JP5129205B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP5129205B2
JP5129205B2 JP2009168864A JP2009168864A JP5129205B2 JP 5129205 B2 JP5129205 B2 JP 5129205B2 JP 2009168864 A JP2009168864 A JP 2009168864A JP 2009168864 A JP2009168864 A JP 2009168864A JP 5129205 B2 JP5129205 B2 JP 5129205B2
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game ball
stage
game
passage
win
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JP2011019808A (en
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修人 榎本
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Kyoraku Industrial Co Ltd
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本発明は、センター装飾部材にワープ通路を設けたパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine in which a warp passage is provided in a center decorative member.

パチンコ遊技機として、遊技領域の略中央部に、ステージを有するセンター装飾部材を備え、センター装飾部材に、遊技盤面上の遊技球をステージ上に誘導するワープ通路を設けたパチンコ遊技機が知られている(例えば、特許文献1参照)。ステージ上に誘導されてきた遊技球の一部は、所謂勝ち孔に入るなどして第1始動口(所謂ヘソ)の真上から落下して第1始動口に入賞し易くなり、残りの遊技球は、第1始動口の真上から外れた位置から落下して第1始動口に殆ど入賞しない。   As a pachinko gaming machine, there is a pachinko gaming machine that includes a center decoration member having a stage at a substantially central portion of a game area, and a warp passage that guides a game ball on a game board surface to the stage on the center decoration member. (For example, refer to Patent Document 1). A part of the game ball guided on the stage falls into the so-called winning hole and falls from just above the first starting port (so-called umbilicus), making it easier to win the first starting port, and the remaining games The ball falls from a position off from directly above the first start opening and hardly wins the first start opening.

特開2009−112662公報JP 2009-111262 A

しかし、一般に、ワープ通路の出口から排出された遊技球が第1始動口に入賞する確率は比較的低く、しかも、遊技球がステージ上に比較的長い時間滞留した後、結果として第1始動口に入賞できなかったというような場合もあるため、遊技者は、ワープ通路に遊技球が入っても、第1始動口への入賞を余り期待しないで遊技を行っていると考えられる。   However, in general, the probability that the game ball discharged from the exit of the warp passage wins the first start port is relatively low, and after the game ball stays on the stage for a relatively long time, the first start port is consequently obtained. In some cases, the player could not win, so even if a game ball enters the warp passage, it is considered that the player is playing a game with little expectation of winning at the first start port.

本発明は、上記の点に着目し、ワープ通路に遊技球が入ることに対する期待感を遊技者に抱かせることができるパチンコ遊技機を提供することを目的とする。   An object of the present invention is to provide a pachinko gaming machine that allows a player to have a sense of expectation for a game ball to enter a warp passage, paying attention to the above points.

本発明のパチンコ遊技機は、遊技盤面上の遊技球をセンター装飾部材のステージ上に誘導するワープ通路を備えるパチンコ遊技機において、
前記ステージの下方に、始動口が配設され、
記ワープ通路は、前記遊技盤面上に開口する複数の入口部と、該複数の入口部に連通し、前記ステージ上に開口する1つの出口部とを有し、
前記出口部から排出される遊技球の排出速度は、各入口部に対応して異なり、
前記ステージは、
前記出口部から排出させる遊技球をジャンプさせるジャンプ台と、
前記ステージ上の遊技球を前記始動口に入賞させ易い所定領域であって、遊技球を前記ジャンプ台でジャンプさせた際に誘導可能な領域として、前記始動口の真上に位置する出口へと誘導する誘導通路の入口と、
前記始動口に入賞しづらい領域であって、遊技球を前記ジャンプ台でジャンプさせた際に誘導可能な領域として、前記始動口に入賞しづらいように、前記ステージから前方へ落下させる傾斜部と、
を備え、
所定の前記入口部から入った遊技球の排出速度が、前記始動口に入賞し易い前記所定領域としての前記入口遊技球を誘導可能な速度に設定され、
他の前記入口部から入った遊技球の排出速度が、前記始動口に入賞しづらい領域としての前記傾斜部、遊技球を誘導可能な速度に設定されていることを特徴とする。
The pachinko gaming machine of the present invention is a pachinko gaming machine provided with a warp passage for guiding the game ball on the surface of the game board onto the stage of the center decorative member.
A starting port is disposed below the stage,
Before Symbol Warp passage, a plurality of inlet that opens onto the game board, communicates with the inlet portion of the plurality of, and a single outlet which open onto the stage,
The discharge speed of the game balls discharged from the outlet portion is different corresponding to each inlet portion,
The stage is
A jump stand for jumping game balls to be discharged from the exit portion;
As a predetermined area where the game ball on the stage is likely to win the start opening, and an area that can be guided when the game ball is jumped on the jump stand, to the exit located just above the start opening An entrance of a guide passage to guide,
An area that is difficult to win at the starting opening, and is an area that can be guided when the game ball is jumped on the jumping base, and an inclined portion that falls forward from the stage so that it is difficult to win the starting opening. ,
With
The discharge speed of the game ball entered from the predetermined entrance is set to a speed at which the game ball can be guided to the entrance as the predetermined area that is easy to win the start opening,
The discharging speed of the game ball entering from the other entrance is set to a speed at which the game ball can be guided to the inclined portion as a region that is difficult to win at the starting port.

