JP4540335B2 - Game machine - Google Patents

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JP4540335B2
JP4540335B2 JP2003432208A JP2003432208A JP4540335B2 JP 4540335 B2 JP4540335 B2 JP 4540335B2 JP 2003432208 A JP2003432208 A JP 2003432208A JP 2003432208 A JP2003432208 A JP 2003432208A JP 4540335 B2 JP4540335 B2 JP 4540335B2
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game
conductive
player
conductive portion
state change
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JP2005185609A (en
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潔 小山
真 宮永
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株式会社サンセイアールアンドディ
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Description

本発明は、遊技機に関する。   The present invention relates to a gaming machine.

従来の遊技機として、遊技球を発射するための操作手段(例えば、操作ノブ)に、遊技球の発射を停止する停止スイッチを複数備えたものがあった(例えば、特許文献1参照)。
特開2002−143410号公報([0008]、図3)
As a conventional gaming machine, there has been an operation means (for example, an operation knob) for launching a game ball provided with a plurality of stop switches for stopping the launch of the game ball (see, for example, Patent Document 1).
JP 2002-143410 A ([0008], FIG. 3)

しかしながら、上述した従来の遊技機に備えた操作手段では、遊技者は遊技球の発射又は停止に関する操作しかできなかったため、操作手段によって遊技の趣向性を高めることができなかった。   However, with the operation means provided in the conventional gaming machine described above, the player can only perform an operation related to launching or stopping of the game ball, and thus the game preference cannot be improved by the operation means.

本発明は、上記事情に鑑みてなされたもので、操作手段によって遊技の趣向性を高めることが可能な遊技機の提供を目的とする。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine that can enhance the game's taste by operating means.

上記目的を達成するため、請求項1に係る遊技機は、遊技の当否結果を図柄で表示する表示部と、遊技者が所定方向に動かすことが可能な可動部材を備え、可動部材を動かすことにより図柄の変動表示を開始させて遊技を開始するため操作手段と、遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、操作手段に設けられ、絶縁部によって互いに区画された複数の導電部とを備え、遊技者が、複数の導電部のうちの何れかの導電部に接触した場合に、その接触した導電部に応じて、別個の遊技状態変更信号が遊技制御装置に入力されるように構成すると共に、遊技制御装置は、入力された遊技状態変更信号の別或いは、入力された複数の遊技状態変更信号の組合わせによって、遊技状態を変化させる遊技状態変化制御を行うところに特徴を有する。 In order to achieve the above object, a gaming machine according to claim 1 is provided with a display unit that displays a game success / failure result as a symbol, and a movable member that the player can move in a predetermined direction, and moves the movable member. Are provided in the operating means for controlling the progress of the game according to the player's game operation, and the operating means for starting the display of the variation of the symbols to start the game, and separated from each other by the insulating portion When the player touches any one of the plurality of conductive portions, a separate game state change signal is controlled by the game according to the contacted conductive portion. The game control device is configured to be input to the device, and the game control device is configured to change the game state by changing the input game state change signal or by combining a plurality of input game state change signals. The line Having the features in place.

請求項2に係る遊技機は、遊技球が打ち込まれる遊技領域が形成された遊技盤と、遊技領域に向けて遊技球を発射する発射装置と、遊技者が所定方向に動かすことが可能な可動部材を備え、可動部材を動かした位置に応じて発射装置が異なる発射力により遊技球を発射するように構成した操作手段と、遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、操作手段に設けられ、絶縁部によって互いに区画された複数の導電部とを備え、遊技者が、複数の導電部のうちの何れかの導電部に接触した場合に、その接触した導電部に応じて、別個の遊技状態変更信号が遊技制御装置に入力されるように構成すると共に、遊技制御装置は、入力された遊技状態変更信号の別或いは、入力された複数の遊技状態変更信号の組合わせによって、遊技状態を変化させる遊技状態変化制御を行うところに特徴を有する。 The gaming machine according to claim 2 is a game board in which a game area into which a game ball is to be driven is formed, a launching device that launches the game ball toward the game area, and a movable that the player can move in a predetermined direction. An operation means comprising a member and configured such that the launching device launches a game ball with different firing force according to the position where the movable member is moved , and game control for controlling the progress of the game according to the player's game operation A device and a plurality of conductive portions provided in the operation means and separated from each other by an insulating portion; when a player contacts any one of the plurality of conductive portions, the contacted conductive Depending on the unit, a separate game state change signal is configured to be input to the game control device, and the game control device is configured to input a plurality of game state change signals separately from the input game state change signal. By a combination of Te, having characterized in that performing the gaming state change control for changing the game state.

請求項3の発明は、請求項2に記載の遊技機において、複数の導電部のうちの少なくとも1つを発射許容導電部として設定し、発射許容導電部に遊技者が接触した場合には、遊技状態変更信号とは異なる、遊技球の発射を許容する発射許容信号が遊技制御装置に入力されるところに特徴を有する。   The invention of claim 3 is the gaming machine according to claim 2, wherein when at least one of the plurality of conductive parts is set as a discharge allowable conductive part and the player contacts the discharge allowable conductive part, It is characterized in that a launch permission signal that allows the launch of a game ball, which is different from the game state change signal, is input to the game control device.

請求項の発明は、請求項2又は3に記載の遊技機において、可動部材は、操作手段に遊技者が接触してしない場合には第一停止位置で停止すると共に、第一停止位置から所定間隔離れた第二停止位置まで動かすことが可能な構成とされ、第一停止位置で遊技球の発射が停止されると共に、第二停止位置で遊技球の発射力が最大となるように構成されたところに特徴を有する。 According to a fourth aspect of the present invention, in the gaming machine according to the second or third aspect , the movable member stops at the first stop position when the player is not in contact with the operation means, and from the first stop position. It is configured to be able to move to a second stop position separated by a predetermined interval, and is configured so that the launch of the game ball is stopped at the first stop position and the launch force of the game ball is maximized at the second stop position It has the characteristics where it was done.

請求項の発明は、請求項乃至の何れかに記載の遊技機において、可動部材は、所定方向に回動可能に構成されたところに特徴を有する。 The invention of claim 5 is characterized in that, in the gaming machine according to any one of claims 1 to 4 , the movable member is configured to be rotatable in a predetermined direction.

請求項の発明は、請求項乃至の何れかに記載の遊技機において、可動部材には、複数の導電部が着脱自在に備えられ、可動部材のうち、複数の導電部同士の間には、複数の導電部同士が互いに接触しないように、絶縁部が形成されたところに特徴を有する。
請求項7の発明は、請求項6に記載の遊技機において、複数の導電部は、可動部材のうちの絶縁部以外の部分を被覆した形状であるところに特徴を有する。
A sixth aspect of the present invention is the gaming machine according to any one of the first to fifth aspects, wherein the movable member is detachably provided with a plurality of conductive portions, and among the movable members, between the plurality of conductive portions. Is characterized in that an insulating portion is formed so that a plurality of conductive portions do not contact each other.
The invention according to claim 7 is characterized in that, in the gaming machine according to claim 6, the plurality of conductive portions have a shape covering a portion other than the insulating portion of the movable member.

請求項の発明は、請求項1乃至の何れかに記載の遊技機において、操作手段には、第一操作領域と、第一操作領域とは異なる第二操作領域とが設定され、複数の導電部のうちの第一の導電部を第一操作領域に配置し、複数の導電部のうちの第二の導電部を第二操作領域に配置したところに特徴を有する。 According to an eighth aspect of the present invention, in the gaming machine according to any one of the first to seventh aspects, the operation means includes a first operation area and a second operation area different from the first operation area. The first conductive portion of the conductive portions is arranged in the first operation region, and the second conductive portion of the plurality of conductive portions is arranged in the second operation region.

請求項の発明は、請求項に記載の遊技機において、遊技制御装置は、第一の導電部と第二の導電部との双方に遊技者が接触した第一接触状態と、第一の導電部と第二の導電部とのうちの第一の導電部にのみ遊技者が接触した第二接触状態と、第一の導電部と第二の導電部とのうちの第二の導電部にのみ遊技者が接触した第三接触状態とで、遊技状態を異ならせるところに特徴を有する。 According to a ninth aspect of the present invention, in the gaming machine according to the eighth aspect , the game control device includes: a first contact state in which the player contacts both the first conductive portion and the second conductive portion; A second contact state in which the player contacts only the first conductive portion of the first conductive portion and the second conductive portion; and the second conductive state of the first conductive portion and the second conductive portion. It is characterized in that the game state is different in the third contact state where the player contacts only the part.

請求項10の発明は、請求項又はに記載の遊技機において、第一の導電部と第二の導電部とには、遊技者が接触した場合に遊技状態変更信号を遊技制御装置に送信するための導電接続部が備えられたところに特徴を有する。 According to a tenth aspect of the present invention, in the gaming machine according to the eighth or ninth aspect , when the player contacts the first conductive portion and the second conductive portion, a game state change signal is sent to the game control device. It is characterized in that it is provided with a conductive connection for transmitting.

請求項11の発明は、請求項10に記載の遊技機において、導電接続部は、第一の導電部に接続される第一導電接続部材と第二の導電部に接続される第二導電接続部材とで構成され、第一導電接続部材及び第二導接続電部材は、遊技制御装置に設けられた少なくとも1つの制御基板に接続されたところに特徴を有する。 The eleventh aspect of the present invention is the gaming machine according to the tenth aspect , wherein the conductive connection portion is connected to the first conductive portion and the second conductive portion connected to the second conductive portion. The first conductive connecting member and the second conductive connecting member are characterized by being connected to at least one control board provided in the game control device.

請求項12に係る遊技機は、遊技の当否結果を図柄で表示する表示部と、遊技者が所定方向に動かすことが可能な可動部材を備え、可動部材を動かすことにより図柄の変動表示を開始させて遊技を開始するため操作手段と、遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、操作手段に設けられ、絶縁部によって互いに区画された少なくとも2つの第一の導電部と第二の導電部とを備え、遊技者が、第一の導電部と第二の導電部のうちの何れかの導電部に接触した場合に、その接触した導電部に応じて、別個の遊技状態変更信号が遊技制御装置に入力されるように構成すると共に、遊技制御装置は、入力された遊技状態変更信号によって遊技状態を変化させる遊技状態変化制御を行い、操作手段には、第一の導電部が配置された第一操作領域と第二の導電部が配置された第二操作領域とが設定され、遊技者が第一操作領域で操作したときには、第二の導電部よりも第一の導電部に接触し易くかつ、遊技者が第二操作領域で操作したときには、第一の導電部よりも第二の導電部に接触し易くなるように構成したところに特徴を有する。 The gaming machine according to claim 12 includes a display unit that displays a game success / failure result as a symbol, and a movable member that can be moved by the player in a predetermined direction, and starts the variable display of the symbol by moving the movable member. and operation means for by starting the game, and the game control device for controlling the game progress in accordance with the game operation of the player, provided on the operation unit, at least two first partitioned from each other by the insulating portion When the player touches any one of the first conductive portion and the second conductive portion, depending on the contacted conductive portion The game control device is configured so that a separate game state change signal is input to the game control device, and the game control device performs a game state change control to change the game state according to the input game state change signal. The first conductive part is When the player operates the first operation area and the second operation area where the second conductive area is arranged, and the player operates the first operation area, It is characterized in that it is configured to be easy to contact and more easily contact the second conductive part than the first conductive part when the player operates in the second operation area.

