JP4020761B2 - Bullet ball machine - Google Patents

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JP4020761B2
JP4020761B2 JP2002330045A JP2002330045A JP4020761B2 JP 4020761 B2 JP4020761 B2 JP 4020761B2 JP 2002330045 A JP2002330045 A JP 2002330045A JP 2002330045 A JP2002330045 A JP 2002330045A JP 4020761 B2 JP4020761 B2 JP 4020761B2
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movable member
game
game ball
opening
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JP2004159939A (en
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定男 井置
英雄 田口
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株式会社ソフィア
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【0001】
【発明の属する技術分野】
本発明は、遊技者にとって不利な状態と有利な状態とに変換可能な変動入賞装置を備えたパチンコ遊技機などの弾球遊技機に関し、特に変動入賞装置の内部状態が変換可能なものに関する。
【0002】
【従来の技術】
従来の技術を代表的な弾球遊技機であるパチンコ遊技機を例に挙げて説明する。
パチンコ遊技機の中には、所謂羽根物と呼ばれるパチンコ遊技機がある。このパチンコ遊技機は、始動口への遊技球の入賞に基づいて、変動入賞装置の「羽根」と呼ばれる一対の可動部材を同時に開く補助遊技を行い、可動部材が開いた際に遊技球を変動入賞装置の内部に導入して、該遊技球が特別入賞口へ入賞すると特別遊技を行わせるというものである。この特別遊技では、例えば、可動部材が所定回数開閉するまで、或いは所定個の遊技球が変動入賞装置に導入されて入賞するまでの何れか早い方の条件成立に基づいて1ラウンドを規制し、このラウンド中に遊技球が再度特別入賞口に入賞することを条件として次のラウンドに移行(ラウンド更新)する。
【0003】
そして、この種のパチンコ遊技機においては、開状態における一対の可動部材の対向する端部の間に空間部を形成し、該空間部を開閉可能な役物部材を備えて、役物部材が空間部を開状態にした場合には可動部材に受け止められた遊技球が空間部に落下して特別入賞口に入賞し易くなるようにしたパチンコ遊技機が提案されている(例えば、特許文献1参照。)。
【0004】
【特許文献1】
特開平2−198571号公報(第5頁,第3−6図)
【0005】
【発明が解決しようとする課題】
しかしながら、上記パチンコ遊技機においては、遊技球が特別入賞口に入賞し易い状態では、可動部材により取り込まれた遊技球は、可動部材に沿って転動するだけで空間部に落下してしまうため、遊技球の挙動が単調になりがちであり、遊技の興趣を損なう虞があった。
【0006】
そこで、本発明は、上記の事情に鑑みてなされたものであり、その目的は、可動部材により変動入賞装置内に導入された遊技球が特別入賞口に入賞するまでの挙動を一層複雑にして、遊技の興趣を高めることができる弾球遊技機を提供しようとするものである。
【0007】
【課題を解決するための手段】
本発明は、上記目的を達成するために提案されたものであり、請求項1に記載のものは、遊技盤に取り付けるための取付基板と、前記取付基板の略中央部分に形成され、前記取付基板の後方に向かって突出し、前面が開口した凹室と、前記取付基板に設けられる可動部材と、前記凹室の所要部位に設けられて、前記可動部材により受け入れられた遊技球が入賞可能な一般入賞口および特別入賞口と、前記可動部材を開閉可能に駆動する可動部材用電気的駆動源とを具備する変動入賞装置と、
補助遊技発生条件の成立に基づき、前記可動部材が所定開閉回数の開閉動作を行う補助遊技を発生し、前記補助遊技中に前記変動入賞装置に受け入れられた遊技球が特別入賞口に入賞することを特別遊技発生条件として、前記補助遊技における前記可動部材の開閉回数よりも多い開閉回数を最大開閉回数とする開閉動作を行うサイクル遊技が所定回数行われる特別遊技を発生制御可能な制御手段と、
を備える弾球遊技機において、
前記変動入賞装置は、
前記可動部材により凹室内に受け入れた遊技球を前記特別入賞口へ向けて流下させるように状態変換可能な補助可動部材と、
前記補助可動部材を駆動する補助可動部材用電気的駆動源と、
を備え、
前記凹室は、
前記可動部材の開動作により凹室内に受け入れられた遊技球が左右方向にも移動することを許容する移動許容空間部と、
前記移動許容空間部の下方に位置し、奥に遊技球が通過可能な流入空間連通口を開設し、移動許容空間部から移動してきた遊技球が流入する流入空間部と、
当該凹室の底面に設けられ、取付基板よりも奥側に一般入賞口と特別入賞口とを横に並べて形成する入賞口部と、
該入賞口部の前方から後方へ延在し、入賞口部へ向かって下り傾斜する傾斜部と、
を備え、流入空間部に補助可動部材を設け、
前記傾斜部は、
前記凹室の底面のうち入賞口部よりも前方に形成され、入賞口部に向かって下り傾斜した前側傾斜ステージと、
前記凹室の底面のうち入賞口部よりも後方に形成され、入賞口部に向かって下り傾斜した後側傾斜ステージと、
により構成され、後側傾斜ステージには、遊技球を特別入賞口へ誘導し得る特別入賞誘導路を形成し、
前記補助可動部材は、
前記補助可動部材用電気的駆動源の駆動により変換した変換状態において遊技球が転動可能な第1遊技球転動面と、
前記補助可動部材用電気的駆動源の非駆動による非変換状態において遊技球が転動可能な第2遊技球転動面と、
を備え、
前記第1遊技球転動面には、後方へ向かって下り傾斜する後方傾斜部を備え、
前記第2遊技球転動面には、前方へ向かって下り傾斜する前方傾斜部を備え、
前記制御手段乱数値を生成し、該乱数値に基づいて可動部材と補助可動部材との動作開始間隔時間をランダムに設定し、補助可動部材の非変換状態においては、第2遊技球転動面の前方傾斜部が遊技球を前側傾斜ステージへ誘導し、変換状態においては、第1遊技球転動面の後方傾斜部が遊技球を後側傾斜ステージへ誘導するように構成したことを特徴とする弾球遊技機である。
【0008】
ここで、「サイクル遊技」とは、制御手段が可動部材用電気的駆動源のON状態(駆動状態)とOFF状態(非駆動状態)とを繰り返し行うことで、規定に基づいて可動部材を複数回開閉する遊技のことである。
【0013】
【発明の実施の形態】
以下、代表的な弾球遊技機であるパチンコ遊技機を例に挙げて本発明の実施の形態を図面に基づき説明する。図1はパチンコ遊技機の遊技盤1の正面図、図2は変動入賞装置2の正面図、図3は変動入賞装置2の断面図である。
【0014】
パチンコ遊技機の遊技盤1は、図1に示すように、表面にガイドレール等の区画部材3により区画された遊技領域4を形成し、該遊技領域4内において、ほぼ中央には変動入賞装置2を配設して、該変動入賞装置2の下方には、第1始動口5および第2始動口6を配設している。また、この遊技領域4内には、この他に、一般入賞具7…、遊技球の流下方向を変える風車8…や障害釘(図示せず)、発光により各種の装飾表示を行うランプ・LED9…、及び入賞せずに流下した遊技球を回収するアウト口10が設けられている。なお、第1始動口5、第2始動口6および一般入賞具7は、入賞した遊技球を検出する第1始動口センサ11、第2始動口センサ12および一般入賞具センサ13(図12参照)をそれぞれ備えている。
【0015】
変動入賞装置2は、図2に示すように、遊技盤1の表面に取り付けられる取付基板15に正面から見て略矩形状の開口部16を開設し、該開口部16の左右及び下部の縁を囲むようにして横コ字形状の球侵入防止壁17を前方に突設し、また、開口部16の上方に庇部18を突設し、さらに一対の可動部材20を取付基板15のうち開口部16の左右位置に開閉可能な状態で配置して、庇部18の左右下端と球侵入防止壁17の左右上端との間をそれぞれ塞ぎ、開口部16の周囲を覆う構成を備えている。このようにして、変動入賞装置2は、可動部材20が閉状態の時に、遊技盤1の上方から流下してくる遊技球が内部に侵入するのを妨げる構造を有している。なお、この変動入賞装置2は、庇部18の下方にLCD(液晶ディスプレイ)やドットマトリクス状のLED等により構成した表示装置22を備えて、遊技進行に伴って数字や記号等を表示できるようになっている。また、可動部材20については、後で詳細に説明する。
【0016】
そして、変動入賞装置2は、取付基板15の裏側に後方からケース24を取り付けて前面が前記開口部16となる凹室25を形成している(図4参照)。この凹室25は、遊技球が左右方向あるいは可動部材20の後方に移動することを許容する移動許容空間部26と、該移動許容空間部26の下方に設けられて、移動許容空間部26から遊技球を流入可能な流入空間部27と、移動許容空間部26と流入空間部27とを連通状態にする連通流路28と、底面に設けられて一般入賞口29および特別入賞口30を横並びに開設した入賞口部31と、該入賞口部31に向かって下り傾斜した傾斜ステージ32(本発明における傾斜部に相当)とを備えて概略構成されている。
【0017】
移動許容空間部26は、可動部材20の開動作により凹室25内に受け入れられた遊技球が連通流路28の上側入口28a、すなわち流入空間部27との連通箇所が位置する方向や、連通流路28の上側入口28aとは異なる方向、例えば左右方向にも転動可能な空間である。この移動許容空間部26は、凹室25の上側に形成されており、流入空間部27との間仕切りとなる棚部34を下縁に備え、該棚部34の左右外側であって流入空間部27との連通箇所には、動作範囲開口空間部35を可動部材20の開閉動作範囲と対向させた状態で形成し、動作範囲開口空間部35の下方に連通流路28の入口を臨ませている。
【0018】
棚部34は、上に向かって凸状の緩やかな曲面により左右両側の動作範囲開口空間部35へ向かう下り傾斜面を形成し、頂部となる中央部分に遊技球滞留防止のための振り分け部材36を突設して、可動部材20によって導入された遊技球を左右いずれかの動作範囲空間部に向かって流下(転動)させるように構成されている。また、この棚部34の後方に位置する奥の面は、凹室25の下側を占める流入空間部27の奥の面よりも手前に浅くなるように配置され、且つ、動作範囲開口空間部35から棚部34あるいは移動許容空間部26の中心に向かうに連れて徐々に前方へ隆起するように形成されている(図5参照)。したがって、遊技者は、棚部34を転動する遊技球、特に棚部34の中心近傍の傾斜面上で移動の向きを変えようとしている遊技球の挙動を容易に視認しながら遊技を楽しむことができる。
【0019】
動作範囲開口空間部35は、可動部材20により取り込まれた遊技球、あるいは棚部34から転動してきた遊技球を連通流路28および流入空間部27へ通すための通路の役割を担っており、上縁を可動部材20の回動中心と同心の略円弧状にして、可動部材20が開状態になると、前方を可動部材20の回動範囲と略同等の範囲まで開口できるように形成されている。したがって、この動作範囲開口空間部35は、開状態の可動部材20に受け止められた遊技球を前方から導入して、迅速に連通流路28や下方の入賞口部31へ向かって流下させることができる。なお、この動作範囲開口空間部35は、可動部材20の開閉に拘らず凹室25中心側を遊技球が十分通過できる程度に開口しており、棚部34から転動してくる遊技球を詰まらせる虞がない。
【0020】
連通流路28は、正面から見て扇状を形成した遊技球の通路であり、外縁を動作範囲開口空間部35の円弧状縁と連続した円弧形状に形成し、上側入口28aを動作範囲開口空間部35に、下側出口28bを流入空間部27の側方にそれぞれ臨ませて、移動許容空間部26を移動してきた遊技球が棚部34の左右外側を回り込んで流入空間部27に流入できるように構成されている。なお、連通流路28は、上側入口28aに流下する遊技球を検出するための入賞球検出センサ38を臨ませて設けており、変動入賞装置2内に導入された遊技球を検出して、検出信号を出力できるようになっている。
【0021】
次に流入空間部27について説明する。
流入空間部27は、連通流路28の下側出口28bの下方に回動可能な補助可動部材40と、凹室25の奥側壁から該補助可動部材40の間に向かって延設された役物部材41とを備え、移動許容空間部26から流入してきた遊技球に複雑な挙動を与えながら入賞口部31へ流下させる空間である。
【0022】
補助可動部材40は、図4に示すように、閉状態では流入空間部27の側壁に設けられた窪み42に収納され、図6に示すように、開状態では先端を凹室25の中央側へ向けて略水平に展開する一対の羽根形状部材である。この補助可動部材40は、遊技盤1あるいは取付基板15に対して垂直な支軸43,43を中心に回動可能な状態で支持されて、該支軸43,43の後端に補助可動部材開放ソレノイド44(本発明の補助可動部材用電気的駆動源に相当)のプランジャを接続し、このプランジャをスプリングにより伸長方向に付勢して、補助可動部材開放ソレノイド44が消磁した常態においては閉状態を維持し、励磁すると内側上方に向かって回動して開状態に変換するように構成されている。
【0023】
そして、この補助可動部材40は、補助可動部材開放ソレノイド44の駆動により変換した開状態(変換状態)において遊技球が転動可能な第1遊技球転動面46と、補助可動部材開放ソレノイド44の非駆動による閉状態(非変換状態)において遊技球が転動可能な第2遊技球転動面47とを備えている(図7参照)。
【0024】
補助可動部材40が開状態であるときの第1遊技球転動面46は、連通流路28の下側出口28bから役物部材41までの空間を狭めるとともに、連通流路28から流下してきた遊技球が略水平方向に移動可能な上向きの転動面を形成して、遊技球を入賞口部31へ直接落下し難くしている。したがって、補助可動部材40は、遊技球を凹室25内の中央に向かって転動させて、遊技者が視認し易い状態で移動させることができる。
【0025】
そして、本実施形態における補助可動部材40は、第1遊技球転動面46に後方(凹室25の奥側)へ向かって下り傾斜する後方傾斜部49を備えており、第1遊技球転動面46を転動する遊技球を凹室25の奥側へ移動方向を変更できるように構成されている。したがって、補助可動部材40を駆動させると、遊技球を後方に向かって転動させて遊技者側から見え難くして、遊技者に遊技球の流下状態が変わったことをより一層実感させて遊技の興趣をさらに向上させることができる。
