JP2004215920A - Game machine - Google Patents

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Publication number
JP2004215920A
JP2004215920A JP2003007447A JP2003007447A JP2004215920A JP 2004215920 A JP2004215920 A JP 2004215920A JP 2003007447 A JP2003007447 A JP 2003007447A JP 2003007447 A JP2003007447 A JP 2003007447A JP 2004215920 A JP2004215920 A JP 2004215920A
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Japan
Prior art keywords
game
board
game area
see
movable body
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JP2003007447A
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JP4392527B2 (en
Inventor
Nobuaki Mizukai
伸明 水貝
Makoto Amano
真 天野
Kazuhisa Kamimura
和久 上村
Kazuaki Hojo
和明 北條
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Newgin Co Ltd
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Newgin Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To secure a sufficient game area even in the case of disposing a mover for presentation. <P>SOLUTION: A rail 10 is disposed on the surface of a game board J mounted in the interior of a pachinko machine, and the game area I is demarcated inside the rail 10. A decoration member 20 decorating the game board J is disposed on the board surface within the game area I. A pattern display device K for playing a required symbol combination game faces to a window part 48a opened in the decoration member 20 from the back. A case body 42 is integrally formed on the decoration member 20, and the mover 52 for presentation is accommodated in the case body 42. A front opening part 42b of the case body 42 faces to the inside of the game area I, and the opening part 42b is blocked by a transparent plate 44. The mover 52 for presentation is seen through the transparent plate 44 from the front side. The front of the transparent plate 44 is set substantially flush with the board surface of the game board J to constitute a part of the game area I where the game ball flows. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
この発明は、所要の遊技演出に合わせて動作可能な演出用可動体を備えた遊技機に関するものである。
【0002】
【従来の技術】
パチンコ機、アレンジボール機あるいはパチンコ式スロットマシン等の遊技機では、機内にセットされる遊技盤の盤面に画成した遊技領域の略中央位置に表示用装飾部材が配設されて、該表示用装飾部材に形成した開口部から液晶式やドラム式等の図柄表示装置を臨ませ、この図柄表示装置で図柄組合わせゲームに伴うリーチ演出等の主たる遊技演出を行なうようになっている。このような図柄組合わせゲームを行なう遊技機においては、該遊技機の形状を他メーカの遊技機に比べて特異な形状としたり、遊技盤面に目立つような表示用装飾部材を配設する等により、そのデザイン性の差別化を図り、遊技者が親しみ易く、遊び心を高揚させるように努めている。
【0003】
また、前記表示用装飾部材とは別に、例えば、遊技機のモチーフとされているキャラクターを象った人形等の立体的な意匠構造体を遊技盤に配設することが行なわれている。このような立体的な意匠構造体を採用することによって、遊技者に華やかさと色彩的なインパクトを与えると共に、平面的な装飾部材では醸し出すことができないリアリティを与えることができる。そして近時では、他の遊技機とのデザイン上の違いを更に明確にすべく、前記意匠構造体を大型化させる傾向がある。例えば、遊技盤面上の遊技球が流下する領域(遊技領域)の一部に本来有るべき釘に代えて、大型の意匠構造体を配設し、更なる存在感を遊技者にアピールするものがある(例えば、特許文献1参照)。
【0004】
しかし、前述したように、遊技領域の一部に本来有るべき釘に代えて、前記大型の意匠構造体を配設すると、遊技球の流路が制限されてしまうから、遊技球の動きを楽しむことができる遊技領域が限定されてしまい、遊技者の遊技に対する興趣を低減させてしまうおそれがある。しかも、大型の意匠構造体の場合は、平面的なものに比べてリアリティを与えることができるとしても、静的であるために、遊技演出に際しての視覚的効果の向上は望めなかった。
【0005】
そこで、遊技機のモチーフとされているキャラクターを象った人形等を、遊技演出に合わせて動作可能とした大型の演出用可動体を遊技盤に配設するものが提案されている(例えば、特許文献2参照)。