請求項13に係る遊技機は、遊技球が打ち込まれる遊技領域が形成された遊技盤と、遊技領域に向けて遊技球を発射する発射装置と、遊技者が所定方向に動かすことが可能な可動部材を備え、可動部材を動かした位置に応じて異なる発射力により遊技球が発射されるように構成した操作手段と、遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、操作手段に設けられ、絶縁部によって互いに区画された少なくとも2つの第一の導電部と第二の導電部とを備え、遊技者が、第一の導電部と第二の導電部のうちの何れかの導電部に接触した場合に、その接触した導電部に応じて、別個の遊技状態変更信号が遊技制御装置に入力されるように構成すると共に、遊技制御装置は、入力された遊技状態変更信号によって遊技状態を変化させる遊技状態変化制御を行い、操作手段には、第一の導電部が配置された第一操作領域と第二の導電部が配置された第二操作領域とが設定され、遊技者が第一操作領域で操作したときには、第二の導電部よりも第一の導電部に接触し易くかつ、遊技者が第二操作領域で操作したときには、第一の導電部よりも第二の導電部に接触し易くなるように構成したところに特徴を有する。
請求項14の発明は、請求項1乃至13の何れかに記載の遊技機において、遊技機には電気的遊技装置が備えられ、遊技状態は、電気的遊技装置による遊技者が認識可能な作動状態であり、遊技制御装置は、作動状態を変化させる遊技状態変化制御を行うところに特徴を有する。
According to a thirteenth aspect of the present invention, there is provided a gaming machine in which a gaming area into which a gaming ball is to be driven is formed, a launching device that launches the gaming ball toward the gaming area, and a movable that the player can move in a predetermined direction. An operation means comprising a member and configured so that a game ball is fired by a different firing force depending on a position where the movable member is moved, and a game control device for controlling the progress of the game according to the player's game operation; , Provided in the operating means, and comprising at least two first conductive parts and a second conductive part that are partitioned from each other by an insulating part, and the player can select one of the first conductive part and the second conductive part. When any one of the conductive parts comes into contact, a separate game state change signal is input to the game control device according to the contacted conductive part, and the game control device is configured to input the gaming state. The game state is changed by the change signal. The operation means is configured to set a first operation area in which the first conductive portion is arranged and a second operation area in which the second conductive portion is arranged in the operation means. When operated in the operation area, it is easier to contact the first conductive part than the second conductive part, and when the player operates in the second operation area, the second conductive part is more than the first conductive part. It is characterized in that it is configured to be easily contacted.
According to a fourteenth aspect of the present invention, in the gaming machine according to any one of the first to thirteenth aspects, the gaming machine is provided with an electric gaming device, and the gaming state is an operation that can be recognized by the player using the electric gaming device. The game control device is characterized in that it performs game state change control for changing the operating state.

[請求項1,2,5,14の発明]
上記のように構成した請求項1及び2に係る発明によれば、操作手段に対する遊技者の接触状態に応じて遊技状態を変化させることができるので、操作手段によって遊技の趣向性を高めることができる。特に請求項2に係る発明によれば、可動部材の位置を変えることで、遊技球の発射力を任意に調整することが可能な操作手段に対する遊技者の接触状態に応じて遊技状態を変化させることができるので、操作手段によって遊技の趣向性を高めることができる。具体的には、操作手段への遊技者の接触状態に応じて、電気的遊技装置による遊技者が認識可能な作動状態を変化させることが好ましい(請求項14の発明)。また、可動部材は、回動可能な構成としてもよい(請求項の発明)。
[Inventions of Claims 1 , 2 , 5 , and 14 ]
According to the invention according to claims 1 and 2 configured as described above, the game state can be changed according to the contact state of the player with respect to the operation means. it can. In particular, according to the invention according to claim 2, by changing the position of the movable member, the game state is changed according to the contact state of the player with respect to the operation means capable of arbitrarily adjusting the firing force of the game ball. Therefore, the game preference can be enhanced by the operating means. Specifically, it is preferable to change the operating state recognizable by the player using the electric gaming device in accordance with the contact state of the player with the operating means (the invention of claim 14 ) . Also, the movable member may be a rotatable structure (invention of claim 5).

[請求項3の発明]
請求項3に係る発明のように、複数の導電部のうちの少なくとも1つを発射許容導電部として設定し、発射許容導電部に遊技者が接触した場合には、遊技状態変更信号とは異なる発射許容信号が遊技制御装置に入力されるようにしてもよい。
[Invention of claim 3 ]
As in the invention according to claim 3, when at least one of the plurality of conductive portions is set as the firing allowable conductive portion and the player contacts the firing allowable conductive portion, the game state change signal is different. firing allowable signal but it may also be configured to be inputted to the game control device.

[請求項の発明]
請求項の発明によれば、可動部材は、第一停止位置で遊技球の発射が停止され、第二停止位置で遊技球の発射力が最大となるので、遊技球が発射されない位置と、遊技球の発射力が最大となる位置とが分かり易い。
[Invention of claim 4 ]
According to the invention of claim 4 , since the movable member stops the launch of the game ball at the first stop position and the launch force of the game ball is maximized at the second stop position, the position where the game ball is not fired, The position where the launching power of the game ball is maximized is easy to understand.

[請求項の発明]
請求項の発明によれば、複数の導電部が可動部材に対して着脱可能に備えられたので、複数の導電部を別々に交換することができる。
[Invention of claim 6 ]
According to the sixth aspect of the present invention, since the plurality of conductive portions are detachably attached to the movable member, the plurality of conductive portions can be exchanged separately.

[請求項の発明]
請求項の発明によれば、可動部材のうち絶縁部以外の部分が複数の導電部によって被覆されたので、遊技者が操作手段を操作する際に導電部に接触し易くなる。
[Invention of Claim 7 ]
According to the seventh aspect of the present invention, since the portions other than the insulating portion of the movable member are covered with the plurality of conductive portions, the player can easily come into contact with the conductive portions when operating the operating means.

[請求項8,10,11の発明]
請求項の発明によれば、遊技者が、操作手段の第一操作領域に触れた場合には、第一の導電部への接触に起因した遊技状態変更信号が遊技制御装置に入力し、操作手段の第二操作領域に触れた場合には、第二の導電部への接触に起因した遊技状態変更信号が遊技制御装置に入力する。ここで、第一の導電部と第二の導電部とには、遊技状態変更信号を遊技制御装置に送信するための導電接続部を備えていてもよい(請求項10の発明)。また、導電接続部を、第一の導電部に接続された第一導電接続部材と第二の導電部に接続された第二導電接続部材とから構成し、これら2つの導電接続部材を、遊技制御装置に設けられた制御基板に接続してもよい(請求項11の発明)。
[Invention of Claims 8 , 10 , and 11 ]
According to the invention of claim 8 , when the player touches the first operation area of the operation means, a game state change signal resulting from contact with the first conductive portion is input to the game control device, When the second operation area of the operation means is touched, a game state change signal resulting from contact with the second conductive portion is input to the game control device. Here, the first conductive portion and the second conductive portion may include a conductive connection portion for transmitting a game state change signal to the game control device (invention of claim 10 ). Further, the conductive connection portion is constituted by a first conductive connection member connected to the first conductive portion and a second conductive connection member connected to the second conductive portion, and these two conductive connection members are connected to the game. You may connect to the control board provided in the control apparatus (invention of Claim 11 ).

[請求項の発明]
請求項の発明によれば、遊技者が第一の導電部と第二の導電部との双方に接触した場合と、第一の導電部のみに接触した場合と、第二の導電部のみに接触した場合とで遊技状態を異ならせることができる。
[Invention of claim 9 ]
According to invention of Claim 9 , when a player contacts both the 1st electroconductive part and the 2nd electroconductive part, the case where it contacts only the 1st electroconductive part, only the 2nd electroconductive part The game state can be made different depending on the case of touching.

[請求項12及び13の発明]
請求項12及び13の発明によれば、操作手段への遊技者の接触状態によって、遊技状態を変化させることができるので、操作手段により遊技の趣向性を高めることができる。
[Inventions of Claims 12 and 13 ]
According to the twelfth and thirteenth aspects of the present invention, the game state can be changed according to the contact state of the player with the operation means, so that the game preference can be enhanced by the operation means.

[第1実施形態]
以下、本発明を適用したパチンコ遊技機に係る第1実施形態を、図1〜図12に基づいて説明する。図1に示すように、本実施形態のパチンコ遊技機の遊技盤11には、ガイドレール12で囲まれたほぼ円形の遊技領域R1が形成され、中央部には、表示装置13が備えられている。遊技領域R1のうち表示装置13の下方には、始動入賞口14、大入賞口15及び外れ球受け入れ口16が、上から順に間隔を開けて並べて設けられている。また、遊技領域R1のうち表示装置13等を挟んだ左右の両側には、上から順に、ランプ風車17、始動ゲート18、風車19、一般入賞口20,21が設けられ、遊技領域R1全体に亘って、図示しない複数の障害釘が起立している。さらに、ガイドレール12に沿った両側端部には、サイドランプ22,22が設けられている。
[First Embodiment]
Hereinafter, a first embodiment of a pachinko gaming machine to which the present invention is applied will be described with reference to FIGS. As shown in FIG. 1, the gaming board 11 of the pachinko gaming machine according to the present embodiment has a substantially circular gaming area R1 surrounded by a guide rail 12, and a display device 13 is provided at the center. Yes. Below the display device 13 in the game area R1, a start winning opening 14, a large winning opening 15, and a dislodging ball receiving opening 16 are provided side by side in order from the top. In addition, a ramp windmill 17, a start gate 18, a windmill 19, and general winning ports 20, 21 are provided in order from the top on both the left and right sides of the display device 13 etc. in the game area R1, and the entire game area R1 is provided. A plurality of obstacle nails (not shown) are erected. Further, side lamps 22 and 22 are provided at both end portions along the guide rail 12.

図1に示すように、パチンコ遊技機のうち、遊技盤11より上方には、遊技盤11の前面側に張り出した装飾ランプ35が設けられている。パチンコ遊技機のうち遊技盤11より下方には、上皿27A及び下皿27Bが上下2段にして設けられている。上皿27Aの両側には、スピーカ56Sが備えられており、上皿27Aに備えたボタン29を押せば、上皿27Aから下皿27Bに遊技球が移動して収容される。そして、下皿27Bの右端部に設けた操作ノブ28(本発明の「操作手段」に相当する)を操作することで、上皿27Aに収容された遊技球が遊技盤11に向けて弾き出されて遊技が開始される。なお、本発明における「遊技進行」とは、遊技盤11上に遊技球が発射され、その遊技球が各入賞口14,15,20,21及び始動ゲート18に入賞し、その入賞に起因して以下に述べる各種役物が作動することをいう。   As shown in FIG. 1, a decoration lamp 35 is provided above the game board 11 in the pachinko gaming machine so as to project to the front side of the game board 11. Below the game board 11 in the pachinko gaming machine, an upper plate 27A and a lower plate 27B are provided in two upper and lower stages. Speakers 56S are provided on both sides of the upper plate 27A. When a button 29 provided on the upper plate 27A is pressed, a game ball moves from the upper plate 27A to the lower plate 27B and is accommodated. Then, by operating an operation knob 28 (corresponding to the “operation means” of the present invention) provided at the right end of the lower plate 27B, the game ball accommodated in the upper plate 27A is blown out toward the game board 11. Game is started. Note that “game progression” in the present invention means that a game ball is fired on the game board 11 and that the game ball wins each winning opening 14, 15, 20, 21 and the start gate 18, and is attributed to the winning. This means that the various functions described below operate.

次に所要の各部位についてさらに詳説する。
始動ゲート18は、遊技球が潜って通過可能な門形構造をなし、通過した遊技球は、その始動ゲート18に内蔵した普通図柄始動センサーによって検出される。そして、その検出信号に基づいて、後述する普通図柄表示領域24の図柄が変動表示される。
Next, each required part will be described in further detail.
The start gate 18 has a gate-like structure through which game balls can pass through, and the passed game balls are detected by a normal symbol start sensor built in the start gate 18. Based on the detection signal, the symbols in the normal symbol display area 24 to be described later are variably displayed.

始動入賞口14は、所謂、ポケット構造をなして上方に向かって開口しており、その開口の両側部には可動翼片14C,14Cが備えられている。これら両可動翼片14C,14Cは、常には起立状態になっており、両可動翼片14C,14Cに挟まれた始動入賞口14の開口幅は、遊技球が約1つ入る大きさになっている。そして、始動ゲート18への遊技球の通過を起因に遊技盤11の裏に設けたソレノイドが駆動されると、可動翼片14C,14Cが横に倒され、遊技球が可動翼片14Cに案内されて始動入賞口14に入り得る状態になる。   The start winning opening 14 has a so-called pocket structure and opens upward, and movable wing pieces 14C and 14C are provided on both sides of the opening. Both the movable wing pieces 14C, 14C are always in an upright state, and the opening width of the start winning opening 14 sandwiched between the two movable wing pieces 14C, 14C is large enough to accommodate about one game ball. ing. When the solenoid provided on the back of the game board 11 is driven due to the passage of the game ball to the start gate 18, the movable wing pieces 14C and 14C are tilted sideways, and the game ball is guided to the movable wing piece 14C. As a result, the start winning opening 14 can be entered.

