JP2004215920A - Game machine - Google Patents

Game machine Download PDF

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Publication number
JP2004215920A
JP2004215920A JP2003007447A JP2003007447A JP2004215920A JP 2004215920 A JP2004215920 A JP 2004215920A JP 2003007447 A JP2003007447 A JP 2003007447A JP 2003007447 A JP2003007447 A JP 2003007447A JP 2004215920 A JP2004215920 A JP 2004215920A
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JP
Japan
Prior art keywords
game
board
case
movable
effect
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2003007447A
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Japanese (ja)
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JP4392527B2 (en
Inventor
Makoto Amano
Kazuaki Hojo
Kazuhisa Kamimura
Nobuaki Mizukai
和久 上村
和明 北條
真 天野
伸明 水貝
Original Assignee
Newgin Corp
株式会社ニューギン
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Filing date
Publication date
Application filed by Newgin Corp, 株式会社ニューギン filed Critical Newgin Corp
Priority to JP2003007447A priority Critical patent/JP4392527B2/en
Publication of JP2004215920A publication Critical patent/JP2004215920A/en
Application granted granted Critical
Publication of JP4392527B2 publication Critical patent/JP4392527B2/en
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Abstract

<P>PROBLEM TO BE SOLVED: To secure a sufficient game area even in the case of disposing a mover for presentation. <P>SOLUTION: A rail 10 is disposed on the surface of a game board J mounted in the interior of a pachinko machine, and the game area I is demarcated inside the rail 10. A decoration member 20 decorating the game board J is disposed on the board surface within the game area I. A pattern display device K for playing a required symbol combination game faces to a window part 48a opened in the decoration member 20 from the back. A case body 42 is integrally formed on the decoration member 20, and the mover 52 for presentation is accommodated in the case body 42. A front opening part 42b of the case body 42 faces to the inside of the game area I, and the opening part 42b is blocked by a transparent plate 44. The mover 52 for presentation is seen through the transparent plate 44 from the front side. The front of the transparent plate 44 is set substantially flush with the board surface of the game board J to constitute a part of the game area I where the game ball flows. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

[0001]
TECHNICAL FIELD OF THE INVENTION
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a gaming machine provided with an effect movable body operable in accordance with a required effect.
[0002]
[Prior art]
In a gaming machine such as a pachinko machine, an arrangement ball machine or a pachinko slot machine, a display decorative member is disposed substantially at a center position of a game area defined on a board of a game board set in the machine, and the display decorative member is provided. A symbol display device such as a liquid crystal type or a drum type is made to face through an opening formed in the decorative member, and a main game effect such as a reach effect associated with a symbol combination game is performed by the symbol display device. In a gaming machine that performs such a symbol combination game, the shape of the gaming machine is made unique in comparison with gaming machines of other manufacturers, or a display decorative member that stands out on the gaming board surface is provided. The company is trying to differentiate its design and make it easier for players to get closer and playful.
[0003]
In addition to the display decorative member, for example, a three-dimensional design structure such as a doll imitating a character which is a motif of a game machine is provided on a game board. By adopting such a three-dimensional design structure, a gorgeous and colorful impact can be given to the player, and a reality that cannot be brought out by a flat decorative member can be given. In recent years, there has been a tendency to increase the size of the design structure in order to further clarify the difference in design from other gaming machines. For example, instead of nails that should originally be present in a part of the area where the game balls flow down on the game board surface (game area), a large design structure is provided to appeal to the player with a further presence. (For example, see Patent Document 1).
[0004]
However, as described above, when the large design structure is provided instead of the nail originally provided in a part of the game area, the flow path of the game ball is restricted, so that the player can enjoy the movement of the game ball. There is a possibility that the game area in which the game can be performed is limited, and the interest of the player in the game is reduced. In addition, in the case of a large design structure, even if it can provide more reality than a planar design structure, it cannot be expected to improve the visual effect at the time of game production because it is static.
[0005]
In view of the above, there has been proposed a game machine in which a large-scale moving body for a game that enables a doll or the like in the shape of a character that is a motif of a gaming machine to operate in accordance with a game performance is provided on a game board (for example, Patent Document 2).
