JP5176943B2 - 情報処理装置 - Google Patents
情報処理装置 Download PDFInfo
- Publication number
- JP5176943B2 JP5176943B2 JP2008330657A JP2008330657A JP5176943B2 JP 5176943 B2 JP5176943 B2 JP 5176943B2 JP 2008330657 A JP2008330657 A JP 2008330657A JP 2008330657 A JP2008330657 A JP 2008330657A JP 5176943 B2 JP5176943 B2 JP 5176943B2
- Authority
- JP
- Japan
- Prior art keywords
- motion pattern
- control
- motion
- pattern
- movement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1615—Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function
- G06F1/1624—Constructional details or arrangements for portable computers with several enclosures having relative motions, each enclosure supporting at least one I/O or computing function with sliding enclosures, e.g. sliding keyboard or display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1633—Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
- G06F1/1684—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675
- G06F1/1694—Constructional details or arrangements related to integrated I/O peripherals not covered by groups G06F1/1635 - G06F1/1675 the I/O peripheral being a single or a set of motion sensors for pointer control or gesture input obtained by sensing movements of the portable computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Computer Hardware Design (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Telephone Function (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Description
MS2 下筐体
11 制御部
11−1 動きパターン検出通知機能
11−2 システム動作抑止機能
11−3 システム動作実行機能
12 動きパターンシステム動作対応記憶部
12a 動きパターン
12b システム動作
16 表示部
17 入力部
18 加速度センサ
21 ゲーム処理部
22 ゲームプログラム記憶部
23 歩数計測部
Claims (7)
- センサと、
前記センサによる測定結果から所定の動きパターンを検出する動きパターン検出手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられた制御動作を行う制御手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられたアプリケーション動作を行うアプリケーション処理手段とを有し、
前記アプリケーション処理手段は、所定のプログラムを実行する際、前記制御手段に制御動作の抑止を要求し、
前記制御手段は、前記アプリケーション処理手段からの制御動作の抑止要求に応じて、前記所定のプログラムの実行中に前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられた制御動作を行わない
ことを特徴とする情報処理装置。 - 加速度センサと、
前記加速度センサによって測定された加速度から所定の動きパターンを検出する動きパターン検出手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられた制御動作を行う制御手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられたアプリケーション動作を行うアプリケーション処理手段とを有し、
前記アプリケーション処理手段は、所定のプログラムを実行する際、前記制御手段に制御動作の抑止を要求し、
前記制御手段は、前記アプリケーション処理手段からの制御動作の抑止要求に応じて、前記所定のプログラムの実行中に前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられた制御動作を行わない
ことを特徴とする情報処理装置。 - 加速度センサと、
前記加速度センサによって測定された加速度から所定の動きパターンを検出する動きパターン検出手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられた制御動作を行う制御手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられたアプリケーション動作を行うアプリケーション処理手段とを有し、
前記アプリケーション処理手段は、所定のプログラムを実行する際、前記制御手段に制御動作の抑止を要求することで、前記制御手段による前記動きパターンと対応付けられた制御動作を抑止する
ことを特徴とする情報処理装置。 - 加速度センサと、
前記加速度センサによって測定された加速度から所定の動きパターンを検出する動きパターン検出手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられた制御動作を行う制御手段と、
前記動きパターン検出手段によって動きパターンが検出された場合、その動きパターンと対応付けられたアプリケーション動作を行うアプリケーション処理手段とを有し、
前記アプリケーション処理手段は、所定のプログラムを実行する際、前記制御手段に制御動作の抑止を要求することで、前記アプリケーション動作の開始後に前記制御手段に前記動きパターンと対応付けられた制御動作を抑止させ、更に前記制御手段に制御動作の抑止解除を要求することで、前記制御手段に前記動きパターンと対応付けられた制御動作の抑止を解除させた後にその動作を終了する
