JP5581545B2 - Game machine - Google Patents

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JP5581545B2
JP5581545B2 JP2010004775A JP2010004775A JP5581545B2 JP 5581545 B2 JP5581545 B2 JP 5581545B2 JP 2010004775 A JP2010004775 A JP 2010004775A JP 2010004775 A JP2010004775 A JP 2010004775A JP 5581545 B2 JP5581545 B2 JP 5581545B2
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display
game
special
shutter
state
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JP2011142990A (en
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淳 神保
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株式会社ソフイア
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Description

  The present invention relates to a gaming machine including a display device and an accessory device having a movable device movable on the front side of the display device.

  2. Description of the Related Art Conventionally, there is a gaming machine provided with a display device such as a liquid crystal display device that displays a variable display game for changing a plurality of pieces of identification information (symbols, symbols, etc.) in a game area. In addition, such pachinko gaming machines are known that include an accessory device having a movable device that is movable relative to the display device in front of the display device.

  Many of the movable devices as described above are provided so as to be movable in the vertical direction along the display surface of the display device. For example, an upper movable device (first decorative movable body) shaped like an upper part from the mouth of a human face, and a lower movable device shaped like a lower part from the mouth of a human face below (a first decorative movable body) An accessory device provided with each of the second decorative movable bodies has been proposed (see Patent Document 1). According to such a configuration, by moving the upper movable device and the lower movable device up and down so as to approach and separate from each other, it is possible to produce an effect that a person opens or closes his mouth. Is possible.

JP 2007-175174 A

  However, movable devices that perform the operations as described above are already widespread and are bored by players. For this reason, even if improvements such as changing the shape and decoration of the movable device are added, the player knows the operation, and there is a problem that it is difficult to enhance the interest of the game.

  This invention was made paying attention to the above problems, and an object of the present invention is to provide a gaming machine that enhances the interest of the game by enabling various effect displays in addition to the movement of the movable device. It is said.

The invention described in claim 1
A game board with a game area on the front,
A display device attached to the game board;
In a gaming machine comprising a movable device that moves in front of the display device,
A frame attached to the game board;
A shutter member movably provided along the front surface of the movable device on the front side of the movable device; and a first drive source that moves the shutter member; A shutter device capable of switching between a shielded state in which the shutter member is moved to a position where it is shielded so that it cannot be seen, and a non-shielded state in which the shutter member is moved to a position where the movable device is not shielded ; equipped with a,
The movable device is:
Electrical components,
In order to be electrically connected to the electrical component, the movable device includes a wiring connected at one end thereof,
Provided to be movable with respect to the frame between a first position and a second position;
At the rear of the game board and at a position that is approximately equidistant from the connecting portion between the movable device and the wiring at the first position and the connecting portion at the second position, the wiring is provided. A wiring lead-out portion leading to the outside of the frame is provided .

  According to the first aspect of the invention, in addition to the movement of the movable device, the movable device is shielded by the shutter member so that it is not visible to the player, or the movable member is exposed by moving the shutter member. Is newly added. As a result, various effects can be displayed as compared with the prior art, so that the player's sense of expectation for the accessory device is increased, and the interest of the game can be enhanced.

In the above invention ,
Control means for controlling a second drive source for moving the movable device;
The control means includes
When the shutter device is in the shielding state, the movable device is not moved,
The movement of the movable device may be started after the shutter device is in the non-shielding state.

Thus to lever, after the movable device which has been shielded exposed, the movable device moves the display front. For this reason, for example, a shutter member is provided on the upper portion of the display device, and when the shutter device is in the shielded state, the movable device is positioned above the display device, and the movable device is moved downward after the shutter device is in the non-shielded state. Like that. By doing this, when the shutter member switches from the shielded state to the non-shielded state, the stepwise movement is performed as if the movable device comes out of the shutter member that looks like a container and falls downward. It can produce a stand-up effect and enhance the fun of the game.

In the above invention ,
The movable device has a segment display unit for performing segment display,
The segment display section
On the front surface, a light emitting source for a segment is arranged so as to correspond to each element of the segment, and a substrate on which a light emitting source for decoration is arranged so as to be positioned around the segment;
The segment light emitting source is disposed in front of the substrate so as to correspond to each element of the segment, and surrounds the segment light emitting source in a cylindrical shape so that the segment can be displayed, and the segment light emitting source and the decorative light emitting source. A reflector separating the
A diffusion sheet disposed in front of the reflector and diffusing the light from the reflector;
Wherein a plurality of convex portions protruding toward the front forms a shape corresponding to each segment, a lens disposed in front of the diffusion sheet, may be made of.

Thus to lever, when the light-emitting source for the segment is lit, segment display becomes visible projects forward by the convex portion of the lens. For this reason, power can be given to a game.
Further, when a decorative light source provided around the segment is turned on, the light is diffused by the diffusion sheet, and it appears that the periphery of the segment display section emits light. For this reason, the decorative property of a movable apparatus becomes high.
Further, since the light from the segment light source is separated from the light from the decoration light source by the reflector, the player can also be clearly notified of the light emission state of the segment portion.

In the above invention ,
The movable device is:
A base member mounted on the front side of the substrate;
The base member has a light source opening at a position corresponding to the rear surface of the light source disposed on the substrate, and a connector opening at a position not corresponding to the rear surface of the light source disposed on the substrate. Each part is formed,
In the opening for the light emitting source, a standing wall is formed to rise toward the substrate side along the periphery thereof.
You may make it form the wiring extension space which does not form the standing wall which stands up toward the said board | substrate side at least in the wiring extension direction from the board | substrate of the said opening part for connectors.

Thus to lever, if the substrate backside pins or connectors are protruded, the space for accommodating the pins or connectors between the substrate and the base member is required. However, by providing the opening, the pin and the connector can face the corresponding opening of the base member, so that the width in the front-rear direction of the movable device can be reduced accordingly. Therefore, the limited space of the gaming machine can be used effectively.
In addition, by providing a standing wall at the opening, the strength of the base member can be increased, and the wiring from the connector can be prevented from entering the back surface of the substrate.
In addition, since the standing wall is not formed in the opening for the connector, the wiring extending from the substrate is not caught by the movable device base member, and the wiring can be easily led out to the outside.

  According to the present invention, various effects can be displayed in addition to the movement of the movable device, and there is an effect that the interest of the game can be enhanced.

It is the front view which looked at the gaming machine of one embodiment of the present invention from the front side. It is a rear view of the gaming machine of one embodiment of the present invention. It is a front view which shows the structural example of the game board which comprises the game machine of embodiment. It is a block diagram which shows the structural example of the control system and game control apparatus which are provided in the back surface of the game machine of embodiment. It is a block diagram which shows the structural example of the presentation control apparatus in the control system of FIG. (A) is a state transition diagram for explaining the gaming state of the gaming machine, (b) is a diagram showing the occurrence ratio of jackpot in the special figure 1 variable display game, (c) is a jackpot in the special figure 2 variable display game It is a figure which shows the generation | occurrence | production ratio. It is a disassembled perspective view which shows typically the structure of the game board of embodiment. It is a disassembled perspective view which shows the structure of the accessory apparatus of embodiment typically. It is a disassembled perspective view which shows typically the structure of the side light incident display apparatus of embodiment. It is sectional drawing which shows the cross-section of the part to which the center case of embodiment was attached. It is a rear view of the side light entrance display device of an embodiment. It is a disassembled perspective view which shows typically the structure of the LED unit which comprises the side light-incidence display apparatus of embodiment. It is an expansion explanatory view showing typically an example of the LED unit which constitutes the side light entrance display device of an embodiment. It is a figure for demonstrating the principle of the light emission display by the side light-incidence display apparatus of embodiment. It is a figure which shows the example of a display of the light emission display by the side light incident display apparatus of embodiment. It is sectional drawing which shows the cross-section of the part to which the LED unit of embodiment was attached. It is a front view which shows the accessory base member of embodiment. It is the elements on larger scale which expanded and showed the upper left part of FIG. It is a perspective view of the part shown in FIG. It is a figure which shows the positional relationship of a segment apparatus and a wiring derivation | leading-out part. It is the front view (a) which shows the seg apparatus of embodiment, and the disassembled perspective view (b) of a seg apparatus. It is the elements on larger scale which expanded and showed a part of Drawing 21 (b). It is the figure (a) which shows the correspondence of the reflector of embodiment, and LED of a seg board | substrate, and the longitudinal cross-sectional view (b) of the seg apparatus of embodiment. It is the perspective view which looked at the accessory apparatus of embodiment from the back side. It is the front view (a) which shows the shutter apparatus of embodiment, and the side view (b) of a shutter apparatus. It is a disassembled perspective view of the shutter device of the embodiment. It is the longitudinal cross-sectional view which showed the upper part of the accessory apparatus of embodiment. (A) is a view of the shutter device with the shutter device cover member removed from the top, and (b) is a top view of the shutter device with the first to third gears and the initial position detection board removed. FIG. It is a figure which shows the relationship between the rotation angle of a motor gear, and the rotation angle of a 1st, 2nd shutter decoration member. It is the figure which showed the modification of the shutter apparatus of embodiment. (A) is a diagram showing the opening / closing state of the shutter device when the rotation angle of the motor gear is 0 degrees, (b) is a diagram showing the opening / closing state of the shutter device when the rotation angle of the motor gear is 60 degrees, (c) ) Is a diagram showing an open / close state of the shutter device when the rotation angle of the motor gear is 80 degrees. It is a figure showing the state where the 1st shutter decoration member and the 2nd shutter decoration member of an embodiment are fully opened. It is a flowchart for demonstrating a lid shaking control process. It is a perspective view which shows the lower movable accessory unit of embodiment. It is a disassembled perspective view which shows typically the structure of the lower movable accessory unit of embodiment. It is a rear view of the lower movable accessory unit in the state where the lower movable accessory back cover member of the embodiment is removed. It is sectional drawing which shows the cross-section of the part to which the lower movable accessory unit of embodiment was attached. It is the elements on larger scale which show the outline of the part by which the stage part of the center case of embodiment was arrange | positioned. It is the figure which showed an example of the flow of operation | movement of the accessory apparatus of embodiment. It is the figure which showed an example of the flow of operation | movement of the accessory apparatus of embodiment. It is the figure which showed an example of the flow of operation | movement of the accessory apparatus of embodiment. It is the figure which showed an example of the flow of operation | movement of the accessory apparatus of embodiment.

DESCRIPTION OF EXEMPLARY EMBODIMENTS Hereinafter, preferred embodiments of the invention will be described with reference to the drawings.
FIG. 1 is an explanatory diagram of a gaming machine according to an embodiment of the present invention.

  The gaming machine 10 of the present embodiment includes a front frame 12, and the front frame 12 is assembled to a main body frame (outer frame) 11 via a hinge 13 so as to be openable and closable. The game board 30 (see FIG. 3) is stored in a storage portion (not shown) formed on the front side of the front frame 12. Further, a glass frame 15 having a cover glass (transparent member) 14 covering the front surface of the game board 30 is attached to the front frame (inner frame) 12.

  Further, an illuminating device (moving light) 16 having a built-in lamp and motor and a lamp (LED) 17 for paying out abnormality notification are provided in the upper part of the glass frame 15. Further, on the left and right of the glass frame 15, there are provided a frame decoration device 18 that has a lamp or the like built therein and emits light for decoration or production, and a speaker (upper speaker) 19a that emits sound (for example, sound effects). Yes. Further, a speaker (lower speaker) 19 b is also provided below the front frame 12.

  In addition, the lower part of the front frame 12 was paid out from an upper plate 21 for supplying game balls to a not-shown hitting ball launcher and a ball payout device 84 (see FIG. 2) provided on the back side of the game machine 10. An upper tray ball outlet (not shown) through which game balls flow out, a lower plate 23 for storing game balls paid out in a state where the upper plate 21 is full, an operation unit 24 of a hitting ball launcher, and the like are provided. . Further, an effect button 25 having a built-in operation switch for receiving an operation input from the player is provided on the upper edge of the upper plate 21. Further, the upper plate 21 is provided with an upper plate ball removing mechanism 22 for discharging the game balls stored in the upper plate 21 to the lower plate 23, and the game stored in the lower plate 23 is similarly applied to the lower plate 23. A lower dish ball removing mechanism 26 for discharging the balls is provided. Further, a key 27 for opening and locking the front frame 12 is provided on the lower right side of the front frame 12.

  In the gaming machine 10 of this embodiment, when the player rotates the operation unit 24, the hitting ball launching device directs the game ball supplied from the upper plate 21 toward the game area 32 on the front surface of the game board 30. And fire. In addition, when the player operates the effect button 25, an effect or the like in which the player's operation is intervened is performed in the variable display game (decoration special map variable display game) on the display device 41 (see FIG. 3). Can do. Further, on the front surface of the glass frame 15 above the upper plate 21, a ball lending button 28 operated when a player receives a ball lending from an adjacent ball lending machine, and a prepaid card is discharged from the card unit of the ball lending machine. A discharge button 29 for operating the balance, a balance display section (not shown) for displaying the balance of the prepaid card, and the like are provided.

  FIG. 2 shows the structure of the back surface of the gaming machine 10. A storage tank 81 for storing game balls before paying out and a frame external output substrate 71 for outputting information to the outside (for example, a winning ball signal, a rental signal, etc.) are provided on the upper rear surface of the front frame 12. Yes. In addition, a chute 82 having a gentle inclination and guiding the game ball toward one side of the gaming machine is connected to the bottom of the storage tank 81, and the flow direction of the game ball is set in the horizontal direction at the end of the chute 82. Is connected to a bent flow path device 83 for converting from the vertical direction to the vertical direction. A ball payout device 84 having a drive source is disposed at the lower end of the bent flow path device 83, and a predetermined number of game balls can be paid out by the ball payout device 84.

Furthermore, at the lower back of the front frame 12, a payout control device 200 for controlling the ball payout device 84, an effect control device 300 for controlling the effect of the variable display game on the display device 41, a payout control device 200, and an effect control device. A game control device 100 that performs overall control of 300 and the like, a power supply device 400 that has a power supply circuit and supplies power to the payout control device 200, the effect control device 300, and the like are arranged.
In addition, at the lower part of the back surface of the front frame 12, an external board for board 72 for outputting information to the outside (for example, symbol confirmation information, jackpot information, probability variation information, etc.), exchanged between the gaming machine side and the card unit side A card unit relay board 210 or the like for relaying a signal to be transmitted is provided.

Next, a configuration example of the game area 32 in which a game is played with a game ball in the game board 30 provided on the front surface of the gaming machine 10 will be described with reference to FIG.
As shown in FIG. 3, the game area 32 is configured to be surrounded by a substantially circular guide rail 31. In the game area 32, a center case 40 having a window portion 40a serving as a display area for the special figure variation display game is disposed at substantially the center. A side light incident display device 730 (details will be described later) and a display device 41 are arranged behind the window portion 40a formed in the center case 40, and specifically, in front of the display device 41. A side light incident display device 730 is arranged on the side.