[0006]
[Patent Document 1]
JP-A-2002-831 [Patent Document 2]
JP 2002-239096 A
[Problems to be solved by the invention]
The production movable body does not hinder the movable operation under the influence of the game ball flowing down the game area, and the flow path of the game ball, because the aim is to improve the visual interest to the player to the last. In order to prevent the movement from being changed by the operation, a movable body for effect is arranged inside a section provided on the game board surface. As described above, it is pointed out that a place for disposing the movable body for production requires a complicated design so that its operation does not affect the flow path of the game ball, and that the disposition position is limited. You. In addition, when setting the arrangement of the production movable body, it is necessary to secure a space for the movable body to move, which further narrows the game area as compared with the case where the design structure is arranged. There is a possibility that the game area may be used as widely as possible.
[0008]
Furthermore, since the various symbol display devices described above provided on the game board surface are the most watched parts, they tend to be large-sized in order to make the effect more visible. That is, in the case of enlarging both the effect movable body and the symbol display device, it leads to the pressing of the game area by that much, and not only the possibility of reducing the interest of the player in the game, but also the design labor is increased. It will be enormous. In addition, when trying to secure a sufficient game area, it is difficult to increase the size of at least one of the staging movable body and the symbol display device, thereby improving the visual staging effect and further enhancing the interest of the game. The increase cannot be achieved.
[0009]
[Object of the invention]
The present invention has been proposed in view of the above-mentioned problems inherent in the related art, and has been proposed to appropriately solve the problem. It is an object of the present invention to provide a gaming machine capable of securing a gaming area.
[0010]
[Means for Solving the Problems]
In order to overcome the above-mentioned problems and appropriately achieve the intended purpose, a gaming machine according to the present invention is provided with:
In a gaming machine which launches a game ball (16) into a game area (I) defined on a board of a game board (J) set in the machine and performs a required game,
The front surface is set to be substantially flush with the board surface of the game board (J), and constitutes a part of the game area (I) in which the hit game balls (16) flow down, and the rear side is seen through. A possible see-through plate (44);
An effect movable body (52) arranged behind the see-through board (44) and operable in accordance with a required game effect is provided.
[0011]
In order to overcome the above-mentioned problems and appropriately achieve the intended purpose, a gaming machine according to another invention of the present application is:
In a gaming machine which launches a game ball (16) into a game area (I) defined on a board of a game board (J) set in the machine and performs a required game,
A case body (42) disposed on the game board (J) and having a front opening (42b) facing the game area (I);
An effect movable body (52) housed in the case body (42) and operable in accordance with a required game effect;
A see-through plate (44) disposed at a front opening (42b) of the case body (42) to protect the effect movable body (52) from the front side so as to be able to be seen through;
The front surface of the see-through board (44) is set so as to be substantially flush with the board surface of the game board (J), and forms a part of the game area (I) where the hit game balls (16) flow down. It is characterized by comprising.
[0012]
Further, the case member (20) is provided in a decoration member (20) which is arranged in the game area (I) of the game board (J) and faces a symbol display device (K) for performing a main game effect by changing and displaying symbols. 42) may be integrally formed.
[0013]
[Action]
In the gaming machine according to the present invention, the operation of the effect movable body disposed on the rear side of the see-through board provided on the game board can be seen from the front side through the see-through board, and a visual effect is provided. Is improved. Moreover, since the see-through plate forms a part of the game area where the game ball flows down, even if the movable body for effect is arranged, the game area is not narrowed, and the movable body is enlarged to further increase the size. It can improve the interest.
[0014]
In addition, the case body is formed integrally with a decorative member facing the symbol display device most closely watched in the game, and the stage movable body is accommodated in the case body. The dynamic game performance by the body can be included in the field of view at the same time, and a more entertaining game can be achieved.
[0015]
BEST MODE FOR CARRYING OUT THE INVENTION
Next, a gaming machine according to the present invention will be described in detail below with reference to the accompanying drawings by way of preferred embodiments. In this embodiment, a pachinko machine will be described as an example of a gaming machine, but the gaming machine may be an arranged ball machine, a pachinko slot machine, or the like. Further, in the specification, "substantially flush with the board of the game board" means that the board is flush with the board of the game board, and even if there are slight irregularities, the game ball flows down the board of the game board without any trouble. It is used in a sense that includes the state of gain.