ことを特徴とする情報処理装置。 - 前記アプリケーション処理手段は、API(Application Programming Interface)を介して前記制御動作を抑止させ、また、その制御動作の抑止を解除させる
ことを特徴とする請求項1乃至請求項4のいずれか1項に記載の情報処理装置。 - 前記所定の動きパターンは、回転させること、往復の動きをさせること、傾けること、及び衝撃を与えることのいずれか1つを含む
ことを特徴とする請求項1乃至請求項4のいずれか1項に記載の情報処理装置。 - 前記アプリケーション処理手段は、前記動きパターン検出手段によって検出された動きパターンをAPI(Application Programming Interface)を介して受信する
ことを特徴とする請求項1乃至請求項4のいずれか1項に記載の情報処理装置。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008330657A JP5176943B2 (ja) | 2008-12-25 | 2008-12-25 | 情報処理装置 |
US12/477,277 US20100164909A1 (en) | 2008-12-25 | 2009-06-03 | Information processing apparatus |
EP09162026.0A EP2202610A3 (en) | 2008-12-25 | 2009-06-05 | Information processing apparatus |
CN200910145472A CN101763165A (zh) | 2008-12-25 | 2009-06-05 | 信息处理装置 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008330657A JP5176943B2 (ja) | 2008-12-25 | 2008-12-25 | 情報処理装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2010152682A JP2010152682A (ja) | 2010-07-08 |
JP5176943B2 true JP5176943B2 (ja) | 2013-04-03 |
Family
ID=41697877
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008330657A Expired - Fee Related JP5176943B2 (ja) | 2008-12-25 | 2008-12-25 | 情報処理装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US20100164909A1 (ja) |
EP (1) | EP2202610A3 (ja) |
JP (1) | JP5176943B2 (ja) |
CN (1) | CN101763165A (ja) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9047052B2 (en) | 2009-12-22 | 2015-06-02 | At&T Intellectual Property I, L.P. | Simplified control input to a mobile device |
JP5079781B2 (ja) * | 2009-12-25 | 2012-11-21 | 楽天株式会社 | 携帯型端末装置及び携帯型端末装置用プログラム |
CN102647504B (zh) * | 2011-02-16 | 2013-07-17 | 三星电子(中国)研发中心 | 一种对手机中应用程序进行控制的方法 |
KR101766281B1 (ko) * | 2011-10-17 | 2017-08-08 | 인포뱅크 주식회사 | 무선단말 및 그 무선단말의 정보처리 방법 |
KR101336905B1 (ko) * | 2012-02-22 | 2013-12-04 | (주)피엔제이 | 조도센서와 모션센서를 결합한 게임서비스 시스템 및 그 방법 |
US20140184495A1 (en) * | 2012-12-31 | 2014-07-03 | Joseph Patrick Quin | Portable Device Input by Configurable Patterns of Motion |
US9715282B2 (en) | 2013-03-29 | 2017-07-25 | Microsoft Technology Licensing, Llc | Closing, starting, and restarting applications |
JP5992890B2 (ja) * | 2013-09-24 | 2016-09-14 | 京セラ株式会社 | 電子機器、電子機器の制御方法、および電子機器の制御プログラム |
JP2015064680A (ja) * | 2013-09-24 | 2015-04-09 | 京セラ株式会社 | 電子機器、電子機器の制御方法、および電子機器の制御プログラム |
JP2015122609A (ja) * | 2013-12-24 | 2015-07-02 | 京セラ株式会社 | 電子機器 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6151015A (en) * | 1998-04-27 | 2000-11-21 | Agilent Technologies | Pen like computer pointing device |
US6375572B1 (en) * | 1999-10-04 | 2002-04-23 | Nintendo Co., Ltd. | Portable game apparatus with acceleration sensor and information storage medium storing a game progam |
JP2005266989A (ja) * | 2004-03-17 | 2005-09-29 | Nippon Telegr & Teleph Corp <Ntt> | 通信端末を有するイベント処理方法及び装置 |
TWI261525B (en) * | 2004-12-24 | 2006-09-11 | Giga Byte Tech Co Ltd | Motion analyzing device and method for mobile product |
KR100672484B1 (ko) * | 2005-07-15 | 2007-01-24 | 엘지전자 주식회사 | 부재중 알림 기능을 구비한 이동통신 단말기 및 부재중알림 방법 |
