JP4297498B2 - Game machine - Google Patents

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JP4297498B2
JP4297498B2 JP2004184634A JP2004184634A JP4297498B2 JP 4297498 B2 JP4297498 B2 JP 4297498B2 JP 2004184634 A JP2004184634 A JP 2004184634A JP 2004184634 A JP2004184634 A JP 2004184634A JP 4297498 B2 JP4297498 B2 JP 4297498B2
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armor
game
game board
armor member
game ball
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JP2006006440A (en
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定男 井置
英雄 田口
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株式会社ソフィア
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本発明は、遊技盤前面に前面構成部材センターケース)を持つパチンコ機などの遊技機に係わり、詳しくは前面構成部材の上縁に設けられる鎧部材の損傷防止等の技術に関する。 The present invention relates to a gaming machine such as a pachinko machine having a front structural member ( center case) on the front surface of a game board, and more particularly to a technique for preventing damage to an armor member provided on an upper edge of the front structural member.

従来、遊技機の一種であるパチンコ機として、遊技球が打ち込まれる遊技領域に、複数の図柄を表示可能な変動表示装置の表示部が設けられ、遊技球が始動入賞口に検出されることに基づき、表示部に表示された図柄の変動を開始し、所定時間後に図柄が確定表示され、この確定表示された図柄が予め設定された特別の図柄の組み合わせ(特別表示態様)、すなわち大当り図柄(例えば、「7、7、7」)である場合に、大入賞口を所定回数繰り返し開ける等の遊技者にとって有利な特別遊技状態(大当り状態)を発生させるものが知られている。   Conventionally, as a pachinko machine which is a kind of gaming machine, a display unit of a variable display device capable of displaying a plurality of symbols is provided in a gaming area where a gaming ball is driven, and the gaming ball is detected at a start winning opening. Based on this, the symbol displayed on the display unit starts to fluctuate, and after a predetermined time, the symbol is confirmed and displayed, and the symbol that is confirmed and displayed is a special symbol combination (special display mode) that is set in advance, that is, a jackpot symbol ( For example, in the case of “7, 7, 7”), it is known to generate a special gaming state (big hit state) that is advantageous to the player, such as repeatedly opening a special winning opening a predetermined number of times.

そして、例えば特許文献1に記載されているように、上記変動表示装置の表示部は、センターケースと呼ばれる部材(前面構成部材)の内側に配置される。この前面構成部材は、表示部の周囲前面側を装飾する部材であるとともに、上方から流下してくる遊技球が、このセンターケースの装飾部や前記表示部に衝突すること、或いは前記表示部前面を通過することを阻止する鎧部を、上側に有する部材である。
また近年、この種のパチンコ機では、8インチ程度の液晶表示装置よりなる大型な変動表示装置の上部にキャラクタ等を模した人形等を備え、より装飾性を高めた大型の前面構成部材が設けられることが多い。
また、大型化する変動表示装置や前面構成部材の下方に位置する始動入賞口に適度に遊技球を案内するために、そこから始動入賞口付近に遊技球が流下するステージを上記前面構成部材の底面に形成するとともに、変動表示装置の上方や側方を流下する遊技球を取り込んで上記ステージ上に導入するワープ流路を、上記前面構成部材に形成した構成が増えている。
For example, as described in Patent Document 1, the display unit of the variable display device is arranged inside a member (front surface constituent member) called a center case. The front structural member is a member that decorates the peripheral front side of the display unit, and a game ball flowing down from above collides with the decorative unit of the center case and the display unit, or the front of the display unit It is a member which has the armor part which prevents passage through the upper side.
In recent years, this type of pachinko machine is equipped with a doll that imitates a character, etc. on the upper part of a large variable display device composed of a liquid crystal display device of about 8 inches, and is provided with a large front structural member that is more decorative. It is often done.
Further, in order to appropriately guide the game ball to the start-up winning port located below the variable display device and the front component member which is increased in size, a stage from which the game ball flows down to the vicinity of the start winning port is provided on the front component member. There is an increase in the number of warp channels formed on the bottom surface and formed on the front structural member for taking in the game balls flowing down and on the side of the variable display device and introducing them onto the stage.

また、上記前面構成部材の鎧部としては、通常、一般入賞口や上記ワープ流路の入口(ワープ口)を有するものが多い。また、この鎧部としては、透明又は半透明のクリア部材で成型され、背面から光を照射し、装飾効果を高めているものもある。
いずれにしろ従来の鎧部は、相当の厚さを持つ構成とされ、頻繁に衝突する遊技球を剛体として弾き飛ばすものであった。
Moreover, as an armor part of the front structural member, there are usually many having a general prize opening or an entrance (warp opening) of the warp flow path. Moreover, as this armor part, there is one which is molded with a transparent or translucent clear member and radiates light from the back surface to enhance the decoration effect.
In any case, the conventional armor portion is configured to have a considerable thickness, and the game ball that frequently collides is played as a rigid body.

特開2003−236108号公報(図2)Japanese Patent Laying-Open No. 2003-236108 (FIG. 2)

ところで、長期に亘って、遊技店でパチンコ機を使用する場合等に、上記従来のパチンコ機では、頻繁に衝突する遊技球によって鎧部が破損する可能性があるという問題があった。
また近年、既述したように変動表示装置や前面構成部材の大型化が進行している状況において、厚さの大きい鎧部であると、遊技球が流下する領域がより少なくなり、限られた遊技領域を有効に使うことが困難になるという問題もある。
そこで本発明は、鎧部の破損の可能性が低減され、遊技領域の有効活用が可能となる遊技機を提供することを目的とする。
By the way, when using a pachinko machine at a game store for a long time, the conventional pachinko machine has a problem that an armor part may be damaged by a game ball that frequently collides.
Further, in recent years, as described above, in the situation where the size of the variable display device and the front structural member has been increased, the armor portion having a large thickness has a smaller area in which the game ball flows down and is limited. There is also a problem that it becomes difficult to use the game area effectively.
Therefore, an object of the present invention is to provide a gaming machine in which the possibility of breakage of the armor portion is reduced and the game area can be effectively used.

上記目的達成のため、請求項1記載の発明による遊技機は、遊技球が流下する遊技領域を前面に形成する遊技盤に変動表示装置の表示部を備え、この遊技盤の遊技領域内に前記表示部の周囲前面側を囲むように設けられたセンターケースを構成する前面構成部材を有する遊技機において、
前記前面構成部材は、
前記遊技盤を構成する遊技盤本体に当該前面構成部材を取り付けるための取付ベース部材と、
該取付ベース部材に設けられ、遊技盤前面を装飾するために前記遊技盤本体前面よりも前面側に突出した装飾装置と、
前記取付ベース部材に取り付けられ、横長帯板状の鎧板部を前方側に山形庇状に突出して前記装飾装置の上方を覆い、前記鎧板部を含む全体が長手方向において弾性変形して上に凸となる方向に湾曲可能である鎧部材と、
を備え、
前記取付ベース部材には、前記鎧部材の中央下面に当接する位置に、湾曲の程度が増加する方向に前記鎧部材が弾性変形する際の支点となる支持用突起が形成され、
前記鎧部材が弾性変形してその長手方向における前記湾曲の程度が変化可能となるように、前記鎧部材を前記取付ベース部材に対して支持する湾曲支持機構を備え、
前記湾曲支持機構は、
前記取付ベース部材に形成され、前記鎧部材が弾性変形してその長手方向の前記湾曲の程度が変化可能となるように、前記鎧板部の端部を所定の軌道でガイドする湾曲用ガイド溝と、
前記鎧板部の端部に形成され前記湾曲用ガイド溝に係合するガイド溝係合部と、よりなり、
前記鎧部材の変形前の自然状態から、前記鎧部材の湾曲の程度が前記自然状態よりも大きい変形状態まで、前記鎧部材を弾性変形させる駆動機構を、前記センターケースの裏面側に備え、
前記鎧部材が前記自然状態にあると遊技球の流入が阻止され、前記鎧部材が前記変形状態になると遊技球の流入が可能となる鎧部材関連開口部を、前記遊技盤の遊技盤本体又は前記センターケースにおける前記鎧部材の下方所定位置に備えることを特徴とする。
In order to achieve the above object, a gaming machine according to the first aspect of the present invention is provided with a display unit of a variable display device on a gaming board in which a gaming area where gaming balls flow down is formed on the front surface, and the gaming area of the gaming board includes the display unit In a gaming machine having a front structural member that constitutes a center case provided so as to surround the peripheral front side of the display unit,
The front structural member is
An attachment base member for attaching the front component to the game board main body constituting the game board;
A decoration device provided on the mounting base member and projecting from the front side of the game board main body to the front side in order to decorate the front side of the game board;
Mounted on the mounting base member, the armor plate portion of the horizontally long belt plate projects in a chevron-like shape on the front side to cover the upper side of the decoration device, and the whole including the armor plate portion is elastically deformed in the longitudinal direction and protrudes upward An armor member that can be bent in the direction of
With
The mounting base member is formed with a support protrusion serving as a fulcrum when the armor member is elastically deformed in a direction in which the degree of curvature is increased at a position in contact with the central lower surface of the armor member.
A bending support mechanism for supporting the armor member with respect to the mounting base member so that the armor member is elastically deformed and the degree of the bending in the longitudinal direction can be changed;
The bending support mechanism is
A bending guide groove that is formed on the mounting base member and guides an end of the armor plate portion in a predetermined path so that the armor member is elastically deformed and the degree of the bending in the longitudinal direction thereof can be changed; ,
A guide groove engaging portion that is formed at an end of the armor plate portion and engages with the bending guide groove,
From the natural state before deformation of the armor member to a deformation state in which the degree of curvature of the armor member is larger than the natural state, a drive mechanism that elastically deforms the armor member is provided on the back side of the center case,
When the armor member is in the natural state, the inflow of the game ball is blocked, and when the armor member is in the deformed state, the armor member-related opening that allows the inflow of the game ball is provided in the game board main body of the game board or The center case is provided at a predetermined position below the armor member .

ここで、「鎧板部」は、前面構成部材の上部に流下する遊技球が上面に衝突する部分(装飾装置に遊技球が衝突するのを阻止する部分)である。また、「山形庇状」とは、正面から見て上に凸の形状(例えば円弧状に湾曲した形状)で、前記装飾装置の上方を覆うように前面側に突出する状態を意味する。なお、上に凸の形状は、落下した遊技球を重力で左右に流下させるための形状である。
なお、装飾性を高めるため、前面構成部材の装飾装置は、メッキ加工された部材を含むことが望ましく、鎧部材は、透明又は半透明のクリア部材により構成されているのが望ましい。
Here, the “armor plate portion” is a portion where the game ball flowing down to the upper part of the front structural member collides with the upper surface (a portion that prevents the game ball from colliding with the decoration device). Further, the “mountain hook shape” means a state of protruding upward (for example, a shape curved in an arc shape) as viewed from the front and protruding to the front side so as to cover the upper side of the decoration device. The upwardly convex shape is a shape for allowing the dropped game ball to flow down to the left and right due to gravity .
In order to enhance the decorativeness, it is desirable that the decoration device for the front structural member includes a plated member, and the armor member is preferably composed of a transparent or translucent clear member.

なお、鎧部材関連開口部は、入賞口、ワープ入口(ワープ流路の入口)、始動入賞口、普図始動ゲートであってもよい。 The armor member-related opening may be a winning opening, a warp inlet (an inlet of the warp flow path), a starting winning opening, or a normal starting gate.

請求項1に記載の遊技機は、鎧部材の湾曲の程度が変化するように鎧部材を弾性変形可能に支持する湾曲支持機構が備えられた構成(鎧板部の端部が所定の軌道で変位可能に支持された構成)となっている。このため、鎧部材の上記弾性変形によって遊技球の衝突の圧力を効果的に吸収することができ、鎧部材の損傷を信頼性高く防止できる。また、遊技球の衝突によって鎧部材の湾曲の程度が変化するので、この動きの面白さによって遊技の興趣を高めることができる。 The gaming machine according to claim 1 is provided with a bending support mechanism that elastically deforms the armor member so that the degree of bending of the armor member changes (the end of the armor plate portion is displaced in a predetermined track) The configuration is supported as possible. For this reason, the pressure of collision of the game ball can be effectively absorbed by the elastic deformation of the armor member, and damage to the armor member can be prevented with high reliability. In addition, since the degree of curvature of the armor member changes due to the collision of the game ball, the fun of the game can be enhanced by the fun of this movement.