本発明によると、ワープ通路の入口部を複数設けたことにより、入口部に対応して、出口部から排出される遊技球の排出速度を異ならせることが可能になる。したがって、複数の入口部のうち特定の入口部に入った遊技球が出口部から排出されるときの排出速度を、ステージ上において第1始動口に入賞し易い位置に遊技球を誘導することができる速度になるようワープ通路を構成することにより、遊技者は、特定の入口部に遊技球が入った場合には第1始動口に高確率で入賞することになるという期待感をもって遊技を行うようになる。   According to the present invention, by providing a plurality of inlet portions of the warp passage, it becomes possible to vary the discharge speed of the game balls discharged from the outlet portion corresponding to the inlet portion. Therefore, it is possible to guide the game ball to a position where it is easy to win the first starting port on the stage with the discharge speed when the game ball that has entered a specific inlet portion among the plurality of inlet portions is discharged from the outlet portion. By configuring the warp path so that the speed is as high as possible, the player plays a game with a sense of expectation that when a game ball enters a specific entrance, the first starting port will be won with a high probability. It becomes like this.

本発明の第1実施形態に係るパチンコ遊技機の遊技盤の構成図である。1 is a configuration diagram of a gaming board of a pachinko gaming machine according to a first embodiment of the present invention. センター装飾部材の構成図である。It is a block diagram of a center decoration member. 図2図示III-III線による断面図である。It is sectional drawing by the III-III line | wire shown in FIG. ワープ通路の出口部から排出された遊技球の排出速度と第1始動口への入賞のし易さとの関係を説明するための説明図である。It is explanatory drawing for demonstrating the relationship between the discharge speed of the game ball discharged | emitted from the exit part of a warp channel | path, and the ease of winning to a 1st start port. 同ワープ通路の要部の断面図である。It is sectional drawing of the principal part of the warp channel | path. 同ワープ通路の吊下扉の動作説明図である。It is operation | movement explanatory drawing of the hanging door of the warp channel | path. 同じく吊下扉の動作説明図である。It is operation | movement explanatory drawing of a hanging door similarly. 本発明の第2実施形態に係るワープ通路の要部の断面図である。It is sectional drawing of the principal part of the warp channel | path which concerns on 2nd Embodiment of this invention. 同ワープ通路の吊下扉の作用効果の説明図である。It is explanatory drawing of the effect of the hanging door of the warp passage.

<第1実施形態>
図1に示すように、第1実施形態に係るパチンコ遊技機の遊技盤100は、外レール1及び内レール2を備える。外レール1及び内レール2で囲まれた遊技領域3には、その略中央部にセンター装飾部材4が配設される。センター装飾部材4の左右方向中央部の下方には、上側に第1始動口(ヘソ)5、下側に第2始動口(電チュー)6がそれぞれ配設され、第2始動口6の下方に大入賞口(アタッカー)7が配設される。その他、遊技領域3には、普通入賞口8、ゲート9、風車10、アウト口11などが設けられる。公知のように、第1始動口5に遊技球が入賞すると、保留球数が4個未満であることを条件として、遊技制御基板(図示せず。)において大当たり乱数などが取得され、第1特別図柄の変動開始時に大当たり判定処理などが行われ、上記取得した大当たり乱数が大当たり乱数値に該当する場合、遊技者が特典を受けられる大当たりが発生する。
<First Embodiment>
As shown in FIG. 1, the gaming board 100 of the pachinko gaming machine according to the first embodiment includes an outer rail 1 and an inner rail 2. In the game area 3 surrounded by the outer rail 1 and the inner rail 2, a center decorative member 4 is disposed at a substantially central portion thereof. Below the central part of the center decorative member 4 in the left-right direction, a first start port (jaw) 5 is disposed on the upper side, and a second start port (electrical chew) 6 is disposed on the lower side. A large winning opening (attacker) 7 is provided. In addition, the game area 3 is provided with a regular winning port 8, a gate 9, a windmill 10, an out port 11, and the like. As is well known, when a game ball wins the first starting port 5, a big hit random number or the like is acquired on a game control board (not shown) on the condition that the number of held balls is less than four. When a special jackpot determination process or the like is performed at the start of the variation of the special symbol, and the acquired jackpot random number corresponds to the jackpot random number value, a jackpot that allows the player to receive a privilege occurs.