  The display device 41 is configured by a device having a display screen such as an LCD (Liquid Crystal Display) or a CRT (CRT). A plurality of pieces of identification information (special symbols), a character that produces a special figure variation display game, a background image that enhances the effect, and the like are displayed in an area (display area) in which an image of the display screen can be displayed. On the display screen of the display device 41, a plurality of special symbols assigned as identification information are variably displayed (variably displayed), and a decorative special figure variation display game corresponding to the special diagram variation display game is played. In addition, an image for an effect based on the progress of the game (for example, a jackpot display image, a fanfare display image, an ending display image, etc.) is displayed on the display screen.

On the right side of the center case 40 in the game area 32, a normal symbol start gate (ordinary start gate) 34 is provided. Three general winning openings 35 are arranged on the lower left side of the center case 40, and one general winning opening 35 is arranged on the lower right side of the center case 40.
In each of the general winning ports 35,..., Winning port switches 35a to 35n (see FIG. 4) for detecting the game balls that have entered the general winning ports 35 are arranged.

  A start winning opening 36 is provided below the center case 40 for giving a start condition for the special figure variation display game, and a game ball easily flows into the upper portion by opening a reverse “C” shape at the top. An ordinary variable winning device (general power) 37 having a pair of opening / closing members 37b and 37b for converting into a state and having a second start winning port is disposed therein.

The pair of opening / closing members 37b, 37b of the normal variation winning device 37 always holds a closed state (a disadvantageous state for the player) with an interval of about the diameter of the game ball. However, since the start winning port 36 is provided above the normal variation winning device 37, the game ball cannot be won in the closed state.
Then, when the result of the normal variation display game becomes a predetermined stop display mode, it is opened in a reverse “C” shape by a general electric solenoid 37c (see FIG. 4) as a drive device, and a normal variation prize is won. The device 37 can be changed to an open state (a state advantageous to the player) in which a game ball easily flows.

  Further, a special variable winning device (large winning mouth) 38 that can be converted into a state where a game ball is not accepted and a state where it is easy to accept depending on the result of the special figure changing display game is arranged below the normal variable winning device 37. Yes.

The special variation winning device 38 has an attacker-type open / close door 38c that can be opened by rotating in a direction in which the upper end side is tilted toward the near side, depending on the result of the special figure variation display game as an auxiliary game. The state is converted from a closed state (closed state unfavorable for the player) to an open state (a state advantageous to the player).
In other words, the special variable winning device 38 includes, for example, a large winning opening that is opened and closed by an open / close door 38c that is driven by a large winning opening solenoid 38b (see FIG. 4) as a driving device. By converting the closed state from the closed state to the open state, the inflow of game balls into the special winning opening is facilitated, and a predetermined game value (prize ball) is given to the player.
In addition, a count switch 38a (see FIG. 4) as a detecting means for detecting a game ball that has entered the big prize opening is disposed inside the big prize opening (winning area).
Below the special variable winning device 38, there is provided an out port 39 for collecting game balls that have not won a winning port.

  Also, outside the game area 32 (for example, at the top of the game board 30), the first special figure fluctuation display game and the second special figure fluctuation display game that form the special figure fluctuation display game, and the winning for the normal figure start gate 34 are awarded. A collective display device 50 (see FIG. 4) is provided that executes a universal map change display game triggered by a single location.

  Although not shown in the figure, the collective display device 50 includes a first special figure fluctuation display unit (special figure 1 display) for a first special figure fluctuation display game configured by a 7-segment display (LED lamp) or the like. And a second special figure fluctuation display part (special figure 2 indicator) for the second special figure fluctuation display game, a fluctuation display part (general figure indicator) for the common figure fluctuation display game, and the same LED lamp. In addition, a memory display unit for informing the start memory number of each variable display game is provided. Further, the collective display device 50 is turned on when a big hit occurs, and a first gaming state display unit (first gaming state indicator) that notifies the occurrence of the big hit, and turns on when a short time state occurs to notify the occurrence of the short time state. Second game state display unit (second game state display), error display unit for displaying an error in which the probability state of jackpot is a high probability state when the gaming machine 10 is turned on, the number of rounds at the time of jackpot (special variation A round display unit for displaying the number of times the winning device 38 is opened and closed) is provided.

  In the gaming machine 10 of the present embodiment, a game is played by launching a game ball (pachinko ball) from a launcher (not shown) toward the game area 32. The launched game balls flow down the game area 32 while changing the rolling direction by means of direction change members such as obstacle nails and windmills arranged at various locations in the game area 32, and the normal start gate 34 and the general winning opening 35 The winning prize opening 36, the normal variable prize winning device 37, or the special variable prize winning device 38 is won, or it flows into the out port 39 provided at the bottom of the game area 32 and is discharged from the game area 32. When a game ball wins the general winning opening 35, the start winning opening 36, the normal variation winning apparatus 37, or the special variable winning apparatus 38, the number of winning balls corresponding to the type of the winning opening is awarded by the payout control apparatus 200. From the controlled ball dispensing device 84, the front frame 12 is discharged to the upper plate 21 or the lower plate 23.

On the other hand, a gate switch 34a (see FIG. 4) including a non-contact type switch for detecting a game ball that has passed through the general diagram start gate 34 is provided in the general diagram start gate 34. When a game ball that has been driven into the area 32 passes through the usual figure start gate 34, it is detected by the gate switch 34a and a usual figure change display game is played.
In addition, the normal variation display game cannot be started, for example, the normal variation display game has already been played and the normal variation display game has not been completed, When 37 is converted to the open state and the game ball passes through the general figure start gate 34, if it is less than the upper limit of the normal figure start memory number, the general figure start memory number is added (+1) and the general figure start memory number is increased. One figure start memory is stored. The number of memorized start winning prizes is displayed on the memory display section for notifying the starting prize number of the collective display device 50.
In addition, in the normal chart start memory, a random number value for hit determination for determining the hit error of the normal figure fluctuation display game is stored, and when the random number value for hit determination coincides with the determination value In addition, a specific result mode (specific result) is derived by hitting the common map change display game.

The usual map variation display game is executed by a variation display unit (common diagram display) provided in the collective display device 50. The general-purpose indicator is composed of LEDs indicating normal identification information (normal diagrams, normal symbols) in the lit state, and indicating a shift in the unlit state, and the normal identification information is displayed by blinking this LED. Fluctuation display is performed, and after a predetermined fluctuation display time has elapsed, the LED is turned on or off to display the result.
Note that, for example, numbers, symbols, character designs, and the like may be used as the normal identification information, which is displayed by variably displaying for a predetermined time and then stopped. If the stop display of the usual figure variation display game is a specific result, the pair of opening and closing members 37b of the ordinary fluctuation winning device 37 is opened for a predetermined time (for example, 0.3 seconds). It becomes a state. This makes it easier for the game ball to win the second start winning opening inside the normal fluctuation winning device 37, and the number of times the second special figure changing display game is executed increases.

  When the random number value extracted at the time of detection of the passage to the general figure start gate 34 is a winning value, the normal symbol displayed on the universal figure display device stops in the hit state and enters the hit state. At this time, the normal variation winning device 37 is in a state in which the open / close member 37b is opened for a predetermined time (for example, 0.3 seconds) by driving the built-in general-purpose solenoid 37c (see FIG. 4). It is converted and the winning of the game ball is allowed.

  The winning ball to the starting winning port 36 and the winning ball to the normal variation winning device 37 are respectively detected by the starting port 1 switch 36a and the starting port 2 switch 37a provided inside. The game balls won at the start winning opening 36 are detected as the start winning balls of the first special figure variable display game, and are stored in a limit of four, and the game balls won at the normal variable prize winning device 37 are the second special figure. It is detected as the start winning ball of the variable display game and is stored up to four. In addition, when the starting winning ball is detected, the jackpot random number value, the jackpot symbol random number value, and each variation pattern random number value are extracted. Each area (a part of the RAM) is stored as a special figure start memory for a predetermined number of times (for example, a maximum of four times). The number stored in the special chart start memory is displayed on the memory display section for notifying the start winning number of the collective display device 50 and also displayed on the display device 41 of the center case 40.

The game control device 100 displays the first or second special figure variation display on the special figure 1 display or the special figure 2 display on the basis of the winning at the start winning opening 36 or the normal variable prize winning device 37 or the start memory thereof. Play the game.
The first special figure fluctuation display game and the second special figure fluctuation display game are performed by variably displaying a plurality of special symbols (special figures, identification information) and then stopping and displaying a predetermined result form. In addition, a decorative special figure fluctuation display game for displaying a plurality of types of identification information (for example, numbers, symbols, character designs, etc.) corresponding to each special figure fluctuation display game on the display device 41 is executed. ing.
As a result of the special figure variation display game, when the display form of the special figure 1 display or the special figure 2 display becomes a special result form, it becomes a big hit and a special game state (so-called big hit state). Become. Correspondingly, the display mode of the display device 41 is also a special result mode.

  In the decorative special symbol variation display game on the display device 41, for example, the decorative special symbol (identification information) composed of the above-described numbers is left (first special symbol), right (second special symbol), middle (third special symbol). The variation display is started in the order of symbols), the symbols that have been varied after a predetermined time are sequentially stopped, and the result of the special symbol variation display game is displayed. In addition, the display device 41 performs a variable display game with a decorative special symbol corresponding to the number of special figure starting memories, and various effect displays such as the appearance of a character are performed to improve interest.

Note that the special figure 1 display and the special figure 2 display may be separate displays or the same display. Is displayed. In addition, the display device 41 may use different display devices and different display areas in the first special map variable display game and the second special map variable display game, or use the same display device and display area. However, the decoration special figure variation display game is displayed so as not to be executed independently or simultaneously. Further, the special game variable display game may be executed only by the display device 41 without providing the game machine 10 with the special map 1 display and the special map 2 display.
Further, the second special figure variation display game is executed with priority over the first special figure variation display game. That is, if there is a start memory of the first special figure fluctuation display game and the second special figure fluctuation display game, and the execution of the special figure fluctuation display game becomes possible, the second special figure fluctuation display game is It is supposed to be executed.

In addition, in the state where the first special figure fluctuation display game (second special figure fluctuation display game) can be started and the number of start memories is zero, the start winning opening 36 (or the normal fluctuation prize winning device 37) is entered. When the game ball wins, the start memory is stored as the start right is generated, the start memory number is incremented by 1, and the first special figure variation display game (second special figure) is immediately added based on the start memory. (Variable display game) is started, and at this time, the start memory number is decremented by one.
On the other hand, a state in which the first special figure fluctuation display game (second special figure fluctuation display game) cannot be started immediately, for example, the first or second special figure fluctuation display game has already been performed, and the special figure fluctuation display game has ended. If the game ball is won in the start winning opening 36 (or the normal variable prize winning device 37) in a state that is not in the special game state or in the special game state, the start memory number is 1 if the start memory number is less than the upper limit number. By adding, one start memory is stored. Then, in a state where the starting memory number becomes 1 or more, a state in which the first special figure fluctuation display game (second special figure fluctuation display game) can be started (the end of the previous special figure fluctuation display game or the special game state) (End), the start memory number is decremented by 1, and the first special figure fluctuation display game (second special figure fluctuation display game) is started based on the stored start memory.
In the following description, when the first special figure fluctuation display game and the second special figure fluctuation display game are not distinguished, they are simply referred to as a special figure fluctuation display game.

  Although not particularly limited, the starting port 1 switch 36a in the starting winning port 36, the starting port 2 switch 37a in the normal variable winning device 37, the gate switch 34a, the general winning port switches 35a to 35n, the count The switch 38a is a non-contact type magnetic proximity sensor (hereinafter referred to as a proximity switch) that includes a magnetic detection coil and detects a game ball using a phenomenon in which a magnetic field changes when a metal approaches the coil. Has been. A micro switch having a mechanical contact is used for the front frame opening detection switch 63 provided on the glass frame 15 or the like of the gaming machine 10 or the game frame opening detection switch 64 provided on the front frame (game frame) 12 or the like. be able to.

FIG. 4 is a block diagram of a control system of the pachinko gaming machine 10 according to the present embodiment.
The gaming machine 10 includes a game control device 100. The game control device 100 is a main control device (main board) for comprehensively controlling games, and a gaming microcomputer (hereinafter referred to as a gaming microcomputer) 111 is provided. The CPU unit 110 includes an input unit 120 having an input port, an output unit 130 having an output port, a driver, and the like, and a data bus 140 connecting the CPU unit 110, the input unit 120, and the output unit 130.

  The CPU section 110 receives signals (starting winning detection signals) from a gaming microcomputer (CPU) 111 called an amusement chip (IC) and a proximity switch interface chip (proximity I / F) 121 in the input section 120. An inversion circuit 112 composed of an inverter or the like that is logically inverted and input to the gaming microcomputer 111 and an oscillator such as a crystal oscillator are provided to generate a clock for a CPU operation clock, a timer interrupt, and a random number generation circuit. An oscillation circuit (crystal oscillator) 113 is included. The game control device 100 and electronic components such as a solenoid and a motor driven by the game control device 100 are supplied with a DC voltage of a predetermined level such as DC32V, DC12V, and DC5V generated by the power supply device 400 so as to be operable. Is done.

  The power supply apparatus 400 includes a normal power supply including an AC-DC converter that generates the DC 32V DC voltage from a 24V AC power source, a DC-DC converter that generates a lower level DC voltage such as DC 12V and DC 5V from the DC 32V voltage, and the like. Unit 410, backup power supply unit 420 for supplying power supply voltage to the internal RAM of gaming microcomputer 111 in the event of a power failure, and a power failure monitoring circuit and an initialization switch to inform gaming control device 100 of the occurrence and recovery of power failure A control signal generation unit 430 that generates and outputs control signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal is provided.

  In this embodiment, the power supply device 400 is configured separately from the game control device 100, but the backup power supply unit 420 and the control signal generation unit 430 are integrated on a separate board or the game control device 100, that is, the main control device 100. You may comprise so that it may provide on a board | substrate. Since the game board 30 and the game control device 100 are to be replaced when the model is changed, the backup power supply unit 420 and the control signal generation unit 430 are provided on a board different from the power supply apparatus 400 or the main board as in the embodiment. By providing, it can remove from the object of replacement | exchange and can aim at cost reduction.

