step S320). If the special symbol special power processing data = 2, the special symbol stop processing (step S330) is performed. If the special figure special electric processing data = 3, the process moves to the jackpot game processing (step S340), and if the special figure special electric processing data = 4, the process moves to the big hit game end process (step S350).
This “special drawing special electricity processing data” is set as necessary in each subroutine of the special figure special electricity control processing as will be described later, so that the subroutine necessary for the game is appropriately processed. .

  In the special symbol memory determination process in step S310, the main CPU 110a performs a jackpot determination process, a special symbol determination process for determining a special symbol to be stopped and displayed, a variation time determination process for determining a variation time of the special symbol, and the like. The special symbol memory determination process will be described later in detail with reference to FIG.

  In the special symbol variation process of step S320, the main CPU 110a performs a process of determining whether or not the variation time of the special symbol has elapsed. When the variation time of the special symbol has elapsed, the special symbol stop of step S330. Process to be transferred to the process. This special symbol variation process will be described later in detail with reference to FIG.

  In the special symbol stop process in step S330, the main CPU 110a performs a process corresponding to the special symbol (big hit symbol, small hit symbol, lost symbol) that is stopped and displayed, and the number of time reductions (J), short time game flag, high A probability game count (X) and a high probability game flag are set. This special symbol stop process will be described later in detail with reference to FIG.

  In the jackpot game process of step S340, the main CPU 110a performs a process of controlling the jackpot game. The jackpot game process will be described later in detail with reference to FIG.

  In the jackpot game ending process in step S350, the main CPU 110a determines the probability game state of either the high probability game state or the low probability game state, and changes the game state of either the short-time game state or the non-time-short game state. Perform the decision process. The jackpot game end process will be described later in detail with reference to FIG.

(Special symbol memory judgment processing of the main control board)
The special symbol memory determination process of the main control board 110 will be described with reference to FIG.

In step S <b> 310-1, the main CPU 110 a determines whether or not the special symbol variation display is being performed.
If the special symbol variation display is in progress (special symbol time counter ≠ 0), the main CPU 110a ends the special symbol storage determination process this time, and if the special symbol variation display is not in progress (special symbol time counter = 0). The process proceeds to step S310-2.

In step S310-2, when the special symbol is not changing, the main CPU 110a determines whether or not the second special symbol hold count (U2) storage area is 1 or more.
If the main CPU 110a determines that the second special symbol hold count (U2) storage area is 1 or more, the main CPU 110a moves the process to step S310-3, and the second special symbol hold count (U2) storage area is not 1 or more. In that case, the process proceeds to step S310-4.

  In step S310-3, the main CPU 110a subtracts 1 from the value stored in the second special symbol hold count (U2) storage area and updates it.

In step S310-4, the main CPU 110a determines whether or not the first special symbol reservation number (U1) storage area is 1 or more.
When the main CPU 110a determines that the first special symbol reservation number (U1) storage area is 1 or more, the main CPU 110a moves the process to step S310-5, and the first special symbol reservation number (U1) storage area is not 1 or more. In that case, the process proceeds to step S319-1.

  In step S310-5, the main CPU 110a updates by subtracting 1 from the value stored in the first special symbol hold count (U1) storage area.

  In step S310-6, the main CPU 110a performs a shift process on the data stored in the special symbol reserved storage area corresponding to the special symbol reserved number (U) storage area subtracted in steps S310-2 to S310-5. . Specifically, each data stored in the first storage unit to the fourth storage unit in the first special symbol random number storage region or the second special symbol storage region is shifted to the previous storage unit. Here, the data stored in the first storage unit is shifted to the determination storage area (the 0th storage unit). At this time, since the data stored in the first storage unit is overwritten on the determination storage area (the 0th storage section), the data already written in the determination storage area (the 0th storage section) is special. It will be erased from the symbol holding storage area. As a result, the special symbol determination random number value, the big hit symbol random number value, the small hit symbol random number value, the reach determination random number value, and the special symbol variation random value used in the previous game are deleted.

  In the present embodiment, the second special symbol storage area is shifted in preference to the first special symbol random value storage area in steps S310-2 to S310-6. The first special symbol random value storage area or the second special symbol storage area may be shifted, or the first special symbol random value storage area may be shifted with priority over the second special symbol storage area.

  In Step S310-4, when it is determined that the first special symbol hold number (U1) is not 1 or more, the processing is shifted to the customer waiting state setting processing in Step S319-1 to Step S319-3. First, in step S319-1, the main CPU 110a determines whether or not the demonstration determination flag “01H” is set in the demonstration determination flag storage area. When the demonstration determination flag “01H” is set in the demonstration determination flag storage area, the special symbol storage determination process is terminated, and when the demonstration determination flag “01H” is not set in the demonstration determination flag storage area. The process moves to step S319-2.

  In step S319-2, the main CPU 110a sets the demo determination flag “01H” in the demo determination flag storage area so that the demo designation command is not set many times in step S319-3 which will be described later.

  In step S319-3, the main CPU 110a sets a demonstration designation command in the effect transmission data storage area, and ends the special symbol memory determination process.

  In step S310-7, the main CPU 110a, based on the first special symbol reservation number (U1) storage area or the second special symbol reservation number (U2) storage area subtracted in step S310-2 or step S310-4. Then, the special symbol memory designation command is determined, and the determined special symbol memory designation command is set in the effect transmission data storage area.

  In step S311, the main CPU 110a is based on the data (special symbol determination random number value, jackpot symbol random number value) written in the determination symbol storage area (0th storage unit) of the special symbol reservation storage area in step S310-6. The jackpot determination process is executed. Details will be described later with reference to FIG.

  In step S312, the main CPU 110a performs a variation pattern determination process for determining a variation pattern of the special symbol. The variation pattern determination process refers to the variation pattern determination table shown in FIG. 10, the special symbol display device (type of the start opening), the result of the jackpot lottery, the type of special symbol to be stopped, the number of special symbol hold (U), Based on the acquired reach determination random number value and special figure variation random value, the variation pattern of the special symbol is determined.

  In step S313, the main CPU 110a sets a variation pattern designation command corresponding to the variation pattern of the special symbol determined in step S312 in the effect transmission data storage area.

  In step S314, the main CPU 110a confirms the gaming state at the start of variation, and sets a gaming state designation command corresponding to the current gaming state in the effect transmission data storage area.

  In step S315, the main CPU 110a sets the special symbol variation time (counter value) based on the variation pattern determined in step S312 in the special symbol time counter. The special symbol time counter is subtracted every 4 ms in S110.

In step S316, the flag “00H” is set in the demonstration determination flag storage area, that is, the demonstration determination flag storage area is cleared.

  In step S317, the main CPU 110a sets variable display data for causing the first special symbol display device 20 or the second special symbol display device 21 to perform special symbol variable display (LED blinking) in a predetermined processing area. . As a result, when the variable display data is set in the predetermined processing area, the LED lighting / extinguishing data is appropriately created in step S600, and the created data is output in step S700. Variation display of the special symbol display device 20 or the second special symbol display device 21 is performed.

  In step S318, the main CPU 110a sets the special symbol special electric processing data = 1, prepares to move to the special symbol variation processing shown in FIG. 25, and ends the special symbol memory determination processing of this time.

(Main control board jackpot determination process)
The jackpot determination process for the main control board 110 will be described with reference to FIG.

  In step S311-1, the main CPU 110a determines whether or not the special symbol determination random number value written in the determination storage area (the 0th storage unit) in step S310-6 is a "big hit" random value. .

  Specifically, when the special symbol holding storage area shifted in step S310-6 is the first special symbol random value storage area, the jackpot determination table for jackpot lottery shown in FIG. When the special symbol reserved storage area shifted in step S310-6 is the second special symbol storage area, the special symbol determination for the special symbol determination is made with reference to the jackpot determination table of the jackpot lottery shown in FIG. It is determined whether or not the random value is “big hit”. As a result of the determination, the process proceeds to step S311-2 if it is determined to be a big hit, and the process proceeds to step S311-5 if it is not determined to be a big win.

  In step S311-2, the main CPU 110a determines the jackpot symbol random number value written in the determination symbol storage area (0th storage unit) of the special symbol reservation storage area in step S310-6, and determines the special symbol type ( The stop special symbol data) is determined, and the jackpot symbol determination process for setting the determined stop special symbol data in the stop special symbol data storage area is performed.

  Specifically, referring to the jackpot symbol determination table shown in FIG. 11B, the type of special symbol to be stopped is determined based on the jackpot symbol random number value written in the determination storage area (the 0th storage unit). The stop special figure data to be shown is determined, and the determined stop special figure data is set in the stop special figure data storage area.

  Note that the determined special symbol is used to determine “hit” in the special symbol stop process of FIG. 26 as will be described later, and determines the operation mode of the big prize opening in the jackpot game process of FIG. It is also used to determine the gaming state after the jackpot end in the jackpot game end process of FIG.

  In step S311-3, the main CPU 110a determines an effect symbol designating command based on the jackpot stop special symbol data determined in step S311-2, and the determined effect symbol designating command is stored in the effect transmission data storage area. set.

  In step S311-4, the main CPU 110a determines the gaming state at the time of winning the big win from the information set in the gaming state storage area (the short time gaming flag storage area, the high probability gaming flag storage area), and the gaming state at the time of winning the big win Is set in the game state buffer. Specifically, if both the short-time game flag and the high-probability game flag are not set, 00H is set. If the short-time game flag is not set but the high-probability game flag is set, 01H is set. If the short-time game flag is set but the high-probability game flag is not set, 02H is set. If both the short-time game flag and the high-probability game flag are set, 03H is set.

  In this way, apart from the game state storage area (time-short game flag storage area, high-probability game flag storage area), the game state at the time of winning the jackpot is set in the game state buffer. Since the high-probability game flag and the short-time game flag in the state storage area (time-short game flag storage area, high-probability game flag storage area) are reset, after the jackpot ends, based on the game state at the time of winning the jackpot This is because the game state storage area cannot be referred to when determining the game state at the time of the big hit. For this reason, by providing a game state buffer for storing game information indicating the game state at the time of winning the jackpot separately from the gaming state storage area, by referring to the game information in the game state buffer after the end of the jackpot, Based on the gaming state at the time of winning the jackpot, it is possible to newly set the gaming state after the jackpot (such as the short-time gaming state and the number of short-time games).

  In step S311-5, the main CPU 110a refers to the symbol determination table of FIG. 11A to determine a special symbol for loss, and sets the determined stop special data for loss in the stop special symbol data storage area. To do.

  In step S311-6, the main CPU 110a determines an effect symbol designating command based on the stop special map data determined in step S311-5, and the determined effect symbol designating command is stored in the effect transmission data storage area. Set and finish the current jackpot determination process.

(Special design variation processing of main control board)
The special symbol variation process will be described with reference to FIG.

In step S320-1, the main CPU 110a determines whether or not the variation time of the special symbol set in step S315 has elapsed (special symbol time counter = 0).
When the main CPU 110a determines that the variation time of the special symbol has elapsed, the main CPU 110a moves the process to step S320-2, and when it determines that the variation time of the special symbol has not elapsed, the main CPU 110a performs the special symbol variation processing of this time. finish.

  If the main CPU 110a determines in step S320-2 that the set time has elapsed, the main CPU 110a clears the variable display data set in step S316 and sets it in steps S311-2 and S311-5. Stop special symbol data for stopping the special symbol displayed on the first special symbol display device 20 or the second special symbol display device 21 is set in a predetermined display processing area. Thereby, the special symbol is stopped and displayed on the first special symbol display device 20 or the second special symbol display device 21, and the player is notified of the jackpot determination result.

  In step S320-3, the main CPU 110a sets a symbol determination command in the effect transmission data storage area.

  In step S320-4, when the main CPU 110a starts the special symbol stop display as described above, the main CPU 110a sets the symbol stop time (0.5 seconds = 125 counter) in the special symbol time counter. The special symbol time counter is updated by subtracting 1 every 4 ms in S110.

  In step S320-5, the main CPU 110a sets 2 in the special symbol special electric processing data, prepares for shifting to the special symbol stop processing shown in FIG. 26, and ends the special symbol variation processing this time.

(Special design stop processing for main control board)
The special symbol stop process will be described with reference to FIG.

  In step S330-1, the main CPU 110a determines whether or not the special symbol stop time set in step S320-4 has elapsed (special symbol time counter = 0). As a result, if it is determined that the stop time has elapsed, the process proceeds to step S330-2. If it is determined that the stop time has not elapsed, the special symbol stop process of this time is terminated.

  In step S330-2, the main CPU 110a determines whether or not the time-saving game flag is set in the time-saving game flag storage area, and if the flag is set in the time-saving game flag storage area, ) 1 is subtracted from the time reduction count (J) stored in the storage area and updated to determine whether the new time reduction count (J) is “0”. As a result, when the number of time reduction (J) is “0”, the time reduction game flag set in the time reduction game flag storage area is cleared, and when the number of time reduction (J) is not “0”, the time reduction The process moves to step S330-3 while the short-time game flag stored in the game flag storage area is set. On the other hand, when the time-saving game flag is not set in the time-saving game flag storage area, the processing is moved to step S330-3 as it is.

  In step S330-3, the main CPU 110a determines whether or not a high probability game flag is set in the high probability game flag storage area, and if the high probability game flag is set in the high probability game flag storage area. Is updated by subtracting 1 from the high probability game count (X) stored in the high probability game count (X) storage area to determine whether or not the new high probability game count (X) is “0”. To do. As a result, when the high probability game count (X) is “0”, the high probability game flag stored in the high probability game flag storage area is cleared and the high probability game count (X) is “0”. If not, the process proceeds to step S330-4 while the high probability game flag stored in the high probability game flag storage area is set. On the other hand, if the high-probability game flag is not set in the high-probability game flag storage area, the process proceeds to step S330-4.

  In step S330-4, the main CPU 110a confirms the current gaming state and sets a gaming state designation command in the effect transmission data storage area.

  In step S330-5, the main CPU 110a determines whether or not it is a big hit. Specifically, it is determined whether or not the stop special figure data stored in the stop special figure data storage area is a jackpot symbol (stop special figure data = 01 to 07?). If it is determined that the jackpot symbol is determined, the process proceeds to step S330-6. If the symbol is not determined to be a jackpot symbol, the process proceeds to step S330-11.

  In step S330-6, the main CPU 110a resets the gaming state and the number of time reductions. Specifically, the data stored in the high probability game flag storage area, the high probability game count (X) storage area, the short time game flag storage area, and the short time count (J) storage area is cleared.

  In step S330-7, the main CPU 110a sets 3 in the special figure special electricity processing data, and prepares for shifting to the jackpot game processing shown in FIG.

  In step S330-8, the main CPU 110a performs jackpot start preparation setting processing.

  In this jackpot start preparation setting process, with reference to the special electric accessory operation mode determination table shown in FIG. 12, based on the stop special chart data, from the big winning opening opening determination table group for jackpot shown in FIG. One of the “first jackpot”, “second jackpot”, and “third jackpot” is determined.

  In step S330-9, the main CPU 110a determines the type of special game (first jackpot game to third jackpot game) based on the big winning opening opening determination table determined in step S330-8, and special An opening designation command corresponding to the type of game is set in the transmission data storage area for presentation.

  In step S330-10, the main CPU 110a sets the start interval time in the special game timer counter based on the special winning opening opening determination table determined in step S330-8. The special game timer counter is subtracted every 4 ms in step S110. When this process ends, the current special symbol stop process ends.

  In step S330-11, the main CPU 110a sets 0 in the special symbol special electricity process data, prepares to move the process to the special symbol memory determination process shown in FIG. 23, and ends the special symbol stop process this time.

(Big hit game processing of main control board)
The jackpot game process will be described with reference to FIG.

  First, in step S340-1, the main CPU 110a determines whether or not it is currently opening. Specifically, if “0” is stored in the round game count (R) storage area, it is currently being opened, so it is determined whether the round game count (R) storage area is currently open. To do. If it is determined that the current opening is being performed, the process proceeds to step S340-2. If it is determined that the current opening is not currently performed, the process proceeds to S340-7.

  In step S340-2, the main CPU 110a determines whether or not the start interval time determined in step S330-10 has elapsed. That is, it is determined whether or not the special game timer counter = 0, and if the special game timer counter = 0, it is determined that the start interval time has elapsed. As a result, if the start interval time has not elapsed, the current jackpot game process is terminated, and if the start interval time has elapsed, the process proceeds to step S340-3.

  In step S340-3, the main CPU 110a performs a jackpot start setting process.

  In the jackpot start setting process, “1” is added to the current round game number (R) stored in the round game number (R) storage area and stored. Here, since no round game has been performed yet, “1” is stored in the round game count (R) storage area.

  In step S340-4, the main CPU 110a performs a special prize opening process.

  In the big prize opening opening process, first, “1” is added to the opening number (K) stored in the opening number (K) storage area and updated. Also, in order to open the first grand prize opening opening / closing door 16b or the second big prize opening opening / closing door 17b, energization data for energizing the first big prize opening opening / closing solenoid 16c or the second big prize opening opening / closing solenoid 17c is set. At the same time, referring to the big winning opening opening determination table (see FIG. 13) determined in step S330-8, the first big winning is based on the current number of round games (R) and the number of times open (K). The opening time of the mouth 16 or the second grand prize winning mouth 17 is set in the special game timer counter.

In step S340-5, the main CPU 110a performs a special prize opening release command transmission process. Specifically, the main CPU 110a, based on the big winning opening release determination table (see FIGS. 13A to 13C) according to the type of the winning jackpot, in the jackpot round of the jackpot game When the winning opening 16 or the second major winning opening 17 is opened, a large winning opening opening designation command is transmitted to the effect control board 120.
Specifically, when the main CPU 110a opens the first big prize opening / closing door 16b or the second big prize opening / closing door 17b, a main prize opening designation command corresponding to the number of times of opening is used to produce the main RAM 110c. Set in the transmission data storage area. Thereafter, the special winning opening release designation command set in the transmission data storage area for the production is immediately transmitted to the production control board 120.
For example, in the first round of the first jackpot game (FIG. 13A) (the first opening of the big winning opening), the first big winning opening 16 is opened. At this time, the main CPU 110a transmits to the effect control board 120 a “first big winning opening first first big winning opening opening designation command” (see FIG. 33).
In addition, in the eighth round of the first jackpot game (the eighth opening of the big prize opening) and the twelfth round (the 12th opening of the big prize opening), the second big winning opening 17 is opened. At this time, the main CPU 110a produces the “second big winning opening opening designation command for the first big hit opening eight times” and the “second big winning opening opening designation command for the first big hit opening 12 times” (see FIG. 33), respectively. Transmit to the control board 120.

  In addition, every time the sub CPU 120a in the effect control board 120 receives the special winning opening opening designation command, the sub CPU 120a counts the number of times of reception in a counter (not shown). The sub CPU 120 grasps how many times the opening of the big winning opening (the first big winning opening 16 or the second big winning opening 17) is based on the count value.

In step S340-6, the main CPU 110a performs a round designation command transmission determination process. Specifically, the main CPU 110a determines whether or not the value of the special operation number (K) is K = 1 (see FIG. 13). If K = 1, a round designation command is issued. Set in the production transmission data storage area. This is for transmitting information to the effect control board 120 that the round game starts. For example, at the time of the first release of the first round game of the first jackpot game, “1” is set in the round game number storage area, and “1” is set in the special operation number storage area. A round designation command indicating the first round game is set in the effect transmission data storage area. On the other hand, if “1” is not set in the special operation number storage area, the big hit game process is terminated without setting the round designation command in the effect transmission data storage area.
That is, since the case where K = 1 means the start of a round game, the main CPU 110a transmits a round designation command only at the start of a round. When the effect control board 120 receives the round designation command, an effect display is performed on the image display device 31 such as “ROUND1”.

  In step S340-7, the main CPU 110a determines whether or not it is currently ending. Ending here refers to processing after all preset round games have been completed. Therefore, if it is determined that the current ending is in progress, the process proceeds to step S340-24. If it is determined that the current ending is not currently performed, the process proceeds to step S340-8.

  In step S340-8, the main CPU 110a determines whether or not the special winning opening is being closed. Specifically, it is determined whether or not energization data for energizing the first big prize opening / closing solenoid 16c or the second big prize opening / closing solenoid 17c is set. As a result, if it is determined that the special winning opening is closed, the process proceeds to step S340-9. If it is determined that the special winning opening is not closed, the process proceeds to step S340-10.

  In step S340-9, the main CPU 110a determines whether or not the closing time set in step S340-15 described later has elapsed. The closing time is set in the special game timer counter in the same manner as the start interval time in step S340-15, which will be described later, and is determined by whether or not the special game timer counter = 0. As a result, if the closing time has not elapsed, the jackpot game process is terminated in order to maintain the closing of the big winning opening, and if the closing time has elapsed, the winning opening is opened in step S340- The process is moved to 4.

