JP4717749B2 - Pachinko machine and control method thereof - Google Patents

Pachinko machine and control method thereof Download PDF

Info

Publication number
JP4717749B2
JP4717749B2 JP2006224376A JP2006224376A JP4717749B2 JP 4717749 B2 JP4717749 B2 JP 4717749B2 JP 2006224376 A JP2006224376 A JP 2006224376A JP 2006224376 A JP2006224376 A JP 2006224376A JP 4717749 B2 JP4717749 B2 JP 4717749B2
Authority
JP
Japan
Prior art keywords
display
production
effect
control
symbol display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2006224376A
Other languages
Japanese (ja)
Other versions
JP2008043657A (en
Inventor
浩司 安部
直行 山縣
良 森本
宏 榎本
小五郎 蟹江
勝二 越川
弘一 鈴木
Original Assignee
京楽産業.株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 京楽産業.株式会社 filed Critical 京楽産業.株式会社
Priority to JP2006224376A priority Critical patent/JP4717749B2/en
Publication of JP2008043657A publication Critical patent/JP2008043657A/en
Application granted granted Critical
Publication of JP4717749B2 publication Critical patent/JP4717749B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a pachinko gaming machine that controls an effect during a game and a control method therefor, and more particularly, to a pachinko game machine that enhances a presentation effect by using both driving and display contents of an accessory and a control method therefor.

  Conventionally, when a game ball enters a specific start winning opening, three rows of symbols displayed on the display section are displayed so as to flow from top to bottom, and if the same or related symbols are aligned on a certain line, it is a big hit Thus, a pachinko gaming machine that can open a big prize opening and play a big hit game and its control method are widely used.

  In such a pachinko gaming machine and its control method, it is possible to drive an accessory during a period from when the occurrence of a jackpot is determined until notification of the jackpot, or at the time of a notice of the possibility of shifting to the jackpot. The device has been devised to enhance the playability by changing the display content of the display unit. At this time, the production content and the production time are changed according to the extent to which the jackpot can be transferred.

  In the production using the actors, the characters etc. provided on the game board surface are configured to move, and in the production using the display unit, there are configurations such as sequentially displaying a display screen that has expectation as time passes. . There is also a configuration in which an accessory and a display unit are controlled and produced (see, for example, Patent Document 1 below).

JP 2006-101924 A

  However, in the production using only the bonus item or only the display unit, the players are not aware of the relevance of each other, and focus on only one of them, and there is a possibility that the gameability may be lowered. Moreover, even if the accessory and the display unit are merely linked, the fear of focusing on only one cannot be solved.

  In addition, if a lamp or the like is incorporated in the accessory, the performance can be enhanced by the movement of the accessory or lighting of the lamp, etc., but the lamp is turned on or off at a fixed position of the accessory that is pre-installed. Can only be performed to the extent that changes, the production effect is limited only by the accessory. In addition, when lighting such as lamps is applied, the weight of the accessory itself increases, making the movement of the accessory slower than expected, reducing the dynamics of the accessory and reducing the force on the customer There is also a fear.

  The present invention provides a pachinko gaming machine and a control method therefor that can enhance the effect of the game by improving the effect of the effect by linking the objects and the display content of the display unit in order to eliminate the above-mentioned problems caused by the prior art. With the goal.

In order to solve the above-described problems and achieve the object, a pachinko gaming machine according to the present invention is provided with a symbol display means for changing and displaying symbols during a game, and in front of the symbol display means. The display area of the means can be moved to cover the end part of the tip gradually over time with a predetermined time, and the effect for the effect can be displayed at a predetermined effect While performing the movement control for the accessory, continues for a predetermined period during which the end of the effect accessory moves over the predetermined time in conjunction with the movement of the effect for the symbol display means And the interlock instruction control means for controlling the display of the symbol display means , and when the interlock control of the interlock instruction control means is executed, the display state of the symbol display means is changed from the previous display state to the predetermined area. Ream During the period of the interlocking display state of the switching means for switching to the display state and the interlocking control means, the predetermined period related to the movement of the effect accessory set in advance is detected at predetermined time intervals, and the predetermined The effect light is displayed in the predetermined area up to the moving range in which the effect character moves at every time interval, and the outer edge portion of the effect character appears to emit light. And a symbol generating means for performing display control for emphasizing movement .

  Further, the symbol generating means causes the symbol display means to display the display contents for the effect in an external area excluding the position covered by the effect object for the effect on the symbol display means. .

  Further, the symbol generating means changes the displayed contents with the passage of time with respect to the symbol display means.

  In addition, the effect accessory includes a fan-shaped blade at the time of appearance, and the symbol generating unit is configured to move the effect along the movement trajectory of the fan-shaped effect agent with respect to the symbol display unit. The present invention is characterized in that scattered light such as corona that spreads radially is displayed in an external region excluding the position where the useful objects overlap.

  In addition, the effect item for production is formed of a plurality of blades, and when opened, the combination of the plurality of blades forms a fan shape.

