JP4537798B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP4537798B2
JP4537798B2 JP2004230361A JP2004230361A JP4537798B2 JP 4537798 B2 JP4537798 B2 JP 4537798B2 JP 2004230361 A JP2004230361 A JP 2004230361A JP 2004230361 A JP2004230361 A JP 2004230361A JP 4537798 B2 JP4537798 B2 JP 4537798B2
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ball
moving
winning
game
gaming machine
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JP2006043237A (en
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幸春 岡庭
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ダイコク電機株式会社
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Description

  The present invention relates to a pachinko gaming machine.

  A configuration in which a ball fired on a game board falls by its own weight while being hit by a nail formed in the board surface is a basic configuration of a pachinko gaming machine. The board surface forming the game area is provided with several winning holes, and when a falling ball wins, the prize ball is paid out. In addition, an out-ball collection port for collecting balls that have not won any of the winning ports is provided at the bottom of the board.

  The winning opening may be configured to reciprocate left and right on the board surface (Patent Document 1). In addition to the winning a prize opening, there is a case where an effect member for informing the degree of expectation of jackpot is driven by a motor or a solenoid (Patent Document 2).

On the other hand, in recent years, there is a pachinko gaming machine in which a stage is provided in front of the central display, and balls are configured to move left and right on the stage for a relatively long time (Patent Document 3). While traveling on the stage, the ball will continue to have a chance to win a prize opening. According to such a configuration, the problem that the balls are sucked into the out-ball collecting port in an instant can be alleviated to some extent.
JP-A-5-192443 JP 2003-180991 A JP 2004-208723 A

  However, in recent years, it has been standardized whether the stage where the ball stays for a while is provided or the stage member is operated in response to the reach action or the like. Providing the structure in front of the display itself has a problem that the space limitation is large. Moreover, even if it is a production | presentation member, since a movable range is controlled so that it may not interfere with a ball, it is difficult to adopt a bold movement.

  In view of the circumstances as described above, one object of the present invention is to provide a novel pachinko gaming machine. In addition, not only collecting the balls that did not win the winning hole provided on the game board surface to the out port, but by associating it with the grant of some kind of prize, most balls are sucked into the out port in an instant. Another problem is to provide a pachinko machine that can alleviate the problem that cannot be avoided. Another object is to provide a pachinko gaming machine having a structure capable of expanding a movable range of a production member or the like.

Means for Solving the Problems and Effects of the Invention

In order to solve the above-mentioned problems, a pachinko gaming machine according to the present invention includes a game board that forms a game area in which balls are ejected, and a circulation path that is defined along the outer periphery of the game area, either clockwise or counterclockwise. It is assumed that a moving body capable of moving around is provided.

According to the above premise configuration of the present invention , since the moving body can move along a long circuit path surrounding the game area, the movement is limited to a simple rotation operation and reciprocation operation around the axis. Compared to other structures, it has novelty. For example, it is possible to adopt a configuration in which movement is always continued in one direction, clockwise and counterclockwise switching, and movement and stop are repeated. If such a moving body is used for a game production or the like, it is possible to give a new interest to the player.

And the first pachinko machine of the present invention is a rail that forms a passage of balls launched from the launch device,
A gaming board that forms a gaming area in which a plurality of winning openings are provided that allow the balls ejected from the rail to be awarded;
An out ball collecting port provided at the lower end of the gaming area, for collecting balls that did not win any of the plurality of winning ports;
While it is determined to pass below all of the plurality of winning holes and directly above the out ball collection port, the game board's A tunnel in the form of diving from the board surface to the back of the table is provided, and by being determined to pass through the tunnel, a circular path defined in an annular shape so as to surround the game area along the outer periphery of the game area,
It is possible to move clockwise or counterclockwise on the circuit path, and collect the ball before it is collected at the out-ball collection port when it is passing just above the out-ball collection port. And a moving body configured to deliver the ball to any of the plurality of winning holes to a position where it can be won and then release the ball to the game area.