[0016]
A game board J provided inside the pachinko machine P according to the embodiment shown in FIG. 1 has a rail 10 which is formed in a substantially circular shape on the board surface, and a game is provided inside the rail 10. Region I is defined. Then, by operating the operation handle 12 for operating the hitting ball launching device of the pachinko machine P, the game balls 16 stored in the upper bowl 14 are launched into the game area I along the rail 10 and the area I is It is configured to flow down.
[0017]
As shown in FIG. 2, on the board in the game area I, a starting prize device 18 capable of detecting the game ball 16 by a switch is disposed slightly vertically below, and directly above the starting prize device 18. A large decorative member 20 for decorating the game board J is provided, and a large electric winning device 22 is provided directly below the start winning tool 18. Then, the symbols are changed and displayed in a window portion 48a to be described later opened in the decorative member 20 in accordance with the passing of the game balls 16 into the starting winning prize tool 18, and a required symbol combination game (main game effect) is performed. The symbol display device K to be performed faces from behind. In the game area I of the game board J, a number of nails 24 are provided, which change the flow of the game balls 16 and guide the game balls 16 to the start winning tool 18 or the winning device 22. Reference numeral 26 in FIG. 2 indicates an out port.
[0018]
The prize device 22 is a large prize device to which an opening operation condition is given as a special game state when the symbol display device K has a big hit, and a door-like opening / closing plate 30 provided opposite to the special prize tool 28. Is changed from a normal closed state to an open state based on a set driving condition relating to a rear electromagnetic solenoid. A count switch for a safe ball and a special switch (V switch) for continuing the opening operation are incorporated inside the rear side of the special winning tool 28 (both are not shown). Note that ordinary prize-winning tools 32, 32 are provided on both the left and right sides of the prize-winning device 22. Also, on both the left and right sides of the starting prize winning device 18 and the prize winning device 22, illumination devices 34, 34, whose irradiation patterns are changed and controlled according to the game state, are provided.
[0019]
As shown in FIG. 2, the decorative member 20 is disposed substantially at the center of the game area I and occupies most of the area I in the left-right width direction. A flange 36a of a predetermined thickness is integrally formed over substantially the entire outer peripheral edge of the front side of the formed main body frame 36. Then, the main body frame 36 is inserted from the front side into a mounting hole 38 shown in FIG. 3 formed in the gaming board J by router processing, and the flange 36a is brought into contact with the board surface of the gaming board J, and By screwing a plurality of places of the flange 36a to the board surface with screws or the like, the decorative member 20 is mounted on the game board J with the front surface of the flange 36a substantially flush with the board surface. The thickness of the flange 36a is set so as not to obstruct the flow of the game balls 16 flowing down the board of the game board J, and the front surface of the flange 36a also constitutes the game area I. In addition, an electric decoration display section 40 provided with lamps that are controlled to be turned on / off (blinking) according to a normal game state and a special game state is provided on an upper front portion of the main body frame 36.
[0020]
A case body 42 for accommodating an effect movable body 52 to be described later is integrally formed at a position on the upper part of the main body frame 36 deflected to the front right side. As shown in FIG. 5, the case body 42 is opened forward and backward, and a flange 42a is formed over substantially the entire outer peripheral edge of the front side. The case body 42 is inserted into the mounting hole 38 from the front side similarly to the main body frame 36. In a state where the flange 42a is in contact with the board surface of the game board J, a plurality of portions of the flange 42a are screwed to the board surface. The front surface of the flange 42a of the case body 42 is set to be substantially flush with the board surface of the game board J, similarly to the flange 36a of the main body frame 36, and the front surface of the flange 42a of the case body 42 is It constitutes a part of the region I. In addition, a transparent acrylic resin transparent plate 44 detachably inserted from the rear faces the front opening 42b facing the game area I of the case body 42, and closes the front opening 42b. I have. The front surface of the see-through plate 44 is set flush with the front surface of the flange 42a of the case body 42, and constitutes a part of the game area I in which the game ball 16 flows down together with the flange 42a (see FIG. 8). . Note that the see-through plate 44 is transparent and functions to protect the effect movable body 52 housed in the case body 42 from the front side so as to be able to be seen through.