始動入賞口14に遊技球が入賞すると、始動入賞口14内に設けた特別図柄始動センサーが遊技球を検出し、その検出信号に基づいて表示装置13が後述するように図柄を変動表示する。なお、表示装置13が図柄を変動表示している間に、始動入賞口14に入賞した入賞球は、4個まで保留記憶される。   When a game ball wins the start winning opening 14, a special symbol start sensor provided in the start winning opening 14 detects the game ball, and based on the detection signal, the display device 13 variably displays the symbols as described later. In addition, while the display device 13 displays the symbols in a variable manner, up to four winning balls won in the start winning opening 14 are stored on hold.

大入賞口15は、横長に形成されて、常には、可動扉15Tにて閉塞されている。そして、後述する所定条件の成立によって、パチンコ遊技機が「大当たり状態」になると、遊技盤11の裏に設けたソレノイドが駆動され、可動扉15Tが所定期間に亘って前側に倒れる。これにより、大入賞口15が開放され、可動扉15Tを案内にして、大入賞口15に多くの遊技球が入賞可能になる。ここで、可動扉15Tが、開放してから閉じるまでの間を「ラウンド」と称すると、1つのラウンドは、可動扉15Tの開放時間が29秒に達したか、又は、大入賞口15に遊技球が10個入賞したか、の何れかの条件が先に満たされた場合に終了する。   The special winning opening 15 is formed in a horizontally long shape and is normally closed by the movable door 15T. When the pachinko gaming machine enters a “hit state” due to the establishment of a predetermined condition to be described later, the solenoid provided on the back of the game board 11 is driven, and the movable door 15T falls forward for a predetermined period. Thereby, the grand prize opening 15 is opened, and a large number of game balls can be awarded to the big prize opening 15 by using the movable door 15T as a guide. Here, when a period from when the movable door 15T is opened until it is closed is referred to as a “round”, in one round, the opening time of the movable door 15T has reached 29 seconds, or The process ends when any of the 10 game balls has been won or the condition is satisfied first.

大入賞口15の内部には、継続入賞口と計数入賞口とが設けられており、これら継続入賞口及び計数入賞口が開放される。より詳細には、可動扉15Tが開いたときには、継続入賞口は開放しており、継続入賞口に入賞後、ソレノイドが駆動されて、継続入賞口が閉鎖される一方、計数入賞口は開放されたままとなる。そして、継続入賞口に遊技球が入賞すると継続権利が発生して、前述した終了条件(可動扉15Tの開放時間が29秒に達したか、又は、大入賞口15に遊技球が10個入賞したか)を満たしてラウンドが終了した後で、連続して次のラウンドが実行される。また、計数入賞口内に設けたカウントセンサが遊技球の入賞を検出すると、前記継続入賞口への入賞球と合わせて、大入賞口15への入賞球がカウントされ、これらが前記したように計10個に達したか否かがチェックされる。   A continuous winning opening and a counting winning opening are provided inside the big winning opening 15, and the continuous winning opening and the counting winning opening are opened. More specifically, when the movable door 15T is opened, the continuous winning opening is opened, and after winning the continuous winning opening, the solenoid is driven to close the continuous winning opening, while the counting winning opening is opened. Will remain. Then, when the game ball wins the continuous winning opening, a continuation right is generated, and the above-mentioned end condition (the opening time of the movable door 15T has reached 29 seconds, or 10 gaming balls win the large winning opening 15). The next round is executed continuously after the round is completed. When the counting sensor provided in the counting prize opening detects the winning of a game ball, the winning balls to the big prize opening 15 are counted together with the winning balls to the continuous prize opening, and these are counted as described above. It is checked whether 10 has been reached.

表示装置13は、全体として枠形構造をなした表示枠体23の後端面に、図示しない液晶モジュール(詳細には、TFT−LCDモジュール)を組み付けてなる。液晶モジュールのうち表示枠体23によって取り囲まれた前面部分は、表示器34となっており、遊技者は、表示枠体23を通して表示器34に表示された画像を見ることができる。なお、この表示装置13が本発明の「電気的遊技装置」に相当し、画像を表示している状態が、「遊技者が認識可能な作動状態」に相当する。   The display device 13 is formed by assembling a liquid crystal module (not shown) (specifically, a TFT-LCD module) on the rear end surface of the display frame 23 having a frame structure as a whole. A front portion of the liquid crystal module surrounded by the display frame 23 is a display 34, and the player can view an image displayed on the display 34 through the display frame 23. The display device 13 corresponds to the “electric gaming device” of the present invention, and the state where the image is displayed corresponds to the “operating state recognizable by the player”.

表示器34には、図1に示すように、通常は、3つの左、中、右の特別図柄80,81,82が、横並びに表示されている。これら各特別図柄80,81,82は、例えば、「0」〜「11」の数字を表記した複数種類のもので構成されており、通常は、各特別図柄80,81,82ごと、所定の種類のものが、表示器34に確定表示されている。そして、始動入賞口14に遊技球が入賞したときに当否判定し、各特別図柄80,81,82が、上下方向にスクロールして変動表示され、所定時間後に、例えば、左、中、右の順で各特別図柄80,81,82が停止表示される。このとき、例えば、当否判定の結果が当たりで全ての特別図柄80,81,82が同じ図柄、即ち、ぞろ目になった場合に、遊技が「大当たり状態」になり、可動扉15Tが開かれる。   As shown in FIG. 1, three special symbols 80, 81 and 82 for left, middle and right are normally displayed side by side on the display 34. Each of these special symbols 80, 81, 82 is composed of, for example, a plurality of types representing numbers “0” to “11”. Usually, each special symbol 80, 81, 82 has a predetermined value. The types are confirmed and displayed on the display 34. Then, it is determined whether or not the game ball is won at the start winning opening 14, and each special symbol 80, 81, 82 is scrolled up and down and displayed in a variably displayed state. Each special symbol 80, 81, 82 is stopped and displayed in order. At this time, for example, when the result of the determination is successful and all of the special symbols 80, 81, 82 are the same symbol, that is, when they are in a rough pattern, the game is in a “hit state” and the movable door 15T is opened. It is.

表示器34のうち、特別図柄80,81,82の表示領域の左下隅には、普通図柄表示領域24が設けられている。この普通図柄表示領域24は、始動ゲート18に遊技球が通過したときに当否判定して、例えば、「0」〜「9」までの数字を所定期間に亘って変動表示した後、所定の数字を確定表示する。そして、確定表示された数字が、例えば、奇数の場合に、遊技盤11の裏に設けた始動入賞口用ソレノイドが駆動されて始動入賞口14に設けた可動翼片14C,14Cが所定期間(例えば、0.4秒)に亘って横に倒される。なお、普通図柄表示領域24で表示する図柄は、数字に限るものではなく、アルファベットや記号等でもよい。   A normal symbol display area 24 is provided in the lower left corner of the display area of the special symbols 80, 81, 82 of the display 34. The normal symbol display area 24 determines whether or not the game ball has passed through the start gate 18 and displays, for example, a number from “0” to “9” over a predetermined period. Is displayed. Then, when the confirmed display number is, for example, an odd number, the start winning port solenoid provided on the back of the game board 11 is driven and the movable wing pieces 14C, 14C provided in the start winning port 14 are in a predetermined period ( For example, it is tilted sideways for 0.4 seconds. The symbols displayed in the normal symbol display area 24 are not limited to numbers but may be alphabets or symbols.

さて、図2に示すように、パチンコ遊技機の後面中央には、メイン制御基板50が設けられ、このメイン制御基板50に重なるようにして、ランプ制御基板55、音声制御基板56及び表示制御基板57が設けられている。さらに、各基板50,55,56,57の下方には、電源基板58、払出制御基板59が備えられ、電源基板58の下方に発射制御基板60が備えられている。   Now, as shown in FIG. 2, a main control board 50 is provided in the center of the rear surface of the pachinko gaming machine, and the lamp control board 55, the audio control board 56, and the display control board are overlapped with the main control board 50. 57 is provided. Further, a power supply board 58 and a payout control board 59 are provided below each of the boards 50, 55, 56, 57, and a launch control board 60 is provided below the power supply board 58.

メイン制御基板50は、パチンコ遊技機に備えた各種センサ、スイッチの信号を受けて、各制御基板55〜59に信号を出力する。また、発射制御基板60を介して操作ノブ28から遊技状態変更信号を受け、この信号に基づいて表示制御基板57に制御信号を出力する(図3を参照)。   The main control board 50 receives signals from various sensors and switches provided in the pachinko gaming machine and outputs signals to the control boards 55 to 59. Further, a game state change signal is received from the operation knob 28 via the launch control board 60, and a control signal is output to the display control board 57 based on this signal (see FIG. 3).

ランプ制御基板55は、サイドランプ22,22や装飾ランプ35等への電力供給をオンオフする駆動回路を内蔵して備え、メイン制御基板50から受けた信号に基づき、前記駆動回路を作動させて、各ランプ22,35を駆動制御する。   The lamp control board 55 has a built-in drive circuit for turning on / off the power supply to the side lamps 22, 22 and the decorative lamp 35, etc., and operates the drive circuit based on a signal received from the main control board 50, The lamps 22 and 35 are driven and controlled.

音声制御基板56は、メイン制御基板50から受けた信号に基づいて、所定の音声信号を図示しないROMから取り出し、これをアナログ信号に変換及び増幅してスピーカ56Sに出力する。   The audio control board 56 extracts a predetermined audio signal from a ROM (not shown) based on the signal received from the main control board 50, converts it into an analog signal, amplifies it, and outputs it to the speaker 56S.

表示制御基板57は、メイン制御基板50から受けた制御信号に基づいて、表示器34に表示する特別図柄80,81,82や背景画像等の画像データを作成し、図示しないD/A変換回路にてRGB信号に変換して、表示器34に出力する(図3を参照)。   Based on the control signal received from the main control board 50, the display control board 57 creates image data such as special symbols 80, 81, 82 and background images to be displayed on the display 34, and a D / A conversion circuit (not shown). Are converted to RGB signals and output to the display 34 (see FIG. 3).

払出制御基板59は、ワンチップマイコン51から受けた信号に基づき、所定数の遊技球を賞球として前記上皿27Aに払い出す。   Based on the signal received from the one-chip microcomputer 51, the payout control board 59 pays out a predetermined number of game balls as prize balls to the upper plate 27A.

発射制御基板60は、操作ノブ28から発射許容信号及び遊技状態変更信号を受信し、遊技状態制御信号をメイン制御基板50に送信すると共に、発射許容信号に基づいて発射装置70を駆動制御する(図3を参照)。   The launch control board 60 receives the launch permission signal and the game state change signal from the operation knob 28, transmits the game state control signal to the main control board 50, and drives and controls the launch device 70 based on the launch allowance signal ( (See FIG. 3).

発射装置70は、図4及び図5に示すように、台板65に、種々の部品を組み付けてなる。台板65の後面側(図5における上側)には、発射モータ68及び打撃槌67が組み付けられ、これらに重なるようにして発射制御基板60を収容した基板ケース62が取り付けられている。打撃槌67の先端部は、図6に示すように、発射レール63に形成された打撃窓63Wに臨んでいる。そして、後述するように遊技者が操作ノブ28を手で握って回動操作すると、発射モータ68が駆動して、打撃槌67が回動し、打撃槌67の先端部が打撃窓63Wに進退する。なお、操作ノブ28を握った場合に、親指で触れることが可能な領域(図6における操作レバー28の左半分)が本発明の「第一操作領域」に相当し、人指し指、中指、薬指で触れることが可能な領域(図6における操作レバー28の右半分)が本発明の「第二操作領域」に相当する。   As shown in FIGS. 4 and 5, the launching device 70 is formed by assembling various components to the base plate 65. On the rear surface side (upper side in FIG. 5) of the base plate 65, a firing motor 68 and a striking rod 67 are assembled, and a substrate case 62 that houses the firing control substrate 60 is attached so as to overlap these. As shown in FIG. 6, the tip of the striking rod 67 faces a striking window 63 </ b> W formed on the firing rail 63. Then, as will be described later, when the player holds the operation knob 28 and rotates it, the firing motor 68 is driven to rotate the striking rod 67, and the tip of the striking rod 67 advances and retreats to the striking window 63W. To do. Note that the area that can be touched with the thumb when the operation knob 28 is grasped (the left half of the operation lever 28 in FIG. 6) corresponds to the “first operation area” of the present invention, and is indicated by the index finger, middle finger, and ring finger. The touchable area (the right half of the operation lever 28 in FIG. 6) corresponds to the “second operation area” of the present invention.