【0006】
【特許文献1】
特開2002−831号公報
【特許文献2】
特開2002−239096号公報
【0007】
【発明が解決しようとする課題】
前記演出用可動体は、あくまで遊技者に対する視覚的興味の向上を目的としている関係から、遊技領域を流下する遊技球の影響で可動動作に支障を来たさず、かつ遊技球の流路をその動作により可変しないようにするため、遊技盤面上に設けた区画の内部に演出用可動体を配設している。このように、演出用可動体を配設する場には、その動作が遊技球の流路に影響しないような煩雑な設計が必要であり、しかもその配設位置が限定される難点も指摘される。また、演出用可動体の配置を設定する場合は、該可動体が可動するための空間を確保しなければならず、意匠構造体を配置する場合に比して、遊技領域を更に狭めてしまうおそれがあり、遊技領域をできるだけ広く用いることが求められる遊技機(例えば、所謂権利モノ)に採用するのには不向きであった。
【0008】
更に、遊技盤面に設けられる前述した各種の図柄表示装置は、最も注視される部位であるため、前記演出をより見やすくすべく大型化される傾向にある。すなわち、前記演出用可動体および図柄表示装置の両方を大型化させる場合は、それだけ遊技領域を圧迫することに繋がり、遊技者の遊技に対する興趣を低減させるおそれが更に強くなるばかりか、設計労力が多大なものとなる。なお、遊技領域を充分に確保しようとすると、演出用可動体および図柄表示装置のうち、少なくとも何れか一方の大型化が困難となり、視覚的な演出効果を向上させて、遊技の興趣の一層の増大化を図ることができなくなってしまう。
【0009】
【発明の目的】
本発明は、前述した従来の技術に内在している前記課題に鑑み、これを好適に解決するべく提案されたものであって、演出用可動体を配設した場合であっても、充分な遊技領域を確保することができる遊技機を提供することを目的とする。
【0010】
【課題を解決するための手段】
前述した課題を克服し、所期の目的を好適に達成するため、本発明に係る遊技機は、
機内にセットされる遊技盤(J)の盤面上に画成された遊技領域(I)に遊技球(16)を打出して所要の遊技を行なわせる遊技機において、
前面が前記遊技盤(J)の盤面と略面一になるよう設定されて、打出された前記遊技球(16)が流下する遊技領域(I)の一部を構成すると共に、後側を透視可能な透視板(44)と、
前記透視板(44)の後側に配設されて、所要の遊技演出に合わせて動作可能な演出用可動体(52)とを有することを特徴とする。
【0011】
前述した課題を克服し、所期の目的を好適に達成するため、本願の別発明に係る遊技機は、
機内にセットされる遊技盤(J)の盤面上に画成された遊技領域(I)に遊技球(16)を打出して所要の遊技を行なわせる遊技機において、
前記遊技盤(J)に配設されて、前記遊技領域(I)内に前面開口部(42b)が臨むケース体(42)と、
前記ケース体(42)に収容され、所要の遊技演出に合わせて動作可能な演出用可動体(52)と、
前記ケース体(42)の前面開口部(42b)に配設され、前記演出用可動体(52)を前面側から透視可能に保護する透視板(44)とを有し、
前記透視板(44)の前面は、前記遊技盤(J)の盤面と略面一となるよう設定されて、打出された前記遊技球(16)が流下する遊技領域(I)の一部を構成していることを特徴とする。
【0012】
また、前記遊技盤(J)の遊技領域(I)内に配設され、図柄を変動表示させて主たる遊技演出を行なう図柄表示装置(K)が臨む装飾部材(20)に、前記ケース体(42)を一体的に形成してもよい。
【0013】
【作用】
本発明に係る遊技機では、遊技盤に設けられた透視板の後側に配設された演出用可動体の動作を、透視板を介して前面側から見ることができ、視覚的な演出効果が向上する。しかも透視板は、遊技球が流下する遊技領域の一部を構成しているから、前記演出用可動体を配設しても遊技領域を狭めることはなく、該可動体を大型化して更なる興趣の向上を図り得る。
【0014】
また、遊技に際して最も注視される図柄表示装置が臨む装飾部材にケース体を一体的に形成し、該ケース体に演出用可動体を収容することで、図柄表示装置における遊技演出と、演出用可動体による動的な遊技演出とを同時に視界に収めることができ、より興趣に富んだ遊技が可能となる。
【0015】
【発明の実施の形態】
次に、本発明に係る遊技機につき、好適な実施例を挙げて、添付図面を参照しながら以下詳細に説明する。なお、本実施例では、遊技機としてパチンコ機を例に挙げて説明するが、遊技機としてはアレンジボール機あるいはパチンコ式スロットマシン等であってもよい。また、明細書中において、「遊技盤の盤面と略面一」とは、遊技盤の盤面と面一な状態、および若干の凹凸があっても遊技球が遊技盤の盤面を支障なく流下し得る状態を含む意味で使用している。
【0016】
図1に示す実施例に係るパチンコ機Pの機内に配設された遊技盤Jには、その盤面に、略円形状に湾曲形成したレール10が配設されて、該レール10の内部に遊技領域Iが画成されている。そして、パチンコ機Pの打球発射装置を作動する操作ハンドル12の操作により、上球皿14に貯留されている遊技球16が、前記レール10に沿って遊技領域Iに打出され、該領域Iを流下するよう構成される。
【0017】
前記遊技領域I内の盤面には、図2に示す如く、縦央やや下部に、遊技球16をスイッチで検出し得る始動入賞具18が配設されると共に、この始動入賞具18の直上方には遊技盤Jを装飾する大型の装飾部材20が配設され、また始動入賞具18の直下方には大型電動式の入賞装置22が配設されている。そして、前記装飾部材20に開設した後述の窓部48aに、前記始動入賞具18への遊技球16の通入に応じて図柄を変動表示させ、所要の図柄組合わせゲーム(主たる遊技演出)を行なう図柄表示装置Kが後方から臨んでいる。なお、前記遊技盤Jにおける遊技領域Iには、遊技球16の流れに変化を与えて前記始動入賞具18や入賞装置22へ誘導する多数の釘24が打設されている。また、図2中の符号26はアウト口を示す。
【0018】
前記入賞装置22は、図柄表示装置Kの大当り成立時に対する特別遊技状態として、開成作動条件が付与される大型の入賞装置であって、特別入賞具28に対設された扉状の開閉板30が、後側の電磁ソレノイドに係る設定駆動条件に基づいて、通常の閉鎖状態から開放状態に変化されるようになっている。そして、特別入賞具28の後側内部にセーフ球用のカウントスイッチと、開放作動継続用の特別スイッチ(Vスイッチ)が組込まれている(何れも図示せず)。なお、入賞装置22の左右両側に、普通入賞具32,32が設けてある。また、始動入賞具18および入賞装置22の左右両側には、遊技状態に応じて照射パターンが変更制御される電飾装置34,34が配設されている。
【0019】
