JP5340323B2 - Game machine - Google Patents

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JP5340323B2
JP5340323B2 JP2011009317A JP2011009317A JP5340323B2 JP 5340323 B2 JP5340323 B2 JP 5340323B2 JP 2011009317 A JP2011009317 A JP 2011009317A JP 2011009317 A JP2011009317 A JP 2011009317A JP 5340323 B2 JP5340323 B2 JP 5340323B2
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cam
movable effect
gaming machine
driven
synchronization control
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JP2012147974A (en
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悠 椿谷
忠 稲垣
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株式会社サンセイアールアンドディ
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of conducting a more elaborate operation performance compared with a conventional manner. <P>SOLUTION: The game machine 10 includes: a cam wall 70B which linearly moves by receiving power from a motor 60; and a plurality of movable performance members 50, 50, 50 which are arranged along the linear movement route of the cam wall 70B and can be abutted on the cam wall 70B. The cam wall 70B includes a synchronization control part 72 in which a plurality of undulating cam surfaces 74, 74, 74 are provided on a parallel cam surface 73 in parallel with the linear movement direction, the undulating cam surfaces the same in the number of the multiple movable performance members 50, 50, 50 and arranged at the same intervals as those of the plurality of movable performance members 50, 50, 50, The cam wall 70B is driven so as to move from a first position where one of the plurality of movable performance members is not abutted on the synchronization control part 72 to a second position where the members are abutted on the undulating cam surfaces 74, 74, 74 of the synchronization control part 72. The plurality of movable performance members 50, 50, 50 successively climb on the synchronization control part 72 in the middle of the movement from the first position to the second position. <P>COPYRIGHT: (C)2012,JPO&amp;INPIT

Description

本発明は、複数の演出部を共通の1つの駆動源にて駆動可能な遊技機に関する。   The present invention relates to a gaming machine capable of driving a plurality of rendering units with a common drive source.

従来、この種の遊技機として、図16に示すように共通のガイド部材4に沿って移動可能な第1〜第3の演出部1,2,3のうち第1演出部1をメイン駆動部材5に固定すると共に、そのメイン駆動部材5に備えた1対の係合突部7,8を第2と第3の演出部2,3に係合可能としておき、メイン駆動部材5が駆動源6によって駆動されると第1演出部1が移動を開始し、それに遅れて、第2演出部2が一方の係合突部7に押されて移動を開始し、さらにそれに遅れて第3演出部3が他方の係合突部8に押されて移動を開始する構成のものが知られている(例えば、特許文献1参照)。   Conventionally, as this type of gaming machine, as shown in FIG. 16, the first effect unit 1 is a main drive member among the first to third effect units 1, 2, 3 that can move along a common guide member 4. 5 and a pair of engaging protrusions 7 and 8 provided on the main drive member 5 are engageable with the second and third effect units 2 and 3, and the main drive member 5 is a drive source. When driven by 6, the first effect unit 1 starts moving, and after that, the second effect unit 2 is pushed by one of the engaging projections 7 and starts moving, and further, the third effect is delayed. There is known a configuration in which the portion 3 is pushed by the other engaging projection 8 to start moving (for example, see Patent Document 1).

特開2010−259668号公報(図5〜図9)JP 2010-259668 A (FIGS. 5 to 9)

上述した従来の遊技機における動作を詳説すると、第1演出部1が移動を開始してから第2演出部2が移動を開始するまでの間は、第1演出部1は移動し続ける一方、第3演出部3は停止し続け、第2演出部2が移動を開始してから第3演出部3が移動を開始するまでの間は、第1,2の演出部1,2が一体的に移動し続け、その後、第3演出部3が移動を開始した後は第1〜3の演出部1,2,3が一体的に移動する。このように、従来の遊技機では第1〜第3の演出部1,2,3の移動開始のタイミングが単にずれているだけなので、趣向性に欠けていた。   When the operation in the conventional gaming machine described above is described in detail, the first effect unit 1 continues to move until the second effect unit 2 starts moving after the first effect unit 1 starts moving. The third effect unit 3 continues to stop, and the first and second effect units 1 and 2 are integrated between the time when the second effect unit 2 starts moving and the time when the third effect unit 3 starts moving. After that, after the 3rd effect part 3 starts a movement, the 1st-3rd effect parts 1, 2, and 3 move integrally. As described above, in the conventional gaming machine, the movement start timings of the first to third rendering units 1, 2, and 3 are simply shifted, and thus lacking in preference.

本発明は、上記事情に鑑みてなされたもので、従来より趣向性が高い動作演出を行うことが可能な遊技機の提供を目的とする。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of performing an operation effect having a higher preference than before.

上記目的を達成するためになされた請求項1の発明に係る遊技機は、駆動源と、駆動源から動力を受けて駆動される駆動部材と、駆動部材の移動経路に沿って配置されかつ駆動部材に当接可能な複数の従動演出部とを備えて、それら複数の従動演出部を共通の駆動源にて動作させることが可能な遊技機において、駆動部材には、その移動方向と平行な平行面に、複数の従動演出部と同数かつ同間隔の複数の起伏面を設けてなる同期制御部が備えられ、駆動部材は、複数の従動演出部の何れもが同期制御部に当接していない第1位置から、同期制御部の起伏面にそれぞれ当接した第2位置まで移動するように駆動されて、その第1位置から第2位置への移動途中で複数の従動演出部が順次、同期制御部に当接するように構成したところに特徴を有する。   In order to achieve the above object, a gaming machine according to the invention of claim 1 is arranged and driven along a driving source, a driving member driven by receiving power from the driving source, and a moving path of the driving member. In a gaming machine comprising a plurality of driven effect units capable of abutting on a member and capable of operating the plurality of driven effect units with a common drive source, the drive member is parallel to the moving direction thereof. A synchronization control unit is provided in which a plurality of undulating surfaces having the same number and the same interval as the plurality of driven effect units are provided on the parallel surface, and the driving member is in contact with the synchronization control unit. The first driven position unit is driven so as to move from the first position to the second position respectively in contact with the undulating surface of the synchronization control unit, and the plurality of driven effect units are sequentially moved from the first position to the second position. The feature is that it is configured to abut against the synchronization control unit. To.

請求項2の発明は、請求項1に記載の遊技機において、複数の起伏面が同一形状であるところに特徴を有する。   The invention of claim 2 is characterized in that, in the gaming machine of claim 1, the plurality of undulating surfaces have the same shape.

請求項3の発明は、請求項1又は2に記載の遊技機において、各起伏面における駆動部材の移動方向の一端部を他端部より平行面に対して突出又は陥没させたところに特徴を有する。   The invention of claim 3 is characterized in that, in the gaming machine according to claim 1 or 2, one end portion of each undulating surface in the moving direction of the driving member protrudes or sinks from a parallel surface from the other end portion. Have.

請求項4の発明は、請求項1乃至3の何れか1の請求項に記載の遊技機において、駆動部材は、複数の従動演出部の全てが同期制御部に当接した状態で、第2位置を含んだ特定移動区間内を往復するように駆動されるところに特徴を有する。   According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the drive member is the second in a state in which all of the plurality of driven effect units are in contact with the synchronization control unit. It is characterized in that it is driven to reciprocate within a specific movement section including the position.

請求項5の発明は、請求項1乃至4の何れか1の請求項に記載の遊技機において、駆動部材は、直動可能に構成され、複数の従動演出部は、駆動部材の直動方向に並んだ複数の支持軸に回動可能に支持されると共に、自重により一回動方向に付勢されて駆動部材に押し付けられるように構成したところに特徴を有する。   According to a fifth aspect of the present invention, in the gaming machine according to any one of the first to fourth aspects, the drive member is configured to be linearly movable, and the plurality of driven effect units are in a linear motion direction of the drive member. It is characterized in that it is configured to be rotatably supported by a plurality of support shafts arranged in parallel, and to be urged in one rotational direction by its own weight and pressed against the driving member.

請求項6の発明は、請求項5に記載の遊技機において、複数の従動演出部は、ラッパ形状に装飾されているところに特徴を有する。   The invention of claim 6 is characterized in that, in the gaming machine according to claim 5, the plurality of follower effects are decorated in a trumpet shape.

[請求項1の発明]
請求項1の遊技機では、駆動部材が第1位置から第2位置へと移動すると、その途中で複数の従動演出部が順次、駆動部材の同期制御部に当接する。そして、本発明によれば、複数の従動演出部に、順次、動作を開始させるのみならず、例えば、先に動作を開始した従動演出部を静止状態で待機させておき、後継の従動演出部が起伏面によって動作を開始したときに、先の従動演出部と後継の従動演出部とを同期させて動作させることが可能となり、従来にはない趣向性が高い動作演出を行うことが可能となる。
[Invention of Claim 1]
In the gaming machine according to the first aspect, when the drive member moves from the first position to the second position, the plurality of driven effect units sequentially come into contact with the synchronization control unit of the drive member. And according to the present invention, not only the plurality of driven effect units start the operation sequentially, but also, for example, the driven effect unit that started the operation first is kept in a stationary state, and the succeeding driven effect unit When the movement starts with the undulating surface, it becomes possible to operate the previous driven production unit and the succeeding driven production unit in synchronization with each other, and it is possible to perform an operational production with high unprecedented taste Become.

[請求項2の発明]
請求項2の遊技機では、同期制御部における複数の起伏面を同一形状としたので、起伏面の形状に応じた一定の動作を行っている1番目の従動演出部に、2番目以降の従動演出部を同じ一定の動作を行わせて順次、参加させていくような趣向性が高い動作演出を行うことができる。
[Invention of claim 2]
In the gaming machine according to claim 2, since the plurality of undulating surfaces in the synchronous control unit have the same shape, the first and subsequent driven units performing a certain operation according to the shape of the undulating surface are the second and subsequent driven units. It is possible to perform a highly-oriented operation effect in which the directing unit performs the same constant operation and sequentially participates.

[請求項3の発明]
請求項3の遊技機では、各起伏面における駆動部材の移動方向の一端部を他端部より平行面に対して突出又は陥没させたので、従動演出部が起伏面の形状に応じた動作を開始するときに又は終了するときの何れか一方で従動演出部を急峻に動作させて、減り張りが効いた趣向性の高い動作演出を行うことができる。
[Invention of claim 3]
In the gaming machine according to claim 3, since one end portion in the moving direction of the driving member on each undulating surface protrudes or sinks from the parallel surface from the other end portion, the driven effect portion performs an operation according to the shape of the undulating surface. The driven effect unit can be operated steeply either at the start or at the end, and a highly attractive operation effect with reduced tension can be performed.