【0026】
一方、第2遊技球転動面47は、第1遊技球転動面46の支軸43側端(図7(a)中、左端)に補助可動部材40の先端とは反対方向を向く状態で形成されており、補助可動部材40が閉状態、すなわち先端が下側に向くと凹室25の内側壁から突出しながら上方を向くように構成されている。そして、この第2遊技球転動面47は、前方(開口部16側)へ向かって下り傾斜する前方傾斜部50を備えている。したがって、補助可動部材40が非変換状態であっても第2遊技球転動面47の前方傾斜部50により、遊技球が傾斜ステージ32の前側傾斜ステージ75(後述)に落下して手前側から特別入賞口30に入賞することもあり、遊技球の流下方向を変化させ得る状態にすることができる。このことから、補助可動部材40の非変換によって遊技の興趣が低下してしまうことを防ぐことができる。
【0027】
役物部材41は、本実施形態においては、前方を向いたヘリコプターを模した形状に形成されており、前側の胴体部(前部)41aを補助可動部材40の対向間隔内に突出させ、中間部41bを支軸52により上下揺動可能な状態で軸支し、後部41cを凹室25の奥側壁から後方に突出させるとともにカム53を介して役物部材用駆動モータ54(本発明の役物部材用電気的駆動源に相当)に連結している。また、役物部材41の上方には、ヘリコプターのローターを模した回転体55が支軸56により軸支されており、支軸56にギヤ57を介して回転体用駆動モータ58を接続している(図3参照)。
【0028】
なお、カム53は、円周方向に沿って厚みが徐々に変化しながら一巡するカム面53aと、カム53の回転位置により役物部材41の上下動位置、具体的には、役物部材41の最下降位置を検出させる役物部材位置検出部53bとを備えている。さらに、カム53の後方には、役物部材位置検出部53bを検出可能な役物部材位置検出センサ61を設けている。本実施形態では、役物部材用駆動モータ54が回転すると、役物部材41が支軸52を中心に上下動し、役物部材位置検出センサ61が役物部材位置検出部53bを検出すると、役物部材41が最下降位置にあることが検出されるように構成されている。
【0029】
さらに、役物部材41は、胴体部41aにより流入空間部27の上側を縦割にして、凹室25の左右側方に遊技球が凹室25の後方へ流下可能な後方誘導路66を区画形成し、胴体部41aの両側面から凹室25の両側内壁に向かって後方誘導路底面部67を延設して上記後方誘導路66の底面を形成し、流入空間部27を上下に区画している。
【0030】
後方誘導路底面部67は、遊技球が後方に向かって転動可能な下り傾斜面を備えて、該傾斜面の前側上端を補助可動部材40の後方に、後方下端を凹室25の奥行きの途中に位置させている。そして、この後方誘導路底面部67は、役物部材41とともに上下動して、補助可動部材40に転動してきた遊技球が後方誘導路67へ転動させたり、あるいは転動を阻止したりできるように構成されている(図8参照)。
【0031】
また、後方誘導路底面部67は、後方下端を凹室25の奥側内面から離間して、区画された流入空間部27の上部と下部とを連通する流入空間連通口70を開設している。この流入空間連通口70は、遊技球が落下できる程度に開口しているので、後方誘導路66を転動してきた遊技球は、流入空間連通口70を通って凹室25の底面に落下する。
【0032】
そして、凹室25の底面に設けられた入賞口部31は、図9に示すように、取付基板15よりも奥側に位置し、中央に特別入賞口30を、左右両側に一般入賞口29を配置している。なお、特別入賞口30は、開口部分を狭めて入賞する直前の遊技球を貯留可能な特別入賞口球貯留部材71と、該特別入賞口球貯留部材71を駆動可能な特別入賞口球貯留部材ソレノイド72と、入賞した遊技球を検出する特別入賞口センサ73とを備えている。
【0033】
入賞口部31の前方から後方へ延在する傾斜ステージ32は、前側傾斜ステージ75と後側傾斜ステージ76とにより構成されている。具体的に説明すると、入賞口部31よりも前方の凹室25底面に形成された前側傾斜ステージ75は、球侵入防止壁17の内側縁から入賞口部31に向かって後方下り傾斜しており、例えば、第2遊技球転動面47の前方傾斜部50を転動して前方に向かって落下してくる遊技球が入賞口部31の前方に落下してもいずれかの入賞口29,30に向かって転動できるように構成されている。
【0034】
また、入賞口部31よりも後方の凹室25の底面に形成された後側傾斜ステージ76は、流入空間部27の奥に開設された流入空間連通口70の後方(下方)から入賞口部31に向かって前方に下り傾斜している。さらに、この後側傾斜ステージ76は、左右両側にガイド部78を僅かに隆起し、該ガイド部78の間隔を特別入賞口30に向かうに連れて徐々に狭くなるように形成して、下端幅が特別入賞口30の幅よりも僅かに広い略V字状の特別入賞誘導路79を設けている。したがって、遊技球が流入空間連通口70から後側傾斜ステージ76に落下すると、この遊技球は、ガイド部78に誘導されながら特別入賞誘導路79を前方に向かって転動し、高い確率で特別入賞口30に入賞し易い。
【0035】
次に、可動部材20について説明する。
変動入賞装置2の左右両側に取り付けられた可動部材20は、遊技盤1に対して垂直な支軸82を中心に回動可能な状態で支持されており、支軸82の後端にクランク部材83を介して、可動部材開放ソレノイド84(本発明の可動部材用電気的駆動源に相当)のプランジャを接続している。この可動部材開放ソレノイド84のプランジャは、スプリングにより伸長方向に付勢されており、可動部材開放ソレノイド84が消磁した常態では、図2、図4および図10に示すように、閉じた状態、すなわち先端を庇部18の側部に近接あるいは当接して、該先端と庇部18との間に遊技球の通過可能な空間が設けられるのを防ぎ、凹室25内に遊技球を受け入れないようにして遊技者にとって不利な状態を形成する。この不利な状態から可動部材開放ソレノイド84を励磁すると、可動部材20は、図11に示すように、上端を外側に向けて回動して逆「ハ」字状に開く。したがって、可動部材20は、遊技球を凹室25内に容易に受け入れて、入賞口部31の一般入賞口29や特別入賞口30に入賞させ易い状態、すなわち、遊技者にとって有利な状態に変換する。
【0036】
そして、可動部材20は、外側に略扇状のプレートを延設して規制閉塞部86を形成し、該規制閉塞部86を動作範囲開口空間部35あるいは連通流路28の前方に重合するように配置している(図2参照)。この規制閉塞部86は、可動部材20が閉状態では動作範囲開口空間部35の前方の開口箇所を閉塞し、可動部材20が開状態に変換すると、可動部材20とともに支軸82の周りを外側に向けて回動して連通流路28の前方へ移動し、可動部材20が十分に開いたところで、規制閉塞部86の先端を球侵入防止壁17の外側壁の一部に当接する。したがって、この規制閉塞部86は、可動部材20が開き過ぎないように開閉動作範囲を規制することができ、また、遊技球が可動部材20上に落下して衝撃を与えても回動しないようにして可動部材開放ソレノイド84に加わる負荷を軽減し、故障率の低下を図ることができる。
【0037】
さらに、この可動部材20は、開閉動作する際の基部側(支軸82側)に遊技球を前記動作範囲開口空間部35へ誘導可能な誘導部88を形成している。この誘導部88は、閉状態の可動部材20の基部から棚部34の外側端部に向かって突設され、後方に向かう下り傾斜面を有しており、可動部材20が閉状態あるいは半開状態では、可動部材20と棚部34との隙間を閉塞するように位置して、棚部34から転動してくる遊技球がスムーズに動作範囲開口空間部35へ移動できるように構成されている。
【0038】
また、可動部材20が開状態になると、この誘導部88は、可動部材20の上面(内側面)と合わせてV字状の溝89を後方に下る状態で形成する。可動部材20上に落下してきた遊技球がこの溝89に嵌ると、この遊技球は、棚部34へ移動し難く、後方の動作範囲開口空間部35に転動し易い状態になる(図11参照)。したがって、可動部材20が開いた状態では、遊技球は、迅速に入賞口部31に向かって転動し易い。一方、可動部材20が半開の状態、具体的には、可動部材20が開きかけた状態あるいは閉じかけた状態で遊技球が変動入賞装置2内に入ってくると、遊技球は、動作範囲開口空間部35に向かって直接転動し難く、一旦棚部34に移動してから動作範囲開口空間部35および連通流路28に移動しやすい。このようにして、可動部材20は、開閉状態により遊技球が入賞口部31に向かって動作範囲開口空間部35および連通流路28に流下するタイミングを変化させることができ、これにより遊技の興趣を高めることができる。
【0039】
そして、変動入賞装置2は、後側に中継基板90を備え、可動部材開放ソレノイド84、役物部材用駆動モータ54や、入賞球検出センサ38、特別入賞口センサ73、役物部材位置検出センサ61等の検出装置を電気的に接続し、後述の遊技制御装置95および演出制御装置96等に中継している。
【0040】
次に、パチンコ遊技機の遊技制御を行う遊技制御装置95とその制御内容について説明する。図12は、パチンコ遊技機に備えられる制御装置の構成図で、主として、遊技制御装置95を中心とする制御系統部分をブロック構成図として示したものである。なお、本実施形態における遊技制御装置95および演出制御装置96が本発明における制御手段に相当する。
【0041】
遊技制御装置95は、遊技を統括的に制御する主制御装置として機能し、遊技制御を司るCPU、遊技制御のためのプログラム等を記憶しているROM、および遊技制御時にワークエリアとして利用されるRAM、制御において計時を行うメイン制御タイマ、サブ制御タイマ、および後述する特別入賞口球貯留タイマとして機能するクロック、インターフェース等からから構成される。
【0042】
このような構成からなる遊技制御装置95は、各種検出装置(役物部材位置検出センサ61、第1始動口センサ11、第2始動口センサ12、入賞球検出センサ38、特別入賞口センサ73、一般入賞具センサ13)からの検出信号を受けて、大当たり遊技(特別遊技)等、種々の処理を行う。そして、各種制御装置(演出制御装置96、排出制御装置(図示せず)等)の他、回転体用駆動モータ58、役物部材用駆動モータ54、特別入賞口球貯留部材ソレノイド72、補助可動部材開放ソレノイド44、可動部材開放ソレノイド84等に指令信号を送信して、遊技を統括的に制御する。
【0043】
排出制御装置は、遊技制御装置95からの賞球指令信号または図示しないカード球貸ユニットからの貸球要求に基づいて、払出ユニットの動作を制御し、賞球または貸球の排出を行わせる。
【0044】
演出制御装置96は、CPU、ROM、RAM、インターフェース等から構成され、遊技制御装置95からの装飾制御指令信号(制御データ)に基づいて、ランプ・LED10…等の装飾発光装置を制御したり、スピーカー98からの効果音出力を制御したり、あるいは表示装置22の表示制御を行う。
【0045】
なお、遊技制御装置95から、各種従属制御装置としての排出制御装置、演出制御装置96等への通信は、遊技制御装置95からそれら従属制御装置に向かう単方向通信のみが許容されるようになっている。これにより、遊技制御装置95に従属制御装置側から不正な信号が入力されることを防止することができる。また、本実施形態では、パチンコ遊技機に備えられる制御装置を、主制御装置である遊技制御装置95と各種従属制御装置とに分割したが、1つの制御装置により全ての制御を行うようにしてもよい。
【0046】
次に、上記した構成を有する本実施形態の動作について、特に、上記した各始動口5,6に遊技球が入賞した際の動作について説明する。なお、遊技開始前において遊技制御装置95は、可動部材20および補助可動部材40を閉状態に、特別入賞口球貯留部材71を球貯留可能状態に、役物部材41を最上昇位置において停止状態(非上下動状態)に、回転体55を停止状態に、各始動口11,12を入賞検出可能な状態(有効状態)に、特別入賞口センサ73を入賞検出不可の状態(無効状態)になるように制御している。
【0047】
発射装置(図示せず)により発射された遊技球は、区画部材3に沿って案内されて遊技領域4の上部に達した後、障害釘や風車8により方向を変えながら遊技領域4内を流下する。この遊技球が一般入賞具7、第1始動口5および第2始動口6に入賞した場合には所定の賞球が得られ、何れにも入賞しなかった場合には、この遊技球はアウト口10から回収される。
【0048】
遊技球が第1始動口5に入賞すると、第1始動口センサ11が遊技球の入賞を検出し、第2始動口6に入賞すると、第2始動口センサ12が遊技球の入賞を検出して、各検出信号を遊技制御装置95に送信する。両始動口センサ11,12からの検出信号に基づき、遊技制御装置95は、可動部材開放ソレノイド84を励磁(ON状態)して、可動部材20を逆「ハ」字状に所定回数開かせる補助遊技を行う。すなわち、始動口5,6への遊技球入賞が補助遊技発生条件となる。
【0049】
具体的に説明すると、遊技球が第1始動口5に入賞した場合には、遊技制御装置95は、補助遊技において特別入賞口センサ73を有効状態に変換すると同時に、各始動口11,12を無効状態に変換する制御を行う(図14参照)。また、遊技制御装置95は、特別入賞口センサ73が有効状態である期間に回転体用駆動モータ58をオンにして回転体55を回動させて、遊技者に特別入賞口センサ73が遊技球検出可能であることを報知する制御を行う。
【0050】
そして、遊技球が第1始動口5に入賞してから所定時間(例えば、1000ms)が経過すると、遊技制御装置95は、可動部材開放ソレノイド84を所定時間(例えば、400ms間)ON状態にして可動部材20を1回だけ開状態に変換し、この可動部材20が開動作してから一定の遅れ時間(例えば、200ms)経過後に補助可動部材開放ソレノイド44をON状態にして補助可動部材40を1回だけ開状態に変換する制御を行う。
【0051】
開状態に変換した可動部材20は、変動入賞装置2の上方から流下してくる遊技球を変動入賞装置2内に取り込み得るが、遊技球の流下タイミングにおける可動部材20の状態によって変動入賞装置2内での遊技球の挙動が変化してくる。以下、可動部材20および補助可動部材40の状態による場合分けをして遊技球の流下状態を説明する。
【0052】