  According to such a configuration, a ball that has become a missed ball without winning any winning opening is picked up by the moving body in a timely manner in front of the out-ball collecting opening, thereby giving a chance to win again. In addition, the ball picked up by the moving body stays on the game board surface for a long time as compared with the ball that directly enters the out-ball collection port. As a result, it is possible to give the player an impression as if it is a pachinko gaming machine with good possession. In addition, it is possible to provide an unprecedented gameability in terms of reviving a ball that has been temporarily lost. Further, since it is impossible to keep an eye on the missile ball, it helps to alleviate the player's feeling of boredom in the normal state other than the gaming state advantageous to the player such as jackpot. When the ball is released from the moving body to the game area, the ball may naturally fall by its own weight, or a pushing member such as a lift pin may be built in the moving body.

  Moreover, the rail which forms the channel | path of the ball | bowl emitted from the launching apparatus can be provided. In this case, in order to prevent interference between the ball ejected from the rail and the moving body moving on the circuit path, the form of diving from the board surface of the game board to the back of the stand is at the position where the ball is ejected from the rail. A tunnel can be provided, and a circulation path can be formed so as to pass through the tunnel. According to such a configuration, it is possible to continue firing the ball even while the moving body is moving in the vicinity of the ball ejection opening. In addition, the appearance of a moving body entering or exiting a tunnel is like a railway model, which can be highly interesting.

  Further, it is preferable that the ceiling portion of the tunnel is made of a transparent or translucent resin member or glass member so that the player can visually recognize the moving body passing through the tunnel. Making the moving body in the tunnel visible enables high interest. It also leads to an improvement in design.

  Moreover, the electric body which produces | generates the motive power for moving on a circumference path | route can be incorporated in a moving body. In this case, a power supply line for supplying power to the actuator built in the moving body may be arranged along the circulation path. Conventionally, pachinko machines have been provided with various movable bodies, but when providing a movable body (movable body in the present invention), there is a common problem of what kind of drive mechanism to employ. Exists. In order to make it possible to continue around the circuit path in a certain direction, it can be considered that the motor is built in the moving body, but it cannot be avoided by devising a structure for supplying power to the motor. In the present invention, a feed line is provided in an annular shape along the circuit path so that power can be easily supplied to the motor or the like at any position on the circuit path.

  More specifically, the tip of the lead wire connected to the power / ground terminal of the DC motor is configured with a brush, and the brush and the power supply line arranged along the circuit path are always in contact with each other. . In this way, good energization can always be ensured, and the problem that the moving body stops halfway is unlikely to occur. In addition, if parts such as a motor and a brush can be replaced for each moving body, repair is easy even if a contact failure or the like occurs.

  Further, the circuit path can be formed by a groove part formed in the game board so as to surround the game area or a circuit for forming a circuit path attached to the game board so as to surround the game area. The moving body engages with the groove or the member for forming the circulation path to prevent the separation from the circulation path, the wheel driven by the DC motor as the actuator, and the rotational force of the DC motor. And a gear mechanism for transmitting to the motor. According to such a configuration, it is possible to prevent a problem that the moving body slides without resisting gravity. In addition, if the wheel itself attached to a moving body is comprised with a gearwheel and a rack rail is arrange | positioned in groove parts, such as a game board, the fall prevention effect will become still higher. However, it is not essential that the wheels of the moving body are constituted by gears.

  In addition, a game control apparatus that controls the switching of power supply to the actuator and power supply stop in response to changes in the game state such as big hit, non-big hit, probability fluctuation, reach occurrence, etc. Can be provided. That is, it is not always necessary to move the moving body at a constant speed, and the range of utilization of the moving body can be expanded by repeating the movement and the stop. Of course, in order to change the moving speed according to the situation, control for changing the power supply voltage of the actuator may be performed.

In addition, the second pachinko machine of the present invention is a rail that forms a passage for balls launched from the launch device,
A gaming board that forms a gaming area in which a plurality of winning openings are provided that allow the balls ejected from the rail to be awarded;
An out ball collecting port provided at the lower end of the gaming area, for collecting balls that did not win any of the plurality of winning ports;
While it is determined to pass below all of the plurality of winning holes and directly above the out ball collection port, the game board's A tunnel of a form diving from the board surface to the back of the stand is provided, and by being determined to pass through the tunnel, a circular path defined in an annular shape so as to surround the gaming area along the outer periphery of the gaming area,
It is possible to move in the clockwise or counterclockwise direction on the circuit path, and a prize is awarded when the ball before being collected at the out-ball collection port is passing just above the out-ball collection port. And a movable body provided with a movable prize winning opening. According to such a configuration, there is a possibility that even a ball that has become a missed ball without winning any winning a prize will win the mobile winning prize in a timely manner. It is possible to give a very impressive impression to the player by giving a profit such as a payout of a ball or a right to win a jackpot by winning a prize at the mobile winning opening. Further, since it is impossible to keep an eye on the missile ball, it helps to alleviate the player's feeling of boredom in the normal state other than the gaming state advantageous to the player such as jackpot.