また、請求項1に記載の発明によれば、駆動機構によって、鎧部材の変形前の自然状態から、鎧部材の湾曲の程度が前記自然状態よりも大きい変形状態まで、遊技球の衝突に無関係に、鎧部材を適宜弾性変形させる制御が可能となる。また、鎧部材が自然状態にあると鎧部材関連開口部への遊技球の流入が阻止され、鎧部材が変形状態になると鎧部材関連開口部への遊技球の流入が可能となる。即ち、鎧部材の湾曲の程度を適宜変化させる制御と、これに伴って鎧部材関連開口部への流入の可否を変化させる制御が可能となる。このため、制御によって鎧部材の湾曲の程度が変化する動きや、それに伴って鎧部材関連開口部への流入の可否が変化する面白さによって、遊技の興趣を高めることができる。 According to the first aspect of the present invention, the driving mechanism does not affect the collision of the game ball from the natural state before the deformation of the armor member to the deformed state in which the degree of curvature of the armor member is larger than the natural state. In addition, the armor member can be appropriately elastically deformed. In addition, when the armor member is in a natural state, the inflow of the game ball into the armor member-related opening is blocked, and when the armor member is in a deformed state, the game ball can be inflow into the armor member-related opening. That is, it is possible to perform control for appropriately changing the degree of curvature of the armor member and control for changing whether or not the armor member-related opening is allowed to flow. For this reason, the interest of the game can be enhanced by the movement in which the degree of curvature of the armor member is changed by the control and the fun of changing the possibility of inflow into the armor member-related opening.

以下、パチンコ遊技機に適用した場合の本発明の形態例及び比較例を、図面を参照して説明する。
第1比較例
まず、第1比較例を説明する。
A.遊技盤の正面構成
まず図1により、本例のパチンコ遊技機の遊技盤10の正面構成を説明する。図1に示すように、遊技盤10の前面には、ガイドレール30で囲まれることにより略円形の遊技領域31が形成されている。
遊技盤10には、アウト球流入口32、変動表示装置(この場合、特図始動記憶表示器、普図始動記憶表示器及び普図表示器含む)の表示部33a、普通電動役物タイプの始動入賞口34、変動入賞装置35(大入賞口)、普図始動ゲート36,37、複数の一般入賞口(符号省略)、表示部33aの周囲前面側を囲むように設けられるセンターケース50(前面構成部材)、風車と呼ばれる打球方向変換部材42,43、センターケース50の左右両側に設けられた装飾用のサイドランプ44,45、多数の障害釘(図示省略)などが設けられている。
Hereinafter, embodiments and comparative examples of the present invention when applied to a pachinko gaming machine will be described with reference to the drawings.
( First comparative example )
First, a first comparative example will be described.
A. Front Configuration of Game Board First, the front configuration of the game board 10 of the pachinko gaming machine of this example will be described with reference to FIG. As shown in FIG. 1, a substantially circular game area 31 is formed on the front surface of the game board 10 by being surrounded by a guide rail 30.
The game board 10 includes an out-ball inlet 32, a display unit 33a of a variable display device (in this case, including a special chart start memory display, a general map start memory display and a general map display), a normal electric accessory type. A start winning opening 34, a variable winning device 35 (large winning opening), an ordinary start gates 36, 37, a plurality of general winning openings (reference numerals omitted), and a center case 50 (see FIG. Front component members), hitting ball direction change members 42 and 43 called windmills, decorative side lamps 44 and 45 provided on the left and right sides of the center case 50, a number of obstacle nails (not shown), and the like are provided.

変動表示装置は、画像、図柄などの識別情報(以下、場合により特図という)を表示可能な画面(表示部33a)を備え、変動表示ゲームのための特図の表示が可能である。例えば、画面の略中央部に三つの変動表示領域を横3列で形成し、各変動表示領域には、数字や文字等よりなる特図を停止状態で表示(停止表示)したり、あるいは変動状態(例えば、縦方向にスクロールする状態)で表示(変動表示)したりすることが可能である。
また、始動入賞口34は、この場合、チューリップ型のものであり、センターケース50の下方中央に設けられている。また、変動入賞装置35は、いわゆるアタッカーであり、前面の開閉部材(符号省略)が閉じて遊技球を受け入れない閉状態と、前記開閉部材が開いて遊技球を受け入れ易い開状態とに変動可能となっている。
The variable display device includes a screen (display unit 33a) that can display identification information (hereinafter, referred to as a special figure in some cases) such as images and symbols, and can display a special figure for a variable display game. For example, three variable display areas are formed in three horizontal rows in the approximate center of the screen, and each variable display area displays a special figure consisting of numbers, letters, etc. in a stopped state (stop display) or changes It is possible to display (variable display) in a state (for example, a state of scrolling in the vertical direction).
In addition, the start winning opening 34 is a tulip type in this case, and is provided at the lower center of the center case 50. Further, the variable winning device 35 is a so-called attacker, and can be varied between a closed state in which the front opening / closing member (reference number omitted) is closed and the game ball is not received and an open state in which the opening / closing member is open and the game ball is easily received. It has become.

遊技盤10に設けられた全ての入賞口には、各入賞口毎に入賞を検出するセンサ(例えば、近接センサ)が配置されている。即ち、始動入賞口34内には特図始動センサ(図示省略)が、変動入賞装置35(大入賞口)内にはカウントセンサ(図示省略)が、さらに一般入賞口内には後述する入賞センサ(図示省略)が配置されている。   A sensor (for example, a proximity sensor) that detects a prize for each prize opening is arranged in all the prize openings provided in the game board 10. That is, a special start sensor (not shown) is provided in the start winning opening 34, a count sensor (not shown) is provided in the variable winning device 35 (large winning opening), and a prize sensor (described later) is provided in the general winning opening. (Not shown) is arranged.

なお、遊技盤10の構成は、センターケース50のような前面構成部材を備え、パチンコ球を用いて遊技を行うものであれば、いかなるタイプであってもよい。例えば、従前の機種名であるいわゆる「第1種」に属するもの、あるいは、変動表示装置を備えた「第3種」に属するもの、あるいは他の機種(「第2種」等)であってもよく、任意の構成をとり得る。一例として、本実施の形態では「第1種」に属するタイプのものを用いている。   The configuration of the game board 10 may be any type as long as it includes a front structural member such as the center case 50 and plays a game using a pachinko ball. For example, a device belonging to the so-called “first type” which is a conventional model name, a device belonging to “third type” having a variable display device, or another model (such as “second type”). It can also take any configuration. As an example, in the present embodiment, a type belonging to the “first type” is used.

B.センターケースの全体構成
次に、センターケース50の全体構成等について、図2〜図9により説明する。図2は、センターケース50とサイドランプ44,45の正面図、図3は、センターケース50の分解斜視図、図4は、センターケース50とサイドランプ44の斜視図、図5は、図2におけるA−A断面図である。また、図6(a)は、センターケース裏面の上部拡大図、図6(b)は、鎧部材裏面図である。また図7は、鎧部材組み付け斜視図である。また図8(a)は、図2におけるB−B断面図であり、図8(b)は、図2におけるC−C断面図である。また図9は、図2におけるA−A断面の上部拡大図である。また図10は、鎧部材の端部及びワープ入口を示す拡大図である。
B. Overall Configuration of Center Case Next, the overall configuration of the center case 50 will be described with reference to FIGS. 2 is a front view of the center case 50 and the side lamps 44 and 45, FIG. 3 is an exploded perspective view of the center case 50, FIG. 4 is a perspective view of the center case 50 and the side lamps 44, and FIG. It is AA sectional drawing in. FIG. 6A is an enlarged view of the upper part of the back surface of the center case, and FIG. 6B is a back view of the armor member. FIG. 7 is a perspective view of the armor member assembly. 8A is a cross-sectional view taken along the line BB in FIG. 2, and FIG. 8B is a cross-sectional view taken along the line CC in FIG. FIG. 9 is an enlarged top view of the AA cross section in FIG. FIG. 10 is an enlarged view showing the end of the armor member and the warp inlet.

センターケース50は、全体として虎の顔を模したものであり、図2及び図3に示すように、合成樹脂製の取付ベース部材51と、第1上飾り部材52と、第2上飾り部材53と、上レンズ部材54と、左上レンズ部材55と、右上レンズ部材56と、左飾り部材57と、左レンズ部材58と、右飾り部材59と、右レンズ部材60と、ステージ出口部材61と、ステージ部材62と、上基板63と、上基板ホルダー64と、左基板65(図6(a)に示す)と、左基板ホルダー66(図6(a)に示す)と、右基板(図示省略)と、右基板ホルダー68(図3及び図6(a)に示す)と、鎧部材70とを備える。   The center case 50 imitates the face of a tiger as a whole, and as shown in FIGS. 2 and 3, a synthetic resin mounting base member 51, a first upper decorative member 52, and a second upper decorative member. 53, upper lens member 54, upper left lens member 55, upper right lens member 56, left decorative member 57, left lens member 58, right decorative member 59, right lens member 60, and stage exit member 61. The stage member 62, the upper substrate 63, the upper substrate holder 64, the left substrate 65 (shown in FIG. 6A), the left substrate holder 66 (shown in FIG. 6A), and the right substrate (shown). A right substrate holder 68 (shown in FIGS. 3 and 6A), and an armor member 70.

ここで、第1上飾り部材52、第2上飾り部材53、左飾り部材57、及び右飾り部材59は、合成樹脂製の部材(好ましくはメッキ加工されたもの)であり、本発明の装飾装置(遊技盤前面を装飾するために遊技盤本体11の前面よりも前面側に突出した装飾部分)を構成する。
また、各レンズ部材54,55,56,58,60は、光を透過する透明又は半透明の材料(例えば合成樹脂)よりなり、例えば全体が凸レンズ状又は凹レンズ状の形状とされるか、或いは表面に細かな凹凸が形成されることによって、光を拡散させる機能を有していてもよい。
Here, the first upper decorative member 52, the second upper decorative member 53, the left decorative member 57, and the right decorative member 59 are members made of synthetic resin (preferably plated), and are decorated according to the present invention. A device (a decorative portion that protrudes to the front side of the front side of the game board main body 11 in order to decorate the front side of the game board) is configured.
Each of the lens members 54, 55, 56, 58, 60 is made of a transparent or translucent material (for example, synthetic resin) that transmits light. For example, the entire lens member 54, 55, 56, 58, 60 has a convex lens shape or a concave lens shape. It may have a function of diffusing light by forming fine irregularities on the surface.

取付ベース部材51は、遊技盤10の遊技盤本体11(いわゆるベニアであり、図5に示す)に釘打ちにより固定される枠状部材である。
次に、第1上飾り部材52と第2上飾り部材53は、取付ベース部材51の上部前面側に突出状態に取り付けられてセンターケース50の上部を装飾するものであり、第1上飾り部材52が例えば黒色に、第2上飾り部材53が例えば黄色又は金色に彩色されて、虎のおでこ(額)の模様を構成している。なお、第1上飾り部材52は、第2上飾り部材53の内部に配置される。
次に、上レンズ部材54は、第1上飾り部材52と第2上飾り部材53の奥側に配置され、第1上飾り部材52と第2上飾り部材53の隙間から前面に臨むものである。
The mounting base member 51 is a frame-like member that is fixed to the game board main body 11 (a so-called veneer, shown in FIG. 5) of the game board 10 by nailing.
Next, the first upper decorative member 52 and the second upper decorative member 53 are attached to the upper front side of the mounting base member 51 so as to project and the upper portion of the center case 50 is decorated. 52 is colored black, for example, and the second upper decorative member 53 is colored yellow or gold, for example, to form a forehead (forehead) pattern. The first upper decoration member 52 is disposed inside the second upper decoration member 53.
Next, the upper lens member 54 is disposed on the back side of the first upper decoration member 52 and the second upper decoration member 53, and faces the front surface from the gap between the first upper decoration member 52 and the second upper decoration member 53.