前記装飾部材20は、図2に示す如く、遊技領域Iの略中央に配設されて、該領域Iの左右幅方向の大部分を占める大型のものであって、横長の略楕円筒状に形成された本体枠36の前側外周縁の略全周に亘り、所定厚みのフランジ36aが一体形成されている。そして、前記遊技盤Jにルータ加工により形成された図3に示す装着孔38に、該本体枠36が前側から挿入されて、そのフランジ36aを遊技盤Jの盤面に当接した状態で、該フランジ36aの複数箇所をネジ等により盤面にネジ止めすることで、当該装飾部材20はフランジ36aの前面が盤面と略面一となった状態で遊技盤Jに装着される。なお、フランジ36aの厚みは、遊技盤Jの盤面を流下する遊技球16の流れを阻害することのない寸法に設定され、該フランジ36aの前面も遊技領域Iを構成するようになっている。また、前記本体枠36の前面上部には、通常遊技状態および特別遊技状態に応じて点灯・消灯(点滅)制御されるランプ類を設けた電光装飾表示部40が設けてある。
【0020】
前記本体枠36の上部における正面右側に偏った位置に、後述する演出用可動体52が収容されるケース体42が一体的に形成されている。このケース体42は、図5に示す如く、前後に開放すると共にその前側外周縁の略全周に亘りフランジ42aが形成され、本体枠36と同様に前記装着孔38に前側から挿入されて、そのフランジ42aを遊技盤Jの盤面に当接した状態で、該フランジ42aの複数箇所が盤面にネジ止めされている。なお、ケース体42におけるフランジ42aの前面は、前記本体枠36のフランジ36aと同様に、遊技盤Jの盤面と略面一となるよう設定され、該ケース体42のフランジ42aの前面が、遊技領域Iの一部を構成するようになっている。また、ケース体42の遊技領域I内に臨む前面開口部42bには、後側から着脱可能に挿入された透明なアクリル樹脂製の透視板44が臨んで、該前面開口部42bを閉塞している。この透視板44の前面は、ケース体42におけるフランジ42aの前面と面一に設定されて、該フランジ42aと共に遊技球16が流下する遊技領域Iの一部を構成している(図8参照)。なお、透視板44は透明であり、ケース体42に収容された前記演出用可動体52を前側から透視可能に保護するべく機能する。
【0021】
前記装飾部材20における本体枠36には、図5および図8に示す如く、前記電光装飾表示部40の上側を覆う庇状の案内部46が一体的に形成されている。この案内部46は、本体枠36のフランジ36aおよび前記透視板44の前面から前方に延出し、遊技領域Iに打出されてフランジ36aや透視板44の前面を流下する遊技球16が、該案内部46上を左右に移動し得るよう構成される。
【0022】
前記本体枠36の後側には、前記ケース体42を含む後方開口部に取着整合された裏蓋部材48(図6参照)が着脱自在に配設されており、該裏蓋部材48の中央内部に、前端面から後方へ延在する矩形筒状の窓部48aが形成されている。そして、この窓部48aに、前記図柄表示装置Kの図柄表示部50が後側から臨むよう構成される。なお、本体枠36と裏蓋部材48とから構成される装飾部材20において、該裏蓋部材48の前面側も、前記遊技球16が流下する遊技領域Iを構成するようになっている。
【0023】
前記裏蓋部材48におけるケース体42の後方開口部に対応する前面位置に、遊技機のモチーフとされているキャラクター、または前記図柄表示装置Kでの図柄演出のキャラクターとされている、例えば空想上の怪獣を象った演出用可動体52が配設されて、該演出用可動体52は、図柄表示装置Kでの図柄組合わせゲーム(遊技演出)に合わせて揺動運動するよう構成されている。この演出用可動体52の後側には、図6および図7に示す如く、その長手方向に平行に延在する支持杆54が配設されており、該支持杆54の長手方向一端部が裏蓋部材48に揺動可能に枢支されている。また支持杆54の他端部にピン54aが後方に向けて突設され、該ピン54aは、裏蓋部材48に形成された弧状孔48bを介して後方に延出している。なお、前記裏蓋部材48における演出用可動体52が配設される前面には、該可動体52のキャラクターに関連する絵を直接印刷したり、あるいは該絵を印刷したシールが貼着される。
【0024】
前記裏蓋部材48の後面に、作動部材56が上下動可能に配設され、該作動部材56に設けられた横方向に延在する長孔56aに、前記ピン54aが遊嵌されている。また、裏蓋部材48の後面に駆動手段としてのモータ58が配設され、該モータ58により回転される回転盤60の偏心位置に突設した突起60aが、前記作動部材56に設けられたフォーク状の係合部56bに摺動自在に係合している。すなわち、突起60aと係合部56bおよび長孔56aとピン54aとの係合作用下に、モータ58により回転盤60を回転することで、作動部材56を上下動し、これに伴って演出用可動体52が揺動運動するよう構成されている。なお、前記モータ58は、前記図柄表示装置Kでの図柄組合わせゲームの遊技演出に応じて制御される。
【0025】
前記装飾部材20の右側には、前記ケース体42の下端部から延出する取付部62が一体的に形成され、該取付部62が、前記遊技盤Jの盤面にネジ止め固定されている。この取付部62の前面は、前記ケース体42のフランジ42aと同様に、遊技盤Jの盤面と略面一となるよう設定され、該取付部62の前面は、前記遊技球16が流下する遊技領域Iの一部を構成している。また取付部62の前面には、前記演出用可動体52のキャラクターに関連する別のキャラクター等が直接印刷あるいは印刷されたシールが貼着された装飾体64が、所定間隔離間して配設され、該装飾体64と取付部62との間に、遊技球16が上下方向に通過可能な通路66が形成されるようにしてある(図4,図9参照)。なお、装飾体64としては、各種のキャラクターを象った形状としてもよい。
【0026】
【実施例の作用】
次に、前述した構成に係る実施例の遊技機の作用につき説明する。前記操作ハンドル12の操作に基づく打球発射装置の打球発射作動に伴って、遊技球16が1球ずつ打出され、該遊技球16は前記レール10に沿って移動して前記遊技領域Iの上部に至る。この遊技球16は遊技盤Jの盤面上(遊技領域I)を、前記釘24により方向を変えられつつ流下し、図2中の始動入賞具18,入賞装置22の特別入賞具28および普通入賞具32等に入るセーフ球と、アウト口26に回収されるアウト球とに区分されるパチンコゲームが行なわれる。
【0027】
また、前記装飾部材20の案内部46上に落下した遊技球16は、図8に示す如く、該案内部46に沿って左右に流下する。この場合において、装飾部材20の右上部に配設されているケース体42の前面開口部42bを閉塞している透視板44の前面は、遊技盤Jの盤面と略面一となっているから、前記遊技球16は該透視板44の前面を流下する。すなわち、前記演出用可動体52の前側を透視可能に保護している透視板44の前面も、遊技球16が流下する遊技領域Iの一部を構成しているから、該可動体52を配設することで、実際に遊技球16が流下する遊技領域Iが狭くなることはない。