[請求項4の発明]
請求項4の遊技機では、複数の従動演出部の全てが同期制御部に当接した状態で、駆動部材が、第2位置を含んだ特定移動区間内を往復するように駆動されるので、複数の従動演出部の全てを連動させた演出を提供することができる。即ち、所定の動作を行っている1番目の従動演出部に、2番目以降の従動演出部を所定の動作を行わせて順次、参加させ、全ての従動演出部を連動させて動作させるような趣向性が高い動作演出を行うことができる。
[Invention of claim 4]
In the gaming machine according to claim 4, the drive member is driven to reciprocate within the specific movement section including the second position in a state where all of the plurality of driven effect units are in contact with the synchronization control unit. An effect in which all of the plurality of driven effect units are linked can be provided. That is, the first driven production unit that performs a predetermined operation is caused to participate in the second and subsequent driven production units sequentially by performing the predetermined operation, and all the driven production units are operated in conjunction with each other. It is possible to perform an operation effect with high preference.

[請求項5の発明]
本発明に係る駆動部材は、回動可能であってもよいし、請求項5の構成のように、直動可能であってもよい。また、従動演出部は、直動可能であってもよいし、請求項5の構成のように回動可能であってもよい。さらに、バネ、磁石等の付勢によって従動演出部を駆動部材に当接させてもよいし、請求項5の構成にように、駆動部材の直動方向に並んだ複数の支持軸に従動演出部を回動可能に支持し、従動演出部の自重により一回動方向に付勢して駆動部材に当接させてもよい。
[Invention of claim 5]
The drive member according to the present invention may be rotatable, or may be linearly movable as in the configuration of claim 5. Further, the driven effect section may be capable of direct movement or may be rotatable as in the configuration of claim 5. Furthermore, the driven effect portion may be brought into contact with the drive member by biasing a spring, a magnet, or the like, and the driven effect is provided by a plurality of support shafts arranged in the linear motion direction of the drive member as in the configuration of claim 5. The portion may be supported so as to be pivotable, and may be urged in one rotational direction by its own weight of the driven effect portion to contact the driving member.

[請求項6の発明]
請求項6の構成によれば、複数の従動演出部は、ラッパ形状に装飾されているので、例えば、競馬のファンファーレ楽隊を模した動作演出を行うことができる。
[Invention of claim 6]
According to the configuration of the sixth aspect, since the plurality of driven effect units are decorated in a trumpet shape, for example, an operation effect imitating a fanfare band of horse racing can be performed.

本発明の一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment of the present invention 可動役物装置の正面図Front view of movable accessory device 可動役物装置の背面図Rear view of movable accessory device 可動役物装置の分解斜視図Exploded perspective view of movable accessory device 前壁構成体を外した状態の可動役物装置の正面図Front view of movable accessory device with front wall structure removed 前壁構成体を外した状態の可動役物装置の斜視図The perspective view of the movable accessory apparatus of the state which removed the front wall structure カム壁が上端位置のときの可動役物装置の正面図Front view of movable accessory device when cam wall is in upper end position カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁の移動過程における可動役物装置の正面図Front view of movable accessory device in cam wall movement process カム壁が下端位置のときの可動役物装置の正面図Front view of movable accessory device when cam wall is in lower end position 従来の遊技機に備えた駆動役物の概念図Conceptual diagram of a driving tool provided in a conventional gaming machine

以下、本発明を適用した遊技機10(パチンコ遊技機)に係る一実施形態を、図1〜図15に基づいて説明する。遊技機10の遊技盤11のうち、遊技者と対向する前面には、ガイドレール12で囲まれた遊技領域R1が設けられ、その遊技領域R1が、ガラス窓95Wを通して視認可能となっている。   Hereinafter, an embodiment of a gaming machine 10 (pachinko gaming machine) to which the present invention is applied will be described with reference to FIGS. A game area R1 surrounded by the guide rail 12 is provided on the front surface of the game machine 11 facing the player, and the game area R1 is visible through the glass window 95W.

遊技領域R1のほぼ中央部には、メイン表示装置13が設けられ、メイン表示装置13の右下にはサブ表示装置19が設けられている。メイン表示装置13の下方には、第1の始動入賞口14A、第2の始動入賞口14B、大入賞口15及びアウト口16が、上から順に間隔を開けて並べて設けられている。遊技領域R1のうち、メイン表示装置13の左右両側方には始動ゲート18,18が対をなして備えられ、左側の始動ゲート18の下方には風車17が備えられている。また、第1及び第2の始動入賞口14A,14Bの左右両側には、複数の一般入賞口20,21がガイドレール12に沿って設けられている。さらに、これら入賞口以外に、遊技領域R1には図示しない複数の釘が起立している。   A main display device 13 is provided at a substantially central portion of the game area R1, and a sub display device 19 is provided at the lower right of the main display device 13. Below the main display device 13, a first start winning port 14A, a second start winning port 14B, a large winning port 15 and an out port 16 are provided side by side in order from the top. In the game area R1, start gates 18 and 18 are provided in pairs on the left and right sides of the main display device 13, and a windmill 17 is provided below the left start gate 18. A plurality of general winning ports 20, 21 are provided along the guide rails 12 on the left and right sides of the first and second start winning ports 14A, 14B. In addition to these winning holes, a plurality of nails (not shown) stand up in the game area R1.

遊技機10の前面のうち、ガラス窓95Wの上部及び両側部には装飾ランプ97が設けられており、上端両角部にはスピーカ98,98が設けられている。これら装飾ランプ97及び各スピーカ98は、遊技機10の前面側に膨出している。   A decorative lamp 97 is provided on the upper and both sides of the glass window 95W, and speakers 98 and 98 are provided on both upper corners of the front surface of the gaming machine 10. These decorative lamp 97 and each speaker 98 bulge to the front side of the gaming machine 10.

ガラス窓95Wの下方には、上皿26及び下皿27が上下2段にして設けられている。これら上皿26及び下皿27は、スピーカ98と同様に遊技機10の前方に膨出している。遊技機10の前面における右下角部には、操作ノブ28が備えられている。この操作ノブ28を操作すると、上皿26に貯留された遊技球が、順次、遊技領域R1に向けて弾き出され、それら遊技球が遊技領域R1を流下する。その遊技球が遊技領域R1を流下する途中で上記した各入賞口14A,14B,15,20,21に入球すると、賞球として所定数の遊技球が上皿26に払い出される。   Below the glass window 95W, an upper plate 26 and a lower plate 27 are provided in two upper and lower stages. The upper plate 26 and the lower plate 27 bulge out in front of the gaming machine 10 like the speaker 98. An operation knob 28 is provided at the lower right corner of the front surface of the gaming machine 10. When the operation knob 28 is operated, the game balls stored in the upper plate 26 are sequentially blown out toward the game area R1, and the game balls flow down the game area R1. When the game ball enters the winning holes 14A, 14B, 15, 20, and 21 in the middle of flowing down the game area R1, a predetermined number of game balls are paid out to the upper plate 26 as prize balls.

以下、遊技盤11の前面に備えたメイン表示装置13等について詳説する。メイン表示装置13は、液晶モジュール(詳細には、TFT−LCDモジュール)で構成され、遊技盤11の中央部に貫通形成された表示取付孔(図示せず)に対し、遊技盤11の後面側から取り付けられている。また表示取付孔には、遊技盤11の前面側から枠形構造の表示装飾枠23が取り付けられ、その表示装飾枠23によってメイン表示装置13の周囲が囲まれている。また、表示装飾枠23には、始動ゲート18,18と一般入賞口21とが一体形成され、さらに、サブ表示装置19の前面が表示装飾枠23によって覆われている。表示装飾枠23の構成については後に詳説する。   Hereinafter, the main display device 13 provided on the front surface of the game board 11 will be described in detail. The main display device 13 is composed of a liquid crystal module (specifically, a TFT-LCD module), and the rear side of the game board 11 with respect to a display mounting hole (not shown) formed through the center of the game board 11. It is attached from. A display decoration frame 23 having a frame structure is attached to the display attachment hole from the front side of the game board 11, and the periphery of the main display device 13 is surrounded by the display decoration frame 23. In addition, the display decoration frame 23 is integrally formed with the start gates 18 and 18 and the general winning opening 21, and the front surface of the sub display device 19 is covered with the display decoration frame 23. The configuration of the display decoration frame 23 will be described in detail later.

始動ゲート18,18は、遊技球が潜って通過可能な門形構造をなし、通過した遊技球は、その始動ゲート18に内蔵したゲートスイッチ(図示せず)によって検出される。この検出信号に基づいて当否判定が行われ、普通図柄表示部38(図1参照)にて判定結果が表示される。   The start gates 18 and 18 have a gate structure through which game balls can pass through, and the passed game balls are detected by a gate switch (not shown) built in the start gate 18. Based on this detection signal, the determination is made and the determination result is displayed on the normal symbol display section 38 (see FIG. 1).

図1に示すように、普通図柄表示部38は遊技領域R1の外側に配置されている。普通図柄表示部38は、例えば左右に並んだ2つのLEDランプで構成されており、これらの点灯態様で当否の判定結果を表示する。例えば、当たりの場合には一方のLEDランプのみが点灯し、外れの場合には他方のLEDランプのみが点灯する。   As shown in FIG. 1, the normal symbol display unit 38 is disposed outside the game area R1. The normal symbol display part 38 is comprised, for example with two LED lamps located in a line with right and left, and displays the determination result of the success / failure by these lighting modes. For example, in the case of winning, only one LED lamp is lit, and in the case of being off, only the other LED lamp is lit.

普通図柄表示部38は、始動ゲート18を遊技球が通過すると、例えば、所定期間に亘って左右のLEDランプを交互に点滅させた後、一方のみを点灯させた状態で停止する。このとき、当たりを意味するLEDランプのみが点灯した場合には、第2の始動入賞口14Bが開放状態になって、遊技球が入賞し易い状態になる。また、普通図柄表示部38が点滅表示している間に始動ゲート18を通過した遊技球は、所定数まで累積カウントされる。この累積カウント数(保留数)は、遊技領域R1の外側の保留数用LED39の点灯数によって遊技者に報知される。   When the game ball passes through the start gate 18, the normal symbol display unit 38 stops, for example, after the left and right LED lamps are alternately blinked over a predetermined period and then only one is lit. At this time, when only the LED lamp meaning winning is turned on, the second start winning opening 14B is opened, and the game ball is easily won. In addition, the game balls that have passed through the start gate 18 while the normal symbol display unit 38 is blinking are cumulatively counted up to a predetermined number. This cumulative count number (holding number) is notified to the player by the number of lighting of the holding number LED 39 outside the game area R1.

第1及び第2の始動入賞口14A,14Bは、所謂、ポケット構造をなして上方に向かって開口している。上側に配置された第1の始動入賞口14Aの上面開口は遊技球を1つずつ受け入れ可能な大きさになっている。下側に配置された第2の始動入賞口14Bは、第1の始動入賞口14Aの真下に配置されている。第2の始動入賞口14Bの開口幅も、遊技球を1つずつ受け入れ可能な大きさになっている。第2の始動入賞口14Bの上面開口の左右両側には可動翼14C,14Cが備えられている。これら両可動翼14C,14Cは、常には起立状態になっている。この起立状態では、第2の始動入賞口14Bへの遊技球の入賞が禁止される。   The first and second start winning ports 14A and 14B form a so-called pocket structure and open upward. The upper surface opening of the first start winning opening 14A arranged on the upper side is sized to receive game balls one by one. The second start winning opening 14B disposed on the lower side is disposed directly below the first start winning opening 14A. The opening width of the second start winning opening 14B is also large enough to accept game balls one by one. Movable wings 14C, 14C are provided on both the left and right sides of the upper opening of the second start winning opening 14B. These movable blades 14C and 14C are always in an upright state. In this standing state, winning of a game ball to the second start winning opening 14B is prohibited.

