JP5778967B2 - 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム - Google Patents

情報処理プログラム、情報処理方法、情報処理装置および情報処理システム Download PDF

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JP5778967B2
JP5778967B2 JP2011086800A JP2011086800A JP5778967B2 JP 5778967 B2 JP5778967 B2 JP 5778967B2 JP 2011086800 A JP2011086800 A JP 2011086800A JP 2011086800 A JP2011086800 A JP 2011086800A JP 5778967 B2 JP5778967 B2 JP 5778967B2
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information
area
information processing
image
area information
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JP2012221261A (ja
JP2012221261A5 (enExample
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小笠原 博之
博之 小笠原
折本 勝則
勝則 折本
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to US13/176,238 priority patent/US8594376B2/en
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Publication of JP2012221261A5 publication Critical patent/JP2012221261A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • GPHYSICS
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    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/74Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30204Marker

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Length Measuring Devices By Optical Means (AREA)
  • Image Processing (AREA)
  • Image Analysis (AREA)
JP2011086800A 2011-04-08 2011-04-08 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム Active JP5778967B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2011086800A JP5778967B2 (ja) 2011-04-08 2011-04-08 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム
US13/176,238 US8594376B2 (en) 2011-04-08 2011-07-05 Computer-readable storage medium having information processing program stored therein, information processing method, information processing apparatus, and information processing system

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Application Number Priority Date Filing Date Title
JP2011086800A JP5778967B2 (ja) 2011-04-08 2011-04-08 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム

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JP2012221261A JP2012221261A (ja) 2012-11-12
JP2012221261A5 JP2012221261A5 (enExample) 2014-04-03
JP5778967B2 true JP5778967B2 (ja) 2015-09-16

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JP5627973B2 (ja) * 2010-09-24 2014-11-19 任天堂株式会社 ゲーム処理をするためのプログラム、装置、システムおよび方法
US10796494B2 (en) * 2011-06-06 2020-10-06 Microsoft Technology Licensing, Llc Adding attributes to virtual representations of real-world objects
CN103856823A (zh) * 2012-12-06 2014-06-11 腾讯科技(深圳)有限公司 界面调整方法、装置及终端
US20140270477A1 (en) * 2013-03-14 2014-09-18 Jonathan Coon Systems and methods for displaying a three-dimensional model from a photogrammetric scan
US10248881B2 (en) 2014-08-27 2019-04-02 Nec Corporation Information processing device and recognition support method
US20170061700A1 (en) * 2015-02-13 2017-03-02 Julian Michael Urbach Intercommunication between a head mounted display and a real world object
CN107533151B (zh) * 2015-02-26 2020-02-11 布鲁尔及凯尔声音及振动测量公司 通过一个或多个空间定向特征检测变换器的空间定向的方法
CN105021126A (zh) * 2015-06-18 2015-11-04 中国计量学院 基于机器视觉技术货车侧防护栏安装尺寸测量系统及方法
JP6509101B2 (ja) * 2015-12-09 2019-05-08 Kddi株式会社 眼鏡状の光学シースルー型の両眼のディスプレイにオブジェクトを表示する画像表示装置、プログラム及び方法
WO2018034053A1 (ja) * 2016-08-18 2018-02-22 ソニー株式会社 情報処理装置、情報処理システム及び情報処理方法
US10375130B2 (en) 2016-12-19 2019-08-06 Ricoh Company, Ltd. Approach for accessing third-party content collaboration services on interactive whiteboard appliances by an application using a wrapper application program interface
US10250592B2 (en) 2016-12-19 2019-04-02 Ricoh Company, Ltd. Approach for accessing third-party content collaboration services on interactive whiteboard appliances using cross-license authentication
US10395405B2 (en) * 2017-02-28 2019-08-27 Ricoh Company, Ltd. Removing identifying information from image data on computing devices using markers
JP7136328B2 (ja) * 2019-03-27 2022-09-13 日本電気株式会社 カメラ調整装置、カメラ位置調整方法及びプログラム
JP7226461B2 (ja) * 2021-01-29 2023-02-21 セイコーエプソン株式会社 位置検出方法、表示装置及び位置検出システム
KR102850037B1 (ko) * 2023-10-10 2025-08-25 주식회사 소울엑스 실감형 콘텐츠 제작을 위해 디스플레이 기기 기반의 확장 현실 솔루션을 제공하는 방법 및 그를 이용한 장치

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JP2788604B2 (ja) * 1994-06-20 1998-08-20 インターナショナル・ビジネス・マシーンズ・コーポレイション 2次元情報パターンを有する情報表示タグ、それを用いた画像処理方法及び画像処理装置
JP3458737B2 (ja) * 1998-11-27 2003-10-20 株式会社デンソー 2次元コードの読取方法及び記録媒体
JP2005250950A (ja) * 2004-03-05 2005-09-15 Nippon Telegr & Teleph Corp <Ntt> マーカ提示用携帯端末および拡張現実感システムならびにその動作方法
JP4364186B2 (ja) * 2005-09-15 2009-11-11 株式会社ソニー・コンピュータエンタテインメント カード
JP4645384B2 (ja) * 2005-09-20 2011-03-09 富士ゼロックス株式会社 二次元バーコードの検出方法及び検出装置

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US20120257787A1 (en) 2012-10-11
US8594376B2 (en) 2013-11-26

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