  Specifically, the above mobile winning opening can be configured as a through winning opening configured such that a ball guided to one opening is discharged from the other opening and recovered to an out ball collecting opening. In this case, a detector for detecting that the ball has passed through the through winning opening may be provided on the moving body, and a detection signal of the detector may be output to the game control device of the pachinko gaming machine. In this way, the structure for guiding the balls to the path for winning balls provided on the back of the game board can be omitted, which is advantageous for cost reduction. The winning detection signal of the detector of the moving object may be transmitted to the game control device by wireless communication, or moved to a signal extraction terminal provided in a section where a ball can win a prize in the through winning opening. You may make it transmit to a game control apparatus by making the output terminal of the detector provided in the body contact. Further, as in the above-described power supply line, a wiring for taking out a winning detection signal may be provided along the circulation path.

  In another aspect, the pachinko gaming machine according to the present invention has a gaming area provided with a plurality of winning holes through which balls can be won, and a circulation path formed so as to surround the plurality of winning holes, clockwise or counterclockwise. It is possible to move around, collect balls that have fallen on the game area without winning any of the multiple winning holes, and transport them to a position where they can win a prize in any of the multiple winning holes. The main feature is that it has a ball transport body that is discharged to the game area afterwards.

  According to the present invention, a ball that has become a missed ball without winning any winning opening is picked up by the ball transporter in a timely manner before the out ball collecting opening, thereby giving a chance to win again. The ball picked up by the ball transporter stays on the game board surface for a long time compared to the ball that has gone straight to the ball outlet. As a result, it is possible to give the player an impression as if it is a pachinko gaming machine with good possession. In addition, it is possible to provide an unprecedented gameability in terms of reviving a ball that has been temporarily lost.

  Furthermore, in another aspect, the pachinko gaming machine according to the present invention is configured such that a movement path is formed so that a member for a game effect having a built-in DC motor moves along the game board surface by driving the DC motor. The main feature is that a power line and a ground line for supplying power to the DC motor are fixedly disposed along the line.

  As described above, if the power supply line and the ground line are arranged along the movement path, the movement range is not restricted as in the case of supplying power with a flexible lead wire. In addition to enabling reciprocal movement, it is also possible to set a relatively complicated movement route, for example, a circulation route surrounding a game area.

  In the present specification, the vertical direction refers to a vertically upward direction and a vertically downward direction when the pachinko gaming machine is in use.

Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings.
FIG. 1 is a schematic front view of a pachinko gaming machine according to the present invention. FIG. 2 is a partially enlarged view thereof. The pachinko gaming machine 1 has a front glass door 5 attached to the underframe and a game board 3 that is arranged inside the underframe and is covered by the glass door 5. The game board 3 forms a circular game area. Below the game board 3, a ball supply tray 6 is provided. The game balls (pachinko balls) prepared on the ball supply tray 6 are fired toward the game board 3 by a launching device including a handle 7 and the like. The game balls that have reached the game board 3 via the passage between the outer rail 24 and the inner rail 26 are ejected from the ball injection port provided with the metal thin plate 27 for foul prevention, and drilled in the game board 3. It is designed to fall by its own weight while being hit by a number of nails.

  A liquid crystal display unit 11 (variable display unit) is disposed in the approximate center of the game area formed by the game board 3. A display device using a light emitting diode instead of a liquid crystal or a reel type display device can also be adopted. Three characters (multiple digits) such as Arabic numerals are displayed on the liquid crystal display unit 11. Below the liquid crystal display unit 11, a start winning opening 17 (start winning device) and a big winning device 19 are provided. A second start winning opening 18 that plays the same role as the start winning opening 17 is provided in the left region of the liquid crystal display unit 11. The big winning device 19 is configured as a variable winning device in which a movable door is opened and closed, and is opened when a big hit occurs when a big hit symbol is derived and displayed on the liquid crystal display unit 11. An out ball collection port 15 for collecting out balls that have not won any prize opening is provided at the lowermost center of the game board 3.