まず、可動部材20が開きかけた状態で遊技球が取り込まれると、この遊技球は、棚部34の外端の近くに位置する誘導部88に衝突し、そのまま後方へ転動する可能性もあるが、棚部34に向かって転動し易い(図13(a)参照)。そして、この遊技球は、棚部34の頂部を越えて反対側の動作範囲開口空間部35に移動するか、あるいは、棚部34の途中から戻って取り込まれた側の動作範囲開口空間部35に移動して、左右いずれかの連通流路28を通り、流入空間部27に流入する。このとき、上記遅れ時間が過ぎて補助可動部材40が半開状態であれば、補助可動部材40の先端と役物部材41との間に遊技球が通過可能な空間が丁度特別入賞口30の上方に形成されている場合がある。このタイミングで遊技球が下側出口28bから流下してくると、この遊技球は、補助可動部材40の第1遊技球転動面46を転動して、特別入賞口30あるいはその縁に落下し易い。したがって、この遊技球は特別入賞口30に入賞し易い。
【0053】
また、可動部材20が十分に開いた状態で遊技球が取り込まれると、この遊技球は、誘導部88および溝89により後方の動作範囲開口空間部35に誘導されて、直ちに連通流路28を流下する。このとき、補助可動部材40がすでに開いている場合には(図13(b)参照)、遊技球は、連通流路28を流下した勢いで第1遊技球転動面46を転動し、当接部64に衝突して失速し、後方傾斜部49により後方誘導路66に向かって転動しようとする。ところが、役物部材41が最上昇位置に停止しているので、この遊技球は、後方誘導路底面部67によって後方誘導路66への流下を阻止されて、補助可動部材40上、すなわち第1遊技球転動面46上に貯留され激しく転動しない。そして、後述するように補助可動部材40が所定時間経過後に閉状態に戻ると、遊技球は、貯留されている位置から自由落下し易い。したがって、遊技球は、この貯留位置の下方、すなわち開状態の補助可動部材40の下方の一般入賞口29に入賞し易く、特別入賞口30に入賞し難い。
【0054】
一方、まだ補助可動部材40が開く時間に達していない場合には(図13(c)参照)、遊技球は、そのまま下側出口28bから流入空間部27に飛び出す。すると、役物部材41の当接部64に衝突して、そのまま下方の特別入賞口30に落下する場合もあるが、大抵の遊技球は、凹室25の側方へ跳ね返って、一般入賞口29あるいはその縁に落下し易い。したがって、この遊技球は一般入賞口29に入賞し易く、特別入賞口30に入賞し難い。
【0055】
さらに、可動部材20が閉じかけた状態で遊技球が取り込まれると(図13(d)参照)、このときの補助可動部材40は十分に開いた状態になっているので、この遊技球は、連通流路28から流入空間部27に流入し、連通流路28を流下した勢いで第1遊技球転動面46を転動し、当接部64に衝突して失速する。失速した遊技球は、後方誘導路底面部67によって後方誘導路66への流下を阻止されて、補助可動部材40上、すなわち第1遊技球転動面46上に貯留されて後方や下方に移動することを規制される。そして、補助可動部材40が所定時間経過後に閉状態に戻ると(後述)、遊技球は、貯留されている位置から自由落下し易い。したがって、遊技球は、この貯留位置の下方、すなわち開状態の補助可動部材40の下方の一般入賞口29に入賞し易く、特別入賞口30に入賞し難い。
【0056】
このようにして、変動入賞装置2は、補助可動部材40の状態により異なる移動態様で遊技球を入賞させることができる。したがって、遊技者は、様々な遊技球の動きを見ながら遊技を楽しむことができる。
【0057】
そして、補助可動部材40の開状態時間は、可動部材20の開状態時間(例えば、400ms間)よりも長い時間(例えば、1100ms間)に設定されている。したがって、開状態時間の終了間近で可動部材20により取り込まれた遊技球は、流入空間部27に流入する際に補助可動部材40によって後方誘導路66に誘導される可能性が高く、特別入賞口30に入賞し易い。このことから、遊技者は可動部材20の閉状態変換直前で遊技球が変動入賞装置2に流入するように発射打球を調整するようになり、遊技に対して遊技者の技術介入の度合いを増加させることができる。
【0058】
なお、特別入賞口30に落下した遊技球は、特別入賞口球貯留部材71により特別入賞口センサ73が有効状態でも検出できない位置で一旦貯留される。
【0059】
そして、遊技制御装置95は、可動部材開放ソレノイド84をOFF状態にして可動部材20を閉状態に戻すと同時に各始動口センサ11,12を有効状態に戻す。また、遊技制御装置95は、可動部材20を閉状態に変換してから所定時間(例えば、1100ms間)を挟んで、補助可動部材開放ソレノイド44をOFF状態にし、補助可動部材40を閉状態に戻す。このように可動部材20および補助可動部材40を閉状態に変換したならば、遊技制御装置95は、特別入賞口球貯留部材ソレノイド72を所定時間(例えば、1500ms間)ON状態にして特別入賞口30での球貯留状態を解除し、特別入賞口球貯留部材71により貯留された遊技球を特別入賞口30に入賞させる。
【0060】
特別入賞口球貯留ソレノイド72のON時間が終了したならば、遊技制御装置95は、再び特別入賞口センサ73を無効状態に戻して、通常状態に戻す。
【0061】
一方、第2始動口6に遊技球が入賞した場合には、遊技制御装置95は、特別入賞口センサ73を有効状態に、各始動口11,12を無効状態にし、回転体用駆動モータ58を回転させる(図15参照)。そして、遊技球が第2始動口6に入賞してから所定時間経過後(例えば、1000ms後)に可動部材開放ソレノイド84をON状態にし、引き続き一定の遅れ時間(例えば、200ms間)を挟んで補助可動部材開放ソレノイド44をON状態にする。このように可動部材20、補助可動部材40の順で開状態に変換して、遊技球を凹室25内に取り込む。
【0062】
なお、補助可動部材40の開状態時間は、前記した第1始動口5入賞の場合と同様に、可動部材20の開状態時間(例えば、400ms間)よりも長い時間(例えば、1100ms間)に設定されている。そして、このときの遊技球の挙動は、前記した第1始動口5への入賞による補助遊技の場合と同様であるので、説明を省略する。
【0063】
開状態時間の経過後に可動部材20、補助可動部材40の順で閉状態に戻したならば、遊技制御装置95は、再び可動部材20、補助可動部材40の順に1回目と同じ開状態時間および同じ遅れ時間で開状態に変換する制御を行う。そして、可動部材20、補助可動部材40を再び閉状態に変換した後、遊技制御装置95は、特別入賞口球貯留部材ソレノイド72を所定時間(例えば、1500ms間)ON状態にして特別入賞口30での球貯留状態を解除し、特別入賞口球貯留部材71により貯留された遊技球を特別入賞口30に入賞させる。このように遊技制御装置95は、第2始動口6に入賞した際の補助遊技の制御を行う。
【0064】
そして、流下してきた遊技球が特別入賞口30に入賞すると、所謂大当たりとなり、遊技球検出可能状態である特別入賞口センサ73が遊技球の入賞を検出して、該検出信号を遊技制御装置95に送信する。遊技制御装置95は、この検出信号に基づいて大当たり動作(特別遊技の動作)を行わせるとともに、演出制御装置96に制御データを送信する。すると、演出制御装置96は、表示装置22に、例えば大当たりを意味する「V」の文字を表示して大当たり遊技(特別遊技)の第1ラウンドの開始を遊技者に報知する。
【0065】
上記大当たり遊技において、遊技制御装置95は、可動部材開放ソレノイド84のON状態とOFF状態とを繰り返し行い、規定に基づいて両可動部材20を開閉するサイクル遊技を行って遊技者にとって不利な閉状態と有利な開状態とを交互に変換して特別遊技発生状態にする。本実施形態では、遊技制御装置95は、図16に示すように、閉状態にある可動部材20を所定時間(例えば、800ms間)だけ開状態に所定回数(例えば、最大18回)まで変換する変換動作を行う。このとき、遊技制御装置95は、開状態への変換回数をカウントするとともに、入賞球検出センサ38からの検出信号に基づいて導入した遊技球の数をカウントする。なお、この大当たり遊技中においては、各始動口11,12を無効状態にしている。
【0066】
また、大当たり遊技期間の初期においては、遊技制御装置95は、補助可動部材40も開閉動作を繰り返す制御を行っている。詳細に説明すると、遊技制御装置95は、可動部材20の最初の開動作から所定の遅れ時間経過後(例えば、800ms後)に補助可動部材開放ソレノイド44を繰り返してON・OFFする制御を開始し、補助可動部材40を3回開放する。
【0067】
そして、遊技制御装置95は、可動部材20の開閉動作の開始と同時に回転体用駆動モータ58を駆動させて回転体55を回転させるとともに、役物部材用駆動モータ54を駆動させて役物部材41を繰り返し上下動する制御を行っている。したがって、可動部材20により取り込まれた遊技球が開状態の補助可動部材40の第1遊技球転動面46に達した時に、役物部材41が最下降位置に移動していれば、この遊技球は後方誘導路66を転動し、該後方誘導路66から流入空間連通口70を落下して後側傾斜ステージ76上の特別入賞誘導路79を転動する。このようにして、遊技球は、特別入賞口30に入賞することができる。
【0068】
ところが、役物部材41が最上昇位置に移動していれば、遊技球は後方誘導路底面部67により後方誘導路66への移動を阻止される。しかしながら、この後に役物部材41が下降すれば、遊技球は後方誘導路66に移動して、特別入賞口30に入賞することができる。また、役物部材41が下降する前に補助可動部材40が閉状態に変換すれば、役物部材41と補助可動部材40との間隙が特別入賞口30の方向を向きながら広くなっていくので、遊技球はこの間隙を落下して特別入賞口30に入賞し易くなる。このように役物部材41および補助可動部材40の状態を変換させて遊技球の入賞ルートを変更することができるので、遊技者は、遊技球の挙動の変化を見て楽しみながら遊技を行うことができる。
【0069】
なお、本実施形態では、遊技制御装置95は、可動部材20と補助可動部材40とが交互に開閉するように制御している。そして、補助可動部材40の繰り返し開閉動作が終了した後、遊技制御装置95は、可動部材20の繰り返し変換動作が終了するまで、補助可動部材40を開状態に維持する。
【0070】
さらに、遊技制御装置95は、大当たり遊技の途中から役物部材用駆動モータ54の回転挙動に変化を加えて凹室25内の遊技球の流路を複雑な周期の挙動を行わせている。
【0071】
具体的には、役物部材用駆動モータ54を駆動させてから役物部材位置検出部53bが役物部材位置検出センサ61により所定回数(例えば、4回)検出されると、すなわち役物部材41が所定の回数だけ最下降状態に位置すると、遊技制御装置95は、役物部材用駆動モータ54の回転数を上げて役物部材41の上下動速度を速くし、加えて役物部材用駆動モータ54を周期的に正回転、停止、逆回転させて、役物部材41の上下動の挙動を複雑に変化させる制御を行う。このように、大当たり遊技の途中で役物部材41の上下動のパターンを変更することで、遊技者に対して、大当たり遊技のラウンドの残り時間が少なくなってきているという緊迫感を視覚的に与えることができ、遊技の興趣を高めることができる。
【0072】
そして、上記した可動部材20の変換動作が所定回数を満了するか、この変換動作の繰り返し中に、所定個数(例えば、10個)の遊技球を変動入賞装置2に導入するかの何れか早い方の条件が成立後、すなわちV有効時間経過後、遊技制御装置95は、所定時間(例えば、1400ms)を経てから補助可動部材40を閉状態に戻す。補助可動部材40を閉じたならば、遊技制御装置95は、特別入賞口球貯留部材ソレノイド72をON状態に変換する。
【0073】
このとき、遊技球が特別入賞口球貯留部材71により貯留されておらず、遊技球が特別入賞口30に入賞しなかった場合は、遊技制御装置95は、第1ラウンドを終了するとともに、大当たり遊技も終了して通常遊技に復帰する。しかしながら、遊技球が特別入賞口球貯留部材71により貯留されていて、この遊技球が特別入賞口30に入賞し、このラウンド中に特別入賞口センサ73からの検出信号が出力されたならば、遊技制御装置95は、ラウンド更新をし、次回のラウンド(第2ラウンド)に移行する。
【0074】
そして、上記した大当たり遊技が、ラウンド更新しながら繰り返し行われて最終ラウンドまで達し、最終ラウンドが終了すると、大当たり遊技が終了して通常遊技に戻る。
【0075】
次に、上記した動作、特に補助遊技に関する動作を実現するための遊技制御装置95による制御をフローチャートに基づいて説明する。
【0076】
遊技制御装置95は、図17に示すように、メイン処理である遊技制御処理において、まずRAMの記憶領域をクリアする等の初期化処理(S1)を施す。初期化処理を行ったならば、遊技制御装置95は、各始動口5,6への入賞に基づいて可動部材20、補助可動部材40等に関して変換(作動)時間や回数等の条件を設定する始動口センサ判定処理(S2)を行い、続いて、始動口センサ判定処理での条件設定に基づいて可動部材20や補助可動部材40の変換動作等、補助遊技に関する動作を処理する始動入賞開閉処理(S3)を行う。なお、始動口センサ判定処理および始動入賞開閉処理については、後で詳細に説明する。そして、遊技制御装置95は、補助遊技中に特別入賞口30への入賞(大当たり)があったか否かを、大当たりフラグのセットの有無により判定し(S4)、大当たりフラグがRAM上のワーキングエリアにセットされていれば引き続き大当たり処理を行って上記したラウンドにおけるサイクル遊技の制御を行い(S5)、大当たりフラグがセットされていなければ、再び特別入賞口30への入賞判定に移行する。
【0077】
次に、タイマ割込処理について説明する。このタイマ割込処理は、所定間隔(例えば、4ms)毎に、上記の遊技制御処理に割り込んで実行される。このタイマ割込処理において、遊技制御装置95は、図18(a)に示すように、まず各種センサ監視処理(S6)を行い、引き続いて、各種センサ監視処理にて生成されたフラグ等(後述)のデータを送信する各種データ送信処理(S7)、および各種タイマの更新処理(S8)を行う。
【0078】
なお、各種センサ監視処理において、遊技制御装置95は、図18(b)に示すように、始動口での入賞状況を監視する始動口センサ監視処理(S9)およびその他のセンサ監視処理(S10)を行う。
【0079】
ここで、始動口センサ監視処理について詳しく説明すると、図19に示すように、遊技制御装置95は、まず、各始動口11,12が有効状態(ON状態)であるか否かを判断する(S11)。各始動口11,12が無効状態であった場合には、遊技制御装置95は、タイマ割込処理に復帰(RET)し、有効状態であった場合には、第2始動口センサ12が遊技球を検出したかどうかを判定する(S12)。そして、第2始動口6による遊技球の検出があった場合には、遊技制御装置95のRAM上のワークエリアに第2始動口入賞フラグをセットして(S13)、タイマ割込処理に復帰(RET)する。一方、第2始動口センサ12の遊技球検出がなかった場合、遊技制御装置95は、第1始動口センサ11が遊技球を検出したかどうかを判定し(S14)、第1始動口センサ11により遊技球検出があれば、遊技制御装置95のRAM上のワークエリアに第1始動口入賞フラグをセットして(S15)、タイマ割込処理に復帰(RET)し、遊技球検出がなければ、そのままタイマ割込処理に復帰(RET)する。