次に、上基板63は、センターケース50の上部を装飾する複数の発光手段(例えばLED)を搭載する基板であり、上基板ホルダー64に保持されて、取付ベース部材51の上部裏面側に取り付けられる。なお、上基板63に搭載された発光手段からの光は、主に、取付ベース部材51に形成された複数の発光用開口51a(図3に示す)と、第1上飾り部材52と第2上飾り部材53の隙間を介して、前面側に照射される。なお、上基板ホルダー64の裏面には、各基板からの配線を止める配線係止部64a(図5等に示す)が形成されている。   Next, the upper substrate 63 is a substrate on which a plurality of light emitting means (for example, LEDs) that decorate the upper portion of the center case 50 is mounted, and is held by the upper substrate holder 64 and attached to the upper back side of the attachment base member 51. It is done. The light from the light emitting means mounted on the upper substrate 63 mainly includes a plurality of light emitting openings 51a (shown in FIG. 3) formed in the mounting base member 51, the first upper decorative member 52, and the second light. The light is irradiated to the front side through the gap of the upper decoration member 53. Note that a wiring locking portion 64a (shown in FIG. 5 and the like) for stopping wiring from each substrate is formed on the back surface of the upper substrate holder 64.

次に、左上レンズ部材55や右上レンズ部材56は、虎の耳を模した形及び色(例えば黄色)とされたもので、取付ベース部材51に固定され、例えば図8(b)に示すように、遊技盤本体11に取り付けられる。なお、これらレンズ部材55や56の裏側には、発光手段が配設されて、発光による装飾が可能となっている。例えば、左上レンズ部材55の裏側には、図8(b)に示すように、発光手段69a(例えばLED)を搭載した左上レンズ遊技盤本体69が配設され、発光手段69aからの光が、左上レンズ部材55を透過し、この左上レンズ部材55において拡散されて前面側に照射可能となっている。   Next, the upper left lens member 55 and the upper right lens member 56 have a shape and color (for example, yellow) imitating a tiger's ear, and are fixed to the mounting base member 51, for example, as shown in FIG. It is attached to the game board main body 11. A light emitting means is disposed on the back side of the lens members 55 and 56 so that decoration by light emission is possible. For example, on the back side of the upper left lens member 55, as shown in FIG. 8B, an upper left lens game board main body 69 equipped with a light emitting means 69a (for example, LED) is disposed, and light from the light emitting means 69a is The light passes through the upper left lens member 55, is diffused by the upper left lens member 55, and can be irradiated to the front side.

なお、図8(b)において符号200で示すものは、遊技機の制御系を構成する制御装置である。この制御装置200は、例えば、メインコントローラである遊技制御装置、遊技制御装置からの制御情報を受けて変動表示装置の制御を実行する表示制御装置、遊技制御装置からの制御情報を受けて上記発光手段69aなどの装飾機器の制御を行う装飾制御装置などの、複数の制御装置ユニット(通常は、遊技機の裏面側に配置される)よりなる。   In addition, what is shown with the code | symbol 200 in FIG.8 (b) is a control apparatus which comprises the control system of a game machine. The control device 200 is, for example, a game control device that is a main controller, a display control device that receives control information from the game control device and executes control of the variable display device, and receives the control information from the game control device and emits the light. It consists of a plurality of control device units (usually arranged on the back side of the gaming machine) such as a decoration control device for controlling decoration devices such as the means 69a.

次に、左飾り部材57と右飾り部材59は、取付ベース部材51の上部(第1上飾り部材52や第2上飾り部材53の下側)から左側又は右側に取り付けられてセンターケース50の上部及び左右両側を装飾するものであり、例えば黒色に彩色されて、虎の眼の周辺を構成している。
次に、左レンズ部材58と右レンズ部材60は、それぞれ左飾り部材57又は右飾り部材59の内部に配置された透明又は半透明の部材である。これらレンズ部材58や60の裏側には、発光手段を搭載した左基板65又は右基板(図示省略)が配設されて、発光による装飾が可能となっている。なお、左基板65と右基板は、左基板ホルダー66又は右基板ホルダー68に保持されて、取付ベース部材51の左右裏面側に取り付けられている(図6(a)参照)。
Next, the left decorative member 57 and the right decorative member 59 are attached to the left side or the right side from the upper part of the attachment base member 51 (below the first upper decorative member 52 and the second upper decorative member 53), and the center case 50. It decorates the upper part and the left and right sides, and is colored, for example, black to form the periphery of the tiger's eye.
Next, the left lens member 58 and the right lens member 60 are transparent or semi-transparent members disposed inside the left decorative member 57 or the right decorative member 59, respectively. On the back side of these lens members 58 and 60, a left substrate 65 or a right substrate (not shown) on which a light emitting means is mounted is disposed, and decoration by light emission is possible. The left substrate 65 and the right substrate are held by the left substrate holder 66 or the right substrate holder 68 and attached to the left and right rear surfaces of the attachment base member 51 (see FIG. 6A).

次に、ステージ出口部材61は、遊技球を始動入賞口34の真上に落下させるステージ出口61a(図4や図5に示す)を構成する部材であり、取付ベース部材51の下端中央に取り付けられている。
また、ステージ部材62は、取付ベース部材51の下部内面(底面)に取り付けられて、その上面によってステージを構成する部材である。このステージ部材62の上面(即ちステージ)の中央と左右両側には、図4に示すように、遊技球を前面側に流下させるように前面側に向かって傾斜する溝(中央溝62a、左側溝62b、右側溝62c)が形成されている。そして、中央の中央溝62aの終端には、前述のステージ出口61aに連通するステージ出口連通口62dが形成されており、中央溝62aを流下する遊技球は、ステージ出口連通口62dを経由してステージ出口61aから始動入賞口34の真上に落下する構成となっている。また、左側溝62bや右側溝62cを流下する遊技球は、始動入賞口34の左又は右の近傍位置に落下する構成となっている。
Next, the stage outlet member 61 is a member constituting a stage outlet 61 a (shown in FIGS. 4 and 5) for dropping the game ball directly above the start winning opening 34, and is attached to the lower center of the mounting base member 51. It has been.
The stage member 62 is a member that is attached to the lower inner surface (bottom surface) of the attachment base member 51 and constitutes the stage by the upper surface. As shown in FIG. 4, at the center and the left and right sides of the upper surface of the stage member 62 (as shown in FIG. 4), grooves (center groove 62a, left groove) are inclined toward the front side so that the game ball flows down to the front side. 62b and a right groove 62c) are formed. A stage outlet communication port 62d communicating with the aforementioned stage outlet 61a is formed at the end of the central central groove 62a, and a game ball flowing down the central groove 62a passes through the stage outlet communication port 62d. It is configured to fall from the stage outlet 61a directly above the start winning opening 34. Further, the game balls flowing down the left groove 62b and the right groove 62c are configured to fall to a position near the left or right of the start winning opening 34.

なお、サイドランプ44,45も、上述したセンターケース50のランプ部(例えば、左レンズ部材58の部分)と同様に、ベース部材とレンズ部材と発光手段を搭載した基板よりなる構成となっている。即ち、図2や図4に示すように、サイドランプ取付ベース部材44a,45aと、レンズ部材44b,45bと、サイドランプ取付ベース部材44a,45aの裏面側に配置された基板(例えばLEDを搭載したもの)とよりなる構成となっている。
またなお、サイドランプ取付ベース部材44a,45aの上端部には、前面に突出する流下方向規制部44c,45cが形成されている。この流下方向規制部44c,45cは、サイドランプ44,45の上方から流下してきた遊技球に当接して、この遊技球の流れを釘(遊技盤本体11の前面に打ち付けられた釘)のある領域に案内して、遊技球の勢いを抑制するためのものである。
Note that the side lamps 44 and 45 are also composed of a substrate on which a base member, a lens member, and light emitting means are mounted, similarly to the lamp portion (for example, the left lens member 58) of the center case 50 described above. . That is, as shown in FIGS. 2 and 4, the side lamp mounting base members 44a and 45a, the lens members 44b and 45b, and the substrate (for example, LED mounted) disposed on the back side of the side lamp mounting base members 44a and 45a. It is the composition which consists of.
In addition, in the upper end portions of the side lamp mounting base members 44a and 45a, flow direction restricting portions 44c and 45c projecting to the front surface are formed. The flow direction restricting portions 44c and 45c are in contact with the game balls flowing down from above the side lamps 44 and 45, and the flow of the game balls is provided with nails (nails nailed on the front surface of the game board main body 11). This is to guide the area and suppress the momentum of the game ball.

C.センターケースの鎧部材の構成
次に、鎧部材70について説明する。
鎧部材70は、図3や図6(b)や図9等に示すように、少なくとも両端部の除く部分の厚さが幅寸法よりも格段に小さくて薄い帯板状の鎧板部71と、この鎧板部71の側端縁から直角に伸びて、取付ベース部材51に接合するフランジ部72とを有するものであり、センターケース50の上縁に沿うように全体として長手方向に円弧状に湾曲した形状(上の凸の山形形状)となっている。ここで、鎧板部71は、遊技盤前面(遊技盤本体11の前面)よりも前面側に庇状に突出するように設けられる。
C. Next, the armor member 70 will be described.
As shown in FIG. 3, FIG. 6B, FIG. 9, and the like, the armor member 70 has a thin strip-shaped armor plate portion 71 in which the thickness of at least a portion excluding both ends is much smaller than the width dimension, The armor plate portion 71 has a flange portion 72 extending at a right angle from the side edge of the armor plate portion 71 and joined to the mounting base member 51, and is curved in an arc shape in the longitudinal direction as a whole along the upper edge of the center case 50. The shape is a convex shape (upper convex chevron shape). Here, the armor plate portion 71 is provided so as to protrude like a bowl from the front side of the game board (the front side of the game board main body 11).

また、鎧板部71の左右両端部には、図6(b)に示すように、端に向かって厚さが増加する厚肉部73が形成され、この厚肉部73の裏面側には、取付用のネジ77をねじ込んで装着するための取付穴74(係止部)と、位置決め用突起75が形成されている。
また、鎧板部71の中央には、図6(b)や図9等に示すように、断面L字状の係合片76(係合部)が、鎧板部71の裏面側から伸びるように形成されている。なお、係合片76とフランジ部72は、後述する切り欠き51cと窪み部51dに上から引っ掛けることができるように下向きに開口する断面コ字状の形状を構成している。
In addition, as shown in FIG. 6B, thick portions 73 whose thickness increases toward the ends are formed on the left and right ends of the armor plate portion 71, and on the back side of the thick portion 73, A mounting hole 74 (locking portion) for screwing and mounting a mounting screw 77 and a positioning projection 75 are formed.
In addition, an engagement piece 76 (engagement portion) having an L-shaped cross section extends from the back surface side of the armor plate portion 71 at the center of the armor plate portion 71 as shown in FIG. Is formed. The engagement piece 76 and the flange portion 72 have a U-shaped cross section that opens downward so that the engagement piece 76 and the recess portion 51d can be hooked from above.