これに対し、始動ゲート18への入賞による当否判定結果が当たりになると(普通図柄表示部38で当たりを意味するLEDランプのみが点灯すると)、第2の始動入賞口14Bが開放状態となる。即ち、第2の始動入賞口14Bに備えた可動翼14C,14Cが所定期間(例えば、0.5秒間)に亘って左右に倒れる。可動翼14C,14Cが左右に倒れると、その倒れた可動翼14C,14Cに案内されて遊技球が第2の始動入賞口14Bに入賞可能となる。   On the other hand, when the winning / failing determination result by winning to the starting gate 18 becomes a win (when only the LED lamp meaning winning is turned on in the normal symbol display unit 38), the second start winning opening 14B is opened. That is, the movable wings 14C and 14C provided in the second start winning opening 14B are tilted left and right over a predetermined period (for example, 0.5 seconds). When the movable wings 14C and 14C fall to the left and right, the game balls can be won at the second start winning opening 14B by being guided by the fallen movable wings 14C and 14C.

第1と第2の始動入賞口14A,14Bの何れかに遊技球が入賞すると、各始動入賞口14A,14B内に設けたセンサがその遊技球を検出し、その検出信号に基づいて、予め定められた所定数の遊技球(賞球)が上皿26に払い出される。また、各始動入賞口14A,14Bに遊技球が入賞すると、「大当たり遊技」を行うか否かを決定する当否判定の権利が発生し、その当否判定結果がメイン表示装置13にて表示される。   When a game ball wins one of the first and second start winning ports 14A, 14B, a sensor provided in each start winning port 14A, 14B detects the game ball, and in advance based on the detection signal. A predetermined predetermined number of game balls (prize balls) are paid out to the upper plate 26. In addition, when a game ball wins each start winning opening 14A, 14B, a right / no-go determination right for determining whether or not to perform a “big hit game” is generated, and the determination result is displayed on the main display device 13. .

具体的には、メイン表示装置13には、通常、3つの左、中、右の特別図柄13A,13B,13Cが横並びに表示されている(図1参照)。これら各特別図柄は、例えば、「0」〜「9」の数字を表記した複数種類のもので構成されており、通常は、各特別図柄13A,13B,13Cごと、所定の種類のものが停止表示されている。そして、両始動入賞口14A,14Bの何れかに遊技球が入賞したときに、これら3つの特別図柄13A,13B,13Cが、変動表示(上下方向にスクロール表示)され、所定時間後に、例えば、左、中、右の順で各特別図柄13A,13B,13Cが停止表示される。このとき、例えば、全ての特別図柄13A,13B,13Cが同じ図柄、即ち、ゾロ目になった場合(図1に示す状態)に、遊技が通常の状態からから大当たり遊技状態に移行する。   Specifically, three special symbols 13A, 13B, and 13C on the left, middle, and right are usually displayed side by side on the main display device 13 (see FIG. 1). Each of these special symbols is composed of, for example, a plurality of types representing numbers “0” to “9”. Usually, a predetermined type of each special symbol 13A, 13B, 13C is stopped. It is displayed. Then, when a game ball wins in either of the start winning ports 14A, 14B, these three special symbols 13A, 13B, 13C are displayed in a variable manner (scrolled up and down), and after a predetermined time, for example, The special symbols 13A, 13B, and 13C are stopped and displayed in the order of left, middle, and right. At this time, for example, when all the special symbols 13A, 13B, and 13C are the same symbol, that is, when they become double-tipped (the state shown in FIG. 1), the game shifts from the normal state to the jackpot gaming state.

ここで、メイン表示装置13にて特別図柄13A,13B,13Cが変動表示している最中又は「大当たり遊技」の最中に各始動入賞口14A,14Bに入賞した遊技球の数は、所定の限度数まで累積カウント(保留)され、特別図柄13A,13B,13Cが外れの図柄組み合わせで停止表示又は「大当たり遊技」が終了すると、その保留記憶に基づいて再び、特別図柄13A,13B,13Cの変動表示が開始される。なお、累積カウント数(保留数)は、遊技領域R1の外側の保留数用LED37の点灯数によって遊技者に報知される。保留数用LED37等と共に遊技領域R1の外側に配置されている7セグメントLED36は、メイン表示装置13で表示される特別図柄13A,13B,13Cと連動して変動表示及び停止表示される。   Here, while the special symbols 13A, 13B, and 13C are variably displayed on the main display device 13 or during the “big hit game”, the number of game balls won in each start winning opening 14A, 14B is predetermined. When the special symbol 13A, 13B, 13C is stopped and displayed with a combination of symbols that are out of place, or when the “big hit game” ends, the special symbol 13A, 13B, 13C is again displayed based on the reserved memory. The change display of is started. The accumulated count number (holding number) is notified to the player by the number of lighting of the holding number LED 37 outside the game area R1. The 7-segment LED 36 arranged outside the game area R1 together with the hold number LED 37 and the like is displayed in a variable manner and stopped in conjunction with the special symbols 13A, 13B, and 13C displayed on the main display device 13.

大入賞口15は、遊技盤11の前面に開放して横長形状をなしており、常には、可動扉15Tにて閉塞されている。そして、上記したように特別図柄13A,13B,13Cがゾロ目で停止表示した場合に、可動扉15Tが前側に倒れて大入賞口15が開放し(図1に示す状態)、可動扉15Tをガイドにして大入賞口15に遊技球が入賞可能になる。大入賞口15に遊技球が入賞すると予め定められた所定数の遊技球(賞球)が上皿26に払い出される。   The special winning opening 15 is open to the front of the game board 11 and has a horizontally long shape, and is always closed by the movable door 15T. Then, as described above, when the special symbols 13A, 13B, and 13C are stopped and displayed with a doublet, the movable door 15T falls to the front side and the special winning opening 15 is opened (the state shown in FIG. 1), and the movable door 15T is opened. As a guide, game balls can be won in the big prize opening 15. When a game ball wins the big winning opening 15, a predetermined number of game balls (prize balls) are paid out to the upper plate 26.

ここで、可動扉15Tが開放してから閉じるまでの間を「ラウンド」と称すると、1つのラウンドは、可動扉15Tの開放時間が30秒に達したか、又は、大入賞口15に遊技球が10個入賞したか、の何れかの終了条件が先に満たされた場合に終了する。また、「大当たり遊技」は、最大で、例えば15ラウンドまで継続される。   Here, when the movable door 15T is opened and closed, it is referred to as “round”. In one round, the movable door 15T has been opened for 30 seconds or a game is played in the grand prize opening 15. The process ends when any of the end conditions of 10 balls has been won first. Further, the “big hit game” is continued up to, for example, 15 rounds.

次に、表示装飾枠23について説明する。表示装飾枠23は、その全体が遊技盤11の前面から突出している。表示装飾枠23の右側辺には、右側方に開放した蓋付入賞口22が設けられている。蓋付入賞口22は常には回動蓋22Fにて塞がれており、所定の条件が成立すると、回動蓋22Fが右側方に倒れて蓋付入賞口22が開放する(図1に示す状態)。すると、表示装飾枠23の右側方を流下する遊技球が回動蓋22Fの案内により蓋付入賞口22に入賞し、入賞した遊技球は、表示装飾枠23の内部に形成された内部通路を通って、遊技盤11の裏側に回収される。   Next, the display decoration frame 23 will be described. The entire display decoration frame 23 protrudes from the front surface of the game board 11. On the right side of the display decoration frame 23, a winning opening 22 with a lid that opens to the right is provided. The prize-winning port 22 with a lid is always closed by a rotating lid 22F, and when a predetermined condition is met, the pivoting lid 22F falls to the right and the prize-winning port 22 with a lid opens (shown in FIG. 1). State). Then, the game ball flowing down the right side of the display decoration frame 23 wins the winning opening 22 with the lid by the guidance of the rotating lid 22F, and the winning game ball passes through the internal passage formed inside the display decoration frame 23. It passes through and is collected on the back side of the game board 11.

表示装飾枠23の左側辺の内部には、サイドワープルート30が形成されている。サイドワープルート30のワープ入口30Aは、表示装飾枠23の左側辺における上下方向の中間部に形成されて常時開放しており、サイドワープルート30のワープ出口30Bは、表示装飾枠23の下辺の左端で常時開放している。サイドワープルート30はパイプ状をなして斜め下方に向かって延びており、ワープ出口30Bが、表示装飾枠23の下辺に設けられたステージ役物35に連絡している。サイドワープルート30に進入した遊技球は、ステージ役物35の上で様々に転動した後で、その下方に排出される。   A side warp route 30 is formed inside the left side of the display decoration frame 23. The warp inlet 30A of the side warp route 30 is formed at the middle part in the vertical direction on the left side of the display decorative frame 23 and is always open. The warp outlet 30B of the side warp route 30 is located on the lower side of the display decorative frame 23. It is always open at the left end. The side warp route 30 is formed in a pipe shape and extends obliquely downward, and the warp outlet 30 </ b> B communicates with a stage accessory 35 provided on the lower side of the display decorative frame 23. The game balls that have entered the side warp route 30 are variously rolled on the stage accessory 35 and then discharged downward.

さて、表示装飾枠23の左側辺の裏側には、図2に示す可動役物装置40が備えられている。可動役物装置40は、演出内容に応じたデザイン形状で装飾された複数の可動演出部材50,50(本発明の「従動演出部」に相当する)を有しており、それら複数の可動演出部材50によって、動作演出を行うようになっている。本実施形態では、例えば、ラッパ形状に装飾された3つの可動演出部材50,50,50が備えられ、それら可動演出部材50が、水平な回転軸を中心にして上下方向に回動するようになっている。以下、可動演出部材50のうち、ラッパ形状における末広がり部側を「可動演出部材50の先端側」といい、その反対側を「可動演出部材50の基端側」という。なお、可動演出部材50の装飾はラッパ形状に限るものではない。   Now, on the back side of the left side of the display decoration frame 23, a movable accessory device 40 shown in FIG. 2 is provided. The movable accessory device 40 has a plurality of movable effect members 50 and 50 (corresponding to the “driven effect unit” of the present invention) decorated with a design shape corresponding to the contents of the effect, and the plurality of movable effects. An operation effect is performed by the member 50. In the present embodiment, for example, three movable effect members 50, 50, 50 decorated in a trumpet shape are provided, and these movable effect members 50 are rotated in the vertical direction around a horizontal rotation axis. It has become. Hereinafter, in the movable effect member 50, the end portion of the trumpet shape is referred to as “the distal end side of the movable effect member 50”, and the opposite side is referred to as “the proximal end side of the movable effect member 50”. The decoration of the movable effect member 50 is not limited to the trumpet shape.