【0080】
次に、始動口センサ判定処理について説明する。
この始動口センサ判定処理においては、遊技制御装置95は、図20に示すように、まず第2始動口入賞フラグがセットされているか否かを判断する。第2始動口入賞フラグがセットされていると判定すると、遊技制御装置95は、第2始動口6入賞に伴う補助遊技に関する準備設定を行う。具体的には、遊技制御装置95は、メイン制御タイマおよびサブ制御タイマのクリア、第2始動口入賞フラグのリセット、可動部材20の開動作回数の設定(2回)、可動部材20および補助可動部材40の動作準備時間、開放(動作)時間、および閉状態時間、特別入賞口センサ73の有効時間の設定を行う(S22〜S32)。なお、本実施形態の遊技制御装置95は、第2始動口6への入賞時の可動部材20について、動作準備時間を1000ms、開放時間を400ms、閉止時間を1024msに設定し、補助可動部材40については、動作準備時間を1200ms、開放時間を1100ms、閉止時間を324msに設定し、特別入賞口センサ73の有効時間を5000msに設定する。したがって、この遊技制御装置95は、可動部材20の開動作から補助可動部材40の開動作までの動作開始間隔時間を、1回目および2回目の開動作とも200msに設定している。
【0081】
一方、第2始動口入賞フラグがセットされていないと認められると、遊技制御装置95は、第1始動口入賞フラグがセットされているか否かを判断し(S33)、第1始動口入賞フラグがセットされていると判定すると、遊技制御装置95は、第1始動口5入賞に伴う補助遊技に関する準備設定を行う。具体的には、遊技制御装置95は、メイン制御タイマおよびサブ制御タイマのクリア、第1始動口入賞フラグのリセット、可動部材20の開動作回数の設定(1回)、可動部材20および補助可動部材40の動作準備時間、開放(動作)時間、および閉状態時間、特別入賞口センサ73の有効時間の設定を行う(S34〜S44)。なお、本実施形態の遊技制御装置95は、第1始動口5入賞時の可動部材20について、動作準備時間を1000ms、開放時間を400ms、閉止時間を0msに設定し、補助可動部材40の設定値について、動作準備時間を1200ms、開放時間を1100ms、閉止時間を0msに設定し、特別入賞口センサ73の有効時間を5000msに設定している。したがって、遊技制御装置95は、可動部材20の開動作から補助可動部材40の開動作までの動作開始間隔時間を、第2始動口6入賞での動作開始間隔時間と同じ200msに設定している。
【0082】
このように、遊技制御装置95は、可動部材20を開動作してから一定時間経過後に補助可動部材40を開動作するように制御を行うので、複雑な制御手順(制御プログラム)を必要としないで遊技球の複雑な挙動を発生可能な状態を実現することができる。
【0083】
そして、第1始動口入賞フラグがセットされていないと判定すると、遊技制御装置95は、再び第2始動口入賞フラグのセットの有無(S21)を判定する。
【0084】
さらに、遊技制御装置95は、引き続き特別入賞口球貯留部材71の動作準備時間および動作時間を設定し(S45,S46)、特別入賞口球貯留部材ソレノイド72をOFF状態に変換し(S47)、RAMのワーキングエリア内に始動口センサ無効フラグをセットして(S48)、遊技制御処理に復帰(RET)する。
【0085】
なお、上記した各設定値は、遊技制御装置95におけるRAMのワーキングエリア内に記憶される。
【0086】
次に、始動入賞開閉処理について説明する。
図21〜図24に示すように、始動入賞開閉処理では、遊技制御装置95は、まずメイン制御タイマに可動部材20の動作準備時間を設定し(S51)、サブ制御タイマに補助可動部材40の動作準備時間を設定する(S52)。そして、遊技制御装置95は、メイン制御タイマがタイムアップ(計時終了)したか否かを判定する(S53)。なお、このステップS53では、遊技制御装置95は、可動部材20の動作準備時間、開状態時間、あるいは閉状態時間が終了して状態を変換するかどうかを判定する。メイン制御タイマがタイムアップしたと判断した場合には、可動部材開放ソレノイド84がON状態であるか否かにより可動部材20の変換状態を判断し(S54)、動作準備時間から開状態時間への移行段階であって可動部材開放ソレノイド84がOFF状態であれば、遊技制御装置95は、可動部材開放ソレノイド84をON状態にして可動部材20を開状態に変換し(S55)、続いてメイン制御タイマに可動部材20の開状態時間を設定する(S56)。
【0087】
また、可動部材20が開状態時間から閉状態時間への移行段階であって可動部材開放ソレノイド84がON状態であれば、遊技制御装置95は、可動部材開放ソレノイド84をOFF状態にして可動部材20を閉状態に変換し(S57)、続いてメイン制御タイマに可動部材20の閉状態時間を設定する(S58)。さらに、遊技制御装置95は、設定された可動部材20作動回数を減算(−1)し(S59)、この値が0になったか否かを判断して(S60)、0であれば補助遊技における可動部材20の開閉動作の制御を終了し、始動口センサの無効フラグをクリアする(S61)。
【0088】
一方、ステップS53にてメイン制御タイマがまだ計時中であると判断すると、遊技制御装置95は、特別入賞口センサ73をチェックし(S71、図22参照)、特別入賞口センサ73が遊技球の入賞を検出(ON)していれば、大当たり遊技の制御に移行し、入賞を検出していなければ(OFF)、補助可動部材40に関するタイマであるサブ制御タイマの状態を判断する(S72)。サブ制御タイマがタイムアップしたと判断した場合には、補助可動部材開放ソレノイド44がON状態であるか否かにより補助可動部材40の変換状態を判断し(S73)、動作準備時間から開状態時間への移行段階であって補助可動部材開放ソレノイド44がOFF状態であれば、遊技制御装置95は、補助可動部材開放ソレノイド44をON状態にして補助可動部材40を開状態に変換し(S74)、続いてサブ制御タイマに補助可動部材40の開状態時間を設定して(S75)、上記したステップS53に移行してメイン制御タイマのタイムアップをチェックする。
【0089】
また、補助可動部材40が開状態時間から閉状態時間への移行段階であって補助可動部材開放ソレノイド44がON状態であれば、遊技制御装置95は、補助可動部材開放ソレノイド44をOFF状態にして補助可動部材40を閉状態に変換し(S76)、続いてサブ制御タイマに補助可動部材40の閉状態時間を設定して(S77)、上記したステップS53に移行してメイン制御タイマのタイムアップをチェックする。
【0090】
そして、遊技制御装置95は、ステップS61の始動口センサの無効化フラグをクリアした後、メイン制御タイマに特別入賞口センサ73の有効時間を設定し(S81)、続けて特別入賞口球貯留制御タイマに所定時間(例えば、3000ms間)を設定する(S82)(図23参照)。
【0091】
これらのタイマを設定したならば、遊技制御装置95は、新たに始動口5,6へ遊技球が入賞したかどうかをチェックする。具体的には、遊技制御装置95は、第2始動口入賞フラグがセットされたかどうか(S83)、あるいは第1始動口入賞フラグがセットされたかどうか(S84)を判断し、第2始動口入賞フラグがセットされていれば、始動口センサ判定処理のステップS22に移行し、第1始動口入賞フラグがセットされていれば、始動口センサ判定処理のステップS34に移行して、それぞれの新たな始動口入賞に対応した設定値を取得し、改めて始動入賞開閉処理を行う。
【0092】
始動口入賞が検出されなった場合、遊技制御装置95は、サブ制御タイマがタイムアップしたか否かを判断して可動部材20の開状態時間が終了したかどうかを確認する(S85)。サブ制御タイマがタイムアップしていれば、補助可動部材開放ソレノイド44をOFF状態にして補助可動部材40を閉状態にし(S86)、サブ制御タイマに所定時間(例えば、5000ms)をセットする(S87)。
【0093】
そして、遊技制御装置95は、ステップS82にてセットした特別入賞口球貯留制御タイマがタイムアップしたかどうかを判断する(S88)。特別入賞口球貯留制御タイマがタイムアップしたと判断した場合には、特別入賞口球貯留部材ソレノイド72がON状態であるか否かにより特別入賞口球貯留部材71の変換状態を判断し(S89)、動作準備時間から開状態時間への移行段階であって特別入賞口球貯留部材ソレノイド72がOFF状態であれば、遊技制御装置95は、特別入賞口球貯留部材ソレノイド72をON状態にして特別入賞口球貯留部材71を開状態に変換して(S90)貯留された遊技球を入賞させ、続けて特別入賞口球貯留制御タイマに所定時間(例えば、1500ms間)をセットする(S91)。
【0094】
また、特別入賞口球貯留部材71が開状態時間から閉状態時間への移行段階であって特別入賞口球貯留部材ソレノイド72がON状態であれば、遊技制御装置95は、特別入賞口球貯留部材ソレノイド72をOFF状態にして特別入賞口球貯留部材71を閉状態に変換し(S92)、続けて特別入賞口球貯留制御タイマに所定時間(例えば、1000ms間)をセットする(S93)。
【0095】
特別入賞口球貯留制御タイマに所定時間をセットしたならば、遊技制御装置95は、メイン制御タイマが計時終了しているかどうか、すなわちステップS81にて設定した特別入賞口センサ73の有効時間が経過しているかを判断する(S94)。特別入賞口センサ73の有効時間が経過していなければ、遊技制御装置95は、さらに、特別入賞口センサ73の検出の有無を調べて特別入賞口30への遊技球入賞があったかどうかを判断する(S95)。そして、特別入賞口30への遊技球入賞が検出されたならば、遊技制御装置95は、大当たりフラグをセットして(S96、図24参照)、各ソレノイドをOFF状態に変換し(S97)、各タイマおよび可動部材20の作動回数をクリアして(S98、S99)、遊技制御処理に復帰して大当たり処理を実行する。
【0096】
一方、ステップS94にて、特別入賞口センサ73の有効時間が経過していないと判断すると、遊技制御装置95は、大当たりフラグのセットをスキップして、ステップS97〜S99の補助遊技の終了処理を行い、遊技制御処理に復帰して通常遊技を実行する。
【0097】
また、ステップS95にて、特別入賞口センサ73の有効時間であっても特別入賞口30への遊技球入賞がないと判断された場合には、遊技制御装置95は、ステップS83に移行して、繰り返し始動口あるいは特別入賞口30への遊技球の入賞を調べる。
【0098】
ところで、上記した実施形態では、遊技制御装置95は、可動部材20を開動作してから補助可動部材40を開動作するまでの時間を一定にして制御を行うようにしたが、本発明はこれに限らない。例えば、遊技制御装置95は、可動部材20を開動作してから補助可動部材40を開動作するまでの時間がランダムに設定されるように制御を行ってもよい。
【0099】
具体的に説明すると、図25に示す第2実施形態の始動口センサ監視処理では、始動口入賞フラグをセットするまでは、第1実施形態の始動口センサ監視処理と同じであり、始動口センサの有効状態を確認し、始動口センサの遊技球検出の有無、そして、始動口入賞フラグのセットを実行する。そして、いずれかの始動口入賞フラグのセット処理の後、遊技制御装置95は、乱数抽出処理(S101)および抽出乱数格納処理(S102)を実施する。
【0100】
乱数抽出処理では、遊技制御装置95は、0から255までの数値(整数)である乱数値を生成して抽出する。また、抽出乱数格納処理では、遊技制御装置95は、乱数抽出処理にて抽出した乱数を遊技制御装置95のRAM内のワークエリアに格納して記憶する。
【0101】
そして、遊技制御装置95は、図26に示す第2実施形態の始動口センサ判定処理において可動部材20、補助可動部材40および特別入賞口球貯留部材71の動作条件を決定する。この始動口センサ判定処理は、基本的には上記した第1実施形態の始動口センサ判定処理と同じ処理を行っているが、補助可動部材40に関する条件設定が異なる。すなわち、この第2実施形態の始動口センサ判定処理の場合、第1始動入賞フラグあるいは第2始動入賞フラグの確認の後、遊技制御装置95は、抽出した乱数を用いて補助可動部材40の動作条件を決定する。具体的には、遊技制御装置95は、第1始動口5への入賞があった場合、補助可動部材40の動作準備時間および開状態時間を決定し(S30´)、第2指導口への入賞があった場合、補助可動部材40の動作準備時間、開状態時間および閉状態時間を決定する(S42´)。
【0102】
詳しく説明すると、遊技制御装置95は、図27のような補助可動部材40の時間決定テーブルを予めRAMあるいはROMに記憶しておき、この時間決定テーブルに基づいて各時間を決定する。この時間決定テーブルでは、抽出し得る乱数値範囲(0〜255)を4等分にグループ分けし、異なる組み合わせで動作順部時間、開状態時間および閉状態時間が設定されている。したがって、遊技制御装置95は、第1始動口5への入賞による補助遊技において、図27(a)に示すように、抽出した乱数が0〜63の間であれば、可動部材20と補助可動部材40との動作開始間隔時間を0msに設定し、抽出した乱数が64〜127の間であれば、動作開始間隔時間を100msに、抽出した乱数が128〜191の間あるいは192〜255の間であれば、動作開始間隔時間を200msに設定することになる。
【0103】
一方、第2始動口6への入賞による補助遊技においては、遊技制御装置95は、図27(b)に示すように、抽出した乱数が0〜63の間であれば、動作開始間隔時間の1回目を0msに、2回目も0msに設定し、抽出した乱数が64〜127の間であれば、動作開始間隔時間の1回目を100msに、2回目を0msに設定し、抽出した乱数が128〜191の間あるいは192〜255の間であれば、動作開始間隔時間の1回目を200msに、2回目を0msに設定することになる。
【0104】
このように遊技制御装置95は、乱数値を生成し、該乱数値に基づいて可動部材20と補助可動部材40との動作開始間隔時間をランダムに設定し、可動部材20を開動作してから動作開始間隔時間の経過後に前記補助可動部材40を状態変換動作するように制御を行うことができるので、遊技球が可動部材20に取り込まれてから、凹室25内の状況をランダムのタイミングで変換することができる。したがって、遊技球の挙動を単調になり難くして、遊技の興趣が損なわれることを防止することができる。