  The backup power supply unit 420 can be composed of one large-capacity capacitor such as an electrolytic capacitor. The backup power is supplied to the game microcomputer 111 (particularly, the built-in RAM) of the game control device 100, and the data stored in the RAM is held even during a power failure or after the power is shut off. The control signal generation unit 430 monitors the voltage of 32V generated by the normal power supply unit 410, for example, detects the occurrence of a power failure when the voltage drops below 17V, for example, changes the power failure monitoring signal, and resets the signal after a predetermined time. Is output. In addition, a reset signal is output after a predetermined time has elapsed from the time when the power is turned on or the power is restored.

  The initialization switch signal is a signal generated when the initialization switch is turned on, and forcibly initializes information stored in the RAM 111C in the gaming microcomputer 111 and the RAM in the payout control device 200. . Although not particularly limited, the initialization switch signal is read when the power is turned on, and the power failure monitoring signal is repeatedly read in the main loop of the main program executed by the gaming microcomputer 111. The reset signal is a kind of forced interrupt signal and resets the entire control system.

  The gaming microcomputer 111 includes a CPU (central processing unit: microprocessor) 111A, a read-only ROM (read-only memory) 111B, and a RAM (random access memory) 111C that can be read and written as needed.

  The ROM 111B stores invariant information (programs, fixed data, various random number judgment values, etc.) for game control in a nonvolatile manner, and the RAM 111C stores a work area for the CPU 111A and various signals and random number values during game control. Used as As the ROM 111B or the RAM 111C, an electrically rewritable nonvolatile memory such as an EEPROM may be used.

In addition, the ROM 111B stores a variation pattern table for determining a variation pattern that defines, for example, the execution time of the special figure variation display game, the production contents, and the presence or absence of the reach state.
The variation pattern table is a table for the CPU 111A to determine the variation pattern by referring to the variation pattern random numbers 1 to 3 stored as the start memory. Further, the fluctuation pattern table includes a loss fluctuation pattern table selected when the result is lost, a big hit fluctuation pattern table selected when the result is per 15R or 2R, and the like. Further, these pattern tables include a second half variation pattern table and a first half variation pattern table.

  Reach (reach state) has a display device whose display state can change, and the display device derives and displays a plurality of display results at different times, and the plurality of display results are predetermined. In the gaming machine 10 in which the gaming state becomes a gaming state advantageous to the player (special gaming state) when the special result mode is entered, the game is already derived at the stage where some of the plurality of display results are not yet derived and displayed. This means a display state in which the displayed display result satisfies the condition for the special result mode. In other words, the reach state is deviated from the display condition that is the special result mode even when the display device's variable display control progresses and reaches the stage before the display result is derived and displayed. There is no display mode. For example, a state where so-called full-rotation reach is performed in a variable display region while maintaining a state in which special result modes are aligned (so-called full rotation reach) is also included in the reach state. The reach state is a display state at the time when the display control of the display device has progressed to reach a stage before the display result is derived and displayed, and is determined before the display result is derived and displayed. The display state in the case where at least a part of the display results of the plurality of variable display areas satisfies the condition for the special result mode.

  Thus, for example, a decorative special figure fluctuation display game displayed on a display device corresponding to a special figure fluctuation display game fluctuates a plurality of identification information for a predetermined time in each of the left, middle, and right fluctuation display areas on the display device. After displaying, when the display of the result mode is stopped in the order of left, right, and middle, the condition that becomes the special result mode is satisfied in the left and right variable display areas (for example, The state in which the variable display is stopped with the same identification information) is the reach state. In addition to this, when the variable display of all the variable display areas is temporarily stopped, the condition that the special result mode is satisfied in any two of the left, middle, and right variable display areas (for example, the same The state in which the identification information is obtained (except for the special result mode) may be set as the reach state, and the remaining one variable display area may be variably displayed from the reach state. This reach state includes a plurality of reach effects, and the possibility that a special result mode is derived (different reliability) includes normal reach, special 1 reach, special 2 reach, premier reach, etc. Is set. The reliability increases in the order of no reach <normal reach <special 1 reach <special 2 reach <premier reach. In addition, this reach state is included in a variable display mode at least in a case where a special result mode is derived in a special figure variable display game (when a big hit is achieved). That is, it may be included in the variable display mode when it is determined that the special result mode is not derived in the special figure variable display game (when it is out of place). Therefore, the state in which the reach state has occurred is a state that is more likely to be a big hit than the case in which the reach state does not occur.

The CPU 111A executes a game control program in the ROM 111B, generates control signals (commands) for the payout control device 200 and the effect control device 300, and generates and outputs drive signals for the solenoid and the display device, thereby playing the gaming machine. 10 overall control is performed.
Although not shown, the game microcomputer 111 is a jackpot determining random number for the special figure variation display game, a big hit symbol random number for determining the big hit symbol, a variation pattern in the special figure variation display game (various reach and reach). A random number generation circuit for generating a variation pattern random number for determining a variation display game in a variation display without a game), a random number for determining a hit of a normal variation display game, and the like from the oscillation circuit 113 Based on the oscillation signal (original clock signal), a clock generator is provided that generates a timer interrupt signal for a predetermined period (for example, 4 milliseconds) for the CPU 111A and a clock that gives the update timing of the random number generation circuit.

  Further, the CPU 111A acquires any one variation pattern table from among a plurality of variation pattern tables stored in the ROM 111B. Specifically, the CPU 111A determines the game result (big hit or miss) of the special figure fluctuation display game, the probability state (normal probability state or high probability state) of the special figure fluctuation display game as the current game state, and the current game. Based on the operation state (normal operation state or short-time operation state) of the normal variation winning device 37 as a state, the number of start memories, etc., one of the variation pattern tables is selected and acquired. To do.

  Although not shown, the payout control device 200 includes a CPU, a ROM, a RAM, an input interface, an output interface, and the like. Control is performed to drive the prize ball. Further, the payout control device 200 drives the payout motor of the ball payout device 84 based on the ball rental request signal from the card unit, and performs control for paying out the balls.

  The input unit 120 of the gaming microcomputer 111 includes a start port 1 switch 36a in the start winning port 36, a start port 2 switch 37a in the normal variation winning device 37, a gate switch 34a in the usual start gate 34, and a general winning port. An interface which is connected to the switches 35a to 35n and the count switch 38a and receives a negative logic signal such as a high level of 11V and a low level of 7V supplied from these switches, and converts it into a positive logic signal of 0V-5V. A chip (proximity I / F) 121 is provided. Proximity I / F 121 seems to be floating because the input range is 7V-11V, the lead wire of the proximity switch is improperly shorted, the switch is disconnected from the connector, or the lead wire is disconnected. An abnormal state can be detected, and an abnormality detection signal is output.

  All the outputs of the proximity I / F 121 are supplied to the second input port 122 and read into the gaming microcomputer 111 via the data bus 140, and also supplied from the main board 100 to the test firing test apparatus (not shown) via the relay board 70. It is like that. In addition, the detection signals of the start port 1 switch 36a and the start port 2 switch 37a among the outputs of the proximity I / F 121 are input to the gaming microcomputer 111 via the inverting circuit 112 in addition to the second input port 122. It is configured. The inversion circuit 112 is provided because the signal input terminal of the gaming microcomputer 111 detects that a signal from a micro switch or the like is input, and detects negative logic, that is, low level (0 V) as an effective level. Because it is designed to do.

  Therefore, when a micro switch is used as the start port 1 switch 36a and the start port 2 switch 37a, the detection signal can be directly input to the gaming microcomputer 111 without providing the inverting circuit 112. That is, when it is desired to directly input negative logic signals from the start port 1 switch 36a and the start port 2 switch 37a to the gaming microcomputer 111, the proximity switch cannot be used. As described above, the proximity I / F 121 has a signal level conversion function. In order to enable such a level conversion function, the proximity I / F 121 is supplied with a voltage of 12 V from the power supply device 400 in addition to a voltage such as 5 V required for normal IC operation. It has become.

  Further, the input unit 120 includes a start winning opening 36 converted by signals from the fraud detection magnetic sensor switch 61 and the vibration sensor switch 62 provided on the front frame 12 of the gaming machine 10 and the proximity I / F 121. The start port 1 switch 36a in the inside, the start port 2 switch 37a in the normal variation winning device 37, the gate switch 34a, the general winning port switches 35a to 35n, and the signals from the count switch 38a are taken in via the data bus 140. A second input port 122 for supplying to the microcomputer 111 is provided. The data held by the second input port 122 is read by asserting the enable signal CE1 (changing to an effective level) by the gaming microcomputer 111 decoding the address assigned to the second input port 122. be able to. The same applies to other ports described later.

  Further, the input unit 120 receives signals and payouts from the front frame opening detection switch 63 provided on the glass frame 15 and the like of the gaming machine 10 and the game frame opening detection switch 64 provided on the front frame (game frame) 12 and the like. A status signal indicating a payout abnormality from the control device 200, a shot ball break switch signal indicating a shortage of game balls before payout, and an overflow switch signal indicating overflow are fetched and supplied to the game microcomputer 111 via the data bus 140. One input port 123 is provided. The overflow switch signal is a signal that is output when it is detected that a predetermined amount or more of game balls are stored in the lower plate 23 (full).

  Further, the input unit 120 is provided with a Schmitt trigger circuit 124 for inputting signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 400 to the gaming microcomputer 111 and the like. The circuit 124 has a function of removing noise from these input signals. Of the signals from the power supply device 400, the power failure monitoring signal and the initialization switch signal are once inputted to the first input port 123 and taken into the gaming microcomputer 111 via the data bus 140. That is, it is treated as a signal equivalent to the signal from the various switches described above. This is because the number of terminals receiving external signals provided in the gaming microcomputer 111 is limited.

  On the other hand, the reset signal RST from which noise has been removed by the Schmitt trigger circuit 124 is directly input to a reset terminal provided in the gaming microcomputer 111 and is supplied to each port of the output unit 130. Further, the reset signal RST is directly output to the relay board 70 without going through the output unit 130, thereby turning off the test test signal held in the port (not shown) of the relay board 70 for output to the test board. It is configured as follows. Further, the reset signal RST may be configured to be output to the test firing test apparatus via the relay board 70. The reset signal RST is not supplied to the ports 122 and 123 of the input unit 120. Data set in each port of the output unit 130 by the gaming microcomputer 111 immediately before the reset signal RST is input needs to be reset to prevent malfunction of the system. This is because the data read by the gaming microcomputer 111 from the port is discarded when the gaming microcomputer 111 is reset.

  The output unit 130 is connected to the data bus 140 and outputs a 4-bit data signal output to the payout control device 200, a control signal (data strobe signal) indicating validity / invalidity of the data, and a data strobe signal SSTB output to the effect control device 300. 1 and a second output port 132 for generating an 8-bit data signal to be output to the effect control device 300. Data is transmitted from the game control device 100 to the payout control device 200 and the effect control device 300 by parallel communication. In addition, the data strobe signal from the first output port 131 is input to the output unit 130 in order to prevent a signal from being input to the game control device 100 from the side of the effect control device 300, that is, to ensure one-way communication. A unidirectional buffer 133 that outputs an 8-bit data signal from the SSTB and the second output port 132 is provided. A buffer may be provided for a signal output from the first output port 131 to the payout control device 200.

  In addition, the output unit 130 is connected to the data bus 140 via a relay board 70 for data indicating special symbol information of the variable display game to a test firing test apparatus of an accredited organization (not shown) and a signal indicating the probability status of jackpot. The output buffer 134 is configured to be mountable. This buffer 134 is a component that is not mounted on a game control device (main board) of a pachinko gaming machine as an actual machine (mass production product) installed in the game store. A detection signal output from the proximity I / F 121, such as a start port switch, that is not required to be processed is supplied to the test firing test apparatus via the relay board 70 without passing through the buffer 134.

  On the other hand, detection signals such as the magnetic sensor switch 61 and the vibration sensor switch 62 that cannot be supplied to the test fire testing device as they are are once taken into the gaming microcomputer 111 and processed into other signals or information. An error signal indicating that the control is not possible is supplied from the data bus 140 to the trial test apparatus via the buffer 134 and the relay board 70. The relay board 70 is provided with a port that takes in the signal output from the buffer 134 and supplies it to the test test apparatus, a connector that relays and transmits a signal line of a switch detection signal that does not pass through the buffer, and the like. ing. A chip enable signal CE output from the gaming microcomputer 111 is also supplied to the port on the relay board 70, and the signal of the port selected and controlled by the signal CE is supplied to the test firing test apparatus.

  Further, the output unit 130 is connected to the data bus 140 to open a special variable winning device 38 (a solenoid for large winning opening) 38b and a solenoid (normal electric solenoid) 37c for opening an opening / closing member 37b of the normal variable winning device 37. The third output port 135 for outputting the opening / closing data of the LED and the ON / OFF data of the digit line to which the cathode terminal of the LED of the collective display device 50 is connected. A fourth output port 136 for outputting on / off data of the segment line to which the anode terminal is connected, and information related to the gaming machine 10 such as jackpot information is output to the frame external output board 71 and the board external output board 72. A fifth output port 137 is provided. Information relating to the gaming machine 10 output from the frame external output board 71 or the board external output board 72 is supplied to, for example, an information collection terminal or a game hall internal management device (not shown) installed in a game store.

  Further, the output unit 130 receives the opening / closing data signal of the big prize opening solenoid 38b output from the third output port 135, and receives the solenoid driving signal and the opening / closing data signal of the power solenoid 37c to generate the solenoid driving signal. A first driver (drive circuit) 138a for outputting, a second driver 138b for outputting an on / off drive signal for a digit line on the current drawing side of the collective display device 50 outputted from the third output port 135, and a fourth output port 136 The third driver 138c for outputting the ON / OFF drive signal for the segment line on the current supply side of the collective display device 50 output from, and the external information signal supplied to the external device such as the management device from the fifth output port 137 for the frame A fourth driver 138d for outputting to the external output board 71 or the board external output board 72 is provided.

  The first driver 138a is supplied with DC32V from the power supply device 400 as a power supply voltage so that a solenoid operating at 32V can be driven. Also, DC12V is supplied to the third driver 138c that drives the segment lines of the collective display device 50. Since the second driver 138b for driving the digit line is for extracting the digit line corresponding to the display data with a current, the power supply voltage may be either 12V or 5V. A dynamic drive method is achieved by flowing current to the anode terminal of the LED through the segment line by the third driver 138c that outputs 12 V, and drawing the current from the cathode terminal through the segment line by the second driver 138b that outputs the ground potential. The power supply voltage flows through the LEDs sequentially selected in step 1 so that the LEDs are lit. The fourth driver 138d that outputs the external information signal to the frame external output board 71 and the panel external output board 72 is supplied with DC 12V in order to give the external information signal a level of 12V. Note that the buffer 134, the third output port 135, the first driver 138a, and the like may be provided on the output board 130 of the game control device 100, that is, on the relay board 70 side instead of the main board.