可動役物装置40は、前記した複数の可動演出部材50,50の他に、表示装飾枠23に固定されかつ複数の可動演出部材50,50を回動可能に支持した固定ベース41と、複数の可動演出部材50,50に共通の駆動源であるモータ60と、モータ60の動力を複数の可動演出部材50,50に伝達するための動力伝達機構(具体的には、ラックアンドピニオン機構とカム機構)とから構成されている(図4参照)。   In addition to the plurality of movable effect members 50, 50, the movable accessory device 40 is fixed to the display decoration frame 23 and supports a plurality of movable effect members 50, 50 so as to be rotatable, Motor 60 that is a common drive source for the movable presentation members 50 and 50, and a power transmission mechanism (specifically, a rack and pinion mechanism) for transmitting the power of the motor 60 to the plurality of movable presentation members 50 and 50. Cam mechanism) (see FIG. 4).

固定ベース41は、メインベース43とサブベース42とから構成されている。メインベース43は上下方向に延びかつ、その上下方向の中間部に複数の可動演出部材50,50を支持している。図4に示すように、メインベース43は前後方向で前壁構成体44と後壁構成体45とに二分割可能となっており、それら前壁構成体44と後壁構成体45との間には部品収容空間49が形成されている。部品収容空間49はメインベース43の一側面に開放しており、その側面開口から可動演出部材50,50の先端側が表示装飾枠23の枠内領域に突出すると共に、可動演出部材50,50の基端側が部品収容空間49に収容されている。   The fixed base 41 includes a main base 43 and a sub base 42. The main base 43 extends in the up-down direction, and supports a plurality of movable effect members 50, 50 at an intermediate portion in the up-down direction. As shown in FIG. 4, the main base 43 can be divided into a front wall constituting body 44 and a rear wall constituting body 45 in the front-rear direction, and between the front wall constituting body 44 and the rear wall constituting body 45. A component housing space 49 is formed in the housing. The component housing space 49 is open to one side surface of the main base 43, and the leading end sides of the movable effect members 50 and 50 project from the side opening to the in-frame region of the display decoration frame 23. The proximal end side is accommodated in the component accommodating space 49.

サブベース42は全体として板状をなし、メインベース43の後面に螺子止め固定されている。サブベース42にはモータ60及びモータ60と電気接続された回路基板63が固定されている(図3参照)。また、サブベース42とメインベース43における前壁構成体44との間にはピニオンギヤ62の両端部が支持されている。ピニオンギヤ62は、メインベース43内(部品収容空間49)に収容されて、後述する直動スライダ70のラックギヤ71と噛合している。また、ピニオンギヤ62の一部がメインベース43の外部に露出してモータ60の出力回転軸に固定された出力ギヤ61と噛合している。   The sub-base 42 has a plate shape as a whole and is fixed to the rear surface of the main base 43 with screws. A motor base 60 and a circuit board 63 electrically connected to the motor 60 are fixed to the sub-base 42 (see FIG. 3). Further, both ends of the pinion gear 62 are supported between the sub base 42 and the front wall constituting body 44 in the main base 43. The pinion gear 62 is housed in the main base 43 (part housing space 49) and meshes with a rack gear 71 of a linear slider 70 described later. Further, a part of the pinion gear 62 is exposed to the outside of the main base 43 and meshes with an output gear 61 fixed to the output rotation shaft of the motor 60.

メインベース43の部品収容空間49内には、支持ベース46が固定されている。支持ベース46は、メインベース43に沿って上下方向に延びた帯板状なしており、後壁構成体45のうち、メインベース43の側面開口側に敷設されて螺子止めされている(図5参照)。   A support base 46 is fixed in the component housing space 49 of the main base 43. The support base 46 has a strip shape extending in the vertical direction along the main base 43, and is laid on the side opening side of the main base 43 in the rear wall constituting body 45 and screwed (FIG. 5). reference).

図6に示すように、支持ベース46からは複数(具体的には3つ)の支持軸47,47が水平前方に向かって起立している。複数の支持軸47,47は上下方向で等間隔に並べて配置されている。これに対し、各可動演出部材50の基端寄り位置には、軸嵌合孔51が貫通形成され、その軸嵌合孔51に支持軸47が挿入嵌合されている。その状態で、支持軸47に螺合されたビス及びワッシャにより可動演出部材50が支持軸47に対して抜け止めされて、3つの可動演出部材50,50,50がそれぞれ支持軸47,47,47に回動可能に支持されている。以下、これら3つの可動演出部材50を区別する場合には、上から順に「最上位」、「中間位」、「最下位」を付けて呼ぶ。   As shown in FIG. 6, a plurality (specifically, three) of support shafts 47, 47 stand up from the support base 46 toward the horizontal front. The plurality of support shafts 47 are arranged side by side at equal intervals in the vertical direction. On the other hand, a shaft fitting hole 51 is formed in a position near the base end of each movable effect member 50, and a support shaft 47 is inserted and fitted into the shaft fitting hole 51. In this state, the movable effect member 50 is prevented from coming off from the support shaft 47 by screws and washers screwed to the support shaft 47, and the three movable effect members 50, 50, 50 are respectively supported by the support shafts 47, 47, 47 is rotatably supported. Hereinafter, when distinguishing these three movable effect members 50, they are referred to with “highest”, “intermediate”, and “lowest” in order from the top.

可動演出部材50の裏面には、図示しない回動規制突起が設けられており、その回動規制突起が支持ベース46に貫通形成された回動規制孔48に遊嵌している。回動規制孔48は支持軸47を中心とした円弧状をなしており、その回動規制孔48の範囲内で可動演出部材50の回動が許容されている。具体的には、図7に示すように可動演出部材50の先端が斜め下を向いた下向き姿勢から、図14に示すように可動演出部材50の先端が斜め上を向いた上向き姿勢までの範囲で回動可能となっている。なお、可動演出部材50の裏面のうち、下向き姿勢の状態でメインベース43の外側に露出した部分には補強リブ52が形成されている(図3参照)。   A rotation restriction projection (not shown) is provided on the back surface of the movable effect member 50, and the rotation restriction protrusion is loosely fitted in a rotation restriction hole 48 formed through the support base 46. The rotation restricting hole 48 has an arc shape centered on the support shaft 47, and the movable effect member 50 is allowed to rotate within the range of the rotation restricting hole 48. Specifically, a range from a downward posture in which the tip of the movable effect member 50 faces obliquely downward as shown in FIG. 7 to an upward posture in which the tip of the movable effect member 50 faces obliquely upward as shown in FIG. Can be rotated. A reinforcing rib 52 is formed on a portion of the back surface of the movable effect member 50 that is exposed to the outside of the main base 43 in a downward posture (see FIG. 3).

図4に示すように、可動演出部材50の基端部からは、その回動中心(軸嵌合孔51)から離れるように延びたアーム53が突出している。アーム53は、常時、部品収容空間49内に配置されており、その先端部裏面に円柱形のカムフォロア54が備えられている。   As shown in FIG. 4, an arm 53 that extends away from the center of rotation (the shaft fitting hole 51) protrudes from the base end portion of the movable effect member 50. The arm 53 is always disposed in the component housing space 49, and a cylindrical cam follower 54 is provided on the back surface of the tip portion.

メインベース43の部品収容空間49のうち、支持ベース46の側方空間には、直動スライダ70が収容されている。直動スライダ70はメインベース43に沿って上下方向に延びかつ、部品収容空間49内で上下方向に直動可能に支持されている。   A linear slider 70 is accommodated in a side space of the support base 46 in the component accommodating space 49 of the main base 43. The linear slider 70 extends in the vertical direction along the main base 43 and is supported so as to be linearly movable in the vertical direction in the component housing space 49.

詳細には、直動スライダ70(本発明の「駆動部材」に相当する)は、帯板状のラック壁70Aと、ラック壁70Aから直角に起立したカム壁70Bとを一体に備えている。ラック壁70Aのうち、支持ベース46とは反対側の側辺にはラックギヤ71が形成され、ここにピニオンギヤ62が噛合して、動力伝達機構のうちのラックアンドピニオン機構が構成されている。なお、本実施形態では、ラック壁70Aとカム壁70Bとを一体に備えているが少なくともカム壁70Bを備えていればよいものとする。   Specifically, the linear slider 70 (corresponding to the “driving member” of the present invention) is integrally provided with a strip-like rack wall 70A and a cam wall 70B that stands upright from the rack wall 70A. A rack gear 71 is formed on the side of the rack wall 70A opposite to the support base 46, and a pinion gear 62 is engaged therewith to constitute a rack and pinion mechanism of the power transmission mechanism. In the present embodiment, the rack wall 70A and the cam wall 70B are integrally provided, but it is sufficient that at least the cam wall 70B is provided.

カム壁70Bは、ラック壁70Aにおけるラックギヤ71とは反対側の側辺から起立しており、そのカム壁70Bのうち支持ベース46側を向いた側面に、各可動演出部材50,50,50に備えたカムフォロア54,54,54が当接可能(摺接可能)となっている。カムフォロア54,54,54とカム壁70Bとにより、動力伝達機構のうちのカム機構が構成されている。   The cam wall 70B is erected from the side of the rack wall 70A opposite to the rack gear 71, and on each side of the cam wall 70B facing the support base 46 side, the movable effect members 50, 50, 50 The provided cam followers 54, 54, 54 can abut (slidably contact). The cam followers 54, 54, 54 and the cam wall 70B constitute a cam mechanism of the power transmission mechanism.

カム壁70Bのうちカムフォロア54,54,54が当接する側面には、同期制御部72が設けられている。同期制御部72は、直動スライダ70の直動方向と平行な平行カム面73(本発明の「平行面」に相当する)に、複数備えた可動演出部材50と同数(本実施形態では3つ)かつ同間隔の複数の起伏カム面74,74,74(本発明の「起伏面」に相当する)を設けてなる。起伏カム面74,74,74は平行カム面73に対して陥没した凹面であって、各起伏カム面74,74,74は互いに同一形状をなしている。また、各起伏カム面74は、下端部に対して上端部が急峻に陥没している。換言すれば、起伏カム面74の曲率が下端部から上端部に向かって徐々に大きくなっている。   A synchronization control unit 72 is provided on a side surface of the cam wall 70B where the cam followers 54, 54, 54 abut. The number of the synchronization control units 72 is the same as the number of the movable effect members 50 provided in the parallel cam surface 73 (corresponding to the “parallel surface” of the present invention) parallel to the linear motion direction of the linear motion slider 70 (3 in this embodiment). And a plurality of undulating cam surfaces 74, 74, 74 (corresponding to the “undulating surface” of the present invention) of the same spacing. The undulating cam surfaces 74, 74, 74 are concave surfaces that are recessed with respect to the parallel cam surface 73, and the undulating cam surfaces 74, 74, 74 have the same shape. Each undulating cam surface 74 has a sharply depressed upper end with respect to the lower end. In other words, the curvature of the undulating cam surface 74 gradually increases from the lower end portion toward the upper end portion.