  The game board 3 is provided with an annular groove AR so as to surround a game area where balls are ejected. The liquid crystal display unit 11, the start winning ports 17, 18 and the big winning device 19 are all arranged inside the groove AR. The groove AR forms a circuit route AR of the moving body 20 that imitates a train. The moving body 20 can continue to move clockwise or counterclockwise one or more times on the circuit route AR. In this embodiment, after the pachinko gaming machine 1 is turned on, it immediately moves clockwise at a constant speed. It is preferable if it can move on the circuit route AR over almost the entire range, and it may be possible to stop it halfway or reverse the moving direction. Further, by providing a structure such as a station on a part of the circuit route AR, there may be a section through which the moving body 20 cannot pass. In addition, apart from the game board 3, it is possible to employ a structure in which a member for forming a circulation path having grooves and rails is produced and the member for forming a circulation path is attached to the game board 3.

  As shown in FIG. 2, the circuit route AR is further below the large winning device 19 that forms the winning port located at the lowermost position and passes above the out ball collecting port 15. Further, the moving body 20 has a recess capable of accommodating one or a plurality of balls, and accommodates a ball that has fallen when passing near the out-ball collecting port 15. The balls accommodated in the moving body 20 are transported to a section corresponding to 9 o'clock to 10 o'clock of the watch, and then are separated from the moving body 20 by their own weight and released to the game area inside the circulation route AR. Thus, the moving body 20 plays a role of a ball transport body that transports balls. The balls released into the game area can win again at the start winning opening 17 or the second starting winning opening 18. By such a mechanism, a ball that has been completely lost at one time can be revived to a ball that has a chance of winning. In the present embodiment, the second start winning opening 18 is provided as a winning opening for winning the ball released from the moving body 20 at a rate of 100% or close thereto.

  As shown in FIG. 1 and FIG. 2, the circulatory route AR is a circular track surrounding a game area in which various winning holes, a display unit, and nails are arranged. Therefore, it is necessary to take measures to prevent interference between the balls ejected from the rails 24 and 26 and the moving body 20. In this embodiment, as shown in the cross-sectional perspective view of FIG. 3, a tunnel Tu in a form of diving from the board surface 3 a of the game board 3 toward the rear of the table is provided near the ball outlet where the balls are injected from the rails 24 and 26. Provided, and the circular route AR passes through the tunnel Tu. As a result, the ball trajectory and the circular path AR can be shifted back and forth (in the thickness direction of the game board 3) in the vicinity of the ball injection port. The side on which the player faces is the front of the table, and the side on which the various control devices are arranged is the rear of the table.

  As shown in FIG. 3, the portion corresponding to the ceiling of the tunnel Tu is substantially flush with the board surface 3 a of the game board 3. Thereby, the balls ejected from the rails 24 and 26 smoothly advance to the game area. Specifically, the ceiling portion of the tunnel Tu is configured by an arc-shaped plate member 22 along the circulation route AR. In the present embodiment, since the plate-like member 22 is made of a transparent resin plate, the player can visually recognize the moving body 20 passing through the tunnel Tu. Note that it is not essential to be completely transparent. Even if it is colored to some extent and is translucent, it is sufficient that the moving body 20 in the tunnel Tu can be confirmed. Moreover, the plate-shaped member 22 can be comprised with a glass plate other than a resin plate.

  Further, as shown in FIGS. 2 and 3, even in a section other than the tunnel Tu, the barriers 28 and 29 for preventing interference between the moving body 20 and the balls other than the vicinity of the upper part of the out ball collection port 15 are provided on the circuit route AR. Arranged along the inside. As such partition walls 29, 29, a member such as a resin plate or a metal plate may be attached to the game board 3, or a nail is driven into the game board at an interval capable of preventing the ball from passing, and this is used as the partition wall. You may make it utilize. A ball discharge port 30 is formed in front of the tunnel Tu to return the ball transported by the moving body 20 to the game area.