  In step S340-10, the main CPU 110a determines whether or not the start condition for the specific area effective period is satisfied. Specifically, the main CPU 110a, based on the big winning opening opening determination table (FIG. 13) according to the type of jackpot, a specified time (for example, 3 seconds) from the start of the round that the second big winning opening 17 opens. It is determined whether or not elapses. If the main CPU 110a determines that the start condition of the specific area valid period is satisfied, that is, a specified time (for example, 3 seconds) has elapsed since the start of the round in which the second big prize opening 17 is opened, step S340- 11. When the process proceeds to No. 11, and it is determined that the start condition for the specific area valid period is not satisfied, that is, the specified time (for example, 3 seconds) has not elapsed since the start of the round in which the second big prize opening 17 is opened In step S340-14, the process proceeds.

  In step S340-11, the main CPU 110a performs processing for starting the specific area valid period. Specifically, during the specific area effective period, the main CPU 110a slides the slide member 180A that has been on the specific area 18 so far to open the specific area 18. Further, when starting the specific area effective period, the main CPU 110a sets a specific area effective period setting flag indicating that the specific area is currently in the predetermined area of the main RAM 110c to ON. The main CPU 110a may output a specific area activation signal indicating that the specific area 18 is activated from the game information output terminal board 30 to the hall computer at the start of the specific area effective period.

  In step S340-12, the main CPU 110a determines whether or not the specific effective period has elapsed, that is, whether or not a predetermined time (for example, 6 seconds) has elapsed since the start of the specific area effective period. If it is determined that the specific area effective period has elapsed, the process proceeds to step S340-13, and if it is determined that the specific area effective period has not elapsed, the process proceeds to step S340-14.

  In step S340-13, the main CPU 110a performs processing for ending the specific area valid period. Specifically, the main CPU 110a closes the specific area 18 opened during the specific area effective period by sliding the slide member 180A forward. The main CPU 110a sets the specific area valid period setting flag to OFF to indicate that the specific area is not currently valid in the predetermined area of the main RAM 110c when the specific area valid period ends.

  In step S340-14, the main CPU 110a determines whether or not an “opening end condition” for ending the opening of the special winning opening is satisfied.

This “opening end condition” means that the value of the winning prize entrance counter (C) has reached the specified number (9) or that the opening time per time in the number of opening (K) has passed (special Game timer counter = 0).
If it is determined that the “opening end condition” is satisfied, the process proceeds to step S340-15. If it is determined that the “opening end condition” is not satisfied, the current jackpot game process is ended.

  In step S340-15, the main CPU 110a performs a special winning opening closing process.

  The big prize opening closing process energizes the first big prize opening / closing solenoid 16c or the second big prize opening / closing solenoid 17c to close the first big prize opening / closing door 16b or the second big prize opening / closing door 17b. Stop energization data. Next, referring to the big winning opening opening determination table (FIG. 13) determined in step S330-8, based on the current number of round games (R) and the number of open times (K), the first big winning prize The closing time (closing interval time or one closing time) of the mouth 16 or the second grand prize winning mouth 17 is set in the special game timer counter. As a result, the big prize opening is closed.

In step S340-16, the main CPU 110a performs a special winning opening closing instruction transmission process. Specifically, the main CPU 110a determines whether the jackpot round of the jackpot game is based on the jackpot opening mode determination table (any one of FIGS. 13A to 13C) according to the type of winning jackpot. When closing the first grand prize opening 16 or the second big prize opening 17, a special prize opening closing designation command is transmitted to the effect control board 120.
Specifically, when the main CPU 110a closes the first grand prize opening opening / closing door 16b or the second big prize opening opening / closing door 17b, a main prize opening closing designation command corresponding to the number of times of closing is used to produce the main RAM 110c. Set in the transmission data storage area. Thereafter, the special winning opening closing designation command set in the transmission data storage area for the production is immediately transmitted to the production control board 120.
For example, in the first round of the first jackpot game (FIG. 13A) (the first closing of the big winning opening), the first big winning opening 16 is closed. At this time, the main CPU 110a transmits to the effect control board 120 a “first big prize closing first time first big prize opening closing designation command” (see FIG. 33).
In addition, in the first round of the first jackpot game (the seventh opening of the big prize opening) and the eleventh round (the eleventh closing of the big prize opening), the first big winning opening 16 is closed. At this time, the main CPU 110a produces the “first big winning opening closing designation command for the first big hit closing seventh time” and the “first big winning opening closing designation command for the first big hit closing eleventh time” (see FIG. 33), respectively. Transmit to the control board 120.

  Note that the sub CPU 120a in the effect control board 120 counts the number of times of reception in a counter (not shown) every time it receives a special winning opening closing instruction. The sub CPU 120 knows how many times the closing of the special winning opening (the first large winning opening 16 or the second large winning opening 17) is closed based on the count value.

In step S340-17, the main CPU 110a determines whether or not one round has been completed. Specifically, one round is based on the condition that the value of the winning entry entrance counter (C) has reached a specified number (9) or that the number of times of opening (K) is the maximum number of times of opening. Since the process ends, it is determined whether or not such a condition is satisfied.
If it is determined that one round is completed, the process proceeds to step S340-18. If it is determined that one round is not completed, the current jackpot game process is terminated.

  In step S340-18, the main CPU 110a performs a round data initialization process in which 0 is set in the number-of-openings (K) storage area and 0 is set in the number-of-stakes (C) storage area. That is, the number-of-openings (K) storage area and the number of balls received in the big prize opening (C) storage area are cleared. However, the round game number (R) stored in the round game number (R) storage area is not cleared.

  In step S340-19, the main CPU 110a determines whether or not the round game number (R) stored in the round game number (R) storage area is the maximum. If the round game number (R) is the maximum, the process proceeds to step S340-21, and if the round game number (R) is not the maximum, the process proceeds to step S340-20.

  In step S340-20, the main CPU 110a adds “1” to the current round game number (R) stored in the round game number (R) storage area and stores it, and executes the current jackpot game process. finish.

  In step S340-21, the main CPU 110a resets the round game number (R) stored in the round game number (R) storage area.

  In step S340-22, the main CPU 110a determines the type of special game (first game) based on the special winning opening opening mode determination table (any one of FIGS. 13A to 13C) determined in step S330-8. 1 jackpot game, second jackpot game, and third jackpot game) are determined, and an ending designation command corresponding to the type of special game is set in the effect transmission data storage area for transmission to the effect control board 120.

  In step S340-23, the main CPU 110a responds to the jackpot type based on the big winning opening opening determination table (any one of FIGS. 13A to 13C) determined in step S330-8. Set the end interval time in the special game timer counter.

  In step S340-24, the main CPU 110a determines whether or not the set end interval time has elapsed. If it is determined that the end interval time has elapsed, in step S340-25, the main CPU 110a 4 is set in the special electric processing data, and preparations are made for shifting to the jackpot game end processing shown in FIG. On the other hand, if it is determined that the end interval time has not elapsed, the current jackpot game process is terminated.

(Main control board jackpot game end processing)
The jackpot game end process will be described with reference to FIG.

In step S350-1, the main CPU 110a loads the game condition data.

  In step S350-2, the main CPU 110a determines whether or not the high probability state designation flag is turned on in the high probability state designation flag storage area of the main RAM 110c. If the main CPU 110a determines that the high probability state designation flag is not turned on, the main CPU 110a moves the process to step S350-5. If the main CPU 110a determines that the high probability state designation flag is turned on, the main CPU 110a proceeds to step S350-3. Move.

  In step S350-3, the high probability flag is turned ON in the high probability flag storage area of the main RAM 110c, the executable number (for example, 84 times) is set in the high probability state remaining number counter, and in step S350-4, Turn off the high probability state designation flag.

In step S350-5, the main CPU 110a turns on the time reduction flag in the time reduction flag storage area of the main RAM 110c, and sets the executable number in the time reduction state remaining number counter. In this step S350-5, if the answer is YES in step S350-2, the main CPU 110a sets, for example, 84 times as the executable number in the time-saving state remaining number counter, and if NO in step S350-2, the time saving. For example, 0 is set as the executable number in the remaining state counter.
Note that the number of executable times is not limited to these numbers.

  In step S350-6, the main CPU 110a confirms the current gaming condition state, and sets a gaming state designation command indicating the current gaming condition state in the effect transmission data storage area.

In step S350-7, 0 is set in the special symbol special electric processing data, and the processing is shifted to the special symbol memory determination processing shown in FIG.

(Main figure normal power control processing of main control board)
With reference to FIG. 29, the ordinary power control process will be described.

  First, in step S401, the value of the ordinary map electric power processing data is loaded, and the branch address is referenced from the loaded ordinary electric power processing data in step S402. The process is moved to (Step S410), and if the ordinary power / general power process data = 1, the process is moved to the ordinary electric accessory control process (Step S420). Details will be described later with reference to FIGS. 30 and 31.

(Normal design variation processing of the main control board)
The normal symbol variation process will be described with reference to FIG.

  In step S410-1, the main CPU 110a determines whether or not the normal symbol variation display is in progress. If the normal symbol variation display is being performed, the process proceeds to step S410-9, and if the normal symbol variation display is not being performed, the process proceeds to step S410-2.

  In step S410-2, the main CPU 110a determines whether or not the normal symbol hold count (G) stored in the normal symbol hold count (G) storage area is 1 or more when the normal symbol fluctuation display is not being performed. To do. When the number of holds (G) is “0”, the normal symbol variation display is not performed, and thus the normal symbol variation process is terminated.

  In step S410-3, when the main CPU 110a determines in step S410-2 that the number of retained ordinary symbols (G) is equal to or greater than “1”, the main CPU 110a stores the number of retained ordinary symbols in the ordinary symbol (G) storage area. A new hold number (G) obtained by subtracting “1” from the stored value (G) is stored.

  In step S410-4, the main CPU 110a performs a shift process on the normal symbol determination random number value stored in the normal symbol hold storage area. Specifically, each random number value stored in the first storage unit to the fourth storage unit is shifted to the previous storage unit. At this time, the random number for normal symbol determination stored in the first storage unit of the normal symbol hold storage area is written to the determination storage area (the 0th storage unit) of the normal symbol hold storage area and is already determined. The random number value written in the (0th storage unit) is normally erased from the symbol reserved storage area.

In step S410-5, the main CPU 110a determines whether or not the normal symbol determination random number value stored in the determination storage unit (the 0th storage unit) of the normal symbol hold storage area is “winning”.
Specifically, with reference to the hit determination table shown in FIG. 16A, it is determined whether or not the acquired normal symbol determination random number value is checked against the above table. For example, according to the above table, in the non-short game state, it is determined that one normal symbol determination random value of “0” among the random numbers “0” to “15” is a win, If there are 15 random numbers for “0” to “14” among the random numbers “0” to “15”, it is determined that 15 normal symbol determination random numbers are successful, and the other random numbers are determined to be lost.

  In step S410-6, the main CPU 110a performs a normal symbol determination process with reference to the determination result of the hit determination process in step S410-5.

  This normal symbol determination process refers to the stop symbol determination table shown in FIG. 16B, based on the current short time gaming state, the lottery result of the normal symbol lottery, and the acquired random number value for stopping the normal symbol. The normal symbol (stop normal pattern data) to be stopped is determined, and the determined stop normal map data is set in the stop normal map data storage area. Then, the main CPU 110a sets a general map designation command based on the determined stop normal map data in the effect transmission data storage area, and transmits information of the stop normal map data to the effect control board 120.

  In step S410-7, the main CPU 110a performs normal symbol variation time determination processing.

  This normal symbol variation time determination process refers to the variation time determination table shown in FIG. 16 (c), and shows the current short-time gaming state, the regular symbol lottery result, and the acquired random time value for the regular symbol time. Based on the above, the variation time of the normal symbol is determined. Then, a counter corresponding to the determined variation time of the normal symbol is set in the normal symbol time counter. The normal symbol time counter is subtracted every 4 ms in step S110.

  Furthermore, in the normal symbol change time determination process, after the normal symbol change time is determined, the normal symbol change designation command based on the determined normal symbol change time is set in the transmission data storage area for production. Information on the variation time of the symbol is transmitted to the effect control board 120.

  In step S410-8, the main CPU 110a starts normal symbol variation display on the normal symbol display device 22. The normal symbol variation display is to blink the LED at a predetermined interval in the normal symbol display device 22. This normal symbol variation display is continuously performed for the time set in step S410-7. When this process ends, the current normal symbol variation process ends.

  In step S410-9, when the main CPU 110a determines in step S410-1 that the normal symbol variation display is being performed, the main CPU 110a determines whether or not the set variation time has elapsed. That is, it is determined whether or not the normal symbol time counter = 0. As a result, if it is determined that the set variation time has not elapsed, it is necessary to continue the variation display as it is, and thus the normal symbol variation process is terminated.

  In step S410-10, when the main CPU 110a determines that the set variation time has elapsed, the main CPU 110a stops the variation of the normal symbol on the normal symbol display device 22. At this time, the normal symbol display device 22 stops and displays the normal symbol (winning symbol or lost symbol) corresponding to the normal symbol data set in the stop normal symbol data storage area in step S410-6. Thereby, the lottery result of the normal symbol lottery is notified to the player.

  In step S410-11, the main CPU 110a determines whether or not the normal symbol data set in the stop normal symbol data storage area is a winning symbol. If the normal symbol is a winning symbol, step S410 is performed. The process is shifted to -12, and when the set normal symbol is a lost symbol, the current normal symbol variation process is terminated.

  In step S410-12, the main CPU 110a sets the ordinary power transmission process data = 1, and shifts the processing to the ordinary electric accessory control process.

  In step S410-13, the main CPU 110a performs an opening mode determination process for determining the opening mode of the starting movable piece 15b of the second starting port 15.

  This opening time setting process refers to the start port opening mode determination table shown in FIG. 16D, and based on the stop normal data, the maximum number of opening times (S) of the starting movable piece 15b, the opening time, the closing time, Determine the interval time.

  In step S410-14, the main CPU 110a sets the opening time of the starting movable piece 15b determined in step S410-13 to the starting opening timer counter of the main RAM 110c.

  In step S410-15, the main CPU 110a starts energizing the start port opening / closing solenoid 15c, and ends the normal symbol variation process this time. As a result, the start movable piece 15b is activated and the second start port 15 is opened.

(Main electric board control processing of the main control board)
The normal electric accessory control process will be described with reference to FIG.

In step S420-1, the main CPU 110a determines whether or not a predetermined maximum number of prizes (for example, 10) has been won in the second starting port 15 during the ordinary electric accessory control process.
If it is determined that the maximum number of winning (for example, 10) has been won, the process proceeds to step S420-14, and if it is not determined that the maximum number of winning (for example, 10) has been won, step The processing is moved to S420-2.

In step S420-2, the main CPU 110a determines whether or not the opening time of the second start port 15 has elapsed. That is, it is determined whether or not the start release timer counter = 0.
If it is determined that the opening time of the second start port 15 has elapsed, the process proceeds to step S420-3, and if it is not determined that the opening time of the second start port 15 has elapsed, the current normal The electric accessory control process is terminated.

In step S420-3, the main CPU 110a determines whether or not the second start port 15 is closed. That is, it is determined whether energization start data is set in the start port opening / closing solenoid 15c.
If it is determined that the second start port 15 is closed, the process proceeds to step S420-6. If it is determined that the second start port 15 is not closed, the process proceeds to step S420-4. .

  In step S420-4, the main CPU 110a stops energization of the start port opening / closing solenoid 15c. Thereby, the 2nd starting port 15 returns to a closed mode, and it becomes impossible or difficult for a game ball to enter again.

  In step S420-5, the main CPU 110a sets the closing time of the starting movable piece 15b determined in step S410-13 in the starting closing timer counter of the main RAM 110c.

In step S420-6, the main CPU 110a determines whether or not the closing time of the second start port 15 has elapsed. That is, it is determined whether or not the start / close timer counter = 0.
If it is determined that the closing time of the second starting port 15 has elapsed, the process proceeds to step S420-7, and if it is not determined that the closing time of the second starting port 15 has elapsed, the current normal The electric accessory control process is terminated.

In step S420-7, the main CPU 110a determines whether or not the number of times stored in the start opening number counter of the main RAM 110c has reached the maximum number of opening startable movable pieces 15b determined in step S410-13. .
If it is determined that the maximum number of releases has been reached, the process proceeds to step S420-14, and if it is determined that the maximum number of releases has not been reached, the process proceeds to step S420-8.

In step S420-8, the main CPU 110a determines whether or not the interval time has started (timed). That is, it is determined in step S420-10 whether or not an interval started flag, which will be described later, is set.
If it is determined that the interval time has started, the process proceeds to step S420-11, and if it is determined that the interval time has not started, the process proceeds to step S420-9.

  In step S420-9, the main CPU 110a performs an opening number update process of adding 1 to the start opening number counter of the main RAM 110c.

  In step S420-10, the main CPU 110a sets the interval time of the startable movable piece 15b determined in step S410-13 to the start interval timer counter of the main RAM 110c and indicates that the interval time has started. The interval started flag is set in a predetermined storage area of the main RAM 110c, and the current ordinary electric accessory control process ends.

In step S420-11, the main CPU 110a determines whether or not the interval time has elapsed. That is, it is determined whether or not the start interval timer counter = 0.
If it is determined that the interval time has elapsed, the process proceeds to step S420-12. If it is determined that the interval time has not elapsed, the current ordinary electric accessory control process is terminated.

  In step S420-12, the main CPU 110a sets the opening time of the starting movable piece 15b determined in step S410-13 to the start opening timer counter of the main RAM 110c, and clears the interval started flag.

  In Step S420-13, the main CPU 110a starts energizing the start opening / closing solenoid 15c, and ends the current ordinary electric accessory control process. Thereby, the start movable piece 15b is actuated again, and the second start port 15 is opened again.

  In step S420-14, the main CPU 110a performs an opening mode initialization process for initializing various data stored in the start / open count counter, the start / release timer counter, the start / close timer counter, and the like of the main RAM 110c.

  In step S420-15, the main CPU 110a sets the ordinary figure ordinary power process data = 0 and makes preparations for shifting to the ordinary symbol variation process of FIG. 30, and ends the current ordinary electric accessory control process.

(Command explanation)
The types of commands transmitted from the main control board 110 to which the description is partially omitted in the flowchart of the main control board 110 to the effect control board 120 will be described with reference to FIGS. 32 and 33. FIG.

  The command transmitted from the main control board 110 to the production control board 120 is composed of 1-byte data, and 1-byte MODE information for identifying the control command classification and the control command to be executed. And 1-byte DATA information indicating the contents of.

The “designation designating command” indicates the type of the special symbol that is stopped and displayed, “MODE” is set as “E0H”, and DATA information is set according to the type of the special symbol. Since the special symbol type determines the jackpot type and the high probability gaming state as a result, it can be said that the effect symbol designation command indicates the jackpot type and the gaming state.
In the effect symbol designation command, when various special symbols are determined and the variation display of the special symbol is started, an effect symbol designation command corresponding to the determined special symbol is transmitted to the effect control board 120. Specifically, when the special symbol variation display is started in steps S311-3 and S311-6, an effect symbol designation command corresponding to the determined special symbol is stored in the effect transmission data storage area of the main RAM 110c. Set. Thereafter, the effect designating command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

The “first special symbol memory designation command” indicates the number of reserved memories stored in the first special symbol reservation number (U1) storage area, “MODE” is set to “E1H”, and the number of reserved memories DATA information is set according to the above.
This first special symbol memory designation command is effect-controlled by the first special symbol memory designation command corresponding to the number of reserved memories when the number of reserved memories stored in the first special symbol reservation number (U1) storage area is switched. It is transmitted to the substrate 120. Specifically, when the value stored in the first special symbol holding number (U1) storage area increases or decreases in the above step S230-10 or step S310-7, the number corresponding to the holding memory number after the increase or decrease. One special symbol memory designation command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the first special symbol memory designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

The “second special symbol memory designation command” indicates the number of reserved memories stored in the second special symbol reservation number (U2) storage area, “MODE” is set to “E2H”, and the number of reserved memories DATA information is set according to the above.
This second special symbol memory designation command is directed by the second special symbol memory designation command corresponding to the number of reserved memories when the number of reserved memories stored in the second special symbol reservation number (U2) storage area is switched. It is transmitted to the substrate 120. Specifically, when the value stored in the second special symbol reservation number (U2) storage area in step S240 or step S310-7 increases or decreases, the second special symbol corresponding to the increased or decreased number of reserved memories. The symbol memory designation command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the second special symbol memory designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
In the present embodiment, the “first special symbol memory designation command” and the “second special symbol memory designation command” are collectively referred to as “special symbol memory designation command”.