  Further, the output unit 130 is provided with a photocoupler 139 for transmitting information such as an identification code and a program of each gaming machine to the external inspection device 500. The photocoupler 139 is configured to be capable of bi-directional communication so that the gaming microcomputer 111 can transmit and receive data to and from the inspection device 500 through serial communication. Note that such data transmission / reception is performed using a serial communication terminal of the gaming microcomputer 111 as in the case of a general general-purpose microprocessor, and therefore, ports such as the input ports 122 and 123 are not provided.

Next, the configuration of the effect control device 300 will be described with reference to FIG.
The effect control device 300 includes a main control microcomputer (1st CPU) 311 formed of an amusement chip (IC), as with the game microcomputer 111, and a video control microcomputer (2nd CPU) 312 that performs video control exclusively under the control of the 1st CPU 311. , VDP (Video Display Processor) 313 as a graphic processor that performs image processing for video display on the display device 41 in accordance with commands and data from the 2nd CPU 312 and various melody and sound effects are reproduced from the speakers 19a and 19b. The sound source LSI 314 for controlling the sound output is provided.

  The main control microcomputer (1st CPU) 311 and the video control microcomputer (2nd CPU) 312 are connected to program ROMs 321 and 322 each composed of a PROM (programmable read only memory) storing a program executed by each CPU. Is connected to an image ROM 323 storing character images and video data, and a sound ROM 324 storing sound data is connected to the sound source LSI 314. The main control microcomputer (1st CPU) 311 analyzes the command from the game microcomputer 111, decides the contents of the presentation, instructs the video control microcomputer 312 about the contents of the output video, and instructs the sound source LSI 314 about the reproduced sound. Then, processing such as lighting of the decoration lamp, motor drive control, and production time management is executed. RAMs that provide work areas for the main control microcomputer (1st CPU) 311 and the video control microcomputer (2nd CPU) 312 are provided in the respective chips. Note that the RAM that provides the work area may be provided outside the chip.

  Although not particularly limited, the main control microcomputer (1stCPU) 311 and the video control microcomputer (2ndCPU) 312 and the main control microcomputer (1stCPU) 311 and the sound source LSI 314 are serially connected. Data transmission / reception is performed, and data transmission / reception is performed in parallel with the video control microcomputer (2ndCPU) 312 and between the main control microcomputer (1stCPU) 311 and the VDP 313. By transmitting and receiving data in parallel, commands and data can be transmitted in a shorter time than in the case of serial. The VDP 313 includes an ultra-high speed VRAM (video RAM) 313a used for developing and processing image data such as characters read from the image ROM 323, and a scaler for enlarging and reducing images. 313b, a signal conversion circuit 313c that generates a video signal to be transmitted to the display device 41 by an LVDS (small amplitude signal transmission) method, and the like are provided.

  A vertical synchronization signal VSYNC is input from the VDP 313 to the main control microcomputer 311 in order to synchronize the image of the display device 41 and the lighting of the decorative lamps provided on the front frame 12 and the game board 30. In addition, the VDP 313 notifies the video control microcomputer 312 that it is waiting to receive an interrupt signal INT0-n and a command or data from the video control microcomputer 312 in order to notify the processing status such as the end of drawing in the VRAM. A wait signal WAIT is input. Further, the video control microcomputer 312 receives from the main control microcomputer 311 a synchronization signal SYNC that informs that the video control microcomputer 312 is operating normally and gives command transmission timing. A call signal CTS and a response signal RTS are exchanged between the main control microcomputer 311 and the tone generator LSI 314 in order to transmit and receive commands and data in the handshake method.

  Note that the video control microcomputer (2ndCPU) 312 uses a CPU that is faster or more expensive than the main control microcomputer (1stCPU) 311. By providing a video control microcomputer (2ndCPU) 312 separately from the main control microcomputer (1stCPU) 311 and sharing the processing, it is possible to display a fast moving image on a large screen that is difficult to achieve with the main control microcomputer (1stCPU) 311 alone. It is possible to display on the display device 41, and it is possible to suppress an increase in cost compared to the case where two CPUs having processing capabilities equivalent to the video control microcomputer (2nd CPU) 312 are used. Also, by providing two CPUs, it becomes possible to separately develop the control programs for the two CPUs in parallel, thereby shortening the development period of the new model.

  In addition, the effect control device 300 is provided with an interface chip (command I / F) 331 that receives a command transmitted from the game control device 100. A variation start command, a customer waiting demo command, a fanfare command, a probability information command, an error designation command, and the like transmitted from the game control device 100 to the effect control device 300 via the command I / F 331 are used as an effect control command signal. Receive. Since the game microcomputer 111 of the game control device 100 operates at DC 5V and the main control microcomputer (1st CPU) 311 of the effect control device 300 operates at DC 3.3V, the command I / F 331 has a signal level conversion function. Is provided.

  In addition, the effect control device 300 includes a board decoration device 42 having an LED (light emitting diode) provided on the game board 30 (including the center case 40) (for example, an effect in cooperation with the effect display on the display device 41). A frame decoration LED control circuit 332 for driving and controlling the accessory device 700 and the like, and a frame for driving and controlling a frame decoration device (for example, the frame decoration device 18) having LEDs (light emitting diodes) provided on the front frame 12. The decoration LED control circuit 333, the board effect motor / SOL control circuit 334 for driving and controlling the board effect device (for example, the accessory device 700) 44 provided on the game board 30 (including the center case 40), and the front frame 12 A frame effect motor control circuit 335 for driving and controlling a provided motor (for example, a motor for operating the moving light 16) 45 is provided. It is. Note that these control circuits 332 to 335 that drive and control lamps, motors, solenoids, and the like are connected to a main control microcomputer (1st CPU) 311 via an address / data bus 304.

  Further, the effect control device 300 includes an on / off state of a switch 25a built in the effect button 25 provided on the front frame 12 and an effect motor switch for detecting the initial position of the motor in the panel effect device 44. A switch input circuit 336 for detecting and inputting a detection signal to the main control microcomputer (1st CPU) 311; an amplifier circuit 337a including an audio power amplifier for driving an upper speaker 19a provided on the front frame 12; An amplifier circuit 337b for driving the lower speaker 19b is provided.

  The normal power supply unit 410 of the power supply apparatus 400 drives a motor or a solenoid to supply a desired level of DC voltage to the effect control apparatus 300 having the above-described configuration and electronic components controlled thereby. DC32V for driving the display device 41 composed of a liquid crystal panel, DC5V serving as the power supply voltage for the command I / F 331, DC18V for driving the LED and speaker, and a reference for these DC voltages It is configured to generate a voltage of NDC 24V used to turn on the monitor lamp. Further, when an LSI that operates at a low voltage such as 3.3 V or 1.2 V is used as the main control microcomputer (1st CPU) 311 or the video control microcomputer (2nd CPU) 312, DC 3. The effect control device 300 is provided with a DC-DC converter for generating 3V or DC 1.2V. The DC-DC converter may be provided in the normal power supply unit 410.

  The reset signal RST generated by the control signal generation unit 430 of the power supply apparatus 400 includes a main control microcomputer 311, a video control microcomputer 312, a VDP 313, a sound source LSI 314, control circuits 332 to 335 for driving and controlling lamps and motors, speakers, and the like. Are supplied to the amplifier circuits 337a and 337b, which are in a reset state. In this embodiment, a general-purpose port of the video control microcomputer 312 is used to generate and supply a reset signal to the VDP 313. Thereby, the cooperation of the operations of the video control microcomputer 312 and the VDP 313 can be improved.

Next, game control performed in these control circuits will be described.
The CPU 111A of the game microcomputer 111 of the game control device 100 extracts a random number for determining the hit of the usual figure based on the input of the detection signal of the game ball from the gate switch 34a provided in the usual figure start gate 34, and the ROM 111B. Is compared with the determination value stored in, and a process for determining whether or not the normal-game fluctuation display game is hit is performed. Then, after the identification symbol is variably displayed for a predetermined time on the general symbol display device, a process for displaying a general symbol variation display game to be stopped is performed. When the result of this normal map change display game is a win, a special result mode is displayed on the general map display, the general electric solenoid 37c is operated, and the open / close members 37b and 37b of the normal variable prize winning device 37 are operated for a predetermined time. The opening control is performed as described above (for example, for 0.3 seconds). In addition, when the result of the normal map change display game is out of control, control is performed to display the result form of the shift on the general map display.

Further, a start winning (starting memory) is stored based on an input of a detection signal of a game ball from a starting port 1 switch 36a provided in the starting winning port 36, and based on this start memory, the first special figure variation display game is stored. The random number value for jackpot determination is extracted and compared with the determination value stored in the ROM 111B, and a process for determining whether or not the first special figure variation display game is missed is performed.
In addition, the start memory is stored based on the input of the detection signal of the game ball from the start port 2 switch 37a provided in the normal variation winning device 37. A random number value is extracted and compared with a determination value stored in the ROM 111B, and a process of determining whether or not the second special figure variation display game is hit is performed.

Then, the CPU 111 </ b> A of the game control device 100 outputs a control signal (effect control command) including the determination results of the first special figure variation display game and the second special figure variation display game to the effect control device 300. Then, after the identification symbol is variably displayed for a predetermined time on the special figure 1 display or the special figure 2 display, processing for displaying a special figure variation display game to be stopped is performed.
In addition, in the production control device 300, based on the control signal from the game control device 100, the display device 41 performs a process of displaying a decoration special figure fluctuation display game corresponding to the special figure fluctuation display game.
Furthermore, in the production control device 300, based on the control signal from the game control device 100, the sound output from the speakers 19a and 19b, the process of controlling the emission of various LEDs, and the like are performed.

Then, when the result of the special figure variation display game is a win, the CPU 111A of the game control device 100 displays a special result mode on the special figure 1 display or the special figure 2 display and generates a special game state. I do.
In the process of generating the special game state, the CPU 111A performs control for allowing the game ball to flow into the special winning opening by, for example, opening the open / close door 38c of the special variable winning apparatus 38 by the special winning opening solenoid 38b. .
Then, a condition that either a predetermined number (for example, 10) of game balls wins the grand prize opening or a predetermined time (for example, 25 seconds or 1 second) elapses from the opening of the big prize opening is achieved. Opening the grand prize opening until one is made is defined as one round, and control (cycle game) is performed to continue (repeat) this for a predetermined number of rounds (for example, 15 times or 2 times).
When the result of the special figure variation display game is out of control, control is performed to display the result form of the deviation on the special figure 1 display or the special figure 2 display.

  In addition, the game control device 100 can generate a probability change state as a game state after the special game state ends based on the result mode of the special figure variation display game. This probability variation state is a state (high probability state) in which the probability of a hit result in the special figure variation display game is higher than the normal probability state. In addition, the first special figure variation display game and the second special figure variation display game, regardless of which one of the first special figure variation display game and the second special figure variation display game results in a certain variation state. Both display games are in a probable state.

In addition, the game control device 100 can generate a short time state as a gaming state after the special gaming state ends based on the result mode of the special figure variation display game.
In this time-short state, control is performed so that the normal-variation display game and the normal variation winning device 37 are in the time-short operation state. Specifically, in the short-time state, the execution time of the above-described usual-variable display game is controlled to be a second variable display time shorter than the first variable display time (for example, 10 seconds is 1 second). Thus, the number of times of opening of the normal variation winning device 37 per unit time is controlled to be substantially increased. Further, in the short time state, when the normal variation winning device 37 is released as a result of the normal variation display game being won, the release time becomes a second release time longer than the first release time in the normal state. (For example, 0.3 seconds is 1.7 seconds). In the short-time state, the number of times of opening of the normal variation winning device 37 is not the first opening number of one time but a plurality of times of two or more times (for example, (3 times) the second number of times of opening.
It should be noted that the execution time of the normal variation display game is set to the second variation display time (for example, 1 second), and the release mode of the normal variation winning device 37 is the second release time (for example, 1.7). Second), and the number of times of opening with respect to one hit result of the normal variation display game is the second number of times of opening (for example, 3 times), either one or both may be performed. May be. In the short-time operation state, control may be performed so that the probability of the hit result of the normal-variable display game is higher than that in the normal operation state.
As a result, the game ball can easily win the normal variation winning device 37, and the second special figure variation display game can be easily started.

  In addition, the time variation operation state of the probability variation state, the normal variation display game, and the normal variation prize winning device 37 can be generated independently, and both can be generated at the same time, or only one can be generated. Is possible.

  Next, the types of wins that can occur in the special figure variation display game in the gaming machine 10 of the present embodiment, and the game state that shifts after the end of each win will be described with reference to FIGS. . Although FIG. 6A shows the case where the lottery per special figure is won in the normal state U, the case where the lottery per special figure is won in the gaming state D or E is almost the same.

  As shown in FIG. 6A, when 2R is elected in the normal state U, a state B per 2R occurs, and the open / close door 38c of the special variable winning device 38 is opened for 0.3 seconds × 2R (0.3 seconds). Is opened twice). And it shifts to the high probability state (with electric support) D after the jackpot. This state D is continued until the next jackpot occurs.

  Here, the electric support is to increase the winning probability per ordinary figure in the usual figure fluctuation display game until the special figure fluctuation display game is consumed a predetermined number of times (for example, 100 times), and the fluctuation of the ordinary figure fluctuation display game. By shortening the display time, the open / close members 37b and 37b of the normal variation winning device 37 are frequently opened and closed so that the game balls can easily win the normal variation winning device 37. .

In addition, in the normal state U, if winning per 15R probability change per 15R, a state C per 15R occurs, and the open / close door 38c of the special variable winning device 38 is opened for 25 seconds or until there are 10 winning balls at maximum. This operation is repeated 15 times (15R). And it shifts to the high probability state (with electric support) D after the jackpot. This state D is continued until the next jackpot occurs.
On the other hand, in the normal state U, if 15R per 15R is won, a state C per 15R occurs, and the open / close door 38c of the special variable winning device 38 is opened for 25 seconds or until there are 10 winning balls at maximum. Repeat 15 times. Then, after the jackpot ends, the state shifts to a low probability state (only electric support is available) E. In this state E, when the special figure variation display game is consumed 100 times, the low probability state (only electric support is available) E shifts to the normal state U.

  In addition, when a small win is won in the normal state U, a small hit state A is generated, and the open / close door 38c of the special variable winning device 38 repeats opening for 0.3 seconds twice in the same manner as in the 2R win state B. The And it returns to the normal state U after the end of the small hit. In addition, when the small hit lottery is won in either of the game states D or E different from the normal state U, the original gaming state is returned after the small hit ends. In other words, for example, when a small lottery is won in the high probability state D, the high probability state D is continued even after the end of the small hit.

  FIG. 6B is an explanatory diagram showing a breakdown of jackpots that accompany the operation of the condition device in the first special figure variable display game triggered by the winning of a game ball at the start winning opening (Special Figure 1 starting opening) 36. FIG. 6 (c) shows a breakdown of jackpots that accompany the operation of the condition device in the second special figure variable display game triggered by the winning of a game ball in the normal variable prize winning device (special figure 2 starting port) 37. It is explanatory drawing which shows.

