JP5778967B2 - 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム - Google Patents
情報処理プログラム、情報処理方法、情報処理装置および情報処理システム Download PDFInfo
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- JP5778967B2 JP5778967B2 JP2011086800A JP2011086800A JP5778967B2 JP 5778967 B2 JP5778967 B2 JP 5778967B2 JP 2011086800 A JP2011086800 A JP 2011086800A JP 2011086800 A JP2011086800 A JP 2011086800A JP 5778967 B2 JP5778967 B2 JP 5778967B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/10—Segmentation; Edge detection
- G06T7/136—Segmentation; Edge detection involving thresholding
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/74—Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10016—Video; Image sequence
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30204—Marker
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Length Measuring Devices By Optical Means (AREA)
- Image Processing (AREA)
- Image Analysis (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011086800A JP5778967B2 (ja) | 2011-04-08 | 2011-04-08 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
| US13/176,238 US8594376B2 (en) | 2011-04-08 | 2011-07-05 | Computer-readable storage medium having information processing program stored therein, information processing method, information processing apparatus, and information processing system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011086800A JP5778967B2 (ja) | 2011-04-08 | 2011-04-08 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2012221261A JP2012221261A (ja) | 2012-11-12 |
| JP2012221261A5 JP2012221261A5 (enExample) | 2014-04-03 |
| JP5778967B2 true JP5778967B2 (ja) | 2015-09-16 |
Family
ID=46966167
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011086800A Active JP5778967B2 (ja) | 2011-04-08 | 2011-04-08 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8594376B2 (enExample) |
| JP (1) | JP5778967B2 (enExample) |
Families Citing this family (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5627973B2 (ja) * | 2010-09-24 | 2014-11-19 | 任天堂株式会社 | ゲーム処理をするためのプログラム、装置、システムおよび方法 |
| US10796494B2 (en) * | 2011-06-06 | 2020-10-06 | Microsoft Technology Licensing, Llc | Adding attributes to virtual representations of real-world objects |
| CN103856823A (zh) * | 2012-12-06 | 2014-06-11 | 腾讯科技(深圳)有限公司 | 界面调整方法、装置及终端 |
| US20140270477A1 (en) * | 2013-03-14 | 2014-09-18 | Jonathan Coon | Systems and methods for displaying a three-dimensional model from a photogrammetric scan |
| US10248881B2 (en) | 2014-08-27 | 2019-04-02 | Nec Corporation | Information processing device and recognition support method |
| US20170061700A1 (en) * | 2015-02-13 | 2017-03-02 | Julian Michael Urbach | Intercommunication between a head mounted display and a real world object |
| CN107533151B (zh) * | 2015-02-26 | 2020-02-11 | 布鲁尔及凯尔声音及振动测量公司 | 通过一个或多个空间定向特征检测变换器的空间定向的方法 |
| CN105021126A (zh) * | 2015-06-18 | 2015-11-04 | 中国计量学院 | 基于机器视觉技术货车侧防护栏安装尺寸测量系统及方法 |
| JP6509101B2 (ja) * | 2015-12-09 | 2019-05-08 | Kddi株式会社 | 眼鏡状の光学シースルー型の両眼のディスプレイにオブジェクトを表示する画像表示装置、プログラム及び方法 |
| WO2018034053A1 (ja) * | 2016-08-18 | 2018-02-22 | ソニー株式会社 | 情報処理装置、情報処理システム及び情報処理方法 |
| US10375130B2 (en) | 2016-12-19 | 2019-08-06 | Ricoh Company, Ltd. | Approach for accessing third-party content collaboration services on interactive whiteboard appliances by an application using a wrapper application program interface |
| US10250592B2 (en) | 2016-12-19 | 2019-04-02 | Ricoh Company, Ltd. | Approach for accessing third-party content collaboration services on interactive whiteboard appliances using cross-license authentication |
| US10395405B2 (en) * | 2017-02-28 | 2019-08-27 | Ricoh Company, Ltd. | Removing identifying information from image data on computing devices using markers |
| JP7136328B2 (ja) * | 2019-03-27 | 2022-09-13 | 日本電気株式会社 | カメラ調整装置、カメラ位置調整方法及びプログラム |
| JP7226461B2 (ja) * | 2021-01-29 | 2023-02-21 | セイコーエプソン株式会社 | 位置検出方法、表示装置及び位置検出システム |
| KR102850037B1 (ko) * | 2023-10-10 | 2025-08-25 | 주식회사 소울엑스 | 실감형 콘텐츠 제작을 위해 디스플레이 기기 기반의 확장 현실 솔루션을 제공하는 방법 및 그를 이용한 장치 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2788604B2 (ja) * | 1994-06-20 | 1998-08-20 | インターナショナル・ビジネス・マシーンズ・コーポレイション | 2次元情報パターンを有する情報表示タグ、それを用いた画像処理方法及び画像処理装置 |
| JP3458737B2 (ja) * | 1998-11-27 | 2003-10-20 | 株式会社デンソー | 2次元コードの読取方法及び記録媒体 |
| JP2005250950A (ja) * | 2004-03-05 | 2005-09-15 | Nippon Telegr & Teleph Corp <Ntt> | マーカ提示用携帯端末および拡張現実感システムならびにその動作方法 |
| JP4364186B2 (ja) * | 2005-09-15 | 2009-11-11 | 株式会社ソニー・コンピュータエンタテインメント | カード |
| JP4645384B2 (ja) * | 2005-09-20 | 2011-03-09 | 富士ゼロックス株式会社 | 二次元バーコードの検出方法及び検出装置 |
-
2011
- 2011-04-08 JP JP2011086800A patent/JP5778967B2/ja active Active
- 2011-07-05 US US13/176,238 patent/US8594376B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| JP2012221261A (ja) | 2012-11-12 |
| US20120257787A1 (en) | 2012-10-11 |
| US8594376B2 (en) | 2013-11-26 |
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