一方、上記鎧部材70が取り付けられる取付ベース部材51の上端側フランジ部51bの中央には、図7に示すような切り欠き51c(鎧部材係合受け部)が形成されている。また、取付ベース部材51の上端側フランジ部51bの中央裏側には、切り欠き51cと連続するように、上端側フランジ部51bの裏面から厚さ方向に窪んだ窪み部51d(鎧部材係合受け部)が形成されている。また、取付ベース部材51の上方両側には、前記取付穴74や位置決め用突起75に対応する位置に、それぞれネジ挿通孔51f(鎧部材係止受け部)や位置決め用穴51eが形成されている。   On the other hand, a notch 51c (an armor member engagement receiving portion) as shown in FIG. 7 is formed at the center of the upper end side flange portion 51b of the attachment base member 51 to which the armor member 70 is attached. In addition, a recessed portion 51d (an armor member engagement receiver) recessed in the thickness direction from the back surface of the upper end flange portion 51b is formed on the center rear side of the upper end flange portion 51b of the mounting base member 51 so as to be continuous with the notch 51c. Part) is formed. Further, on both upper sides of the mounting base member 51, screw insertion holes 51f (armor member locking receiving portions) and positioning holes 51e are formed at positions corresponding to the mounting holes 74 and the positioning projections 75, respectively. .

そして、上記鎧部材70は、次のようにして、取付ベース部材51に取り付けられている。
即ち、鎧部材70の係合片76(係合部)を取付ベース部材51の切り欠き51c(鎧部材係合受け部)に図6及び図9のように係合させるとともに、鎧部材70の位置決め用突起75を取付ベース部材51の位置決め用穴51eにはめ込み、鎧部材70のフランジ部72を取付ベース部材51に接合させて、鎧部材70を位置決める。次いで、この位置決め状態において、図8(a)に示すように、金属製のネジ(ビス)77を、取付ベース部材51の裏面側からネジ挿通孔51f(鎧部材係止受け部)に挿通し、その先端側を鎧部材70の取付穴74(係止部)にねじ込むことによって、鎧部材70の両端部(厚肉部73)を取付ベース部材51に固定し、これにより鎧部材70が取り付けられている。
The armor member 70 is attached to the attachment base member 51 as follows.
That is, the engagement piece 76 (engagement portion) of the armor member 70 is engaged with the notch 51c (armor member engagement receiving portion) of the mounting base member 51 as shown in FIGS. The positioning projection 75 is fitted into the positioning hole 51 e of the mounting base member 51, and the flange portion 72 of the armor member 70 is joined to the mounting base member 51 to position the armor member 70. Next, in this positioning state, as shown in FIG. 8A, a metal screw (screw) 77 is inserted into the screw insertion hole 51 f (an armor member locking receiving portion) from the back side of the mounting base member 51. The both ends (thick part 73) of the armor member 70 are fixed to the attachment base member 51 by screwing the front end side into the attachment hole 74 (locking part) of the armor member 70, whereby the armor member 70 is attached. It has been.

なお、取付ベース部材51の上端側フランジ部51bは、上述した切り欠き51cの箇所(前記係合片76が係合される箇所)を除いて、遊技盤本体11の前面に接合する所定の厚さとなっている。しかし、上端側フランジ部51bは、切り欠き51cの箇所だけが図9に示すように前記所定の厚さよりも薄くなっており、これによって、切り欠き51cの裏側には、係合片76の先端がはまり込む窪み部51dが形成されている。また、上端側フランジ部51bの前記窪み部51dが設けられた箇所の厚さは、前述した係合片76とフランジ部72の間隔よりも、小さく設定されており、これらの間には図9(b)に強調して示すような隙間がある。これにより、鎧部材70の中央部(係合片76がある部分)は、取付状態において、下方への動きが規制されていることを除いて、自由に変位できるようになっている。
また、鎧部材70は、例えば透明又は半透明の材料(例えば合成樹脂)よりなる。透明又は半透明であると、センターケース50のデザインの邪魔になり難い、裏側からの光を透過して装飾性が高まるといった利点がある。
The upper end flange portion 51b of the mounting base member 51 has a predetermined thickness to be joined to the front surface of the game board body 11 except for the above-described notch 51c (the place where the engaging piece 76 is engaged). It has become. However, as shown in FIG. 9, the upper end side flange portion 51b is thinner than the predetermined thickness as shown in FIG. 9, so that the front end of the engagement piece 76 is placed on the back side of the notch 51c. A recessed portion 51d into which is inserted is formed. Moreover, the thickness of the location where the said recessed part 51d of the upper end side flange part 51b was provided is set smaller than the space | interval of the engagement piece 76 and the flange part 72 mentioned above, Between these, FIG. There is a gap as highlighted in (b). Thereby, the center part (part with the engagement piece 76) of the armor member 70 can be freely displaced except that the downward movement is restricted in the attached state.
The armor member 70 is made of, for example, a transparent or translucent material (for example, synthetic resin). If it is transparent or translucent, there is an advantage that it is difficult to disturb the design of the center case 50 and the decorativeness is enhanced by transmitting light from the back side.

D.ワープ流路の構成
次に、センターケース50に形成されたワープ流路について説明する。
センターケース50の左右両側内部には、図2や図4や図5に点線で示すような、ワープ流路81,82が形成されている。ここで、左側のワープ流路81は、左飾り部材57や左レンズ部材58の内部空間として構成され、センターケース50の左側面(左飾り部材57の左側面)の比較的上部に形成されたワープ入口81aに入った遊技球を、センターケース50の左内側面(左レンズ部材58の右側面)の比較的下部に形成されたワープ出口81bから流下させるものである。また、右側のワープ流路82は、右飾り部材59や右レンズ部材60の内部空間として構成され、センターケース50の右側面(右飾り部材59の右側面)の比較的上部に形成されたワープ入口82aに入った遊技球を、センターケース50の右内側面(右レンズ部材60の左側面)の比較的下部に形成されたワープ出口82bから流下させるものである。
D. Configuration of Warp Channel Next, the warp channel formed in the center case 50 will be described.
Warp channels 81 and 82 are formed inside the left and right sides of the center case 50 as shown by dotted lines in FIGS. 2, 4, and 5. Here, the left warp channel 81 is configured as an internal space of the left decorative member 57 and the left lens member 58, and is formed at a relatively upper portion of the left side surface of the center case 50 (the left side surface of the left decorative member 57). The game ball that has entered the warp inlet 81a is caused to flow down from a warp outlet 81b formed relatively below the left inner surface of the center case 50 (the right side surface of the left lens member 58). The right warp channel 82 is configured as an internal space of the right decorative member 59 and the right lens member 60, and is formed on a relatively upper part of the right side surface of the center case 50 (the right side surface of the right decorative member 59). The game ball that has entered the inlet 82a is caused to flow down from a warp outlet 82b formed at a relatively lower portion of the right inner surface of the center case 50 (the left side surface of the right lens member 60).

なお、ワープ出口81bやワープ出口82bから流下した遊技球は、ステージ部材62の上面(ステージ)であって、ステージ出口連通口62dよりも奥側に横向きに流れ落ち、次いで、例えばこのステージ上で左右に揺れるように動いた後に、何れかの溝(中央溝62a、左側溝62b、右側溝62c)を経由してセンターケース50の下部から前面側に流下する構成となっている。この際、中央溝62aを流下した遊技球は、ステージ出口連通口62dから落ちて、前述のステージ出口61aから流下する。   The game balls that have flowed down from the warp outlet 81b and the warp outlet 82b flow down sideways to the back side of the stage outlet communication port 62d on the upper surface (stage) of the stage member 62, and then, for example, left and right on the stage After moving so as to sway, it flows down from the lower part of the center case 50 to the front side through any of the grooves (the central groove 62a, the left groove 62b, and the right groove 62c). At this time, the game ball that has flowed down the central groove 62a falls from the stage outlet communication port 62d and flows down from the stage outlet 61a.

また、図10に示すように、鎧部材70の鎧板部71の両端面(厚肉部73の側端面)には、遊技領域を流下する遊技球をワープ入口81a又は82aに誘導するワープ口誘導面73aが形成されている。そして、ワープ入口81a又は82aの近くには、図10に示すように、釘12が設けられ、ワープ口誘導面73aに沿って流下する遊技球がワープ入口81a又は82aに流入され得る構成となっている。即ち、ワープ口誘導面73aに沿って流下する遊技球は、例えば図10に矢印L1で示すように、釘12で弾んでワープ入口81a又は82aに流入され得る構成となっている。   Further, as shown in FIG. 10, warp port guidance for guiding game balls flowing down the game area to the warp inlet 81a or 82a is provided on both end surfaces (side end surfaces of the thick portion 73) of the armor plate portion 71 of the armor member 70. A surface 73a is formed. Then, as shown in FIG. 10, a nail 12 is provided near the warp inlet 81a or 82a, and a game ball flowing down along the warp mouth guiding surface 73a can flow into the warp inlet 81a or 82a. ing. That is, the game ball flowing down along the warp mouth guiding surface 73a can be bounced by the nail 12 and flowed into the warp inlet 81a or 82a, for example, as shown by an arrow L1 in FIG.

なお、鎧部材70の鎧板部71の両端部(厚肉部73)の上面は、鎧板部71の上面をつたって流下した遊技球を水平方向に流下させる水平誘導面73bとして機能する構成となっている。即ち、鎧板部71の上面をつたって流下した遊技球は、水平誘導面73bに案内されて、例えば図10に矢印L2で示すように、センターケース50から横向きに流れる構成となっている。なお、ワープ口誘導面73aと水平誘導面73bは、鎧部材70の両端部(厚肉部73)の上面及び側端面に連続して形成されている。   The upper surfaces of both end portions (thick wall portions 73) of the armor plate portion 71 of the armor member 70 are configured to function as horizontal guide surfaces 73b that flow the game balls that have flowed down through the upper surface of the armor plate portion 71 in the horizontal direction. ing. That is, the game ball that has flowed down through the upper surface of the armor plate portion 71 is guided by the horizontal guide surface 73b and flows laterally from the center case 50, for example, as indicated by an arrow L2 in FIG. Note that the warp port guide surface 73a and the horizontal guide surface 73b are formed continuously on the upper surface and side end surfaces of both end portions (thick wall portions 73) of the armor member 70.

E.遊技の内容
(a)遊技の概要
次に、本例のパチンコ機で行われる遊技の概要や遊技の流れについて説明する。
まず、遊技開始当初の時点(或は遊技開始前の時点)では、客待ち状態(デモ中)となっており、客待ち画面の表示を指令する表示制御情報が図示省略した遊技制御装置から表示制御装置に送信され、表示装置の画面(表示部33a)には客待ち画面(動画又は静止画)が表示される。
E. Contents of Game (a) Outline of Game Next, an outline of a game performed in the pachinko machine of this example and a flow of the game will be described.
First, at the beginning of the game (or before the game), the customer is waiting (during the demonstration), and the display control information for instructing the display of the customer waiting screen is displayed from the game control device (not shown). It is transmitted to the control device, and a customer waiting screen (moving image or still image) is displayed on the screen (display unit 33a) of the display device.

そして、ガイドレール30を介して遊技領域中に打込まれた遊技球が、特図の始動口(チャッカー)である始動入賞口34に入賞すると(即ち、特図の始動入賞があると)、特図の変動表示を指令する表示制御情報が遊技制御装置から表示制御装置に送信され、表示部33aにおいて特図(数字、文字、記号、模様等よりなるもの)が変動(例えば、スクロール)する表示(いわゆる変動表示)が行われて、変動表示ゲームが行われる。
なお、打ち込まれた遊技球は、多くの場合、センターケース50の鎧部材70の鎧板部71上にまず流下し、この鎧板部71に当った後にセンターケース50の左側又は右側に流下し、打ち込んだ位置(遊技球が当った鎧板部の位置)等によっては、遊技球がワープ入口81a又は82aに入る構成となっている。また、遊技球がワープ入口81a又は82aに入ると、ある程度の確率でその遊技球がステージ出口61aを経由して始動入賞口34に入賞する。
Then, when the game ball that is driven into the game area via the guide rail 30 wins the start winning opening 34 that is a special drawing start opening (chucker) (that is, when there is a special drawing start winning), Display control information for instructing the variable display of the special figure is transmitted from the game control apparatus to the display control apparatus, and the special figure (consisting of numbers, characters, symbols, patterns, etc.) fluctuates (for example, scrolls) in the display unit 33a. Display (so-called variable display) is performed, and a variable display game is performed.
In many cases, the game balls that have been plunged first flow down onto the armor plate portion 71 of the armor member 70 of the center case 50 and then flow down to the left or right side of the center case 50 after hitting the armor plate portion 71. Depending on the position (position of the armor plate portion on which the game ball hits) or the like, the game ball enters the warp inlet 81a or 82a. When the game ball enters the warp entrance 81a or 82a, the game ball wins the start winning opening 34 via the stage exit 61a with a certain probability.