  Here, the condition device is activated when a big win occurs in the special figure fluctuation display game (stop display of the big jackpot symbol). When the conditional device is activated, for example, a big win state occurs and the special fluctuation winning device This means that a specific flag for continuously operating the 38 open / close doors 38c is set. That the condition device does not operate means that the above-mentioned flag is not set as in the case of winning a small lottery, for example. The “condition device” may be software means such as a flag that is turned on / off in software as described above, or may be hardware means such as a switch that is electrically turned on / off. In addition, the “condition device” is a term generally used in the field of pachinko gaming machines as a device whose operation is a necessary condition for continuous operation of the electric accessory, and the same applies to this specification. It is used as a term having a meaning.

As shown in FIG. 6B, in the first special figure variation display game, the ratio of occurrence of big hits with the operation of the condition device is 38% for both 15R probability variation and 15R normal variation, and 2R probability variation is 24%. %. On the other hand, as shown in FIG. 6C, in the second special figure fluctuation display game, the ratio of occurrence of big hits with the operation of the condition device is 62% for 15R probability change and 38% for 15R normal hit. The ratio per 15R probability variation is set higher than that in the case of the first special figure variation display game because the 2R probability variation does not occur.
In the first special figure variation display game and the second special figure variation display game, the probability of occurrence of a big hit with the operation of the condition device is both set to 1/349, and the small hit without the operation of the condition device is set. The probability of occurrence is set to 1/200.

Next, the game board 30 will be described with reference to FIGS.
FIG. 7 is an exploded perspective view schematically showing the structure of the game board 30, and FIG. 10 is a cross-sectional view showing a cross-sectional structure of a portion of the game board 30 to which the center case 40 is attached.

  As shown in FIGS. 7 and 10, the game board 30 includes a game board base member 600 having a substantially rectangular plate shape in which a mounting opening 601 for attaching the center case 40 is formed in a substantially central part. A center case 40 from the front side with respect to the board base member 600, a left side lamp member 620 having a general winning opening 35 on the lower left side of the center case 40 and a left side lamp 621, and a lower side of the center case 40 A large winning opening member 640 having a general winning opening 35 and a special variable winning device 38, and a right side lamp member 660 having a right side lamp 661 are attached to the lower right of the center case 40, respectively.

Further, from the back side of the game board base member 600, a seg device (movable device) 721, a shutter device 722, a left side decorative member 723, a right side decorative member 724, a side light incident display device 730, and a lower movable accessory unit The winning device 700 having the 740, and below the winning device 700, the winning balls that are won at each winning opening (for example, the general winning opening 35, the special variable winning apparatus 38, etc.) are gathered and the winning balls are discharged. A ball gathering member 800 for guiding the flow down to a path (not shown) is attached.
Specifically, the center case 40 is attached so as to be fitted into the attachment opening 601 of the game board base member 600, and the seg device 721, the shutter device 722, The accessory device 700 is attached so that the left side decoration member 723 and the right side decoration member 724 are arranged.

  Further, a display device 41 is disposed on the back side of the accessory device 700 (see FIG. 10). Specifically, a substantially rectangular opening 701 is provided at a substantially central portion of the accessory device 700, and a display portion on which a special figure variation display game is displayed is displayed through the opening 701. A device 41 is provided.

Next, the center case 40 will be described with reference to FIGS.
As shown in FIGS. 7 and 10, the center case 40 has an opening on the front side, and a window portion that faces a display portion of the display device 41 and a display portion of a side light incident display device 730 described later on the front side. 40a is formed. That is, the center case 40 includes a frame-like case mounting base member 40b in which a plurality of screw holes for screwing into the game board base member 600 are formed, and a plurality of various decorations are provided on the front side of the case mounting base member 40b. The members 40c are attached.

On the upper part of the case mounting base member 40b, there is provided an armor portion 40d that protrudes forward in a hook shape from the surface of the mounting base member 40b.
The front end of the armor portion 40 d is disposed in the vicinity of the back surface of the glass plate that regulates the front side of the game area 32, thereby preventing the game ball from flowing into the center case 40.

The armor portion 40d includes an inclined surface portion 40e formed to be inclined from the upper end portion to the lower left side, and a left side surface portion 40f is formed continuously from the lower end portion of the inclined surface portion 40e. The part is provided with a warp flow path component (not shown).
The warp flow path component includes a warp inlet (not shown) for allowing game balls flowing down the outside of the center case 40 to flow into the inside of the center case 40 and the game balls flowing into the warp inlet inside the center case 40. And a warp outlet 40g for discharging.

  The warp outlet 40g is formed at the left end portion of the inner peripheral wall of the center case 40 so as to open rightward. And the game ball discharged | emitted from the warp exit 40g is discharged | emitted on the stage part 40i through the inclined part 40h which inclined gently toward the lower right direction.

The stage portion 40i is formed in the lower portion of the front opening of the center case 40, specifically, the lower portion on the near side of the window portion 40a, so that the game ball can roll.
Moreover, the stage part 40i is formed so as to be gently inclined from the back side to the near side, and the game ball that has flowed into the stage part 40i flows down from the front side of the stage part 40i to the outside of the center case 40. Further, the stage portion 40i is formed of a clear member, and the operation of the lower movable accessory unit 740 (detailed later) disposed behind the stage portion 40i can be visually recognized (see FIG. 38).

Next, the accessory device 700 will be described with reference to FIG.
FIG. 8 is an exploded perspective view schematically showing the structure of the accessory device 700.

  As shown in FIG. 8, the accessory device 700 is disposed inside the cover member 710, the cover member 710, a segment device (segment type display device) 721, and a shutter device (oscillating accessory device) 722. The accessory base device 720 to which the left side decoration member 723 and the right side decoration member 724 are attached, the side light incident display device 730 disposed on the back side of the accessory base device 720, and the accessory base device. 720 and a lower movable accessory unit 740 disposed below the 720.

The cover member 710 is attached and fixed to the game board base member 600. The cover member 710 is formed in a box shape having a front opening in which the accessory base device 720 and the side light incident display device 730 are housed, and is substantially centered on the rear surface. A substantially rectangular opening 711 through which the display unit of the display device 41 is visually recognized is formed.
In addition, a plurality of screw holes for screwing onto the game board base member 600 are formed in the front edge portion of the cover member 710.

In the accessory base device 720, a substantially rectangular opening 720a is formed at a substantially central portion, and a shutter device 722 that covers the seg device 721 and the seg display portion 7211 of the seg device 721 at the upper edge of the opening 720a. Is provided. A first vertical movement mechanism 725 that moves the segment device 721 up and down is provided on the left side of the opening 720a, and a left side decoration member 723 that covers the front surface of the first vertical movement mechanism 725 is provided. Similarly, a second vertical movement mechanism 726 is provided on the right side of the opening 720a, and a right side decorative member 724 that covers the front surface of the second vertical movement mechanism 726 is provided.
The lower edge portion of the opening 720a is formed of a clear member so that the operation of the lower movable accessory unit 740 can be visually recognized from the front side of the gaming machine 10, and the upper and front surfaces of the lower movable accessory unit 740 are formed. It is formed to cover.
Further, a light guide plate 731 (described later) constituting the display unit of the side light incident display device 730 is attached to the back side of the accessory base device 720 so as to close the opening 720a of the accessory base device 720. (See FIG. 11).

  The side light incident display device 730 reflects the light irradiated from the side surface of the light guide plate 731 by a pattern groove (anisotropic reflection pattern) formed on the flat portion of the light guide plate 731, thereby displaying the pattern groove. The identification information (for example, characters and graphics) is displayed in a light-emitting manner, and the light-emitting display can be viewed from the front side of the gaming machine 10 through the opening 720a of the accessory base device 720.

  The lower movable accessory unit 740 is a lower movable accessory device that operates on the front side of the display device 41, and is provided through the stage portion 40 i of the center case 40 formed of a clear member and the lower edge portion of the accessory base device 720. It is arranged so that the operation can be visually recognized (see FIG. 38).

Next, details of the side light incident display device 730 will be described with reference to FIGS.
As shown in FIG. 9, the side light incident display device 730 includes a light guide plate 731 in which pattern grooves (anisotropic reflection patterns) for emitting and displaying identification information (for example, characters and figures) are formed, A plurality of LED units 732,... Irradiating light from the side surface of the light guide plate 731 and an LED unit fixing member 733 for arranging the plurality of LED units 732,.

The light guide plate 731 is formed of, for example, a substantially rectangular plate-shaped transparent acrylic plate, and the upper right portion (as viewed from the front side of the gaming machine 10) of the four divided areas on the plane portion of the light guide plate 731. Pattern grooves for emitting and displaying identification information (for example, characters and figures) in each of the first region H1, the upper left second region H2, the lower right third region H3, and the lower left fourth region H4. Is formed. Specifically, as shown in FIG. 15 (e), the first region H1 is marked with an X, the second region H2 is marked with a ◯, the third region is marked with a □, and the fourth region H4 is marked with a △. Pattern grooves for displaying light emission are formed respectively.
In addition, a plurality of screw holes for screwing onto the accessory base device 720 are formed at the edge of the light guide plate 731.

  The LED unit (light emitting unit) 732 is a device for irradiating light from the side surface of the light guide plate 731. As shown in FIG. 12, the LED unit 732 includes a plurality of LEDs 732a1,..., And a strip-shaped LED in which connector portions 732a2 for connecting power to each of the plurality of LEDs 732a1,. A substrate 732a, a lens member 732b that diffuses light emitted from each of the plurality of LEDs 732a1,..., And a pair of LED unit members 732c that sandwich the LED substrate 732a and the lens member 732b.

The lens member 732b has a flat plate shape, and a semicircular arc portion 732b1,... Is formed at a position corresponding to each of the plurality of LEDs 732a1,. It is possible to diffuse. Thereby, by diffusing light with the lens member 732b, the side surface of the light guide plate 731 can be evenly irradiated, and a range where light is desired to be irradiated can be appropriately irradiated.
In addition, as for the shape of the lens of both ends among circular arc part 732b1, ... of the lens member 732b, as shown in FIG. 13, both ends of the lens member 732b have a surface perpendicular | vertical with respect to the longitudinal direction of this lens member 732b, for example. It may be fan-shaped. Moreover, you may make it provide the light control part 732c3 along the both ends of the lens member 732b in the lens unit member 732c (refer FIG. 13). Accordingly, it is possible to prevent light emitted from the LED 732a1 from leaking to the side other than the side surface of the light guide plate 731.

  The pair of LED unit members 732c are formed with screw holes 732c1,... At positions opposite to each other, and the LED unit members 732c are sandwiched between the LED unit members 732c (see FIGS. 10 and 16). The unit fixing member 733 can be screwed into a predetermined position. The LED unit member 732c includes a protrusion 732c2 that engages with a notch 732a3 provided on the LED substrate 732a on the surface where the LED substrate 732a is sandwiched. Thus, by engaging the notch 732a3 and the protrusion 732c2, the LED board 732a can be attached to the pair of LED unit members 732c in a state where the LED board 732a is aligned with a predetermined position.

  Specifically, as shown in FIG. 11, the first LED unit 732w is on the right side of the first region H1 of the light guide plate 731 (as viewed from the front side of the gaming machine 10), and the second LED unit 732x is on the upper side of the second region H2. The third LED unit 732y is disposed below the third region H3, and the fourth LED unit 732z is disposed on the left side of the fourth region H4, so that each region is irradiated with light. FIG. 11 is a view of the light guide plate 731 as viewed from the back side of the gaming machine 10.

As shown in FIG. 9, the LED unit fastening member 733 has a substantially rectangular opening 733 a formed in a substantially central portion, and is closed by a light guide plate 731 from the front side. Further, the display portion of the display device 41 can be visually recognized through the opening 733a.
In addition, the first LED unit 732w described above from substantially the center of the right edge of the opening 733a, the second LED unit 732x described above from the approximate center of the upper edge of the opening 733a, and the lower edge of the opening 733a. The third LED unit 732y described above on the right side from the approximate center and the above-described fourth LED unit 732z are provided below the approximate center of the left side edge of the opening 733a so that light can be emitted from the side surface of the light guide plate 731. (See FIG. 10 and FIG. 16).

  Next, the principle of light emission display in the side light incident display device 730 will be described with reference to FIG. As shown in FIG. 14, on the back surface of the light guide plate 731, a vertical surface f <b> 1 parallel to one side surface of the light guide plate 731, and light that has entered from the one side surface and transmitted through the vertical surface f <b> 1. And a slanted surface f2 that is reflected on the front side of the gaming machine 10 (the front side of the gaming machine 10) is formed in a cross-sectionally-shaped groove T. As a result, light emitted from the LED can be incident from one side surface of the light guide plate 731, and the light transmitted through the vertical surface f 1 can be reflected by the inclined surface f 2 and guided to the front side of the light guide plate 731. Become.

In the present embodiment, the first region H1 of the light guide plate 731 has a plurality of grooves T (anisotropic reflection patterns) for displaying X marks, and similarly, the second region H2 has ◯ marks and third marks. A plurality of grooves T (anisotropic reflection patterns) for displaying a square mark in the region H3 and a Δ mark in the fourth region are formed.
In addition, the grooves formed in the first to fourth regions of the light guide plate 731 are irradiated with light from the LED units 732 disposed opposite to the side surfaces of the first to fourth regions of the light guide plate 731. It is formed in a predetermined direction according to the direction (the direction in which the identification information in each of the first to fourth areas is emitted and displayed on the front side of the gaming machine 10).

  FIGS. 15A to 15E show display examples of light emission display by the side light incident display device 730. FIG. 15A shows the case where no light is emitted from any of the first to fourth LED units 732, and no display is made on the display unit of the side light incident display device 730. Only the display image by the display device 41 arranged on the rear side is visually recognized. FIG. 15B is a display example when light is emitted from the second LED unit 732x among the first to fourth LED units 732. At this time, the display of the side light incident display device 730 is displayed. A circle mark is emitted and displayed on the portion (second display area H2).

  Similarly, FIG. 15C is a display example when light is emitted from the first LED unit 732w and the second LED unit 732x among the first to fourth LED units 732. At this time, the first display An X mark is displayed in the area H1, and a ◯ mark is displayed in the second display area H2. Moreover, FIG.15 (d) is a display example when light is irradiated by 1st LED unit 732w, 2nd LED unit 732x, and 4th LED unit 732z among 1st-4th LED units 732, At this time, the X mark is displayed in the first display area H1, the ◯ mark is displayed in the second display area H2, and the Δ mark is displayed in the fourth display area H4. Further, FIG. 15E is a display example when light is emitted from all of the first to fourth LED units 732. At this time, the first display area H1 is marked with an X and the second display area H2. Is indicated by light emission, the third display area H3 is indicated by □, and the fourth display area H4 is indicated by Δ.