センター装飾部材4は、図2及び図3に示すように、遊技盤100の盤面12と略面一に配される略U字状の下側前面部13を備える。下側前面部13の左部及び右部の上方には、遊技盤面12から前方へ所定距離だけ離れて左上側前面部14及び右上側前面部15が配される。下側前面部13の左右の内縁には、後方へ向かって左側面部16及び右側面部17が延在する。左側面部16の下端と右側面部17の下端との間には、前後方向に段差のあるステージ18が延在する。ステージ18の最後部の段部には、後述するワープ通路25を経てステージ18上に誘導されてきた遊技球をジャンプ可能にする左右一対のジャンプ台19と、ジャンプした遊技球のうち一部の遊技球を、第1始動口5の真上に位置する出口20へと誘導する誘導通路21の入口(所謂勝ち孔、本発明における所定領域に対応する。)22に案内する凹部23が形成される。凹部23の左方及び右方には、前方の段部へ遊技球を落下させる傾斜部24が設けられる。   As shown in FIGS. 2 and 3, the center decoration member 4 includes a substantially U-shaped lower front surface portion 13 that is substantially flush with the surface 12 of the game board 100. Above the left part and the right part of the lower front part 13, a left upper front part 14 and an upper right front part 15 are arranged away from the game board surface 12 by a predetermined distance. On the left and right inner edges of the lower front surface portion 13, a left side surface portion 16 and a right side surface portion 17 extend rearward. A stage 18 having a step in the front-rear direction extends between the lower end of the left side surface portion 16 and the lower end of the right side surface portion 17. The stage at the end of the stage 18 includes a pair of left and right jump tables 19 that allow a game ball guided on the stage 18 via a warp passage 25 to be described later to jump, and some of the jumped game balls. A recess 23 is formed for guiding a game ball to an inlet 22 (a so-called winning hole, corresponding to a predetermined region in the present invention) 22 for guiding a game ball to an outlet 20 positioned directly above the first starting port 5. The On the left and right sides of the recess 23, an inclined portion 24 is provided for dropping the game ball to the front step.

左上側前面部14の裏面には、球通路装置としてのワープ通路25の上部26が配され、この上部に続く下部27は、一旦左側面部16に沿って後方へ緩やかに下って延び、さらに左側面部16に沿って下方へ延びるように配設される。   An upper portion 26 of a warp passage 25 serving as a ball passage device is disposed on the rear surface of the upper left front portion 14, and a lower portion 27 following the upper portion once extends gently downward along the left side surface portion 16, and further on the left side. It is arranged so as to extend downward along the surface portion 16.

ワープ通路(球通路装置)25は、遊技盤面12上に開口する2つの入口部(第1入口部28及び第2入口部29)、第1入口部28から延びる第1球通路部30と第2入口部29から延びる第2球通路部31とが交差する合流部32、及び、合流部32から下方へ延びる1つの共通球通路部33を有する。第1入口部28の高さ位置は、第2入口部29の高さ位置よりも高い位置に設定されており、第1球通路部30の傾斜度は、第2球通路部31の傾斜度よりも大きく設定される。換言すると、第1球通路部30を流下する遊技球の流下速度が、第2球通路部31を流下する遊技球の流下速度よりも大きくなるよう設定される。共通球通路部33の下端は出口部34を構成し、出口部34はステージ18上に開口する。   The warp passage (ball passage device) 25 includes two inlet portions (first inlet portion 28 and second inlet portion 29) that open on the game board surface 12, a first ball passage portion 30 that extends from the first inlet portion 28, and a first ball passage portion 30. The second sphere passage portion 31 extending from the two inlet portions 29 intersects with the merging portion 32 and one common sphere passage portion 33 extending downward from the merging portion 32. The height position of the first inlet portion 28 is set to a position higher than the height position of the second inlet portion 29, and the inclination of the first spherical passage portion 30 is the inclination of the second spherical passage portion 31. Is set larger than. In other words, the flow velocity of the game ball flowing down the first ball passage portion 30 is set to be larger than the flow velocity of the game ball flowing down the second ball passage portion 31. The lower end of the common sphere passage portion 33 constitutes an outlet portion 34, and the outlet portion 34 opens on the stage 18.