In addition, the gaming machine of the present invention is provided in front of the symbol display means for changing and displaying the symbols in the game, and the display area of the symbol display means over a predetermined time. In addition to controlling the appearance of the effect for the effect that can freely appear so that the end portion of the tip gradually appears and covers, and the effect for the effect for the effect at the time of the predetermined specific effect, the symbol display means In conjunction with the appearance of the effect item, an instruction to perform the display control of the symbol display means for a predetermined period of time during which the end of the effect item appears over the predetermined time And switching means for switching the display state of the symbol display means from the previous display state to a linked display state that emits light for production in a predetermined area when performing interlock control of the interlock instruction control means , Of the interlock control means During the period of the dynamic display state, the predetermined period related to the appearance of the effect for the effect set in advance is detected at a predetermined time interval, and the effect for the effect appears at the predetermined time interval. Design generating means for performing display control to display the light for the effect in the predetermined area up to the appearing range so that the outer edge portion of the effect for the effect is emitted and to emphasize the appearance of the accessory ; It is characterized by providing.

The pachinko gaming machine control method of the present invention includes a symbol display means for changing and displaying symbols during a game, and a front of the symbol display means. The display area of the symbol display means is set at a predetermined time. A pachinko gaming machine control method comprising a stage effect that is movable so that the end of the tip gradually advances and covers over time, and at the time of a predetermined specific stage, While performing movement control with respect to the effect for the effect, the end of the effect for the effect moves over the predetermined time in conjunction with the movement of the effect for the symbol display means. An interlock instruction control step for performing display control of the symbol display means for a predetermined period of time, and at the time of executing interlock control of the interlock instruction control means, the display state of the symbol display means is changed from the previous display state to a predetermined area The light of During the period of the interlocking display state by the interlocking control step and the switching step for switching to the interlocking display state, the predetermined period related to the movement of the effect object set in advance is detected for each predetermined time interval, The effect light is displayed in the predetermined area up to the moving range in which the effect actor has moved at each predetermined time interval, and the outer edge portion of the effect accessory appears to emit light. And a symbol generation step for performing display control for emphasizing the movement of the object .

  According to the above configuration, the effect item moves as an entity to produce an effect, and the symbol display unit produces an effect by display corresponding to the moving position of the effect character. Combining the effects by the effect and the effects by the symbol display unit, the movement of the character can be emphasized by the symbol display unit. The changed contents can be displayed.

  According to the pachinko gaming machine and the control method thereof according to the present invention, it is possible to display the contents of the effect corresponding to the movement position of the effect for the effect in conjunction with the movement of the effect for the effect. Not only the movement but also the display of the symbol display part, it is possible to produce an effect that interlocks these, and synergistically enhances the effect of the effect by giving the customer a sense of power by providing a dynamic feeling through the interlocking There is an effect that can be.

(Embodiment)
Exemplary embodiments of a pachinko gaming machine and its control method according to the present invention will be explained below in detail with reference to the accompanying drawings.

(Basic configuration of pachinko machine)
FIG. 1 is a front view showing an example of a game board of a pachinko gaming machine according to the present invention. A game ball launched by driving a launching unit (see FIG. 2) arranged at a lower position of the game board 101 ascends between the rails 102a and 102b and reaches an upper position of the game board 101, and then the game area 103 Fall inside. A plurality of nails (not shown) are provided in the game area 103, and a game ball is dropped in various directions, and a windmill or a prize opening that changes the fall direction of the game ball is placed in the middle of the fall. Is arranged.

  A symbol display unit 104 is arranged at the center of the game area 103 of the game board 101. For example, a liquid crystal display (LCD) is used as the symbol display unit 104. Below the symbol display unit 104, a start winning port 105 for starting winning is arranged. Winning gates 106 are arranged on the left and right of the symbol display unit 104, respectively. The winning gate 106 is provided to detect the passing of a game ball and perform a lottery to open the start winning opening 105 for a predetermined time. A normal winning opening 107 is disposed on the side of the symbol display unit 104 or below. When a game ball wins the normal winning opening 107, the number of winning balls (for example, 10) at the time of the normal winning is paid out. At the bottom of the game area 103, there is provided a collection port 108 for collecting game balls that have not won any winning ports.

  The symbol display unit 104 described above starts a variation in the display of a plurality of symbols when a game ball is won at a specific winning opening (at the time of starting winning), and the symbol stops after a predetermined time. When the specific symbols (for example, “777”) are aligned at the time of the stop, a big hit state is obtained. In the big hit state, the large winning opening 109 located below repeats a predetermined period (for example, 15 rounds) of opening for a certain period, and pays out the number of winning balls corresponding to the winning game balls.

  FIG. 2 is a block diagram showing the internal configuration of the control unit of the pachinko gaming machine. The control unit 200 includes a plurality of control units. In the example shown in the figure, a main control unit 201, an effect control unit 202, and a prize ball control unit 203 are included. The main control unit 201 controls basic operations related to the game of the pachinko gaming machine. The production control unit 202 controls the production operation during the game. The prize ball control unit 203 controls the number of prize balls to be paid out.

  Based on the program data stored in the ROM 212, the main control unit 201 includes a CPU 211 that executes basic processing as the game content progresses, a RAM 213 that functions as a data work area when the CPU 211 performs arithmetic processing, and the like. The The main control unit 201 realizes its function by, for example, a main board.