Next, the configuration of the accessory base device 720 will be described with reference to FIGS.
FIG. 17 is a front view of the accessory base device 720. As shown in FIG. 17, the accessory base device 720 includes a frame 750 having a substantially rectangular frame shape when viewed from the front, and a seg device attached to the front side of the frame 750 and movable in the vertical direction with respect to the frame 750. 721, a first vertical movement mechanism 725 provided on the left side of the frame 750, a second vertical movement mechanism 726 provided on the right side of the frame 750, and a shutter provided from the upper part of the frame 750 to the front side of the seg device 721. The apparatus 722 includes a lower front cover member 727 that covers the lower front surface of the frame 750. From the opening 720a at the center of the frame 750, the display unit of the display device 41 and the display unit of the side light incident display device 730 are visible. A first wiring locking portion 750 a is formed at the upper left end of the frame 750. A second wiring locking portion 750b is formed at the upper right end of the frame 750, a first binding portion 750c is formed at the upper right end of the frame 750, and a second binding portion 750d is formed at the upper left portion of the frame 750.

FIG. 18 is an enlarged view of the upper left part of FIG.
As shown in FIG. 18, an outer standing wall (first standing wall) 750 e that extends obliquely upward from the first vertical movement mechanism 725 is formed on the front surface of the frame 750. The upper part of the outer standing wall 750e extends along the vertical direction. In addition, an axial side standing wall (second standing wall) 750f is formed along the vertical direction on the front surface of the frame 750 and closer to the seg device 721 than the outer standing wall 750e. In addition, a cylindrical wiring shaft portion 750g is formed integrally with the shaft-side standing wall 750f at the lower end of the shaft-side standing wall 750f. The upper part of the outer standing wall 750e and the lower part of the shaft side standing wall 750f are opposed to each other while being arranged in the horizontal direction with a predetermined interval.

FIG. 19 is a perspective view of the part shown in FIG. 18 as viewed obliquely from the front.
As shown in FIG. 19, the outer standing wall 750 e and the shaft side standing wall 750 f stand upright with respect to the front surface of the frame 750. The wiring shaft portion 750g is also set up perpendicular to the frame 750. Both the outer standing wall 750e and the shaft side standing wall 750f are formed to have a height substantially equal to the thickness in the front-rear direction of the first rack 725d of the first vertical movement mechanism 725. The left side decorative member 723 (see FIG. 8) is attached to the front surface of the left side of the frame 750 configured in this manner, so that the upper part of the outer standing wall 750e, the lower part of the shaft side standing wall 750f, the front surface of the frame 750, and the left side As shown in FIG. 18, the back surface of the decorative member 723 forms a wiring lead-out portion 720 b that leads the segment wiring 721 c 3 connected to the left end of the segment device 721 to the outside of the accessory base device 720. A wiring movable region 720c is formed. The wiring movable region 720 c enables the seg wiring 721 c 3 in the vicinity of the connection portion with the seg device 721 to move up and down as the seg device 721 moves up and down. On the other hand, in the wiring lead-out portion 720b, the vertical movement of the segment wiring 721c3 is substantially restricted. In the wiring lead-out portion 720b, as described above, the upper part of the outer standing wall 750e and the lower part of the shaft-side standing wall 750f are opposed to each other while being aligned in the horizontal direction at a predetermined interval, and are directed in the vertical direction. The wiring lead-out portion 720b functions as a break-through area for preventing intrusion of a wire or the like from the side of the accessory base device 720.

  20A is a front view of the accessory base device 720 when the seg device 721 is located at the uppermost position, and FIG. 20B is a front view of the accessory base device 720 when the seg device 721 is located at the lowest position. FIG. As described above, the seg device 721 can move up and down with respect to the frame 750. Specifically, along the front surface of the frame 750 between the uppermost position (first position) shown in FIG. 20A and the lowermost position (second position) shown in FIG. Move up and down. The wiring lead-out portion 720b has a connection portion (wiring insertion port 7215 described later) between the seg device 721 and the seg wiring 721c3 when the seg device 721 is at the uppermost position, and the seg device 721 is at the lowermost position. It is located at approximately the same distance from the connecting part. That is, the wiring lead-out portion 720b is positioned at a substantially intermediate height between the position of the connecting portion when the seg device 721 is at the uppermost position and the position of the connecting portion when the seg device 721 is at the lowermost position. ing. When the seg device 721 is at the lowermost position, the seg wiring 721c3 extends almost straight from the connection portion to the wiring lead-out portion 720b, and when the seg device 721 rises, the seg wiring 721c3 contacts the wiring shaft portion 750g and bends. It is done. At this time, the outer standing wall 750e, the shaft-side standing wall 750f, the front surface of the frame 750, and the rear surface of the left side decoration member 723 are restricted so that the seg wiring 721c3 does not protrude outside the movable wiring region 720c. It functions as a department.

  As shown in FIG. 18, the first vertical movement mechanism 725 includes a first motor 725a, a first gear 725b that meshes with a pinion (not shown) attached to the rotation shaft of the first motor 725a, and a first gear. A second gear 725c that meshes with 725b, and a first rack 725d that meshes with the second gear 725c and slides up and down along the side of the frame 750. The lower part of the outer standing wall 750e is a curved portion 750e1 that is curved in an arc shape toward the direction in which the seg device 721 is arranged so as to follow the outer peripheral shape of the first motor 725a. It is fixed to the frame 750 so as to be guided by the curved portion 750e1. The first motor 725a is connected to the board effect motor / SOL control circuit 334 of the effect control device 300, and rotates when electric power is supplied from the board effect motor / SOL control circuit 334. The first rack 725d moves in the vertical direction with respect to the frame 750 by the rotation of the first motor 725a.

  As shown in FIG. 17, the second vertical movement mechanism 726 includes a second gear 726b (see FIG. 11) that meshes with the second motor 726a and a pinion (not shown) attached to the rotating shaft of the second motor 726a. A fourth gear 726c (see FIG. 11) that meshes with the third gear 726b, a second rack 726d that meshes with the fourth gear 726c and slides up and down along the side of the frame 750, and the like. Yes. The second motor 726a, the third gear 726b, the fourth gear 726c, and the second rack 726d are arranged in line symmetry with the first vertical movement mechanism 725 with respect to the center of the accessory base device 720. The second motor 726a is also connected to the board effect motor / SOL control circuit 334 of the effect control device 300, and rotates when electric power is supplied from the board effect motor / SOL control circuit 334. The second motor 726a is controlled to rotate simultaneously with the first motor 725a and in the opposite direction to the first motor 725a. Then, by the rotation of the second motor 726a, the second rack 726d moves up and down with respect to the frame 750 so that the second rack 726d is always located at the same height as the first rack 725d.

  The lower front cover member 727 is formed of a clear member. A lower movable accessory unit 740 is disposed behind the lower front cover member 727, and the front and upper surfaces of the lower movable accessory unit 740 are covered by the lower front cover member 727 as shown in FIG. Therefore, the operation of the lower movable accessory unit 740 can be visually recognized from the front through the lower front cover member 727, and the game ball can be prevented from entering the lower movable accessory unit 740.

  FIG. 21A is a front view of the seg device 721. The segment device 721 is a movable device provided so as to be movable up and down with respect to the frame 750. A seg display unit 7211 is provided at the center of the seg device 721. The segment display unit 7211 includes a first special symbol display unit 7212 that displays the first special symbol on the left side, a second special symbol display unit 7213 that displays the second special symbol on the right side, and a third special symbol that displays the third special symbol in the center. 3 special figure display part 7214 is comprised. Each special figure display part 7212-7214 can display ten kinds of numbers of 0-9, respectively by 7 segment display. In addition, the seg device 721 can perform an effect display that emits light around the seg display unit 7211. Connecting portions 721b and 721b for connecting to the upper portions of the first and second racks 725d and 726d are formed on the left and right ends of the segment device 721, respectively.

  FIG. 21B is an exploded perspective view of the seg device 721. As shown in FIG. 21B, the seg device 721 includes a seg device base member 721a, a first wiring cover 721b1 that covers the left side of the seg device base member 721a, and a second wiring cover 721b2 that covers the right side. The seg board 721c attached to the front side of the center of the seg device base member 721a, the reflector 721d arranged on the front side of the seg board 721c, the diffusion sheet 721e arranged on the front side of the reflector 721d, and the diffusion sheet 721e Seg lens 721f, an inner frame 721g surrounding the periphery of the seg lens 721f, an outer frame 721h for housing and fixing these members, and the like.

  FIG. 22 is an enlarged view of a part of FIG. The reflector 721d directs the light of the LED 721c1 that emits light behind the reflector 721d to the front and blocks the light around the seg display unit 7211, thereby improving the visibility of the numbers displayed on the seg display unit 7211. The reflector 721d includes a substantially elliptical base 721d1 and a plurality of cylindrical portions 721d2 provided on the front surface of the base 721d1. In the base 721d1, a plurality of openings 721d3 (see FIG. 23) corresponding to the individual segments of the special figure display units 7212 to 7214 of the segment display unit 7211 are formed. A plurality of cylindrical portions 721d2 having a cross-sectional shape corresponding to the shape of each opening 721d3 are formed on the front surface of the base 721d1 for each opening 721d3 toward the front. The inside of each cylindrical portion 721d2 is a cavity that penetrates in the front-rear direction and communicates with each opening 721d3. In addition, a plurality of holes 721d4 are formed around the openings 721d3 in the base 721d1 so as to surround the openings 721d3.

  A plurality of LEDs 721c1 are mounted on the surface of the seg substrate 721c. As shown in FIG. 23A, each LED 721c1 corresponds to each segment and each hole 721d4 of each special figure display unit 7212 to 7214, that is, when the seg substrate 721c is overlapped with the reflector 721d. The reflector 721d is mounted so as to be arranged one by one in each opening 721d3 and the surrounding hole 721d4. The segment LED 721c1 is surrounded by the cylindrical portion 721d2 and is separated from the peripheral LED 721c1. As shown in FIG. 22, a connector 721c2 is attached to the back surface of the seg substrate 721c. One end of a segment wiring 721c3 is connected to the connector 721c2. The other end of the segment wiring 721c3 is connected to the panel decoration LED control circuit 332 of the effect control device 300, and a predetermined LED 721c1 is lit by the power supplied from the panel decoration LED control circuit 332. For example, when displaying numbers, the segment display LED 721c1 is turned on, and when it is desired to shine around the number, the surrounding LED 721c1 is turned on.

  As shown in FIG. 22, an upper upright wall 721a1 and a lower upright wall 721a2 are formed on the upper and lower sides of the seg device base member 721a. By covering the left and right sides of the seg device base member 721a with the first wiring cover 721b1 and the second wiring cover 721b2, a wiring communication portion 721a3 for passing the seg wiring 721c3 is formed. An electronic component opening 721a4 is formed at the center of the seg device base member 721a. The electronic component opening 721a4 is formed such that when the seg device base member 721a is overlapped with the seg substrate 721c and viewed from the back side, all projections such as pins of the respective LEDs 721c1 protruding from the back side of the seg substrate 721c are surrounded Has been. A standing wall 721a5 is formed around the opening 721a4 for electronic components toward the front. The height of the upright wall 721a5 is approximately the same as the height of protrusions such as pins protruding from the back surface of the seg substrate 721c. Further, a connector opening 721a6 is formed at a position corresponding to the connector 721c2 of the seg substrate 721c (a position not corresponding to the back surface of the LED 721c1) on the side of the electronic component opening 721a4. A wiring extension space around the connector opening 721a6 and in the direction in which the seg wiring 721c3 extends from the seg board 721c (left side in FIG. 21) does not form a standing wall standing up toward the seg board 721c. Is formed. When there is a problem in terms of strength or the like, it is not always necessary to enclose all the LEDs 721c1 with one electronic component opening 721a4, and they may be surrounded with a plurality of (for example, two or three) openings. In addition, a plurality of small holes are formed as electronic component openings 721a4 at positions corresponding to the back surface of each LED 721c1 and other protrusions of the seg device base member 721a to minimize the formation area of the electronic component opening 721a4. You may make it stop at. Further, a U-shaped or C-shaped standing wall that opens in the direction of the left wiring communication portion 721a3 through which the segment wiring 721c3 passes is formed in the connector opening 721a6, and the peripheral portion of the connector opening 721a6 However, a portion where no standing wall is formed may be used as a wiring extension space for passing the segment wiring 721c3.

  At the left and right ends of the seg device base member 721a, the space between the upper erected wall 721a1 and the lower erected wall 721a2 is narrowed to form a wiring insertion port 7215 (a connecting portion between the seg device 721 and the seg wiring 721c3). ing. Further, the upper standing wall 721a1 and the lower standing wall 721a2, which are separated from each other in the vertical direction toward the outside from the wiring insertion opening 7215, the rear surface of the seg device base member 721a, and the first wiring cover 721b1, the fan-shaped wiring guiding portion 7216 in front view. Is formed. The upper standing wall 721a1 in the wiring guiding portion 7216 is formed to face the direction of the wiring leading portion 720b of the frame 750 when the segment device 721 is positioned at the lowest position. Further, the lower standing wall 721a2 in the wiring guiding portion 7216 is formed so as to face the direction of the wiring lead-out portion 720b when the seg device 721 is located at the uppermost position. The segment wiring 721c3 passes through the wiring communication portion 721a3 on the left side when viewed from the front, and is led out from the segment insertion port 7215 to the outside of the segment device 721. The derived seg wiring 721c3 is bent so that the seg wiring 721c3 rotates up and down around the wiring insertion port 7215 when the seg device 721 moves up and down, but the bending range of the seg wiring 721c3 is restricted by the wiring guiding portion 7216. Is done.

  As shown in FIG. 21 (b), the diffusion sheet 721e is an elliptical plate-like transparent member, and is provided around the light of the LED 721c1 emitted from the reflector 721d, particularly around the cylindrical portion 721d2 of the reflector 721d. Light incident from the surrounding LED 721c1 is diffused into a planar shape and emitted.

  The seg lens 721f is an elliptical transparent member whose central portion protrudes forward with respect to the peripheral edge portion. Further, at the center of the seg lens 721f, a plurality of convex portions 721f1 projecting toward the front are formed with the shape of the front view corresponding to each segment of the seg display portion 7211. And each convex part 721f1 overlaps with each segment of the segment display part 7211, respectively, when it overlaps with the reflector 721d.

  The inner frame 721g is a member having an elliptical frame shape. The center portion of the segment lens 721f is fitted into the inner frame 721g. The outer frame 721h has an elliptical frame shape that is slightly larger than the inner frame 721g, and houses the above-described seg substrate 721c, reflector 721d, diffusion sheet 721e, seg lens 721f, and inner frame 721g.