一方、台板65の前面側(図5における下側)には、ねじりバネ66を主要部とする弾発エレメント69が備えられている。この弾発エレメント69は、後述する操作ノブ28とギヤ連結されており、操作ノブ28を回動すると、ねじりバネ66が捻られる。そして、このねじりバネ66の弾発力によって、打撃槌67が往復回動し、発射レール63にセットされた遊技球と打撃槌67とが打撃窓63Wにて衝突して、遊技球が遊技領域R1へ弾き出される。   On the other hand, a resilient element 69 whose main part is a torsion spring 66 is provided on the front side of the base plate 65 (the lower side in FIG. 5). The elastic element 69 is gear-coupled to an operation knob 28 described later, and when the operation knob 28 is rotated, a torsion spring 66 is twisted. Then, the striking force of the torsion spring 66 causes the striking rod 67 to reciprocate and the game ball set on the firing rail 63 and the striking rod 67 collide with each other at the striking window 63W, so that the game ball is in the game area. Played to R1.

さて、操作ノブ28は、台板65の前面側の一端部に備えられている。詳細には、操作ノブ28は、台板65に固定された操作ノブ装着部28Tに取り付けられており、装飾部材71と調整部材72と固定部材73とを互いに組み付けてなる。これら各部材71,72,73のうち、調整部材72は、装飾部材71及び固定部材73に対して回動可能に取り付けられている。そして、調整部材72の回動角度が大きくなるに従って、前記弾発エレメント69に備えたねじりバネ66の捻り量が大きくなり、遊技球の発射力が大きくなる。つまり、調整部材72によって、遊技球の発射力を任意に調整することができる。   The operation knob 28 is provided at one end on the front side of the base plate 65. Specifically, the operation knob 28 is attached to an operation knob mounting portion 28T fixed to the base plate 65, and is configured by assembling a decorative member 71, an adjustment member 72, and a fixing member 73. Of these members 71, 72, 73, the adjustment member 72 is attached to the decorative member 71 and the fixing member 73 so as to be rotatable. As the rotation angle of the adjustment member 72 increases, the torsion amount of the torsion spring 66 provided in the bullet element 69 increases, and the firing force of the game ball increases. That is, the adjusting member 72 can arbitrarily adjust the launching force of the game ball.

また、操作ノブ28には、発射停止スイッチ61が備えられている(図5を参照)。発射停止スイッチ61は、調整部材72が回動されていない初期位置(図6の実線で示された状態)のときには常にON状態になっており、調整部材72が初期位置から時計回りに回動されるとOFF状態になる。また、操作ノブ28調整部材72が回動された状態でも、スイッチ操作部61Bを押圧することで発射停止スイッチ61をON状態とすることができる。つまり、調整部材72を回動したままで発射停止スイッチ61のスイッチ操作部61Bを操作すれば、遊技球を所望のタイミングで発射又は停止させることができる。なお、本実施形態では、発射停止スイッチ61がOFF状態のときに、発射制御基板60に対して発射許容信号が出力される。   Further, the operation knob 28 is provided with a firing stop switch 61 (see FIG. 5). The firing stop switch 61 is always ON when the adjustment member 72 is not rotated (the state shown by the solid line in FIG. 6), and the adjustment member 72 rotates clockwise from the initial position. When it is turned off. Even when the operation knob 28 adjustment member 72 is rotated, the firing stop switch 61 can be turned on by pressing the switch operation unit 61B. That is, if the switch operation unit 61B of the firing stop switch 61 is operated while the adjustment member 72 is rotated, the game ball can be launched or stopped at a desired timing. In the present embodiment, when the firing stop switch 61 is in the OFF state, a firing permission signal is output to the firing control board 60.

次に、操作ノブ28を構成する各部材71〜73について詳説する。
図8に示すように、固定部材73は略円筒形状をなし、中心部に貫通形成された軸孔89に回動軸79が遊嵌されている。固定部材73の先端部分には、前方に開口した大径部73Aが形成されている。大径部73の内部には、3つの支持柱74が起立形成されており、大径部73Aの前端縁よりも前側へ突出している。
Next, the members 71 to 73 constituting the operation knob 28 will be described in detail.
As shown in FIG. 8, the fixing member 73 has a substantially cylindrical shape, and a rotating shaft 79 is loosely fitted in a shaft hole 89 penetratingly formed in the central portion. A large-diameter portion 73 </ b> A that opens forward is formed at the distal end portion of the fixing member 73. Three support pillars 74 are formed upright inside the large diameter portion 73 and protrude forward from the front end edge of the large diameter portion 73A.

また、大径部73Aの内部には、前記した発射停止スイッチ61が収容されている。発射停止スイッチ61は、スイッチ本体61Aとスイッチ操作部61Bとから構成され、スイッチ本体61Aから延びた配線85の端部は、発射制御基板60にコネクタ接続されている(図5を参照)。また、スイッチ操作部61Bの先端は、大径部73Aに形成された切り欠き73Bから、外部に露出しており(図5を参照)、この露出したスイッチ操作部61Bの先端を指で押圧することで発射停止スイッチ61をON状態にして、遊技球の発射を停止することができる。   Further, the above-described firing stop switch 61 is accommodated in the large diameter portion 73A. The firing stop switch 61 is composed of a switch main body 61A and a switch operation unit 61B, and the end of the wiring 85 extending from the switch main body 61A is connected to the firing control board 60 (see FIG. 5). Further, the tip of the switch operation part 61B is exposed to the outside from a notch 73B formed in the large diameter part 73A (see FIG. 5), and the exposed tip of the switch operation part 61B is pressed with a finger. Thus, the launch stop switch 61 can be turned on to stop the launch of the game ball.

図8に示すように、固定部材73の前端部には、調整部材72が取り付けられている。調整部材72は、図9に示すように、全体として略円盤形状をなし、周面に遊技者の指を係止するための複数の係止爪78a〜78dが突出形成されている。   As shown in FIG. 8, an adjustment member 72 is attached to the front end portion of the fixing member 73. As shown in FIG. 9, the adjustment member 72 has a substantially disk shape as a whole, and a plurality of locking claws 78 a to 78 d for locking a player's finger on the circumferential surface are formed to protrude.

詳細には、調整部材72は、ベース部材75(本発明の「可動部材」に相当する)と、そのベース部材75に対して着脱自在に装着された2つの導電部材76A,76Bとからなる。   Specifically, the adjustment member 72 includes a base member 75 (corresponding to the “movable member” of the present invention) and two conductive members 76A and 76B that are detachably attached to the base member 75.

ベース部材75は、例えば、絶縁性を有する樹脂で構成されている。ベース部材75は、円環形状をなした外側構成部75Aの内側に、略円盤形状の内側構成部75Bを備え、これら外側構成部75Aと内側構成部75Bとの間にリブ75C,75C(図9を参照)が形成されている。内側構成部75Bの中心には、貫通孔175が形成されており、この貫通孔175に、固定部材73に遊嵌された回動軸79の一端部が嵌合されて固定されている。これにより、ベース部材75(調整部材72)が回動軸79を中心として固定部材73に対して回動可能となっている。また、ベース部材75のうち、外側構成部75Aと内側構成部75Bとの間には円弧形状の開口部87,87が形成されている。調整部材72と固定部材73との組み付け状態時には、この開口部87,87に固定部材73の支持柱74が突入している(図9(A)を参照)。そして、固定部材73の支持柱74とベース部材75のリブ75Cとが当接することで、調整部材72の回り止めがなされる。なお、本実施形態では、調整部材72は、初期位置(図6の実線で示された状態)から時計回りに約100°回動することができる。   The base member 75 is made of, for example, an insulating resin. The base member 75 includes a substantially disc-shaped inner component 75B inside an annular outer component 75A, and ribs 75C and 75C (see FIG. 5) between the outer component 75A and the inner component 75B. 9) is formed. A through hole 175 is formed at the center of the inner component 75B, and one end of the rotation shaft 79 loosely fitted to the fixing member 73 is fitted into and fixed to the through hole 175. Thereby, the base member 75 (adjustment member 72) is rotatable with respect to the fixed member 73 about the rotation shaft 79. Further, in the base member 75, arc-shaped openings 87 and 87 are formed between the outer component portion 75A and the inner component portion 75B. When the adjustment member 72 and the fixing member 73 are assembled, the support pillar 74 of the fixing member 73 enters the openings 87 and 87 (see FIG. 9A). Then, the support member 74 of the fixing member 73 and the rib 75C of the base member 75 come into contact with each other, so that the adjustment member 72 is prevented from rotating. In the present embodiment, the adjustment member 72 can be rotated about 100 ° clockwise from the initial position (the state indicated by the solid line in FIG. 6).

ここで、ベース部材75(調整部材72)に固定された回動軸79の他端部は、操作ノブ装着部28Tにおいて弾発エレメント69とギヤ連結されている。そして、ベース部材75(調整部材72)は、常には、前記ねじりバネ66の付勢力によって、反時計回りの方向に付勢されており、初期位置(図6の実線で示した状態)で停止されている。なお、この初期位置が、本発明の「第一停止位置」に相当する。   Here, the other end portion of the rotation shaft 79 fixed to the base member 75 (adjustment member 72) is gear-connected to the elastic element 69 at the operation knob mounting portion 28T. The base member 75 (adjustment member 72) is always urged counterclockwise by the urging force of the torsion spring 66 and stops at the initial position (the state shown by the solid line in FIG. 6). Has been. This initial position corresponds to the “first stop position” of the present invention.

また、調整部材72は、上記したように初期位置から時計回りに約100°回動することができる。そして、初期位置から時計回りに約100°回動した位置(本発明の「第二停止位置」に相当する、図6の破線で示した状態)のときに、遊技球の発射力が最大となる。   Further, as described above, the adjustment member 72 can be rotated about 100 ° clockwise from the initial position. Then, at the position rotated about 100 ° clockwise from the initial position (the state indicated by the broken line in FIG. 6 corresponding to the “second stop position” of the present invention), the launching force of the game ball is maximum. Become.

ベース部材75のうち、外側構成部75Aの互いに約180°離れた位置には、絶縁壁170,170(本発明の「絶縁部」に相当する)が形成されている。これら絶縁壁170,170は、外側構成部75Aの外周面から突出して、ベース部材75の厚さ方向に延びている。そして、これら2つの絶縁壁170,170を、ベース部材75の周方向で挟むようにして2つの導電部材76A,76Bがベース部材75に取り付けられている。   In the base member 75, insulating walls 170 and 170 (corresponding to “insulating portion” of the present invention) are formed at positions of the outer constituent portion 75 </ b> A that are separated from each other by about 180 °. These insulating walls 170, 170 protrude from the outer peripheral surface of the outer component part 75 </ b> A and extend in the thickness direction of the base member 75. Then, two conductive members 76 </ b> A and 76 </ b> B are attached to the base member 75 so as to sandwich the two insulating walls 170 and 170 in the circumferential direction of the base member 75.

導電部材76A,76Bは、例えば、表面に金属メッキが施された樹脂部材で構成されている。導電部材76A,76Bは、共に略円弧形状をなしており、それぞれの外周面に、係止爪78が突出形成されている。より詳細には、図8において、ベース部材75の左側部分に装着される第1導電部材76A(本発明の「第一の導電部」に相当する)には、係止爪78aが形成されている。また、図8において、ベース部材75の右側部分に装着される第2導電部材76B(本発明の「第二の導電部」に相当する)には、3つの係止爪78b,78c,78dがほぼ等間隔で形成されている。   The conductive members 76A and 76B are made of, for example, a resin member whose surface is plated with metal. Both of the conductive members 76A and 76B have a substantially arc shape, and a locking claw 78 is formed on the outer peripheral surface of each of the conductive members 76A and 76B. More specifically, in FIG. 8, a locking claw 78a is formed on the first conductive member 76A (corresponding to the “first conductive portion” of the present invention) attached to the left portion of the base member 75. Yes. In FIG. 8, the second conductive member 76B (corresponding to the “second conductive portion” of the present invention) attached to the right portion of the base member 75 has three locking claws 78b, 78c, and 78d. They are formed at approximately equal intervals.

