JP4627052B2 - 画像に連携した音声出力方法および装置 - Google Patents

画像に連携した音声出力方法および装置 Download PDF

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Publication number
JP4627052B2
JP4627052B2 JP2006186797A JP2006186797A JP4627052B2 JP 4627052 B2 JP4627052 B2 JP 4627052B2 JP 2006186797 A JP2006186797 A JP 2006186797A JP 2006186797 A JP2006186797 A JP 2006186797A JP 4627052 B2 JP4627052 B2 JP 4627052B2
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Japan
Prior art keywords
image
player
unit
camera
frame
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JP2006186797A
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English (en)
Japanese (ja)
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JP2008012102A (ja
JP2008012102A5 (enExample
Inventor
章男 大場
博之 勢川
章 鈴木
勝 斉藤
智一 掛
真一 本多
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Sony Interactive Entertainment Inc
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Sony Computer Entertainment Inc
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Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Priority to JP2006186797A priority Critical patent/JP4627052B2/ja
Priority to EP07737098A priority patent/EP2055361A1/en
Priority to US12/294,966 priority patent/US8113953B2/en
Priority to PCT/JP2007/000441 priority patent/WO2008004331A1/ja
Publication of JP2008012102A publication Critical patent/JP2008012102A/ja
Publication of JP2008012102A5 publication Critical patent/JP2008012102A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
JP2006186797A 2006-07-06 2006-07-06 画像に連携した音声出力方法および装置 Active JP4627052B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2006186797A JP4627052B2 (ja) 2006-07-06 2006-07-06 画像に連携した音声出力方法および装置
EP07737098A EP2055361A1 (en) 2006-07-06 2007-04-23 Voice outputting method and device linked to images
US12/294,966 US8113953B2 (en) 2006-07-06 2007-04-23 Image-linked sound output method and device
PCT/JP2007/000441 WO2008004331A1 (fr) 2006-07-06 2007-04-23 Procédé et dispositif d'émission vocale, liés à des images

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006186797A JP4627052B2 (ja) 2006-07-06 2006-07-06 画像に連携した音声出力方法および装置

Publications (3)

Publication Number Publication Date
JP2008012102A JP2008012102A (ja) 2008-01-24
JP2008012102A5 JP2008012102A5 (enExample) 2008-06-19
JP4627052B2 true JP4627052B2 (ja) 2011-02-09

Family

ID=38894306

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006186797A Active JP4627052B2 (ja) 2006-07-06 2006-07-06 画像に連携した音声出力方法および装置

Country Status (4)

Country Link
US (1) US8113953B2 (enExample)
EP (1) EP2055361A1 (enExample)
JP (1) JP4627052B2 (enExample)
WO (1) WO2008004331A1 (enExample)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070198948A1 (en) * 2004-03-22 2007-08-23 Nintendo Co., Ltd. Information processing apparatus, information processing program, storage medium storing an information processing program and window controlling method
US9652030B2 (en) 2009-01-30 2017-05-16 Microsoft Technology Licensing, Llc Navigation of a virtual plane using a zone of restriction for canceling noise
US9383823B2 (en) 2009-05-29 2016-07-05 Microsoft Technology Licensing, Llc Combining gestures beyond skeletal
JP2012181704A (ja) * 2011-03-01 2012-09-20 Sony Computer Entertainment Inc 情報処理装置および情報処理方法
CN102684257A (zh) * 2012-05-03 2012-09-19 友达光电股份有限公司 太阳能系统、太阳能模块及供电方法
US20140080593A1 (en) * 2012-09-19 2014-03-20 Wms Gaming, Inc. Gaming System and Method With Juxtaposed Mirror and Video Display
JP5664877B2 (ja) * 2012-09-27 2015-02-04 株式会社コナミデジタルエンタテインメント サービス提供装置、それに用いる制御方法及びコンピュータプログラム
JP6102330B2 (ja) 2013-02-22 2017-03-29 船井電機株式会社 プロジェクタ
US9873038B2 (en) 2013-06-14 2018-01-23 Intercontinental Great Brands Llc Interactive electronic games based on chewing motion
DE112020000591T5 (de) 2019-01-30 2021-12-23 Sony Group Corporation Informationsverarbeitungsvorrichtung, informationsverarbeitungsverfahren und aufzeichnungsmedium, in dem ein programm geschrieben ist
US11341456B2 (en) * 2020-08-25 2022-05-24 Datalogic Usa, Inc. Compact and low-power shelf monitoring system
DE102022208956B3 (de) * 2022-08-30 2024-01-25 Siemens Healthcare Gmbh Computerimplementiertes Verfahren zur Visualisierung einer Verzögerungszeit in einem übertragenen Bild und Vorrichtung zur Ausgabe eines Bildes

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH05232908A (ja) 1992-02-19 1993-09-10 Toshiba Corp 指示入力装置
JP3179660B2 (ja) * 1994-08-11 2001-06-25 シャープ株式会社 音声及び動作の制御装置並びに音声及び画像の出力装置
BR9906453A (pt) * 1998-05-19 2000-09-19 Sony Computer Entertainment Inc Dispositivo e método do processamento de imagem, e meio de distribuição.
US6614422B1 (en) * 1999-11-04 2003-09-02 Canesta, Inc. Method and apparatus for entering data using a virtual input device
US6522395B1 (en) 1999-04-30 2003-02-18 Canesta, Inc. Noise reduction techniques suitable for three-dimensional information acquirable with CMOS-compatible image sensor ICS
US6710770B2 (en) * 2000-02-11 2004-03-23 Canesta, Inc. Quasi-three-dimensional method and apparatus to detect and localize interaction of user-object and virtual transfer device
JP2003085571A (ja) 2001-09-07 2003-03-20 Tomy Co Ltd 塗り絵玩具
JP4114720B2 (ja) 2002-10-25 2008-07-09 株式会社ソニー・コンピュータエンタテインメント 画像生成方法および画像生成装置
JP4723799B2 (ja) * 2003-07-08 2011-07-13 株式会社ソニー・コンピュータエンタテインメント 制御システムおよび制御方法
JP2005051660A (ja) * 2003-07-31 2005-02-24 Onkyo Corp 映像信号および音声信号の再生システム

Also Published As

Publication number Publication date
US8113953B2 (en) 2012-02-14
US20100222144A1 (en) 2010-09-02
JP2008012102A (ja) 2008-01-24
EP2055361A1 (en) 2009-05-06
WO2008004331A1 (fr) 2008-01-10

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