そして、この変動表示ゲームの結果態様(変動表示により導出された特図の組合せ)が特定の態様(例えば、「7、7、7」などのゾロ目)であれば、大当りと呼ばれる特典が遊技者に付与される。なお制御上は、例えば始動入賞があったことを条件として、大当り乱数の値が抽出記憶されて、この抽出記憶された乱数値と予め設定された判定値とが判定時に比較判定され、この比較判定結果に基づいて、予め大当りとするか否かが決定され、この決定に応じて上記変動表示ゲームが開始される。   And, if the result mode of this variable display game (a combination of special figures derived by variable display) is a specific mode (for example, “7, 7, 7”, etc.), a privilege called a big hit is a game Granted to a person. In terms of control, for example, on the condition that there has been a start winning, the value of the big hit random number is extracted and stored, and the random number value that has been extracted and stored is compared and determined at the time of determination. Based on the determination result, whether or not to make a big hit is determined in advance, and the variable display game is started in response to this determination.

この大当りになると、変動入賞装置35(大入賞口)の開閉部材が、規定時間(例えば、30秒)を越えない範囲内において、例えば10個入賞までの期間だけ一時的に開放される開放動作が行われる。そしてこの開放動作は、例えば、16ラウンドまで行われる。また、この大当たり状態では、大当たり状態を演出したり大当たりラウンド数などを遊技者に報知するための大当たり画面の表示を指令する表示制御情報が遊技制御装置から表示制御装置に送信され、表示部33aでは、このような大当たり中の表示が実行される。   When the big hit is reached, the opening / closing member of the variable prize winning device 35 (big prize opening) is temporarily opened within a range not exceeding a specified time (for example, 30 seconds), for example, for a period of up to 10 winnings. Is done. This opening operation is performed up to 16 rounds, for example. In this jackpot state, display control information for directing display of a jackpot screen for producing a jackpot state or informing the player of the number of jackpot rounds is transmitted from the game control device to the display control device, and the display unit 33a. Then, such a big hit display is executed.

また、上記特図の変動表示ゲーム中又は大当り中に、始動入賞口34にさらに遊技球が入賞したときには、特図始動記憶表示が行われてこの場合4個まで記憶され、変動表示ゲーム又は大当りが終了した後に、その記憶(即ち、始動記憶)に基づいて上記特図の変動表示ゲームが繰り返されたり、客待ち状態に戻ったりする。
即ち、変動表示ゲームが大当たりで終了すれば大当たり状態に移行し、変動表示ゲームがはずれで終了し始動記憶があれば再度変動表示ゲームが実行され、変動表示ゲームがはずれで終了し始動記憶がなければ客待ち状態に戻り、大当たりが終了して始動記憶があれば再度変動表示ゲームが実行され、大当たりが終了して始動記憶がなければ客待ち状態に戻る流れとなっている。
In addition, when a game ball is further won in the start winning opening 34 during the above-mentioned special figure variable display game or big hit, a special figure start memory display is performed, and in this case, up to four are stored, and the variable display game or big hit After the game is over, the special display variation display game is repeated based on the memory (that is, the start memory), or returns to the customer waiting state.
That is, if the variable display game ends with a big hit, the game shifts to a big hit state, and if the variable display game ends with a start and there is a start memory, the variable display game is executed again, and the variable display game ends with a start and no start memory is stored. If the jackpot ends and the start memory is stored, the variable display game is executed again. If the jackpot ends and there is no start memory, the flow returns to the customer waiting state.

一方、遊技中に、遊技球が普図始動ゲート36、37を通過したときは、表示部33a上での普図(例えば、一桁の数字)の変動表示による普図の変動表示ゲームが行われる。そして、この変動表示ゲーム結果(停止した普図)が所定の態様(例えば、「7」)であれば、普図当りと呼ばれる遊技価値(特典)が付与される。
この普図当りになると、始動入賞口34の一対の開閉部材が逆ハの字に開いた開放状態に、例えば0.5秒程度保持される遊技が行われる。これにより、始動入賞口34に遊技球が入賞し易くなり、その分、特図の変動表示ゲームの実施回数が増えて大当りになる可能性が増す。
また、上記普図の変動表示ゲーム中に、普図始動ゲート36、37にさらに遊技球が入賞したときには、表示部33a上で普図始動記憶表示が実行されてこの場合4個まで記憶され、普図の変動表示ゲームの終了後に、その記憶に基づいて上記普図の変動表示ゲームが繰り返される。
On the other hand, when the game ball passes through the general diagram start gates 36 and 37 during the game, a general diagram variable display game is performed by displaying a general diagram (for example, a single digit number) on the display unit 33a. Is called. And if this variable display game result (stopped usual figure) is a predetermined | prescribed aspect (for example, "7"), the game value (privilege) called per common figure will be provided.
A game is held for about 0.5 seconds, for example, in an open state in which the pair of opening and closing members of the start winning opening 34 are opened in a reverse C shape. This makes it easier for a game ball to win the start winning opening 34, and accordingly, the number of executions of the special figure variable display game increases and the possibility of winning a big game increases.
In addition, during the above-mentioned variable display game, when a game ball is further won in the general chart start gates 36 and 37, a general chart start memory display is executed on the display unit 33a, and in this case, up to four are stored. After the usual variable display game is over, the usual variable display game is repeated based on the memory.

以上説明したパチンコ機における鎧部材70は、横長帯板状の鎧板部71を有し、この鎧板部71の中央部を係合し(少なくとも下方への変位を制限し)、両端側を係止するので、鎧板部71の多くの部分が弾力的に変位可能であり、遊技球が当っても損傷する可能性が格段に少ない。また、遊技球の衝突を受ける部分(鎧板部71)が薄い帯板状であるので遊技領域を有効に活用することができる。   The armor member 70 in the pachinko machine described above has an armor plate portion 71 having a horizontally long belt plate shape, engages the central portion of the armor plate portion 71 (at least restricts downward displacement), and locks both end sides. Therefore, many portions of the armor plate portion 71 can be elastically displaced, and the possibility of damage even when hit by a game ball is remarkably low. Moreover, since the part (armor board part 71) which receives the collision of a game ball is thin strip shape, a game area | region can be utilized effectively.

また本例では、鎧板部中央に設けられた断面L字状の係合部76が、取付ベース部材51のフランジ部51bに形成された切り欠き51cと窪み部51dよりなる鎧部材係合受け部に、上から引っ掛けるように係合する構成である。このため、係合部(鎧板部71の中央)は、下方への変位を制限されるだけであり、上方や横方向へは自由に変位可能である。このため、鎧板部71を一般的な合成樹脂等により構成しても、鎧板部71の端部と中央の間の多くの部分は、板厚方向(略上下方向)に弾力的に変位可能であり、この弾性変形によって遊技球の衝突の圧力を効果的に吸収することができ、鎧部材70の損傷を信頼性高く防止できる。   Further, in this example, the engagement portion 76 having an L-shaped cross section provided at the center of the armor plate portion is an armor member engagement receiving portion including a notch 51c and a recess 51d formed in the flange portion 51b of the mounting base member 51. Further, it is configured to engage so as to be hooked from above. For this reason, the engaging portion (the center of the armor plate portion 71) is only restricted to be displaced downward, and can be freely displaced upward and laterally. For this reason, even if the armor plate portion 71 is made of a general synthetic resin or the like, many portions between the end portion and the center of the armor plate portion 71 can be elastically displaced in the plate thickness direction (substantially up and down direction). The elastic deformation can effectively absorb the collision pressure of the game ball, and the damage to the armor member 70 can be prevented with high reliability.

また本例では、センターケース50(前面構成部材)を遊技盤の遊技盤本体11に取り付けた状態で、前記係合部76の端面が遊技盤本体11の前面に接合する構成(前記窪み部51dと遊技盤本体前面の間の空間に前記断面L字状の係合部76がはめ込まれる構成)であるため、鎧部材70の中央(鎧板部71の中央)が取付ベース部材51に対して前後方向に大きく変位してがたつくことが回避される。 Further, in this example , the center case 50 (front component) is attached to the game board main body 11 of the game board, and the end surface of the engaging portion 76 is joined to the front surface of the game board main body 11 (the recess 51d). Since the engaging portion 76 having the L-shaped cross section is fitted into the space between the front surface of the game board main body and the front surface of the game board main body, the center of the armor member 70 (the center of the armor plate portion 71) is Shaking with significant displacement in the direction is avoided.

また本例では、鎧部材端部に形成された各面(ワープ口誘導面73aと水平誘導面73b)により、遊技球の流下方向をランダムにすることができる。また、鎧部材70の端部は係止しているのでワープ口誘導面は変動しない。よって、遊技球の流下方向をランダムにしながら、コンスタントにワープ口81a,82aに球を誘導することが可能となり、遊技の興趣が向上する。   Moreover, in this example, the flow direction of a game ball can be made random by each surface (warp mouth guidance surface 73a and horizontal guidance surface 73b) formed in the armor member edge part. Further, since the end portion of the armor member 70 is locked, the warp port guide surface does not change. Therefore, it is possible to constantly guide the ball to the warp ports 81a and 82a while randomizing the flow direction of the game ball, and the interest of the game is improved.

第2比較例
次に、第2比較例を図11(a)により説明する。図11(a)は、図2におけるA−A断面の上部拡大図である。
この例は、鎧部材70の係合片76(係合部)と、取付ベース部材51の切り欠き51c(鎧部材係合受け部)との間に、図11(a)に示すように緩衝部材83を改装させた点に特徴を有するものである。ここで、緩衝部材83は、弾性を有するゴム又は合成樹脂よりなる。
なお、上記特徴点以外の構成は、第1比較例と同様でよいので、第1比較例と同様の要素には同符号を使用して、重複する説明を省略する(後述する他の比較例や形態例も同様)。
( Second comparative example )
Next, a second comparative example will be described with reference to FIG. Fig.11 (a) is the upper enlarged view of the AA cross section in FIG.
In this example, as shown in FIG. 11A, a buffer is provided between the engagement piece 76 (engagement portion) of the armor member 70 and the notch 51c (armor member engagement receiving portion) of the attachment base member 51. The member 83 is characterized in that it has been refurbished. Here, the buffer member 83 is made of elastic rubber or synthetic resin.
Incidentally, other configurations feature point, since it is similar to the first comparative example, the same elements as in the first comparative example uses the same reference numerals, another comparative example to be omitted (described later redundant description The same applies to other examples.

本例であると、緩衝部材83が弾性変形する分だけ、鎧部材70(鎧板部71)の中央も下方に変位することが可能となり、鎧部材70の動きで遊技球が当る衝撃を吸収できる性能が高まり、遊技球の衝突によって鎧部材が損傷する可能性をさらに低減できる。 In this example , the center of the armor member 70 (the armor plate portion 71) can be displaced downward as much as the buffer member 83 is elastically deformed, and the impact of the game ball hit by the movement of the armor member 70 can be absorbed. The performance is improved, and the possibility that the armor member is damaged by the collision of the game ball can be further reduced.

第3比較例
次に、第3比較例を図11(b)により説明する。図11(b)は、図2におけるA−A断面の上部拡大図である。
この例は、鎧部材70の裏面側に、LED84a(発光手段)を搭載した鎧部材照明基板84を配設した点に特徴を有するものである。このようにして、鎧部材70又はその周辺を光らせるようにしてもよい。なおこの場合、鎧部材70は、光を透過させて照明による装飾効果を高めるために、透明又は半透明であることが望ましい。
( Third comparative example )
Next, a third comparative example will be described with reference to FIG. FIG.11 (b) is the upper enlarged view of the AA cross section in FIG.
This example is characterized in that an armor member illumination board 84 equipped with LEDs 84a (light emitting means) is disposed on the back side of the armor member 70. In this way, the armor member 70 or its periphery may be illuminated. In this case, the armor member 70 is preferably transparent or translucent in order to transmit light and enhance the decoration effect by illumination.