【0028】
更に、前記案内部46に沿って透視板44の前面を右側に流下した遊技球16は、図9に示す如く、前記装飾体64の後側に形成された通路66を通過して、更に流下する。すなわち、遊技者の遊び心を高揚させるために装飾体64を配設しても、遊技球16が実際に流下する遊技領域Iが狭くなることはない。
【0029】
前記パチンコ機Pでは、前記始動入賞具18に遊技球16が入った際の前記スイッチからの始動信号入力条件により、図示しない制御回路装置から発生される制御出力に基いて、前記図柄表示装置Kの図柄の変動が開始され、所要の図柄組合わせゲームが展開される。そして、該ゲームの演出に応じて、前記演出用可動体52を動作させるモータ58が作動制御されて、該可動体52が揺動運動する(図7(b)参照)。すなわちパチンコ機Pでは、図柄表示装置Kにおける遊技演出と、演出用可動体52による動的な遊技演出によって、より興趣に富んだ遊技が可能となる。しかも演出用可動体52は、図柄組合わせゲームが展開される最も注目を集める図柄表示装置Kの近傍に位置しているから、遊技者は、図柄表示装置Kにおける遊技演出と、該演出用可動体52による動的な遊技演出とを同時に視界に収めたまま遊技を楽しむことができる。また、装飾部材20と演出用可動体52とが遊技領域Iの所定箇所に纏めて配設されるから、遊技者に対して効率的な装飾効果が期待できる。
【0030】
前述した実施例では、パチンコ機Pでの遊技演出をより向上させるために配設される前記演出用可動体52を前面側から透視可能に保護する透視板44の前面を、遊技球16が実際に流下する遊技領域Iの一部を構成するようにしたから、該可動体52の存在により遊技領域Iが狭くなることはない。言い替えれば、演出用可動体52を配設しても充分に広い遊技領域Iを確保し、遊技球16の動きを楽しむと云う興趣を低減させることはない。また、演出用可動体52は遊技球16の流下方向に影響を与えるものではないから、前記図柄表示装置Kを小さくすることなく該可動体52を大型化することができ、更なる遊技演出の向上が可能となる。従って、透視板44を用いて演出用可動体52を保護する実施例の構成は、所謂権利モノの遊技機にも好適に採用することができる。
【0031】
なお、前記ケース体42は装飾部材20に一体的に形成したから、部品点数が増加したり組付け工数が増えることはない。また、ケース体42にユニット化されて演出用可動体52が配設されているので、該可動体52を取外す際の作業も簡便となる。更には、遊技領域Iの右上隅にケース体42を設けたことから、遊技領域Iの左側と右側とで遊技球16の動きを異ならせることが可能となり、遊技の興趣を向上させ得る。
【0032】
【変更例】
本願は前述した実施例の構成に限定されるものでなく、その他の構成を適宜に採用することができる。
1. 実施例では、演出用可動体が収容されるケース体を装飾部材に一体的に形成した場合で説明したが、遊技盤の適宜位置にケース体を単独で配設し、その内部に演出用可動体を収容するよう構成してもよい。またこの場合に、ケース体を遊技盤の後側から取付けるように設定すれば、ネジ止めされるケース体のフランジが遊技盤の後側に位置するから、ケース体前面を遊技盤(または遊技領域)と面一にすることが可能となり、より好適に遊技球の流路を確保することができる。
2. ケース体を遊技盤の前側から取付ける場合において、該ケース体を遊技盤に取付けるためのフランジの端縁を面取りして、遊技球をケース体前面に導びき易くしてもよい。
3. ケース体を省略し、遊技領域内における遊技盤の盤面に形成した開口部に透視板を直に配設し、該透視板の後側に配設されている演出用可動体を前面側から視認させる構成を採用し得る。
4. 透視板に関しては、透明な合成樹脂製のものに限らず、後側の演出用可動体が前面側から透視可能で、かつ遊技球の流下を阻害しなければ、不透明な部材で格子状に形成したり多数の穴をあけたものであってもよい。
5. 演出用可動体に関して、該可動体を動作させる作動機構は実施例のものに限定されるものでなく、各種の機構を採用し得る。また、その駆動手段としてはモータに限定されるものではなく、直動式あるいは回転式のソレノイド、その他の手段を適宜に採用することができる。
6. 遊技機に採用される図柄表示装置は、液晶式に限らずベルト式やドラム式等の各種の図柄表示装置を採用し得る。
【0033】
【発明の効果】
以上説明した如く、本発明の請求項1および2に係る遊技機によれば、演出用可動体を、その前面側から視認可能に保護する透視板の前面が、遊技球が流下する遊技領域の一部を構成するよう構成したから、演出用可動体を配設しても遊技領域が狭くなることはない。従って、遊技球の動きを楽しむ、と云う興趣を低減させることを防止し得る。しかも、演出用可動体は遊技球の流路に影響を及ぼすものではないから、該可動体を大型化して更なる遊技演出の向上を図り得る。
【0034】
請求項3に係る遊技機によれば、遊技者が最も注視する図柄表示装置が臨む装飾部材に、前記演出用可動体が収容されるケース体を一体的に形成したから、遊技者は、図柄表示装置における遊技演出と、演出用可動体による動的な遊技演出とを同時に視界に収めたまま遊技を楽しむことができる。また、装飾部材とケース体とを一体に構成したから、それらを別体とすることに比して部品点数を削減することができ、遊技領域への組付け作業性も向上する。
【図面の簡単な説明】
【図1】本発明の実施例に係るパチンコ機を示す正面図である。
【図2】実施例に係る遊技盤を示す正面図である。
【図3】実施例に係る遊技盤から各種装置を取外した状態で示す正面図である。
【図4】実施例に係る装飾部材に各種装置を配設した状態で示す平面図である。
【図5】実施例に係る装飾部材の本体枠、ケース体、透視板および装飾体を分解状態で示す概略斜視図である。
【図6】実施例に係る装飾部材の裏蓋部材、演出用可動体およびその作動機構を分解状態で示す概略斜視図である。
【図7】実施例に係る演出用可動体およびその作動機構を示す概略斜視図である。
【図8】実施例に係る装飾部材の案内部上を移動する遊技球が透視板の前面を流下する状態を示す説明図である。
【図9】実施例に係る装飾部材の案内部上を移動した遊技球が装飾体の後側を通過する状態を示す説明図である。
【符号の説明】
16 遊技球
20 装飾部材
42 ケース体
42b 前面開口部
44 透視板
52 演出用可動体
I 遊技領域
J 遊技盤
K 図柄表示装置
[0001]
TECHNICAL FIELD OF THE INVENTION
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine provided with an effect movable body operable in accordance with a required effect.