[0021]
As shown in FIGS. 5 and 8, an eaves-shaped guide portion 46 that covers the upper side of the electric decoration display portion 40 is integrally formed on the main body frame 36 of the decoration member 20. The guide portion 46 extends forward from the flange 36a of the main body frame 36 and the front surface of the see-through plate 44, and the game sphere 16 that is punched into the game area I and flows down the front surface of the flange 36a and the see-through plate 44 is used for the guide. It is configured to be able to move left and right on the part 46.
[0022]
A back cover member 48 (see FIG. 6) attached to and aligned with a rear opening including the case body 42 is detachably provided on the rear side of the main body frame 36. Inside the center, a rectangular tubular window 48a extending rearward from the front end face is formed. The symbol display unit 50 of the symbol display device K is configured to face the window 48a from behind. In the decorative member 20 composed of the main frame 36 and the back cover member 48, the front side of the back cover member 48 also constitutes a game area I in which the game balls 16 flow down.
[0023]
At the front position corresponding to the rear opening of the case body 42 in the back cover member 48, a character as a motif of a gaming machine or a character of a symbol effect on the symbol display device K, for example, Is provided, and the movable body for effect 52 is configured to swing in accordance with a symbol combination game (game effect) on the symbol display device K. I have. As shown in FIGS. 6 and 7, a support rod 54 extending parallel to the longitudinal direction is provided on the rear side of the effect movable body 52, and one end of the support rod 54 in the longitudinal direction is provided. It is pivotally supported by the back cover member 48 so as to be swingable. At the other end of the support rod 54, a pin 54a projects rearward, and the pin 54a extends rearward through an arc-shaped hole 48b formed in the back cover member 48. In addition, a picture related to the character of the movable body 52 is directly printed on the front surface of the back cover member 48 where the movable body for effect 52 is provided, or a sticker on which the picture is printed is attached. .
[0024]
An operating member 56 is disposed on the rear surface of the back cover member 48 so as to be vertically movable, and the pin 54a is loosely fitted in a horizontally extending elongated hole 56a provided in the operating member 56. A motor 58 as a driving means is disposed on the rear surface of the back cover member 48, and a projection 60 a protruding from an eccentric position of a turntable 60 rotated by the motor 58 is provided on the operating member 56. It is slidably engaged with the engagement portion 56b. That is, the rotating member 60 is rotated by the motor 58 under the engagement between the projection 60a and the engaging portion 56b and the elongated hole 56a and the pin 54a, so that the operating member 56 is moved up and down. The movable body 52 is configured to swing. The motor 58 is controlled in accordance with a game effect of the symbol combination game on the symbol display device K.
[0025]
On the right side of the decorative member 20, a mounting portion 62 extending from a lower end portion of the case body 42 is integrally formed, and the mounting portion 62 is fixed to the board surface of the game board J by screws. The front surface of the mounting portion 62 is set so as to be substantially flush with the board surface of the game board J, similarly to the flange 42a of the case body 42, and the front surface of the mounting portion 62 is a game in which the game ball 16 flows down. It constitutes a part of the region I. On the front surface of the mounting portion 62, a decorative body 64 to which another character or the like related to the character of the production movable body 52 is directly printed or affixed with a printed sticker is disposed at a predetermined interval. A passage 66 through which the game ball 16 can pass in the vertical direction is formed between the decorative body 64 and the mounting portion 62 (see FIGS. 4 and 9). Note that the decorative body 64 may have a shape imitating various characters.
[0026]
Operation of the embodiment
Next, an operation of the gaming machine according to the embodiment having the above-described configuration will be described. Along with the hitting ball firing operation of the hitting ball firing device based on the operation of the operation handle 12, the game balls 16 are hit one by one, and the game balls 16 move along the rails 10 and are located above the game area I. Reach. The game ball 16 flows down on the board of the game board J (game area I) while its direction is changed by the nail 24, and the starting prize tool 18, the special prize tool 28 of the prize device 22 and the normal prize in FIG. A pachinko game is divided into a safe ball entering the tool 32 and the like and an out ball collected in the out port 26.