第4比較例
次に、第4比較例を図11(c)により説明する。図11(c)は、鎧部材及びその周辺構成を示す正面図である。
このは、鎧部材70を全体が上下動可能になるように、鎧部材70の両端を上下動可能に支持するとともに、鎧部材70の中央を弾性部材85によって弾力的に支持した点に特徴を有するものである。即ち本例では、取付ベース部材51が、鎧部材70が上下方向に移動可能となるように鎧部材70の両端部をガイドするガイド溝86と、鎧部材70の中央下方に配置されて弾性部材85の下端部を固定又は支持可能な弾性部材支持部87とを備える。また、鎧部材70は、鎧板部71の両端に、取付ベース部材51のガイド溝86に摺動自在に係合する突起(ガイド溝係合部88)を備える。また、鎧板部71の中央下面には、弾性部材85の端部が当接する構成(鎧板部71の中央下面と、弾性部材支持部87との間に、弾性部材85が改装された構成)とされ、鎧部材70の鎧板部71の上面に遊技球が衝突する際には、弾性部材85の伸縮を伴って鎧部材70の全体が上下動するようになっている。
( Fourth comparative example )
Next, a fourth comparative example will be described with reference to FIG. FIG.11 (c) is a front view which shows an armor member and its periphery structure.
This example is characterized in that both ends of the armor member 70 are supported so as to be vertically movable so that the entire armor member 70 can be vertically moved, and the center of the armor member 70 is elastically supported by the elastic member 85. It is what has. That is, in this example, the mounting base member 51 is disposed below the center of the armor member 70 and the guide groove 86 that guides both ends of the armor member 70 so that the armor member 70 can move in the vertical direction. And an elastic member support 87 capable of fixing or supporting the lower end of 85. Further, the armor member 70 includes protrusions (guide groove engaging portions 88) that are slidably engaged with the guide grooves 86 of the mounting base member 51 at both ends of the armor plate portion 71. Further, a configuration in which the end of the elastic member 85 is in contact with the central lower surface of the armor plate portion 71 (a configuration in which the elastic member 85 is renovated between the central lower surface of the armor plate portion 71 and the elastic member support portion 87); When the game ball collides with the upper surface of the armor plate portion 71 of the armor member 70, the entire armor member 70 moves up and down with the expansion and contraction of the elastic member 85.

なお、弾性部材85は、図11(c)に示すコイル状のバネ(例えば、バネ鋼よりなるもの)であってもよいが、ゴムなどの弾性材料よりなるコイル状以外の形状のもの(例えば、柱状)であってもよい。
本例であると、鎧部材70自体が変形することなく上下方向に移動可能であり、弾性部材85によって弾力的に支持されている。このため、遊技球の衝突の圧力を確実かつ効果的に吸収し、鎧部材70の損傷を高い信頼性で防止できる。また、鎧部材70が遊技球の衝突によって上下に振動するので、この動きの面白さによって遊技の興趣を高めることができる。
The elastic member 85 may be a coiled spring (for example, made of spring steel) shown in FIG. 11C, but has a shape other than the coiled shape made of an elastic material such as rubber (for example, Columnar).
In this example , the armor member 70 itself can move in the vertical direction without being deformed, and is elastically supported by the elastic member 85. For this reason, the pressure of the game ball collision can be absorbed reliably and effectively, and damage to the armor member 70 can be prevented with high reliability. Moreover, since the armor member 70 vibrates up and down by the collision of the game ball, the interest of the game can be enhanced by the fun of this movement.

本願発明の形態例
次に、本願発明の形態例を、図12により説明する。図12は、鎧部材及びその周辺構成を示す正面図であり、このうち図12(a)は、鎧部材70の変形前の状態(自然状態)を示し、図12(b)は、鎧部材70の変形後の状態を示している。
本形態例は、鎧部材70が弾性変形してその長手方向の湾曲の程度が変化可能となるように、鎧部材70の両端を変位可能に支持するとともに、この鎧部材70の両端を駆動して前記湾曲の程度を積極的に変化させる点に特徴を有するものである。
( Embodiment example of the present invention )
Next, an embodiment of the present invention will be described with reference to FIG. FIG. 12 is a front view showing the armor member and its peripheral configuration, in which FIG. 12 (a) shows the state (natural state) before the armor member 70 is deformed, and FIG. 12 (b) shows the armor member. 70 shows a state after deformation.
In this embodiment, both ends of the armor member 70 are displaceably supported and the both ends of the armor member 70 are driven so that the armor member 70 can be elastically deformed to change the degree of bending in the longitudinal direction. Thus, it is characterized in that the degree of bending is positively changed.

即ち本例では、取付ベース部材51において、鎧部材70の中央下面に当接する位置(或いは僅かな隙間で対向する位置)に、湾曲の程度が増加する方向に鎧部材70が弾性変形する際の支点となる支持用突起91が形成されている。
また、取付ベース部材51は、鎧部材70が上述のように弾性変形するよう、この鎧部材70の端部を所定の軌道でガイドする湾曲用ガイド溝92を有する。
一方、鎧部材70は、鎧板部71の両端部に、湾曲用ガイド溝92に摺動自在に係合する突起(ガイド溝係合部93)を備える。
That is, in this example, when the armor member 70 is elastically deformed in the direction in which the degree of curvature increases in the mounting base member 51 at a position where it contacts the center lower surface of the armor member 70 (or a position facing the armor member 70 with a slight gap). A supporting protrusion 91 serving as a fulcrum is formed.
Further, the mounting base member 51 has a bending guide groove 92 that guides the end portion of the armor member 70 along a predetermined path so that the armor member 70 is elastically deformed as described above.
On the other hand, the armor member 70 includes protrusions (guide groove engaging portions 93) that are slidably engaged with the guide groove 92 for bending at both ends of the armor plate portion 71.

そして、センターケース50の裏面側には、例えば図12に示すような駆動機構が設けられている。この駆動機構は、ガイド溝係合部93が摺動自在に係合する横方向の溝94を有するリンク部材95と、このリンク部材95に出力軸96aが連結されて前記リンク部材95を下方に駆動するアクチュエータ96とよりなる。なお、アクチュエータ96とリンク部材95の間(この場合、アクチュエータ96の出力軸96aの外周)には、コイル状のバネ97が改装され、このバネ97の付勢力によって、非駆動時(アクチュエータが作動していない状態)には、図12(a)に示す如く鎧部材70が自然状態になる通常位置にリンク部材95が復帰する構成となっている。また、アクチュエータ96は、例えばソレノイド式のアクチュエータであり、バネ97の付勢力に逆らってリンク部材95を下方に引っ張る力を出力するものであり、駆動時(アクチュエータが作動している状態)には、図12(b)に示す如く鎧部材70が弾性変形して湾曲の程度が格段に増加した変形状態になる変形位置にリンク部材95が移動する構成となっている。   Then, on the back side of the center case 50, for example, a drive mechanism as shown in FIG. 12 is provided. The drive mechanism includes a link member 95 having a lateral groove 94 in which a guide groove engaging portion 93 is slidably engaged, and an output shaft 96a is connected to the link member 95 so that the link member 95 is moved downward. The actuator 96 is driven. A coiled spring 97 is refurbished between the actuator 96 and the link member 95 (in this case, the outer periphery of the output shaft 96a of the actuator 96). In such a state, the link member 95 is returned to the normal position where the armor member 70 is in the natural state as shown in FIG. The actuator 96 is, for example, a solenoid type actuator, and outputs a force that pulls the link member 95 downward against the biasing force of the spring 97. During driving (when the actuator is in operation) As shown in FIG. 12B, the armature member 70 is elastically deformed, and the link member 95 is moved to a deformed position where the degree of bending is greatly increased.

またこの場合、遊技盤の遊技盤本体11又はセンターケース50における鎧部材70の両側下方の所定位置には、鎧部材関連開口部98(ワープ入口であってもよい)が配設されている。この鎧部材関連開口部98は、鎧部材70が上述した自然状態となっている時には、鎧部材70によって遊技球の入賞が妨げられ、鎧部材70が上述した変形状態となっている時には、遊技球の入賞が妨げられない所定位置(この場合、湾曲用ガイド溝92の下方位置)に配置され、鎧部材70が上述した変形状態となっている時にのみ遊技球が入賞可能なものである。   In this case, an armor member-related opening 98 (which may be a warp inlet) is disposed at a predetermined position below both sides of the armor member 70 in the game board main body 11 or the center case 50 of the game board. When the armor member 70 is in the natural state described above, the armor member-related opening 98 prevents the game ball from being won by the armor member 70, and when the armor member 70 is in the deformed state described above, The game ball can be won only when it is placed at a predetermined position where the winning of the ball is not hindered (in this case, below the bending guide groove 92) and the armor member 70 is in the deformed state described above.

本形態例は、鎧部材70の湾曲の程度が変化するように鎧部材70を弾性変形可能に支持する湾曲支持機構が備えられた構成(この場合、鎧板部71の端部が所定の軌道で変位可能に支持された構成)となっている。このため、鎧部材70の上記弾性変形によって遊技球の衝突の圧力を効果的に吸収することができ、鎧部材70の損傷を信頼性高く防止できる。また、遊技球の衝突によって鎧部材70の湾曲の程度が変化するので、この動きの面白さによって遊技の興趣を高めることができる。   In this embodiment, a configuration in which a bending support mechanism that elastically deforms the armor member 70 so as to change the degree of bending of the armor member 70 is provided (in this case, the end of the armor plate portion 71 is in a predetermined path). The structure is supported so as to be displaceable. For this reason, the pressure of the collision of the game ball can be effectively absorbed by the elastic deformation of the armor member 70, and damage to the armor member 70 can be prevented with high reliability. In addition, since the degree of curvature of the armor member 70 changes due to the collision of the game ball, the fun of the game can be enhanced by the fun of this movement.

また本例によれば、前記駆動機構によって、鎧部材70の湾曲の程度が比較的小さい自然状態から、鎧部材の湾曲の程度が比較的大きい変形状態まで、遊技球の衝突に無関係に、鎧部材を適宜弾性変形させる制御が可能となる。また、鎧部材70が自然状態にあると鎧部材関連開口部98への遊技球の入賞が阻止され、鎧部材70が変形状態になると鎧部材関連開口部98への遊技球の入賞が可能となる。即ち、鎧部材70の湾曲の程度を適宜変化させる制御と、これに伴って鎧部材関連開口部98への入賞の可否を変化させる制御が可能となる。このため、制御装置200の制御によって鎧部材70の湾曲の程度が変化する動きや、それに伴って鎧部材関連開口部98への入賞の可否が変化する面白さによって、遊技の興趣を高めることができる。   Further, according to the present embodiment, the armature member 70 is bent by the drive mechanism from a natural state where the degree of curvature of the armor member 70 is relatively small to a deformed state where the degree of curvature of the armor member is relatively large regardless of the collision of the game balls. Control to appropriately elastically deform the member becomes possible. Further, when the armor member 70 is in a natural state, winning of a game ball into the armor member-related opening 98 is prevented, and when the armor member 70 is in a deformed state, winning of the game ball into the armor-member-related opening 98 is possible. Become. That is, it is possible to perform control for appropriately changing the degree of curvature of the armor member 70 and control for changing whether or not the armor member-related opening 98 can be won. For this reason, it is possible to enhance the interest of the game by the movement in which the degree of bending of the armor member 70 is changed by the control of the control device 200 and the fun of changing the possibility of winning the prize to the armor member-related opening 98 accordingly. it can.