上下で隣り合った起伏カム面74,74同士の間は平行カム面73となっており、それら起伏カム面74,74同士の間隔は、可動演出部材50,50,50の支持軸47,47,47の軸間距離と同一となっている。また、同期制御部72の最下端部に位置する平行カム面73の直動方向における寸法は、他の平行カム面73,73より短くなっている。また、その最下端部の平行カム面73の下端部から斜め下方に向かって傾斜平坦面75が連続し、さらに傾斜平坦面75の下端部から平行カム面73に対して直角な水平平坦面76が連続している。   A parallel cam surface 73 is formed between the undulating cam surfaces 74 and 74 adjacent to each other in the vertical direction, and the interval between the undulating cam surfaces 74 and 74 is determined by the support shafts 47 and 47 of the movable effect members 50, 50 and 50. 47, the distance between the axes is the same. The dimension of the parallel cam surface 73 located at the lowermost end of the synchronization control unit 72 in the linear movement direction is shorter than the other parallel cam surfaces 73 and 73. In addition, an inclined flat surface 75 continues obliquely downward from the lower end portion of the parallel cam surface 73 at the lowermost end, and further, a horizontal flat surface 76 perpendicular to the parallel cam surface 73 from the lower end portion of the inclined flat surface 75. Is continuous.

以下、同期制御部72における3つの起伏カム面74,74,74及び3つの平行カム面73,73,73を区別する場合には、その位置に応じて「最上位」、「中間位」、「最下位」を付けて呼ぶ。   Hereinafter, when distinguishing the three undulating cam surfaces 74, 74, 74 and the three parallel cam surfaces 73, 73, 73 in the synchronous control unit 72, according to the position, “top”, “intermediate”, Called with “lowest”.

カム壁70Bのうち、平行カム面73,73が形成された部分の側端面にはガイド突条70B1,70B1が突出形成されている。これらガイド突条70B1,70B1に対応して、メインベース43の前壁構成体44の内面には、上下方向に延びたガイド溝44Aが陥没形成されており、このガイド溝44Aにガイド突条70B1,70B1がスライド可能に凹凸係合している。また、ラック壁70Aのうちラックギヤ71とは反対側の側辺は、後壁構成体45の内面に形成されて上下方向に延びたガイド側面45Aに当接している。これらガイド溝44Aとガイド側面45Aとによって、直動スライダ70の上下方向への直動が案内されている。   In the cam wall 70B, guide protrusions 70B1 and 70B1 project from the side end surfaces of the portions where the parallel cam surfaces 73 and 73 are formed. Corresponding to these guide protrusions 70B1 and 70B1, a guide groove 44A extending in the vertical direction is formed in the inner surface of the front wall constituting body 44 of the main base 43, and the guide protrusion 70B1 is formed in the guide groove 44A. , 70B1 are slidably engaged with each other. Further, the side of the rack wall 70A opposite to the rack gear 71 is in contact with a guide side surface 45A formed on the inner surface of the rear wall constituting body 45 and extending in the vertical direction. These guide grooves 44A and guide side surfaces 45A guide the linear movement of the linear slider 70 in the vertical direction.

本実施形態の構成は以上であって、次に本実施形態の動作を説明する。操作ノブ28の操作によって遊技領域R1の上方位置に打ち出された遊技球は、障害釘等に当たりながら、ランダムな流下経路で流下する。そして、流下途中で何れかの入賞口に入賞すると、入賞口に応じた所定数の賞球が払い出され、何れの入賞口にも入賞しなかった遊技球はアウト口16に回収される。   The configuration of the present embodiment is as described above. Next, the operation of the present embodiment will be described. The game ball launched to the upper position of the game area R1 by the operation of the operation knob 28 flows down along a random flow path while hitting an obstacle nail or the like. Then, when a prize is entered in any winning slot in the middle of the flow, a predetermined number of prize balls according to the prize opening are paid out, and game balls that have not won any prize slot are collected in the out slot 16.

さて、通常の遊技中、表示装飾枠23の左側辺に備えた複数の可動演出部材50,50,50は、斜め下方を向いた下向き姿勢に保持されている。詳細には、図7に示すように、直動スライダ70が直動ストロークの上端位置(本発明の「第1位置」に相当する)で停止しており、カム壁70Bと全ての可動演出部材50,50,50のカムフォロア54,54,54とが離れた状態になっている。この状態では、全ての可動演出部材50,50,50が自重で下向き姿勢になる。またこのとき、全てのカムフォロア54,54,54はカム壁70Bの移動領域内に配置される。   Now, during a normal game, the plurality of movable effect members 50, 50, 50 provided on the left side of the display decoration frame 23 are held in a downward posture that faces obliquely downward. Specifically, as shown in FIG. 7, the linear motion slider 70 is stopped at the upper end position (corresponding to the “first position” of the present invention) of the linear motion stroke, and the cam wall 70B and all the movable effect members. 50, 50, 50 cam followers 54, 54, 54 are separated from each other. In this state, all the movable performance members 50, 50, 50 are in a downward posture due to their own weight. At this time, all the cam followers 54, 54, 54 are arranged in the moving region of the cam wall 70B.

遊技中にリーチや大当たり等の所定の作動条件が成立すると、複数の可動演出部材50,50,50が下向き姿勢から順次に上向きに回動して動作演出を行う。   When predetermined operating conditions such as reach and jackpot are established during the game, the plurality of movable effect members 50, 50, 50 are sequentially rotated upward from the downward posture to perform an operation effect.

即ち、作動条件の成立に起因してモータ60が作動し、そのモータ60の動力を受けて直動スライダ70(カム壁70B)が直動ストロークの上端位置から下方に向かって直動する。   That is, the motor 60 is activated due to the establishment of the operating condition, and the linear motion slider 70 (cam wall 70B) linearly moves downward from the upper end position of the linear motion stroke by receiving the power of the motor 60.

すると、まず、カム壁70Bの水平平坦面76が最上位の可動演出部材50のカムフォロア54と当接して、その可動演出部材50の基端側が押し下げられ、反対に可動演出部材50の先端側が持ち上げられる。   Then, first, the horizontal flat surface 76 of the cam wall 70B comes into contact with the cam follower 54 of the uppermost movable effect member 50, the proximal end side of the movable effect member 50 is pushed down, and conversely, the distal end side of the movable effect member 50 is raised. It is done.

直動スライダ70(カム壁70B)の降下に伴い、最上位のカムフォロア54は水平平坦面76、傾斜平坦面75、最下位の平行カム面73の順に移動し、この移動に伴い最上位の可動演出部材50は、図7に示す下向き姿勢から図8に示す上向き姿勢まで回動する。そして、最上位のカムフォロア54が最下位の平行カム面73に当接している間、最上位の可動演出部材50は上向き姿勢を維持する。ここで、最上位の可動演出部材50が最下位の平行カム面73に当接しているとき、中間位と最下位の可動演出部材50は、依然としてカム壁70Bの下方に離されており、下向き姿勢を維持する。即ち、中間位と最下位の可動演出部材50,50が下向き姿勢を維持している間に、最上位の可動演出部材50は、他の可動演出部材50,50に先立って下向き姿勢から上向き姿勢まで移動する。これを遊技者側から見ると、複数或るラッパのうちの1つが演奏を開始したかのような動作演出となる。なお、平行カム面73に当接しているとき、カムフォロア54は、支持ベース46の一側辺に陥没形成された退避用凹部46Aに受容される。   As the linear motion slider 70 (cam wall 70B) descends, the uppermost cam follower 54 moves in the order of the horizontal flat surface 76, the inclined flat surface 75, and the lowermost parallel cam surface 73. The effect member 50 rotates from the downward posture shown in FIG. 7 to the upward posture shown in FIG. While the uppermost cam follower 54 is in contact with the lowermost parallel cam surface 73, the uppermost movable effect member 50 maintains an upward posture. Here, when the uppermost movable effect member 50 is in contact with the lowest parallel cam surface 73, the intermediate position and the lowermost movable effect member 50 are still separated below the cam wall 70B. Maintain posture. That is, while the middle position and the lowermost movable effect members 50 and 50 maintain the downward posture, the uppermost movable effect member 50 moves from the downward posture to the upward posture before the other movable effect members 50 and 50. Move up. When this is viewed from the player side, the operation effect is as if one of a plurality of wrappers has started playing. When the cam follower 54 is in contact with the parallel cam surface 73, the cam follower 54 is received in a recess 46 </ b> A that is recessed on one side of the support base 46.

図8に示す位置からさらに直動スライダ70(カム壁70B)が降下すると、図9に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における最下位の起伏カム面74へと移動すると共に、中間位の可動演出部材50のカムフォロア54が、カム壁70Bの水平平坦面76により押し下げられる。このとき、図8から図9への変化に示すように、最上位の可動演出部材50は、上向き姿勢からやや下方に回動して略水平姿勢となり、中間位の可動演出部材50は、下向き姿勢からやや上方に回動する。また、この時点で最下位の可動演出部材50のカムフォロア54は、依然としてカム壁70Bの下方に離されており、下向き姿勢を維持する。   When the linear slider 70 (cam wall 70B) further descends from the position shown in FIG. 8, the cam follower 54 of the uppermost movable effect member 50 moves to the lowermost undulating cam surface 74 in the synchronization control unit 72 as shown in FIG. And the cam follower 54 of the intermediate movable effect member 50 is pushed down by the horizontal flat surface 76 of the cam wall 70B. At this time, as shown in the change from FIG. 8 to FIG. 9, the uppermost movable effect member 50 rotates slightly downward from the upward posture to the substantially horizontal posture, and the intermediate movable effect member 50 faces downward. It turns slightly upward from the posture. At this time, the cam follower 54 of the lowermost movable effect member 50 is still separated below the cam wall 70B and maintains a downward posture.

図9に示す位置からさらに直動スライダ70(カム壁70B)が降下すると、図10に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における中間位の平行カム面73へと乗り移ると共に、中間位の可動演出部材50のカムフォロア54が、カム壁70Bの水平平坦面76によってさらに押し下げられる。このとき、図9から図10への変化に示すように、最上位の可動演出部材50は、略水平姿勢から再び上向き姿勢となり、中間位の可動演出部材50は、さらに上向きに回動する。即ち、中間位の可動演出部材50が下向き姿勢から上方に向かって回動する間に、最上位の可動演出部材50は、上向き姿勢と略水平姿勢との間で1往復する。また、この時点でも最下位の可動演出部材50のカムフォロア54は、依然としてカム壁70Bの下方に離されており、下向き姿勢を維持する。   When the linear slider 70 (cam wall 70B) further descends from the position shown in FIG. 9, the cam follower 54 of the uppermost movable effect member 50 moves to the intermediate parallel cam surface 73 in the synchronization control unit 72 as shown in FIG. The cam follower 54 of the intermediate movable effect member 50 is further pushed down by the horizontal flat surface 76 of the cam wall 70B. At this time, as shown in the change from FIG. 9 to FIG. 10, the uppermost movable rendering member 50 changes from the substantially horizontal posture to the upward posture again, and the intermediate movable rendering member 50 rotates further upward. That is, while the intermediate movable effect member 50 rotates upward from the downward posture, the uppermost movable effect member 50 reciprocates once between the upward posture and the substantially horizontal posture. At this time, the cam follower 54 of the lowermost movable effect member 50 is still separated below the cam wall 70B and maintains the downward posture.