The “design determination command” indicates that the special symbol is stopped and displayed, “MODE” is set to “E3H”, and “DATA” is set to “00H”.
This symbol confirmation command is transmitted to the effect control board 120 when the special symbol is stopped and displayed. Specifically, when the special symbol is stopped and displayed on the first special symbol display device 20 or the second special symbol display device 21 in step S320-3, the symbol confirmation command is displayed in the effect transmission data storage area of the main RAM 110c. Set. Thereafter, the symbol confirmation command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

The “power-on specification command” indicates that the gaming machine 1 is powered on, “MODE” is set to “E4H”, and “DATA” is set to “00H”.
This power-on specification command is transmitted to the effect control board 120 when the gaming machine 1 is powered on. Specifically, when the gaming machine 1 is turned on in step S19, a power-on designation command is set in the effect transmission data storage area of the main RAM 110c. Then, immediately after the power-on designation command set in the production transmission data storage area in step S700 is transmitted to the production control board 120.

The “RAM clear designation command” indicates that the information stored in the main RAM 110c has been cleared, “MODE” is set to “E4H”, and “DATA” is set to “01H”.
Here, a RAM clear button (not shown) is provided on the back side of the gaming machine 1, and when the gaming machine 1 is turned on while pressing the RAM clear button, the information stored in the main RAM 110c in step S17 is stored. Cleared.
The RAM clear designation command is transmitted to the effect control board 120 when the gaming machine 1 is turned on while pressing the RAM clear button. Specifically, when the gaming machine 1 is turned on while pressing the RAM clear button in step S22, a RAM clear designation command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the RAM clear designation command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

  The “power failure recovery designation command” indicates that the gaming machine 1 is turned on and has been normally restored, “MODE” is set to “E4H”, and “DATA” is “02H to 06H”. Is set to The power failure recovery designation command also indicates the gaming state at the time of power failure recovery. If the gaming state at the time of power failure recovery is “low probability state and non-short time state”, “DATA” is set to “02H”, “DATA” is set to “03H” if “low probability state and short time state”, “DATA” is set to “04H” if “high probability state and non-short time state”, and “high probability state and short time state”. If it is “time saving state”, “DATA” is set to “05H”. Also, if the gaming state at the time of restoration of power interruption is “big hit gaming state”, “DATA” is set to “06H”.

  This power interruption restoration designation command is transmitted to the effect control board 120 when the gaming machine 1 is turned on and normally restored. Specifically, when the gaming machine 1 is turned on, a checksum of the main RAM 110c is created when the power is turned on, and the checksum of the main RAM 110c when the power is turned on and the checksum of the main RAM 110c when the power is cut off Compare Here, if the checksums match, it is determined that the operation has been normally restored, a power failure recovery designation command is generated according to the gaming state, and the generated power failure recovery designation command is stored in the transmission data for production in the main RAM 110c. Set to area. Then, immediately after the power-on designation command set in the production transmission data storage area in step S700 is transmitted to the production control board 120.

The “first special symbol variation pattern designation command” indicates the variation time (variation mode) of the special symbol in the first special symbol display device 20, “MODE” is set to “E6H”, and various variations DATA information is set according to the pattern.
The first special symbol variation pattern designation command is a first special symbol variation pattern corresponding to the variation pattern of the special symbol determined when the special symbol variation display of the first special symbol display device 20 is started. A designation command is transmitted to the effect control board 120. Specifically, when the variation display of the special symbol is started in step S313, the first special symbol variation pattern designation command corresponding to the determined variation pattern of the special symbol is stored in the effect RAM transmission data in the main RAM 110c. Set to area. Thereafter, the first special symbol variation pattern designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

The “variable pattern designation command for the second special symbol” indicates the variation time (variation mode) of the special symbol in the second special symbol display device 21, and “MODE” is set to “E7H”, and various variations DATA information is set according to the pattern.
The second special symbol variation pattern designation command is a second special symbol variation pattern corresponding to the variation pattern of the special symbol determined when the special symbol variation display of the second special symbol display device 21 is started. A designation command is transmitted to the effect control board 120. Specifically, when the variation display of the special symbol is started in step S313, the second special symbol variation pattern designation command corresponding to the determined variation pattern of the special symbol is stored in the transmission data for production in the main RAM 110c. Set to area. Thereafter, the second special symbol variation pattern designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
In the present embodiment, the “first special symbol variation pattern designation command” and the “second special symbol variation pattern designation command” are collectively referred to as a “variation pattern designation command”.

The “start winning designation command” is information for pre-determining the result of the jackpot lottery. “MODE” is set to “E8H” or “E9H” according to the special symbol display device, and various winning information is displayed. In addition, DATA information is set.
The start winning designation command is transmitted to the effect control board 120 when the game ball wins the first starting opening 14 or the second starting opening 15 and corresponding to the determined starting winning information. Specifically, when a game ball wins at the first start port 14 or the second start port 15 in step S230-9 or S240, the start winning designation command corresponding to the determined winning information is displayed in the main RAM 110c. Set in the transmission data storage area. Thereafter, the start winning designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

The “demonstration designation command” indicates that the first special symbol display device 20 or the second special symbol display device 21 is not operated, “MODE” is set to “EAH”, and “DATA” is set to “ 00H ".
This demonstration designation command is transmitted to the effect control board 120 when the special symbol display device 20 or the second special symbol display device 21 does not hold the special symbol. Specifically, in steps S310-2 and S310-4, one or more data items are stored in either the first special symbol hold count (U1) storage area or the second special symbol hold count (U2) storage area. When not set, a demonstration designation command is set in the transmission data storage area for presentation in the main RAM 110c. Thereafter, the demonstration designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

The “opening designation command” indicates that various jackpots start, “MODE” is set as “EBH”, and DATA information is set according to the jackpot type.
As for the opening designation command, when various jackpots start, an opening designation command corresponding to the type of jackpot is transmitted to the effect control board 120. Specifically, at the start of the jackpot game process in step S330-9, an opening designation command corresponding to the jackpot type is set in the effect transmission data storage area of the main RAM 110c. After that, the opening designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

The “ending designation command” indicates that various jackpots have ended, “MODE” is set as “ECH”, and DATA information is set according to the jackpot type.
As for the ending designation command, when various jackpots are completed, the ending designation command corresponding to the type of jackpot is transmitted to the effect control board 120. Specifically, at the start of the jackpot game end process in step S340-22, an ending designation command corresponding to the jackpot type is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the ending designation command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

The “ordinary symbol designation command” indicates the type of the ordinary symbol that is stopped and displayed on the ordinary symbol display device 22, “MODE” is set to “EDH”, and the DATA information is set according to the ordinary symbol type. Is set.
As for the ordinary symbol designation command, when various ordinary symbols are determined and the variation display of the ordinary symbol is started, the ordinary symbol designation command corresponding to the determined ordinary symbol is transmitted to the effect control board 120. Specifically, when the normal symbol variation display is started in step S410-6, a universal symbol designation command corresponding to the determined normal symbol is set in the effect transmission data storage area of the main RAM 110c. Thereafter, in step S700, the ordinary drawing designation command set in the production transmission data storage area is immediately transmitted to the production control board 120.

The “ordinary symbol change designation command” indicates the variation time of the ordinary symbol in the ordinary symbol display device 22, “MODE” is set to “EEH”, and DATA information is set in accordance with the variation times of various ordinary symbols. Is set.
When the normal symbol variation display command of the normal symbol display device 22 is started, the normal symbol variation designation command is transmitted to the effect control board 120 in response to the determined normal symbol variation time. The Specifically, when the normal symbol fluctuation display is started in step S410-7, a universal symbol fluctuation designation command corresponding to the determined normal symbol fluctuation time is stored in the effect transmission data storage area of the main RAM 110c. Set. After that, the ordinary figure change designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

The “gaming state designation command” indicates whether it is a short-time gaming state or a non-short-time gaming state, and “MODE” is set to “EFH”, and if it is a non-short-time gaming state, “DATA” is “ “00H” is set, and “DATA” is set to “01H” in the time saving gaming state.
As for the gaming state designation command, a gaming state designation command corresponding to the gaming state is transmitted to the effect control board 120 at the start of special symbol variation, at the end of special symbol variation, at the start of jackpot game, and at the end of jackpot. . Specifically, when the special symbol variation display is started in step S314, there is a possibility that the high probability game flag, the high probability game number, the short time game flag, and the short time number (J) have been changed in step S330-4. When there is a high probability game flag, a high probability game count, a short-time game flag, and a short-time count (J) in step S350-6, the game state designation command corresponding to the current game state is the main. It is set in the effect transmission data storage area of the RAM 110c. Thereafter, the gaming state designation command set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.

As shown in FIG. 33, the “first jackpot round designation command” designates the round number R (R = 1 to 16) of each round in the first jackpot jackpot game. Is set with “F0H”, and DATA information is set in accordance with the round number.
In the present embodiment, in the first jackpot game, the opening / closing control of the big prize opening is performed based on the “first big prize game big opening opening determination table” shown in FIG.
For example, in the first round (R = 1), when the first opening of the first big winning opening 16 is started, the “first big hit one-round designation command” is stored in the effect transmission data storage area of the main RAM 110c. Set to Thereafter, the “first big hit 1 round designation command” set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
Also, in the second round, at the start of the closing time (s) (interval) before the second opening of the first grand prize opening 16 starts, the “first big hit two-round designation command” is the effect of the main RAM 110c. Set in the transmission data storage area. Thereafter, the “first big hit 2 round designation command” set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
Similarly, in the 3rd to 16th rounds, at the start of the closing time (s) before the opening of the first grand prize winning opening 16 or the second big winning prize opening 17 is started, the “first big hit 3 round designation command” to The command corresponding to the round number in the “first big hit 16 round designation command” is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

The “second jackpot round designation command” designates the round number R (R = 1 to 16) of each round in the second jackpot jackpot game, and “MODE” is set to “F1H”. DATA information is set according to the round number.
In the present embodiment, in the second jackpot game, the opening / closing control of the big prize opening is performed based on the “second big hit game big opening opening determination table” shown in FIG.
Therefore, for example, in the first round (R = 1), when the first opening of the first big prize opening 16 is started, the “second big hit one round designation command” is transmitted to the effect transmission data in the main RAM 110c. Set in the storage area. Thereafter, the “second big hit 1-round designation command” set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
Also, in the second round, at the start of the closing time (s) (interval) before the second opening of the first grand prize winning opening 16 starts, the “second round winning two-round designation command” is displayed in the main RAM 110c. Set in the transmission data storage area. Thereafter, the “second big hit 2-round designation command” set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
Similarly, in the 3rd to 16th rounds, at the start of the closing time before the opening of the first grand prize winning port 16 or the second grand prize winning port 17 is started, the “second big hit 3 round designation command” to the “second round” A command corresponding to the round number of “16 rounds specifying command for jackpot” is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

The “third jackpot round designation command” designates the round number R (R = 1 to 16) of each round in the third jackpot jackpot game, and “MODE” is set to “F2H”. DATA information is set according to the round number.
In the present embodiment, in the third jackpot jackpot game, the opening / closing control of the jackpot is performed based on the “third jackpot game jackpot opening mode determination table” shown in FIG.
Therefore, for example, in the first round (R = 1), when the first opening of the first big winning opening 16 is started, the “third big hit 1 round designation command” is transmitted for the effect of the main RAM 110c. Set in the data storage area. Thereafter, the “third round winning one-round designation command” set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
Further, in the second round, at the start of the closing time (s) (interval) before the second opening of the first grand prize opening 16 starts, a “second round designation command for third big hit” is stored in the main RAM 110c. Set in the transmission data storage area for performance. Thereafter, the “third round hitting two-round designation command” set in the production transmission data storage area in step S700 is immediately transmitted to the production control board 120.
Similarly, in the 3rd to 16th rounds, at the start of the closing time before the opening of the first grand prize winning opening 16 or the second big winning prize opening 17 is started, the “third round winning 3 round designation command” to “third A command corresponding to the round number of “16 round designated commands for jackpot” is set in the effect transmission data storage area of the main RAM 110c. Thereafter, the command set in the effect transmission data storage area in step S700 is immediately transmitted to the effect control board 120.

The “big prize opening closing designation command” is used to designate that the first big prize opening 16 or the second big prize opening 17 opened in each round is closed. “MODE” is set from “F3H” to “F5H” according to the second big hit and the third big hit, and the DATA information is set according to each round.
When the first prize winning opening 16 or the second prize winning opening 17 is closed, the prize winning opening closing designation command is transmitted to the effect control board 120 according to each closing. Is done.
Specifically, when the first big prize opening / closing door 16b (or the second big prize opening / closing door 17b) is closed in step S340-16, the big prize opening closing designation corresponding to the number of rounds before closing is designated. The command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, in step S700, the special winning opening closing instruction command set in the effect transmission data storage area is immediately transmitted to the effect control board 120.

The “special prize opening opening designation command” is a command corresponding to the number of rounds of jackpots according to the types of various jackpots, and indicates that the first big prize opening 16 or the second big prize opening 17 is opened in each round. “MODE” is set from “F6H” to “F8H” according to the jackpot type (first jackpot, second jackpot, third jackpot), and DATA information is set according to each round. ing.
When the first big prize opening 16 or the second big prize opening 17 is opened, a special prize opening opening designation command corresponding to each opening is transmitted to the effect control board 120.
Specifically, when the first grand prize opening / closing door 16b (or the second big prize opening / closing door 17b) is opened in step S340-5, the special prize opening opening designation corresponding to the number of rounds at the time of opening is designated. The command is set in the effect transmission data storage area of the main RAM 110c. Thereafter, in step S700, the prize winning opening release command set in the effect transmission data storage area is immediately transmitted to the effect control board 120.

  Next, details of various tables stored in the sub ROM 120b will be described with reference to FIGS.

(Variation production pattern determination table)
FIG. 34 is a diagram showing an example of a variation effect pattern determination table for determining a variation effect pattern.

  FIG. 34 shows a variation effect pattern determination table for determining the variation pattern of the effect symbols in the image display device 31 and the like based on the variation pattern designation command in the first special symbol display device 20 and the second special symbol display device 21. FIG.

  When the sub CPU 120a receives the variation pattern designation command received from the main control board 110, a variation effect pattern determination random value (0 to 99) described later is acquired, and the acquired variation effect pattern determination random value and One variation effect pattern is determined based on the determined variation pattern.

The “variation effect pattern” is identification information representing a variation effect mode (specific contents), and includes an image display device 31, an audio output device 32, a panel drive device 33, a panel illumination device 34a, and a first. A variation effect mode performed by the light guide plate display device 60, the frame illumination device 34b, and the effect button 35 is associated with each other.
For example, in the image display device 31, the display mode of the background, the display mode of the character, and the variation mode of the effect symbol displayed by the variation effect pattern are determined.
Specifically, an example of the effect will be described with reference to FIGS.

  Even when the sub CPU 120a receives the same variation pattern designation command, different variation effect patterns can be determined based on the random value for determining the variation effect pattern, so that the effect control board 120 stores them. The number of special symbol variation pattern designation commands stored in the main control board 110 is reduced compared to the variation effect pattern to be performed. As a result, the storage capacity of the main control board 110 can be reduced, and a variety of effects can be achieved.

(Light guide plate display device emission pattern table)
FIG. 35 is a diagram showing an example of the light emission patterns of the first light guide plate display device 60 and the second light guide plate display device 61.

  As shown in FIG. 35, a light emitting element group, a light emission mode, and a light emission timing are associated with the light guide plate display device light emission pattern table.

PA1 to PA12 are prepared in advance as light emission patterns at the time of pseudo continuous notice effect. In the “pseudo continuous notice effect”, for example, during the change effect, the left and right effect symbols 38 are stopped and displayed with different symbols, and the effect symbol 38 in the middle is stopped and displayed with a “NEXT” symbol that is a pseudo-continuous symbol. This is the time when the fluctuation starts when the fluctuation display is started again.
Also, if the pseudo continuous notice effect is a variation that is performed only once, it is selected from PA1 to PA3. If the pseudo continuous notice effect is a variation that is performed twice, it is selected from PA4 to PA8. If the quasi-continuous notice effect is a variation that is performed three times, it is selected from PA9 to PA12.
Details will be described later with reference to FIGS. 57 to 60.
Note that the light emission modes of PA1 to PA12 correspond to the first display mode.

When light is incident on the first light guide plate 62a from the first light emitting element group 63a, the PA1 emphasizes the effect design 38 in the peripheral portion of the image display device 31, as shown in FIG. 8A. The first dot pattern 65a is displayed in blue, PA2 is displayed in green, and PA3 is displayed in red.
Note that the luminescent color indicates the expected level after the pseudo-continuous notice, PA3 has the highest expected level, followed by PA2 and then PA1.

When light is incident on the first light guide plate 62a from the first light emitting element group 63a, the PA 4 emphasizes the effect design 38 in the peripheral portion of the image display device 31 as shown in FIG. 8A. The first dot pattern 65a is lit in blue at the first pseudo continuous notice, and is lit in blue at the second pseudo continuous notice.
In addition, PA5 is displayed in blue in the first pseudo continuous notice, and is displayed in green in the second pseudo continuous notice.
The PA 6 is displayed in green on the first pseudo continuous notice and is displayed in green on the second pseudo continuous notice.
PA7 is lit in green at the first pseudo continuous notice and lit in red at the second pseudo continuous notice.
Further, PA8 is displayed in red in the first pseudo continuous notice, and is displayed in red in the second pseudo continuous notice.
It should be noted that the degree of expectation after the pseudo continuous notice is highest for PA8, followed by PA7, then PA6, then PA5, and then PA4.

When light is incident on the first light guide plate 62a from the first light emitting element group 63a, the PA 9 emphasizes the effect design 38 in the peripheral portion of the image display device 31, as shown in FIG. 8A. The first dot pattern 65a is lit in blue at the first pseudo continuous notice, is lit in green at the second pseudo continuous notice, and is lit in red at the third pseudo continuous notice.
The PA 10 is lit in green at the first pseudo continuous notice, is lit in green at the second pseudo continuous notice, and is lit in red at the third pseudo continuous notice.
The PA 11 is lit green for the first pseudo continuous notice, lit red for the second pseudo continuous notice, and lit red for the third pseudo continuous notice.
The PA 12 is displayed in red in the first pseudo continuous notice, is displayed in red in the second pseudo continuous notice, and is displayed in red in the third pseudo continuous notice.
Note that the degree of expectation after the pseudo-continuous notice is highest for PA12, followed by PA11, then PA10, and then PA9.

PA13 is prepared in advance as a light emission pattern at the time of jackpot effect symbol temporary stop. The “big hit effect symbol temporary stop” is a time when the left middle right effect symbol 38 which is a big hit game is temporarily stopped after the change.
In addition, when light is incident on the first light guide plate 62a from the first light emitting element group 63a, the PA 13 emphasizes the effect design 38 in the peripheral portion of the image display device 31, as shown in FIG. 8A. Such a first dot pattern 65a is displayed blinking red and green.
Details will be described later with reference to FIGS. 57 to 60.
Further, the blinking interval of the light emission control by the first light guide plate display device 60 and the second light guide plate display device 61 is controlled to be longer than the blinking interval of the light emission control by the panel illumination device 34a and the frame illumination device 34b. doing.
In short, by increasing the blinking interval of the light emission control by the first light guide plate display device 60 and the second light guide plate display device 61 from the blinking interval of the light emission control by the panel illumination device 34a and the frame illumination device 34b, the player To avoid discomfort.
The red-green blinking is not a blinking display that repeatedly turns on and off, but the first light emitting element group 63a provided on the left and right side surfaces of the first light guide plate 62a blinks by switching between two emission colors. , So as not to make the player uncomfortable.
Further, the flashing of PA14, PA16, PA17, PA18, and PA22, which will be described later, is also a flashing display by color switching, as in the case of PA13, although the emission color is different.
The light emission mode of the PA 13 corresponds to the second display mode.

PA14 is prepared in advance as a light emission pattern when the jackpot effect symbol is completely stopped. This “at the time of the jackpot effect symbol complete stop” is when the effect symbol 38 is completely stopped after the temporary change display of the left middle right effect symbol 38 that becomes a jackpot game after the change. This is a case where the production symbol 38 is a symbol other than “777” (for example, “111” or “666”).
In addition, when light enters the first light guide plate 62a from the first light emitting element group 63a, the PA 14 emphasizes the effect design 38 in the peripheral portion of the image display device 31, as shown in FIG. 8A. Such a first dot pattern 65a is displayed blinking red and yellow.