第6比較例
次に、第6比較例を、図13(a)により説明する。図13(a)は、鎧部材及びその周辺構成を示す正面図である。
このは、鎧部材70を全体が上下動可能になるように、鎧部材70の両端を上下動可能に支持するとともに、鎧部材70の中央を弾性部材85によって弾力的に支持し、さらに、鎧部材70と一体に設けた装飾部102の内部空間101に、鎧部材70の上下動に伴って振動可能な装飾部材104を配設したものである。
( Sixth comparative example )
Next, a sixth comparative example will be described with reference to FIG. Fig.13 (a) is a front view which shows an armor member and its periphery structure.
In this example , both ends of the armor member 70 are supported to be movable up and down so that the entire armor member 70 can move up and down, and the center of the armor member 70 is elastically supported by the elastic member 85. A decorative member 104 that can vibrate as the armor member 70 moves up and down is disposed in the internal space 101 of the decorative portion 102 that is provided integrally with the armor member 70.

即ち本例では、取付ベース部材51が、鎧部材70が上下方向に移動可能となるように鎧部材70の両端部をガイドするガイド溝86と、鎧部材70の鎧板部71の中央下方に配置されて弾性部材85の下端部を固定又は支持可能な弾性部材支持部87とを備える。また、鎧部材70は、鎧板部71の両端に、取付ベース部材51のガイド溝86に係合する突起(ガイド溝係合部88)を備える。また、鎧板部71の中央下面には、弾性部材85の上端部が当接する構成(鎧板部71の中央下面と、弾性部材支持部87との間に、弾性部材85が改装された構成)とされ、鎧部材70の鎧板部71の上面に遊技球が衝突する際には、弾性部材85の伸縮を伴って鎧部材70の全体が上下動するようになっている。   That is, in this example, the mounting base member 51 is disposed below the center of the armor plate portion 71 of the armor member 70 and the guide groove 86 that guides both ends of the armor member 70 so that the armor member 70 can move in the vertical direction. And an elastic member support portion 87 that can fix or support the lower end portion of the elastic member 85. In addition, the armor member 70 includes protrusions (guide groove engaging portions 88) that engage with the guide grooves 86 of the mounting base member 51 at both ends of the armor plate portion 71. Further, the upper end portion of the elastic member 85 is in contact with the central lower surface of the armor plate portion 71 (the elastic member 85 is renovated between the central lower surface of the armor plate portion 71 and the elastic member support portion 87). When the game ball collides with the upper surface of the armor plate portion 71 of the armor member 70, the entire armor member 70 moves up and down with the expansion and contraction of the elastic member 85.

また、本例の鎧部材70は、鎧板部71の下面側に、内部空間101を有する装飾部102が鎧板部71と一体に形成されている。そして、この装飾部102の内部空間101の底面中央には、弾性部材103(例えばコイル状バネ)の下端部が取り付けられ、またこの弾性部材103の先端には、装飾部材104(例えばボール状の飾り)が取り付けられている。   In the armor member 70 of this example, a decorative portion 102 having an internal space 101 is formed integrally with the armor plate portion 71 on the lower surface side of the armor plate portion 71. A lower end portion of an elastic member 103 (for example, a coil spring) is attached to the center of the bottom surface of the internal space 101 of the decorative portion 102, and a decorative member 104 (for example, a ball-shaped member) is attached to the tip of the elastic member 103. (Decoration) is attached.

本例であると、鎧部材70の上下動に伴って、弾性部材103が伸縮して装飾部材104が振動する。このため、この装飾部材の振動による面白さによって、遊技の興趣を高めることができる。なお本例では、上記装飾部102がある分だけ鎧部材70が大型化するが、鎧部材70の上記装飾部102は、センターケース50の装飾装置の一部又は全体として設けるようにすれば、遊技領域の有効活用が実現できる。
また、装飾部材104をクリアな樹脂で成型し、その裏面側からLEDなどで照射することで、より一層装飾性を高めることが出来る。
In this example , as the armor member 70 moves up and down, the elastic member 103 expands and contracts and the decorative member 104 vibrates. For this reason, the interest of the game can be enhanced by the fun of the vibration of the decorative member. In this example , the armor member 70 is enlarged by the amount of the decorative portion 102. However, if the decorative portion 102 of the armor member 70 is provided as a part or the whole of the decorative device of the center case 50, Effective use of the gaming area can be realized.
In addition, the decorative property can be further improved by molding the decorative member 104 with a clear resin and irradiating the decorative member 104 with an LED or the like from the back side.

第7比較例
次に、第7比較例を、図13(b)と図14(a)により説明する。図13(b)は、鎧部材及びその周辺構成を示す正面図である。また、図14(a)は、図2におけるA−A断面の上部拡大図に相当する。
このは、鎧板部71に、遊技球が当る衝撃により発光する衝撃発光部材105を一体に取り付けた点に特徴を有するものである。
衝撃発光部材105としては、市販されている衝撃発光LEDを使用することができる。衝撃発光LEDは、圧電バイモルフ素子と、そのエネルギーを利用して点灯する発光ダイオード(LED)とを一体にモールドしてなるものである。なお、圧電バイモルフ素子は、2枚の圧電セラミックスを貼り合わせ、それぞれのセラミックスに変位(力)を与えることで、変位の方向に応じた方向の起電力が得られる構造体である。このため、上記発光ダイオード(図13(b)に符号105a,105bで示す)は、起電力の方向毎に1個づつ(合計2個)設けられるのが通常である。
( Seventh comparative example )
Next, a seventh comparative example will be described with reference to FIGS. 13B and 14A. FIG.13 (b) is a front view which shows an armor member and its periphery structure. FIG. 14A corresponds to an enlarged top view of the AA cross section in FIG.
This example is characterized in that an impact light emitting member 105 that emits light by an impact that a game ball hits is integrally attached to the armor plate portion 71.
As the impact light emitting member 105, a commercially available impact light emitting LED can be used. The impact light emitting LED is formed by integrally molding a piezoelectric bimorph element and a light emitting diode (LED) that is lit using the energy. Note that the piezoelectric bimorph element is a structure in which an electromotive force in a direction corresponding to the direction of displacement is obtained by bonding two piezoelectric ceramics and applying displacement (force) to each ceramic. For this reason, the light emitting diodes (indicated by reference numerals 105a and 105b in FIG. 13B) are usually provided one by one in the direction of the electromotive force (two in total).

なお、衝撃発光部材105は、鎧板部71の特定の1箇所に設けてもよいが、本例では図13(b)に示すように、遊技球の好ましい狙い位置を含む複数箇所に配設されている。
またこの場合、例えば図13(b)に示すように、制御装置200(遊技制御装置や表示制御装置)の制御によって、好ましい狙い位置や、その位置に遊技球が当ると発光する衝撃発光部材105を、遊技者に報知する表示が表示部33aにおいて適宜なされる。
なお衝撃発光部材105は、図13(b)に示すように鎧板部71の裏面(下面)に取り付けてもよいが、図14(a)に示すように鎧板部71内に埋め込んで設けて、直接的に衝撃を感知するようにしてもよい。
The impact light emitting member 105 may be provided at one specific location of the armor plate portion 71, but in this example, as shown in FIG. 13B, the impact light emitting member 105 is provided at a plurality of locations including a preferred aiming position of the game ball. ing.
In this case, for example, as shown in FIG. 13 (b), a control target 200 (game control device or display control device) is controlled, and an impact light emitting member 105 that emits light when a game ball hits the target position. Is displayed appropriately on the display unit 33a.
The impact light emitting member 105 may be attached to the back surface (lower surface) of the armor plate portion 71 as shown in FIG. 13B, but is embedded in the armor plate portion 71 as shown in FIG. You may make it sense an impact directly.

本例によれば、鎧板部71に遊技球が当ることによる衝撃が衝撃発光部材105の圧電バイモルフ素子(衝撃検出部材)によって検出され、これを受けて衝撃発光部材105のLED105a又は105b(発光部材)が発光する。このため、鎧板部71に遊技球が衝突する度に発光が行われるようになり、この発光の面白さによって遊技の興趣向上が実現できる。
また本例では、衝撃発光部材105が鎧板部71の複数箇所に設けられ、LED105a又は105b(発光部材)を各衝撃発光部材105がそれぞれ備えている。このため、遊技球が当る箇所によって発光する発光部材が異なることになり、この発光の面白さによって遊技の興趣向上が実現できる。またこの場合、上述したように、例えば遊技上好ましい狙い位置を遊技者に知らせたり、現在の狙い位置(遊技球が衝突している鎧板部の位置)が好ましい狙い位置であるか否かを遊技者に知らせたりすることが、上記発光部材の発光状態の制御や衝撃検出部材の配置位置の設定によって効果的に実現できる。
According to this example , the impact caused by the game ball hitting the armor plate portion 71 is detected by the piezoelectric bimorph element (impact detection member) of the impact light emitting member 105, and in response to this, the LED 105a or 105b (light emitting member) of the impact light emitting member 105 is received. ) Emits light. For this reason, light is emitted every time the game ball collides with the armor plate portion 71, and the fun of the game can be improved by the fun of the light emission.
Further, in this example, the impact light emitting members 105 are provided at a plurality of locations of the armor plate portion 71, and each of the impact light emitting members 105 is provided with LEDs 105a or 105b (light emitting members). For this reason, the light emitting member that emits light differs depending on the location where the game ball hits, and the fun of the game can be improved by the fun of the light emission. In this case, as described above, for example, the player is informed of a preferable target position in the game, or whether the current target position (the position of the armor plate portion on which the game ball collides) is a preferable target position. It is possible to effectively notify the person by controlling the light emission state of the light emitting member and setting the arrangement position of the impact detecting member.

第8比較例
次に、第8比較例を、図14(b)により説明する。図14(b)は、鎧部材及びその周辺構成を示す正面図である。
このは、鎧板部71の長手方向の多数箇所に、遊技球が当る衝撃を検出する衝撃検出部材106a〜106g(例えば、前述の圧電バイモルフ素子)を一体に取り付け、さらに、鎧部材70と一体に設けた装飾部102の内部空間101に、発光部材107(例えばLEDよりなるもの)を配設したものであり、衝撃検出部材106a〜106gに遊技球が当る衝撃により発光部材107は発光する。発光部材107は、衝撃検出部材106a〜106g毎に接続する端子が異なり、その接続する端子毎に異なる発光色が設定され、衝撃を検出した衝撃検出部材106a〜106g毎に異なる色で発光する。
( Eighth comparative example )
Next, an eighth comparative example will be described with reference to FIG. FIG.14 (b) is a front view which shows an armor member and its periphery structure.
In this example , impact detection members 106 a to 106 g (for example, the above-described piezoelectric bimorph elements) for detecting an impact hit by a game ball are integrally attached to a plurality of longitudinal positions of the armor plate portion 71, and are further integrated with the armor member 70. in the inner space 101 of the decorative portion 102 provided on the light emitting member 107 (e.g. made from LED) is obtained by arranging the light emitting member 107 by the impact of gaming ball hits the shock撃検output member 106a~106g emits light . The light emitting member 107 has different terminals to be connected to each of the impact detection members 106a to 106g, and different light emission colors are set for each of the connected terminals. The light emission member 107 emits light with a different color for each of the impact detection members 106a to 106g that detected the impact.

本例であると、鎧板部71に遊技球が当ると、その当った位置に応じた色で発光部材107が発光する。このため、遊技球が当る箇所によって発光する色が異なることになり、この発光の面白さによって遊技の興趣向上が実現できる。またこの場合、第7比較例と同様に、例えば遊技上好ましい狙い位置を遊技者に知らせたり、現在の狙い位置(遊技球が衝突している鎧板部の位置)が好ましい狙い位置であるか否かを遊技者に知らせたりすることが、上記発光部材の発光色の制御や衝撃検出部材の配置位置の設定によって効果的に実現できる。 In this example , when a game ball hits the armor plate portion 71, the light emitting member 107 emits light in a color corresponding to the hit position. For this reason, the light emission color differs depending on the location where the game ball hits, and the fun of the game can be improved by the fun of the light emission. Further, in this case, as in the seventh comparative example , for example, the player is notified of a preferred aiming position in the game, or whether the current aiming position (the position of the armor plate portion on which the game ball collides) is the preferred aiming position. This can be effectively realized by controlling the emission color of the light emitting member and setting the position of the impact detection member.