[0002]
[Prior art]
In a gaming machine such as a pachinko machine, an arrangement ball machine or a pachinko slot machine, a display decorative member is disposed substantially at a center position of a game area defined on a board of a game board set in the machine, and the display decorative member is provided. A symbol display device such as a liquid crystal type or a drum type is made to face through an opening formed in the decorative member, and a main game effect such as a reach effect associated with a symbol combination game is performed by the symbol display device. In a gaming machine that performs such a symbol combination game, the shape of the gaming machine is made unique in comparison with gaming machines of other manufacturers, or a display decorative member that stands out on the gaming board surface is provided. The company is trying to differentiate its design and make it easier for players to get closer and playful.
[0003]
In addition to the display decorative member, for example, a three-dimensional design structure such as a doll imitating a character which is a motif of a game machine is provided on a game board. By adopting such a three-dimensional design structure, a gorgeous and colorful impact can be given to the player, and a reality that cannot be brought out by a flat decorative member can be given. In recent years, there has been a tendency to increase the size of the design structure in order to further clarify the difference in design from other gaming machines. For example, instead of nails that should originally be present in a part of the area where the game balls flow down on the game board surface (game area), a large design structure is provided to appeal to the player with a further presence. (For example, see Patent Document 1).
[0004]
However, as described above, when the large design structure is provided instead of the nail originally provided in a part of the game area, the flow path of the game ball is restricted, so that the player can enjoy the movement of the game ball. There is a possibility that the game area in which the game can be performed is limited, and the interest of the player in the game is reduced. In addition, in the case of a large design structure, even if it can provide more reality than a planar design structure, it cannot be expected to improve the visual effect at the time of game production because it is static.
[0005]
In view of the above, there has been proposed a game machine in which a large-scale moving body for a game that enables a doll or the like in the shape of a character that is a motif of a gaming machine to operate in accordance with a game performance is provided on a game board (for example, Patent Document 2).
[0006]
[Patent Document 1]
JP-A-2002-831 [Patent Document 2]
JP 2002-239096 A
[Problems to be solved by the invention]
The production movable body does not hinder the movable operation under the influence of the game ball flowing down the game area, and the flow path of the game ball, because the aim is to improve the visual interest to the player to the last. In order to prevent the movement from being changed by the operation, a movable body for effect is arranged inside a section provided on the game board surface. As described above, it is pointed out that a place for disposing the movable body for production requires a complicated design so that its operation does not affect the flow path of the game ball, and that the disposition position is limited. You. In addition, when setting the arrangement of the production movable body, it is necessary to secure a space for the movable body to move, which further narrows the game area as compared with the case where the design structure is arranged. There is a possibility that the game area may be used as widely as possible.
[0008]
Furthermore, since the various symbol display devices described above provided on the game board surface are the most watched parts, they tend to be large-sized in order to make the effect more visible. That is, in the case of enlarging both the effect movable body and the symbol display device, it leads to the pressing of the game area by that much, and not only the possibility of reducing the interest of the player in the game, but also the design labor is increased. It will be enormous. In addition, when trying to secure a sufficient game area, it is difficult to increase the size of at least one of the staging movable body and the symbol display device, thereby improving the visual staging effect and further enhancing the interest of the game. The increase cannot be achieved.
[0009]
[Object of the invention]
The present invention has been proposed in view of the above-mentioned problems inherent in the related art, and has been proposed to appropriately solve the problem. It is an object of the present invention to provide a gaming machine capable of securing a gaming area.
[0010]
[Means for Solving the Problems]
In order to overcome the above-mentioned problems and appropriately achieve the intended purpose, a gaming machine according to the present invention is provided with:
In a gaming machine which launches a game ball (16) into a game area (I) defined on a board of a game board (J) set in the machine and performs a required game,
The front surface is set to be substantially flush with the board surface of the game board (J), and constitutes a part of the game area (I) in which the hit game balls (16) flow down, and the rear side is seen through. A possible see-through plate (44);
An effect movable body (52) arranged behind the see-through board (44) and operable in accordance with a required game effect is provided.
[0011]
In order to overcome the above-mentioned problems and appropriately achieve the intended purpose, a gaming machine according to another invention of the present application is:
In a gaming machine which launches a game ball (16) into a game area (I) defined on a board of a game board (J) set in the machine and performs a required game,
A case body (42) disposed on the game board (J) and having a front opening (42b) facing the game area (I);
An effect movable body (52) housed in the case body (42) and operable in accordance with a required game effect;
A see-through plate (44) disposed at a front opening (42b) of the case body (42) to protect the effect movable body (52) from the front side so as to be able to be seen through;
The front surface of the see-through board (44) is set so as to be substantially flush with the board surface of the game board (J), and forms a part of the game area (I) where the hit game balls (16) flow down. It is characterized by comprising.
[0012]
Further, the case member (20) is provided in a decoration member (20) which is arranged in the game area (I) of the game board (J) and faces a symbol display device (K) for performing a main game effect by changing and displaying symbols. 42) may be integrally formed.
[0013]
[Action]
In the gaming machine according to the present invention, the operation of the effect movable body disposed on the rear side of the see-through board provided on the game board can be seen from the front side through the see-through board, and a visual effect is provided. Is improved. Moreover, since the see-through plate forms a part of the game area where the game ball flows down, even if the movable body for effect is arranged, the game area is not narrowed, and the movable body is enlarged to further increase the size. It can improve the interest.
[0014]
In addition, the case body is formed integrally with a decorative member facing the symbol display device most closely watched in the game, and the stage movable body is accommodated in the case body. The dynamic game performance by the body can be included in the field of view at the same time, and a more entertaining game can be achieved.