FIG. 23B is a longitudinal sectional view of the central portion of the seg device 721.
By fixing the outer frame 721h to the seg device base member 721a with screws or the like, the seg substrate 721c, the reflector 721d, the diffusion sheet 721e, the seg lens 721f, and the inner frame 721g are sandwiched between the seg device base member 721a and the outer frame 721h. The The light passing through the cylindrical portion 721d2 of the reflector 721d can be emitted from the convex portion 721f1 of the seg lens 721f. This enables a powerful performance in which the segment display unit 7211 is emphasized. In addition, the protrusion formed on the back surface of the seg substrate 721c fits in the space surrounded by the upright wall 721a5 of the opening 721a4 for electronic components, and does not protrude from the back surface of the seg device 721. Further, the connector 721c2 is accommodated in the connector opening 721a6, and this also does not protrude from the back surface of the seg device 721. The electronic component opening 721a4 and the connector opening 721a6 can reduce the width of the seg device 721 in the front-rear direction compared to the case where the openings 721a4 and 721a6 are not provided. In addition, since the standing wall is not formed in the connector opening 721a6, the seg wiring 721c3 connected to the connector 721c2 can be led out of the seg device 721 without being obstructed by the seg device base member 721a. It has become.

  FIG. 24 is a perspective view of the accessory device 700 with the cover member 710 removed, as viewed from the back side. The wiring 732 x 1 connected to the second LED unit 732 x of the side light incident display device 730 is hung on the first wiring locking portion 750 a and extends downward along the side portion of the accessory base device 720. The segment wiring 721c3 derived from the wiring deriving unit 720b is bundled by the binding member 750d1 together with the wiring 722g1 connected to the initial position detection substrate 722g of the shutter device 722, the wiring 732x1 connected to the second LED unit 732x, and the like. At the same time, it is locked to the second bundling portion 750d formed above the wiring lead-out portion 720b. The bundled various wires extend downward from the second binding portion 750d and are connected to the respective substrates. Although not shown, the wiring connected to the first motor 725a passes through the outside of the outer standing wall 750e and is separated from the seg wiring 721c3 passing through the inside of the outer standing wall 750e.

FIG. 25A is a front view of the shutter device 722, and FIG. 25B is a side view of the shutter device 722. The shutter device 722 is attached to the shutter device base member 722a, the shutter device base member 722a, and rotates with respect to the shutter device base member 722a, first and second shutter members 722b and 722c, and first and second shutter members 722b. , 722c are provided on the first and second shutter decoration members 722b1 and 722c1 and the shutter device base member 722a as swinging members extending downward from the front end portion of the first and second shutter members 722b, An opening / closing mechanism 722d as a driving force transmission mechanism for opening / closing the 722c, a shutter device cover member 722e that covers the opening / closing mechanism 722d from above, and the like are provided. As a result, the shutter device 722 functions as a swinging accessory device, and the first and second shutter decoration members 722b1 and 722c1 are opened and closed (swinged), so that the seg display portion 7211 of the seg device 721 located behind is moved. Performing effects such as shielding or exposing part or all of it.
As shown in FIG. 30, a part of the first and second shutter decoration members 722b1 and 722c1 may be formed of a clear member formed with letters (for example, “sealing”; see FIG. 30). As a result, the light from the seg device 721 disposed behind the shutter device 722 is transmitted through the clear member, so that the character “sealed” appears to be raised.

  FIG. 26 is an exploded perspective view of the shutter device 722. In addition to the configuration described above, the shutter device 722 is attached to the shutter device base member 722a, the shutter rail 722f for guiding the first and second shutter members 722b and 722c, and the initial position detection board attached to the shutter device cover member 722e. 722g and the like. Rotating shafts 722b2 and 722c2 are formed at the rear ends of the first and second shutter members 722b and 722c, respectively. In addition, two holes 722a1 and 722a1 for inserting the rotation shafts 722b2 and 722c2 are formed in the central portion of the shutter device base member 722a. When the rotating shafts 722b2 and 722c2 are inserted into the holes 722a1 and 722a1, the first and second shutter members 722b and 722c are engaged with the shutter rail 722f, and the first and second shutter members 722b and 722c are guided by the shutter rail 722f. However, it rotates in the horizontal direction around the rotation shafts 722b2, 722c2.

  The opening / closing mechanism 722d has a shutter motor 722d1 as a drive source for rotating the first to third gears 722d2 to 722d4 and the first to third gears 722d2 to 722d4 which are assembled to the shutter device base member 722a and rotate. doing. The shutter motor 722d1 is connected to the board effect motor / SOL control circuit 334 of the effect control device 300, and is rotatable when supplied with electric power from the board effect motor / SOL control circuit 334.

The initial position detection board 722g detects the initial position of the first shutter member 722b. The initial position detection board 722g is obtained by mounting a shutter member position detection sensor such as a photo interrupter on a board, for example, and this board is fitted through an opening 722e1 formed in the shutter device cover member 722e. The initial position detection board 722g is connected to the effect motor switch 25a of the effect control device 300, and outputs the detected opening / closing states of the first and second shutter members 722b and 722c to the switch input circuit 336 of the effect control device 300. It has become.
Here, the initial position detection board 722g functions as an initial state detection unit.

FIG. 27 is a longitudinal sectional view of the upper part of the accessory base device 720.
The segment apparatus 721 shown in FIG. At this time, the segment device 721 is located behind the first and second shutter decoration members 722b1 and 722c1. If the first and second shutter decoration members 722b1 and 722c1 are closed in this state, the seg device 721 is shielded by the first and second shutter decoration members 722b1 and 722c1 when viewed from the player side.

  FIG. 28A is a top view of the shutter device 722 with the shutter device cover member 722e removed, and FIG. 28B further shows the first to third gears 722d2 to 722d4 and the shutter member. The figure which looked at the shutter apparatus 722 of the state which removed the initial position detection board | substrate 722g provided with a position detection sensor from the top is shown.

  As shown in FIG. 28 (b), the first shutter member 722b has a first shutter for detecting that the first shutter member 722b is in the initial position (the first shutter decoration member 722b1 is closed) on the plane. 1 shutter member detection protrusion 722b3 and a long hole-like first link engagement groove 722b4 are provided. The second shutter member 722c includes a second link engagement groove 722c4 having the same shape as the first link engagement groove 722b4 on the plane. As a result, the first shutter member 722b and the second shutter member 722c have first and second link engagement grooves (guide groove portions) 722b4 into which the first and second shutter link shafts (crank shafts) 722d6 and 722d7 are inserted, respectively. A moving plate having the above will be configured.

  When the first shutter member 722b is in the initial position, the first shutter member detection protrusion 722b3 is detected by the shutter member position detection sensor provided on the back surface of the initial position detection substrate 722g shown in FIG. It has become a state. Further, when in this initial position, the first shutter link shaft 722d6 provided on the plane of the first gear 722d2 is provided on the plane of the second gear 722d3 in the approximate center of the first link engagement groove 722b4. A motor gear 722d5 pivotally supported on the drive shaft of the shutter motor 722d1 so that the second shutter link shaft 722d7 is positioned substantially at the center of the second link engagement groove 722c4, and a third gear 722d4 meshing with the motor gear 722d5, A second gear 722d3 meshing with the third gear 722d4 and a first gear 722d2 meshing with the second gear 722d3 are provided. As a result, the first gear 722d2 and the second gear 722d3 constitute a crank plate that projects the first shutter link shaft 722d6 and the second shutter link shaft 722d7 from the outer periphery of the rotation shaft. . Further, the first gear 722d2 and the second gear 722d3, the first shutter member 722b and the second shutter member 722c, and the initial position detection board 722g constitute a crank mechanism portion.

  Next, the opening operation of the shutter device 722 will be described with reference to FIG. 29, FIG. 31, and FIG. FIG. 29 is a graph showing the relationship between the rotation angle of the motor gear 722d5 and the rotation angles of the first and second shutter decoration members 722b1 and 722c1. FIG. 31A is a view showing an open / close state of the shutter device 722 when the rotation angle of the motor gear 722d5 is 0 degrees, and FIG. 31B is a view when the rotation angle of the motor gear 722d5 is 60 degrees. FIG. 31C is a diagram illustrating the open / close state of the shutter device 722. FIG. 31C is a diagram illustrating the open / close state of the shutter device 722 when the rotation angle of the motor gear 722d5 is 80 degrees. FIG. 32 is a diagram illustrating a state in which the first shutter decorative member 722b1 and the second shutter decorative member 722c1 are fully opened.

As shown in FIGS. 29 and 31A, the first and second shutter link shafts 722d6 and 722d7 are respectively connected to the first and second links until the rotation angle of the motor gear 722d5 reaches 0 to 60 degrees. Since the sliding grooves 722b4 and 722c4 are sliding along the inner walls, the rotation angles of the first and second shutter decoration members 722b1 and 722c1 gradually increase, but the rotation angle is slight.
29 and 31 (b), when the rotation angle of the motor gear 722d5 reaches 60 degrees, the first and second shutter link shafts 722d6 and 722d7 are engaged with the first and second links, respectively. 32, the first and second shutter decoration members 722b1 and 722c1 rotate at a substantially constant angle after the rotation angle of the motor gear 722d5 is 60 degrees or more. As described above, when the rotation angle of the motor gear 722d5 reaches 180 degrees, the first and second shutter decoration members 722b1 and 722c1 are each rotated 26 degrees to be fully opened.

Next, lid (first and second shutter decoration members 722b1 and 722c1) shaking control processing using the opening / closing operation of the shutter device 722 will be described with reference to FIG.
This lid shaking control process is a process performed by the effect control device 300, and is performed before the special command variation display game is started by receiving a control command indicating the game result of the special diagram variation display game from the game control device 100. Control process.

  As shown in FIG. 33, in the lid swing control process, first, based on the control command received from the game control device 100, it is determined whether or not the game result of the special figure variation display game is a big hit (step S1).

  Here, when the game result of the special figure variation display game is a big hit (step S1; Yes), the rotation angle of the motor gear 722d5 is the initial position of 0 degrees under the control of the board effect motor / SOL control circuit 334. After reaching 60 degrees from 60 degrees, the drive control of the shutter motor 722d1 that repeats the rotation angles of 60 degrees, 80 degrees, 60 degrees, 80 degrees,..., 60 degrees and 80 degrees (FIG. 31B, ( c) (see step c2) is selected with a probability of 1/2, and after the rotation angle of the motor gear 722d5 reaches 20 degrees from the initial position of 0 degrees, The “small shaking” process (step S3) for controlling the driving of the shutter motor 722d1 that repeats the state of degrees → 0 degrees → 20 degrees and the rotation angles of 0 degrees and 20 degrees is selected with a probability of 1/5. For shutter It performs a process that does not drive the over motor 722d1 "no vibration" process (step S4) is selected with a probability of 3/10, the process ends.

  On the other hand, when the game result of the special figure variation display game is not a big hit (step S1; No), the “large shake” process (step S5) is selected with a probability of 1/600, and the “small shake” process (step S6). Is selected with a probability of 3/600, the “no shaking” process (step S6) is selected with a probability of 597/600, and this process ends.

  Thus, in the lid shaking control process, when the result of the special figure fluctuation display game is a big hit, the ratio of the “large shaking” effect is large, while when the result of the special figure fluctuation display game is out of place. Since the ratio of the “large shake” effect is small, it is possible to give a sense of expectation that the game result will be a big hit when the “large shake” effect is performed. Can enhance the interest of

Next, the lower movable accessory unit 740 will be described with reference to FIGS.
FIG. 34 is a perspective view showing the lower movable accessory unit 740, and FIG. 35 is an exploded perspective view showing the lower movable accessory unit 740. FIG. 36 is a rear view of the lower movable accessory unit 740 with the lower movable accessory back cover member 745 removed.

  As shown in FIG. 34 and FIG. 35, the lower movable accessory unit 740 is a lower movable accessory device that operates on the lower front side of the display device 41, and swings within a predetermined angle. Lower movable accessory 741 having third rotating bodies 741a, 741b, and 741c, a swing mechanism 742 that swings the lower movable accessory 741, and a lower movable accessory that irradiates light from the back side of the lower movable accessory 741. The LED substrate 743, the lower movable accessory 741, the swing mechanism 742, the lower movable accessory base member 744 for attaching the lower movable accessory LED substrate 743, and the lower surface of the lower movable accessory base member 744 are closed. A movable accessory back cover member 745.

  The lower movable accessory 741 includes a first rotating body 741a, a second rotating body 741b, and a third rotating body 741c. The first, second, and third rotating bodies 741a, 741b, and 741c are each formed of a circular flat plate, and decorative members 741a1, 741b1, and 741c1 are attached to the respective surfaces, and the rotation shafts are provided on the respective back surfaces. 741a2, 741b2, and 741c2 are attached.

  The swing mechanism 742 detects the position of the lower movable accessory motor 742a, the lower movable accessory rotating gear portion 742b for swinging the lower movable accessory 741, and the position of the lower movable accessory rotating gear portion 742b. Gear position detector 742c (see FIG. 36).

  The lower movable accessory motor 742a is a stepping motor capable of swinging the lower movable accessory 741 constituting the board effect device 44 at a predetermined angle. Specifically, for example, a board effect motor / SOL control circuit 334 is provided. Based on the control signal from, the drive shaft is rotated in a predetermined direction by a predetermined angle and then rotated in the reverse direction.

As shown in FIGS. 35 and 36, the lower movable accessory rotating gear portion 742b meshes with the driving force transmission gear 742b1 that transmits the rotational driving force by the lower movable accessory motor 742a and the driving force transmission gear 742b1. A first driven gear 742b2, a first rotating gear 742b3 that meshes with the first driven gear 742b2 and is supported by the rotating shaft 741a2 of the first rotating body 741a, and a second gear that meshes with the first rotating gear 742b3. A driven gear 742b4, a third driven gear 742b5 that meshes with the second driven gear 742b4, and a second rotating gear that meshes with the third driven gear 742b5 and is pivotally supported by the rotating shaft 741b2 of the second rotating body 741b. 742b6, a fourth driven gear 742b7 meshing with the second rotating gear 742b6, a fifth driven gear 742b8 meshing with the fourth driven gear 742b7, and a fifth A third rotary gear 742b9 which together meshing with Dohaguruma 742b8 is pivotally supported by the pivot shaft 741c2 of the third rotating member 741c, and a.
Further, a projecting piece 742b1a is provided on the circumference of the driving force transmission gear 742b1, and when the lower movable accessory 741 is swung by detecting the projecting piece 742b1a with a gear position detector 742c described later. The initial position of can be confirmed.