PA15 is prepared in advance as a light emission pattern when the first jackpot effect symbol is completely stopped. This “first jackpot effect symbol complete stop” means that after the change, the effect symbol as if the lottery is being performed again after the left middle right effect symbol 38 which is a jackpot game is temporarily stopped and displayed. 38 is displayed, and it is changed to “777” which is an effect design 38 for informing the first jackpot, and is completely stopped.
Further, when light enters the first light guide plate 62a from the first light emitting element group 63a, the PA 15 emphasizes the effect design 38 in the peripheral portion of the image display device 31, as shown in FIG. 8A. Such a first dot pattern 65a is displayed blinking in rainbow.
In addition, the rainbow blinking is not a blinking display that repeatedly turns on and off, but the first light emitting element group 63a provided on the left side surface of the first light guide plate 62a switches between red lighting and blue lighting and lights up on the right side surface. The first light emitting element group 63a provided is a blinking display that looks like a rainbow color by switching on and off the green light and the yellow light. To avoid discomfort.
Further, rainbow-colored flashing of PA19, PA20, PA21, PA24, and PA25, which will be described later, is a flashing display that looks like a rainbow color in the same manner.
The rainbow-colored blinking display method is not limited to this method as long as it looks like a rainbow color.
Note that the light emission mode of the PA 14 corresponds to the second display mode.

PA16 to PA18 are prepared in advance as a light emission pattern at the time of a determined effect (before the decorative member is movable).
The decided effect is an effect for notifying whether or not the change is a big hit. For example, as shown in FIG. 59 (P), a display prompting the user to press the effect button 35 is performed, and if the effect button is pressed and the jackpot is reached, the decorative member 33a is displayed as shown in FIG. 59 (Q). It is a series of effects such as moving and notifying that it is a big hit, and if it is a loss, the decorative member 33a does not move and notifies that it is a loss.
In other words, “at the time of finalizing the effect (before moving the decorative member)” means that the decoration from when the effect button 35 is pressed until the effect button is pressed or until the end of the effect button press effective period is displayed. This is before the member 33a moves. Details will be described later with reference to FIGS. 57 to 60.
In addition, when light is incident on the first light guide plate 62a by the second light emitting element group 63b, the PA 16 has a radial shape at the center of the image display device 31 as shown in FIG. 8B. The two-dot pattern 65b is displayed blinking blue and white, PA17 blinks green and white, and PA18 blinks red and white.
Note that the emission color indicates the degree of expectation for the big hit, and PA18 has the highest degree of expectation, followed by PA17 and then PA16.
Also, red-white flashing, green-white flashing, and blue-white flashing are not flashing display that repeatedly turns on and off, but the light emitting element group 63b provided on the left and right side surfaces of the first light guide plate 62a flashes by switching between two light emission colors. Since it is displayed, the player is not discomforted.
The light emission modes of PA16 to PA18 correspond to the second display mode.

PA19 and PA24 are prepared in advance as a light emission pattern at the time of a determined effect (after the decorative member is moved). This “at the time of determination effect (after the decoration member is moved)” is, for example, that the decoration member 33a that is movable at the time of the determination effect is stopped after being moved.
In addition, when light is incident on the first light guide plate 62a by the second light emitting element group 63b, the PA 19 has a second radial shape at the center of the image display device 31, as shown in FIG. 8B. A two-dot pattern 65b is displayed blinking in rainbow.
In addition, when light is incident on the PA 24 by the fourth light emitting element group 63d, the fourth dot pattern 65d of the “big hit” character is red above the image display device 31 as shown in FIG. 8D. White blinking is displayed.
Details will be described later with reference to FIGS. 57 to 60.
Note that the light emission modes of PA19 and PA24 correspond to the second display mode.

PA 20 is prepared in advance as a light emission pattern at the time of the first jackpot notification effect. This “at the time of the first big hit notification effect” means that the decorative member 33a that is movable at the time of the first big hit notification is stopped after being moved.
In addition, when the light is incident on the first light guide plate 62a by the second light emitting element group 63b, the PA 20 has a radial shape in the center of the image display device 31 as shown in FIG. 8B. A two-dot pattern 65b is displayed blinking in rainbow.
Details will be described later with reference to FIGS. 57 to 60.
The light emission mode of the PA 20 corresponds to the second display mode.

PA21 and PA25 are prepared in advance as light emission patterns when winning a specific area. This "at the time of winning a specific area" is the time when a game ball has won a specific area during the specific area effective period during the big hit game.
In addition, when light is incident on the first light guide plate 62a by the second light emitting element group 63b, the PA 21 has a radial shape at the center of the image display device 31 as shown in FIG. 8B. A two-dot pattern 65b is displayed blinking in rainbow.
In addition, when light is incident on the third light guide plate 62c by the fifth light emitting element group 63e, the PA 25 displays “probability change” characters as shown in FIG. 8E above the image display device 31. The fifth dot pattern 65e is displayed blinking in rainbow.
Details will be described later with reference to FIGS. 52 and 53.
The light emission modes of PA21 and PA25 correspond to the second display mode.

PA 22 is prepared in advance as a light emission pattern at the time of SPSP reach development effect (while the decorative member is moving). The “SPSP reach development effect (when the decorative member is moving)” means that the decorative member 33a is shaking above the image display device 31 for a predetermined time (for example, 4 seconds) before developing from the SP reach to the SPSP reach. is there.
In addition, when light is incident on the first light guide plate 62a by the third light emitting element group 63c, the PA 22 has a decorative member 33a above the image display device 31 as shown in FIG. 8C. When moving downward, the third dot pattern 65c that draws a locus is displayed blinking yellow and white.
Details will be described later with reference to FIGS. 57 to 60.
The light emission mode of the PA 22 corresponds to the second display mode.

PA23 is prepared in advance as a light emission pattern at the time of SPSP reach development effect. This “at the time of SPSP reach development effect” is when the decoration member 33 a moves to the front surface of the image display device 31 after the SPSP reach development effect (while the decoration member is moving) is completed.
In addition, when light is incident on the first light guide plate 62a by the third light emitting element group 63c, the PA 23 has a decorative member 33a above the image display device 31 as shown in FIG. 8C. When moving downward, the third dot pattern 65c that looks like a locus is displayed in yellow.
Details will be described later with reference to FIGS. 57 to 60.
Note that the light emission mode of the PA 23 corresponds to the first display mode.

The PA 26 is prepared in advance as a light emission pattern after winning a specific area. This “after winning a specific area” means that the second round winning opening 17 of the round in which the game ball has won a specific area during the specific area effective period during the jackpot game is closed until the next round starts. That is.
Further, when light is incident on the fourth light guide plate 62d by the sixth light emitting element group 63f, the PA 26 is placed on the front surface (player side) of the second big prize opening 17 in FIG. 8 (f). As shown, the sixth dot pattern 65f of the “V” character is displayed in red.
Details will be described later with reference to FIGS. 45 and 49.
Note that the light emission mode of the PA 26 corresponds to the first display mode.

  In this light guide plate display device light emission pattern table, various light emission timings of the first light guide plate display device 60 and the second light guide plate display device 61 are exemplified, but the light emission timing is not limited to these, For example, it may be performed at the time of a so-called step-up notice effect or cut-in effect, or may be performed at the time of a prefetch effect such as a continuous notice effect.

  FIG. 36 is a view showing a table relating to the determination of the light emission pattern of the first light guide plate display device.

(First light guide plate display device light emission pattern determination table during pseudo continuous notice effect)
FIG. 36A is a table that is referred to in order to determine the first light guide plate display device light emission pattern at the time of the pseudo continuous notice effect.

The sub CPU 120a uses the change pattern designation command received from the main control board 110 and a pseudo-continuous notice effect first-time light guide plate display device light emission pattern determination random value (0 to 99) to be described later. 1 Light-guide plate display apparatus light emission pattern is determined.

  As shown in FIG. 36A, in the first light guide plate display device light emission pattern determination table at the time of the pseudo continuous notice effect, the determination ratio of the light emission pattern at the time of the pseudo continuous notice effect differs according to the variation pattern.

In the variation pattern 4, since the pseudo continuous notice effect is performed once and becomes an effect that is lost after the normal reach, as described above, the pseudo continuous notice effect is a pattern for one time PA1 to PA3. Is to be selected from.
Further, since the variation pattern is a loss, PA1 is most easily selected, followed by PA2 and then PA3.

In the variation pattern 6, since the pseudo continuous notice effect is performed once and becomes a loss after the SP reach development, as described above, the pseudo continuous notice effect is a pattern for one time PA1 to PA3. It is designed to be selected from.
Similarly to the variation pattern 4, since the pseudo continuous notice effect is performed once and is a variation pattern that is lost, PA1 is most easily selected, followed by PA2 and then PA3. Since it develops to SP reach, the selection ratio of PA2 and PA3 is higher than the variation pattern 4 which is normal reach.

In the variation pattern 7, the pseudo-continuous notice effect is implemented twice, and after the SP reach is developed, the effect becomes a loss. Therefore, as described above, the pseudo-continuous notice effect is a pattern for two times PA4 to PA8. It is designed to be selected from.
Further, since the variation pattern is lost, PA4 is most easily selected, followed by PA5, then PA6, then PA7, and then PA8.

In the variation pattern 9, since the pseudo continuous notice effect is performed once and becomes a loss effect after the development of SPSP reach, as described above, the pseudo continuous notice effect is a pattern for one time PA1 to PA3. It is designed to be selected from.
Also, like the variation pattern 4 and the variation pattern 6, since the pseudo continuous notice effect is performed once and is a variation pattern that causes a loss, PA1 is most easily selected, followed by PA2 and then PA3. Since the fluctuation pattern 9 develops to SPSP reach, the selection ratio of PA2 is higher than the fluctuation pattern 4 which is normal reach.

In the variation pattern 10, since the pseudo continuous notice effect is performed twice and becomes a loss after the development of SPSP reach, as described above, the pseudo continuous notice effect is a pattern for twice PA4 to PA8. It is designed to be selected from.
Similarly to the variation pattern 7, the pseudo continuous notice effect is implemented twice, and because it is a variation pattern that causes a loss, PA4 is most easily selected, followed by PA5, then PA6, then PA7, and then PA8. However, since the variation pattern 10 develops to SPSP reach, the selection ratio of PA5, PA6, and PA7 is higher than the variation pattern 7 that is SP reach.

In the variation pattern 12, the pseudo continuous notice effect is a one-time effect after the SP continuous development has been performed once, and, as described above, the pseudo continuous notice effect is a pattern for one time PA1 to PA3. It is designed to be selected from.
Further, since the variation pattern is a big hit, PA3 is most easily selected, followed by PA2 and then PA1.

In the variation pattern 13, since the pseudo continuous notice effect is performed twice and becomes a big hit after the development of SP reach, as described above, the pseudo continuous notice effect is a pattern for two times PA4 to PA8. It is designed to be selected from.
Further, since the variation pattern is a big hit, PA8 is most easily selected, followed by PA7, then PA6, then PA5, and then PA4.

Since the variation pattern 15 is a one-time pseudo-continuous notice effect and becomes a big hit after the development of SPSP reach, as described above, the pseudo-continuous notice effect is a pattern for one time PA1 to PA3. It is designed to be selected from.
Similarly to the variation pattern 12, the pseudo-continuous notice effect is performed once and the variation pattern is a big hit. Therefore, PA3 is most easily selected, and next is PA2, then PA1, but the variation pattern 15 is Since the SPSP reach is developed, the selection ratio of PA2 and PA3 is higher than the variation pattern 12 which is the SP reach.

In the variation pattern 16, since the pseudo-continuous notice effect is implemented twice and becomes a big hit after the development of SPSP reach, as described above, the pseudo-continuous notice effect is a pattern for twice PA4-PA8. It is designed to be selected from.
Similarly to the variation pattern 13, the pseudo-continuous notice effect is performed twice, and the variation pattern is a big hit. Therefore, PA8 is most easily selected, followed by PA7, then PA6, then PA5, and then PA4. However, since the variation pattern 16 develops to SPSP reach, the selection ratio of PA5, PA6, PA7, and PA8 is higher than the variation pattern 13 that is SP reach.

  In the variation pattern 17, the pseudo continuous notice effect is performed three times and becomes a big hit after the full rotation reach. Therefore, as described above, the pseudo continuous notice effect is a pattern for three times PA9 to PA12. It is designed to be selected from. Further, since the variation pattern is a big hit, PA12 is most easily selected, followed by PA11, then PA10, and then PA9.

  Even if the special figure determination result is the same, the determination ratio differs depending on the normal reach, the SP reach, and the SPSP reach. In short, the expected degree after the pseudo-continuous notice effect is indicated by the emission color.

(Determination effect (before decorative member movement) First light guide plate display device light emission pattern determination table)
FIG. 36B is a table that is referred to in order to determine the light emission pattern of the first light guide plate display device at the time of determination effect (before the decorative member moves).

The sub CPU 120a is quasi-continuous based on a variation pattern designation command received from the main control board 110 and a random number value (0 to 99) for determining the first light guide plate display device light emission pattern at the time of a determined effect described below (before moving the decorative member). A light emission pattern of the first light guide plate display device is determined during the notice effect.

  As shown in FIG. 36 (b), the first light guide plate display device light emission pattern determination table at the time of determination effect (before the decoration member moves) is determined according to the variation pattern. The ratio is different.

Since the fluctuation patterns 8 to 10 are lost fluctuations, PA14 is most easily selected, followed by PA15 and then PA16.
In addition, among the fluctuations that result in loss, the number of pseudo-continuous notices is different. Therefore, the greater the number of pseudo-continuous notices, the higher the selection ratio of PA15. The proportion remains low.

Since the fluctuation patterns 14 to 16 are big hit fluctuations, PA16 is most easily selected, followed by PA15 and then PA14.
In addition, since the number of pseudo-continuous notices is different even in the big hit, the selection ratio of PA 16 is higher as the number of pseudo-continuous notice effects is larger.

If the fluctuation is a big hit, PA16 is easily selected and PA14 is difficult to select. On the other hand, if the fluctuation is a loss, PA14 is easy to select and PA16 is difficult to select.
In short, the degree of expectation for the jackpot is determined and indicated by the emission color at the time of production (before the decorative member is movable).

(Production control board main processing)
Next, processing executed by the sub CPU 120a in the effect control board 120 will be described.

  First, the main process of the effect control board 120 will be described with reference to FIG. When power is supplied from the power supply board 140 to the sub CPU 120a, a system reset occurs in the sub CPU 120a, and the sub CPU 120a performs the following processing.

  First, in step S1001, the sub CPU 120a performs an initialization process. In this process, the main process program is read from the sub ROM 120b and a process of initializing the sub RAM 120c in which flags and commands are stored is performed.

  In step S1002, the sub CPU 120a performs an effect random number update process. In this process, the sub CPU 120a displays a random number for effect stored in the sub RAM 120c (a random effect pattern determination random number, a first light guide plate display device light emission pattern determination random number during pseudo continuous notice effect, a determined effect (decorative member movable (Previous) A process of updating the first light guide plate display device emission pattern determination random number, etc.). The sub CPU 120a waits for a predetermined interrupt process while repeatedly performing the process of step S1002.

(Timer interrupt processing of production control board)
The timer interrupt process shown in FIG. 38 is executed by generating a clock pulse every predetermined period (for example, 4 ms) by the reset clock pulse generating circuit provided on the effect control board 120.

  First, in step S1100, the sub CPU 120a saves the information stored in the register of the sub CPU 120a to the stack area.

  In step S1200, the sub CPU 120a performs time control processing for updating each timer counter for performing time management related to various effects.

  In step S1300, the sub CPU 120a performs command analysis processing. In this process, the sub CPU 120a performs a process of analyzing a command stored in the reception buffer of the sub RAM 120c. Details will be described later with reference to FIGS. 39 and 40. When the effect control board 120 receives the command transmitted from the main control board 110, the effect control board 120 performs a reception interrupt process of the effect control board 120 (not shown) and stores the received command in the reception buffer. Thereafter, processing for analyzing the received command is performed in step S1300.

  In step S1400, the sub CPU 120a performs an effect button effect control process related to an effect (effect button effect) based on the operation of the effect button 35. Details will be described later with reference to FIG.

  In step S1500, the sub CPU 120a performs a first light guide plate display device effect control process. In this process, sub CPU120a performs the process which controls the 1st light-guide plate display apparatus corresponding to each effect. Details will be described later with reference to FIGS. 55 and 56.

  In step S1600, the sub CPU 120a performs a special figure holding effect control process. In this process, the main CPU 110a performs a special figure hold effect control process for controlling the special figure hold effect.

  In step S1700, the sub CPU 120a performs a demonstration effect control process for controlling the demonstration effect corresponding to the customer waiting state.

  In step S1800, the sub CPU 120a performs data output processing for transmitting various effect control commands set in the transmission buffer of the sub RAM 120c to the lamp control unit 170 and the image control unit 150.

  In step S1900, the sub CPU 120a restores the information saved in step S1100 to the register of the sub CPU 120a.

(Command analysis processing of production control board)
A command analysis process performed by the effect control board 120 will be described with reference to FIGS. 39 and 40.

  In step S1301, the sub CPU 120a determines whether or not a newly transmitted command is stored in the reception buffer. If there is no command, the sub CPU 120a ends the command analysis process, and if there is a command in the reception buffer, the sub CPU 120a moves the process to step S1302.

  In step S1302, the sub CPU 120a determines whether or not the command stored in the reception buffer is a start slot winning designation command. If the command stored in the reception buffer is a start opening winning designation command, the sub CPU 120a moves the process to step S1303, and if not the starting buffer winning designation command, moves the process to step S1304.

  In step S1303, the sub CPU 120a analyzes the start opening winning designation command, confirms the type of the starting opening related to the start opening winning designation command, and stores it in the effect information storage area provided for each type. At the same time, a pending number addition process of adding “1” to the counter value of the pending number counter is performed, and the command analysis process is terminated. The production information storage area is divided into a first storage unit to a fourth storage unit for each type of start opening, and the start opening winning designation command is a number in a storage unit in which the starting opening winning designation command is not stored. Are stored in order from the smallest storage unit.

  In step S1304, the sub CPU 120a determines whether or not the command stored in the reception buffer is a special effect designating command. If the command stored in the reception buffer is a special effect designating command, the sub CPU 120a moves the process to step S1305 and step S1306, and if not a special effect designating command, moves the process to step S1307.

  In step S1305, the sub CPU 120a confirms the type of the start opening related to the special effect designating command, performs a shift process on the data stored in the effect information storage area corresponding to the start opening, and for each type. The hold number subtraction process for subtracting “1” from the counter value of the hold number counter provided in FIG. In the data shift process, each data stored in the first storage unit to the fourth storage unit is shifted to the previous storage unit. For example, data stored in the fourth storage unit of the first effect information storage area is shifted to the third storage unit of the first effect information storage area. Further, the data stored in the first storage unit of the first effect information storage area is shifted to the change storage unit (the 0th storage unit) common to the first effect information storage area and the second effect information storage area. Then, the data stored in the 0th storage unit is deleted.

  Next, in step S1306, the sub CPU 120a analyzes the special effect design designation command, and produces the effect design 38 to be stopped and displayed on the image display device 31 based on the information included in the received special effect design designation command, that is, the decoration. An effect symbol pattern determination process for determining a symbol combination is performed, and the command analysis process ends.

  In step S1307, the sub CPU 120a determines whether or not the command stored in the reception buffer is a special figure variation pattern designation command. If the command stored in the reception buffer is a special figure variation pattern designation command, the sub CPU 120a moves the process to step S1308, and if it is not a special figure variation pattern designation command, the sub CPU 120a moves the process to step S1310.

In step S1308, the sub CPU 120a determines one variation effect pattern from among a plurality of variation effect patterns prepared for each of various gaming states based on the variation pattern designation command received from the main CPU 110a. Perform pattern determination processing.
Thereafter, the image display device 31, the audio output device 32, the panel drive device 33, the panel illumination device 34a, the first light guide plate display device 60, and the frame illumination device 34b are controlled based on the effect pattern. Become. Note that the variation mode of the effect design 38 is determined based on the variation effect pattern determined here. Details will be described later with reference to FIG.

  Next, in step S1309, the sub CPU 120a performs a first light guide plate display device light emission pattern determination process for determining a first light guide plate display device light emission pattern based on the variation pattern designation command received from the main CPU 110a. Details will be described later with reference to FIG.

  In step S1310, the sub CPU 120a determines whether or not the command stored in the reception buffer is a symbol determination command. If the command stored in the reception buffer is a symbol confirmation command, the sub CPU 120a moves the process to step S1311. If not, the sub CPU 120a moves the process to step S1312.

  In step S1311, the sub CPU 120a sets a symbol determination command indicating that the effect symbol 38 is stopped and displayed in the transmission buffer of the sub RAM 120c. The symbol determination command is transmitted to the lamp control unit 170 and the image control unit 150 by data output processing. The lamp control unit 170 and the image control unit 150 recognize that the variation effect has ended by receiving the symbol confirmation command, end the variation effect, and stop display the effect symbol 38.

  In step S1312, the sub CPU 120a determines whether or not the command stored in the reception buffer is a gaming state designation command. If the command stored in the reception buffer is a gaming state designation command, the sub CPU 120a moves the process to step S1313, and if not the gaming state designation command, moves the process to step S1314.