各導電部材76A,76Bの内周面には突片86が形成されている。第1導電部材76Aの突片86にはアース線160A(本発明の「第一導電接続部材」に相当する)の一端部が接続され、第2導電部材76Bの突片86にはアース線160B(本発明の「第二導電接続部材」に相当する)の一端部が接続されている。これらアース線160A,160Bは、内側構成部75Bに形成された矩形孔88に通され、発射制御基板60にコネクタ接続されている(図5及び図9(A)を参照)。そして、アース線160A,160Bによって、各導電部材76A,76Bへの遊技者の接触の有無が検出される。つまり、導電部材76A,76Bの少なくとも何れか一方に遊技者が触れたことをもって、操作ノブ28に遊技者が触れていると判断される。   A projecting piece 86 is formed on the inner peripheral surface of each conductive member 76A, 76B. One end of a ground wire 160A (corresponding to the “first conductive connecting member” of the present invention) is connected to the projecting piece 86 of the first conductive member 76A, and the ground wire 160B is connected to the projecting piece 86 of the second conductive member 76B. One end portion (corresponding to the “second conductive connecting member” of the present invention) is connected. These ground wires 160A and 160B are passed through a rectangular hole 88 formed in the inner structure portion 75B, and are connected to the firing control board 60 by connectors (see FIGS. 5 and 9A). The presence or absence of the player's contact with the conductive members 76A and 76B is detected by the ground wires 160A and 160B. That is, it is determined that the player touches the operation knob 28 when the player touches at least one of the conductive members 76A and 76B.

図10に示すように、各導電部材76A,76Bの後面側には、それぞれ溝90が形成されている。そして、各導電部材76A,76Bに形成された溝90とベース部材75の外側構成部75Aとが嵌合して、ベース部材75と各導電部材76A,76Bとが組み付けられている。 As shown in FIG. 10, a groove 90 is formed on the rear surface side of each conductive member 76A, 76B. Then, the groove 90 formed in each of the conductive members 76A and 76B and the outer constituent portion 75A of the base member 75 are fitted, and the base member 75 and each of the conductive members 76A and 76B are assembled.

さて、図9に示すように、各導電部材76A,76Bとベース部材75とが組み付けられると、導電部材76A,76B同士が絶縁壁170,170によって互いに絶縁されると共に、外側構成部75Aの絶縁壁170,170以外の部分が導電部材76A,76Bによって覆われる。これにより、操作ノブ28を手で握った場合には、遊技者の手が導電部材76A,76Bに接触し易くなる。また、絶縁壁170,170により、各導電部材76A,76Bからの遊技状態変更信号が交流することによる誤作動を防止することが可能である。なお、絶縁壁170の上面と導電部材76A、76Bの外周面とは面一となっている。以上が、調整部材72の説明である。   Now, as shown in FIG. 9, when the conductive members 76A and 76B and the base member 75 are assembled, the conductive members 76A and 76B are insulated from each other by the insulating walls 170 and 170, and the insulation of the outer constituent portion 75A. Portions other than the walls 170 and 170 are covered with the conductive members 76A and 76B. Thereby, when the operation knob 28 is grasped by a hand, the player's hand can easily come into contact with the conductive members 76A and 76B. Further, the insulating walls 170 and 170 can prevent malfunction due to alternating gaming state change signals from the conductive members 76A and 76B. The upper surface of the insulating wall 170 and the outer peripheral surfaces of the conductive members 76A and 76B are flush with each other. The above is the description of the adjustment member 72.

調整部材72の前面側には、装飾部材71が備えられている。図8に示すように、装飾部材71は、半球形状をなしている。装飾部材71の後面には、調整部材72を貫通した支持柱74が突き当てられ、固定部材73を貫通した螺子によって、装飾部材71が固定部材73に固定されている。なお、操作ノブ28を手で握った場合には、通常、この装飾部材71に遊技者の掌が接触する。   A decorative member 71 is provided on the front side of the adjustment member 72. As shown in FIG. 8, the decorative member 71 has a hemispherical shape. On the rear surface of the decoration member 71, a support column 74 that passes through the adjustment member 72 is abutted, and the decoration member 71 is fixed to the fixing member 73 by a screw that passes through the fixing member 73. When the operation knob 28 is grasped with a hand, the player's palm usually comes into contact with the decorative member 71.

ところで、各導電部材76A,76Bに遊技者が触れた場合には、図3に示すように、各導電部材76A,76B毎に別個の遊技状態変更信号が発射制御基板60を介してメイン制御基板50に送信される。また、各導電部材76A,76Bからは、発射制御基板60に対して遊技状態変更信号とは別の発射許容信号が送信される。なお、この場合は、各導電部材76A,76Bが、本発明の「発射許容導電部」に相当する。   By the way, when the player touches each conductive member 76A, 76B, as shown in FIG. 3, a separate game state change signal is sent to the main control board via the firing control board 60 for each conductive member 76A, 76B. 50. Further, from each of the conductive members 76A and 76B, a firing permission signal different from the gaming state change signal is transmitted to the firing control board 60. In this case, each of the conductive members 76A and 76B corresponds to the “firing allowable conductive portion” of the present invention.

発射制御基板60は、発射停止スイッチ61と各導電部材76A,76Bとから発射許容信号が入力すると、発射装置70に備えた発射モータ68を駆動させる(図3を参照)。つまり、各導電部材76A,76Bの少なくとも何れか一方に触れた状態で調整部材72を回動した場合に、発射装置70から遊技球が発射される。   When a firing permission signal is input from the firing stop switch 61 and each of the conductive members 76A and 76B, the firing control board 60 drives the firing motor 68 provided in the launching device 70 (see FIG. 3). That is, when the adjustment member 72 is rotated in a state where at least one of the conductive members 76 </ b> A and 76 </ b> B is touched, a game ball is launched from the launching device 70.

本実施形態のパチンコ遊技機に関する構成は以上であり、以下動作について説明する。操作ノブ28に備えた調整部材72を回動すると、その回動量に応じた発射力で遊技球が遊技領域R1に弾き出され、遊技球は、ランプ風車17、風車19、表示枠体23及び障害釘等に当接しながら下方に向かって流下する。そして、遊技領域R1を流下する途中で、いくつかの遊技球が、始動入賞口14に入賞する。始動入賞口14に遊技球が入賞すると、表示器34において特別図柄80,81,82のスクロール表示が開始される。即ち、操作手段(「操作ノブ28」)の操作により、発射装置70が遊技球を遊技領域R1に発射し、電気的遊技装置(「表示装置13」)は、遊技領域R1に発射された遊技球の挙動を起因として作動開始する。   The configuration related to the pachinko gaming machine of the present embodiment is as described above, and the operation will be described below. When the adjustment member 72 provided in the operation knob 28 is rotated, the game ball is ejected to the game area R1 with a firing force corresponding to the rotation amount, and the game ball includes the ramp windmill 17, the windmill 19, the display frame body 23, and the obstacle. It flows downward while contacting a nail or the like. Then, in the middle of flowing down the game area R 1, some game balls win the start winning opening 14. When a game ball wins in the start winning opening 14, scroll display of special symbols 80, 81, 82 is started on the display 34. That is, by the operation of the operation means (“operation knob 28”), the launching device 70 launches the game ball to the game area R1, and the electrical game device (“display device 13”) plays the game that has been launched to the game area R1. The operation starts due to the behavior of the sphere.

特別図柄80,81,82の変動表示が所定時間に亘って行われた後で、表示器34において確定表示された特別図柄80,81,82がぞろ目となった場合には、大当たり遊技が行われる。大当たり遊技が開始されると、大入賞口15に備えた可動扉15Tが前側に倒れて、多くの遊技球が可動扉15Tに案内されて大入賞口15に入賞する。そして、遊技球が大入賞口15に入球すると、所定数の賞球が上皿27Aに払い出される。   When the special symbols 80, 81, 82 are displayed on the display 34 after the special symbols 80, 81, 82 are displayed for a predetermined time, the jackpot game Is done. When the big hit game is started, the movable door 15T provided in the big prize opening 15 falls to the front side, and many game balls are guided by the movable door 15T and win the big prize opening 15. When a game ball enters the big prize opening 15, a predetermined number of prize balls are paid out to the upper plate 27A.

さて、調整部材72を回動操作する場合には、調整部材72に備えられた係止爪78a〜78dの何れかに手の指を係止させるが、本実施形態では、調整部材72に備えられた導電部材76A,76Bに対する遊技者の接触状態に応じて表示器34における表示画像が変化する。   When the adjustment member 72 is rotated, the finger of the hand is locked to any one of the locking claws 78a to 78d provided in the adjustment member 72. In the present embodiment, the adjustment member 72 is provided. The display image on the display 34 changes according to the contact state of the player with the conductive members 76A and 76B.

具体的には、遊技者が、調整部材72に備えた第1導電部材76Aと第2導電部材76Bとの両方に触れた状態(本発明の「第一接触状態」に相当する)、例えば、図11の(A)に示すように、第1導電部材76Aの係止爪78aに親指100aを係止し、第2導電部材76Bの係止爪78b,78c,78dにそれぞれ、人指し指100b、中指100c、薬指100dを係止した場合には、第1導電部材76Aと、第2導電部材76Bとから遊技状態変更信号が出力され、発射制御基板60を介してメイン制御基板50に入力する。つまり、2つの遊技状態変更信号が、発射制御基板60及びメイン制御基板50に入力すると、表示器34における背景画像が、例えば、「朝」を表す画像(図12の(A)を参照)となる。   Specifically, the player touches both the first conductive member 76A and the second conductive member 76B provided in the adjustment member 72 (corresponding to the “first contact state” of the present invention), for example, As shown in FIG. 11A, the thumb 100a is locked to the locking claw 78a of the first conductive member 76A, and the index finger 100b and the middle finger are respectively locked to the locking claws 78b, 78c, and 78d of the second conductive member 76B. When the ring finger 100d and the ring finger 100d are locked, a game state change signal is output from the first conductive member 76A and the second conductive member 76B, and is input to the main control board 50 via the firing control board 60. That is, when two game state change signals are input to the launch control board 60 and the main control board 50, the background image on the display 34 is, for example, an image representing “morning” (see FIG. 12A). Become.

また、第2導電部材76Bには触れずに第1導電部材76Aにのみ触れた状態(本発明の「第二接触状態」に相当する)、例えば、図11の(B)に示すように、第1導電部材76Aの係止爪78aに親指100aを係止しただけの場合には、第1導電部材76Aからのみ遊技状態変更信号が出力され、発射制御基板60を介してメイン制御基板50に入力する。すると、表示器34における背景画像が例えば、「昼」を表す画像(図12の(B)を参照)となる。   Further, a state where only the first conductive member 76A is touched without touching the second conductive member 76B (corresponding to the “second contact state” of the present invention), for example, as shown in FIG. When the thumb 100a is merely locked to the locking claw 78a of the first conductive member 76A, a game state change signal is output only from the first conductive member 76A and is sent to the main control board 50 via the launch control board 60. input. Then, for example, the background image on the display 34 is an image representing “daytime” (see FIG. 12B).

更に、第1導電部材76Aには触れずに第2導電部材76Bにのみ触れた状態(本発明の「第三接触状態」に相当する)、例えば、図11の(C)に示すように、第2導電部材76Bの係止爪78b,78c,78dにそれぞれを人指し指100b、中指100c、薬指100dを係止しただけの場合には、第2導電部材76Bからのみ遊技状態変更信号が出力され、発射制御基板60を介してメイン制御基板50に入力する。すると、表示器34における背景画像が例えば、「夜」を表す表示状態となる。   Furthermore, a state where only the second conductive member 76B is touched without touching the first conductive member 76A (corresponding to the “third contact state” of the present invention), for example, as shown in FIG. When the index finger 100b, the middle finger 100c, and the ring finger 100d are only locked to the locking claws 78b, 78c, and 78d of the second conductive member 76B, a game state change signal is output only from the second conductive member 76B, This is input to the main control board 50 via the launch control board 60. Then, for example, the background image on the display 34 is in a display state representing “night”.