  The gear position detector 742c is a photo interrupter including, for example, a light emitting unit and a light receiving unit, and configures the effect motor SW25a. The gear position detector 742c detects that the lower movable accessory 741 is in the initial position by the projecting piece 742b1a passing between the light emitting unit and the light receiving unit and blocking light from the light emitting unit, and the SW input circuit 336. A detection signal is transmitted to. Then, by transmitting the detection signal to the SW input circuit 336, the control of causing the lower movable accessory 741 to swing from the board effect motor / SOL control circuit 334 to the lower movable accessory motor 742a under the control of the CPU 311. The signal can be transmitted.

The lower movable accessory LED substrate 743 has a plurality of LEDs arranged on the surface thereof at a predetermined interval, and is attached to the back surface of the lower movable accessory base member 744.
In addition, five insertion holes are provided side by side in the horizontal direction of the substantially central portion of the lower movable accessory LED board 743. As shown in FIG. 35, the five insertion holes in the substantially central portion of the lower movable accessory LED board 743 are respectively arranged in order from the left side as the rotation shaft of the second driven gear 742b4 and the rotation of the third driven gear 742b5. The shaft, the rotation shaft 741b2 of the second rotating body 741b, the rotation shaft of the fourth driven gear 742b7, and the rotation shaft of the fifth driven gear 742b8 can be inserted.

The lower movable accessory base member 744 is formed of a clear member and can transmit light irradiated by the LEDs disposed on the lower movable accessory LED substrate 743.
Also, a motor mounting opening 744a for mounting the lower movable accessory motor 742a is provided at the left end of the lower movable accessory base member 744. A movable accessory motor 742a can be attached.

  Further, three shaft holes 744b, 744c, and 744d are provided side by side in the horizontal direction in the substantially central portion of the lower movable accessory base member 744. The shaft hole 744b is a rotating shaft 741a2 of the first rotating body 741a, the shaft hole 744c is a rotating shaft 741b2 of the second rotating body 741b, and the shaft hole 744d is a rotating shaft 741c2 of the third rotating body 741c. It can be inserted. A decorative member 744e is attached around the shaft hole 744b and the shaft hole 744d on the surface of the lower movable accessory base member 744.

  The lower movable accessory back cover member 745 is formed of a flat plate-like clear member that closes the back surface of the lower movable accessory base member 744, and the first to fifth driven gears 742b2, 742b4, 742b5, 742b7 are formed on the plane. , 742b8 are provided with insertion holes through which the rotation shafts can be inserted. Then, by closing the back surface of the lower movable accessory base member 744 with the lower movable accessory back cover member 745, each of the first to fifth driven gears 742b2, 742b4, 742b5, 742b7, 742b8 can be pivotally attached. Yes. Further, on the plane of the lower movable accessory back cover member 745, in addition to these insertion holes, the rotating shaft of the lower movable accessory motor 742a and the first, second, and third rotary bodies 741a, 741b, and 741c. A plurality of insertion holes through which the rotation shafts 741a2, 741b2, and 741c2 can be inserted are provided.

  FIG. 37 is a partially enlarged view of the lower movable accessory unit 740 shown in FIG. As shown in FIG. 37, the lower movable accessory unit 740 is provided at a position where the lower portion of the light guide plate 731 is disposed behind the lower movable accessory unit 740. For this reason, not only the lower movable accessory LED board 743 emits light from the back side of the lower movable accessory 741 but also when the third region H3 and the fourth region H4 of the light guide plate 731 are irradiated with light. Since it becomes possible to irradiate light from the back side of the lower movable accessory 741, various effects can be achieved when the lower movable accessory unit 740 is operated.

FIG. 38 is a partial enlarged view showing an outline of a portion where the stage portion 40i of the center case 40 shown in FIG. 3 is disposed. As shown in FIG. 38, the stage portion 40i is horizontally aligned so that the height of the rolling surface on which the game ball of the stage portion 40i rolls coincides with the height of the vertical central portion of the lower movable accessory unit 740. Therefore, the player enjoys watching the game ball rolling on the stage portion 40i, and has the first, second, and third rotating bodies 741a, 741b, and 741c arranged at the rear. You will be able to enjoy watching the operation.
The dotted line shown in FIG. 38 is a line indicating the edge of the mounting opening 601 of the game board base member 600, and members outside the dotted line, such as the lower movable accessory motor 742a and the lower movable accessory base. The lower part of the member 744 is disposed behind the game board base member 600 so that it cannot be visually recognized.

  As described above, according to the gaming machine of this embodiment, the movable device (seg device 721) is provided with the shutter device 722 on the front surface side thereof, so that the shutter member (seg device 721) can be moved in addition to the movement of the movable device (seg device 721). The first and second shutter decoration members 722b1 and 722c1) newly add an operation of shielding the seg device 721 so as not to be visible to the player or exposing the seg device 721. As a result, various effects can be displayed as compared to the conventional case, so that the player's sense of expectation for the seg device 721 is increased, and the interest of the game can be enhanced.

  Further, the control means (board effect motor / SOL control circuit 334) does not move the movable device (seg device 721) when the shutter device 722 is in the shielding state, and after the shutter device 721 is in the non-shielding state, Since the drive source is controlled so as to move the movable device (seg device 721), for example, a shutter member is provided on the upper portion of the display device, and when in a shielded state, the movable device is positioned above the display device, and the shutter By moving the movable device downward after the device is in the non-shielding state, when the shutter member is switched from the shielding state to the non-shielding state, the movable device comes out of the shutter member that looks like a container. As if falling downwards, the staged movement can be shown in order, and the fun of the game can be enhanced.

In addition, the segment display unit 7211 of the movable device (segment device 721) includes the segment substrate 721c on which the light emission source (LED 721c1) is disposed, the reflector 721d, the diffusion sheet 721e, and the segment lens 721f. When the source (LED 721c1) is turned on, the segment display appears to protrude forward by the convex portion 721f1 of the seg lens. For this reason, power can be given to production.
Further, when the decorative light emission source (LED 721c1) provided around the segment display unit 7211 is turned on, the light is diffused by the diffusion sheet 721e, and the periphery of the segment display unit 7211 appears to emit surface light. . For this reason, the decorativeness of the movable device (seg device 721) is enhanced.
In addition, since the light from the light source for segment (LED 721c1) and the light from the light source for decoration (LED 721c1) are separated by the cylindrical portion 721d of the reflector, the player is clearly notified of the light emission state of the segment portion. I can do it.

Further, the seg device base member 721a has an opening 721a4 for the light emission source (LED 721c1) at a position corresponding to the back surface of the seg substrate 721c, and an opening for connector at a position not facing the back surface of the seg substrate 721c. Since the pins and the connector 721c2 projecting from the back surface of the substrate face each other in the corresponding openings 721a4 and 721a6 of the seg device base member 721a, the width in the front-rear direction of the movable device (seg device 721) is formed. Can be narrowed. Therefore, the limited space of the gaming machine 10 can be used effectively.
Further, by providing the standing wall 721a5 in the light source opening 721a4, the strength of the seg device base member 721a can be increased, and the wiring 721c3 from the connector can be prevented from entering the back surface of the substrate.
Further, since the standing wall is not formed in the connector opening 721a6, the wiring 721c3 extending from the seg substrate 721c is not caught by the seg device base member 721a, and the seg wiring 721c3 can be easily led out to the outside. I can do it.

  The embodiment disclosed this time should be considered as illustrative in all points and not restrictive. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.

  For example, the board effect motor / SOL control circuit 334 of the effect control circuit 300 drives the lower movable accessory motor 742a. Then, the first to third rotating bodies 741a to 741c of the lower movable accessory unit 740 start rotating while emitting light. At this time, as shown in FIG. 39 (a), the display device 41 displays images of light emitted from the first to third rotating bodies 741a to 741c toward the periphery, so that the first to third rotations are displayed. You may emphasize the production | presentation by the bodies 741a-741c. At this time, the seg device 721 is positioned at the top as shown in FIG. Subsequently, the board effect motor / SOL control circuit 334 drives the opening / closing mechanism 722d of the shutter device 722. Then, the first and second shutter decoration members 722b1 and 722c1 open to the left and right, and the seg display portion 7211 of the seg device 721 is exposed. At this time, as shown in FIG. 39B, an image of light emitted from the seg device 721 toward the periphery may be displayed by the display device 41. Subsequently, the board effect motor / SOL control circuit 334 drives the first vertical movement mechanism 725 and the second vertical movement mechanism 726 simultaneously. Then, the seg device 721 moves downward. The light image displayed on the display device 41 also moves in accordance with the movement of the segment device 721. From the player's perspective, it appears that the shutter decoration members 722b1 and 722c1 that this series of operations is like a container breaks, and the seg device 721 falls from the inside. The seg device 721 stops when it reaches the vicinity of the center of the display unit, that is, the position shown in FIG. 20B, and at this time, as shown in FIG. A display game may be played. During this time, the light emission of the seg device 721 can be more emphasized by the image of light that illuminates the periphery of the seg display unit 7211 displayed on the display device 41.

  Further, the display control of the side light incident display device 730 and the display control of the seg device 721 can be appropriately changed. For example, in the normal state U, as shown in FIG. 40 (a), the display control of the side light incident display device 730 and the seg device 721 is not performed, and a special figure variation display game is performed on the display device 41. Then, in the gaming machine 10 that is in a high probability state only while the special figure variation display game is exhausted a predetermined number of times (for example, 40 times) after the jackpot is ended, as shown in FIG. 40B during the high probability state. In addition, the first to fourth display areas H1, H2, H3, and H4 of the light guide plate 731 are each displayed in order (for example, clockwise) so that a circle mark is finally displayed in the second display area H2. When the light emission display is completed in the played state, the game control may be performed so that the result of the special figure variation display game is a big hit. In addition, the first to fourth display areas H1, H2, H3, and H4 of the light guide plate 731 are displayed in order (for example, clockwise) at the end of the jackpot, and finally the second display area H2 When the light emission display is completed in a state where the mark is displayed, game control may be performed such that the game shifts to a high probability state after the jackpot ends. In addition, as shown in FIG. 40C, during the electric support, the seg device 721 is moved to the front surface of the display unit of the display device 41, and the special figure variation display game is played on the seg display unit 7211 of the seg device 721. You may make it do. Then, when a big hit occurs in the special figure variation display game, as shown in FIG. 41, an effect display for decorating the periphery of the segment display unit 7211 may be performed on the display device 41.

  As shown in FIG. 42 (a), in the normal state U, the display control of the side light incident display device 730 and the seg device 721 is not performed in the normal state U, and a special figure variation display game is performed on the display device 41. . In the high probability state D, for example, it is possible to produce an effect as shown in FIG. Specifically, the configuration of the first vertical movement mechanism 725 and the second vertical movement mechanism 726 is changed so that the segment device 721 can be lowered until it reaches the lower part of the window 40 a of the center case 40. Then, the special figure variation display game is mainly performed by the segment device 721, and when a special display such as a gaze is made, the display is displayed at the lower part of the display area of the display device 41, and is moved to the center of the display area. A combined effect of the display device 41 and the segment device 721 such as raising the display is also possible.

  Further, the gaming machine of the present invention is not limited to the pachinko gaming machine as shown in the above embodiment as a gaming machine, for example, other pachinko gaming machines, arrange ball gaming machines, sparrow ball gaming machines, etc. It can be applied to all gaming machines that use this game ball.

10 gaming machine 300 presentation control device 720 accessory base device 721 seg device 721a seg device base member 721a4 electronic component opening 721a5 standing wall 721a6 connector opening 721c seg substrate 721d reflector 721d1 base 721d2 tube 721d3 opening 721d4 hole 721e Sheet 721f Seg lens 721f1 Convex part 722 Shutter device 722a Shutter device base member 722b First shutter member 722b1 First shutter decoration member 722b2, 722c2 Rotating shaft 722c Second shutter member 722c1 Second shutter decoration member 722d Shutter mechanism cover member 722e Shutter device cover member 722f Shutter rail 722g Initial position detection board

Claims (1)

  1. A game board with a game area on the front,
    A display device attached to the game board;
    In a gaming machine comprising a movable device that moves in front of the display device,
    A frame attached to the game board;
    A shutter member movably provided along the front surface of the movable device on the front side of the movable device; and a first drive source that moves the shutter member; A shutter device capable of switching between a shielded state in which the shutter member is moved to a position where it is shielded so that it cannot be seen, and a non-shielded state in which the shutter member is moved to a position where the movable device is not shielded ; equipped with a,
    The movable device is:
    Electrical components,
    In order to be electrically connected to the electrical component, the movable device includes a wiring connected to one end of the movable device,
    Provided to be movable with respect to the frame between a first position and a second position;
    At the rear of the game board and at a position that is approximately equidistant from the connecting portion between the movable device and the wiring at the first position and the connecting portion at the second position, the wiring is provided. A gaming machine comprising a wiring lead-out portion that leads to the outside of the frame .
JP2010004775A 2010-01-13 2010-01-13 Game machine Active JP5581545B2 (en)

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JP5931010B2 (en) * 2013-06-26 2016-06-08 株式会社ユニバーサルエンターテインメント Game machine
JP6236023B2 (en) * 2015-03-30 2017-11-22 株式会社ユニバーサルエンターテインメント Game machine
JP6528740B2 (en) * 2016-07-26 2019-06-12 株式会社Naito Production equipment for gaming machines
JP6452758B2 (en) * 2017-05-24 2019-01-16 株式会社ユニバーサルエンターテインメント Game machine
JP6534431B2 (en) * 2017-10-06 2019-06-26 株式会社ユニバーサルエンターテインメント Gaming machine

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JP2006136535A (en) * 2004-11-12 2006-06-01 Daiichi Shokai Co Ltd Game machine
JP4621483B2 (en) * 2004-11-17 2011-01-26 株式会社ニューギン Game machine
JP2006223534A (en) * 2005-02-17 2006-08-31 Sansei R & D:Kk Game machine
JP4962936B2 (en) * 2006-01-30 2012-06-27 株式会社大一商会 Game machine
JP4599516B2 (en) * 2006-03-31 2010-12-15 タイヨーエレック株式会社 Game machine
JP4624379B2 (en) * 2007-06-21 2011-02-02 京楽産業.株式会社 Light emitting structure of decorative body, game board, and pachinko machine
JP2009056028A (en) * 2007-08-30 2009-03-19 Daiichi Shokai Co Ltd Game machine
JP5236988B2 (en) * 2008-04-30 2013-07-17 株式会社ニューギン Game machine
JP2010075618A (en) * 2008-09-29 2010-04-08 Daito Giken:Kk Game machine
JP5463705B2 (en) * 2009-03-20 2014-04-09 株式会社三洋物産 Game machine
JP2011062396A (en) * 2009-09-18 2011-03-31 Daito Giken:Kk Game machine

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