遊技盤面12上から第1入口部28に入った遊技球(以下、第1遊技球ともいう。)は、第1球通路部30、合流部32及び共通球通路部33を経て出口部34からステージ18上に排出される。また、遊技盤面12上から第2入口部29に入った遊技球(以下、第2遊技球ともいう。)は、第2球通路部31、合流部32及び共通球通路部33を経て出口部34からステージ18上に排出される。   A game ball (hereinafter also referred to as a first game ball) that enters the first inlet portion 28 from above the game board surface 12 passes through the first ball passage portion 30, the junction portion 32, and the common ball passage portion 33 from the outlet portion 34. It is discharged onto the stage 18. In addition, a game ball (hereinafter also referred to as a second game ball) that has entered the second inlet portion 29 from above the game board surface 12 passes through the second ball passage portion 31, the junction portion 32, and the common ball passage portion 33, and then exits. 34 is discharged onto the stage 18.

第2球通路部31の合流部32直前位置、換言すると合流部32付近には、図5に示すように、吊下扉35が配設される。吊下扉35は、遊技盤面12に対して垂直な回転軸36回りに回動自在とされる。吊下扉35は、図5に示すように自重で垂下状態を保持する。   As shown in FIG. 5, a suspension door 35 is disposed at a position immediately before the merging portion 32 of the second ball passage portion 31, in other words, near the merging portion 32. The suspension door 35 is rotatable about a rotation axis 36 perpendicular to the game board surface 12. As shown in FIG. 5, the suspension door 35 maintains a suspended state by its own weight.

第1入口部28に遊技球が入った場合、図5に示すように、第1遊技球B1は吊下扉35によって阻害されることなく、第1球通路部30から合流部32を経て共通球通路部33に流下する。   When a game ball enters the first entrance portion 28, the first game ball B1 is not obstructed by the suspension door 35 and is shared from the first ball passage portion 30 via the junction portion 32 as shown in FIG. It flows down to the ball passage portion 33.

第2入口部29に遊技球が入った場合、図6に示すように、第2遊技球B2は、吊下扉35を合流部32の方向へ押上げもしくは跳ね上げ、吊下扉35の下方を通過して合流部32に達し、共通球通路部33に流下してゆく。   When a game ball enters the second entrance 29, the second game ball B2 pushes or lifts the suspension door 35 in the direction of the junction 32 as shown in FIG. , Reaches the confluence 32 and flows down to the common sphere passage 33.

また、略同時に第1入口部28及び第2入口部29に遊技球が入り、例えば図7(A)に示すように、合流部32において第2遊技球B2によって押上げられている吊下扉35に第1遊技球B1が衝突する可能性がある。このような現象が発生した場合、図7(B)に示すように、吊下扉35は、第1遊技球B1の落下エネルギー(衝撃エネルギー)を受けて第2遊技球B2を押し戻し、第1遊技球B1は優先的に共通球通路部33へ流下する。その後、押し戻された第2遊技球B2は再び流下を開始し、吊下扉35を押上げ、合流部32に達し、共通球通路部33へ流下してゆく。   At the same time, the game balls enter the first inlet portion 28 and the second inlet portion 29, and the hanging door is pushed up by the second game ball B2 at the junction 32 as shown in FIG. 7A, for example. There is a possibility that the first game ball B1 will collide with 35. When such a phenomenon occurs, as shown in FIG. 7 (B), the suspension door 35 receives the drop energy (impact energy) of the first game ball B1 and pushes back the second game ball B2, thereby causing the first The game ball B1 flows preferentially to the common ball passage portion 33. Thereafter, the pushed-back second game ball B <b> 2 starts to flow again, pushes up the suspension door 35, reaches the junction portion 32, and flows down to the common ball passage portion 33.

センター装飾部材4の右側にも、上記のような左側のワープ通路25と左右対称に右側のワープ通路37が設けられ、この右側のワープ通路37も左側のワープ通路25と同様に構成される。   Also on the right side of the center decorative member 4, a right warp passage 37 is provided symmetrically with the left warp passage 25 as described above, and the right warp passage 37 is configured in the same manner as the left warp passage 25.