図10に示す位置からさらに直動スライダ70(カム壁70B)が降下すると、図11に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における中間位の平行カム面73と当接したまま平行カム面73の上方に移動すると共に、中間位の可動演出部材50のカムフォロア54が、カム壁70Bの傾斜平坦面75を乗り越えて最下位の平行カム面73に乗り上がる。このとき、図10から図11への変化に示すように、最上位の可動演出部材50は平行カム面73の長さ分上向き姿勢を維持し、中間位の可動演出部材50は、略水平姿勢を越えて上向き姿勢に達する。即ち、最上位の可動演出部材50が上向き姿勢で待機している間に、中間位の可動演出部材50が上向き姿勢まで変化して、最上位と中間位の可動演出部材50,50が同一の姿勢(上向き姿勢)となる。即ち、最上位の可動演出部材50が上向き姿勢で待機している間に、後継の中間位の可動演出部材50が、最上位の可動演出部材50が先に行った動作と同じ動作を行って上向き姿勢になる。なお、この時点でも、最下位の可動演出部材50のカムフォロア54は、依然としてカム壁70Bの下方に離されており、下向き姿勢を維持する。   When the linear motion slider 70 (cam wall 70B) further descends from the position shown in FIG. 10, the cam follower 54 of the uppermost movable effect member 50 and the parallel cam surface 73 at the intermediate position in the synchronization control unit 72 as shown in FIG. The cam follower 54 of the intermediate movable effect member 50 rides over the inclined flat surface 75 of the cam wall 70B and rides on the lowest parallel cam surface 73 while moving above the parallel cam surface 73. At this time, as shown in the change from FIG. 10 to FIG. 11, the uppermost movable effect member 50 maintains the upward posture by the length of the parallel cam surface 73, and the intermediate movable effect member 50 has the substantially horizontal posture. To reach an upward posture. That is, while the uppermost movable effect member 50 stands by in the upward posture, the intermediate movable effect member 50 changes to the upward posture, and the uppermost and intermediate movable effect members 50, 50 are the same. Posture (upward posture). That is, while the uppermost movable effect member 50 stands by in an upward posture, the succeeding intermediate movable effect member 50 performs the same operation as the previous operation performed by the uppermost movable effect member 50. Become an upward posture. Even at this time, the cam follower 54 of the lowermost movable effect member 50 is still separated below the cam wall 70B and maintains the downward posture.

図11に示す位置からさらに直動スライダ70(カム壁70B)が降下すると、図12に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における中間位の起伏カム面74に乗り移ると同時に、中間位の可動演出部材50のカムフォロア54が、最下位の起伏カム面74に乗り移る。また、最下位の可動演出部材50のカムフォロア54がカム壁70Bの水平平坦面76に押し下げられる。このとき、図11から図12への変化に示すように、最上位と中間位の可動演出部材50,50は、起伏カム面74,74に倣って上向き姿勢から略水平姿勢へと同期して変化し、最下位の可動演出部材50は下向き姿勢からやや上方に回動する。即ち、先に動作を開始した最上位の可動演出部材50を静止状態に待機させておき、後継の中間位の可動演出部材50が最下位の起伏カム面74に倣って動作を開始したときに、最上位と中間位の可動演出部材50,50を同期させて起伏カム面74に倣って動作させることができる。これを遊技者側から見ると、先に演奏を行っているラッパに、別のラッパが演奏に参加したかのような動作演出となる。   When the linear motion slider 70 (cam wall 70B) is further lowered from the position shown in FIG. Simultaneously with the transfer, the cam follower 54 of the intermediate movable effect member 50 transfers to the lowest undulation cam surface 74. Further, the cam follower 54 of the lowermost movable effect member 50 is pushed down by the horizontal flat surface 76 of the cam wall 70B. At this time, as shown in the change from FIG. 11 to FIG. 12, the uppermost and intermediate movable effect members 50 and 50 are synchronized with the undulating cam surfaces 74 and 74 from the upward posture to the substantially horizontal posture. It changes, and the lowest movable production | presentation member 50 rotates a little upwards from a downward attitude | position. That is, when the uppermost movable effect member 50 that has started the operation first stands by in a stationary state and the succeeding intermediate position movable effect member 50 starts the operation following the lowermost undulating cam surface 74. The uppermost and intermediate movable effect members 50 and 50 can be operated in synchronization with the undulating cam surface 74. When this is viewed from the player side, the operation effect is as if another trumpet has participated in the performance of the trumpet performing first.

図12に示す位置からさらに直動スライダ70(カム壁70B)が降下すると、図13に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における最上位の平行カム面73に乗り移ると共に、中間位の可動演出部材50のカムフォロア54が、中間位の平行カム面73に乗り移る。また、最下位の可動演出部材50のカムフォロア54がカム壁70Bの水平平坦面76によってさらに押し下げられる。このとき、図12から図13への変化に示すように、最上位と中間位の可動演出部材50,50は、略水平姿勢から上向き姿勢へと同時に変化し、最下位の可動演出部材50はさらに上向きに回動する。即ち、図11から図13への変化に示すように、最下位の可動演出部材50が下向き姿勢から上向きに回動している間に、最上位と中間位の可動演出部材50,50は、上向き姿勢と略水平姿勢との間で同期して1往復する。   When the linear slider 70 (cam wall 70B) is further lowered from the position shown in FIG. 12, the cam follower 54 of the uppermost movable effect member 50 is moved to the uppermost parallel cam surface 73 in the synchronization control unit 72 as shown in FIG. At the same time, the cam follower 54 of the intermediate movable effect member 50 transfers to the intermediate parallel cam surface 73. Further, the cam follower 54 of the lowermost movable effect member 50 is further pushed down by the horizontal flat surface 76 of the cam wall 70B. At this time, as shown in the change from FIG. 12 to FIG. 13, the uppermost and intermediate movable effect members 50 and 50 are simultaneously changed from the substantially horizontal posture to the upward posture, and the lowermost movable effect member 50 is Furthermore, it turns upward. That is, as shown in the change from FIG. 11 to FIG. 13, while the lowest movable effect member 50 rotates upward from the downward posture, the uppermost and intermediate movable effect members 50, 50 are One reciprocation is made synchronously between the upward posture and the substantially horizontal posture.

図13に示す位置からさらに直動スライダ70(カム壁70B)が降下すると、図14に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における最上位の平行カム面73と当接したままその平行カム面73の上方に移動すると共に、中間位の可動演出部材50のカムフォロア54が、中間位の平行カム面73と当接したままその平行カム面73の上方に移動する。また、最下位の可動演出部材50のカムフォロア54がカム壁70Bの傾斜平坦面75を乗り越えて最下位の平行カム面73に乗り上がる。このとき、図13から図14への変化に示すように、最上位と中間位の可動演出部材50,50は、共に平行カム面73,73の長さ分上向き姿勢を維持し、最下位の可動演出部材50は、略水平姿勢を越えて上向き姿勢となる。即ち、最上位と中間位の可動演出部材50,50が略水平姿勢と上向き姿勢との間で待機している間に、最下位の可動演出部材50が、最上位及び中間位の可動演出部材50,50が先に行った動作と同じ動作を行って上向き姿勢になり、全ての可動演出部材50,50,50が同一の姿勢(上向き姿勢)となる。   When the linear motion slider 70 (cam wall 70B) further descends from the position shown in FIG. 13, the cam follower 54 of the uppermost movable effect member 50 and the uppermost parallel cam surface 73 in the synchronization control unit 72 are moved as shown in FIG. The cam follower 54 of the intermediate movable effect member 50 moves above the parallel cam surface 73 while being in contact with the intermediate parallel cam surface 73. . Further, the cam follower 54 of the lowermost movable effect member 50 gets over the inclined flat surface 75 of the cam wall 70B and rides on the lowermost parallel cam surface 73. At this time, as shown in the change from FIG. 13 to FIG. 14, the uppermost and intermediate movable effect members 50, 50 both maintain the upward posture by the length of the parallel cam surfaces 73, 73, and the lowest position. The movable effect member 50 takes an upward posture beyond a substantially horizontal posture. That is, while the uppermost and intermediate movable effect members 50 and 50 are waiting between the substantially horizontal posture and the upward posture, the lowermost movable effect member 50 is the uppermost and intermediate movable effect members. 50 and 50 perform the same operation as the operation performed previously to be in the upward posture, and all the movable effect members 50, 50 and 50 have the same posture (upward posture).

図14に示す位置からさらに直動スライダ70(カム壁70B)が降下して直動ストロークの下端位置に達すると、図15に示すように最上位の可動演出部材50のカムフォロア54が同期制御部72における最上位の起伏カム面74へと乗り移り、中間位の可動演出部材50のカムフォロア54が中間位の起伏カム面74へと乗り移り、最下位の可動演出部材50のカムフォロア54が最下位の起伏カム面74へと乗り移る。このとき、図14から図15への変化に示すように、全ての可動演出部材50,50,50が、起伏カム面74,74,74に倣って上向き姿勢から略水平姿勢へと同時に変化する。即ち、先に動作を開始した最上位及び中間位の可動演出部材50,50を静止状態に待機させておき、それらの後継である最下位の可動演出部材50が最下位の起伏カム面74に倣って動作を開始したときに、全ての可動演出部材50,50,50を同期させて起伏カム面74に倣って動作させることができる。これを遊技者側から見ると、先に演奏を行っている2つラッパに、さらに別のラッパが演奏に参加したかのような動作演出となる。なお、全ての可動演出部材50,50,50が、起伏カム面74,74,74に当接したときのカム壁70Bの位置が本発明の「第2位置」に相当する。   When the linear motion slider 70 (cam wall 70B) further descends from the position shown in FIG. 14 and reaches the lower end position of the linear motion stroke, the cam follower 54 of the uppermost movable effect member 50 is synchronized with the synchronization control unit as shown in FIG. 72, the cam follower 54 of the intermediate movable effect member 50 is transferred to the intermediate cam surface 74, and the cam follower 54 of the lower movable effect member 50 is the lowest undulation. Transfer to the cam surface 74. At this time, as shown in the change from FIG. 14 to FIG. 15, all the movable effect members 50, 50, 50 change simultaneously from the upward posture to the substantially horizontal posture along the undulating cam surfaces 74, 74, 74. . That is, the uppermost and intermediate movable effect members 50, 50 that have started the operation are made to stand by in a stationary state, and the lowermost movable effect member 50 that is the successor of them is placed on the lowermost undulating cam surface 74. When the operation is started by copying, all the movable effect members 50, 50, 50 can be operated in synchronization with the undulating cam surface 74. When this is viewed from the player side, the operation effect is as if another trumpet participates in the performance in addition to the two trumpets that have been performed first. The position of the cam wall 70B when all the movable effect members 50, 50, 50 are in contact with the undulating cam surfaces 74, 74, 74 corresponds to the “second position” of the present invention.