  On the input side of the main control unit 201, a start winning port detection unit 221 that detects a winning ball that has won a winning winning port 105, a gate detection unit 222 that detects a game ball that has passed through the winning gate 106, and a normal win An ordinary winning opening detection unit 223 that detects a game ball won in the mouth 107 and a large winning opening detection unit 224 that detects a winning ball won in the big winning opening 109 are connected. These detection units can be configured using proximity switches or the like.

  A prize winning opening / closing part 231 is connected to the output side of the main control part 201, and the opening / closing of the prize winning opening / closing part 231 is controlled. The special prize opening / closing unit 231 has a function of opening the special prize opening 109 for a certain period of time when a big hit is made, and is configured using a solenoid or the like. This jackpot is pre-programmed to occur with a predetermined probability based on the generated random number.

  The effect control unit 202 performs effect control during the game based on the program data stored in the ROM 242. The effect control unit 202 includes a CPU 241 that executes an effect process, a RAM 243 that functions as a data work area when the CPU 241 performs an arithmetic process, and the like. The effect control unit 202 realizes its function by, for example, an effect board.

  The effect control unit 202 receives various data during the game from the main control unit 201, and performs effect control during the game. The above-described symbol display unit (LCD) 104 and the lamp control unit 251 are connected to the output side of the effect control unit 202. The effect control unit 202 displays, for the symbol display unit (LCD) 104, the contents of the effect during the game, such as movement display of symbols, reach (a state where two of the three symbols are aligned), and a big hit Generate and output various display information. The effect control unit 202 outputs to the lamp control unit 251 data for performing lighting control and the like on various lamps 262 provided on the game board 101, the base frame, and the like.

  The prize ball control unit 203 performs prize ball control based on the program data stored in the ROM 282. The prize ball control unit 203 includes a CPU 281 that executes prize ball control processing, a RAM 283 that functions as a data work area when the CPU 281 performs arithmetic processing, and the like. The prize ball control unit 203 realizes its function by, for example, a prize ball substrate.

  The winning ball control unit 203 performs control for paying out the number of winning balls at the time of winning a prize to the connected paying unit 291. In addition, an operation of launching a game ball with respect to the launch unit 292 is detected, and the launch of the game ball is controlled. The payout unit 291 includes a motor for paying out a predetermined number from the game ball storage unit. The winning ball control unit 203 controls the paying unit 291 to pay out the number of winning balls corresponding to the game balls won in each winning port (start winning port 105, normal winning port 107, large winning port 109). Do. The launcher 292 launches a game ball for a game, and includes a sensor that detects a game operation by the player, a solenoid that launches the game ball, and the like. When the prize ball control unit 203 detects a game operation by the sensor of the launch unit 292, the prize ball control unit 203 intermittently fires a game ball by driving a solenoid or the like in response to the detected game operation, thereby playing the game area 103 of the game board 101. A game ball is sent out.

  The main control unit 201, the effect control unit 202, and the prize ball control unit 203 configured as described above are provided on different printed circuit boards (main board, effect board, and prize ball board). For example, the prize ball control unit 203 can be provided on the same printed circuit board as the main control unit 201.

(Basic operation of pachinko machines)
An example of the basic operation of the pachinko gaming machine having the above configuration will be described. Control during the game is performed by the CPU 211 of the main control unit 201, and the winning status of the game balls for each winning opening is output to the winning ball control unit 203. The winning ball control unit 203 has the number of winning balls corresponding to the winning status. Make a withdrawal.

  In addition, every time a game ball wins at the start winning opening 105, a corresponding control signal is output to the effect control unit 202, and the effect control unit 202 repeatedly displays and stops the symbols on the symbol display unit 104. . When the occurrence of the jackpot is determined, a corresponding control signal is output to the effect control unit 202, and the effect control unit 202 is stopped with a predetermined pattern. At the same time, control for opening the special winning opening 109 is performed. The effect control unit 202 performs various effect displays on the symbol display unit 104 in addition to the symbol variation display during the jackpot occurrence period and during the reach until the jackpot occurrence, at the time of reach notice, or the like. . In addition, effects such as specific driving for various types of accessories and changing the display state of the lamp 262 are performed.

  When a big hit occurs, the big winning opening 109 is opened a plurality of times. For example, 15 rounds are repeatedly executed as one open is one round. The period of one round is set when, for example, 10 game balls are won or a predetermined period (for example, 30 seconds). At this time, the prize ball control unit 203 pays out with the number of 15 prize balls per prize for one ball game ball to the big prize opening 109. After the jackpot is over, the jackpot state is canceled and the normal gaming state is restored.

(Composition of director)
FIG. 3 is a diagram showing a production character and a symbol display unit. The game board 101 according to the present invention is provided with an effect item (hereinafter referred to as an effect item) 301 at a position in front of the symbol display unit 104. The stage effect 301 is an object that appears and retreats (moves) so as to cover a part of the display area of the symbol display unit 104.

  FIG. 4 is a perspective view showing a state in the middle of the movement of the director. The state shown in FIG. 4 is a state in which the fan is being opened (angle θ1). The director 301 is composed of a plurality of fan-shaped first blade 311a to third blade 311c, and the first to third blades 311a to 311c are rotatable around a coaxial rotating shaft 312 portion. . 301a is an outer edge part of the 1st-3rd blade | wing 311a-311c, and becomes circular arc shape which has a predetermined diameter. Reference numeral 301b denotes an end portion (rotating end portion) when rotating. The surfaces of the first to third blades 311a to 311c are radially formed with a plurality of concave and convex inclined surfaces.