【0105】
ところで、上記した実施形態の変動入賞装置2は、移動許容空間部26の左右両側に連通流路28を連通させて、遊技球が凹室25の外寄りを流下するように構成されていたが、本発明はこれに限らず、例えば、凹室25の中央に遊技球が流下可能な流路を設けてもよい。
【0106】
具体的に説明すると、図28および図29に示す変動入賞装置2´は、基本的には前記した実施形態の変動入賞装置2と同じであるが、移動許容空間部26および流入空間部27の構成が異なる。この変動入賞装置2´は、移動許容空間部26内の棚部34の一部、詳しくは頂部を開口して、下方の流入空間部27と連通する棚部連通口105を開設している。そして、この変動入賞装置2´は、棚部連通口105から流入空間部27の底部に向かって棚部流下路106を延設し、該棚部流下路106の途中であって棚部34の直ぐ下に遊技球検出センサ107を備えて、棚部流下路106内を流下する遊技球が検出できるように構成されている。このような棚部流下路106を棚部34に備えて遊技球が変動入賞装置2´内に取り込まれると、遊技球は、棚部34を移動している途中であっても迅速に流入空間部27へ移動し得る。したがって、可動部材20に取り込まれてから間もなく流入空間部27に移動する遊技球を増やすことで遊技の展開をスピーディに進めて、遊技者が早々に遊技に飽きてしまうことを防ぐことができる。また、遊技球が移動可能な空間を増やすことができ、複雑な遊技球の動きを楽しむことができる。
【0107】
そして、この棚部流下路106は、役物部材41の前方を位置し、役物部材41が上下動してもぶつからない程度に前方へ緩やかに湾曲して、遊技球が流下中に詰まらないようにしてある。また、この棚部流下路106は、下側の遊技球出口108を特別入賞誘導路79の上方に配置し、特別入賞誘導路79および左右のガイド部78との間に遊技球1個が十分に通過できる程度の間隔を設けている(図30参照)。このように棚部流下路106を配設することで、特別入賞口30に入賞しやすい遊技球の流下ルートを増やすことができ、遊技の興趣を高めることができる。
【0108】
なお、棚部流下路106は、透明プラスチック等の透明部材により形成すれば、遊技者が棚部流下路106内の遊技球の挙動も見ながら遊技を楽しむことができるので好適である。
【0109】
前記した実施の形態は全ての点で例示であって制限的なものではないと考えられるべきである。本発明は、上記した説明に限らず特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内での全ての変更が含まれるものである。
【0110】
【発明の効果】
以上説明したように、本発明によれば、次の効果を奏する。
すなわち、前記変動入賞装置は、前記可動部材により凹室内に受け入れた遊技球を前記特別入賞口へ向けて流下させるように状態変換可能な補助可動部材と、補助可動部材を駆動する補助可動部材用電気的駆動源とを備え、前記凹室は、前記可動部材の開動作により凹室内に受け入れられた遊技球が左右方向にも移動することを許容する移動許容空間部と、前記移動許容空間部の下方に位置し、奥に遊技球が通過可能な流入空間連通口を開設し、移動許容空間部から移動してきた遊技球が流入する流入空間部と、当該凹室の底面に設けられ、取付基板よりも奥側に一般入賞口と特別入賞口とを横に並べて形成する入賞口部と、該入賞口部の前方から後方へ延在し、入賞口部へ向かって下り傾斜する傾斜部とを備え、流入空間部に補助可動部材を設け、前記傾斜部は、前記凹室の底面のうち入賞口部よりも前方に形成され、入賞口部に向かって下り傾斜した前側傾斜ステージと、前記凹室の底面のうち入賞口部よりも後方に形成され、入賞口部に向かって下り傾斜した後側傾斜ステージとにより構成され、後側傾斜ステージには、遊技球を特別入賞口へ誘導し得る特別入賞誘導路を形成し、前記補助可動部材は、前記補助可動部材用電気的駆動源の駆動により変換した変換状態において遊技球が転動可能な第1遊技球転動面と、前記補助可動部材用電気的駆動源の非駆動による非変換状態において遊技球が転動可能な第2遊技球転動面とを備え、前記第1遊技球転動面には、後方へ向かって下り傾斜する後方傾斜部を備え、前記第2遊技球転動面には、前方へ向かって下り傾斜する前方傾斜部を備えたので、可動部材により取り込まれた遊技球が今までにない挙動で変動入賞装置内を流下することができる。したがって、この遊技球の動きを見て楽しみながら、遊技の興趣を高めることができる。また、補助可動部材が非変換状態であっても、遊技球の流下方向を変化させ得る状態にすることができる。このことから、補助可動部材の非変換によって遊技の興趣が低下してしまうことを防ぐことができる。さらに、補助可動部材が変換状態となった場合には、遊技球を後方に向かって転動させて遊技者側から見え難くして、遊技者に遊技球の流下状態が変わったことをより一層実感させて遊技の興趣をさらに向上させることができる。
そして、前記制御手段乱数値を生成し、該乱数値に基づいて可動部材と補助可動部材との動作開始間隔時間をランダムに設定し、補助可動部材の非変換状態においては、第2遊技球転動面の前方傾斜部が遊技球を前側傾斜ステージへ誘導し、変換状態においては、第1遊技球転動面の後方傾斜部が遊技球を後側傾斜ステージへ誘導するように構成したので、遊技球の挙動を単調になり難くして、遊技の興趣が損なわれることを防止することができる。
【図面の簡単な説明】
【図1】遊技盤の正面図である。
【図2】変動入賞装置の正面図である。
【図3】図2における変動入賞装置のA−A断面図である。
【図4】変動入賞装置の斜視図である。
【図5】図2における変動入賞装置のB−B断面図である。
【図6】開状態の補助可動部材の説明図である。
【図7】(a)は補助可動部材の正面図、(b)は断面図、(c)は斜視図である。
【図8】(a)は後方誘導路底面部が上昇した状態図、(b)は下降した状態図である。
【図9】入賞口部および傾斜ステージの説明図である。
【図10】(a)は可動部材の正面図、(b)はA−A断面図、(c)はB−B断面図である。
【図11】可動部材が開状態であるときの遊技球の挙動を説明する図である。
【図12】制御系の構成図で、主に、遊技制御装置と演出制御装置の説明に供するブロック構成図である。
【図13】(a)は可動部材が開きかけた状態で変動入賞装置内に流下してきた遊技球の挙動説明図、(b)は可動部材および補助可動部材が開状態の場合の遊技球の挙動説明図、(c)は可動部材が開状態で補助可動部材が閉状態の場合の遊技球の挙動説明図、(d)は可動部材が閉じかけた状態における遊技球の挙動説明図である。
【図14】第1始動口への入賞による補助遊技のタイムチャートである。
【図15】第2始動口への入賞による補助遊技のタイムチャートである。
【図16】特別入賞口への入賞による特別遊技のタイムチャートである。
【図17】遊技制御処理のフローチャートである。
【図18】(a)はタイマ割込処理のフローチャート、(b)は各種センサ監視処理のフローチャートである。
【図19】始動口センサ監視処理のフローチャートである。
【図20】始動口センサ判定処理のフローチャートである。
【図21】始動入賞開閉処理のフローチャートである。
【図22】始動入賞開閉処理のフローチャートである。
【図23】始動入賞開閉処理のフローチャートである。
【図24】始動入賞開閉処理のフローチャートである。
【図25】第2実施形態における始動口センサ監視処理のフローチャートである。
【図26】第2実施形態における始動口センサ判定処理のフローチャートである。
【図27】補助可動部材に関する補助遊技の時間決定テーブルであり、(a)は第1始動口入賞による補助遊技のテーブル、(b)は第2始動口入賞による補助遊技のテーブルである。
【図28】棚部流下路を備えた変動入賞装置の正面図である。
【図29】棚部流下路を備えた変動入賞装置の斜視図である。
【図30】棚部流下路の遊技球出口と特別入賞誘導路との位置関係を示す図である。
【符号の説明】
1 遊技盤
2 変動入賞装置
3 区画部材
4 遊技領域
5 第1始動口
6 第2始動口
7 一般入賞具
8 風車
9 ランプ・LED
10 アウト口
11 第1始動口センサ
12 第2始動口センサ
15 取付基板
16 開口部
17 球侵入防止壁
18 庇部
20 可動部材
22 表示装置
24 ケース
25 凹室
26 移動許容空間部
27 流入空間部
28 連通流路
28a 上側入口
28b 下側出口
29 一般入賞口
30 特別入賞口
31 入賞口部
32 傾斜ステージ
34 棚部
35 動作範囲開口空間部
36 振り分け部材
38 入賞球検出センサ
40 補助可動部材
41 役物部材
41a 胴体部
41b 中間部
41c 後部
42 窪み
43 支軸
44 補助可動部材開放ソレノイド
46 第1遊技球転動面
47 第2遊技球転動面
49 後方傾斜部
50 前方傾斜部
52 支軸
53 カム
53a カム面
53b 役物部材位置検出部
54 役物部材用駆動モータ
55 回転体
56 支軸
57 ギヤ
58 回転体用駆動モータ
61 役物部材位置検出センサ
64 当接部
66 後方誘導路
67 後方誘導路底面部
70 流入空間連通口
71 特別入賞口球貯留部材
72 特別入賞口球貯留ソレノイド
73 特別入賞口センサ
75 前側傾斜ステージ
76 後側傾斜ステージ
78 ガイド部
79 特別入賞誘導路
82 支軸
84 可動部材開放ソレノイド
86 規制閉塞部
88 誘導部
89 溝
90 中継基板
95 遊技制御装置
96 演出制御装置
97 一般入賞具センサ
98 スピーカー
105 棚部連通口
106 棚部流下路
107 遊技球検出センサ
108 遊技球出口
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a ball game machine such as a pachinko gaming machine equipped with a variable winning device that can be converted into a disadvantageous state and an advantageous state for a player, and more particularly to a device that can convert the internal state of the variable winning device.
[0002]
[Prior art]
The conventional technology will be described by taking a pachinko gaming machine, which is a typical ball game machine, as an example.
Among the pachinko gaming machines, there is a so-called pachinko machine called a feather. This pachinko machine performs an auxiliary game that simultaneously opens a pair of movable members called “wings” of a variable winning device based on the winning of a game ball at the start opening, and the game ball fluctuates when the movable member opens It is introduced inside the winning device, and when the game ball wins a special winning opening, a special game is performed. In this special game, for example, one round is regulated based on the establishment of the earlier condition until the movable member opens and closes a predetermined number of times, or until a predetermined number of game balls are introduced into the variable winning device and won, The game ball moves to the next round (round update) on condition that the game ball wins the special prize opening again during this round.
[0003]
In this type of pachinko gaming machine, a space portion is formed between opposing ends of the pair of movable members in the open state, and a role member that can open and close the space portion is provided. A pachinko gaming machine has been proposed in which when a space portion is in an open state, a game ball received by a movable member falls into the space portion and can easily win a special prize opening (for example, Patent Document 1). reference.).
[0004]
[Patent Document 1]
Japanese Patent Laid-Open No. 2-198571 (page 5, FIG. 3-6)
[0005]
[Problems to be solved by the invention]