[0015]
BEST MODE FOR CARRYING OUT THE INVENTION
Next, a gaming machine according to the present invention will be described in detail below with reference to the accompanying drawings by way of preferred embodiments. In this embodiment, a pachinko machine will be described as an example of a gaming machine, but the gaming machine may be an arranged ball machine, a pachinko slot machine, or the like. Further, in the specification, "substantially flush with the board of the game board" means that the board is flush with the board of the game board, and even if there are slight irregularities, the game ball flows down the board of the game board without any trouble. It is used in a sense that includes the state of gain.
[0016]
A game board J provided inside the pachinko machine P according to the embodiment shown in FIG. 1 has a rail 10 which is formed in a substantially circular shape on the board surface, and a game is provided inside the rail 10. Region I is defined. Then, by operating the operation handle 12 for operating the hitting ball launching device of the pachinko machine P, the game balls 16 stored in the upper bowl 14 are launched into the game area I along the rail 10 and the area I is It is configured to flow down.
[0017]
As shown in FIG. 2, on the board in the game area I, a starting prize device 18 capable of detecting the game ball 16 by a switch is disposed slightly vertically below, and directly above the starting prize device 18. A large decorative member 20 for decorating the game board J is provided, and a large electric winning device 22 is provided directly below the start winning tool 18. Then, the symbols are changed and displayed in a window portion 48a to be described later opened in the decorative member 20 in accordance with the passing of the game balls 16 into the starting winning prize tool 18, and a required symbol combination game (main game effect) is performed. The symbol display device K to be performed faces from behind. In the game area I of the game board J, a number of nails 24 are provided, which change the flow of the game balls 16 and guide the game balls 16 to the start winning tool 18 or the winning device 22. Reference numeral 26 in FIG. 2 indicates an out port.
[0018]
The prize device 22 is a large prize device to which an opening operation condition is given as a special game state when the symbol display device K has a big hit, and a door-like opening / closing plate 30 provided opposite to the special prize tool 28. Is changed from a normal closed state to an open state based on a set driving condition relating to a rear electromagnetic solenoid. A count switch for a safe ball and a special switch (V switch) for continuing the opening operation are incorporated inside the rear side of the special winning tool 28 (both are not shown). Note that ordinary prize-winning tools 32, 32 are provided on both the left and right sides of the prize-winning device 22. Also, on both the left and right sides of the starting prize winning device 18 and the prize winning device 22, illumination devices 34, 34, whose irradiation patterns are changed and controlled according to the game state, are provided.
[0019]
As shown in FIG. 2, the decorative member 20 is disposed substantially at the center of the game area I and occupies most of the area I in the left-right width direction. A flange 36a of a predetermined thickness is integrally formed over substantially the entire outer peripheral edge of the front side of the formed main body frame 36. Then, the main body frame 36 is inserted from the front side into a mounting hole 38 shown in FIG. 3 formed in the gaming board J by router processing, and the flange 36a is brought into contact with the board surface of the gaming board J, and By screwing a plurality of places of the flange 36a to the board surface with screws or the like, the decorative member 20 is mounted on the game board J with the front surface of the flange 36a substantially flush with the board surface. The thickness of the flange 36a is set so as not to obstruct the flow of the game balls 16 flowing down the board of the game board J, and the front surface of the flange 36a also constitutes the game area I. In addition, an electric decoration display section 40 provided with lamps that are controlled to be turned on / off (blinking) according to a normal game state and a special game state is provided on an upper front portion of the main body frame 36.
[0020]
A case body 42 for accommodating an effect movable body 52 to be described later is integrally formed at a position on the upper part of the main body frame 36 deflected to the front right side. As shown in FIG. 5, the case body 42 is opened forward and backward, and a flange 42a is formed over substantially the entire outer peripheral edge of the front side. The case body 42 is inserted into the mounting hole 38 from the front side similarly to the main body frame 36. In a state where the flange 42a is in contact with the board surface of the game board J, a plurality of portions of the flange 42a are screwed to the board surface. The front surface of the flange 42a of the case body 42 is set to be substantially flush with the board surface of the game board J, similarly to the flange 36a of the main body frame 36, and the front surface of the flange 42a of the case body 42 is It constitutes a part of the region I. In addition, a transparent acrylic resin transparent plate 44 detachably inserted from the rear faces the front opening 42b facing the game area I of the case body 42, and closes the front opening 42b. I have. The front surface of the see-through plate 44 is set flush with the front surface of the flange 42a of the case body 42, and constitutes a part of the game area I in which the game ball 16 flows down together with the flange 42a (see FIG. 8). . Note that the see-through plate 44 is transparent and functions to protect the effect movable body 52 housed in the case body 42 from the front side so as to be able to be seen through.
[0021]
As shown in FIGS. 5 and 8, an eaves-shaped guide portion 46 that covers the upper side of the electric decoration display portion 40 is integrally formed on the main body frame 36 of the decoration member 20. The guide portion 46 extends forward from the flange 36a of the main body frame 36 and the front surface of the see-through plate 44, and the game sphere 16 that is punched into the game area I and flows down the front surface of the flange 36a and the see-through plate 44 is used for the guide. It is configured to be able to move left and right on the part 46.
[0022]
A back cover member 48 (see FIG. 6) attached to and aligned with a rear opening including the case body 42 is detachably provided on the rear side of the main body frame 36. Inside the center, a rectangular tubular window 48a extending rearward from the front end face is formed. The symbol display unit 50 of the symbol display device K is configured to face the window 48a from behind. In the decorative member 20 composed of the main frame 36 and the back cover member 48, the front side of the back cover member 48 also constitutes a game area I in which the game balls 16 flow down.
[0023]
At the front position corresponding to the rear opening of the case body 42 in the back cover member 48, a character as a motif of a gaming machine or a character of a symbol effect on the symbol display device K, for example, Is provided, and the movable body for effect 52 is configured to swing in accordance with a symbol combination game (game effect) on the symbol display device K. I have. As shown in FIGS. 6 and 7, a support rod 54 extending parallel to the longitudinal direction is provided on the rear side of the effect movable body 52, and one end of the support rod 54 in the longitudinal direction is provided. It is pivotally supported by the back cover member 48 so as to be swingable. At the other end of the support rod 54, a pin 54a projects rearward, and the pin 54a extends rearward through an arc-shaped hole 48b formed in the back cover member 48. In addition, a picture related to the character of the movable body 52 is directly printed on the front surface of the back cover member 48 where the movable body for effect 52 is provided, or a sticker on which the picture is printed is attached. .