このように本実施形態によれば、遊技球を発射するための操作ノブ28に備えられた第1導電部材76Aと第2導電部材76Bとに対する遊技者の接触状態に応じて、表示器34における背景画像を変化させることができるので、操作ノブ28によって遊技の趣向性をより高めることができる。なお、本実施形態では、遊技者が操作ノブ28(詳細には、第1及び第2導電部材76A,76B)に接触すると、遊技状態変更信号が発射制御基板60及びメイン制御基板50に入力し、メイン制御基板50は、その遊技状態変更信号に基づいて表示制御基板57に制御信号を送信し、表示制御基板57は、その制御信号に応じて表示器34における背景画像を変化させているので、発射制御基板60、メイン制御基板50及び表示制御基板57が本発明の「遊技制御手段」に相当する。また、表示制御基板57において行われる背景画像を変化させるための処理・制御が、本発明の「遊技状態変化制御」に相当する。   As described above, according to the present embodiment, in the display 34 according to the contact state of the player with respect to the first conductive member 76A and the second conductive member 76B provided in the operation knob 28 for firing the game ball. Since the background image can be changed, it is possible to further enhance the game preference by the operation knob 28. In this embodiment, when the player touches the operation knob 28 (specifically, the first and second conductive members 76A and 76B), a game state change signal is input to the launch control board 60 and the main control board 50. The main control board 50 transmits a control signal to the display control board 57 based on the gaming state change signal, and the display control board 57 changes the background image on the display 34 according to the control signal. The launch control board 60, the main control board 50, and the display control board 57 correspond to the “game control means” of the present invention. Further, the processing / control for changing the background image performed on the display control board 57 corresponds to the “gaming state change control” of the present invention.

[第2実施形態]
この第2実施形態は、操作ノブ28への接触状態に応じた制御内容が上記第1実施形態と異なる。その他の構成については上記第1実施形態と同じであるため、同じ構成については、同一符号を付し、重複する説明は省略する。図13に示すように、本実施形態の操作ノブ28では、調整部材72に形成された絶縁壁170,170の幅が、人の指の幅とほぼ同じ幅となっている。
[Second Embodiment]
The second embodiment is different from the first embodiment in the control contents according to the contact state with the operation knob 28. Since other configurations are the same as those in the first embodiment, the same reference numerals are given to the same configurations, and duplicate descriptions are omitted. As shown in FIG. 13, in the operation knob 28 of this embodiment, the width of the insulating walls 170, 170 formed on the adjustment member 72 is substantially the same as the width of the human finger.

さて、本実施形態においては、操作ノブ28(調整部材72)への遊技者の接触状態に応じて、表示器34における表示画像が以下のように変化する。まず、図13の(A)に示すように、第1導電部材76Aと第2導電部材76Bの何れにも触れない状態、即ち、調整部材72に備えられた絶縁壁170,170の部分を人指し指100bと小指100eとで触っている場合には、表示器34における背景画像が、例えば、「朝」を表す画像(図12の(A)を参照)となる。なお、このとき、操作ノブ28に遊技者が触っていないと判断されるので、調整部材72が回動しても遊技球は発射されない。   In the present embodiment, the display image on the display 34 changes as follows according to the contact state of the player with the operation knob 28 (adjustment member 72). First, as shown in FIG. 13A, the first conductive member 76A and the second conductive member 76B are not touched, that is, the portions of the insulating walls 170 and 170 provided in the adjustment member 72 are indexed. When touching with 100b and little finger 100e, the background image on the display 34 is, for example, an image representing “morning” (see FIG. 12A). At this time, since it is determined that the player is not touching the operation knob 28, the game ball is not fired even if the adjustment member 72 is rotated.

図13の(B)に示すように、第2導電部材76Bには触れずに、第1導電部材76Aにのみ触れた場合には、表示器34における背景画像が、例えば、「昼」を表す画像(図12の(B)を参照)となる。   As shown in FIG. 13B, when only the first conductive member 76A is touched without touching the second conductive member 76B, the background image on the display 34 represents, for example, “daytime”. This is an image (see FIG. 12B).

また、図13の(C)に示すように、第1導電部材76Aには触れずに、第2導電部材76Bにのみ触れた場合には、表示器34における背景画像が、例えば、「夜」を表す画像(図12の(C)を参照)となる。   As shown in FIG. 13C, when only the second conductive member 76B is touched without touching the first conductive member 76A, the background image on the display 34 is, for example, “night”. (See FIG. 12C).

さて、第1導電部材76Aと第2導電部材76Bとの両方に遊技者が触れた場合には、以下のようになる。即ち、メイン制御基板50は、第1導電部材76Aから出力された遊技状態変化信号と、第2導電部材76Bから出力された遊技状態変化信号との両方を無効化する。つまり、第1導電部材76Aと第2導電部材76Bの何れにも触れていない状態と同じ状態となるので、表示器34で表示される背景画像は、調整部材72の絶縁壁170,170だけに触れている場合(図13の(A)の状態)と同じ「朝」を表す画像(図12の(A)を参照)となる。   Now, when the player touches both the first conductive member 76A and the second conductive member 76B, the following occurs. That is, the main control board 50 invalidates both the gaming state change signal output from the first conductive member 76A and the gaming state change signal output from the second conductive member 76B. That is, since the state is the same as the state where neither the first conductive member 76A nor the second conductive member 76B is touched, the background image displayed on the display 34 is only on the insulating walls 170, 170 of the adjustment member 72. When touched (the state shown in FIG. 13A), the image represents the same “morning” (see FIG. 12A).

ここで、第1導電部材76Aと第2導電部材76Bとの両方に遊技者が触れた場合には、第1導電部材76Aから出力された遊技状態変更信号と、第2導電部材76Bから出力された遊技状態変更信号とのうちの、何れか一方の遊技状態変更信号を無効化して、他方の遊技状態変更信号のみがメイン制御基板50に入力するようにしてもよい。また、2つの遊技状態変更信号が同時にメイン制御基板50に入力しないようにする方法としては、第1導電部材76Aと第2導電部材76Bとの両方に遊技者が触った場合に、メイン制御基板50が1つの遊技状態変更信号しか受信できないようにする又は、第1導電部材76Aと第2導電部材76Bとの何れか一方しか遊技状態変更信号を送信できないようにする等の方法が考えられる。また、メイン制御基板50ではなく、発射制御基板60において遊技状態変更信号を無効化してもよい。   Here, when the player touches both the first conductive member 76A and the second conductive member 76B, the game state change signal output from the first conductive member 76A and the second conductive member 76B are output. One of the gaming state change signals may be invalidated, and only the other gaming state change signal may be input to the main control board 50. Further, as a method for preventing two game state change signals from being simultaneously input to the main control board 50, when the player touches both the first conductive member 76A and the second conductive member 76B, the main control board 50 can receive only one gaming state change signal, or a method such that only one of the first conductive member 76A and the second conductive member 76B can transmit a gaming state change signal. Further, the game state change signal may be invalidated on the launch control board 60 instead of the main control board 50.

[第3実施形態]
第3実施形態は、調整部材72の構成が上記第1及び第2実施形態とは異なる。図14に示すように、本実施形態の調整部材300は、係止爪78aと係止爪78dの間の係止爪78a寄り位置に、第1導電部材301と第2導電部材302とが配置されている。第1導電部材301と第2導電部材302は、それぞれ人の指よりも幅狭となっている。これに対し、第1導電部材301と第2導電部材302との間に形成された絶縁突壁303は、人の指よりも幅広となっている。
[Third Embodiment]
The third embodiment is different from the first and second embodiments in the configuration of the adjustment member 72. As shown in FIG. 14, in the adjustment member 300 of the present embodiment, the first conductive member 301 and the second conductive member 302 are arranged at a position near the locking claw 78a between the locking claw 78a and the locking claw 78d. Has been. The first conductive member 301 and the second conductive member 302 are each narrower than a human finger. On the other hand, the insulating protruding wall 303 formed between the first conductive member 301 and the second conductive member 302 is wider than a human finger.

さて、調整部材72を回動操作する場合、遊技者は、通常、係止爪78aに親指100aを係止して操作する。つまり遊技者は、第1導電部材301に触れている。ところが、親指100aで第1導電部材301に触れていると、親指以外の指100b〜100eで第2導電部材302に触れることは困難である。一方、親指100aで第2導電部材302に触れている場合にも同様に、親指以外の指100b〜100eで第1導電部材301に触れることは困難である。更に、絶縁突壁303の幅は、人の指の幅よりも幅広なので、親指100aだけで第1導電部材301と第2導電部材302との両方に触れることも困難である。つまり、本実施形態の調整部材300では、第1導電部材301に触っている場合には、第2導電部材302に触ることが困難でかつ、第2導電部材302に触っている場合には、第1導電部材301に触ることが困難な構成となっている。これにより、遊技者が第1導電部材301と第2導電部材302とに同時に接触した状態が起こり難くなり、2つの遊技状態変更信号がメイン制御基板50或いは発射制御基板60に同じタイミングで入力され難くなる。   When the adjustment member 72 is rotated, the player usually operates the thumb 100a with the locking claw 78a. That is, the player touches the first conductive member 301. However, when the first conductive member 301 is touched with the thumb 100a, it is difficult to touch the second conductive member 302 with fingers 100b to 100e other than the thumb. On the other hand, when the second conductive member 302 is touched with the thumb 100a, similarly, it is difficult to touch the first conductive member 301 with fingers 100b to 100e other than the thumb. Furthermore, since the width of the insulating protruding wall 303 is wider than the width of a human finger, it is difficult to touch both the first conductive member 301 and the second conductive member 302 with only the thumb 100a. That is, in the adjustment member 300 of the present embodiment, when the first conductive member 301 is touched, it is difficult to touch the second conductive member 302 and when the second conductive member 302 is touched, The first conductive member 301 is difficult to touch. This makes it difficult for the player to contact the first conductive member 301 and the second conductive member 302 at the same time, and two game state change signals are input to the main control board 50 or the launch control board 60 at the same timing. It becomes difficult.

[第4実施形態]
この第4実施形態は、操作手段の構成が第1乃至第3実施形態とは異なる。本実施形態の操作レバー200は、スロットマシンに備えられており、この操作レバー200を、例えば、上下方向に動かすと、所謂、リールが回転して遊技が開始される。操作レバー200は、図15に示すように、棒状部材201の先端部に球体状のグリップ202を備えてなる。グリップ202は、絶縁性を有する略円盤形状の樹脂部材203を、半球体形状をなした1対の導電部材204A,204Bで上下から挟んでなる。そして、操作レバー200を操作する際に、遊技者がグリップ202のどの部分に触れるか、即ち、樹脂部材203よりも上側の導電部材204Aに触れるか、或いは、樹脂部材203よりも下側の導電部材204Bに触れるかによって遊技状態が変化する。本実施形態においても、前記第1実施形態と同様な効果を奏することができる。なお、操作レバー200は、左右方向、前後方向へ動くように構成してもよい。また、各導電部材204A,204Bと樹脂部材203の形状及び配置は、これに限るものではなく、各導電部材204A,204Bが樹脂部材203によって絶縁された構成であればよい。
[Fourth Embodiment]
The fourth embodiment is different from the first to third embodiments in the configuration of the operating means. The operation lever 200 of this embodiment is provided in a slot machine. When the operation lever 200 is moved in the vertical direction, for example, a so-called reel rotates and a game is started. As shown in FIG. 15, the operation lever 200 includes a spherical grip 202 at the tip of a rod-like member 201. The grip 202 is formed by sandwiching a substantially disc-shaped resin member 203 having insulating properties from above and below by a pair of conductive members 204A and 204B having a hemispherical shape. Then, when operating the operation lever 200, which part of the grip 202 the player touches, that is, touches the conductive member 204 </ b> A above the resin member 203, or the conductive below the resin member 203. The gaming state changes depending on whether the member 204B is touched. Also in this embodiment, the same effect as the first embodiment can be obtained. Note that the operation lever 200 may be configured to move in the left-right direction and the front-rear direction. Further, the shape and arrangement of the conductive members 204A and 204B and the resin member 203 are not limited to this, and any configuration may be used as long as the conductive members 204A and 204B are insulated by the resin member 203.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
(1)前記第1〜第3実施形態では、パチンコ遊技機に本発明を適用していたが、遊技機であれば、アレンジボール、コイン遊技機、スロットマシン等に備えていてもよい。ここで、スロットマシンに本発明を適用した場合には、操作レバー200への遊技者の接触状態に応じて、大当たりの抽選(例えば、「ビッグ」と「レギュラー」と称されるもの)と、大当たり以外の抽選(例えば、AT抽選やストック放出抽選等)との何れかを実行するようにしてもよい。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.
(1) In the first to third embodiments, the present invention is applied to a pachinko gaming machine. However, as long as it is a gaming machine, it may be provided in an arrangement ball, a coin gaming machine, a slot machine, or the like. Here, when the present invention is applied to the slot machine, depending on the contact state of the player with the operation lever 200, a jackpot lottery (for example, “big” and “regular”), Any of lotteries other than the big hit (for example, AT lottery, stock discharge lottery, etc.) may be executed.