図15に示すように全ての可動演出部材50,50,50が略水平姿勢になった後(全てのカムフォロア54,54,54が起伏カム面74,74,74に当接した後)、モータ60は直動スライダ70(カム壁70B)を所定の特定移動区間で往復動させる。例えば、図15に示すように全てのカムフォロア54,54,54が起伏カム面74,74,74に当接した位置と、図14に示すように、全てのカムフォロア54,54,54が平行カム面73,73,73に当接した位置との間で往復移動させる。すると、全ての可動演出部材50,50,50が同期して略水平姿勢と上向き姿勢との間で往復回動するという動作が行われる。そして、上述した一連の動作演出を、スピーカ98,98から発生するファンファーレ音に合わせて行えば、例えば、競馬のファンファーレ楽隊を模した動作演出を行うことができる。なお、カム壁70Bの特定移動区間は、例えば、全てのカムフォロア54,54,54が起伏カム面74,74,74から外れない範囲で往復動する区間に設定してもよい。   As shown in FIG. 15, after all the movable effect members 50, 50, 50 are in a substantially horizontal posture (after all the cam followers 54, 54, 54 are in contact with the undulating cam surfaces 74, 74, 74), the motor 60 reciprocates the linear slider 70 (cam wall 70B) in a predetermined specific movement section. For example, as shown in FIG. 15, all cam followers 54, 54, 54 are in contact with the undulating cam surfaces 74, 74, 74, and as shown in FIG. 14, all cam followers 54, 54, 54 are parallel cams. It is reciprocated between the positions in contact with the surfaces 73, 73, 73. Then, an operation is performed in which all the movable effect members 50, 50, 50 are reciprocally rotated between a substantially horizontal posture and an upward posture. If the series of operation effects described above are performed in accordance with the fanfare sound generated from the speakers 98, 98, for example, an operation effect imitating a fanfare band of horse racing can be performed. Note that the specific movement section of the cam wall 70B may be set to a section in which all the cam followers 54, 54, 54 reciprocate within a range that does not deviate from the undulating cam surfaces 74, 74, 74, for example.

なお、可動演出部材50,50,50による演出が終了したときには、モータ60を逆回転させて直動スライダ70(カム壁70B)を、直動ストロークの下端位置から上端位置へと移動させる。この場合の可動演出部材50,50,50の動作は、上記した動作とは逆となり、最下位の可動演出部材50から順に下向き姿勢へと戻っていく。   When the effects by the movable effect members 50, 50, 50 are finished, the motor 60 is rotated in the reverse direction to move the linear motion slider 70 (cam wall 70B) from the lower end position of the linear motion stroke to the upper end position. In this case, the operation of the movable effect members 50, 50, 50 is opposite to the above-described operation, and returns to the downward posture in order from the lowermost movable effect member 50.

以上の動作を纏めると以下のようである。即ち、カム壁70Bが直動ストロークの上端位置から下端位置へと移動すると、その途中で複数の可動演出部材50,50,50が順次、カム壁70Bの同期制御部72に乗り上がる。このとき、1番目に同期制御部72に乗り上がった最上位の可動演出部材50が同期制御部72における最下位の起伏カム面74に到達したときには、最上位の可動演出部材50のみが最下位の起伏カム面74の形状に応じた動作を行う(図9参照)。また、2番目に同期制御部72に乗り上がった中間位の可動演出部材50が同期制御部72における最下位の起伏カム面74に向かう間は、最上位の可動演出部材50は、同期制御部72の最下位の起伏カム面74を通過して中間位の平行カム面73に移動し、静止状態になる(図10及び図11参照)。そして、中間位の可動演出部材50が同期制御部72の最下位の起伏カム面74に到達したときに、最上位の可動演出部材50が同期制御部72の中間位の起伏カム面74に到達する(図12参照)。これにより、中間位の可動演出部材50が最下位の起伏カム面74の形状に応じた動作を開始したときに、静止状態になっていた最上位の可動演出部材50が中間位の起伏カム面74の形状に応じた動作を開始することで、最上位と中間位の可動演出部材50,50が同じ動作を行う。さらに、3番目に同期制御部72に乗り上がった最下位の可動演出部材50が同期制御部72における最下位の起伏カム面74に向かう間は、最上位及び中間位の可動演出部材50,50は、同期制御部72の中間位及び最下位の起伏カム面74,74をそれぞれ通過して最上位及び中間位の平行カム面73,73にそれぞれ移動し、静止状態になる(図13及び図14参照)。そして、最下位の可動演出部材50が同期制御部72の最下位の起伏カム面74に到達したときに、最上位及び中間位の可動演出部材50,50が同期制御部72の最上位及び中間位の起伏カム面74,74にそれぞれ到達する(図15参照)。これにより、最下位の可動演出部材50が最下位の起伏カム面74の形状に応じた動作を開始したときに、静止状態になっていた最上位及び中間位の可動演出部材50,50が最上位及び中間位の起伏カム面74,74の形状に応じた動作を開始することで、全ての可動演出部材50,50,50が同じ動作を行う。   The above operation is summarized as follows. That is, when the cam wall 70B moves from the upper end position to the lower end position of the linear motion stroke, the plurality of movable effect members 50, 50, 50 are sequentially run on the synchronization control unit 72 of the cam wall 70B. At this time, when the uppermost movable effect member 50 that first rides on the synchronization control unit 72 reaches the lowermost undulating cam surface 74 in the synchronization control unit 72, only the uppermost movable effect member 50 is the lowest. The operation according to the shape of the undulating cam surface 74 is performed (see FIG. 9). In addition, while the intermediate movable effect member 50 that has climbed on the second synchronization control unit 72 heads toward the lowest undulation cam surface 74 in the synchronization control unit 72, the uppermost movable effect member 50 is connected to the synchronization control unit 72. It passes through the lowest undulation cam surface 74 of 72 and moves to the parallel cam surface 73 at the intermediate position, and becomes stationary (see FIGS. 10 and 11). When the intermediate movable effect member 50 reaches the lowest undulation cam surface 74 of the synchronization control unit 72, the uppermost movable effect member 50 reaches the intermediate undulation cam surface 74 of the synchronization control unit 72. (See FIG. 12). As a result, when the intermediate movable effect member 50 starts an operation in accordance with the shape of the lowest undulating cam surface 74, the uppermost movable effect member 50 that has been in a stationary state becomes the intermediate undulated cam surface. By starting the operation according to the shape of 74, the uppermost and intermediate movable effect members 50, 50 perform the same operation. Furthermore, while the lowest movable effect member 50 that has climbed on the synchronization control unit 72 heads toward the lowest undulation cam surface 74 in the synchronization control unit 72, the uppermost and intermediate position movable effect members 50, 50. Passes through the middle and lowest undulation cam surfaces 74 and 74 of the synchronization control unit 72, respectively, and moves to the uppermost and middle parallel cam surfaces 73 and 73, respectively, and enters a stationary state (FIGS. 13 and 14). When the lowest movable effect member 50 reaches the lowest undulation cam surface 74 of the synchronization controller 72, the uppermost and intermediate movable effect members 50, 50 are the uppermost and intermediate positions of the synchronization controller 72. The undulating cam surfaces 74 and 74 are respectively reached (see FIG. 15). As a result, when the lowest movable effect member 50 starts an operation corresponding to the shape of the lowermost undulating cam surface 74, the uppermost and intermediate movable effect members 50, 50 that have been in the stationary state are the lowest. By starting the operation corresponding to the shapes of the upper and middle undulating cam surfaces 74, 74, all the movable effect members 50, 50, 50 perform the same operation.

これを特許請求の範囲の記載に対応した文言で表現すると、1番目に同期制御部に当接した1番目の従動演出部が同期制御部における1つ目の起伏面に到達したときには、1番目の従動演出部のみが起伏面の形状に応じた動作を行う。また、2番目に同期制御部に当接した2番目の従動演出部が同期制御部における1つ目の起伏面に向かう間は、1番目の従動演出部は、同期制御部の1つ目の起伏面を通過して平行面に移動し、静止状態になる。そして、2番目の従動演出部が同期制御部の1つ目の起伏面に到達したときに、1番目の従動演出部が同期制御部の2つ目の起伏面に到達する。これにより、2番目の従動演出部が1つ目の起伏面の形状に応じた動作を開始したときに、静止状態になっていた1番目の従動演出部が2つ目の起伏面の形状に応じた動作を開始することが可能となる。   When this is expressed in terms corresponding to the description in the claims, when the first driven effect unit that first contacts the synchronization control unit reaches the first undulation surface in the synchronization control unit, the first Only the follower directing unit performs an operation according to the shape of the undulating surface. In addition, while the second driven effect unit that is in contact with the second synchronization control unit is directed to the first undulation surface of the synchronization control unit, the first driven effect unit is the first of the synchronization control unit. It passes through the undulating surface and moves to a parallel plane, and becomes stationary. Then, when the second driven effect unit reaches the first undulating surface of the synchronization control unit, the first driven effect unit reaches the second undulating surface of the synchronization control unit. As a result, when the second follower effect unit starts to move according to the shape of the first undulating surface, the first follower effect unit that has been in a stationary state becomes the shape of the second undulated surface. The corresponding operation can be started.

即ち、本実施形態の遊技機10によれば、複数の可動演出部材50,50,50に、順次、動作を開始させるのみならず、先に動作を開始した可動演出部材50を静止状態で待機させておき、後継の可動演出部材50が動作を開始したときに、先の可動演出部材50と後継の可動演出部材50とを同期させて動作させることができ、従来にはない趣向性が高い動作演出を行うことができる。   That is, according to the gaming machine 10 of the present embodiment, the plurality of movable effect members 50, 50, 50 not only start the operation sequentially but also wait for the movable effect member 50 that has started the operation first in a stationary state. In addition, when the succeeding movable effect member 50 starts operation, the previous movable effect member 50 and the succeeding movable effect member 50 can be operated in synchronization with each other, which has an unprecedented preference. An operation effect can be performed.

また、複数の起伏カム面74,74,74の形状を同一としたので、起伏カム面74に応じた一定の動作を行っている最上位の可動演出部材50に、中間位及び最下位の可動演出部材50,50を同じ一定の動作を行わせて順次、参加させていくような趣向性の高い動作演出を行うことができる。   In addition, since the shapes of the plurality of undulating cam surfaces 74, 74, 74 are the same, the uppermost movable effect member 50 performing a certain operation according to the undulating cam surface 74 has the intermediate position and the lowermost movable position. It is possible to perform a highly-oriented operation effect in which the effect members 50 and 50 are made to participate in the same fixed operation in order.