[0024]
An operating member 56 is disposed on the rear surface of the back cover member 48 so as to be vertically movable, and the pin 54a is loosely fitted in a horizontally extending elongated hole 56a provided in the operating member 56. A motor 58 as a driving means is disposed on the rear surface of the back cover member 48, and a projection 60 a protruding from an eccentric position of a turntable 60 rotated by the motor 58 is provided on the operating member 56. It is slidably engaged with the engagement portion 56b. That is, the rotating member 60 is rotated by the motor 58 under the engagement between the projection 60a and the engaging portion 56b and the elongated hole 56a and the pin 54a, so that the operating member 56 is moved up and down. The movable body 52 is configured to swing. The motor 58 is controlled in accordance with a game effect of the symbol combination game on the symbol display device K.
[0025]
On the right side of the decorative member 20, a mounting portion 62 extending from a lower end portion of the case body 42 is integrally formed, and the mounting portion 62 is fixed to the board surface of the game board J by screws. The front surface of the mounting portion 62 is set so as to be substantially flush with the board surface of the game board J, similarly to the flange 42a of the case body 42, and the front surface of the mounting portion 62 is a game in which the game ball 16 flows down. It constitutes a part of the region I. On the front surface of the mounting portion 62, a decorative body 64 to which another character or the like related to the character of the production movable body 52 is directly printed or affixed with a printed sticker is disposed at a predetermined interval. A passage 66 through which the game ball 16 can pass in the vertical direction is formed between the decorative body 64 and the mounting portion 62 (see FIGS. 4 and 9). Note that the decorative body 64 may have a shape imitating various characters.
[0026]
Operation of the embodiment
Next, an operation of the gaming machine according to the embodiment having the above-described configuration will be described. Along with the hitting ball firing operation of the hitting ball firing device based on the operation of the operation handle 12, the game balls 16 are hit one by one, and the game balls 16 move along the rails 10 and are located above the game area I. Reach. The game ball 16 flows down on the board of the game board J (game area I) while its direction is changed by the nail 24, and the starting prize tool 18, the special prize tool 28 of the prize device 22 and the normal prize in FIG. A pachinko game is divided into a safe ball entering the tool 32 and the like and an out ball collected in the out port 26.
[0027]
The game balls 16 that have fallen on the guide portions 46 of the decorative member 20 flow down along the guide portions 46 left and right as shown in FIG. In this case, the front surface of the see-through plate 44 that closes the front opening 42b of the case body 42 provided at the upper right portion of the decorative member 20 is substantially flush with the board surface of the game board J. The game balls 16 flow down the front surface of the see-through plate 44. That is, the front surface of the see-through plate 44 that protects the front side of the effect movable body 52 so as to be able to see through also constitutes a part of the game area I where the game balls 16 flow down. With this arrangement, the game area I in which the game balls 16 actually flow down does not become narrow.
[0028]
Further, the game sphere 16 flowing down the front surface of the see-through plate 44 to the right along the guide portion 46 passes through a passage 66 formed on the rear side of the decorative body 64 as shown in FIG. I do. That is, even if the decorative body 64 is provided to enhance the playfulness of the player, the game area I where the game balls 16 actually flow down does not become narrow.
[0029]
In the pachinko machine P, the symbol display device K based on a control output generated from a control circuit device (not shown) based on a start signal input condition from the switch when the game ball 16 enters the start winning prize tool 18. Is started, and a required symbol combination game is developed. Then, in accordance with the effect of the game, the operation of the motor 58 for operating the effect movable body 52 is controlled, and the movable body 52 swings (see FIG. 7B). That is, in the pachinko machine P, the game effect on the symbol display device K and the dynamic game effect by the effect movable body 52 enable a more interesting game. In addition, since the effect movable body 52 is located in the vicinity of the most attractive symbol display device K in which the symbol combination game is developed, the player can perform the game effect on the symbol display device K and the The game can be enjoyed while the dynamic game performance by the body 52 is simultaneously included in the field of view. In addition, since the decoration member 20 and the effect movable body 52 are collectively disposed at a predetermined position in the game area I, an efficient decoration effect can be expected for the player.
[0030]
In the above-described embodiment, the game ball 16 actually sets the front surface of the see-through plate 44 that protects the performance movable body 52 provided to further improve the game performance in the pachinko machine P from the front side. The game area I does not narrow due to the presence of the movable body 52. In other words, even if the movable movable body 52 is provided, a sufficiently large game area I is secured, and the interest of enjoying the movement of the game ball 16 is not reduced. Also, since the effect movable body 52 does not affect the downflow direction of the game ball 16, the movable body 52 can be enlarged without reducing the size of the symbol display device K, and further game effects can be achieved. Improvement is possible. Therefore, the configuration of the embodiment in which the effect movable body 52 is protected using the see-through plate 44 can be suitably applied to a so-called right-thing gaming machine.
[0031]
Since the case body 42 is formed integrally with the decorative member 20, the number of parts does not increase and the number of assembling steps does not increase. Further, since the effect movable body 52 is provided as a unit in the case body 42, the operation for removing the movable body 52 is also simplified. Further, since the case body 42 is provided at the upper right corner of the game area I, the movement of the game ball 16 can be made different between the left side and the right side of the game area I, and the interest of the game can be improved.
[0032]
[Modification example]
The present application is not limited to the configuration of the above-described embodiment, and other configurations can be appropriately adopted.
1. In the embodiment, the case where the case body accommodating the movable body for effect is formed integrally with the decorative member has been described. However, the case member is independently disposed at an appropriate position on the game board, and the movable member for effect It may be configured to accommodate a body. In this case, if the case is set so as to be attached from the rear side of the game board, the flange of the case body to be screwed is located on the rear side of the game board. ) Can be made flush with each other, and the flow path of the game ball can be more suitably secured.