第9比較例
次に、第9比較例を、図15により説明する。図15は、図2におけるA−A断面の上部拡大図に相当する。
このは、センターケースの取付ベース部材51に、前述の衝撃発光部材105を直接取り付け、この衝撃発光部材105を鎧部材(鎧板部)として機能させたものである。ここで、図15において符号13で示すものは、遊技盤の前面に配置されるガラス板13である。衝撃発光部材105の先端と、このガラス板13の内面との間隔は、図15に示すように狭く、遊技球の直径よりも小さく設定され、これにより衝撃発光部材105が鎧部材として機能する構成となっている。
( Ninth comparative example )
Next, a ninth comparative example will be described with reference to FIG. FIG. 15 corresponds to a top enlarged view of the AA cross section in FIG.
In this example , the above-described impact light emitting member 105 is directly attached to the mounting base member 51 of the center case, and this impact light emitting member 105 functions as an armor member (an armor plate portion). Here, what is shown by the code | symbol 13 in FIG. 15 is the glass plate 13 arrange | positioned at the front surface of a game board. The distance between the tip of the impact light emitting member 105 and the inner surface of the glass plate 13 is set narrower than the diameter of the game ball as shown in FIG. 15, whereby the impact light emitting member 105 functions as an armor member. It has become.

なおこの場合、衝撃発光部材105が、鎧部材としての長手方向(図15の紙面に直交する方向)に、所定長さに渡って密に(遊技球の直径よりも小さい隙間で)複数配列されていれば、鎧部材を別途設ける必要がなくなる。但し、衝撃発光部材105が特定の箇所にのみ配設されている場合などには、必要に応じて、衝撃発光部材105が無い箇所に鎧部材を構成する別部材が配設されていてもよい。
本例であると、第7比較例と同様の効果が得られるとともに、衝撃発光部材105が鎧部材の少なくとも一部としても機能するため、鎧部材を構成する材料を省略又は節約できる利点がある。
In this case, a plurality of impact light emitting members 105 are arranged densely (with a gap smaller than the diameter of the game ball) over a predetermined length in the longitudinal direction as the armor member (the direction orthogonal to the paper surface of FIG. 15). If so, there is no need to separately provide an armor member. However, when the impact light emitting member 105 is disposed only at a specific location, if necessary, another member constituting the armor member may be disposed at a location where the impact light emitting member 105 is not present. .
In this example , the same effect as the seventh comparative example can be obtained, and the impact light emitting member 105 also functions as at least a part of the armor member. Therefore, there is an advantage that the material constituting the armor member can be omitted or saved. .

なお、本発明は上述した形態例に限られず、各種の変形や応用があり得る。
例えば、図12に示した形態例において、支持用突起91が無い構成や、支持用突起91と鎧部材70との間に、弾性部材を改装させた構成もあり得る。
また、大入賞口内(又は大入賞口の後流側)にV入賞口を設けて、このV入賞口への入賞を大当りラウンド継続の必要条件としてもよい。
The present invention is not limited to the above-described embodiments, and various modifications and applications are possible.
For example, in the embodiment shown in FIG. 12, there may be a configuration in which the supporting protrusion 91 is not provided, or a configuration in which an elastic member is retrofitted between the supporting protrusion 91 and the armor member 70.
Further, a V winning opening may be provided in the big winning opening (or the downstream side of the large winning opening), and winning in the V winning opening may be a necessary condition for continuing the big hit round.

また、今回開示された実施の形態はすべての点で例示であって制限的なものではないと考えられるべきである。本発明の範囲は上記した説明ではなくて特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内でのすべての変更が含まれることが意図される。   In addition, it should be considered that the embodiment disclosed this time is illustrative and not restrictive in all respects. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.

遊技盤を示す正面図である。It is a front view which shows a game board. センターケースとサイドランプを示す正面図である。It is a front view which shows a center case and a side lamp. センターケースの分解斜視図である。It is a disassembled perspective view of a center case. センターケースとサイドランプの斜視図である。It is a perspective view of a center case and a side lamp. 図2におけるA−A断面図である。It is AA sectional drawing in FIG. (a)はセンターケース裏面の上部拡大図、(b)は鎧部材の裏面図である。(A) is an upper enlarged view of the back surface of the center case, and (b) is a back view of the armor member. 鎧部材組み付け斜視図である。It is an armor member assembly perspective view. (a)は図2におけるB−B断面図、(b)は図2におけるC−C断面図である。(A) is BB sectional drawing in FIG. 2, (b) is CC sectional drawing in FIG. (a)図2におけるA−A断面の上部拡大図である。(b)図2におけるA−A断面の上部拡大図(変形例)である。(A) It is an upper part enlarged view of the AA cross section in FIG. (B) It is the upper enlarged view (modification) of the AA cross section in FIG. 鎧部材の端部及びワープ入口を示す拡大図である。It is an enlarged view which shows the edge part of an armor member, and a warp entrance. (a)と(b)は図2におけるA−A断面の上部拡大図(変形例)、(c)は鎧部材及びその周辺構成を示す正面図(変形例)である。(A) And (b) is the upper enlarged view (modification) of the AA cross section in FIG. 2, (c) is a front view (modification) which shows an armor member and its periphery structure. (a)(b)鎧部材及びその周辺構成を示す正面図(変形例)である。(A) (b) It is a front view (modification) which shows an armor member and its periphery structure. (a)(b)鎧部材及びその周辺構成を示す正面図(変形例)である。(A) (b) It is a front view (modification) which shows an armor member and its periphery structure. (a)は図2におけるA−A断面の上部拡大図(変形例)、(b)は鎧部材及びその周辺構成を示す正面図(変形例)である。(A) is the upper enlarged view (modification) of the AA cross section in FIG. 2, (b) is a front view (modification) which shows an armor member and its periphery structure. 図2におけるA−A断面の上部拡大図(変形例)である。FIG. 3 is an enlarged view (modified example) of the AA cross section in FIG. 2.

符号の説明Explanation of symbols

10 遊技盤
11 遊技盤本体
50 センターケース(前面構成部材)
51 取付ベース部材
51c 切り欠き(鎧部材係合受け部)
51d 窪み部(鎧部材係合受け部)
51f ネジ挿通孔(鎧部材係止受け部)
52 第1上飾り部材(装飾装置)
53 第2上飾り部材(装飾装置)
57 左飾り部材(装飾装置)
59 右飾り部材(装飾装置)
70 鎧部材
71 鎧板部
73 厚肉部
73a ワープ口誘導面
73b 水平誘導面
74 取付穴(係止部)
75 位置決め用突起
76 係合片(係合部)
81,82 ワープ流路
81a,82a ワープ入口
83 緩衝部材
86 ガイド溝
87 弾性部材支持部
88 ガイド溝係合部
91 支持用突起
92 湾曲用ガイド溝
93 ガイド溝係合部
98 鎧部材関連開口部
101 内部空間
102 装飾部
103 弾性部材
104 装飾部材
105 衝撃発光部材(衝撃検出部材、発光部材)
106 衝撃検出部材
107 発光部材
10 Game board 11 Game board body 50 Center case (front component)
51 Mounting base member 51c Notch (armor member engagement receiving portion)
51d hollow part (armor member engagement receiving part)
51f Screw insertion hole (armor member lock receiving part)
52 First upper decoration member (decoration device)
53 Second decorative member (decoration device)
57 Left decoration member (decoration device)
59 Right decoration member (decoration device)
70 Armor member 71 Armor plate
73 Thick part 73a Warp port guide surface 73b Horizontal guide surface 74 Mounting hole (locking part)
75 Positioning projection 76 Engagement piece (engagement part)
81, 82 Warp channel 81a, 82a Warp inlet
83 Buffer member 86 Guide groove 87 Elastic member support portion 88 Guide groove engagement portion
91 Supporting protrusion 92 Bending guide groove 93 Guide groove engaging portion 98 Armor member-related opening 101 Internal space 102 Decoration portion
103 elastic member 104 decorative member 105 impact light emitting member (impact detection member, light emitting member)
106 Impact detection member 107 Light emitting member

Claims (1)

遊技球が流下する遊技領域を前面に形成する遊技盤に変動表示装置の表示部を備え、この遊技盤の遊技領域内に前記表示部の周囲前面側を囲むように設けられたセンターケースを構成する前面構成部材を有する遊技機において、
前記前面構成部材は、
前記遊技盤を構成する遊技盤本体に当該前面構成部材を取り付けるための取付ベース部材と、
該取付ベース部材に設けられ、遊技盤前面を装飾するために前記遊技盤本体前面よりも前面側に突出した装飾装置と、
前記取付ベース部材に取り付けられ、横長帯板状の鎧板部を前方側に山形庇状に突出して前記装飾装置の上方を覆い、前記鎧板部を含む全体が長手方向において弾性変形して上に凸となる方向に湾曲可能である鎧部材と、
を備え、
前記取付ベース部材には、前記鎧部材の中央下面に当接する位置に、湾曲の程度が増加する方向に前記鎧部材が弾性変形する際の支点となる支持用突起が形成され、
前記鎧部材が弾性変形してその長手方向における前記湾曲の程度が変化可能となるように、前記鎧部材を前記取付ベース部材に対して支持する湾曲支持機構を備え、
前記湾曲支持機構は、
前記取付ベース部材に形成され、前記鎧部材が弾性変形してその長手方向の前記湾曲の程度が変化可能となるように、前記鎧板部の端部を所定の軌道でガイドする湾曲用ガイド溝と、
前記鎧板部の端部に形成され前記湾曲用ガイド溝に係合するガイド溝係合部と、よりなり、
前記鎧部材の変形前の自然状態から、前記鎧部材の湾曲の程度が前記自然状態よりも大きい変形状態まで、前記鎧部材を弾性変形させる駆動機構を、前記センターケースの裏面側に備え、
前記鎧部材が前記自然状態にあると遊技球の流入が阻止され、前記鎧部材が前記変形状態になると遊技球の流入が可能となる鎧部材関連開口部を、前記遊技盤の遊技盤本体又は前記センターケースにおける前記鎧部材の下方所定位置に備えることを特徴とする遊技機。
A game board in which a game area where a game ball flows down is formed on the front surface, and a display unit of a variable display device is provided, and a center case is provided in the game area of the game board so as to surround the front surface side of the display section. In a gaming machine having a front structural member that
The front structural member is
An attachment base member for attaching the front component to the game board main body constituting the game board;
A decoration device provided on the mounting base member and projecting from the front side of the game board main body to the front side in order to decorate the front side of the game board;
Mounted on the mounting base member, the armor plate portion of the horizontally long belt plate projects in a chevron-like shape on the front side to cover the upper side of the decoration device, and the whole including the armor plate portion is elastically deformed in the longitudinal direction and protrudes upward An armor member that can be bent in the direction of
With
The mounting base member is formed with a support protrusion serving as a fulcrum when the armor member is elastically deformed in a direction in which the degree of curvature is increased at a position in contact with the central lower surface of the armor member.
A bending support mechanism for supporting the armor member with respect to the mounting base member so that the armor member is elastically deformed and the degree of the bending in the longitudinal direction can be changed;
The bending support mechanism is
A bending guide groove that is formed on the mounting base member and guides an end of the armor plate portion in a predetermined path so that the armor member is elastically deformed and the degree of the bending in the longitudinal direction thereof can be changed; ,
A guide groove engaging portion that is formed at an end of the armor plate portion and engages with the bending guide groove,
From the natural state before deformation of the armor member to a deformation state in which the degree of curvature of the armor member is larger than the natural state, a drive mechanism that elastically deforms the armor member is provided on the back side of the center case,
When the armor member is in the natural state, the inflow of the game ball is blocked, and when the armor member is in the deformed state, the armor member-related opening that allows the inflow of the game ball is provided in the game board main body of the game board or A gaming machine comprising a predetermined position below the armor member in the center case .
JP2004184634A 2004-06-23 2004-06-23 Game machine Expired - Fee Related JP4297498B2 (en)

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