  Next, the moving body 20 will be described with reference to the cross-sectional views of FIGS. 4 and 5. FIG. 4 is a cross-sectional view in a direction orthogonal to the circulation path AR, and FIG. 5 is a cross-sectional view in the front-rear direction of the moving body 20. As shown in FIG. 5, the moving body 20 includes a housing 20 h simulating a train and wheels 31 and 32. The wheel 31 is driven by a DC motor 45 disposed in the housing 20h. The rotational force of the DC motor 45 is transmitted to the wheel 31 by the gear mechanism 51. The DC motor 45 is provided only in a portion corresponding to the locomotive, but a similar motor (actuator) may be provided in a portion corresponding to the passenger car. In consideration of traveling on the circuit route AR, the mobile body 20 desirably tilts the wheels 31 and 32 slightly inside the circuit route AR. Then, since the inner ring difference is absorbed, smooth movement can be realized.

  On the other hand, as shown in FIG. 4, a power supply line 41 and a ground line 43 for supplying power to the DC motor 45 are arranged along the circuit route AR. That is, the moving body 20 obtains electric power from an external power source instead of a built-in power source such as a battery. Therefore, the pachinko gaming machine 1 can continue to operate while the power is on. The power supply line 41 and the ground line 43 are configured as a metal conductor pattern in which a strip-shaped copper thin plate (metal thin plate) is fixed to the game board 3 by fixing means such as an adhesive.

  One end of a power supply lead wire 47 is connected to the DC motor 45 in the housing 20h. A brush 49 is attached to the other end of the lead wire 47, and this brush 49 extends toward the game board 3 and is in contact with the power supply line 41. A similar structure is also adopted on the ground line 43 side. In this way, power is stably supplied to the DC motor 45 in all sections of the circuit route AR.

  In addition, the moving body 20 includes a detachment prevention mechanism that prevents the moving body 20 from detaching from the circuit route AR by pressing the housing 20 h toward the game board 3 with the elastic return force of the springs 53 and 55. Specifically, as shown in FIGS. 4 and 5, an axle 37 and wheels 33 and 34 are provided at one end of a support shaft 35 for supporting the housing 20h on the game board 3, and flanges 57 and 59 are provided at the other end. While the flanges 57 and 59 are disposed in the housing 20h and the wheels 33 and 34 are engaged with the flanges 3k and 3k that form the circulation path AR, the inner surface of the housing 20h and the flanges 57 and 59 are The springs 53 and 55 are disposed on the surface. The elastic restoring force of the springs 53 and 55 acts in a direction to move the flange portions 57 and 59 and the wheels 33 and 34 away from each other, and as a result, the housing 20 h is biased toward the game board 3. By such a separation preventing mechanism, the housing 20h (the moving body 20) is not separated from the circuit route AR, and the wheel 31 driven by the DC motor 45 is idle, or the brush 47 and the power supply line 41 are separated from each other to supply power. It will not stop.

  If a plurality of balls are to be conveyed to the moving body 20 at a time, it is necessary to enhance the anti-slip of the wheel driven by the DC motor 45. Therefore, if a rack rail is arranged along the circuit route AR and the gear meshing with the rack rail is the wheel 31 to which the power of the DC motor 45 is transmitted, the wheel slips when moving on the circuit route AR. Therefore, it is more preferable.

  Further, in the embodiment shown in FIG. 4 and the like, the power supply line 41 and the ground line 43 are exposed to the board surface 3a. On the other hand, in another embodiment shown in FIG. 6, a pair of groove portions AR ′ (circulation path) having an opening width d set smaller than the diameter of the ball is provided, and the power line 41 and the ground line 43 are provided in the groove portions AR ′. Are arranged individually. In the embodiment of FIG. 4 as well, it is considered that there is no possibility of a short circuit if the distance between the power supply line 41 and the ground line 43 is widened to some extent, but in the unlikely event that a ball is clogged at the entrance of the out ball collection port 15 Considering this, as shown in FIG. 6, the structure in which the power supply line 41 and the ground line 43 are arranged at positions lower than the board surface 3a is more advantageous.