2. When the case body is attached from the front side of the game board, an edge of a flange for attaching the case body to the game board may be chamfered to facilitate guiding the game ball to the front face of the case body.
3. The case body is omitted, and a see-through board is directly disposed in an opening formed on the board surface of the game board in the game area, and the effect movable body provided on the rear side of the see-through board is visually recognized from the front side. A configuration can be adopted.
4. The see-through board is not limited to a transparent synthetic resin, and it is formed of an opaque member in a lattice shape if the rear stage movable body can be seen through from the front side and does not obstruct the flow of the game ball. It may be one that has a large number of holes.
5. Regarding the movable body for effect, the operating mechanism for operating the movable body is not limited to that of the embodiment, and various mechanisms can be adopted. The driving means is not limited to a motor, and a direct-acting or rotary solenoid or other means can be appropriately employed.
6. The symbol display device employed in the gaming machine is not limited to a liquid crystal type, but may employ various symbol display devices such as a belt type and a drum type.
[0033]
【The invention's effect】
As described above, according to the gaming machine according to the first and second aspects of the present invention, the front surface of the see-through plate that protects the staging movable body so that it can be visually recognized from the front side thereof is located in the game area where the game ball flows down. Since it is configured to constitute a part, even if the movable body for effect is provided, the game area does not become narrow. Therefore, it is possible to prevent the interest of enjoying the movement of the game ball from being reduced. In addition, since the effect movable body does not affect the flow path of the game ball, the size of the movable body can be increased to further improve the game effect.
[0034]
According to the gaming machine of the third aspect, since the case body accommodating the effect movable body is formed integrally with the decorative member facing the symbol display device which the player watches most, A game effect can be enjoyed while the game effect on the display device and the dynamic game effect by the effect movable body are simultaneously included in the field of view. Further, since the decorative member and the case body are integrally formed, the number of components can be reduced as compared with the case where they are separate bodies, and the workability of assembling the game area can be improved.
[Brief description of the drawings]
FIG. 1 is a front view showing a pachinko machine according to an embodiment of the present invention.
FIG. 2 is a front view showing the game board according to the embodiment.
FIG. 3 is a front view showing a state in which various devices are removed from the game board according to the embodiment.
FIG. 4 is a plan view showing a state in which various devices are arranged on the decorative member according to the embodiment.
FIG. 5 is a schematic perspective view showing an exploded state of a main body frame, a case body, a see-through plate, and a decorative body of the decorative member according to the embodiment.
FIG. 6 is a schematic perspective view showing a back cover member of a decorative member, an effect movable body and an operation mechanism thereof in an exploded state according to the embodiment.
FIG. 7 is a schematic perspective view showing an effect movable body and an operation mechanism thereof according to the embodiment.
FIG. 8 is an explanatory view showing a state in which a game ball moving on a guide portion of a decorative member according to the embodiment flows down the front surface of the see-through board.
FIG. 9 is an explanatory diagram illustrating a state in which a game ball that has moved on a guide portion of a decorative member according to the example passes behind the decorative body.
[Explanation of symbols]
16 Gaming ball 20 Decorative member 42 Case body 42b Front opening 44 Transparent board 52 Rendering movable body I Gaming area J Gaming board K Symbol display device

Claims (3)

機内にセットされる遊技盤の盤面上に画成された遊技領域に遊技球を打出して所要の遊技を行なわせる遊技機において、
前面が前記遊技盤の盤面と略面一になるよう設定されて、打出された前記遊技球が流下する遊技領域の一部を構成すると共に、後側を透視可能な透視板と、
前記透視板の後側に配設されて、所要の遊技演出に合わせて動作可能な演出用可動体とを有する
ことを特徴とする遊技機。
In a gaming machine that launches a game ball into a game area defined on a board of a game board set in the machine and performs a required game,
The front surface is set to be substantially flush with the board surface of the game board, and constitutes a part of a game area in which the hit game balls flow down, and a see-through plate that can see through the rear side,
A gaming machine, comprising: an effect movable body disposed on the rear side of the see-through board and operable in accordance with a required game effect.
機内にセットされる遊技盤の盤面上に画成された遊技領域に遊技球を打出して所要の遊技を行なわせる遊技機において、
前記遊技盤に配設されて、前記遊技領域内に前面開口部が臨むケース体と、
前記ケース体に収容され、所要の遊技演出に合わせて動作可能な演出用可動体と、
前記ケース体の前面開口部に配設され、前記演出用可動体を前面側から透視可能に保護する透視板とを有し、
前記透視板の前面は、前記遊技盤の盤面と略面一となるよう設定されて、打出された前記遊技球が流下する遊技領域の一部を構成している
ことを特徴とする遊技機。
In a gaming machine that launches a game ball into a game area defined on a board of a game board set in the machine and performs a required game,
A case body disposed on the game board, with a front opening facing the game area;
A production movable body housed in the case body and operable in accordance with a required game production,
A see-through plate that is disposed at the front opening of the case body and protects the effectable movable body from the front side so as to be able to see through,
A gaming machine, wherein a front surface of the see-through board is set to be substantially flush with a board surface of the game board, and constitutes a part of a game area in which the launched game balls flow down.
前記遊技盤の遊技領域内に配設され、図柄を変動表示させて主たる遊技演出を行なう図柄表示装置が臨む装飾部材に、前記ケース体が一体的に形成されている請求項2記載の遊技機。The gaming machine according to claim 2, wherein the case body is formed integrally with a decorative member provided in a gaming area of the gaming board and facing a symbol display device that performs a main game effect by displaying symbols variably. .
JP2003007447A 2003-01-15 2003-01-15 Game machine Expired - Fee Related JP4392527B2 (en)

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JP2006043237A (en) * 2004-08-06 2006-02-16 Daikoku Denki Co Ltd Pachinko game machine
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JP2007014438A (en) * 2005-07-06 2007-01-25 Sophia Co Ltd Game machine
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