However, in the pachinko gaming machine described above, in a state where the game ball is likely to win the special prize opening, the game ball taken in by the movable member simply falls along the movable member and falls into the space. The behavior of the game ball tends to be monotonous, and there is a risk of impairing the fun of the game.
[0006]
Therefore, the present invention has been made in view of the above circumstances, and its purpose is to further complicate the behavior until the game ball introduced into the variable winning device by the movable member wins a special winning opening. Therefore, it is an object of the present invention to provide a ball game machine that can enhance the interest of the game.
[0007]
[Means for Solving the Problems]
  The present invention has been proposed in order to achieve the above object, and according to the first aspect of the present invention, there is provided a mounting board for mounting on a game board and a substantially central portion of the mounting board. A concave chamber that protrudes toward the rear of the substrate and has an open front surface, a movable member that is provided on the mounting substrate, and a game ball that is provided at a required portion of the concave chamber and is received by the movable member can be won. A variable prize apparatus comprising a general prize opening and a special prize opening, and an electric drive source for a movable member that drives the movable member to be openable and closable,
  Based on the establishment of an auxiliary game generation condition, the movable member generates an auxiliary game for opening and closing a predetermined number of times of opening and closing, and the game ball received by the variable winning device during the auxiliary game wins a special prize opening. And a control means capable of generating and controlling a special game in which a cycle game for performing an opening / closing operation with a maximum number of times of opening / closing being greater than the number of times of opening / closing the movable member in the auxiliary game is set as a special game occurrence condition,
  In a ball game machine equipped with
  The variable winning device is:
  An auxiliary movable member capable of changing the state so that the game ball received in the concave chamber by the movable member flows down toward the special prize opening;
  An electric drive source for the auxiliary movable member for driving the auxiliary movable member;
With
  The concave chamber is
  A movement allowance space portion that allows the game ball received in the concave chamber to move in the left-right direction by the opening operation of the movable member;
  Located below the movement allowable space,An inflow space communication port that allows game balls to pass throughAn inflow space portion into which game balls that have moved from the movement allowable space portion flow, and
  A prize opening provided on the bottom surface of the concave chamber and formed side by side with a general prize opening and a special prize opening on the back side of the mounting substrate;
  An inclining portion extending from the front to the rear of the winning opening, and descending toward the winning opening;
Provided with an auxiliary movable member in the inflow space,
The inclined portion is
A front side inclined stage that is formed forward of the winning opening portion of the bottom surface of the concave chamber and is inclined downward toward the winning opening portion,
A rear inclined stage formed rearward of the winning opening portion of the bottom surface of the concave chamber and inclined downward toward the winning opening portion;
In the rear inclined stage, a special winning guidance path that can guide the game ball to the special winning opening is formed,
  The auxiliary movable member is
  Converted by driving the electric drive source for the auxiliary movable memberconversionA first game ball rolling surface on which the game ball can roll in a state;
  A second game ball rolling surface capable of rolling the game ball in a non-converted state by non-driving of the electric drive source for the auxiliary movable member;
With
  The first game ball rolling surface includes a rearward inclined portion that is inclined downward toward the rear,
  The second game ball rolling surface includes a front inclined portion that is inclined downward toward the front,
  Said control meansButGenerates a random value and randomly sets the operation start interval between the movable member and the auxiliary movable member based on the random value.In the non-converted state of the auxiliary movable member, the front inclined portion of the second game ball rolling surface guides the game ball to the front tilt stage, and in the converted state, the rear inclined portion of the first game ball rolling surface. Configured to guide the game ball to the rear tilt stageIt is a ball game machine characterized by this.
[0008]
Here, “cycle game” means that the control means repeatedly performs an ON state (drive state) and an OFF state (non-drive state) of the electric drive source for the movable member, so that a plurality of movable members are provided based on the regulations. A game that opens and closes.
[0013]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings, taking as an example a pachinko gaming machine which is a typical ball game machine. FIG. 1 is a front view of a game board 1 of a pachinko gaming machine, FIG. 2 is a front view of a variable winning device 2, and FIG. 3 is a cross-sectional view of the variable winning device 2.
[0014]
As shown in FIG. 1, a game board 1 of a pachinko gaming machine has a game area 4 defined by a partition member 3 such as a guide rail on the surface thereof, and in the game area 4, a variable prize apparatus is provided at almost the center. 2 and a first start port 5 and a second start port 6 are disposed below the variable winning device 2. In addition to this, in the game area 4, a general prize 7, a windmill 8 that changes the flow direction of the game ball, an obstacle nail (not shown), and a lamp / LED 9 that displays various decorations by light emission. ... and an out port 10 for collecting the game balls that have flowed down without winning. The first starting port 5, the second starting port 6 and the general winning device 7 are a first starting port sensor 11, a second starting port sensor 12 and a general winning device sensor 13 for detecting a winning game ball (see FIG. 12). ).