  In step S1313, the sub CPU 120a sets data indicating the gaming state based on the received gaming state designation command in the gaming state storage area in the sub RAM 120c, and ends the command analysis processing.

  In step S1314, the sub CPU 120a checks whether or not the command stored in the reception buffer is an opening designation command. If the command stored in the reception buffer is an opening designation command, the sub CPU 120a moves the process to step S1315, and if not the opening designation command, moves the process to step S1316.

  In step S1315, the sub CPU 120a performs a special game effect pattern process for determining a special game effect pattern that is an aspect of a special game effect (a jackpot game effect) that is an effect related to the special game (a jackpot game), and the command analysis process. Exit. This special game effect pattern includes a notification pattern for notification (“notification A” described later) for allowing the player to recognize that the game ball is caused to flow down aiming at the first grand prize winning opening 16.

  In step S1316, the sub CPU 120a checks whether or not the command stored in the reception buffer is a round designation command. If the command stored in the reception buffer is a round designation command, the sub CPU 120a moves the process to step S1317, and if not the round designation command, moves the process to step S1318.

  In step S1317, the sub CPU 120a performs a round effect pattern determination process for determining a round effect pattern that is a mode of the round effect, and ends the command analysis process. Specifically, the sub CPU 120a determines the round effect pattern based on the round designation command, sets round effect data indicating the determined round effect pattern in the round effect pattern storage area, and indicates the determined round effect pattern. The round effect control command is set in the transmission buffer of the sub RAM 120c.

  In step S1318, the sub CPU 120a confirms whether or not the command stored in the reception buffer is a special winning opening closing instruction. If the command stored in the reception buffer is a big prize opening closing designation command, the sub CPU 120a moves the process to step S1319, and if not, it moves the process to step S1320.

  In step S1319, the sub CPU 120a performs a notification pattern determination process 1 for determining a notification pattern of notification related to the launch operation for causing the game ball to flow down, and ends the command analysis process. Details of the processing in step S1319 will be described later with reference to FIG.

  In step S1320, the sub CPU 120a checks whether or not the command stored in the reception buffer is a special winning opening opening designation command. If the command stored in the reception buffer is a big prize opening opening designation command, the sub CPU 120a moves the process to step S1321, and if it is not a big winning opening opening designation command, the sub CPU 120a moves the process to step S1322.

  In step S1321, the sub CPU 120a performs notification pattern determination processing 2 for determining a notification pattern of notification related to the launch operation for causing the game ball to flow down, and ends the command analysis processing. Details of the processing in step S1321 will be described later with reference to FIG.

  In step S1322, the sub CPU 120a checks whether or not the command stored in the reception buffer is a power failure recovery designation command. If the command stored in the reception buffer is a power interruption recovery designation command, the sub CPU 120a moves the process to step S1323, and if it is not a power interruption restoration designation command, moves the process to step S1324.

  Here, the notification process at the time of power failure restoration of step S1323 is demonstrated using FIG.

In step S1323-1, the sub CPU 120a determines whether or not the power failure recovery designation command stored in the reception buffer is a power failure recovery 5 designation command (designates power failure recovery in the big hit gaming state). If it is determined that the command is specified at the time of power failure recovery, the process proceeds to step S1323-2.
On the other hand, in step S1323-1, the sub CPU 120a determines that the power failure recovery designation command stored in the reception buffer is not the power failure recovery 5 designation command but the power failure restoration designation in another gaming state. If it is determined that the command is a disconnection recovery designation command, the process proceeds to step S1323-4.

  In step S1323-2, the sub CPU 120a, based on the power failure recovery 5 designation command, the jackpot game corresponding to the notification pattern of the power failure recovery notification for allowing the player to recognize the power failure recovery in the jackpot gaming state. The notification data at the time of power failure recovery is set in the notification data storage area at the time of recovery from the big hit game power failure in the sub RAM 120c.

Then, in step S1323-3, the sub CPU 120a sub-reports the jackpot gaming power failure recovery notification control command corresponding to the power failure recovery notification pattern for causing the player to recognize the power failure recovery in the jackpot gaming state. Set in the transmission buffer of the RAM 120c. The jackpot gaming power failure recovery notification control command set in the transmission buffer is transmitted to the lamp control unit 170 and the image control unit 150 by the data output processing in step S1800.
And the image control part 150 will display the alerting | reporting image based on the alerting | reporting pattern of the notification at the time of a power failure recovery in the jackpot game which the command receives, if the notification control command at the time of the jackpot game power failure recovery is received.
That is, the image control unit 150 allows the player to recognize that the game ball is caused to flow down aiming at the first grand prize winning port 16 or the second grand prize winning port 17 when the power interruption is restored during the execution of the jackpot game. For example, as shown in FIG. 44, under the display of “currently recovering from power interruption” displayed on the normal power interruption recovery screen, a text message such as “Please aim right”! A notification image having an illustration for recognizing the first grand prize winning opening 16 and the second big winning prize opening 17 by an arrow is displayed on the image display device 31.

  By displaying such a notification image on the image display device 31 at the time of power failure recovery in the jackpot game, even if a power failure occurs in the jackpot game, the player can display the power interruption displayed at the time of power failure recovery thereafter. By looking at the recovery screen, so-called “right-handed” can be performed as an operation of causing the game ball to flow down with the operation handle 3 aiming at the first grand prize winning port 16 or the second grand prize winning port 17.

  On the other hand, in step S 1323-4, the sub CPU 120 a issues a power failure recovery notification to allow the player to recognize the power failure recovery in each gaming state based on any of the 1 to 4 designation commands upon power failure recovery. The power failure recovery notification data corresponding to the notification pattern is set in the power failure recovery notification data storage area of the sub RAM 120c.

In step S1323-5, the sub CPU 120a transmits a power failure recovery notification control command corresponding to the power failure recovery notification pattern for causing the player to recognize the power failure recovery in each gaming state in the sub RAM 120c. Set to send buffer. The power failure recovery notification control command in each gaming state set in the transmission buffer is transmitted to the lamp control unit 170 and the image control unit 150 by the data output processing in step S1800.
When the image control unit 150 receives the power failure recovery notification control command in each gaming state, the notification image based on the notification pattern of the power failure recovery notification in the gaming state indicated by the command (“power failure recovery in progress”). Is displayed.
Furthermore, the image control unit 150 has a display for recognizing that the player performs an appropriate operation according to the gaming state when the power interruption is restored, for example, along with a display of “current interruption restoration”. The power failure restoration screen may be displayed on the image display device 31. For example, if the gaming state is a low probability and non-short-time state, a message “Return power interruption” and a text message “Please turn left” may be displayed on the image display device 31. Good.

  Returning to the description of FIG. 40, in step S1324, the sub CPU 120a checks whether or not the command stored in the reception buffer is a specific area winning designation command. If the command stored in the reception buffer is a specific area winning designation command, the sub CPU 120a moves the process to step S1325, and if it is not a specific area winning designation command, the sub CPU 120a moves the process to step S1326.

  In step S1325, the sub CPU 120a performs a specific area winning notification process, and further turns on the specific area winning designation command in the specific area winning designation command storage area of the sub RAM 120c, and ends the command analysis process. Details of the processing in step S1325 will be described later with reference to FIG.

  In step S1326, the sub CPU 120a checks whether or not the command stored in the reception buffer is an ending designation command. If the command stored in the reception buffer is an ending designation command, the sub CPU 120a moves the process to step S1327. If the command is not the ending designation command, the sub CPU 120a moves the process to step S1328.

  In step S1327, the sub CPU 120a performs an ending effect pattern determination process for determining an ending effect pattern that is an aspect of the ending effect, and ends the command analysis process.

  In step S1328, the sub CPU 120a determines whether or not the command stored in the reception buffer is a demo designation command. If the command stored in the reception buffer is a demonstration designation command, the sub CPU 120a proceeds to step S1329, and if not the demonstration designation command, the sub CPU 120a ends the command analysis process.

  In step S1329, the sub CPU 120a performs a demonstration effect pattern determination process for determining a specific demonstration effect pattern, and ends the command analysis process.

(Variation effect pattern determination process)
The variation effect pattern determination process by the effect control board 120 will be described with reference to FIG.

  In step S1308-1, the sub CPU 120a checks the special symbol variation pattern designation command received from the main control board 110.

Next, in step S1308-2, the sub CPU 120a extracts and acquires the random effect pattern determination random number updated in step S1002.

In step S1308-3, the sub CPU 120a determines the variation pattern designation command confirmed in step S1308-1 and the random effect pattern determination random value acquired in step S1308-2 based on the table shown in FIG. A variation effect pattern is determined, and effect control data corresponding to the variation effect pattern is set in the data setting area of the sub-RAM 120c.
In addition, in order to transmit the effect control data of the determined variation effect pattern to the image control unit 150, the drive control unit 160, and the lamp control unit 170, the effect control data corresponding to the variation effect pattern is set in the transmission buffer of the sub RAM 120c.

(First light guide plate display device light emission pattern determination process)
The first light guide plate display device light emission pattern determination process by the effect control board 120 will be described with reference to FIG.

In step S1309-1, the sub CPU 120a determines whether or not the DATA of the variation pattern designation command received from the main control board 110 is 04H, 06H, 07H, 09H, 0AH, 0CH, 0DH, 0FH, 10H, 11H. To do.
In short, it is determined whether or not there is a fluctuation for executing the pseudo continuous notice effect. If it is a change to execute the pseudo continuous notice effect, the process proceeds to step S1309-2, and if it is a change not to execute the pseudo continuous notice effect, the process proceeds to step S1309-4.

  In step S1309-2, the sub CPU 120a extracts and acquires the first light guide plate display device light emission pattern determination random number for the pseudo continuous notice effect updated in step S1002.

  In step S1309-3, the sub CPU 120a determines the first light guide plate display device light emission pattern determination random value for the pseudo continuous notice effect obtained in step S1309-2 based on the table shown in FIG. Then, the first light guide plate display device light emission pattern is determined at the time of pseudo continuous notice effect corresponding to the received variation pattern designation command.

In step S1309-4, the sub CPU 120a determines whether or not DATA of the variation pattern designation command received from the main control board 110 is 08H to 0AH, 0EH to 10H.
In short, it is determined whether or not there is a change in executing the determined effect. If it is a change to execute the determined effect, the process proceeds to step S1309-5, and if it is a change not to execute the determined effect, the first light guide plate display device light emission pattern determination process ends.

  In step S1309-5, the sub CPU 120a extracts and acquires the first light guide plate display device light emission pattern determination random number at the time of the determined effect (before moving the decorative member) updated in step S1002.

  In step S1309-6, the sub CPU 120a uses the table shown in FIG. 36B for the first light guide plate display device light emission pattern determination random value at the time of the presentation effect obtained before step S1309-5 (before moving the decorative member). The first light guide plate display device light emission pattern is determined at the time of effect presentation (before the decorative member is moved) corresponding to the received variation pattern designation command.

(Notification pattern determination process 1)
The notification pattern determination process 1 by the effect control board 120 will be described with reference to FIG.

  In step S1319-1, the sub CPU 120a determines whether or not the big winning opening closing designation command stored in the reception buffer is the first big winning opening closing first designation closing command for the first big hit closing. If it is determined that it is the first big winning opening closing designation command for the seventh big hit closing, the process proceeds to step S1319-3, and it is judged that it is not the first big winning opening closing designation command for the seventh big hit closing. If so, the process advances to step S1319-2.

  In step S1319-2, the sub CPU 120a determines whether or not the big prize opening closing designation command stored in the reception buffer is the first big prize closing eleventh first big opening closing instruction. If it is determined that it is the first big prize opening closing designation command for the first big hit closing eleventh, the process proceeds to step S1319-3, and it is judged that it is not the first big winning opening closing designation command for the first big hit closing eleventh. If so, the process advances to step S1319-5.

  In step S1319-3, the sub CPU 120a displays notification A data corresponding to a notification pattern of notification (notification A) for allowing the player to recognize that the game ball is caused to flow down aiming at the second big prize opening 17, and the sub RAM 120c. In the notification A data storage area.

In step S1319-4, the sub CPU 120a sets a notification A control command corresponding to the notification pattern of notification A in the transmission buffer of the sub RAM 120c. The notification A control command set in the transmission buffer is transmitted to the image control unit 150 and the lamp control unit 170 by the data output processing in step S1800.
When the image control unit 150 receives the notification A control command, as a notification image based on the notification pattern of notification A indicated by the command, for example, as shown in FIG. 46, a text message “Let's aim for a chance attacker!” At the same time, a notification image of notification A having an illustration for recognizing the second grand prize opening 17 (chance attacker) by an arrow is displayed on the image display device 31. Thereby, the player is made to recognize that the game ball is caused to flow down aiming at the second grand prize winning port 17.
Further, by controlling the lamp control unit 170 to flash a number of lamps alternately, for example, light is emitted from the left side to the right side in a manner that light appears to flow, and the game ball is aimed at the second grand prize winning hole 17. To let the player recognize that he is going down.

  In step S1319-5, the sub CPU 120a displays the notification B data corresponding to the notification pattern of notification (notification B) for causing the player to recognize that the game ball is caused to flow down aiming at the first grand prize winning opening 16. In the notification B data storage area.

In step S1319-6, the sub CPU 120a sets a notification B control command corresponding to the notification pattern of notification B in the transmission buffer of the sub RAM 120c. The notification B control command set in the transmission buffer is transmitted to the image control unit 150 and the lamp control unit 170 by the data output process in step S1800.
When the image control unit 150 receives the notification B control command, as a notification image based on the notification pattern of the notification B indicated by the command, for example, as shown in FIG. 47, a text message “Let's aim here!” Then, a notification image of notification B having an illustration for recognizing the first grand prize opening 16 by an arrow is displayed on the image display device 31. Thereby, the player is made to recognize that the game ball is caused to flow down aiming at the first big winning opening 16.
Further, by controlling the lamp control unit 170 to flash a number of lamps alternately, for example, light is emitted from the left side to the right side in a manner that light appears to flow, and the game ball is aimed at the first grand prize winning opening 16. To let the player recognize that he is going down.

Note that the notification image of the notification B is not limited to the image shown in FIG. For example, as shown in FIG. 48, the notification image of the notification B has a notification image having an illustration for recognizing the first grand prize winning opening 16 and the second big winning prize opening 17 with arrows together with the characters “Let's aim right”! It may be. The notification image of FIG. 48 as described above also allows the player to recognize that the game ball is caused to flow down aiming at the first grand prize winning opening 16.
Also in this case, the lamp controller 170 controls the plurality of lamps provided in the game board to alternately blink, for example, to emit light in a manner that light appears to flow from the left side to the right side. You may make it alert | report so that a player may recognize aiming at the 1st big winning opening 16 and the 2nd big winning opening 17, and letting a game ball flow down.

  Further, the character message of the notification image of the notification A may be the same as the character message of the notification image of the notification B. That is, the text message of the notification image of notification A shown in FIG. 46 may be “Let's aim here!” Or “Let's aim right” instead of “Let's aim at the chance attacker!”.

  In step S 1319-7, the sub CPU 120 a determines whether or not the special winning opening closing designation command stored in the reception buffer is the first big winning closing second grand prize opening closing designation command. If it is determined that it is the second big prize opening closing designation command for the first big hit closing, the process proceeds to step S1319-9, and it is judged that it is not the second big winning opening closing designation command for the first big hit closing. If so, the process advances to step S1319-8.

  In step S 1319-8, the sub CPU 120 a determines whether or not the big prize opening closing designation command stored in the reception buffer is the first big hit closing 12th second big prize opening closing designation command. If it is determined that the second big prize opening closing designation command for the first big hit closing is the 12th big winning opening closing designation command, the process proceeds to step S1319-9, and it is decided that the second big winning prize opening closing designation command is not for the first big hit closing 12th. If so, the notification pattern determination process 1 ends.

  In step S1319-9, the sub CPU 120a determines whether or not the specific area winning designation flag is set to ON during the effective period in the specific area winning designation flag storage area of the sub RAM 120c, and is set to ON. If it is determined that the notification pattern is determined to be ON, the process proceeds to step S1319-10. If it is determined that the information is not set to ON, the notification pattern determination process 1 is terminated.

  In step S1319-10, the sub CPU 120a sets the second light guide plate display device light emission pattern data in the storage area of the sub RAM 120c for notifying the player that the specific area has been won during the effective period.

In step S1319-11, the sub CPU 120a sets a second light guide plate display device light emission control command corresponding to the second light guide plate display device light emission pattern data in the transmission buffer of the sub RAM 120c. The second light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output process in step S1800.
Then, when the lamp control unit 170 receives the second light guide plate display device light emission control command, the second light guide plate display device 61 is controlled, and a specific area winning is performed during the effective period. When the winning opening 17 is closed, as shown in FIG. 49, the sixth dot pattern 65f of “V” character is lit in red on the front surface (player side) of the second large winning opening 17.

(Notification pattern determination process 2)
The notification pattern determination process 2 by the effect control board 120 will be described with reference to FIG.

  In step S1321-1, the sub CPU 120a determines whether or not the big winning opening release designation command stored in the reception buffer is the first big winning opening second big winning opening opening designation command. If it is determined that it is the second big prize opening opening designation command for the first big hit opening, the process proceeds to step S1321-3, and it is decided that it is not the second big winning opening opening designation command for the first big hit opening. In that case, the process proceeds to step S1321-2.

  In step S1321-2, the sub CPU 120a determines whether or not the big winning opening release designation command stored in the reception buffer is the first big hit opening 12th second big opening opening designation command. If it is determined that the second big prize opening opening designation command is for the 12th big hit opening, the process proceeds to step S1321-3, and it is decided that the second big winning opening opening designation command is not for the 12th first big opening. In that case, the process proceeds to step S1321-5.

  In step S1321-3, the sub CPU 120a displays notification A data corresponding to a notification pattern of notification (notification A) for causing the player to recognize that the game ball is caused to flow down aiming at the second big prize opening 17, and the sub RAM 120c. In the notification A data storage area.

In step S1321-4, the sub CPU 120a sets a notification A control command corresponding to the notification pattern of notification A in the transmission buffer of the sub RAM 120c. The notification A control command set in the transmission buffer is transmitted to the image control unit 150 and the lamp control unit 170 by the data output processing in step S1800.
When the image control unit 150 receives the notification A control command, the image control unit 150 displays, for example, the notification image of the notification A illustrated in FIG. 46 described above on the image display device 31 as the notification image based on the notification pattern of the notification A indicated by the command. Let Thereby, the player is made to recognize that the game ball is caused to flow down aiming at the second grand prize winning port 17.

  In step S1321-5, the sub CPU 120a displays notification B data corresponding to a notification pattern of notification (notification B) for causing the player to recognize that the game ball is caused to flow down aiming at the first grand prize winning opening 16. In the notification B data storage area.

In step S1321-6, the sub CPU 120a sets a notification B control command corresponding to the notification pattern of notification B in the transmission buffer of the sub RAM 120c. The notification B control command set in the transmission buffer is transmitted to the image control unit 150 and the lamp control unit 170 by the data output processing in step S1800.
When the image control unit 150 receives the notification B control command, for example, the image display unit 31 displays the notification image of the notification B in FIG. 47 or 48 described above as the notification image based on the notification pattern of the notification B indicated by the command. To display. Thereby, the player is made to recognize that the game ball is caused to flow down aiming at the first big winning opening 16.

Note that the sub CPU 120a continuously performs an effect based on the command received from the main control board 110 until the next command is received from the main control board 110.
For example, when the sub CPU 120a starts the first notification A (preliminary notification) by receiving a first big winning port closing first command closing designation command for the first big hit closing from the main control board 110, the first notification A The production is performed until the second big winning opening opening designation command for the eighth big hit opening is received from the main control board 110. The sub CPU 120a also starts the production of the second notification A (notification during opening) by receiving the second big winning opening opening designation command for the first big hit opening eight times. Therefore, the effect of the notification A composed of the first notification A (preliminary notification) and the second notification A (notification during opening) is from the time when the first big prize opening 16 in the seventh round is closed to the eighth round. It is continuously performed until the opening of the second big prize opening 17 is finished.

  By the way, the production contents of the first notification A (preliminary notification) and the second notification A (notification during opening) may be different. In that case, after the first notification A (preliminary notification) is performed during the closing time of the first grand prize winning opening 16 (interval between the seventh round and the eighth round) in the seventh round, During the opening time of the second big winning opening 17, the second notification A (notifying during opening) having a content different from the content of the prior notification is performed.

  FIG. 51 shows temporally the open / closed states of the first big prize opening 16 and the second big prize opening 17 and the valid and invalid states of the specific area 18 provided in the second big prize opening 17 in the jackpot game. FIG. 51A is a timing chart in the first jackpot game, FIG. 51B is a timing chart in the second jackpot game, and FIG. 51C is a third jackpot game. It is a timing chart in.