左側のワープ通路25及び右側のワープ通路37の出口部34から排出された遊技球は、ステージ18の最後部の段部の上を左右中央部に向かって転動し、図4に示すように、ジャンプ台19からジャンプする。ここで、左側のワープ通路25を例にとって説明すると、ワープ通路25の第1入口部28から入った第1遊技球B1が出口部34から排出されるときの排出速度と、ワープ通路25の第2入口部29から入った第2遊技球B2が出口部34から排出されるときの排出速度は、第1入口部28と第2入口部29の高さ位置又は傾斜角度が異なることに起因して、第1遊技球B1の排出速度が第2遊技球B2の排出速度よりも大きい。そして、排出速度の大小により第1遊技球B1のジャンプの飛距離は第2遊技球B2のジャンプの飛距離よりも長く、第1遊技球B1は、図4において実線で示すような軌跡を描いてステージ18上の凹部23に落下し易く、第2遊技球B2は、図4において破線で示すような軌跡を描いて凹部23の手前の傾斜部24に落下し易いように設定される。従って、第1遊技球B1の多くは凹部23の勝ち孔22に入り、誘導通路21を経て第1始動口5の真上の出口20から落下して第1始動口5に入賞し、一方、第2遊技球B2の多くは傾斜部24から落下して、第1始動口5の真上から外れた位置から遊技盤面12上に落下し、第1始動口5に入賞しづらい。   The game balls discharged from the outlet part 34 of the left warp passage 25 and the right warp passage 37 roll on the stepped portion at the rearmost part of the stage 18 toward the left and right central part, as shown in FIG. Jump from the jump stand 19. Here, the left warp passage 25 will be described as an example. The discharge speed when the first game ball B1 entering from the first inlet portion 28 of the warp passage 25 is discharged from the outlet portion 34, and the first warp passage 25 The discharge speed when the second game ball B2 entered from the two inlet portions 29 is discharged from the outlet portion 34 is due to the difference in height position or inclination angle between the first inlet portion 28 and the second inlet portion 29. Thus, the discharge speed of the first game ball B1 is higher than the discharge speed of the second game ball B2. The jump distance of the first game ball B1 is longer than the jump distance of the second game ball B2 due to the magnitude of the discharge speed, and the first game ball B1 draws a trajectory as shown by a solid line in FIG. Thus, the second game ball B2 is set so as to easily fall onto the inclined portion 24 in front of the recess 23 along a locus shown by a broken line in FIG. Accordingly, most of the first game balls B1 enter the winning holes 22 of the recesses 23, fall through the guide passages 21 and exit from the outlet 20 immediately above the first start opening 5, and win the first start opening 5, Most of the second game balls B2 fall from the inclined portion 24, fall on the game board surface 12 from a position off from directly above the first start opening 5, and are difficult to win the first start opening 5.

以上説明したように、第1実施形態に係るパチンコ遊技機は、遊技盤面12上の遊技球をセンター装飾部材4のステージ18上に誘導するワープ通路25(37)を備えるパチンコ遊技機において、ワープ通路25(37)は、遊技盤面12上に開口する第1入口部28及び第2入口部29と、第1入口部28及び第2入口部29に連通し、ステージ18上に開口する1つの出口部34とを有する。   As described above, the pachinko gaming machine according to the first embodiment is a warping machine equipped with the warp passage 25 (37) for guiding the game ball on the game board surface 12 onto the stage 18 of the center decorative member 4. The passage 25 (37) communicates with the first inlet portion 28 and the second inlet portion 29 that open on the game board surface 12, and the first inlet portion 28 and the second inlet portion 29, and opens on the stage 18. And an outlet 34.

第1実施形態によると、ワープ通路25、37の入口部28、29を2つにしたため、入口部28、29に対応して、出口部34から排出される遊技球の排出速度を異ならせることができる。第1実施形態では、第1入口部28及び第2入口部29のうち第1入口部28に入った第1遊技球B1が出口部34から排出されるときの排出速度を、ステージ18上において第1始動口5に入賞し易い位置に遊技球を誘導することができる速度に設定したため、遊技者に対し、第1入口部28に遊技球が入った場合には第1始動口5に高確率で入賞することになるという期待感をもたせることが可能になる。   According to the first embodiment, since the two inlet portions 28 and 29 of the warp passages 25 and 37 are provided, the discharge speed of the game balls discharged from the outlet portion 34 is made different according to the inlet portions 28 and 29. Can do. In the first embodiment, the discharge speed when the first game ball B1 that has entered the first inlet portion 28 out of the first inlet portion 28 and the second inlet portion 29 is discharged from the outlet portion 34 is determined on the stage 18. Since the speed at which the game ball can be guided to a position where it is easy to win the first start opening 5 is set to the player, when the game ball enters the first entrance portion 28, the first start opening 5 is high. It is possible to give a sense of expectation that the prize will be won with probability.