US8564544B2 (en) * | 2006-09-06 | 2013-10-22 | Apple Inc. | Touch screen device, method, and graphical user interface for customizing display of content category icons |
US7890778B2 (en) * | 2007-01-06 | 2011-02-15 | Apple Inc. | Power-off methods for portable electronic devices |
JP4853302B2 (ja) | 2007-01-19 | 2012-01-11 | 日本電気株式会社 | 携帯端末用コマンド入力装置および携帯端末用コマンド入力方法 |
US10504317B2 (en) * | 2007-04-30 | 2019-12-10 | Cfph, Llc | Game with player actuated control structure |
JP2007325296A (ja) * | 2007-07-13 | 2007-12-13 | Microstone Corp | 運動センサ付き携帯電話機 |
JP4331239B2 (ja) * | 2008-01-08 | 2009-09-16 | ソフトバンクモバイル株式会社 | 移動体通信端末及びアプリケーションプログラム |
-
2008
- 2008-12-25 JP JP2008330657A patent/JP5176943B2/ja not_active Expired - Fee Related
-
2009
- 2009-06-03 US US12/477,277 patent/US20100164909A1/en not_active Abandoned
- 2009-06-05 EP EP09162026.0A patent/EP2202610A3/en not_active Withdrawn
- 2009-06-05 CN CN200910145472A patent/CN101763165A/zh active Pending
Also Published As
Publication number | Publication date |
---|---|
JP2010152682A (ja) | 2010-07-08 |
EP2202610A2 (en) | 2010-06-30 |
US20100164909A1 (en) | 2010-07-01 |
EP2202610A3 (en) | 2014-01-22 |
CN101763165A (zh) | 2010-06-30 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP5176943B2 (ja) | 情報処理装置 | |
CN103389863B (zh) | 一种显示控制方法和装置 | |
CN109542282B (zh) | 一种界面显示方法及终端设备 | |
CN111092990B (zh) | 一种应用程序分享方法、电子设备以及存储介质 | |
CN109995933B (zh) | 控制终端设备的闹钟的方法及终端设备 | |
CN109032445B (zh) | 一种屏幕显示控制方法及终端设备 | |
CN107943551A (zh) | 一种屏幕显示方法及移动终端 | |
CN111142991A (zh) | 一种应用功能页面显示方法及电子设备 | |
CN109032486B (zh) | 一种显示控制方法及终端设备 | |
JP2013069297A (ja) | 携帯端末で自動画面回転を防止するための装置及び方法 | |
CN109508136B (zh) | 一种应用程序的显示方法及移动终端 | |
CN107992342B (zh) | 一种应用配置更改方法及移动终端 | |
CN108958593B (zh) | 一种确定通讯对象的方法及移动终端 | |
CN109521933A (zh) | 一种显示控制方法及移动终端 | |
KR20220123036A (ko) | 터치 키, 제어 방법 및 전자 장치 | |
KR20220167389A (ko) | 인터페이스 표시 방법, 장치 및 전자 장비 | |
CN109525713A (zh) | 一种应用程序控制方法、穿戴设备及移动终端 | |
CN111142618A (zh) | 检测折叠角度的方法及电子设备 | |
CN109240575A (zh) | 一种屏幕控制方法及电子设备 | |
JP4627090B2 (ja) | 端末装置、及びプログラム | |
CN109933267B (zh) | 控制终端设备的方法及终端设备 | |
CN108769206B (zh) | 数据同步方法、终端及存储介质 | |
CN111552166B (zh) | 电子设备、交互方法及装置 | |
CN110493451B (zh) | 一种数据传输方法、电子设备及终端 | |
CN110071866B (zh) | 一种即时通信应用控制方法、可穿戴设备及存储介质 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
RD02 | Notification of acceptance of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7422 Effective date: 20100922 |
|
A711 | Notification of change in applicant |
Free format text: JAPANESE INTERMEDIATE CODE: A711 Effective date: 20101028 |
|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20110817 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20120515 |
|
A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20120516 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20120713 |
|
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20121211 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20121224 |
|
LAPS | Cancellation because of no payment of annual fees |