In the first jackpot game, the specific area 18 provided in the second large prize opening 17 is activated (opened) during the specific area effective period in the eighth round and the twelfth round. Is released until 29.5 seconds or nine game balls are won (see FIG. 13A).
In this first jackpot game, as shown in FIG. 51 (a), the timing T1 at which the first big prize opening 16 is closed after the opening time of the first big prize opening 16 in the seventh round (7R) has passed, that is, At the start of the closing time of the seventh round (the interval between the seventh round and the eighth round) immediately before the eighth round when the specific area 18 is activated, the main CPU 110a A winning opening closing designation command is transmitted to the effect control board 120.
As described above, the sub CPU 120a of the effect control board 120 that has received the first big prize closing closure first command closing designation command for the seventh big hit closing performs the processing of step S1319-3 and step S1319-4, so that the first The notification image (see FIG. 46) of the notification A (preliminary notification) is displayed on the image display device 31.

Then, the timing T2 at which the second big prize opening 17 opens after the closing time of the first big prize opening 16 in the seventh round (7R) of the first big win game, that is, the specific area 18 is activated. At the start of the 8th round, the main CPU 110a transmits to the effect control board 120 a first big hit opening 8th second big prize opening opening designation command.
The sub CPU 120a of the effect control board 120 that has received the second big prize opening opening designation command for the first big hit opening eighth time performs the processes of step S1321-3 and step S1321-4 as described above, thereby 2 is displayed on the image display device 31 (see FIG. 46).

  Then, at the timing T3 when a specified time (for example, 3 seconds) has elapsed from the start of the eighth round (8R), the above-described specific area valid period starts, and the specific area 18 is activated for 6 seconds from the start (open state) Becomes).

  That is, in the first jackpot game, the notification image of notification B (see FIG. 47 or FIG. 48) is displayed from the start of the opening to the opening time of the first big winning opening 16 in the seventh round, and the second big winning mouth The notification image of notification A from the start (T1) of the interval immediately before the start of the eighth round in which the specific area 18 in 17 is activated until the opening time of the second big winning opening 17 in the eighth round ends. (See FIG. 46) is displayed.

Similarly, the timing T4 at which the first big prize opening 16 is closed after the opening time of the first big prize opening 16 in the eleventh round (11R) of the first big win game, that is, the specific area 18 is activated. At the start of the interval immediately before the twelfth round (the closing time of the first big prize opening 16 in the eleventh round), the main CPU 110a sends the first big prize opening closing designation command for the first big hit closing eleventh presentation control board 120. Send to.
The sub CPU 120a of the effect control board 120 that has received this first big hit closing eleventh first big prize opening closing designation command performs the processing of step S1319-3 and step S1319-4 as described above. 1 is displayed on the image display device 31 (see FIG. 46).

The timing T5 at which the second big prize opening 17 is opened after the closing time of the first big prize opening 16 in the eleventh round (11R) of the first big hit game, that is, the specific area 18 is activated. At the start of the 12th round, the main CPU 110a transmits to the effect control board 120 a first big hit opening 12th second big prize opening opening designation command.
The sub CPU 120a of the effect control board 120 that has received the first big hit opening 12th second winning prize opening designation command performs the processes of step S1321-3 and step S1321-4 as described above. 2 is displayed on the image display device 31 (see FIG. 46).

  Then, at the timing T6 when a predetermined time (for example, 3 seconds) has elapsed from the start of the twelfth round (12R), the above-described specific area valid period starts, and the specific period is validated for 6 seconds from the start.

That is, in the first big hit game, at the start of the interval (the closing time of the first big winning opening 16 in the seventh round) immediately before the eighth round in which the specific area 18 in the second big winning opening 17 is activated (T1 ) To the end of the opening time of the second big prize opening 17 in the eighth round, the notification image (see FIG. 46) of notification A is displayed. The notification B is notified from the start of the interval immediately before the ninth round (the closing time of the second big prize opening 17 in the eighth round) until the opening time of the first big prize opening 16 in the eleventh round ends. An image (see FIG. 47 or FIG. 48) is displayed.
Furthermore, the twelfth round from the start (T4) of the interval immediately before the twelfth round (the closing time of the first big prize opening 16 in the eleventh round) when the specific area 18 in the second big prize opening 17 is re-enabled. The notification image of notification A (see FIG. 46) is displayed until the opening time of the second big prize opening 17 ends. The notification B is informed from the start of the interval immediately before the 13th round (the closing time of the first big winning opening 16 in the 12th round) until the closing time of the first big winning opening 16 in the 16th round ends. An image (see FIG. 47 or FIG. 48) is displayed.

  In this way, the gaming machine 1 is the first big hit that is opened until the second big prize opening 17 is 29.5 seconds or nine game balls are won in the eighth and twelfth rounds in which the specific area 18 is activated. In the game, the player can appropriately recognize that the game ball is caused to flow down aiming at the second grand prize winning port 17.

By the way, as shown in FIG. 51 (b), in the second jackpot game, timings (T8, T10) after a specified time (for example, 3 seconds) has elapsed since the start (T7, T9) of the eighth round and the twelfth round. ), The specific area 18 is activated. In addition, as shown in FIG. 51 (c), in the third jackpot game, the timing (T12, 3 seconds) after the specified time (eg, 3 seconds) has elapsed from the start time (T11, T13) of each of the eighth round and the twelfth round. In T14), the specific area 18 is activated (becomes an open state). However, in both the second jackpot game and the third jackpot game, the opening time of the second jackpot 17 is as short as 0.1 seconds (see FIGS. 13B and 13C).
Therefore, it is difficult for a player to enter a game ball into the second big winning opening 17 in both the second big hit game and the third big hit game. Therefore, the gaming machine 1 displays the notification image of notification B (see FIG. 47 or FIG. 48) from the start of the opening to the end of the round game in both the second jackpot game and the third jackpot game.

(Notification process when winning a specific area)
Next, the specific area winning notification process (step S1325 in FIG. 40) by the effect control board 120 will be described with reference to FIG.

  In step S1325-1, the sub CPU 120a has detected that the specific area detection sensor 18a has passed the specific area provided in the second big prize opening 17 during the specific area effective period in the jackpot game. Based on the above, the specific area winning designation flag during the effective period is set to ON in the specific area winning designation flag storage area during the effective period of the sub RAM 120c.

In step S1325-2, the sub CPU 120a performs a probable change notification effect for recognizing that the player is to be controlled to a high probability state (probability change state) after the jackpot game state is ended, instead of the notification A effect. Like that.
In other words, the sub CPU 120a receives the specific area winning designation command during the effective period from the main control board 110 when the game ball has passed through the specific area 18 in the second large winning opening 17 during the specific area effective period. Then, the sub CPU 120a uses the specific area winning designation command during the effective period to notify the player of a probability change notification for recognizing that the player will be controlled to a high probability state (probability change state) after the jackpot gaming state ends. The probability change notification data corresponding to is set in the probability change notification data storage area of the sub RAM 120c.

In step S1325-3, the sub CPU 120a performs an effect by the first light guide plate display device 60 in addition to the probability change notification effect set in step S1325-2.
That is, as in step S1325-2, the sub CPU 120a designates the specific area winning designation during the effective period from the main control board 110 when the game ball passes through the specific area 18 in the second large winning opening 17 during the specific area effective period. Receive commands. Then, the sub CPU 120a uses the specific area winning designation command during the effective period, and first for probability change notification for allowing the player to recognize that it is controlled to a high probability state (probability variation state) after the jackpot gaming state ends. The light guide plate display device emission pattern data is set in the probability change notification data storage area of the sub-RAM 120c.

  In step S1325-4, the sub CPU 120a sets the probability change notification control command corresponding to the notification pattern of the probability change notification and the first light guide plate display device light emission pattern for probability change notification in the transmission buffer of the sub RAM 120c. The probability change notification control command set in the transmission buffer is transmitted to the image control unit 150, the drive control unit 160, and the lamp control unit 170 by the data output processing in step S1800.

As illustrated in FIG. 53, for example, when the image control unit 150 receives a probability change notification control command, the image display unit 31 displays color display as a probability change notification effect based on the notification pattern of the probability change notification indicated by the command. The displayed image is switched to a gray scale display image so that the screen of the image display device 31 looks dark.
When the drive control unit 160 receives the probability change notification control command, the decoration member 33a falls and moves to the front of the image display device 31 as a probability change notification effect based on the notification pattern of the probability change notification indicated by the command. The rotating member at the center of the member 33a rotates.
When the lamp control unit 170 and the frame control board 180 receive the probability change notification control command, the first light guide plate 62a overlaps the decorative member 33a as a probability change notification effect based on the notification pattern of the probability change notification indicated by the command. Similarly, the radial second dot pattern 65b is flashed and displayed in rainbow colors, and the fifth dot pattern 65e of the “probable change” character is flashed and displayed in rainbow colors on the third light guide plate 62c. The frame illumination device 34b is displayed blinking. This allows the player to recognize that the gaming state is controlled to the high probability gaming state (probability variation state) after the jackpot gaming state ends.
Note that the grayscale display makes it easier to visually recognize the blinking display of the second dot pattern 65b and the fifth dot pattern 65e, and can make the display more prominent.
In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.
In addition, the blinking display of the panel illumination device 34a and the frame illumination device 34b and the first light guide plate display device 60 is performed at the same time, but the blinking interval by the first light guide plate display device 60 is longer. Further, since the blinking display of the first light guide plate display device 60 is blinking by switching the emission color, the player is not discomforted.

Further, as the first light guide plate display device light emission pattern for probability change notification, the second dot pattern 65b and the fifth dot pattern 65e are displayed by light emission. However, the present invention is not limited to this, and the first dot pattern 65a is also displayed together. You may make it light-emit display. By doing in this way, it becomes a flashy production and can be raised more.
In addition, when a plurality of types of dot patterns are blinked and displayed at the same time as described above, the dot patterns may be alternately emitted and blinked by changing the light emission location. For example, the first dot pattern 65a, the second dot pattern 65b, and the fifth dot pattern 65e are repeatedly turned on and off in order.

  When the game state is controlled to a high probability state (probability change state), when the jackpot game is executed by winning the jackpot, neither of the above notification A or notification B is performed. . In other words, the player who has already performed the so-called “right-handed” is not notified again to make “right-handed” so that the player does not feel bothered. be able to.

(Produce button effect control process)
The effect button effect control process will be described with reference to FIG.

  In step S1400-1, the sub CPU 120a determines whether or not there is a valid effect button detection signal from the effect button detection switch 35a. If it is determined that there is no such signal, the sub CPU 120a ends the process. If it is determined that there is the signal, the sub CPU 120a proceeds to the process of step S1400-2.

In step S1400-2, the sub CPU 120a sets the effect button command in the transmission buffer. This command is a command for notifying the image control unit 150, the drive control unit 160, and the lamp control unit 170 that the operation of the effect button 35 has been detected. Note that the command set in the transmission buffer is transmitted to the image control unit 150, the drive control unit 160, and the lamp control unit 170 by the data output processing in step S1800.
Note that the processing in step S1400-2 corresponds to an operation signal transmission unit.

(First light guide plate display device effect control process)
The first light guide plate display device effect control process will be described with reference to FIGS. 55 and 56.

In step S1500-1, the sub CPU 120a determines whether or not it is the first pseudo continuous notice first light guide plate display device effect time. If it is determined that it is the first pseudo continuous notice first light guide plate display device effect time, the process proceeds to step S1500-2, and if it is determined that it is not the first pseudo continuous notice first light guide plate display device effect time. Move to step S1500-3.
As shown in FIG. 57 (E) and FIG. 58 (H), the “pseudo continuous notice first light guide plate display device effect time” means that the effect symbols 38 on the left and right are stopped and displayed. This is the start of re-variation after changing to a quasi-continuous pattern and being stopped.

  In step S1500-2, the sub CPU 120a refers to the pattern data determined in step S1309-3 for performing the first pseudo continuous notice effect, and emits light for the first light guide plate display device for the first pseudo continuous notice effect. The first light guide plate display device light emission control command corresponding to the pattern data is set in the transmission buffer of the sub-RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

  In step S1500-3, the sub CPU 120a determines whether it is the second pseudo continuous notice first light guide plate display device effect time. If it is determined that it is the second pseudo continuous notice first light guide plate display device effect time, the process proceeds to step S1500-4, and if it is determined that it is not the second pseudo continuous notice first light guide plate display device effect time. The process moves to step S1500-5.

  In step S1500-4, the sub CPU 120a refers to the pattern data determined in step S1309-3 for performing the second pseudo continuous notice effect, and emits light for the first light guide plate display device for the second pseudo continuous notice effect. The first light guide plate display device light emission control command corresponding to the pattern data is set in the transmission buffer of the sub-RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

  In step S1500-5, the sub CPU 120a determines whether or not it is the third pseudo continuous notice first light guide plate display device effect time. If it is determined that it is the third pseudo continuous notice first light guide plate display device effect time, the process proceeds to step S1500-6, and if it is determined that it is not the third pseudo continuous notice first light guide plate display device effect time. The process moves to step S1500-7.

  In step S1500-6, the sub CPU 120a refers to the pattern data determined in step S1309-3 for performing the third pseudo continuous notice effect, and emits light for the first light guide plate display device for the third pseudo continuous notice effect. The first light guide plate display device light emission control command corresponding to the pattern data is set in the transmission buffer of the sub-RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-7, the sub CPU 120a determines whether or not it is the SPSP reach development effect (decorative member moving) first light guide plate display device effect time. If it is determined that the SPSP reach development effect (decorative member is moving) is the first light guide plate display device effect time, the process proceeds to step S1500-8, and it is determined that it is not the SPSP reach development first light guide plate display device effect time. For example, the process proceeds to step S1500-9.
“SPSP reach development effect (decorative member moving) first light guide plate display device effect time” means that, as shown in FIG. 59 (L), the decoration member 33a is moved to the image display device before the SP reach is developed to the SPSP reach. It is when it is shaking above 31 for a predetermined time (for example, 4 seconds).

  In step S1500-8, the sub CPU 120a performs the first guidance corresponding to the first light guide plate display device emission pattern data for the SPSP reach development effect (decorative member moving) for performing the SPSP reach development effect (decorative member moving). An optical plate display device light emission control command is set in the transmission buffer of the sub-RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-9, the sub CPU 120a determines whether or not it is the SPSP reach development first light guide plate display device effect time. If it is determined that it is the SPSP reach development first light guide plate display device presentation time, the process proceeds to step S1500-10, and if it is determined that it is not the SPSP reach development first light guide plate display device presentation time, the process proceeds to step S1500-11. .
The “SPSP reach development first light guide plate display device effect time” is a period during which the decorative member 33a that is movable when moving from SP reach to SPSP reach is stopped, as shown in FIG. 59 (M). .

  In step S1500-10, the sub CPU 120a transmits the first light guide plate display device light emission control command corresponding to the first light guide plate display device light emission pattern data for SPSP reach development effect for performing the SPSP reach development effect to the transmission buffer of the sub RAM 120c. Set to. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-11, the sub CPU 120a determines whether or not it is a determined effect (before the decorative member is movable) first light guide plate display device effect time. If it is determined that the first light guide plate display device effect time is determined (before moving the decorative member), the process proceeds to step S1500-12, and it is not the first light guide plate display device effect time during the determined effect (before moving the decorative member). If it determines, it will move to step S1500-13.
“Decisive effect (before moving decorative member) first light guide plate display device effect time” is, as shown in FIG. 59 (P), the effect button 35 is pressed after the display prompting the user to press the effect button 35 is performed. Until the end of the effective period of pressing the effect button.

  In step S1500-12, the sub CPU 120a refers to the pattern data determined in step S1309-6 for performing the determined effect (before moving the decorative member), and displays the first light guide plate for the determined effect (before moving the decorative member). The first light guide plate display device light emission control command corresponding to the device light emission pattern data for performing the determined effect (movable decoration member) is set in the transmission buffer of the sub-RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-13, the sub CPU 120a determines whether or not it is a determined effect (after the decorative member is moved) the first light guide plate display device effect time. If it is determined that it is the first light guide plate display device effect time (after the decoration member is moved), the process proceeds to step S1500-14, and the decision light effect (after the decoration member is moved) is not the first light guide plate display device effect time. If it determines, it will move to step S1500-15.
“Decision effect (after moving decorative member) first light guide plate display device effect time” is, as shown in FIG. 59 (Q), the decorative member 33a movable during the determined effect is moving.

  In step S1500-14, the sub CPU 120a emits light from the first light guide plate display device corresponding to the light emission pattern data for the first light guide plate display device for decision effect (after the decoration member moves) for performing the decision effect (after the decoration member moves). The control command is set in the transmission buffer of the sub RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-15, the sub CPU 120a determines whether or not it is the first light guide plate display device effect time at the big hit effect symbol temporary stop. If it is determined that it is the first light guide plate display device effect time at the time of the jackpot effect symbol temporary stop, the process proceeds to step S1500-16, and if it is determined that it is not the first light guide plate display device effect time at the time of the jackpot effect symbol temporary stop. Move to step S1500-17.
“First light guide plate display device effect time at the time of jackpot effect symbol temporary stop” is, as shown in FIG. 59 (R), at the time of temporary stop display of the jackpot symbol.

  In step S1500-16, the sub CPU 120a sub-commands a first light guide plate display device light emission control command corresponding to the first light guide plate display device light emission pattern data for the big hit effect symbol temporary stop effect for performing the big hit effect symbol temporary stop effect. Set in the transmission buffer of the RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-17, the sub CPU 120a determines whether or not it is the first light guide plate display device effect time when the big hit effect symbol is completely stopped. If it is determined that it is the first light guide plate display device effect time when the jackpot effect symbol is completely stopped, the process proceeds to step S1500-18, and if it is determined that it is not the first light guide plate display device effect time when the jackpot effect symbol is completely stopped. Move to step S1500-19.
“The first light guide plate display device effect time when the jackpot effect symbol is completely stopped” is when the jackpot symbol other than the first jackpot symbol is completely stopped and displayed.

  In step S1500-18, the sub CPU 120a sub-commands the first light guide plate display device light emission control command corresponding to the first light guide plate display device light emission pattern data for the big hit effect symbol complete stop effect for performing the big hit effect symbol complete stop effect. Set in the transmission buffer of the RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-19, the sub CPU 120a determines whether or not it is the first jackpot notification first light guide plate display device effect time. If it is determined that the first jackpot notification first light guide plate display device presentation time is reached, the process proceeds to step S1500-20, and if it is determined that it is not the first jackpot notification first light guide plate display device presentation timing, step S1500 is performed. Move to -21.
As shown in FIG. 60 (S), the “first jackpot notification first light guide plate display device effect time” means that the decorative member 33a that is movable at the time of the first jackpot notification is moving.

  In step S1500-20, the sub CPU 120a sends a first light guide plate display device light emission control command corresponding to the first light hit plate notification effect first light guide plate display device light emission pattern data for performing the first jackpot notification effect in the sub RAM 120c. Set to send buffer. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

In step S1500-21, the sub CPU 120a determines whether or not it is the first light guide plate display device effect time when the first jackpot effect symbol is completely stopped. If it is determined that it is the first light guide plate display device effect time when the first jackpot effect symbol is completely stopped, the process proceeds to step S1500-22, and it is not the first light guide plate display device effect time when the first jackpot effect symbol is completely stopped. If it determines, the said 1st light-guide plate display apparatus effect control process will be complete | finished.
The “first light guide plate display device effect time when the first jackpot effect symbol is completely stopped” is when the jackpot symbol is temporarily stopped as shown in FIG. 60 (T).

  In step S1500-22, the sub CPU 120a performs light emission of the first light guide plate display device corresponding to the first light guide plate display device light emission pattern data for the first jackpot effect symbol complete stop effect for performing the first jackpot effect symbol complete stop effect. The control command is set in the transmission buffer of the sub RAM 120c. The first light guide plate display device light emission control command set in the transmission buffer is transmitted to the lamp control unit 170 by the data output processing in step S1800.

(Example)
Hereinafter, as an example of the effect of the gaming machine 1 of the present embodiment, FIG. 57 to FIG. 60 are used in the case where the variation effect pattern 16-1 is selected from the variation effect pattern determination table of FIG. I will explain.
The variation effect pattern 16-1 is an effect that is a big hit after the pseudo continuous notice is implemented twice and developed into SPSP reach.

  First, as shown in FIG. 57 (A), a background image is displayed on the screen of the image display device 31 for a predetermined time after the game ball enters the first start port 14 or the second start port 15. In addition, the left middle right effect symbol 38 is stopped and displayed.