  Further, the speed of the moving body 20 can be adjusted by adjusting the voltage of the power supply line 41. For example, in order to change the moving speed of the moving body 20 stepwise, a configuration as shown in FIG. 10 can be adopted. First, a plurality of DC voltages are generated by the power supply circuit 110 and supplied to the switching circuit 120. The switching circuit 120 applies a voltage to the power supply line 41 in accordance with a control signal input from the game control device 100 that executes a game process such as a lottery process for determining whether or not to generate a jackpot. The game control device 100 transmits a control signal corresponding to a game state such as normal time, reach occurrence, jackpot time, probability fluctuation, etc. to the switching circuit 120 to control the moving speed of the moving body 20. For example, the moving body 20 that is normally stopped can be operated in response to the occurrence of a reach with a high jackpot expectation, or the moving speed can be changed in accordance with the reach expectation. If the movement control of the moving body 20 is performed in this way, a high rendering effect can be expected, apart from the role of giving a chance to the lost ball again.

  Moreover, you may make it switch the movement of the moving body 20 and a stop. For example, it is possible to perform control such as stopping in the tunnel Tu during normal times and starting the operation of the moving body 20 when a reach occurs, or controlling the moving body 20 only when the probability changes. Further, the moving direction of the moving body 20 may be switched from clockwise to counterclockwise or vice versa by switching the energization direction of the DC motor 45.

  In this specification, the term “reach” means that two of the three characters displayed on the liquid crystal display unit 11 are of the same type (for example, 7 and 7), and the remaining one character changes more slowly than usual. And a state controlled to increase the player's sense of expectation for the jackpot occurrence. If all characters are the same from the reach, it is a jackpot symbol, but otherwise it is a reach symbol (reach lose symbol). Further, the probability variation means a state in which the jackpot probability is higher than normal.

  On the other hand, the following other embodiments are also suitable. That is, as shown in FIG. 7, the game area is surrounded by a sufficiently large annular member 70, and the moving body 21 is fixedly attached to a part of the annular member 70. The annular member 70 is configured as a single gear as a whole. When the annular member 70 is rotated (spinned) by the motor M, the movable body 21 moves on the circulation path. The power of the motor M is transmitted through a small gear 72 that meshes with the annular member 70. According to such a configuration, there is an advantage that the motor M can be fixed. Therefore, the rotational angle position of the annular member 70, and hence the position of the moving body 21 can be accurately controlled by using the motor M as a stepping motor or newly providing a feedback mechanism.

  The annular member 70 as described above can be produced by molding a resin material, a metal material, or the like. In the example of FIG. 7, teeth are formed on the outer peripheral side, but of course, teeth may be formed on the inner peripheral side. In the game board 3, a groove into which the annular member 70 just fits is formed. Further, a flexible part such as a belt may be adopted for the annular member 70. On the other hand, the moving body 21 may be a part having a recess capable of accommodating one or a plurality of balls, and may be fixed to the annular member 70 with an adhesive, or fixed with a fastener such as a screw. You may make it do.

  Further, as described above, it is required that the annular member 70 and the moving body 21 do not interfere with the ball near the ball outlet. As shown in the sectional view of FIG. 8, in the configuration in which the annular member 70 is rotated, if the annular member 70 is arranged in a posture in which the rotation axis O is inclined by a certain angle θ with respect to the normal line VL of the game board surface 3a, the annular member 70 is arranged. A step naturally occurs between 70 and the game board surface 3a, and a tunnel Tu through which the mobile body 21 passes can be formed using the step. On the other hand, in the vicinity of the position just above the out ball collection port 15, the moving body 21 protrudes toward the front of the board surface 3 a, and the balls are smoothly guided to the moving body 21. In addition, in order to smoothly discharge the balls conveyed by the moving body 21 to the game area, a device such as providing a shallow counterbore on the game board 3a at a position where the balls are discharged may be applied. This matter is common to the previous embodiments.

  In the embodiment described above, the balls are transported by the moving bodies 20 and 21, but it is also possible to provide a winning opening in the moving body itself. As shown in FIG. 9, the moving body 22 is provided with a through winning opening 74. Generally, the through winning opening means a winning opening through which a ball guided to one opening is discharged from the other opening. The through winning opening 74 is provided with a detector 74k that detects the passing of a ball. The detector 74k is configured by a photoelectric sensor, a limit switch, or the like.