(2)前記第1〜3実施形態では、操作ノブ28への遊技者の接触状態に応じて、表示器34で表示される画像を変化させていたが、他の役物の動作を変化させてもよい。例えば、装飾ランプ35、サイドランプ22、LED等の発光体の発光状態を変化させてもよいし、スピーカ56S等の音声発生手段から発生される音声やBGMを変化させてもよい。この場合、発光体及びスピーカ56Sは、本発明の「電気的遊技装置」に相当し、発光体による発光状態及びスピーカ56Sからの音声・BGMの発生状態が本発明の「遊技者が認識可能な作動状態」に相当する。 (2) In the first to third embodiments, the image displayed on the display 34 is changed in accordance with the contact state of the player with the operation knob 28. However, the operation of another accessory is changed. May be. For example, the light emission state of a light emitter such as the decoration lamp 35, the side lamp 22, and the LED may be changed, or the sound or BGM generated from the sound generation means such as the speaker 56S may be changed. In this case, the light emitter and the speaker 56S correspond to the “electric game device” of the present invention, and the light emission state by the light emitter and the sound / BGM generation state from the speaker 56S are “the player can recognize”. Corresponds to the “operating state”.

また、操作ノブ28(調整部材72)への接触状態に応じて、本発明に係る「遊技状態」を通常遊技状態と通常遊技状態よりも遊技者に有利な特典遊技状態とに変化させてもよい。なお、特典遊技状態として、特別図柄80,81,82の変動表示(「遊技者が認識可能な作動状態」)の時間を通常遊技状態時よりも短くする時間短縮遊技状態や、大当たり遊技が発生する確率が通常遊技状態時よりも高まる確率変動遊技状態を備えていてもよい。   Further, even if the “gaming state” according to the present invention is changed between a normal gaming state and a privilege gaming state that is more advantageous to the player than the normal gaming state, depending on the contact state with the operation knob 28 (adjustment member 72). Good. In addition, as a bonus game state, a time-reduced game state in which the time of the fluctuation display of the special symbols 80, 81, 82 (“operating state that can be recognized by the player”) is shorter than that in the normal game state, or a big hit game occurs. A probability variation gaming state in which the probability of playing is higher than that in the normal gaming state may be provided.

(3)上記第1〜4実施形態では、操作ノブ28には、2つの導電部材76A,76Bが備えられていたが、複数個であれば、2つに限るものではない。例えば、図16に示すように、3つの導電部材76A〜76Cを備えていてもよい。 (3) In the first to fourth embodiments, the operation knob 28 includes the two conductive members 76A and 76B. However, the number is not limited to two as long as the number is plural. For example, as shown in FIG. 16, three conductive members 76A to 76C may be provided.

(4)上記第1〜3実施形態では、遊技状態変更信号を発射制御基板60を介してメイン制御基板50に入力させていたが、第1導電部材76Aと第2導電部材76Bとから直接メイン制御基板50に入力するようにしてもよい。具体的には、図17に示すように、第1導電部材76Aと第2導電部材76Bの他に第3導電部材76Cを設け、第1導電部材76Aと第2導電部材76Bの何れかに遊技者が触った場合には、遊技状態変更信号がメイン制御基板50に入力して、表示器34における表示画像が変化するように構成し、第3導電部材76Cに触った場合に、発射許容信号が発射制御基板60に入力して遊技球が発射されるようにしてもよい。 (4) In the first to third embodiments, the game state change signal is input to the main control board 50 via the launch control board 60. However, the main state is directly input from the first conductive member 76A and the second conductive member 76B. An input may be made to the control board 50. Specifically, as shown in FIG. 17, a third conductive member 76C is provided in addition to the first conductive member 76A and the second conductive member 76B, and the game is performed on either the first conductive member 76A or the second conductive member 76B. When the person touches, the game state change signal is input to the main control board 50 so that the display image on the display 34 changes. When the person touches the third conductive member 76C, the firing permission signal May be input to the launch control board 60 and the game ball may be launched.

これを遊技者側から見ると、第3導電部材76Cに触れずに、第1又は第2導電部材76A,76Bの少なくとも何れか一方に触れている場合には、遊技球が発射されずに、表示画像が変化する。また、第1及び第2導電部材76A,76Bの何れにも触れずに、第3導電部材76Cにのみ触れて調整部材72を回動すると、表示画像の変化が起こらず、遊技球の発射だけが行われる。更に、第3導電部材76Cと、第1及び第2導電部材76A,76Bの少なくとも何れか一方に触れた状態で調整部材72を回動すると、遊技球が発射されると共に、表示画像も変化する。   When this is viewed from the player side, if the third conductive member 76C is not touched and at least one of the first or second conductive members 76A and 76B is touched, the game ball is not fired, The displayed image changes. Further, when the adjusting member 72 is rotated by touching only the third conductive member 76C without touching any of the first and second conductive members 76A and 76B, the display image does not change, and only the game ball is fired. Is done. Further, when the adjustment member 72 is rotated while being in contact with at least one of the third conductive member 76C and the first and second conductive members 76A and 76B, the game ball is launched and the display image is also changed. .

(5)また、上記第1実施形態では、各導電部材76A,76Bから、遊技状態変更信号と発射許容信号との両方が出力されていた(遊技状態変更信号を遊技制御装置に入力させる導電部と、発射許容信号を遊技制御装置に入力させる発射許容導電部とが同一であった)が、これに限るものではなく、複数の導電部材のうち、遊技状態変更信号を出力する導電部材と、発射許容信号を出力する導電部材とを別々に設けて(複数の導電部のうち、遊技状態変更信号を遊技制御装置に入力させる導電部と、発射制御信号を遊技制御装置に入力させる発射許容導電部とを異ならせて)もよい。即ち、図17に示すように、第1導電部材76Aと第2導電部材76Bとからは、遊技状態変更信号だけが出力されるようにし、第3導電部材76Cからは発射許容信号だけが出力されるように構成してもよい。 (5) In the first embodiment, both the gaming state change signal and the firing permission signal are output from the respective conductive members 76A and 76B (the conductive portion that causes the game control device to input the gaming state change signal). And the launch-permitted conductive part that inputs the launch-permitted signal to the game control device is the same), but is not limited to this, among the plurality of conductive members, a conductive member that outputs a game state change signal, A conductive member that outputs a firing permission signal is provided separately (among a plurality of conductive portions, a conductive portion that allows a game state change signal to be input to the game control device, and a firing permission conductivity that causes a firing control signal to be input to the game control device. It may be different from the part). That is, as shown in FIG. 17, only the gaming state change signal is output from the first conductive member 76A and the second conductive member 76B, and only the firing permission signal is output from the third conductive member 76C. You may comprise.

(6)上記第1及び第2実施形態では、ねじりバネ66のねじり量によって、遊技球の発射力が変化する構成であったが、発射制御基板60からの信号によって発射力を変化させてもよい。即ち、図18に示すように、操作ノブ28に調整部材72の回動量を検出する検出手段を設け、発射制御基板60は、検出手段からの発射力調整信号に基づいて発射力を調整し、発射装置70を駆動するようにしてもよい。 (6) In the first and second embodiments described above, the launch force of the game ball changes depending on the torsion amount of the torsion spring 66, but even if the launch force is changed by a signal from the launch control board 60. Good. That is, as shown in FIG. 18, the operation knob 28 is provided with detection means for detecting the rotation amount of the adjustment member 72, and the firing control board 60 adjusts the firing force based on the firing force adjustment signal from the detection means, The firing device 70 may be driven.

(7)上記第1又は第2実施形態では、操作ノブ28を構成する調整部材72に導電部材76A,76Bを配置していたが、操作ノブ28の他の部分に導電部材を配置してもよい。例えば、装飾部材71に導電部材を配置してもよい。 (7) In the first or second embodiment, the conductive members 76 </ b> A and 76 </ b> B are disposed on the adjustment member 72 that constitutes the operation knob 28. Good. For example, a conductive member may be disposed on the decorative member 71.

本発明の第1実施形態に係るパチンコ遊技機の正面図Front view of the pachinko gaming machine according to the first embodiment of the present invention パチンコ遊技機の背面図Rear view of pachinko machine パチンコ遊技機の電気的構成を示すブロック図Block diagram showing the electrical configuration of a pachinko machine 発射装置の斜視図Perspective view of launcher 発射装置の平面図Top view of launcher 発射装置の正面図Front view of launcher 操作ノブの斜視図Perspective view of operation knob 操作ノブの分解斜視図Exploded perspective view of the operation knob (A)調整部材の正面図(B)調整部材の斜視図(A) Front view of adjustment member (B) Perspective view of adjustment member 調整部材の断面図Cross section of adjustment member 遊技者が接触した状態における操作ノブの正面図Front view of the operation knob in a state where the player is in contact 表示部の正面図Front view of display 第2実施形態に係る操作ノブの正面図Front view of the operation knob according to the second embodiment 第3実施形態に係る操作ノブの正面図Front view of an operation knob according to a third embodiment 第4実施形態に係る操作レバーの斜視図The perspective view of the operation lever which concerns on 4th Embodiment 他の実施形態(3)に係る調整部材の正面図Front view of an adjustment member according to another embodiment (3) 他の実施形態(4)に係る遊技機の電気的構成を示すブロック図The block diagram which shows the electric constitution of the game machine which concerns on other embodiment (4). 他の実施形態(6)に係る遊技機の電気的構成を示すブロック図The block diagram which shows the electric constitution of the game machine which concerns on other embodiment (6).

符号の説明Explanation of symbols

13 表示装置(電気的遊技装置)
28 操作ノブ(操作手段)
50 メイン制御基板(遊技制御装置)
57 表示制御基板(遊技制御装置)
60 発射制御基板(遊技制御装置)
70 発射装置
75 ベース部材(可動部材)
76A,301 第1導電部材(第一の導電部)
76B,302 第2導電部材(第二の導電部)
76C 第3導電部材
160A アース線(第一導電接続部材)
160B アース線(第二導電接続部材)
170,303 絶縁突壁(絶縁部)
200 操作レバー(操作手段、可動部材
203 樹脂部材(絶縁部)
204A,204B 導電部材(複数の導電部)
13 Display device (electric gaming device)
28 Operation knob (operation means)
50 Main control board (game control device)
57 Display control board (game control device)
60 Launch control board (game control device)
70 Launcher 75 Base member (movable member)
76A, 301 First conductive member (first conductive part)
76B, 302 Second conductive member (second conductive portion)
76C Third conductive member 160A Ground wire (first conductive connecting member)
160B Ground wire (second conductive connection member)
170,303 Insulation protruding wall (insulating part)
200 Operation lever (operation means , movable member )
203 Resin member (insulating part)
204A, 204B Conductive member (multiple conductive parts)

Claims (14)