  Thereafter, the image control unit 150 executes an effect corresponding to the change effect pattern based on the change effect pattern command received from the sub CPU 120a, the left middle right effect design 38 starts changing, and the image display device 31. In each of the left display area, the central display area, and the right display area of the screen, as shown in FIG. 57 (B), the left / right / right design symbols 38 are vertically (eg, from top to bottom) at a predetermined speed. Move (change) continuously.

  In addition, the lamp control unit 170 and the frame control board 180 execute an effect corresponding to the change effect pattern based on the change effect pattern command received from the sub CPU 120a. The device 34a and the frame illumination device 34b are controlled to emit light.

  Then, after fluctuating for a certain period of time, on the screen of the image display device 31, first, the left effect symbol 38 is stopped, and then the right effect symbol 38 is stopped. As shown in FIG. The effect design 38 is stopped and displayed in a different design, and only the effect design 38 in the middle is in a state of performing variable display.

  Thereafter, as shown in FIG. 57 (D), the effect design 38 displayed on the screen of the image display device 31 is changed to “NEXT” which is a pseudo-continuous design, and is stopped and displayed. When the pseudo-continuous symbol “NEXT” is stopped and displayed on the middle production symbol 38, it is a pseudo-continuous continuation finalizing effect in which the variable display continues.

Thereafter, the left middle right effect symbol 38 displayed on the screen of the image display device 31 resumes the change, but when the effect symbol 38 starts to change again, as shown in FIG. 57 (E), the first light guide plate A first dot pattern 65a that highlights the effect design 38 is lit on the periphery of 62a. The effect displayed on the first light guide plate 62a indicates the degree of expectation with respect to the subsequent variation effect depending on the illumination color. For example, in this embodiment, the red illumination is the most expected, and then the green illumination is performed. Then, the order is blue lighting (see FIG. 36A).
Specifically, when the sub CPU 120a receives the variation pattern designation command from the main control board 110, the sub CPU 120a performs the processing of the above steps S1309-1 to S1309-3, and performs the first guidance at the time of the pseudo continuous notice effect of FIG. The light emission pattern is determined from the light plate display device light emission pattern determination table.
If it is determined in the process of step S1500 that it is the first pseudo-continuous notice effect timing, the first light guide plate display device 60 performs light emission control based on the light emission pattern determined in step S1309-3. Is executed. In this production example, it is assumed that PA8 (red lighting → red lighting) is most easily selected in the variation pattern 16.
It should be noted that the light emission timing of the first light guide plate display device light emission pattern during this pseudo continuous notice effect may be the timing at which the “NEXT” symbol in FIG. 57 (D) stops, or the “NEXT” symbol in FIG. 57 (D) stops. From FIG. 57E, it is possible to continue to emit light until the start of re-variation of the production symbol 38 in FIG.

In the image display device 31, during the lighting display period of the first dot pattern 65 a, the image displayed in color is switched to a grayscale display image so that the screen of the image display device 31 looks dark. By doing in this way, the lighting display of the 1st dot pattern 65a becomes easy to visually recognize, and it can be made more conspicuous production.
In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.

  Then, after fluctuating for a certain period of time, on the screen of the image display device 31, first, the left effect symbol 38 is stopped, and then the right effect symbol 38 is stopped. As shown in FIG. The effect design 38 is stopped and displayed in a different design, and only the effect design 38 in the middle is in a state of performing variable display.

  Thereafter, as shown in FIG. 58 (G), the effect design 38 displayed on the screen of the image display device 31 changes to “NEXT” which is a pseudo-continuous design and is stopped and displayed. When the pseudo-continuous symbol “NEXT” is stopped and displayed on the middle production symbol 38, it is a pseudo-continuous continuation finalizing effect in which the variable display continues.

Thereafter, the left middle right effect symbol 38 displayed on the screen of the image display device 31 resumes the change, but when the effect symbol 38 starts to change again, as shown in FIG. 58 (H), the first light guide plate A first dot pattern 65a that highlights the effect design 38 is displayed in red on the periphery of 62a. The effect that is lit and displayed on the first light guide plate 62a indicates the degree of expectation for the subsequent change effect, as in FIG. 57 (E).
Specifically, when it is determined in the process of step S1500 that it is the second pseudo-continuous notice effect timing, the first light guide plate display device 60 uses the determined light emission pattern in step S1309-3. The light emission control is executed.
Note that the light emission timing of the first light guide plate display device light emission pattern at the time of the pseudo continuous notice effect may be the timing at which the “NEXT” symbol in FIG. 58 (G) stops, or the “NEXT” symbol in FIG. 58 (G) stops. From FIG. 57H, it is possible to continue to emit light until the start of re-variation of the effect symbol 38.

  Further, in the image display device 31, as in FIG. 57E, during the lighting display period of the first dot pattern 65a, the image displayed in color is switched to a gray scale display image so that the screen of the image display device 31 looks dark. To. In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.

  Then, after fluctuating for a certain period of time, on the screen of the image display device 31, first, the left effect symbol 38 is stopped, and then the right effect symbol 38 is stopped. As shown in FIG. The effect design 38 is stopped and displayed in the same pattern on the left and right, and only the effect design 38 in the middle is in a normal reach state in which variable display is performed.

  Thereafter, as shown in FIG. 58 (J), a character image is displayed at the center of the screen of the image display device 31 to notify that it will develop into SP reach.

  Thereafter, as shown in FIG. 58 (K), the image display device 31 displays an image in which different characters (airplanes and skeletons) press against the center two effect symbols 38, SP. Reach production is executed.

Thereafter, as shown in FIG. 58 (L), the decorative member 33a is swung above the image display device 31 by the board driving device 33 for a predetermined time (for example, 4 seconds). On the light guide plate 62a, the third dot pattern 65c that draws a locus when the decorative member 33a moves downward blinks in yellow and white.
Specifically, in the process of step S1500, if it is determined that the SPSP reach development effect time (decorative member is moving), the first light guide plate display device 60 performs light emission control.
In addition, the effect by this 1st light-guide plate display apparatus 60 is an effect which raises SPSP reach development alert | report in cooperation with the decoration member 33a, and in the said effect, the light emission pattern of the 1st light-guide plate 62a has only one type of blinking yellow and white. However, for example, the expected degree of whether or not the SPSP reach is developed is indicated by the light emission color, and a plurality of types (red lighting, green lighting) are displayed as in the first light guide plate display device light emission pattern during the pseudo continuous notice effect. , Blue lighting).

Further, in the image display device 31, during the blinking display period of the third dot pattern 65c, the two display symbols 38 in the center and the display color of the character are displayed in gray while the display color of the character is not changed. The screen is switched to the scale display image so that the screen of the image display device 31 looks dark.
In this way, both the character image and the third dot pattern 65c can be easily seen.
Further, the display color of the image may be a color display, the brightness of the backlight or the like is lowered to darken the screen of the image display device 31, or the display color of the entire screen of the image display device 31 is displayed in color. A dark image may be displayed by switching from the image to the gray scale image. At that time, the luminance of the backlight or the like may be lowered.

The panel lighting device 34 a and the frame lighting device 34 b also perform blinking display, and perform blinking display at the same time as the first light guide plate display device 60.
However, as described above, the blinking interval is different between the panel illumination device 34a and the frame illumination device 34b and the first light guide plate display device 60, and the blinking interval in the first light guide plate display device 60 is longer. Further, since the blinking display of the first light guide plate display device 60 is blinking by switching the emission color, the player is prevented from feeling uncomfortable.

  As shown in FIG. 58L, when the decorative member 33a is swinging above the image display device 31 for a predetermined time (for example, 4 seconds), the second member is synchronized with the swinging motion of the decorative member 33a. The light emission display may be performed so that the 3-dot pattern 65c extends downward or contracts upward. By doing in this way, the decoration member 33a and the light emission display by a light-guide plate become the production | generation which cooperated more, and the production effect improves.

Thereafter, as shown in FIG. 59 (M), the decorative member 33a is moved from above the image display device 31 to the central portion of the display area of the image display device 31 by the panel drive device 33, and for a predetermined time (for example, 3 seconds). ) Is held on the front surface of the image display device 31. Then, in the space formed by the decoration member 33a moving from above the image display device 31 to the center of the display area of the image display device 31, the decoration member 33a moves downward to the first light guide plate 62a. A third dot pattern 65c that looks like a locus is illuminated in yellow.
Specifically, in the process of step S1500, if it is determined that the SPSP reach development effect time is reached, the first light guide plate display device 60 performs light emission control for a predetermined time (for example, 2 seconds).
In short, in FIG. 58L described above, the decoration member 33a blinks and is displayed while the decoration member 33a swings above the image display device 31 for a predetermined time (for example, 4 seconds), and the decoration member 33a is displayed in the display area of the image display device 31. When it moves to the center and stops, it switches to lighting display.

  Further, in the image display device 31, the image displayed in color during the lighting display period of the third dot pattern 65c is switched to a gray scale display image so that the screen of the image display device 31 looks dark. In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.

  Further, as shown in FIG. 59M, the decoration member 33a is moved in accordance with the movement of the decoration member 33a when the movement of the decoration member 33a from the upper side of the image display device 31 to the center of the display area of the image display device 31 is performed. Thus, the light emission display may be performed so that the third dot pattern 65c gradually extends downward. By doing in this way, the decoration member 33a and the light emission display by a light-guide plate become the production | generation which cooperated more, and the production effect improves.

  Thereafter, as shown in FIG. 59 (N), the image display device 31 displays an image indicating the title of the content of the SPSP reach effect.

  Thereafter, as shown in FIG. 59 (O), the image display device 31 displays an image in which enemy characters and friendly characters appear. Then, an image in which an enemy character and a friendly character fight for a predetermined time is displayed as an animation.

Thereafter, as shown in FIG. 59 (P), for example, an image such as “Press the button” and a central portion of the first light guide plate 62a are urged to press the effect button 35 in a scene where the settlement is determined. A radial second dot pattern 65b is displayed blinking. The effect that the second dot pattern 65b blinks indicates the winning / losing result of the confrontation, that is, the expectation level for the jackpot, by the blinking color. For example, in this embodiment, the red / white blinking has the highest expectation degree. Next, the order is blinking green and white, and then blinking blue and white (see FIG. 36B).
Specifically, when the sub CPU 120a receives the variation pattern designation command from the main control board 110, the sub CPU 120a performs the processing of the above steps S1309-4 to S1309-6, and at the time of the decision effect of FIG. ) A light emission pattern is determined from the first light guide plate display device light emission pattern determination table.
If it is determined in the processing of step S1500 that it is the determined production time (before the decorative member is moved), the first light guide plate display device 60 emits light based on the light emission pattern determined in step S1309-6. Control is executed. In this example, it is assumed that the variation pattern 16 is determined as PA 16 (flashing red and white) which is most easily selected.

In the image display device 31, during the lighting display period of the second dot pattern 65 b, the display colors of the characters that are never opposed, the characters “press the button”, and the image of the effect button remain the same, and the display color of the background and the like is the color. The displayed image is switched to a gray scale image so that the screen of the image display device 31 looks dark.
By doing so, it is possible to easily visually recognize both the image prompting to press the character and the effect button and the second dot pattern 65b.
Further, the display color of the image may be a color display, the brightness of the backlight or the like is lowered to darken the screen of the image display device 31, or the display color of the entire screen of the image display device 31 is displayed in color. A dark image may be displayed by switching from the image to the gray scale image. At that time, the luminance of the backlight or the like may be lowered.

The panel lighting device 34 a and the frame lighting device 34 b also perform blinking display, and perform blinking display at the same time as the first light guide plate display device 60.
However, as described above, the blinking interval is different between the panel illumination device 34a and the frame illumination device 34b and the first light guide plate display device 60, and the blinking interval in the first light guide plate display device 60 is longer. Further, since the blinking display of the first light guide plate display device 60 is blinking by switching the emission color, the player is prevented from feeling uncomfortable.

Then, when the effect button 35 is pressed or when the effect button valid period elapses, the blinking display by the first light guide plate display device 60 is terminated, and as shown in FIG. The drive member 33 moves the decoration member 33a from above the image display device 31 to the center of the display area of the image display device 31, and the rotation of the rotation member at the center of the decoration member 33a is performed for a predetermined time (for example, 4 seconds). This is done on the front surface of the image display device 31. Then, in the space formed by the decoration member 33a moving from above the image display device 31 to the center of the display area of the image display device 31, the second dot of the “big hit” character is displayed on the second light guide plate 62b. The pattern 65d is displayed with rainbow blinking. Further, the second dot pattern 65b having a radial shape is displayed in the center of the first light guide plate 62a in a rainbow-colored manner.
Specifically, in the process of step S1500, the first light guide plate display device 60 performs light emission control for a predetermined time (for example, 4 seconds) by determining that it is the determined production time (after the decorative member is moved). The

  Further, in the image display device 31, during the blinking display period of the second dot pattern 65b and the fourth dot pattern 65d, the image displayed in color is switched to a gray scale display image so that the screen of the image display device 31 looks dark. To do. In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.

  The panel lighting device 34 a and the frame lighting device 34 b also perform blinking display, and perform blinking display at the same time as the first light guide plate display device 60.

In addition, the second dot pattern 65b and the fourth dot pattern 65d are displayed as light emission as the first light guide plate display device light emission pattern (after the decorative member is moved), but the present invention is not limited to this. The dot pattern 65a may also be displayed with light emission. By doing in this way, it becomes a flashy production and can be raised more.
In addition, when a plurality of types of dot patterns are blinked and displayed at the same time, the dot patterns may be alternately emitted and blinked by changing the light emission location. For example, the first dot pattern 65a, the second dot pattern 65b, and the fourth dot pattern 65d are repeatedly turned on and off in order.

  Thereafter, as shown in FIG. 59 (R), the image display device 31 temporarily displays “6” symbols of the same type in the left effect symbol 38, the right effect symbol 38, and the middle effect symbol 38. In addition, a first dot pattern 65a that highlights the effect design 38 is displayed blinking red and green on the periphery of the first light guide plate 62a. Specifically, in the process of step S1500, the first light guide plate display device 60 performs light emission control by determining that it is the big hit effect symbol temporary stop effect time.

Further, in the image display device 31, during the blinking display period of the first dot pattern 65 a, the display color of the effect design 38 is left as it is and the display color such as the background is switched to a grayscale display image. The screen of the image display device 31 is made to appear dark.
By doing in this way, it can be made easy to visually recognize both the production pattern 38 and the first dot pattern 65a.
Further, the display color of the image may be a color display, the brightness of the backlight or the like is lowered to darken the screen of the image display device 31, or the display color of the entire screen of the image display device 31 is displayed in color. A dark image may be displayed by switching from the image to the gray scale image. At that time, the luminance of the backlight or the like may be lowered.

Thereafter, as shown in FIG. 60 (S), the decorative member 33a is moved from above the image display device 31 to the central portion of the display area of the image display device 31 by the panel drive device 33, and the central portion of the decorative member 33a is moved. The operation of rotating the rotating member is performed on the front surface of the image display device 31 for a predetermined time (for example, 4 seconds). Then, a radial second dot pattern 65b is displayed blinking in rainbow colors at the center of the first light guide plate 62a.
Specifically, in the process of step S1500, the first light guide plate display device 60 performs light emission control for a predetermined time (for example, 4 seconds) by determining that it is the first jackpot notification effect time.

  In the image display device 31, during the blinking display period of the second dot pattern 65 b, the image displayed in color is switched to a grayscale display image so that the screen of the image display device 31 looks dark. In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.

  The panel lighting device 34 a and the frame lighting device 34 b also perform blinking display, and perform blinking display at the same time as the first light guide plate display device 60.

  Thereafter, as shown in FIG. 60 (T), a first symbol is displayed in which “7” is displayed instead of the effect symbol 38 “6” and the effect symbol 38 is emphasized in the peripheral portion of the first light guide plate 62a. The dot pattern 65a is displayed blinking in rainbow colors. Specifically, light emission control is executed by the first light guide plate display device 60 by determining that it is the first jackpot effect symbol complete stop effect time in the process of step S1500.

  In the case of the first big hit complete stop effect, the voice output device 32 or the image display device 31 may make a notification of outputting a sound such as “I did it!” Or a notification of displaying a text message.

Further, in the image display device 31, during the blinking display period of the first dot pattern 65 a, the display color of the effect design 38 is left as it is and the display color such as the background is switched to a grayscale display image. The screen of the image display device 31 is made to appear dark.
By doing in this way, it can be made easy to visually recognize both the production pattern 38 and the first dot pattern 65a.
Further, the display color of the image may be a color display, the brightness of the backlight or the like is lowered to darken the screen of the image display device 31, or the display color of the entire screen of the image display device 31 is displayed in color. A dark image may be displayed by switching from the image to the gray scale image. At that time, the luminance of the backlight or the like may be lowered.

  The panel lighting device 34 a and the frame lighting device 34 b also perform blinking display, and perform blinking display at the same time as the first light guide plate display device 60.

As another effect example, a case where the variation effect pattern 10-1 is selected from the variation effect pattern determination table of FIG. 34 in the process of step S1308 will be described with reference to FIGS.
The variation effect pattern 10-1 is an effect that is lost after the pseudo-continuous notice is implemented twice and developed into SPSP reach.

  The effects of FIGS. 57A to 59P are the same as the variation pattern 16-1, but the first light guide plate of FIGS. 57E, 58H, and 59P is used. The light emission pattern selection ratio of the display device is different.

  Since the effect by the first light guide plate display device in FIGS. 57E and 58H shows the expectation level for the subsequent change effect, red light with the highest expectation is selected in the change pattern 16. Although the ratio is easy, in the variation pattern 10, blue lighting with the lowest expectation is easily selected (see FIG. 36A).

  The effect by the first light guide plate display device 60 in FIG. 59 (P) indicates the degree of expectation for the jackpot. Therefore, in the variation pattern 16, red and white flashing with the highest expectation was easily selected. In the pattern 10, it is easy to select the blue-white flashing with the lowest expectation (see FIG. 36B).

  Then, after the display of FIG. 59 (P), the decoration member 33a does not move, and the image display device 31 displays an image in which the enemy character is defeated by the enemy character, and notifies the result of the SPSP reach effect. Yes. At this time, the left middle right effect design 38 is stopped and displayed in combination with the loss, and it is displayed that the big win lottery result has been confirmed as lost.

As another effect example, a case where the variation effect pattern 12-1 is selected from the variation effect pattern determination table of FIG. 34 in the process of step S1308 will be described with reference to FIGS.
The fluctuating effect pattern 12-1 is a jackpot effect after the pseudo-continuous notice is implemented once and developed into SP reach.

  First, as shown in FIG. 57 (A), a background image is displayed on the screen of the image display device 31 for a predetermined time after the game ball enters the first start port 14 or the second start port 15. In addition, the left middle right effect symbol 38 is stopped and displayed.

  Thereafter, the image control unit 150 executes an effect corresponding to the change effect pattern based on the command received from the sub CPU 120a, and the left middle right effect symbol 38 starts changing, and the screen of the image display device 31 is changed. In each of the left display area, the center display area, and the right display area, as shown in FIG. 57 (B), the middle left and right effect symbols 38 are continuously arranged in a vertical direction (for example, from top to bottom) at a predetermined speed. Move (change).

  In addition, the lamp control unit 170 and the frame control board 180 execute an effect corresponding to the change effect pattern based on the change effect pattern command received from the sub CPU 120a. The device 34a and the frame illumination device 34b are controlled to emit light.

  Then, after fluctuating for a certain period of time, on the screen of the image display device 31, first, the left effect symbol 38 is stopped, and then the right effect symbol 38 is stopped. As shown in FIG. The effect design 38 is stopped and displayed in a different design, and only the effect design 38 in the middle is in a state of performing variable display.

  Thereafter, as shown in FIG. 57 (D), the effect design 38 displayed on the screen of the image display device 31 is changed to “NEXT” which is a pseudo-continuous design, and is stopped and displayed. When the pseudo-continuous symbol “NEXT” is stopped and displayed on the middle production symbol 38, it is a pseudo-continuous continuation finalizing effect in which the variable display continues.

Thereafter, the left middle right effect symbol 38 displayed on the screen of the image display device 31 resumes the change, but when the effect symbol 38 starts to change again, as shown in FIG. 57 (E), the first light guide plate A first dot pattern 65a that highlights the effect design 38 is lit on the periphery of 62a. The effect displayed on the first light guide plate 62a indicates the degree of expectation with respect to the subsequent variation effect depending on the illumination color. For example, in this embodiment, the red illumination is the most expected, and then the green illumination is performed. Next, the order is blue.
Specifically, when the sub CPU 120a receives the variation pattern designation command from the main control board 110, the sub CPU 120a performs the processing of the above steps S1309-1 to S1309-3, and performs the first guidance at the time of the pseudo continuous notice effect of FIG. The light emission pattern is determined from the light plate display device light emission pattern determination table. Since the fluctuation is the fluctuation pattern 12, it is set to be selected from PA1 to PA3, and PA3 (red lighting) having the highest expectation is easily selected, and then PA2 (green lighting), Next, it is PA1 (blue lighting).
If it is determined in the process of step S1500 that it is the first pseudo continuous notice effect timing, the light emission control of the first light guide plate display device 60 is executed.
It should be noted that the light emission timing of the first light guide plate display device light emission pattern during this pseudo continuous notice effect may be the timing at which the “NEXT” symbol in FIG. 57 (D) stops, or the “NEXT” symbol in FIG. 57 (D) stops. From FIG. 57E, it is possible to continue to emit light until the start of re-variation of the production symbol 38 in FIG.