また、第1実施形態に係るパチンコ遊技機において、ワープ通路(球通路装置)25、37は、第1遊技球B1の流下速度の大きな第1球通路部30と、第2遊技球B2の流下速度の小さな第2球通路部31と、第1球通路部30と第2球通路部31とが交差する合流部32と、合流部32から下方へ延びる共通球通路部33と、第2球通路部31の合流部32直前位置に配設される吊下扉35とを備え、吊下扉35は、第1球通路部30のみを第1遊技球B1が流下するとき第1遊技球B1の通過を阻害しないよう構成されるとともに、第2球通路部31のみを第2遊技球B2が流下するとき第2遊技球B2により合流部32に向かって押上げられて第2遊技球B2の通過を許容するよう構成され、かつ、吊下扉35は、第2遊技球B2により合流部32に向かって押上げられるとき、第1遊技球B1と衝突可能な状態になり、押上途中で第1遊技球B1が衝突したとき、この衝撃エネルギーにより、第2遊技球B2を押戻し、第1遊技球B1が優先的に共通球通路部33に流下するよう構成される。   Further, in the pachinko gaming machine according to the first embodiment, the warp passages (ball passage devices) 25 and 37 are provided by the first ball passage portion 30 where the first game ball B1 has a high flow velocity and the second game ball B2 flow down. Second sphere passage portion 31 having a low speed, merging portion 32 where first sphere passage portion 30 and second sphere passage portion 31 intersect, common sphere passage portion 33 extending downward from merging portion 32, and second sphere A suspension door 35 disposed immediately before the junction portion 32 of the passage portion 31, and the suspension door 35 is the first game ball B1 when the first game ball B1 flows down only the first ball passage portion 30. The second game ball B2 is pushed up toward the junction 32 by the second game ball B2 when the second game ball B2 flows down only through the second ball passage portion 31. The suspension door 35 is configured to allow passage and the second game ball B2 When it is pushed up toward the merging section 32, it is in a state where it can collide with the first game ball B1, and when the first game ball B1 collides during the push-up, the second game ball B2 is pushed by this impact energy. The first game ball B1 is configured to flow down preferentially to the common ball passage portion 33.

第1実施形態によると、第2遊技球B2によって押上げられている吊下扉35に第1遊技球B1が衝突したとき、吊下扉35に作用する衝撃エネルギーにより吊下扉35は第2遊技球B2を押し戻し、第1遊技球B1を共通球通路部33に流下させるよう構成したため、合流部32において第1遊技球B1と第2遊技球B2とが球噛みをおこすことを防止可能になる。   According to the first embodiment, when the first game ball B1 collides with the suspension door 35 pushed up by the second game ball B2, the suspension door 35 is second due to the impact energy acting on the suspension door 35. Since the game ball B2 is pushed back and the first game ball B1 flows down to the common ball passage portion 33, it is possible to prevent the first game ball B1 and the second game ball B2 from engaging with each other in the junction portion 32. Become.

<第2実施形態>
第2実施形態に係るパチンコ遊技機の遊技盤100は、ワープ通路25、37の吊下扉35を除き、図1に示した第1実施形態に係るパチンコ遊技機の遊技盤100と同様に構成される。
Second Embodiment
The gaming board 100 of the pachinko gaming machine according to the second embodiment is configured similarly to the gaming board 100 of the pachinko gaming machine according to the first embodiment shown in FIG. 1 except for the hanging door 35 of the warp passages 25 and 37. Is done.

第2実施形態に係る吊下扉35は、図8に示すように、第1実施形態に係る吊下扉35と略同一の外形形状を有するが、先端部は錘部38により構成される。   As shown in FIG. 8, the suspension door 35 according to the second embodiment has substantially the same outer shape as that of the suspension door 35 according to the first embodiment.

第2実施形態に係る吊下扉35は、第1実施形態に係る吊下扉35と同様、遊技盤面12に対して垂直な回転軸36回りに回動自在とされ、自重で垂下状態を保持する。そして、第1実施形態の吊下扉35と同様、通常時、第1遊技球B1と干渉せず、また、第2遊技球B2により押上げもしくは跳ね上げられて第2遊技球B2の通過を許容する。   Like the suspension door 35 according to the first embodiment, the suspension door 35 according to the second embodiment is rotatable about a rotation axis 36 perpendicular to the game board surface 12 and maintains a suspended state by its own weight. To do. And like the suspension door 35 of 1st Embodiment, it does not interfere with 1st game ball B1 at the time of normal, and is pushed up or bounced up by 2nd game ball B2, and passes 2nd game ball B2. Allow.