[0027]
The game balls 16 that have fallen on the guide portions 46 of the decorative member 20 flow down along the guide portions 46 left and right as shown in FIG. In this case, the front surface of the see-through plate 44 that closes the front opening 42b of the case body 42 provided at the upper right portion of the decorative member 20 is substantially flush with the board surface of the game board J. The game balls 16 flow down the front surface of the see-through plate 44. That is, the front surface of the see-through plate 44 that protects the front side of the effect movable body 52 so as to be able to see through also constitutes a part of the game area I where the game balls 16 flow down. With this arrangement, the game area I in which the game balls 16 actually flow down does not become narrow.
[0028]
Further, the game sphere 16 flowing down the front surface of the see-through plate 44 to the right along the guide portion 46 passes through a passage 66 formed on the rear side of the decorative body 64 as shown in FIG. I do. That is, even if the decorative body 64 is provided to enhance the playfulness of the player, the game area I where the game balls 16 actually flow down does not become narrow.
[0029]
In the pachinko machine P, the symbol display device K based on a control output generated from a control circuit device (not shown) based on a start signal input condition from the switch when the game ball 16 enters the start winning prize tool 18. Is started, and a required symbol combination game is developed. Then, in accordance with the effect of the game, the operation of the motor 58 for operating the effect movable body 52 is controlled, and the movable body 52 swings (see FIG. 7B). That is, in the pachinko machine P, the game effect on the symbol display device K and the dynamic game effect by the effect movable body 52 enable a more interesting game. In addition, since the effect movable body 52 is located in the vicinity of the most attractive symbol display device K in which the symbol combination game is developed, the player can perform the game effect on the symbol display device K and the The game can be enjoyed while the dynamic game performance by the body 52 is simultaneously included in the field of view. In addition, since the decoration member 20 and the effect movable body 52 are collectively disposed at a predetermined position in the game area I, an efficient decoration effect can be expected for the player.
[0030]
In the above-described embodiment, the game ball 16 actually sets the front surface of the see-through plate 44 that protects the performance movable body 52 provided to further improve the game performance in the pachinko machine P from the front side. The game area I does not narrow due to the presence of the movable body 52. In other words, even if the movable movable body 52 is provided, a sufficiently large game area I is secured, and the interest of enjoying the movement of the game ball 16 is not reduced. Also, since the effect movable body 52 does not affect the downflow direction of the game ball 16, the movable body 52 can be enlarged without reducing the size of the symbol display device K, and further game effects can be achieved. Improvement is possible. Therefore, the configuration of the embodiment in which the effect movable body 52 is protected using the see-through plate 44 can be suitably applied to a so-called right-thing gaming machine.
[0031]
Since the case body 42 is formed integrally with the decorative member 20, the number of parts does not increase and the number of assembling steps does not increase. Further, since the effect movable body 52 is provided as a unit in the case body 42, the operation for removing the movable body 52 is also simplified. Further, since the case body 42 is provided at the upper right corner of the game area I, the movement of the game ball 16 can be made different between the left side and the right side of the game area I, and the interest of the game can be improved.
[0032]
[Modification example]
The present application is not limited to the configuration of the above-described embodiment, and other configurations can be appropriately adopted.
1. In the embodiment, the case where the case body accommodating the movable body for effect is formed integrally with the decorative member has been described. However, the case member is independently disposed at an appropriate position on the game board, and the movable member for effect It may be configured to accommodate a body. In this case, if the case is set so as to be attached from the rear side of the game board, the flange of the case body to be screwed is located on the rear side of the game board. ) Can be made flush with each other, and the flow path of the game ball can be more suitably secured.
2. When the case body is attached from the front side of the game board, an edge of a flange for attaching the case body to the game board may be chamfered to facilitate guiding the game ball to the front face of the case body.
3. The case body is omitted, and a see-through board is directly disposed in an opening formed on the board surface of the game board in the game area, and the effect movable body provided on the rear side of the see-through board is visually recognized from the front side. A configuration can be adopted.