遊技の当否結果を図柄で表示する表示部と、
遊技者が所定方向に動かすことが可能な可動部材を備え、前記可動部材を動かすことにより前記図柄の変動表示を開始させて遊技を開始するため操作手段と、
遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、
前記操作手段に設けられ、絶縁部によって互いに区画された複数の導電部とを備え、
遊技者が、前記複数の導電部のうちの何れかの前記導電部に接触した場合に、その接触した前記導電部に応じて、別個の遊技状態変更信号が前記遊技制御装置に入力されるように構成すると共に、
前記遊技制御装置は、入力された前記遊技状態変更信号の別或いは、入力された複数の前記遊技状態変更信号の組合わせによって、遊技状態を変化させる遊技状態変化制御を行うことを特徴とする遊技機。
A display unit that displays a game's success / failure result in a pattern;
An operation means for providing a movable member that can be moved in a predetermined direction by a player, and starting the game by starting the display of variation of the symbol by moving the movable member ;
A game control device for controlling the progress of the game according to the player's game operation;
A plurality of conductive portions provided in the operating means and partitioned from each other by an insulating portion;
When a player touches any one of the plurality of conductive portions, a separate game state change signal is input to the game control device according to the contacted conductive portion. As well as
The game control device performs a game state change control for changing a game state according to the input of the game state change signal or a combination of a plurality of the input game state change signals. Machine.
遊技球が打ち込まれる遊技領域が形成された遊技盤と、
前記遊技領域に向けて遊技球を発射する発射装置と、
遊技者が所定方向に動かすことが可能な可動部材を備え、前記可動部材を動かした位置に応じて前記発射装置が異なる発射力により遊技球を発射するように構成した操作手段と、
遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、
前記操作手段に設けられ、絶縁部によって互いに区画された複数の導電部とを備え、
遊技者が、前記複数の導電部のうちの何れかの前記導電部に接触した場合に、その接触した前記導電部に応じて、別個の遊技状態変更信号が前記遊技制御装置に入力されるように構成すると共に、
前記遊技制御装置は、入力された前記遊技状態変更信号の別或いは、入力された複数の前記遊技状態変更信号の組合わせによって、遊技状態を変化させる遊技状態変化制御を行うことを特徴とする遊技機。
A game board in which a game area into which a game ball is driven is formed;
A launcher that launches a game ball toward the game area;
An operation means comprising a movable member that can be moved by a player in a predetermined direction, and configured so that the launching device fires a game ball with different launching power according to a position where the movable member is moved ;
A game control device for controlling the progress of the game according to the player's game operation;
A plurality of conductive portions provided in the operating means and partitioned from each other by an insulating portion;
When a player touches any one of the plurality of conductive portions, a separate game state change signal is input to the game control device according to the contacted conductive portion. As well as
The game control device performs a game state change control for changing a game state according to the input of the game state change signal or a combination of a plurality of the input game state change signals. Machine.
前記複数の導電部のうちの少なくとも1つを発射許容導電部として設定し、前記発射許容導電部に遊技者が接触した場合には、前記遊技状態変更信号とは異なる、遊技球の発射を許容する発射許容信号が前記遊技制御装置に入力されることを特徴とする請求項2に記載の遊技機。   When at least one of the plurality of conductive parts is set as a discharge allowable conductive part, and a player touches the discharge allowable conductive part, the game ball different from the game state change signal is allowed to be released. The gaming machine according to claim 2, wherein a launch permission signal is input to the game control device. 前記可動部材は、前記操作手段に遊技者が接触してしない場合には第一停止位置で停止すると共に、前記第一停止位置から所定間隔離れた第二停止位置まで動かすことが可能な構成とされ、
前記第一停止位置で遊技球の発射が停止されると共に、前記第二停止位置で遊技球の発射力が最大となるように構成されたことを特徴とする請求項2又は3に記載の遊技機。
The movable member is configured to stop at a first stop position when a player does not contact the operation means and to move to a second stop position that is separated from the first stop position by a predetermined interval. And
The game according to claim 2 or 3 , wherein launching of the game ball is stopped at the first stop position and the launch force of the game ball is maximized at the second stop position. Machine.
前記可動部材は、所定方向に回動可能に構成されたことを特徴とする請求項1乃至4の何れかに記載の遊技機。 Said movable member, the gaming machine according to any one of claims 1 to 4, characterized in that it is configured to be rotatable in a predetermined direction. 前記可動部材には、前記複数の導電部が着脱自在に備えられ、前記可動部材のうち、前記複数の導電部同士の間には、前記複数の導電部同士が互いに接触しないように、前記絶縁部が形成されたことを特徴とする請求項1乃至5の何れかに記載の遊技機。 The movable member is detachably provided with the plurality of conductive portions, and the insulating member is disposed between the plurality of conductive portions of the movable member so that the plurality of conductive portions do not contact each other. the gaming machine according to any one of claims 1 to 5, characterized in that part has been formed. 前記複数の導電部は、前記可動部材のうちの前記絶縁部以外の部分を被覆した形状であることを特徴とする請求項6に記載の遊技機。 The gaming machine according to claim 6, wherein the plurality of conductive portions have a shape that covers a portion of the movable member other than the insulating portion . 前記操作手段には、第一操作領域と、前記第一操作領域とは異なる第二操作領域とが設定され、前記複数の導電部のうちの第一の導電部を前記第一操作領域に配置し、前記複数の導電部のうちの第二の導電部を前記第二操作領域に配置したことを特徴とする請求項乃至7の何れかに記載の遊技機。 A first operation region and a second operation region different from the first operation region are set in the operation means, and a first conductive portion of the plurality of conductive portions is arranged in the first operation region. and gaming machine according to any one of claims 1 to 7, characterized in that the second conductive portion of the plurality of conductive portions arranged in the second operation area. 前記遊技制御装置は、前記第一の導電部と前記第二の導電部との双方に遊技者が接触した第一接触状態と、
前記第一の導電部と前記第二の導電部とのうちの前記第一の導電部にのみ遊技者が接触した第二接触状態と、
前記第一の導電部と前記第二の導電部とのうちの前記第二の導電部にのみ遊技者が接触した第三接触状態とで、前記遊技状態を異ならせることを特徴とする請求項8に記載の遊技機。
The game control device includes a first contact state in which a player contacts both the first conductive portion and the second conductive portion;
A second contact state in which the player contacts only the first conductive portion of the first conductive portion and the second conductive portion;
The gaming state is different in a third contact state in which a player contacts only the second conductive portion of the first conductive portion and the second conductive portion. 8. The gaming machine according to 8.
前記第一の導電部と前記第二の導電部とには、遊技者が接触した場合に前記遊技状態変更信号を前記遊技制御装置に送信するための導電接続部が備えられたことを特徴とする請求項8又は9に記載の遊技機。 The first conductive part and the second conductive part are provided with a conductive connection part for transmitting the game state change signal to the game control device when a player contacts. The gaming machine according to claim 8 or 9 . 前記導電接続部は、前記第一の導電部に接続される第一導電接続部材と前記第二の導電部に接続される第二導電接続部材とで構成され、
前記第一導電接続部材及び前記第二導接続電部材は、前記遊技制御装置に設けられた少なくとも1つの制御基板に接続されたことを特徴とする請求項10に記載の遊技機。
The conductive connection part is composed of a first conductive connection member connected to the first conductive part and a second conductive connection member connected to the second conductive part,
The gaming machine according to claim 10, wherein the first conductive connection member and the second conductive connection member are connected to at least one control board provided in the game control device .
遊技の当否結果を図柄で表示する表示部と、
遊技者が所定方向に動かすことが可能な可動部材を備え、前記可動部材を動かすことにより前記図柄の変動表示を開始させて遊技を開始するため操作手段と、
遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、
前記操作手段に設けられ、絶縁部によって互いに区画された少なくとも2つの第一の導電部と第二の導電部とを備え、
遊技者が、前記第一の導電部と前記第二の導電部のうちの何れかの前記導電部に接触した場合に、その接触した前記導電部に応じて、別個の遊技状態変更信号が前記遊技制御装置に入力されるように構成すると共に、
前記遊技制御装置は、入力された前記遊技状態変更信号によって遊技状態を変化させる遊技状態変化制御を行い、
前記操作手段には、前記第一の導電部が配置された第一操作領域と前記第二の導電部が配置された第二操作領域とが設定され、
遊技者が前記第一操作領域で操作したときには、前記第二の導電部よりも前記第一の導電部に接触し易くかつ、
遊技者が前記第二操作領域で操作したときには、前記第一の導電部よりも前記第二の導電部に接触し易くなるように構成したことを特徴とする遊技機。
A display unit that displays a game's success / failure result in a pattern;
An operation means for providing a movable member that can be moved in a predetermined direction by a player, and starting the game by starting the display of variation of the symbol by moving the movable member ;
A game control device for controlling the progress of the game according to the player's game operation;
Provided in the operating means, comprising at least two first conductive parts and second conductive parts separated from each other by an insulating part;
When a player touches any one of the first conductive portion and the second conductive portion, a separate game state change signal is generated according to the contacted conductive portion. While being configured to be input to the game control device,
The game control device performs a game state change control for changing a game state according to the input game state change signal,
In the operation means, a first operation area where the first conductive part is arranged and a second operation area where the second conductive part is arranged are set,
When the player operates in the first operation area, it is easier to contact the first conductive portion than the second conductive portion, and
When the player has operated in the second operating region, Yu Technical machine you wherein than the first conductive portion is configured to be easily in contact with the second conductive portion.
遊技球が打ち込まれる遊技領域が形成された遊技盤と、
前記遊技領域に向けて遊技球を発射する発射装置と、
遊技者が所定方向に動かすことが可能な可動部材を備え、前記可動部材を動かした位置に応じて前記発射装置が異なる発射力により遊技球を発射するように構成した操作手段と、
遊技者の遊技操作に応じて遊技進行を制御するための遊技制御装置と、
前記操作手段に設けられ、絶縁部によって互いに区画された少なくとも2つの第一の導電部と第二の導電部とを備え、
遊技者が、前記第一の導電部と前記第二の導電部のうちの何れかの前記導電部に接触した場合に、その接触した前記導電部に応じて、別個の遊技状態変更信号が前記遊技制御装置に入力されるように構成すると共に、
前記遊技制御装置は、入力された前記遊技状態変更信号によって遊技状態を変化させる遊技状態変化制御を行い、
前記操作手段には、前記第一の導電部が配置された第一操作領域と前記第二の導電部が配置された第二操作領域とが設定され、
遊技者が前記第一操作領域で操作したときには、前記第二の導電部よりも前記第一の導電部に接触し易くかつ、
遊技者が前記第二操作領域で操作したときには、前記第一の導電部よりも前記第二の導電部に接触し易くなるように構成したことを特徴とする遊技機。
A game board in which a game area into which a game ball is driven is formed;
A launcher that launches a game ball toward the game area;
An operation means comprising a movable member that can be moved by a player in a predetermined direction, and configured so that the launching device fires a game ball with different launching power according to a position where the movable member is moved;
A game control device for controlling the progress of the game according to the player's game operation;
Provided in the operating means, comprising at least two first conductive parts and second conductive parts separated from each other by an insulating part;
When a player touches any one of the first conductive portion and the second conductive portion, a separate game state change signal is generated according to the contacted conductive portion. While being configured to be input to the game control device,
The game control device performs a game state change control for changing a game state according to the input game state change signal,
In the operation means, a first operation area where the first conductive part is arranged and a second operation area where the second conductive part is arranged are set,
When the player operates in the first operation area, it is easier to contact the first conductive portion than the second conductive portion, and
When the player has operated in the second operating region, Yu Technical machine you wherein than the first conductive portion is configured to be easily in contact with the second conductive portion.
前記遊技機には電気的遊技装置が備えられ、
前記遊技状態は、前記電気的遊技装置による遊技者が認識可能な作動状態であり、
前記遊技制御装置は、前記作動状態を変化させる前記遊技状態変化制御を行うことを特徴とする請求項1乃至13の何れかに記載の遊技機。
The gaming machine is equipped with an electrical gaming device,
The gaming state is an operating state that can be recognized by a player using the electric gaming device,
The gaming machine according to any one of claims 1 to 13, wherein the gaming control device performs the gaming state change control for changing the operating state .
JP2003432208A 2003-12-26 2003-12-26 Game machine Expired - Fee Related JP4540335B2 (en)

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003284829A (en) * 2002-03-28 2003-10-07 Maruhon Ind Co Ltd Game machine
JP2005052262A (en) * 2003-07-31 2005-03-03 Daikoku Denki Co Ltd Pachinko game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003284829A (en) * 2002-03-28 2003-10-07 Maruhon Ind Co Ltd Game machine
JP2005052262A (en) * 2003-07-31 2005-03-03 Daikoku Denki Co Ltd Pachinko game machine

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