  The first blade 311 a is provided with a gear 313 a in the vicinity of the rotation shaft 312. The gear 313a is connected to the motor 314 via a plurality of reduction gears 313b and 313c. In the first blade 311a, a guide groove body 314a formed in an arc shape with the rotation shaft 312 as a center is formed. The pin 315b of the second blade 311b is engaged with the guide groove body 314a. Similarly, a guide groove body 314b is formed in the second blade 311b, and a pin 315c of the third blade 311c is engaged with the guide groove body 314b.

  The stage effect 301 is detected as a retracted state when the fixed sensor 321 detects the detection plate 322 provided on the first blade 311a. Thereby, the production | presentation control part 202 can detect whether the production | presentation actor 301 is in a retracted state (and initial position). In this retracted state, the first to third blades 311 a to 311 c are retracted by being positioned below the opening position of the opening 316. The opening 316 is provided at the lower end portion of the symbol display unit 104.

  Then, by driving the motor 314 in the forward direction, the first blade 311a is rotationally driven via the gears 313a to 313c, and moves upward while starting to be exposed from the opening 316 (the state shown in FIG. 4). Thereby, the 1st blade | wing 311a moves so that the lower half part of the display area of the symbol display part 104 may be turned and covered from the downward direction. After the first blade 311a rotates by a predetermined angle, the second blade 311b rotates in conjunction with the pin 315b engaged with the guide groove body 314a. Similarly, after the second blade 311b rotates by a predetermined angle, the third blade 311c rotates in conjunction with the pin 315c engaged with the guide groove body 314b.

  FIG. 5 is a back view showing a state in which the production character is opened. The state shown in FIG. 5 is a state where the fan is open (angle θ2). The second blade 311b and the third blade 311c are interlocked with the rotation of the first blade 311a, and finally, as shown in FIG. 5, these first to third blades 311a to 311c. To form one fan. At this time, the angle of the fan formed by the first to third blades 311a to 311c is θ3. At this time, the lengths of the guide groove bodies 314a and 314b are set so that no gap is generated between the first to third blades 311a to 311c when viewed from the front. In the effect combination 301, the engagement state between the guide groove bodies 314a and 314b and the pins 315b and 315c is determined so that the angles θ2 and θ3 become predetermined angles in the opened state. For this reason, the sensor etc. which detect the state which the production | presentation actor 301 opened to angle (theta) 2 are unnecessary. According to the above configuration, an operation similar to the operation of actually opening a fan can be reproduced.

  This fan-shaped stage effect 301 is made of plastic or the like and is lightweight. In addition, a stepping motor is used as the motor 314, which is controlled by the effect control unit 202 to be generated by the lamp control unit 251 and rotated according to the number of pulses supplied. The opening time until the stage character 301 is fully opened from the retracted state can be set based on the output interval of the number of pulses, and the closing time can be set similarly.

  During the normal game period, the director 301 is retracted from the opening 316 into the game board 101 and does not hinder the display of the symbol display unit 104. On the other hand, at the time of a predetermined performance, for example, at the time of reach notice or at the time of reach, etc., as shown in FIG. 3, the effect agent 301 appears (moves) so as to cover the front of the symbol display unit 104, and then again. A retreating operation is performed. The director 301 can be retracted by driving the motor 314 in the reverse direction.

(Internal structure of production control unit)
FIG. 6 is a block diagram showing the internal functions of the effect control unit. Each function executed by the CPU 241 of the effect control unit 202 shown in FIG. 2 is described as a block. In FIG. 6, a configuration in which the driving of the effect actor described above and the display content of the symbol display unit are controlled in an interlocked manner is mainly extracted and described. The effect control unit 202 performs control to link the drive control of the effect actor 301 and the display control of the symbol display unit 104 when the effect agent 301 moves (appears). The CPU 241 includes a specific effect unit 601, an interlock control instruction unit 602, and a symbol generation unit 603.

  Based on the control signal input from the main control unit 201, the specific effect unit 601 determines whether to perform a specific effect that links the driving of the effect actor 301 and the display content of the symbol display unit 104. When the specific effect unit 601 determines to perform a specific effect in which the driving of the effect agent 301 and the display content of the symbol display unit 104 are linked, the effect agent 301 is given to the interlock control instruction unit 602. Is instructed to be linked to the display content of the symbol display unit 104. The interlocking control instruction unit 602 outputs a control instruction to the symbol generating unit 603 so as to generate a symbol for a specific effect during the interlocking control. At the same time, a control instruction for driving the effect actor 301 is output to the lamp controller 251. As will be described later, the symbol generation unit 603 generates a symbol of display content that is linked to the effect actor 301 and outputs the symbol to the symbol display unit 104.

  The lamp control unit 251 is provided with a drive control unit 610 that drives the effect actor 301 in addition to the lighting control of the lamp 262 described above. The drive control unit 610 outputs a drive signal (pulse) to the motor 314 provided in the effect actor 301. As shown in FIG. 5, the drive control unit 610 supplies the motor 314 with a drive signal having the number of pulses corresponding to the angle θ <b> 2 at which the effect actor 301 has a fan shape. In this embodiment, the lamp control unit 251 is provided with the drive control unit 610 that controls the drive of the effect actor 301, but the drive control unit 610 may be provided in the effect control unit 202.