4. The see-through board is not limited to a transparent synthetic resin, and it is formed of an opaque member in a lattice shape if the rear stage movable body can be seen through from the front side and does not obstruct the flow of the game ball. It may be one that has a large number of holes.
5. Regarding the movable body for effect, the operating mechanism for operating the movable body is not limited to that of the embodiment, and various mechanisms can be adopted. The driving means is not limited to a motor, and a direct-acting or rotary solenoid or other means can be appropriately employed.
6. The symbol display device employed in the gaming machine is not limited to a liquid crystal type, but may employ various symbol display devices such as a belt type and a drum type.
[0033]
【The invention's effect】
As described above, according to the gaming machine according to the first and second aspects of the present invention, the front surface of the see-through plate that protects the staging movable body so that it can be visually recognized from the front side thereof is located in the game area where the game ball flows down. Since it is configured to constitute a part, even if the movable body for effect is provided, the game area does not become narrow. Therefore, it is possible to prevent the interest of enjoying the movement of the game ball from being reduced. In addition, since the effect movable body does not affect the flow path of the game ball, the size of the movable body can be increased to further improve the game effect.
[0034]
According to the gaming machine of the third aspect, since the case body accommodating the effect movable body is formed integrally with the decorative member facing the symbol display device which the player watches most, A game effect can be enjoyed while the game effect on the display device and the dynamic game effect by the effect movable body are simultaneously included in the field of view. Further, since the decorative member and the case body are integrally formed, the number of components can be reduced as compared with the case where they are separate bodies, and the workability of assembling the game area can be improved.
[Brief description of the drawings]
FIG. 1 is a front view showing a pachinko machine according to an embodiment of the present invention.
FIG. 2 is a front view showing the game board according to the embodiment.
FIG. 3 is a front view showing a state in which various devices are removed from the game board according to the embodiment.
FIG. 4 is a plan view showing a state in which various devices are arranged on the decorative member according to the embodiment.
FIG. 5 is a schematic perspective view showing an exploded state of a main body frame, a case body, a see-through plate, and a decorative body of the decorative member according to the embodiment.
FIG. 6 is a schematic perspective view showing a back cover member of a decorative member, an effect movable body and an operation mechanism thereof in an exploded state according to the embodiment.
FIG. 7 is a schematic perspective view showing an effect movable body and an operation mechanism thereof according to the embodiment.
FIG. 8 is an explanatory view showing a state in which a game ball moving on a guide portion of a decorative member according to the embodiment flows down the front surface of the see-through board.
FIG. 9 is an explanatory diagram illustrating a state in which a game ball that has moved on a guide portion of a decorative member according to the example passes behind the decorative body.
[Explanation of symbols]
16 Gaming ball 20 Decorative member 42 Case body 42b Front opening 44 Transparent board 52 Rendering movable body I Gaming area J Gaming board K Symbol display device

Claims (3)

  1. In a gaming machine that launches a game ball into a game area defined on a board of a game board set in the machine and performs a required game,
    The front surface is set to be substantially flush with the board surface of the game board, and constitutes a part of a game area in which the hit game balls flow down, and a see-through plate that can see through the rear side,
    A gaming machine, comprising: an effect movable body disposed on the rear side of the see-through board and operable in accordance with a required game effect.
  2. In a gaming machine that launches a game ball into a game area defined on a board of a game board set in the machine and performs a required game,
    A case body disposed on the game board, with a front opening facing the game area;
    A production movable body housed in the case body and operable in accordance with a required game production,
    A see-through plate that is disposed at the front opening of the case body and protects the effectable movable body from the front side so as to be able to see through,
    A gaming machine, wherein a front surface of the see-through board is set to be substantially flush with a board surface of the game board, and constitutes a part of a game area in which the launched game balls flow down.
  3. The gaming machine according to claim 2, wherein the case body is formed integrally with a decorative member provided in a gaming area of the gaming board and facing a symbol display device that performs a main game effect by displaying symbols variably. .
JP2003007447A 2003-01-15 2003-01-15 Game machine Active JP4392527B2 (en)

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