[0015]
As shown in FIG. 2, the variable prize winning device 2 opens openings 16 that are substantially rectangular when viewed from the front on a mounting board 15 that is attached to the surface of the game board 1, and the left and right and lower edges of the opening 16. A laterally U-shaped ball intrusion prevention wall 17 is provided so as to surround the front portion, a flange portion 18 is provided above the opening portion 16, and a pair of movable members 20 are provided in the opening portion of the mounting substrate 15. 16 is arranged in an openable and closable state at the left and right positions of 16 and has a configuration in which the space between the left and right lower ends of the collar 18 and the left and right upper ends of the ball intrusion prevention wall 17 are respectively closed and the periphery of the opening 16 is covered. In this way, the variable winning device 2 has a structure that prevents the game ball flowing down from above the game board 1 from entering the inside when the movable member 20 is in the closed state. The variable winning device 2 includes a display device 22 composed of an LCD (Liquid Crystal Display), a dot matrix LED, or the like below the collar 18 so that numbers, symbols, and the like can be displayed as the game progresses. It has become. The movable member 20 will be described in detail later.
[0016]
  And the variable prize-winning apparatus 2 attaches the case 24 from the back to the back side of the attachment board | substrate 15, and forms the concave chamber 25 from which the front surface becomes the said opening part 16 (refer FIG. 4). The concave chamber 25 is provided below the movement-permitting space 26 to allow the game ball to move in the left-right direction or to the rear of the movable member 20. An inflow space portion 27 through which game balls can flow in, a communication channel 28 that allows the movement-allowable space portion 26 and the inflow space portion 27 to communicate with each other, and a general winning port 29 and a special winning port 30 provided side by side are arranged side by side. The winning opening 31 opened in the stage and the inclined stage 32 inclined downward toward the winning opening 31(Equivalent to the inclined portion in the present invention)And is schematically configured.
[0017]
The movement-allowable space portion 26 has a direction in which the game ball received in the concave chamber 25 by the opening operation of the movable member 20 is located in the direction in which the upper inlet 28a of the communication channel 28, that is, the inflow space portion 27 is located, It is a space that can roll in a direction different from the upper inlet 28a of the flow path 28, for example, in the left-right direction. The movement-allowing space portion 26 is formed on the upper side of the recessed chamber 25, and includes a shelf portion 34 that serves as a partition with the inflow space portion 27 at the lower edge. 27 is formed in a state where the operation range opening space 35 is opposed to the opening / closing operation range of the movable member 20, and the inlet of the communication flow path 28 faces below the operation range opening space 35. Yes.
[0018]
The shelf 34 forms a downwardly inclined surface toward the operation range opening space 35 on both the left and right sides by a gently curved surface convex upward, and a sorting member 36 for preventing a game ball from staying at the central portion serving as the top. And the game ball introduced by the movable member 20 is configured to flow down (roll) toward the left or right operation range space. Further, the inner surface located behind the shelf 34 is disposed so as to be shallower than the inner surface of the inflow space 27 occupying the lower side of the concave chamber 25, and the operation range opening space It is formed so as to gradually protrude forward from 35 toward the center of the shelf 34 or the movement-accepting space 26 (see FIG. 5). Therefore, the player can enjoy the game while easily recognizing the behavior of the game ball rolling on the shelf 34, particularly the behavior of the game ball about to change the direction of movement on the inclined surface near the center of the shelf 34. Can do.
[0019]
The operation range opening space 35 plays a role of a passage for passing the game ball taken in by the movable member 20 or the game ball rolled from the shelf 34 to the communication flow path 28 and the inflow space 27. The upper edge is formed in a substantially arc shape concentric with the rotation center of the movable member 20 so that when the movable member 20 is in an open state, the front can be opened to a range substantially equal to the rotation range of the movable member 20. ing. Therefore, the operation range opening space 35 can introduce the game ball received by the movable member 20 in the open state from the front and quickly flow down toward the communication flow path 28 or the winning prize opening 31 below. it can. The operation range opening space 35 is opened to the extent that the game ball can sufficiently pass through the center side of the concave chamber 25 regardless of opening and closing of the movable member 20, and the game ball rolling from the shelf portion 34 can be removed. There is no risk of clogging.
[0020]
The communication channel 28 is a path of a game ball formed in a fan shape when viewed from the front, the outer edge is formed in an arc shape continuous with the arc-shaped edge of the operation range opening space portion 35, and the upper inlet 28a is formed in the operation range opening space. With the lower outlet 28b facing the side of the inflow space 27 to the portion 35, the game balls that have moved through the movement-allowable space 26 wrap around the left and right outer sides of the shelf 34 and flow into the inflow space 27. It is configured to be able to. The communication channel 28 is provided with a winning ball detection sensor 38 for detecting a gaming ball flowing down to the upper inlet 28a, and detects the gaming ball introduced into the variable winning device 2, A detection signal can be output.
[0021]
Next, the inflow space 27 will be described.
The inflow space 27 is an auxiliary movable member 40 that can be rotated below the lower outlet 28 b of the communication channel 28, and a role that extends from the back side wall of the concave chamber 25 toward the auxiliary movable member 40. It is a space that includes the object member 41 and flows down to the winning opening 31 while giving a complex behavior to the game ball that has flowed in from the movement allowable space portion 26.
[0022]
As shown in FIG. 4, the auxiliary movable member 40 is housed in a recess 42 provided in the side wall of the inflow space portion 27 in the closed state. It is a pair of blade-shaped member which expands substantially horizontally toward. The auxiliary movable member 40 is supported so as to be pivotable about support shafts 43 and 43 perpendicular to the game board 1 or the mounting substrate 15, and the auxiliary movable member 40 is supported at the rear ends of the support shafts 43 and 43. The plunger of the open solenoid 44 (corresponding to the electric drive source for the auxiliary movable member of the present invention) is connected, and this plunger is biased in the extending direction by the spring, and is closed in the normal state where the auxiliary movable member open solenoid 44 is demagnetized. When the state is maintained and excited, it is configured to turn toward the inside and to be converted into an open state.
[0023]
The auxiliary movable member 40 includes a first game ball rolling surface 46 on which a game ball can roll in an open state (converted state) converted by driving the auxiliary movable member release solenoid 44, and an auxiliary movable member release solenoid 44. And a second game ball rolling surface 47 on which the game ball can roll in a closed state (non-converted state) due to non-driving (see FIG. 7).
[0024]
When the auxiliary movable member 40 is in the open state, the first game ball rolling surface 46 narrows the space from the lower outlet 28b of the communication channel 28 to the accessory member 41 and flows down from the communication channel 28. An upward rolling surface on which the game ball can move in a substantially horizontal direction is formed so that the game ball is difficult to drop directly to the winning opening 31. Therefore, the auxiliary movable member 40 can move the game ball in a state where it can be easily seen by the player by rolling the game ball toward the center in the concave chamber 25.
[0025]
The auxiliary movable member 40 according to the present embodiment includes the first game ball rolling surface 46 including a rear inclined portion 49 that is inclined downward toward the rear (the back side of the concave chamber 25). The moving direction of the game ball rolling on the moving surface 46 can be changed to the back side of the concave chamber 25. Therefore, when the auxiliary movable member 40 is driven, the game ball rolls backward so that it is difficult to see from the player side, and the player can further realize that the flow-down state of the game ball has changed. Can be further improved.
[0026]
On the other hand, the second game ball rolling surface 47 is in a state in which the end of the first game ball rolling surface 46 on the side of the support shaft 43 (the left end in FIG. 7A) faces in the direction opposite to the tip of the auxiliary movable member 40. When the auxiliary movable member 40 is in a closed state, that is, when the tip is directed downward, the auxiliary movable member 40 is configured to face upward while projecting from the inner wall of the concave chamber 25. And this 2nd game ball rolling surface 47 is provided with the front inclination part 50 which inclines downward toward the front (opening part 16 side). Therefore, even if the auxiliary movable member 40 is in the non-converted state, the game ball falls to the front tilt stage 75 (described later) of the tilt stage 32 by the front tilt portion 50 of the second game ball rolling surface 47 and from the near side. A special winning opening 30 may be won, and the flow direction of the game ball can be changed. From this, it can prevent that the interest of a game falls by non-conversion of the auxiliary | assistant movable member 40.
[0027]
In the present embodiment, the accessory member 41 is formed in a shape simulating a helicopter facing forward, and the front body part (front part) 41a is projected into the facing interval of the auxiliary movable member 40, so that The part 41b is pivotally supported by the support shaft 52 in a vertically swingable manner, the rear part 41c is projected rearward from the back side wall of the concave chamber 25, and the accessory member drive motor 54 (the role of the present invention) is provided via the cam 53. It corresponds to an electrical drive source for an object member). A rotating body 55 simulating a helicopter rotor is pivotally supported by a support shaft 56 above the accessory member 41, and a rotating body drive motor 58 is connected to the support shaft 56 via a gear 57. (See FIG. 3).
[0028]
The cam 53 has a cam surface 53 a that makes a round while gradually changing its thickness along the circumferential direction, and a vertical movement position of the accessory member 41 according to the rotational position of the cam 53, specifically, the accessory member 41. And an accessory member position detector 53b for detecting the lowest lowered position of the accessory member. Further, an accessory member position detection sensor 61 capable of detecting the accessory member position detection unit 53 b is provided behind the cam 53. In the present embodiment, when the accessory member drive motor 54 rotates, the accessory member 41 moves up and down around the support shaft 52, and when the accessory member position detection sensor 61 detects the accessory member position detection unit 53b, It is configured to detect that the accessory member 41 is in the lowest position.
[0029]
Further, the accessory member 41 divides the upper side of the inflow space portion 27 vertically by the body portion 41 a, and defines a rear guide path 66 through which the game ball can flow down to the rear of the concave chamber 25 on the left and right sides of the concave chamber 25. The rear guide path bottom surface portion 67 is extended from both side surfaces of the body portion 41a toward the inner walls on both sides of the concave chamber 25 to form the bottom surface of the rear guide path 66, and the inflow space portion 27 is partitioned vertically. ing.
[0030]
The rear guiding path bottom surface portion 67 includes a downwardly inclined surface on which the game ball can roll rearward, the front upper end of the inclined surface being behind the auxiliary movable member 40 and the rear lower end being the depth of the concave chamber 25. It is located on the way. Then, the rear guiding path bottom surface portion 67 moves up and down together with the accessory member 41 so that the game ball rolled to the auxiliary movable member 40 rolls to the rear guiding path 67 or prevents rolling. It is comprised so that it can do (refer FIG. 8).
[0031]
In addition, the rear guiding path bottom surface portion 67 has an inflow space communication port 70 that communicates the upper and lower portions of the partitioned inflow space portion 27 with the rear lower end separated from the inner surface on the back side of the concave chamber 25. . Since the inflow space communication port 70 is opened to such an extent that the game ball can be dropped, the game ball rolling on the rear guide path 66 falls to the bottom surface of the concave chamber 25 through the inflow space communication port 70. .
[0032]
As shown in FIG. 9, the winning opening 31 provided on the bottom surface of the concave chamber 25 is located on the back side of the mounting substrate 15, the special winning opening 30 in the center, and the general winning openings 29 on the left and right sides. Is arranged. The special prize opening 30 includes a special prize mouth ball storage member 71 that can store a game ball immediately before winning with a narrowed opening, and a special prize mouth ball storage member that can drive the special prize mouth ball storage member 71. A solenoid 72 and a special winning opening sensor 73 for detecting a winning game ball are provided.
[0033]
The tilt stage 32 extending from the front to the back of the winning opening 31 is constituted by a front tilt stage 75 and a rear tilt stage 76. More specifically, the front inclined stage 75 formed on the bottom surface of the concave chamber 25 in front of the winning opening 31 is inclined downward from the inner edge of the ball intrusion prevention wall 17 toward the winning opening 31. For example, even if a game ball that rolls forward on the front inclined portion 50 of the second game ball rolling surface 47 and falls to the front falls to the front of the winning opening portion 31, any of the winning holes 29, It is comprised so that it can roll toward 30.
