JP5702653B2 - 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 - Google Patents

情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 Download PDF

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JP5702653B2
JP5702653B2 JP2011086798A JP2011086798A JP5702653B2 JP 5702653 B2 JP5702653 B2 JP 5702653B2 JP 2011086798 A JP2011086798 A JP 2011086798A JP 2011086798 A JP2011086798 A JP 2011086798A JP 5702653 B2 JP5702653 B2 JP 5702653B2
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image
display
information processing
marker
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Japanese (ja)
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JP2012221259A (ja
JP2012221259A5 (enExample
Inventor
小笠原 博之
博之 小笠原
折本 勝則
勝則 折本
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2011086798A priority Critical patent/JP5702653B2/ja
Priority to EP11172664.2A priority patent/EP2508233B1/en
Priority to US13/177,854 priority patent/US9067137B2/en
Publication of JP2012221259A publication Critical patent/JP2012221259A/ja
Publication of JP2012221259A5 publication Critical patent/JP2012221259A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Image Processing (AREA)
  • Image Analysis (AREA)
  • User Interface Of Digital Computer (AREA)
JP2011086798A 2011-04-08 2011-04-08 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 Active JP5702653B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2011086798A JP5702653B2 (ja) 2011-04-08 2011-04-08 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法
EP11172664.2A EP2508233B1 (en) 2011-04-08 2011-07-05 Information processing program, information processing apparatus, information processing system, and information processing method
US13/177,854 US9067137B2 (en) 2011-04-08 2011-07-07 Computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing system, and information processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011086798A JP5702653B2 (ja) 2011-04-08 2011-04-08 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法

Publications (3)

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JP2012221259A JP2012221259A (ja) 2012-11-12
JP2012221259A5 JP2012221259A5 (enExample) 2014-04-03
JP5702653B2 true JP5702653B2 (ja) 2015-04-15

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JP2011086798A Active JP5702653B2 (ja) 2011-04-08 2011-04-08 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法

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Country Link
US (1) US9067137B2 (enExample)
EP (1) EP2508233B1 (enExample)
JP (1) JP5702653B2 (enExample)

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US20140123507A1 (en) * 2012-11-02 2014-05-08 Qualcomm Incorporated Reference coordinate system determination
US9280179B2 (en) * 2012-12-11 2016-03-08 Dell Products L.P. Multi-function information handling system tablet with multi-directional cooling
US9229477B2 (en) 2012-12-11 2016-01-05 Dell Products L.P. Multi-function information handling system with multi-orientation stand
JP6283168B2 (ja) * 2013-02-27 2018-02-21 任天堂株式会社 情報保持媒体および情報処理システム
JP2014191718A (ja) * 2013-03-28 2014-10-06 Sony Corp 表示制御装置、表示制御方法および記録媒体
KR102086510B1 (ko) * 2013-09-26 2020-04-14 엘지전자 주식회사 헤드 마운트 디스플레이 및 제어 방법
WO2016048960A1 (en) * 2014-09-22 2016-03-31 Huntington Ingalls Incorporated Three dimensional targeting structure for augmented reality applications
US20160131905A1 (en) * 2014-11-07 2016-05-12 Kabushiki Kaisha Toshiba Electronic apparatus, method and storage medium
US20170061700A1 (en) * 2015-02-13 2017-03-02 Julian Michael Urbach Intercommunication between a head mounted display and a real world object
US9964765B2 (en) * 2015-09-11 2018-05-08 The Boeing Company Virtual display of the real-time position of a robotic device to a human operator positioned on an opposing side of an object
JP6313507B1 (ja) * 2017-05-19 2018-04-18 株式会社アストロスケール 航法システム、宇宙航行体及び光学マーカ
CN109587188B (zh) * 2017-09-28 2021-10-22 阿里巴巴集团控股有限公司 确定终端设备之间相对位置关系的方法、装置及电子设备
CN109078329B (zh) * 2018-07-04 2022-03-11 福建工程学院 重力游戏的镜像虚拟测试方法
US10818089B2 (en) * 2018-09-25 2020-10-27 Disney Enterprises, Inc. Systems and methods to provide a shared interactive experience across multiple presentation devices
US10918949B2 (en) 2019-07-01 2021-02-16 Disney Enterprises, Inc. Systems and methods to provide a sports-based interactive experience
CN112717410B (zh) * 2021-01-21 2023-03-14 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、计算机设备及存储介质
CN113577765B (zh) 2021-08-20 2023-06-16 腾讯科技(深圳)有限公司 用户界面的显示方法、装置、设备及存储介质
CN114733192B (zh) * 2022-03-18 2025-04-08 网易(杭州)网络有限公司 模型控制方法、装置、介质及设备

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Also Published As

Publication number Publication date
EP2508233A3 (en) 2018-04-04
JP2012221259A (ja) 2012-11-12
EP2508233B1 (en) 2021-09-01
US9067137B2 (en) 2015-06-30
US20120256961A1 (en) 2012-10-11
EP2508233A2 (en) 2012-10-10

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