  The winning detection signal of the detector 74k provided in the through winning opening 74 is transmitted to the game control device 100 of the pachinko gaming machine. The game control device 100 executes predetermined electrical processes such as a payout process for paying out prize balls and a jackpot lottery process in response to acquiring a winning detection signal from the detector 74k. Note that the winning detection signal of the detector 74k can be taken out from the moving body 20 by providing a signal extraction wiring along the circuit route AR, like the power supply lines 41 and 43 described in FIG. 4 and FIG. it can. Alternatively, a microcomputer having a wireless communication function may be incorporated in the moving body 20 and a winning detection signal may be transmitted to the game control device 100 by wireless communication.

  As mentioned above, although several suitable embodiment was described in this specification, it cannot be overlooked that each embodiment can also be combined and implemented within the range which does not deviate from the gist of the present invention.

The front schematic diagram of the pachinko game machine of this invention. The expansion schematic diagram of the pachinko machine of FIG. The detailed cross-sectional perspective view of the pachinko machine of FIG. The cross-sectional schematic diagram of the direction which traverses the groove part which comprises a circulation path | route. The cross-sectional schematic diagram following FIG. The cross-sectional schematic diagram which shows another example of the formation form of a feeder. The schematic diagram of an annular member. FIG. 8 is a schematic cross-sectional view illustrating a relative arrangement relationship between the annular member of FIG. 7 and the game board. The schematic diagram explaining embodiment which provided the through prize opening in the moving body. The block diagram which shows the structure of the pachinko gaming machine of FIG.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Pachinko machine 3 Game board 3a Board surface 15 Out ball collection port 17, 18 Start prize port 20 Moving body (ball conveyance body)
22 Plate-like members 24 and 26 Rail 41 Power line 43 Ground line 45 DC motor 51 Gear mechanism 300 Game control device AR Circulation route Tu Tunnel

Claims (9)

  1. Rails that form a passage for balls launched from the launcher;
    A gaming board that forms a gaming area in which a plurality of winning openings are provided that allow the balls ejected from the rail to be awarded;
    An out ball collecting port provided at the lower end of the gaming area, for collecting a ball that has not won any of the plurality of winning ports;
    In order to prevent interference with the ejected ball at a position where the ball is ejected from the rail while being determined to pass below all of the plurality of winning holes and directly above the out ball collection port, A tunnel of a form that dives from the board surface of the game board to the back of the table is provided, and is defined so as to pass through the tunnel, so that it is annularly defined so as to surround the game area along the outer periphery of the game area. Circulated route,
    It is possible to move clockwise or counterclockwise on the circuit path, and when the ball before being collected at the out-ball collection port passes near the out-ball collection port. A movable body configured to be able to be collected and discharged to the gaming area after transporting the ball to any of the plurality of winning holes.
    A pachinko gaming machine characterized by comprising:
  2. Rails that form a passage for balls launched from the launcher;
    A gaming board that forms a gaming area in which a plurality of winning openings are provided that allow the balls ejected from the rail to be awarded;
    An out ball collecting port provided at the lower end of the gaming area, for collecting a ball that has not won any of the plurality of winning ports;
    In order to prevent interference with the ejected ball at a position where the ball is ejected from the rail while being determined to pass below all of the plurality of winning holes and directly above the out ball collection port, A tunnel of a form that dives from the board surface of the game board to the back of the table is provided, and is defined so as to pass through the tunnel, so that it is annularly defined so as to surround the game area along the outer periphery of the game area. Circulated route,
    It is possible to move clockwise or counterclockwise on the circuit path, and when the ball before being collected at the out-ball collection port passes near the out-ball collection port. A mobile body provided with a mobile prize opening that is capable of winning a prize,
    A pachinko gaming machine characterized by comprising:
  3. Ceiling portion of the tunnel, claim that such a player the movable body in passing through the tunnel becomes visible, which is characterized by being composed of a transparent or semitransparent resin member or a glass member The pachinko gaming machine according to 1 or 2 .
  4. The circuit path is formed by a circuit for forming a circuit path including a groove formed in the game board so as to surround the game area or a groove part attached to the game board so as to surround the game area, and the circuit A power supply line for supplying power to the moving body is disposed along the path,
    The moving body incorporates an actuator that generates power for moving on the circuit path by being fed from the power supply line, and engages with the groove to prevent separation from the circuit path. An engagement portion, a first wheel provided in a casing of the moving body, driven by a DC motor as the actuator to give a driving force to the moving body, and a rotational force of the DC motor A gear mechanism that transmits to the first wheel,
    The engaging portion includes a support shaft having a second wheel which is a wheel different from the first wheel on one end side and a flange portion on the other end side, and the flange portion of the movable body While arrange | positioning in a housing | casing and engaging the said 2nd wheel with the collar part which forms the said groove part, providing a spring between the inner surface of the said housing | casing and the said collar part, the said housing | casing is said game board The first wheel and the second wheel are configured to be engaged with the groove portion so as to sandwich the flange portion and prevent the detachment from the circulation path. The pachinko gaming machine according to any one of claims 1 to 3, wherein the pachinko gaming machine is provided.
  5. The pachinko gaming machine according to claim 4, wherein the first wheel is disposed so as to incline toward the inside of the circuit path.
  6. The pachinko gaming machine according to claim 4 or 5, wherein a rack rail is disposed along the circulation path, and the first wheel is a gear meshing with the rack rail.
  7. The opening width of the groove is set smaller than the diameter of the ball,
    The pachinko gaming machine according to any one of claims 4 to 6, wherein the power supply line is provided in the groove and is disposed at a position lower than a board surface of the game board.
  8. Provided with a game control device that controls the switching of power supply to the actuator and the power supply stop according to changes in the game state such as a big hit, a non-big hit, a probability change, a reach occurrence, etc. The pachinko gaming machine according to any one of claims 4 to 7 , characterized in that
  9. The mobile winning opening is a through winning opening configured such that a ball guided to one opening is discharged from the other opening and collected to the out ball collecting opening,
    Claim the moving body is provided with a detector for detecting that the ball has passed the through winning ports, characterized by outputting a detection signal of the detector to the game controller of the pachinko machines 2. A pachinko gaming machine according to 2.
JP2004230361A 2004-08-06 2004-08-06 Pachinko machine Expired - Fee Related JP4537798B2 (en)