(Display contents of the symbol display section)
7 and 8 are diagrams showing the effect display contents in the symbol display section. The symbol display unit 104 displays the symbol content generated by the symbol generation unit 603 so as to be linked to the moving state of the director character 301 when the driving of the symbol combination 301 and the display content of the symbol display unit 104 are linked. Is displayed. The example shown in FIG. 7 is the contents of the effect display corresponding to the moving position of the effect agent 301 shown in FIG. 4, and opens in a fan shape in the range up to the angle θ 1 in conjunction with the movement of the effect agent 301. Perform production display.

  Specifically, a scattered light display area 701 such as a corona in which light spreads radially around the center “o” is displayed. The scattered light display region 701 has a tip portion 701a having a random length from the central portion “o” so that light spreads. The tip portion 701a can be clearly displayed in a line shape, or can be displayed in such a manner that the concentration is not so clear as to melt into the background. Reference numeral 701b denotes an end position (rotating end) in the direction in which the scattered light display area 701 opens. In addition, since the display area 702 is a display area that overlaps the effect actor 301, the same effect display as the scattered light display area 701 may or may not be performed. In the example shown in the figure, the display area 702 is not displayed, and the scattered light display area 701 is set from a slightly inner part along the movement locus 301A of the outer edge 301a of the stage effect 301. As a result, when viewing the production role 301, it is possible to produce an effect that makes it appear as if scattered light is emitted from the outer edge portion 301a of the production role 301. Although there is a predetermined gap between the effect agent 301 and the symbol display unit 603, for example, even when this portion is viewed from slightly above, the outer edge portion 301a of the effect agent 301 and scattered light are scattered. An effect that makes it appear as if the scattered light is continuously emitted to the outer edge portion 301a portion can be performed without leaving.

  As a result, the scattered light display area 701 is displayed in an external area (a position substantially above the outer edge portion 301a of the effect actor 301) excluding the display area 702 that overlaps the effect actor 301. The scattered light display area 701 is displayed by gradation using a plurality of colors having similar color tones, for example, a color tone near white. However, the display is not limited to this, and a rainbow-colored image can be displayed by gradient using a plurality of colors having greatly different color tones. By doing in this way, a fan can be made more conspicuous and it can be shown to a customer that the appearance of a fan is powerful.

  The example shown in FIG. 8 is the effect display content corresponding to the movement position of the effect actor 301 shown in FIG. As shown in FIG. 5, when the turning end 301b of the director character 301 opens in a fan shape up to an angle θ2, the scattered light is linked to this movement so as to open in a fan shape in the range up to the angle θ2. An effect display of the display area 701 is performed. At this time, the angle of the fan of the effect actor 301 is θ3, and the scattered light display area 701 is also displayed with the same angle θ3. The scattered light display area 701 is displayed as a moving image (moving image) in which the display content changes with time so that the state shown in FIGS. At this time, the tip portion 701a of the scattered light display area 701 is also displayed with a random length from the center “o”.

(Processing of interlocking between the driving of the director and the display content of the symbol display section)
FIG. 9 is a flowchart showing the interlocking control content between the driving of the production actor and the display content of the symbol display unit. The processing shown in FIG. 9 is executed mainly by each function of the CPU 241 of the effect control unit 202 shown in FIG. The drive control of the effect agent 301 is performed by the drive control unit 610 provided in the lamp control unit 251, but for convenience, the drive control of the effect agent 301 performed by the drive control unit 610 is also illustrated in FIG. It is included.

  During the game, the effect control unit 202 performs predetermined effect control based on the control signal input from the main control unit 201. As the effect control, for example, when a jackpot occurs, a jackpot effect is performed. In addition to this, a predetermined effect corresponding to each is also performed at the time of reach or at the time of reach notice.

  Of these effects, the effect control unit 202 controls the driving of the effect agent 301 and the display content of the symbol display unit 104 at the time of a specific effect such as when a big hit occurs, at the time of reach, at the time of reach notice, etc. . For example, the interlock control is performed in the case of a reach that has a high probability of being a big hit among various types of reach.

  The specific rendering unit 601 receives a control signal from the main control unit 201, and the specific rendering unit 601 determines whether or not it is an interlock control start instruction based on the input control signal (step S901: No loop). When it is determined that the input control signal is an instruction to perform a specific effect corresponding to interlock control (interlock control start instruction) (step S901: Yes), the specific effect unit 601 first starts the interlock control instruction unit 602. To start interlock control. As a result, the interlock control instruction unit 602 outputs an appearance drive instruction for the effect object 301 to the lamp control unit 251 (step S902). At the same time, an instruction to display the scattered light display area 701 up to a predetermined angle on the symbol display unit 104 is output to the symbol generation unit 603 (step S903). This predetermined angle is a predetermined angle unit (for example, 1 °) that is displayed along the direction in which the production actor 301 appears and opens.