さらに、複数の可動演出部材50,50,50の全てがカム壁70Bの同期制御部72に当接した状態で、カム壁70Bが第2位置(全ての可動演出部材50,50,50が起伏カム面74,74,74に当接した位置)を含んだ特定移動区間内を往復するように駆動されるので、一定の動作を行っている最上位の可動演出部材50に、中間位及び最下位の可動演出部材50,50を同じ一定の動作を行わせて順次、参加させ、最終的に全ての可動演出部材50,50,50を連動させて同じ動作をさせるといったより趣向性の高い動作演出を行うことができる。   Further, the cam wall 70B is in the second position (all the movable effect members 50, 50, 50 are raised and lowered) in a state where all of the plurality of movable effect members 50, 50, 50 are in contact with the synchronization control unit 72 of the cam wall 70B. (The position abutting against the cam surfaces 74, 74, 74) is driven so as to reciprocate within the specific movement section, so that the uppermost movable effect member 50 performing a certain operation has the intermediate position and the uppermost position. A more interesting operation such that the lower movable effect members 50 and 50 are sequentially joined by performing the same constant operation, and finally all the movable effect members 50, 50, and 50 are operated in conjunction with each other. Production can be performed.

しかも、起伏カム面74の上端部を下端部より平行カム面73に対して急峻に陥没させたので、例えば、カム壁70Bが下方に降下してカムフォロア54が平行カム面73からその上方の起伏カム面74へと移動するときは、可動演出部材50が上向き姿勢から略水平姿勢へと比較的緩やかに変化するのに対し、カムフォロア54が起伏カム面74からその上方の平行カム面73へと移動するときは、可動演出部材50が略水平姿勢から上向き姿勢へと比較的急峻に変化する。即ち、起伏カム面74の形状による動作の開始時又は終了時の何れか一方で可動演出部材50を急峻に動作させて、減り張りの効いた趣向性の高い動作演出を行うことができる。   In addition, since the upper end portion of the undulating cam surface 74 is sharply depressed with respect to the parallel cam surface 73 from the lower end portion, for example, the cam wall 70B is lowered downward and the cam follower 54 is undulated above the parallel cam surface 73. When moving to the cam surface 74, the movable effect member 50 changes relatively gently from the upward posture to the substantially horizontal posture, whereas the cam follower 54 moves from the undulating cam surface 74 to the parallel cam surface 73 above it. When moving, the movable effect member 50 changes relatively steeply from a substantially horizontal posture to an upward posture. In other words, the movable effect member 50 can be abruptly operated at either the start or the end of the operation depending on the shape of the undulating cam surface 74, and a highly attractive operation effect with reduced tension can be performed.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.

(1)上記実施形態では、カム壁70B(スライド部材)が上下方向に直動するように構成されていたが、水平方向又は水平面に対して斜めに直動するようにしてもよい。また、カム壁70Bが円弧を描いて移動(回動又は回転)するように構成すると共に、その移動経路と平行な円弧状の平行カム面73に、可動演出部材50と同数かつ同間隔の複数の起伏カム面74を設けて同期制御部72とした構成としてもよい。   (1) In the above-described embodiment, the cam wall 70B (sliding member) is configured to linearly move in the vertical direction. However, the cam wall 70B (sliding member) may linearly move in the horizontal direction or obliquely with respect to the horizontal plane. In addition, the cam wall 70B is configured to move (rotate or rotate) while drawing an arc, and the arc wall-like parallel cam surface 73 parallel to the moving path has the same number and the same number as the movable effect member 50. It is good also as a structure which provided the undulation cam surface 74 of this, and was set as the synchronous control part 72. FIG.

(2)上記実施形態では、カム壁70Bの直動により可動演出部材50がカム壁70Bの直動方向と直交した支持軸47を中心にして回動するように構成されていたが、カム壁70Bの移動方向と交差する方向に可動演出部材50が直動するように構成してもよい。   (2) In the above embodiment, the movable effect member 50 is configured to rotate around the support shaft 47 orthogonal to the linear motion direction of the cam wall 70B by the linear motion of the cam wall 70B. You may comprise so that the movable effect member 50 may move linearly in the direction which cross | intersects the moving direction of 70B.

(3)上記実施形態では、カム壁70B(直動スライダ70)の駆動源をモータ60としていたが、ソレノイドを駆動源としてもよい。   (3) In the above embodiment, the drive source of the cam wall 70B (linear motion slider 70) is the motor 60, but a solenoid may be used as the drive source.

(4)上記実施形態では、平行カム面73に対して起伏カム面74を陥没させていたが、平行カム面73に対して起伏カム面74を突出させてもよい。   (4) In the above embodiment, the undulating cam surface 74 is recessed with respect to the parallel cam surface 73, but the undulating cam surface 74 may be protruded with respect to the parallel cam surface 73.

(5)上記実施形態では、起伏カム面74をカム壁70Bの移動方向で非対称な形状としていたが、対称な形状としてもよい。   (5) In the above embodiment, the undulating cam surface 74 has an asymmetric shape with respect to the moving direction of the cam wall 70B, but may have a symmetric shape.

(6)上記実施形態では、回動可能に支持された可動演出部材50を自重によって回動付勢してカム壁70Bに当接させていたが、バネ、磁石等の付勢によって可動演出部材50をカム壁70Bに当接させてもよい。また、このような付勢無しで当接可能な構造でもよい。   (6) In the above embodiment, the movable effect member 50 that is rotatably supported is urged to rotate by its own weight and is brought into contact with the cam wall 70B. 50 may be brought into contact with the cam wall 70B. Moreover, the structure which can contact | abut without such urging | biasing may be sufficient.

(7)上記実施形態では、複数の起伏カム面74,74,74が同一形状であったが、互いに異なる形状であってもよい。   (7) In the above embodiment, the plurality of undulating cam surfaces 74, 74, 74 have the same shape, but they may have different shapes.

(8)上記実施形態では、可動演出部材50を3つ備えていたが、可動演出部材50は2つ以上であればよい。   (8) In the above embodiment, three movable effect members 50 are provided. However, the number of movable effect members 50 may be two or more.

(9)上記実施形態では、カム壁70Bが直動ストロークの上端位置に位置するときに、全ての可動演出部材50,50,50がカム壁70Bと当接しないように構成されていたが、カム壁70Bが直動ストロークの上端位置のときに、可動演出部材50の何れかががカム壁70Bにおける同期制御部72以外の部位に当接していてもよい。そして、カム壁70Bが移動したときに、同期制御部72以外の部位に当接したまま可動演出部材50が静止していてもよいし、同期制御部72以外の部位の起伏に応じて可動演出部材50が動作を行うようにしてもよい。   (9) In the above embodiment, when the cam wall 70B is positioned at the upper end position of the linear motion stroke, all the movable effect members 50, 50, 50 are configured not to contact the cam wall 70B. When the cam wall 70B is at the upper end position of the linear motion stroke, any of the movable effect members 50 may be in contact with a portion other than the synchronization control unit 72 in the cam wall 70B. Then, when the cam wall 70B moves, the movable effect member 50 may be stationary while being in contact with a part other than the synchronization control unit 72, or according to the undulation of the part other than the synchronization control unit 72. The member 50 may perform the operation.

10 遊技機
40 可動役物装置
47 支持軸
50 可動演出部材(従動演出部)
60 モータ(駆動源)
70 直動スライダ(駆動部材)
70B カム壁
72 同期制御部
73 平行カム面(平行面)
74 起伏カム面(起伏面)
DESCRIPTION OF SYMBOLS 10 Game machine 40 Movable accessory apparatus 47 Support shaft 50 Movable production | presentation member (following production part)
60 Motor (drive source)
70 Linear slider (drive member)
70B Cam wall 72 Synchronization control unit 73 Parallel cam surface (parallel surface)
74 Relief cam surface (relief surface)

Claims (6)

駆動源と、前記駆動源から動力を受けて駆動される駆動部材と、前記駆動部材の移動経路に沿って配置されかつ前記駆動部材に当接可能な複数の従動演出部とを備えて、それら複数の従動演出部を共通の前記駆動源にて動作させることが可能な遊技機において、
前記駆動部材には、その移動方向と平行な平行面に、前記複数の従動演出部と同数かつ同間隔の複数の起伏面を設けてなる同期制御部が備えられ、
前記駆動部材は、前記複数の従動演出部の何れもが前記同期制御部に当接していない第1位置から、前記同期制御部の前記起伏面にそれぞれ当接した第2位置まで移動するように駆動されて、その第1位置から第2位置への移動途中で前記複数の従動演出部が順次、前記同期制御部に当接するように構成したことを特徴とする遊技機。
A drive source; a drive member driven by receiving power from the drive source; and a plurality of driven effect units arranged along the movement path of the drive member and capable of contacting the drive member, In a gaming machine capable of operating a plurality of driven effect units with the common drive source,
The drive member is provided with a synchronous control unit provided with a plurality of undulating surfaces at the same number and the same interval as the plurality of driven effect units on a parallel plane parallel to the moving direction thereof,
The drive member moves from a first position where none of the plurality of driven effect units is in contact with the synchronization control unit to a second position of contact with the undulation surface of the synchronization control unit. A gaming machine configured to be driven so that the plurality of driven effect units sequentially come into contact with the synchronization control unit during the movement from the first position to the second position.
前記複数の起伏面が同一形状であることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the plurality of undulating surfaces have the same shape. 各前記起伏面における前記駆動部材の移動方向の一端部を他端部より前記平行面に対して突出又は陥没させたことを特徴とする請求項1又は2に記載の遊技機。   3. The gaming machine according to claim 1, wherein one end portion of each undulating surface in the moving direction of the driving member protrudes or sinks from the other end portion with respect to the parallel surface. 前記駆動部材は、前記複数の従動演出部の全てが前記同期制御部に当接した状態で、前記第2位置を含んだ特定移動区間内を往復するように駆動されることを特徴とする請求項1乃至3の何れか1の請求項に記載の遊技機。   The drive member is driven to reciprocate within a specific movement section including the second position in a state where all of the plurality of driven effect units are in contact with the synchronization control unit. The gaming machine according to any one of claims 1 to 3. 前記駆動部材は、直動可能に構成され、
前記複数の従動演出部は、前記駆動部材の直動方向に並んだ複数の支持軸に回動可能に支持されると共に、自重により一回動方向に付勢されて前記駆動部材に押し付けられるように構成したことを特徴とする請求項1乃至4の何れか1の請求項に記載の遊技機。
The drive member is configured to be linearly movable,
The plurality of driven effect units are rotatably supported by a plurality of support shafts arranged in the linear movement direction of the drive member, and are urged in the one rotation direction by their own weight to be pressed against the drive member. The gaming machine according to any one of claims 1 to 4, wherein the gaming machine is configured as described above.
前記複数の従動演出部は、ラッパ形状に装飾されていることを特徴とする請求項5に記載の遊技機。   The gaming machine according to claim 5, wherein the plurality of driven effect units are decorated in a trumpet shape.
JP2011009317A 2011-01-19 2011-01-19 Game machine Expired - Fee Related JP5340323B2 (en)

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JP2017099517A (en) * 2015-11-30 2017-06-08 株式会社サンセイアールアンドディ Game machine

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JP6981657B2 (en) * 2018-08-31 2021-12-15 株式会社サンセイアールアンドディ Pachinko machine

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