In the image display device 31, during the lighting display period of the first dot pattern 65 a, the image displayed in color is switched to a grayscale display image so that the screen of the image display device 31 looks dark. By doing in this way, the lighting display of the 1st dot pattern 65a becomes easy to visually recognize, and it can be made more conspicuous production.
In addition, the display color of the image may be a color display that reduces the brightness of the backlight or the like to darken the screen of the image display device 31, or the image display color is displayed in gray scale from the image displayed in color. The screen of the image display device 31 may be darkened by switching to a display image and lowering the brightness of a backlight or the like.

  Then, after fluctuating for a certain period of time, on the screen of the image display device 31, first, the left effect symbol 38 is stopped, and then the right effect symbol 38 is stopped. As shown in FIG. The effect design 38 is stopped and displayed in the same pattern on the left and right, and only the effect design 38 in the middle is in a normal reach state in which variable display is performed.

  Thereafter, as shown in FIG. 58 (J), a character image is displayed at the center of the screen of the image display device 31 to notify that it will develop into SP reach.

  Thereafter, as shown in FIG. 58 (K), the image display device 31 displays an image in which different characters (airplanes and skeletons) press against the center two effect symbols 38, SP. Reach production is executed.

  Thereafter, although not shown, the image display device 31 displays an image in which the character who has pressed the same effect symbol 38 as the left and right effect symbols 38 wins, and notifies the result of the SP reach effect. At this time, “6” symbols of the same type are temporarily stopped and displayed in the left effect symbol 38, the right effect symbol 38, and the effect effect symbol 38 in the middle, and the effect symbol 38 is displayed in the periphery of the first light guide plate 62a. The first dot pattern 65a that emphasizes is displayed blinking red and green. Specifically, in the process of step S1500, the first light guide plate display device 60 performs light emission control by determining that it is the big hit effect symbol temporary stop effect time.

Further, in the image display device 31, during the blinking display period of the first dot pattern 65 a, the display color of the effect design 38 is left as it is and the display color such as the background is switched to a grayscale display image. The screen of the image display device 31 is made to appear dark.
By doing in this way, it can be made easy to visually recognize both the production pattern 38 and the first dot pattern 65a.
Further, the display color of the image may be a color display, the brightness of the backlight or the like is lowered to darken the screen of the image display device 31, or the display color of the entire screen of the image display device 31 is displayed in color. A dark image may be displayed by switching from the image to the gray scale image. At that time, the luminance of the backlight or the like may be lowered.

  Thereafter, although not shown, the image display device 31 displays the effect symbol 38 “6” again and the first dot pattern 65a that emphasizes the effect symbol 38 in the peripheral portion of the first light guide plate 62a. Flashes red and yellow. Specifically, in the process of step S1500, the first light guide plate display device 60 performs light emission control by determining that it is the big hit effect symbol complete stop effect time.

  Further, in the case of the jackpot effect symbol complete stop effect, the voice output device 32 or the image display device 31 may give a notification of voice output such as “sorry” or a notification of displaying a text message.

  Also, in this embodiment, the light guide plate is used when the jackpot effect symbol is temporarily stopped and then when the jackpot effect symbol is completely stopped or when the first jackpot effect symbol is completely stopped. It is possible not to perform the production.

Further, in the image display device 31, during the blinking display period of the first dot pattern 65 a, the display color of the effect design 38 is left as it is and the display color such as the background is switched to a grayscale display image. The screen of the image display device 31 is made to appear dark.
By doing in this way, it can be made easy to visually recognize both the production pattern 38 and the first dot pattern 65a.
Further, the display color of the image may be a color display, the brightness of the backlight or the like is lowered to darken the screen of the image display device 31, or the display color of the entire screen of the image display device 31 is displayed in color. A dark image may be displayed by switching from the image to the gray scale image. At that time, the luminance of the backlight or the like may be lowered.

The panel lighting device 34 a and the frame lighting device 34 b also perform blinking display, and perform blinking display at the same time as the first light guide plate display device 60.
However, as described above, the blinking interval is different between the panel illumination device 34a and the frame illumination device 34b and the first light guide plate display device 60, and the blinking interval in the first light guide plate display device 60 is longer. Further, since the blinking display of the first light guide plate display device 60 is blinking by switching the emission color, the player is prevented from feeling uncomfortable.

  53, 57 (E), 58 (H) (L), 59 (M) (P) (Q) (R), FIG. 60 (S) (T) and the like described above. The display that makes the screen of the image display device 31 appear dark corresponds to the dark color display.

  In the present embodiment, the first light guide plate display device 60 corresponds to the second display area, but is not limited thereto. For example, it is sufficient that the image display device 31 has a transparency that allows the player to visually recognize at least in a non-display state such as a transmissive organic EL or a transmissive liquid crystal.

  Further, in the present embodiment, the blinking display of the first light guide plate display device 60 is the blinking display by switching the emission color, but for example, by switching between turning on and off, the above-described FIG. 53 and FIG. As shown in (Q), it may be displayed in a blinking manner by switching the dot pattern to be lit.

In addition, when the presentation by the light guide plate is performed, the display of the image display device 31 is made to appear darker than when the display of the light guide plate is not performed. However, the present invention is not limited to this. .
For example, when the second dot pattern 65b like a radial pattern blinks in the center of the first light guide plate 62a in the scene where the confrontation is determined in FIG. The display color of the “press” character and the image of the effect button is switched to a display color with increased brightness and saturation as compared to when the second dot pattern 65b is not blinked, and the screen of the image display device 31 is brightened. Make it visible.
By doing so, it is possible to easily visually recognize both the image prompting to press the character and the effect button and the second dot pattern 65b.
Further, the display color of the image may be a color display that increases the brightness of the backlight or the like to make the screen of the image display device 31 brighter. The display color may be switched to a higher display color and displayed in light color. At that time, the brightness of the backlight or the like may be increased.

  In the present embodiment, the second big prize opening 17 has a structure in which the specific area 18 is opened or closed by sliding the slide member 180A by driving the specific area opening / closing solenoid 180B. The structure of the mouth 17 is not limited to this.

  For example, the second grand prize winning port 17 is provided with a movable valve instead of the slide member 180A as a sorting device, and performs a movable operation in which the movable valve is switched to the specific area 18 side and the opening 180C (non-specific area) side. Thus, the game balls may be distributed to the specific area 18 side and the opening 180C (non-specific area) side. In this case, the movable valve is switched to the specific region 18 side only during the above-mentioned “specific region effective period” (for example, 6 seconds).

Further, the structure of the second grand prize winning port 17 may be a structure in which neither the above-described sorting device nor the opening 180C (that is, the non-specific region) is provided. In this structure, for example, in step S340-11, the main CPU 110a starts the “specific area valid period” by turning on the specific area detection sensor 18a (enabling the specific area 18), and in S340-12. When a predetermined period (for example, 6 seconds) elapses as the specific area effective period (YES in S340-12), the specific area detection sensor 18a is turned off in step S340-13 to end the specific area effective period. It may be.
Alternatively, in this structure, it is possible to effectively detect a game ball that has entered when the second grand prize opening 17 is open, and thereby to control the gaming state to a high probability state after the end of the jackpot game. It may be.

The present embodiment can also be applied to the case where a jackpot game that is different from the jackpot game described above is executed.
For example, it may be a gaming machine provided with consecutive jackpots for acquiring a jackpot right of a set of multiple times (for example, five times) by winning in a low probability / non-time-short state (normal game state) (so-called first hit). In this case, for example, the gaming machine sets a specific area effective period in a predetermined round of each jackpot game for the first time to the fourth time, for example, and the game ball passes through the specific area 18 during the specific area effective period. / Set the time-short state and execute the jackpot game by winning the next jackpot. The gaming machine, for example, does not allow the game ball to pass through the specific area 18 in the specific area effective period of the predetermined round of the fifth jackpot game, or does not turn on the high probability state designation flag even if it passes through. After the jackpot game is over, the game state is controlled to a low probability / short time (for example, limited to 100 times) game state.

  In the above-described embodiment, in both cases of the notification A and the notification B, the plurality of lamps provided on the game board emit light in such a manner that light appears to flow, and the first grand prize opening 16 Alternatively, it is notified that a game ball should be launched in the direction of the second grand prize winning port 17. However, the present invention is not limited to this. For example, in the case where the player recognizes that the game ball is allowed to flow down aiming at the second grand prize opening 17, a lamp is further provided at the second big prize opening 17 itself, or Using the second light guide plate display device 61 provided on the front surface (player side) of the second grand prize opening 17, in addition to the light emission of a plurality of lamps provided in the game board, the second big prize opening 17 itself Alternatively, even if the second light guide plate display device 61 is caused to emit light, light is emitted in such a manner that light appears to flow as a whole, and notification is made that a game ball should be launched in the direction of the second grand prize winning port 17 Good.

In addition, the effects of the notification A and the notification B are not limited to those described in the present embodiment described above, and may be executed using other means such as a speaker or an accessory, for example.
The effect of the notification A may be an effect that can draw the player's attention more strongly than the effect of the notification B (that is, a more flashy effect). As a result, the player causes the game ball to flow down to the first big prize opening 16 when the effect of the notification A for aiming at the second big prize opening 17 to flow down the game ball is performed. It can be intuitively recognized that it is an effect different from the effect of the notification B, and is an effect notification effect more important than the effect of the notification B (notification effect related to the passage of the game ball to the specific area 18). Can be recognized intuitively.

Further, in the present embodiment described above, in the first jackpot game, the notification A for causing the game ball to flow down aiming at the second big prize opening 17 is immediately before the eighth round when the second big prize opening 17 is opened. The operation was started from the start of the interval (the closing time of the first grand prize winning opening 16 in the seventh round). However, prior to the interval immediately before the eighth round, a notification to notify that the specific area 18 is activated in the eighth round may be performed. For example, this notice may be given at the start of the seventh round or at the start of the previous sixth round.
For example, when the sub CPU 120a receives from the main control board 110 the first big winning opening 7th first big winning opening opening designation command from the main control board 110, at the start of the seventh round of the first big winning game, “8 rounds” Then, the notification notification having the character message “Let's aim at the chance attacker!” May be displayed on the image display device 31.

In addition, the gaming machine 1 may perform a suggestion effect that suggests that the specific area 18 is activated in the eighth round in an arbitrary round before the eighth round.
For example, when the sub CPU 120a receives a first big winning opening release designation command for the first big hit winning game from the main control board 110, on the basis of this command, at the start of the fifth round of the first big winning game, "8 rounds" It may be possible to control the suggestion effect to display on the image display device 31 a suggestion image having a text message such as “It may be probable if a prize is won!”.

  In the present embodiment described above, it is detected that a game ball that has entered the second grand prize opening 17 has won the second big prize opening 17 after passing the specific area 18. However, when the second big prize opening detection switch is arranged at the entrance of the second big prize opening 17 and a game ball enters the second big prize opening 17, it is detected that the second big prize opening 17 has been won. It is good also as what is done.

In addition, the gaming machine 1 of the above-described embodiment is described as a structure including the first grand prize opening 16 where the specific area 18 is not provided and the second big prize opening 17 where the specific area 18 is provided. did. However, the number of winning prizes is not limited to this. For example, in the present embodiment, it may be a gaming machine that includes only the second grand prize opening 17 provided with the specific area 18.
In this case, for example, a specific area effective period in which the specific area 18 is opened only in a specific round may be provided, and the specific area 18 may be closed in other rounds.
Alternatively, in a specific round, the specific area 18 may be released for a longer time than the other rounds so that a game ball can enter the specific area 18 only in the specific round.

In the above-described embodiment, the specific area effective period is provided in a plurality of rounds such as the eighth round and the twelfth round. In this case, even if the game ball does not pass through the specific area 18 in the eighth round and it has not been determined that a high probability state (probability variation state) will occur after the jackpot game ends, In the 12th round, the opportunity to pass the game ball to the specific area 18 can be obtained again.
However, the specific area effective period is not limited to this. For example, the gaming machine 1 determines that the game ball passes through the specific area 18 during the specific area effective period of the eighth round, so that it becomes a high probability state (probability change state) after the jackpot game ends, and the high probability state designation flag When is set to ON, the specific area valid period may not be set in the subsequent twelfth round.
Alternatively, the gaming machine 1 may set the specific area effective period in advance in one round (for example, only the eighth round).

Further, in the present embodiment described above, the gaming machine 1 determines that the interval immediately before the start of the eighth round and the opening time of the second big winning opening 17 in the eighth round, the interval immediately before the start of the twelfth round, and the twelfth round Notification A is performed during the opening time of the second grand prize winning port 17.
However, the present invention is not limited to this, and the gaming machine 1 determines that, for example, the game ball passes through the specific area during the specific area effective period of the eighth round and enters a high probability state (probability change state) after the jackpot game ends. When the high probability state designation flag is set to ON, the notification B is performed instead of the notification A in the interval immediately before the start of the 12th round and the opening time of the second big winning opening 17 in the 12th round. It may be.

In the present embodiment, the types of jackpot games are not limited to those described above. For example, from the first round to the eighth round, release control is performed for a long time (up to 29.5 seconds) as in the first round to the eighth round shown in FIG. Up to 16 rounds may be a jackpot game in which release control is performed for a short time (0.1) seconds, similar to the 9th to 16th rounds shown in FIG.
In the case of this jackpot game, the number of wins is 16 rounds, but the number of rounds from which a prize ball can be obtained is 8 rounds. Therefore, this jackpot game is a so-called so-called promiscuous state after the end of the jackpot game by allowing the game ball to pass through the specific area 18 only in the eighth round of the rounds in which the prize ball can be obtained. “Essentially 8R probability variation jackpot”.

Furthermore, in the gaming machine 1 of the above-described embodiment, the specific area valid period is set in the eighth round and the twelfth round. However, the round in which the specific area valid period is set is not limited to the eighth round and the twelfth round, and may be other rounds.
Alternatively, a specific area effective period may be provided in all rounds, and the length of the specific area effective period may be arbitrarily set. In this case, the first notification A (preliminary notification) is performed at the start of the interval immediately before the round in which the longest specific area effective period is set, and the second notification is performed at the start of the round in which the specific area effective period is set. A (notification during opening) may be performed.

Further, based on the fact that the main CPU 110a has set the specific area effective period setting flag to ON, a specific area effective period setting command corresponding to the specific area effective period setting flag is transmitted to the effect control board 120, and the sub CPU 120a transmits the specific area effective period setting flag. Notification A may be performed at the start of the specific area effective period based on the reception of the area effective period setting command.
Alternatively, when the game ball distribution device (the slide member 180A or the movable valve) inside the second grand prize winning port 17 is activated so as to allow the game ball to enter the specific region 18 at the start of the specific region effective period. The distribution device operation command indicating the operation may be transmitted from the main control board 110 to the effect control board 120, and the sub CPU 120a may perform the notification A based on the distribution device operation command.

  In the present embodiment described above, the first grand prize opening 16 and the second big prize opening 17 are both provided on the right side of the game area 6. The mouth 17 may be provided at different positions where the game balls can be hit separately by the operation handle 3.

  The gaming machine 1 according to the present embodiment is a so-called “ST (Special Time) machine” in which a high probability state is set until the predetermined number of fluctuations has elapsed after the end of the jackpot game. is there. Note that the gaming machine 1 is not limited to an ST machine, and may be a gaming machine in which a high probability state continues (or a probability change of 10,000 times) until a next jackpot is won.

As described above, the gaming machine according to the present embodiment performs a jackpot game in which a round game that opens and closes at least one jackpot provided in the game area is performed a plurality of times when it is determined to play a jackpot game. .
This gaming machine is advantageous to the player after the end of the jackpot game, on condition that the game ball that has entered the big prize opening passes through a specific area when the jackpot game is being played. Control to a high probability state that is a gaming state.
Then, when it is determined that the first jackpot game is to be performed, the gaming machine performs a jackpot game in which opening and closing control is performed such that a game ball that has entered the big winning opening in a predetermined round easily passes a specific area. When it is determined that a second jackpot game different from this is to be performed, a jackpot game is performed in which a game ball that has entered the big winning opening in a predetermined round game is controlled to open and close so that it does not easily pass through a specific area. .
The gaming machine then reports that the game ball should flow down at least in the first round of the jackpot game, aiming at the big prize opening, and also aiming at the big prize opening at the predetermined round. A notification indicating that the game ball should flow down is given.

  In the gaming machine in the present embodiment, as shown in FIGS. 13 and 51, in the jackpot game, the interval immediately before the predetermined round is 5.0 seconds, which is longer than other intervals (2.0 seconds). It is set long.

  In addition, the gaming machine in the present embodiment performs notification indicating that the game ball should flow down toward the first big winning opening 16 in the first round in any jackpot game. At the time of a predetermined round in the first jackpot game, a notification indicating that the game ball should flow down is made aiming at the second grand prize winning hole 17, and a second predetermined jackpot game different from this is notified. Such notification is not performed in the round.

  It is needless to say that the present invention can be realized without departing from the scope of the present invention even if each component provided in the gaming machine described above is merely an example and other configurations are possible.

  As mentioned above, although it demonstrated in detail using embodiment of this invention, the above-mentioned description is only an illustration to the last, The range is not limited.

DESCRIPTION OF SYMBOLS 1 Game machine 2 Game board 14 1st starting port 14a 1st starting port detection switch 15 2nd starting port 15a 2nd starting port detection switch 20 1st special symbol display device 21 2nd special symbol display device 31 Image display device (first 1 display area)
35 Production buttons (operation means)
35a Production button detection switch 110 Main control board 110a Main CPU
110b Main ROM
110c Main RAM
120 effect control board 120a sub CPU (effect control means)
120b Sub ROM
120c sub RAM
180 Frame control board

Claims (1)

  1. When a predetermined determination condition is satisfied, it is determined whether or not the special gaming state is advantageous for the player, and an effect control means for performing an effect display according to the result of the determination by the effect device, and the player A gaming machine comprising operable operation means,
    The stage device is
    A first display area for performing the effect display in a display mode in which the player can visually recognize the result of the determination;
    The display area is closer to the player than the first display area. At least in the non-display state, the display area has a transparency that allows the player to visually recognize the first display area. In the display state, the first display area has the first display area. A second display area for performing linked display linked to the effect display performed in the display area;
    The effect of the first display area is provided on the player side with respect to the first display area, and in an operation range from a predetermined first position to a second position overlapping the first display area. A movable device that performs a linkage operation linked to the display,
    The production control means includes
    During the execution of the effect display, it is possible to perform the linkage display by the second display area a plurality of times,
    When the result of the determination is a result of a special gaming state, the linked display by the second display area is easier to perform a plurality of times than when the result of the determination is not a result of a special gaming state. ,
    An operation instruction image for prompting the player to operate the operation means is displayed in the first display area during an operation effective period in which the operation of the operation means is effective,
    When the operation means is operated during display of the operation instruction image, there is a case where the linkage operation by the movable device is performed and the linkage display by the second display area is performed.
    A gaming machine characterized by that.
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JP2017000875A (en) * 2016-10-12 2017-01-05 京楽産業.株式会社 Game machine

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JP2005160867A (en) * 2003-12-04 2005-06-23 Sankyo Kk Game machine
JP2006158438A (en) * 2004-12-02 2006-06-22 Sanyo Product Co Ltd Game machine
JP5290857B2 (en) * 2009-04-28 2013-09-18 株式会社ニューギン Game machine
JP5572824B2 (en) * 2010-05-14 2014-08-20 株式会社ソフイア Game machine
JP5581536B2 (en) * 2011-02-25 2014-09-03 株式会社ソフイア Game machine
JP5988688B2 (en) * 2012-05-17 2016-09-07 株式会社三共 Slot machine
JP5370877B1 (en) * 2012-07-31 2013-12-18 株式会社大都技研 Amusement stand
JP5894101B2 (en) * 2013-03-29 2016-03-23 株式会社三共 Game machine
JP5419053B1 (en) * 2013-04-12 2014-02-19 サミー株式会社 Pachinko machine
JP2015089404A (en) * 2013-11-05 2015-05-11 株式会社ソフイア Game machine

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Publication number Priority date Publication date Assignee Title
JP2017000875A (en) * 2016-10-12 2017-01-05 京楽産業.株式会社 Game machine

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