  Next, it is determined whether or not the director character 301 has been fully opened (step S904). As described above, the effect agent 301 can set in advance the time from the start of driving to full open, so whether or not it is in the fully open state can be detected by measuring the time elapsed from the start of driving. When the director 301 is moving and not fully opened (step S904: No), it is next determined whether a predetermined time has elapsed (step S905). This predetermined time is equivalent to the time when the production actor 301 is opened in a predetermined angle unit. If the predetermined time has not elapsed, the elapse of the predetermined time is waited (step S905: No loop).

  If the predetermined time has elapsed (step S905: Yes), the scattered light display area 701 is incremented by a predetermined angle (step S906), and the process returns to step S903. As a result, the scattered light display area 701 is displayed so that the angle is increased by a predetermined angle following the movement of the effect actor 301. The stage effect 301 is made to appear by the processing from step S901 to step S906, and the scattered light display area 701 is displayed so as to spread behind it.

  Then, in the fully opened state, the director 301 has an angle θ3 as shown in FIG. 5, and at the same time, the symbol display unit 104 has a range that matches the angle θ3 of the director as shown in FIG. The scattered light display area 701 is displayed (this state will be described with reference to FIG. 10 described later).

  Then, when full opening of the effect actor is detected in step S904 (step S904: Yes), the specific effect unit 601 ends the process related to the start of the interlock control from step S901 to step S906, and interlock control. The instruction unit 602 is instructed to maintain the state. Specifically, it is determined whether or not the full opening time of the production feature 301 has elapsed a predetermined time (step S907). This predetermined time is a period during which the production character 301 is kept open (corresponding to a period during which the scattered light display area 701 is displayed at the angle θ2 on the symbol display unit 104), and the predetermined time has elapsed. (Step S907: No loop).

  Thereafter, when the predetermined time in step S907 has elapsed (step S907: Yes), the specific effect unit 601 outputs an interlock control end instruction to the interlock control instruction unit 602, and the interlock control instruction unit 602 ends the interlock control. Processing is performed (step S908), and the above-described one-time interlock control is terminated.

  The interlock control end process in step S908 performs the reverse process of the interlock control start process shown in steps S901 to S906. Specifically, the interlock control instruction unit 602 displays the symbol generation unit 603 on the symbol display unit 104 so as to reduce the scattered light display area 701 and provides the lamp control unit 251 with an effect. Drive control is performed in a direction in which the object 301 is retracted. As a result, the director 301 moves from the opening 316 (see FIG. 4) to the inside, retracts from the front position of the symbol display unit 104, and the angle of the display area of the scattered light display region 701 on the symbol display unit 104 Also getting smaller. Eventually, it is detected by the sensor 321 that the effect actor 301 is closed and positioned at the initial position, and the interlock control end process is ended. Thereafter, the production control unit 202 executes the next production content at the time of reach if it is at the time of reach.

  By the way, the drive control unit 610 sets the time (drive time) from the start of driving to the end (full open) when opening the production actor 301 based on a value obtained in advance by mechanism design or the like. Correspondingly, in the symbol generation unit 603, the time (display time) from the display start to the end of the symbol to be enlarged is set in advance corresponding to the driving time of the effect actor 301. For example, the drive time and the display time are the same time (value). That is, the process of step S902 and the process of step S903 are executed in parallel at the same time so that the display of the symbol display unit 104 is gradually expanded corresponding to this movement while performing the movement of opening the stage effect 301 little by little. It will be displayed. Similarly, the driving time for closing the effect actor 301 and the display time for reducing the display area of the scattered light display area 701 on the symbol display unit 104 at this time are set to the same time (value). While moving 301 to close, the display is performed so that the scattered light display area 701 on the symbol display unit 104 decreases corresponding to this movement.

  Further, not limited to the processing procedure shown in FIG. 9, at the time of starting the interlock control, after performing the control of opening the stage actor 301 by executing the process of step S <b> 902 first, the process of step S <b> 903 is executed with a slight delay. It is also possible to perform a display in which the scattered light display area 701 is expanded by the symbol display unit 104. As a result, it is possible to absorb the drive delay of the mechanism included in the effect agent 301 (timing delay related to the meshing of gears, etc. from when the drive control signal is output until the drive is actually started). The position of the moving end 301b and the position of the rotating end 701b of the scattered light display area 701 displayed on the symbol display unit 104 can be exactly matched.

  On the other hand, at the end of the interlocking control, after the reduced display of the scattered light display area 701 by the symbol display unit 104 is executed, it is also possible to perform a control for closing the effect actor 301 with a slight delay.

  FIG. 10 is a diagram illustrating a linked state between the effect actor and the display content of the symbol display unit. The director character 301 is in the moving state (angle θ2) shown in FIG. 5, and the symbol display unit 104 is in the display state shown in FIG. As shown in FIG. 10, a scattered light display area 701 is displayed on the symbol display unit 104 behind the effect actor 301. The scattered light display area 701 performs a display as if the effect agent 301 emits light. As a result, the director 301 itself is not provided with a light emitter or the like and does not emit light, but can be displayed as if the director 301 is emitting light by the symbol display unit 104 behind it. The opening / closing of the object 301 can also be emphasized, and the effect of production can be enhanced.

  For example, it takes 1 second to open the director 301, 0.5 seconds to maintain the fully opened state shown in FIG. 10, and 1 second to close the director 301. Is set.