また、略同時に第1入口部28及び第2入口部29にそれぞれ遊技球が入り、例えば図9(A)に示すように、第2遊技球B2が吊下扉35を押上げている途中で第1遊技球B1が吊下扉35に衝突する現象が発生した場合、上述した第1実施形態と同様、吊下扉35は、第1遊技球B1の衝撃エネルギー(落下エネルギー)を受けて第2遊技球B2を押し戻し、第1遊技球B1は優先的に共通球通路部33へ流下し、その後、押し戻された第2遊技球B2は再び流下を開始し、吊下扉35を押上げ、合流部32に達し、共通球通路部33へ流下してゆく。ここで、吊下扉35が第2遊技球B2を押し戻すとき、吊下扉35は第1遊技球B1の衝撃エネルギー(落下エネルギー)を受けて第2遊技球B2を押し戻すだけでなく、先端部が錘部38で構成される吊下扉35自体の自重に基づくエネルギーにより第2遊技球B2を押し戻すようになり、図9(B)に示す、第2実施形態の吊下扉35と外形形状及び重量が同一でかつ重量分布が均一な吊下扉35が第2遊技球B2を押し戻す力と比べ、第2実施形態の吊下扉35が第2遊技球B2を押し戻す力は大きくなり、第1遊技球B1は円滑に合流部32から共通球通路部33へ流下するようになる。   At the same time, the game balls enter the first inlet portion 28 and the second inlet portion 29, respectively. As shown in FIG. 9A, for example, while the second game ball B2 pushes up the suspension door 35. When a phenomenon occurs in which the first game ball B1 collides with the suspension door 35, the suspension door 35 receives the impact energy (falling energy) of the first game ball B1 in the same manner as in the first embodiment described above. 2 The game ball B2 is pushed back, the first game ball B1 preferentially flows down to the common ball passage portion 33, and then the pushed-back second game ball B2 starts to flow down again, raising the suspension door 35, It reaches the merging portion 32 and flows down to the common sphere passage portion 33. Here, when the suspension door 35 pushes back the second game ball B2, the suspension door 35 not only pushes back the second game ball B2 in response to the impact energy (falling energy) of the first game ball B1, but also the tip portion The second game ball B2 is pushed back by the energy based on the weight of the suspension door 35 itself composed of the weight portion 38, and the suspension door 35 and the outer shape of the second embodiment shown in FIG. Compared with the force that the suspension door 35 having the same weight and uniform weight distribution pushes back the second game ball B2, the force by which the suspension door 35 of the second embodiment pushes back the second game ball B2 is increased. One game ball B1 flows smoothly from the merging portion 32 to the common sphere passage portion 33.

以上説明したように、第2実施形態によると、第1実施形態と同様の効果が発揮される他、略同時に第1入口部28及び第2入口部29に遊技球が入り、第2遊技球B2が吊下扉35を押上げているときに、第1遊技球B1が吊下扉35と衝突する現象が発生した場合、第1遊技球B1をより一層円滑に共通球通路部33に流下させることができる。   As described above, according to the second embodiment, the same effect as that of the first embodiment is exhibited, and at the same time, the game balls enter the first inlet portion 28 and the second inlet portion 29, and the second game ball. When the phenomenon that the first game ball B1 collides with the suspension door 35 occurs when B2 pushes up the suspension door 35, the first game ball B1 flows more smoothly into the common ball passage portion 33. Can be made.