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Families Citing this family (11)

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Publication number Priority date Publication date Assignee Title
JP5070593B2 (en) * 2007-07-26 2012-11-14 株式会社大一商会 Pachinko machine
JP5333811B2 (en) * 2007-07-26 2013-11-06 株式会社大一商会 Pachinko machine
JP5070466B2 (en) * 2007-07-31 2012-11-14 株式会社大一商会 Pachinko machine
JP5070467B2 (en) * 2007-08-03 2012-11-14 株式会社大一商会 Pachinko machine
JP5070468B2 (en) * 2007-08-08 2012-11-14 株式会社大一商会 Pachinko machine
JP5051903B2 (en) * 2008-01-31 2012-10-17 サミー株式会社 Bullet ball machine
JP5322279B2 (en) * 2009-03-19 2013-10-23 株式会社大都技研 Amusement stand
JP5682024B2 (en) * 2010-09-15 2015-03-11 豊丸産業株式会社 Game machine
JP6078224B2 (en) * 2011-09-13 2017-02-08 株式会社三共 Game machine
JP5875887B2 (en) * 2012-02-15 2016-03-02 株式会社平和 Game machine
JP6277578B2 (en) * 2012-09-13 2018-02-14 オムロン株式会社 Director

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JP2002355385A (en) * 2001-06-01 2002-12-10 Maruhon Ind Co Ltd Pachinko machine
JP2003079828A (en) * 2001-09-11 2003-03-18 Daiichi Shokai Co Ltd Game machine
JP2004049632A (en) * 2002-07-22 2004-02-19 Konami Co Ltd Ball game machine
JP2004215920A (en) * 2003-01-15 2004-08-05 Newgin Corp Game machine

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JP2000153024A (en) * 1998-11-18 2000-06-06 Daiichi Shokai Co Ltd Game machine
JP2002355385A (en) * 2001-06-01 2002-12-10 Maruhon Ind Co Ltd Pachinko machine
JP2003079828A (en) * 2001-09-11 2003-03-18 Daiichi Shokai Co Ltd Game machine
JP2004049632A (en) * 2002-07-22 2004-02-19 Konami Co Ltd Ball game machine
JP2004215920A (en) * 2003-01-15 2004-08-05 Newgin Corp Game machine

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