  The director 301 is not equipped with a lamp or the like that emits light, can be reduced in weight, and can be moved at high speed. Since the light for enhancing the production effect uses the display light of the back symbol display unit 104, a variety of electrical decorations are possible. In particular, since an LCD is used as the symbol display unit 104, it is possible to display a moving image in which the display content, display color, and display area all change over time. Production expression is possible. The symbol display unit 104 is not limited to the LCD, and a CRT or the like can also be used.

  In the configuration of the embodiment described above, the director 301 appears and becomes a fan shape when it appears, and the symbol display unit 104 is in the position behind the director 301 in accordance with this. It was set as the structure which performs the effect display linked with the appearance state of the thing 301. FIG. Not only this but various shapes of the production | presentation actor 301 can be considered and should just appear in the symbol display part 104 part. Then, in the symbol display unit 104, in accordance with the position where the effect actor 301 appears, a display area that emphasizes the effect agent 301 can be performed using a region behind the effect agent 301.

  For example, the character as the production actor 301 is moved so that it appears inside from the top or bottom or right and left of the symbol display unit 104 at the time of production, and the outline is emphasized according to the movement of this character according to the production content, or an aura is emitted. The symbol display unit 104 is displayed so as to interact with other characters displayed on the symbol display unit 104 side in accordance with the movement of the character of the character, or in accordance with the movement of the character side. For example, a structure of interlocking display, such as displaying a dialog balloon “speech balloon” gradually expanding, is conceivable.

  Moreover, the appearance method of the production | presentation actor 301 is not restricted to the structure of evacuating to an appearance position after appearance. For example, the director 301 can be moved so as to cross from left to right or from top to bottom. At this time, the movement from a specific direction or the speed of movement at the time of appearance may correspond to the probability of jackpot. And the structure of the interlocking display of the symbol display part 104, such as highlighting the crossing of this production | presentation actor 301 behind in connection with the movement state of the production | presentation actor 301, can be considered.

  In addition, the above-mentioned production actor 301 is composed of a plurality of fan-shaped first blades 311a to 311c, and when opened, forms a fan as shown in FIG. It may be composed of a single blade or a single blade. By increasing the number of blades, storage efficiency can be improved without taking up space during storage.

  Note that the control method for the pachinko gaming machine described in this embodiment can be realized by executing a program prepared in advance on a computer such as a personal computer or a workstation. This program is recorded on a computer-readable recording medium such as a hard disk, a flexible disk, a CD-ROM, an MO, and a DVD, and is executed by being read from the recording medium by the computer. The program may be a transmission medium that can be distributed via a network such as the Internet.

  As described above, the pachinko gaming machine and the control method thereof according to the present invention can enhance the effect of the gaming machine by linking the actually moving accessory and the display behind the pachinko gaming machine. Suitable for slot machines and other various gaming machines.

It is a front view which shows an example of the game board of the pachinko gaming machine of the present invention. It is a block diagram which shows the internal structure of the control part of a pachinko gaming machine. It is a figure which shows a production | presentation actor and a symbol display part. It is a perspective view which shows the state in the middle of the movement of a production | presentation actor. It is a reverse view which shows the state in which the production | presentation actor was opened. It is a block diagram which shows the internal function of an effect control part. It is a figure which shows the effect display content in a symbol display part (the 1). It is a figure which shows the effect display content in a symbol display part (the 2). It is a flowchart which shows the interlocking control content of the drive of a production | presentation actor, and the display content of a symbol display part. It is a figure which shows the interlocking | linkage state of a production | presentation actor and the display content of a symbol display part.

DESCRIPTION OF SYMBOLS 101 Game board 103 Game area 104 Symbol display part 105 Start winning opening 107 Normal winning opening 109 Large winning opening 200 Control part 201 Main control part 202 Production control part 203 Prize ball control part 211,241,281 CPU
212,242,282 ROM
213, 243, 283 RAM
251 Lamp control unit 301 Staging actors 311a to 311c First to third blades 601 Specific rendering unit 602 Interlocking control instruction unit 603 Symbol generation unit 610 Drive control unit

Claims (7)