なお、上記実施形態では、ワープ通路25、37の入口部を第1入口部28と第2入口部29とにより構成したが、本発明はこれに限定されるものでなく、さらに第3入口部を設け、第3入口部に連通する第3球通路部を第1球通路部30と第2球通路部31との合流部32下方の共通球通路部33に交差させて新たな合流部を設けるとともに、第3球通路部の合流部直前に新たな吊下扉を配設するよう構成してもよい。また、ステージ18は、上述したような構成に限定されるものではなく、ワープ通路25、37からの遊技球の排出速度の違いによって遊技者に有利な状態と不利な状態を発生させることが可能なものであればよい。また、上記実施形態では、球噛み防止のために吊下扉を設けたが、合流部に膨張部を設け、遊技球同士が衝突したときに遊技球を逃がすための空間つまり逃がし空間が形成されるようにしてもよい。   In the above embodiment, the inlet portions of the warp passages 25 and 37 are constituted by the first inlet portion 28 and the second inlet portion 29, but the present invention is not limited to this, and further, the third inlet portion. The third sphere passage portion communicating with the third inlet portion is intersected with the common sphere passage portion 33 below the merging portion 32 of the first sphere passage portion 30 and the second sphere passage portion 31 to form a new merging portion. While providing, you may comprise so that a new suspension door may be arrange | positioned just before the junction part of a 3rd ball | bowl channel | path part. Further, the stage 18 is not limited to the above-described configuration, and it is possible to generate an advantageous state and an unfavorable state for the player due to a difference in the discharge speed of the game balls from the warp passages 25 and 37. Anything is acceptable. Further, in the above embodiment, the suspension door is provided to prevent the biting of the ball, but the expansion portion is provided at the junction, and a space for releasing the game ball when the game balls collide with each other, that is, an escape space is formed. You may make it do.

4 センター装飾部材
12 遊技盤面
18 ステージ
22 誘導通路の入口(所定領域)
25、37 ワープ通路(球通路装置)
28 第1入口部(入口部)
29 第2入口部(入口部)
30 第1球通路部
31 第2球通路部
32 合流部
33 共通球通路部
34 出口部
35 吊下扉
38 錘部
B1 第1遊技球
B2 第2遊技球
4 Center decoration member 12 Game board surface 18 Stage 22 Guidance passage entrance (predetermined area)
25, 37 Warp passage (ball passage device)
28 First entrance (entrance)
29 Second entrance (entrance)
30 1st ball passage portion 31 2nd ball passage portion 32 merging portion 33 common ball passage portion 34 outlet portion 35 hanging door 38 weight portion B1 first game ball B2 second game ball

Claims (1)

遊技盤面上の遊技球をセンター装飾部材のステージ上に誘導するワープ通路を備えるパチンコ遊技機において、
前記ステージの下方に、始動口が配設され、
記ワープ通路は、前記遊技盤面上に開口する複数の入口部と、該複数の入口部に連通し、前記ステージ上に開口する1つの出口部とを有し、
前記出口部から排出される遊技球の排出速度は、各入口部に対応して異なり、
前記ステージは、
前記出口部から排出させる遊技球をジャンプさせるジャンプ台と、
前記ステージ上の遊技球を前記始動口に入賞させ易い所定領域であって、遊技球を前記ジャンプ台でジャンプさせた際に誘導可能な領域として、前記始動口の真上に位置する出口へと誘導する誘導通路の入口と、
前記始動口に入賞しづらい領域であって、遊技球を前記ジャンプ台でジャンプさせた際に誘導可能な領域として、前記始動口に入賞しづらいように、前記ステージから前方へ落下させる傾斜部と、
を備え、
所定の前記入口部から入った遊技球の排出速度が、前記始動口に入賞し易い前記所定領域としての前記入口遊技球を誘導可能な速度に設定され、
他の前記入口部から入った遊技球の排出速度が、前記始動口に入賞しづらい領域としての前記傾斜部、遊技球を誘導可能な速度に設定されていることを特徴とするパチンコ遊技機。
In a pachinko gaming machine having a warp passage for guiding a game ball on a game board surface onto a stage of a center decorative member,
A starting port is disposed below the stage,
Before Symbol Warp passage, a plurality of inlet that opens onto the game board, communicates with the inlet portion of the plurality of, and a single outlet which open onto the stage,
The discharge speed of the game balls discharged from the outlet portion is different corresponding to each inlet portion,
The stage is
A jump stand for jumping game balls to be discharged from the exit portion;
As a predetermined area where the game ball on the stage is likely to win the start opening, and an area that can be guided when the game ball is jumped on the jump stand, to the exit located just above the start opening An entrance of a guide passage to guide,
An area that is difficult to win at the starting opening, and is an area that can be guided when the game ball is jumped on the jumping base, and an inclined portion that falls forward from the stage so that it is difficult to win the starting opening. ,
With
The discharge speed of the game ball entered from the predetermined entrance is set to a speed at which the game ball can be guided to the entrance as the predetermined area that is easy to win the start opening,
The pachinko gaming machine characterized in that the discharge speed of the game ball entering from the other entrance is set to a speed at which the game ball can be guided to the inclined portion as a region difficult to win the start opening .
JP2009168864A 2009-07-17 2009-07-17 Pachinko machine Expired - Fee Related JP5129205B2 (en)

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