  1. A symbol display means for changing and displaying symbols in the game;
    Provided in front of the symbol display unit, and the display area of the symbol display unit, the character object for directing the end of the tip with the elapsed time over a predetermined time to move gradually to cover in advance,
    At the time of a specific production set in advance, the movement control for the production for the production is performed, and the production for the production is performed over the predetermined time in conjunction with the movement of the production for the production to the symbol display means. Interlocking instruction control means for performing display control of the symbol display means for a predetermined period during which the end of the accessory moves,
    Switching means for switching the display state of the symbol display means from the previous display state to an interlocked display state that emits light for production in a predetermined area during the interlock control of the interlock instruction control means;
    During the movement, the outer edge portion of the character object for the presentation to display light for presentation to the predetermined region up to the movement range of the character object is moved for the presentation for each Jo Tokoro time interval has emission Design generating means for performing display control to emphasize the movement of the accessory,
    A pachinko machine characterized by comprising:
  2.   The symbol generating means causes the symbol display means to display the effect light in an external area excluding the position where the effect object is covered on the symbol display means. The pachinko gaming machine according to 1.
  3.   The pachinko gaming machine according to claim 1 or 2, wherein the symbol generating means changes the content displayed as the effect light with respect to the symbol display means as time elapses.
  4. The stage effect includes a fan-shaped blade at the time of appearance,
    The symbol generating means emits scattered light such as corona that radiates in an external area excluding a position where the effect actor overlaps along the movement trajectory of the fan-like effect actor as the effect light. The pachinko gaming machine according to any one of claims 1 to 3, which is displayed.
  5.   The pachinko gaming machine according to any one of claims 1 to 4, wherein the effect-use accessory is composed of a plurality of blades, and when opened, the combination of the plurality of blades forms a fan shape.
  6. A symbol display means for changing and displaying symbols in the game;
    Provided in front of the symbol display means, an effect for the appearance that appears so that the end of the tip gradually advances and covers the display area of the symbol display means with the passage of time over a predetermined time,
    At the time of a specific production determined in advance, the appearance control for the production for the production is performed, and the design display means is linked with the appearance of the production for the production for the production of the production for the production. Interlocking instruction control means for performing display control of the symbol display means for a predetermined period in which the end of the accessory appears,
    Switching means for switching the display state of the symbol display means from the previous display state to an interlocked display state that emits light for production in a predetermined area during the interlock control of the interlock instruction control means;
    During the outer edges of the character object of the for presentation in a predetermined area to display light for presentation to the occurrence range of the character object has appeared for the presentation for each Jo Tokoro time interval emitting said appearing A symbol generating means for performing display control to emphasize the appearance of the accessory,
    A pachinko machine characterized by comprising:
  7. The symbol display means for changing and displaying the symbols in the game, and the display area of the symbol display means are provided in front of the symbol display means, and the end of the tip gradually extends over time over a predetermined time. a pachinko game machine control method that includes a character object for presentation to move so as to cover advances,
    At the time of the specific production determined in advance, the movement control for the production for the production is performed, and the production for the production is performed over the predetermined time in conjunction with the movement of the production for the production to the symbol display means. An interlocking instruction control step of performing display control of the symbol display means continuously for a predetermined period during which the end of the accessory moves;
    A switching step of switching the display state of the symbol display means from the previous display state to an interlocked display state that emits light for production in a predetermined area when performing the interlock control of the interlock instruction control means;
    During the movement, the outer edge portion of the character object for the presentation to display light for presentation to the predetermined region up to the movement range of the character object is moved for the presentation for each Jo Tokoro time interval has emission A symbol generation step for performing display control to emphasize movement of the accessory,
    A control method for a pachinko gaming machine, comprising:
JP2006224376A 2006-08-21 2006-08-21 Pachinko machine and control method thereof Active JP4717749B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006224376A JP4717749B2 (en) 2006-08-21 2006-08-21 Pachinko machine and control method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006224376A JP4717749B2 (en) 2006-08-21 2006-08-21 Pachinko machine and control method thereof

Publications (2)

Publication Number Publication Date
JP2008043657A JP2008043657A (en) 2008-02-28
JP4717749B2 true JP4717749B2 (en) 2011-07-06

Family

ID=39177960

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006224376A Active JP4717749B2 (en) 2006-08-21 2006-08-21 Pachinko machine and control method thereof

Country Status (1)

Country Link
JP (1) JP4717749B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5455474B2 (en) * 2009-07-07 2014-03-26 株式会社ソフイア Game machine
JP5455473B2 (en) * 2009-07-07 2014-03-26 株式会社ソフイア Game machine
JP5979708B2 (en) * 2012-03-30 2016-08-31 サミー株式会社 Bullet ball machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4241253B2 (en) * 2003-07-24 2009-03-18 株式会社大都技研 Amusement stand
JP4704747B2 (en) * 2004-12-28 2011-06-22 株式会社平和 Game machine

Also Published As

Publication number Publication date
JP2008043657A (en) 2008-02-28

Similar Documents

Publication Publication Date Title
JP6027216B1 (en) Game machine
JP4565147B2 (en) Game machine
JP4362798B2 (en) Game machine
JP4240920B2 (en) Game machine
JP5677740B2 (en) Game machine
JP4674800B2 (en) Bullet ball machine
JP5172620B2 (en) Game machine
JP2007275235A (en) Movable presentation device of game machine
JP5489287B2 (en) Bullet ball machine
JP2009100915A (en) Game board
JP2010000109A (en) Pachinko game machine
JP4784998B2 (en) Bullet ball machine
JP2005245841A (en) Game machine
JP2011135916A (en) Game machine
JP5791225B2 (en) Game machine
JP2006288440A (en) Pachinko game machine
JP2010029475A (en) Pinball game machine
JP5344472B2 (en) Bullet ball machine
JP5077989B2 (en) Rendering device for gaming machine and gaming machine
JP5323776B2 (en) Pachinko machine
JP2001025546A (en) Game machine
JP2008029624A (en) Pachinko game machine
JP4822202B2 (en) Game machine
JP2008113757A (en) Performance device for game machine
JP5288613B2 (en) Bullet ball machine

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20091020

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20091216

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20100209

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100421

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20100514

A912 Removal of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A912

Effective date: 20100611

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20110210

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20110330

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

Ref document number: 4717749

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140408

Year of fee payment: 3

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250