[0034]
In addition, the rear inclined stage 76 formed on the bottom surface of the concave chamber 25 behind the winning opening 31 is a winning opening from the rear (below) of the inflow space communication port 70 opened in the back of the inflow space 27. It is inclined downward toward 31 toward the front. Further, the rear inclined stage 76 is formed so that the guide portions 78 are slightly raised on both the left and right sides, and the interval between the guide portions 78 is gradually narrowed toward the special winning opening 30. Is provided with a substantially V-shaped special winning guide path 79 slightly wider than the width of the special winning opening 30. Therefore, when the game ball falls from the inflow space communication port 70 to the rear inclined stage 76, the game ball rolls forward on the special winning guide path 79 while being guided by the guide portion 78, and has a high probability. It is easy to win a prize opening 30.
[0035]
Next, the movable member 20 will be described.
The movable members 20 attached to the left and right sides of the variable winning device 2 are supported so as to be rotatable around a support shaft 82 perpendicular to the game board 1, and a crank member is provided at the rear end of the support shaft 82. A plunger of a movable member opening solenoid 84 (corresponding to an electric drive source for the movable member of the present invention) is connected through 83. The plunger of the movable member opening solenoid 84 is urged in the extending direction by a spring, and in a normal state where the movable member opening solenoid 84 is demagnetized, as shown in FIGS. The front end is brought close to or in contact with the side portion of the heel part 18 to prevent a space for allowing a game ball to pass between the front end and the heel part 18 so that the game ball is not received in the concave chamber 25. In this way, a disadvantageous state for the player is formed. When the movable member opening solenoid 84 is excited from this disadvantageous state, the movable member 20 rotates upward with its upper end outward as shown in FIG. Therefore, the movable member 20 easily receives the game ball in the concave chamber 25 and converts it into a state in which it is easy to win the general winning port 29 or the special winning port 30 of the winning port 31, that is, a state advantageous to the player. To do.
[0036]
The movable member 20 is formed so that a substantially fan-shaped plate is extended to the outside to form a restriction closing portion 86, and the restriction closing portion 86 is superposed in front of the operation range opening space 35 or the communication flow path 28. (See FIG. 2). When the movable member 20 is in the closed state, the restriction closing portion 86 closes the opening portion in front of the operation range opening space 35, and when the movable member 20 is converted into the open state, the movable member 20 and the support shaft 82 are moved outward. When the movable member 20 is sufficiently opened, the distal end of the restriction blocking portion 86 is brought into contact with a part of the outer wall of the ball intrusion prevention wall 17. Therefore, the restriction closing portion 86 can restrict the opening / closing operation range so that the movable member 20 does not open too much, and does not rotate even if the game ball falls on the movable member 20 and gives an impact. Thus, the load applied to the movable member opening solenoid 84 can be reduced, and the failure rate can be reduced.
[0037]
Further, the movable member 20 forms a guide portion 88 capable of guiding the game ball to the operation range opening space portion 35 on the base side (support shaft 82 side) when opening and closing. The guide portion 88 protrudes from the base of the movable member 20 in the closed state toward the outer end portion of the shelf portion 34 and has a downwardly inclined surface toward the rear, and the movable member 20 is in the closed state or the half-open state. Then, it is located so that the clearance gap between the movable member 20 and the shelf part 34 may be obstruct | occluded, and it is comprised so that the game ball rolling from the shelf part 34 can move to the operation | movement range opening space part 35 smoothly. .
[0038]
Further, when the movable member 20 is in the open state, the guide portion 88 is formed in a state where the V-shaped groove 89 is lowered rearward together with the upper surface (inner side surface) of the movable member 20. When the game ball that has fallen on the movable member 20 is fitted in the groove 89, the game ball is difficult to move to the shelf 34 and easily rolls to the rear operation range opening space 35 (FIG. 11). reference). Therefore, in a state where the movable member 20 is opened, the game ball is likely to roll quickly toward the winning opening 31. On the other hand, when the game ball enters the variable winning device 2 in a state where the movable member 20 is in a half-open state, specifically, in a state where the movable member 20 is about to be opened or closed, the game ball is opened in the operation range. It is difficult to roll directly toward the space 35, and it is easy to move to the operating range opening space 35 and the communication flow path 28 after moving to the shelf 34 once. In this way, the movable member 20 can change the timing at which the game ball flows down to the operation range opening space 35 and the communication flow path 28 toward the winning opening 31 depending on the open / closed state. Can be increased.
[0039]
The variable winning device 2 includes a relay board 90 on the rear side, and includes a movable member opening solenoid 84, an accessory member drive motor 54, a winning ball detection sensor 38, a special winning opening sensor 73, an accessory member position detection sensor. 61 and the like are electrically connected and relayed to a game control device 95 and an effect control device 96, which will be described later.
[0040]
Next, a game control device 95 that performs game control of the pachinko gaming machine and the control contents will be described. FIG. 12 is a configuration diagram of a control device provided in the pachinko gaming machine, and mainly shows a control system portion centering on the game control device 95 as a block configuration diagram. Note that the game control device 95 and the effect control device 96 in the present embodiment correspond to the control means in the present invention.
[0041]
The game control device 95 functions as a main control device for overall control of the game, and is used as a work area at the time of game control, a CPU that controls the game control, a ROM that stores programs for game control, and the like. The RAM is composed of a main control timer that counts time in the control, a sub-control timer, a clock that functions as a special prize mouthball storage timer described later, an interface, and the like.
[0042]
The game control device 95 having such a configuration includes various detection devices (the accessory member position detection sensor 61, the first start port sensor 11, the second start port sensor 12, the winning ball detection sensor 38, the special winning port sensor 73, In response to the detection signal from the general winning award sensor 13), various processes such as jackpot game (special game) are performed. In addition to various control devices (production control device 96, discharge control device (not shown), etc.), rotating body drive motor 58, accessory member drive motor 54, special prize opening ball storage member solenoid 72, auxiliary movable A command signal is transmitted to the member release solenoid 44, the movable member release solenoid 84, etc., and the game is comprehensively controlled.
[0043]
The discharge control device controls the operation of the payout unit based on a prize ball command signal from the game control device 95 or a ball rental request from a card ball rental unit (not shown), and causes the prize ball or the ball to be discharged.
[0044]
The effect control device 96 includes a CPU, a ROM, a RAM, an interface, and the like. Based on a decoration control command signal (control data) from the game control device 95, the effect control device 96 controls decorative light emitting devices such as lamps and LEDs 10 ... The sound effect output from the speaker 98 is controlled, or display control of the display device 22 is performed.
[0045]
Note that communication from the game control device 95 to the discharge control device as the various subordinate control devices, the effect control device 96, and the like is allowed only for one-way communication from the game control device 95 to the subordinate control devices. ing. Thereby, it is possible to prevent an illegal signal from being input to the game control device 95 from the subordinate control device side. Further, in this embodiment, the control device provided in the pachinko gaming machine is divided into the game control device 95 which is the main control device and various subordinate control devices, but all control is performed by one control device. Also good.
[0046]
Next, the operation of the present embodiment having the above-described configuration, particularly the operation when a game ball is won in each of the start ports 5 and 6 will be described. Prior to the start of the game, the game control device 95 closes the movable member 20 and the auxiliary movable member 40, places the special prize opening ball storage member 71 in a storable state, and stops the accessory member 41 at the highest position. In the non-vertical movement state, the rotator 55 is stopped, the start ports 11 and 12 are in a state where the winning can be detected (valid state), and the special winning port sensor 73 is in a state where the winning detection is impossible (invalid state). It is controlled to become.
[0047]
A game ball launched by a launching device (not shown) is guided along the partition member 3 and reaches the upper part of the game area 4, and then flows down in the game area 4 while changing the direction by the obstacle nail or the windmill 8. To do. When this game ball wins the general winning device 7, the first starting port 5 and the second starting port 6, a predetermined award ball is obtained. It is collected from the mouth 10.
[0048]
When the game ball wins the first start port 5, the first start port sensor 11 detects the game ball win, and when the game ball wins the second start port 6, the second start port sensor 12 detects the game ball win. Each detection signal is transmitted to the game control device 95. Based on the detection signals from both the start port sensors 11 and 12, the game control device 95 excites the movable member opening solenoid 84 (ON state) and opens the movable member 20 in a reverse “C” shape a predetermined number of times. Play a game. That is, a game ball winning at the start ports 5 and 6 is an auxiliary game generation condition.
[0049]
More specifically, when the game ball wins the first starting port 5, the game control device 95 converts the special winning port sensor 73 to the valid state in the auxiliary game, and at the same time, sets each of the starting ports 11 and 12 to be effective. Control to convert to an invalid state is performed (see FIG. 14). In addition, the game control device 95 turns on the rotating body drive motor 58 and rotates the rotating body 55 during a period in which the special prize opening sensor 73 is in an effective state, so that the special prize opening sensor 73 is played by the player. Control is performed to notify that detection is possible.
[0050]
When a predetermined time (for example, 1000 ms) elapses after the game ball has won the first starting port 5, the game control device 95 turns the movable member opening solenoid 84 on for a predetermined time (for example, for 400 ms). The movable member 20 is converted into an open state only once, and after a certain delay time (for example, 200 ms) has elapsed since the movable member 20 opened, the auxiliary movable member opening solenoid 44 is turned on to turn the auxiliary movable member 40 on. Control to convert to the open state only once is performed.
[0051]
The movable member 20 converted to the open state can take the game ball flowing down from above the variable prize apparatus 2 into the variable prize apparatus 2, but the variable prize apparatus 2 depends on the state of the movable member 20 at the flow down timing of the game ball. The behavior of the game ball inside changes. Hereinafter, the flow-down state of the game ball will be described by dividing the case according to the state of the movable member 20 and the auxiliary movable member 40.
[0052]
First, when a game ball is taken in the state where the movable member 20 is about to open, there is a possibility that the game ball collides with the guide portion 88 located near the outer end of the shelf portion 34 and rolls backward as it is. Although there is, it is easy to roll toward the shelf part 34 (refer Fig.13 (a)). Then, the game ball moves over the top of the shelf 34 to the opposite operation range opening space 35, or the operation range opening space 35 on the side taken back from the middle of the shelf 34. And flows into the inflow space 27 through either the left or right communication channel 28. At this time, if the delay time has passed and the auxiliary movable member 40 is in a half-open state, the space where the game ball can pass between the tip of the auxiliary movable member 40 and the accessory member 41 is just above the special winning opening 30. May be formed. When the game ball flows down from the lower outlet 28b at this timing, the game ball rolls on the first game ball rolling surface 46 of the auxiliary movable member 40 and falls to the special winning opening 30 or its edge. Easy to do. Therefore, this game ball is easy to win a special winning opening 30.
[0053]
Further, when the game ball is taken in with the movable member 20 sufficiently opened, the game ball is guided to the rear operation range opening space 35 by the guide portion 88 and the groove 89 and immediately passes through the communication flow path 28. Flow down. At this time, if the auxiliary movable member 40 is already open (see FIG. 13B), the game ball rolls on the first game ball rolling surface 46 with the momentum flowing down the communication flow path 28, The vehicle collides with the contact portion 64 and stalls, and tries to roll toward the rear guide path 66 by the rear inclined portion 49. However, since the accessory member 41 is stopped at the highest position, the game ball is prevented from flowing down to the rear guide path 66 by the rear guide path bottom surface portion 67, and thus on the auxiliary movable member 40, that is, the first. It is stored on the game ball rolling surface 46 and does not roll violently. Then, as will be described later, when the auxiliary movable member 40 returns to the closed state after a predetermined time has elapsed, the game ball easily falls freely from the stored position. Therefore, the game ball is easy to win the general prize opening 29 below the storage position, that is, below the auxiliary movable member 40 in the open state, and difficult to win the special prize opening 30.
[0054]
On the other hand, when the time for opening the auxiliary movable member 40 has not yet reached (see FIG. 13C), the game ball jumps out from the lower outlet 28b to the inflow space 27 as it is. Then, although it may collide with the contact part 64 of the accessory member 41 and fall to the special winning opening 30 below, most game balls bounce off to the side of the concave chamber 25, and the general winning opening. 29 or its edge easily falls. Therefore, this game ball is easy to win the general winning opening 29 and difficult to win the special winning opening 30.
[0055]
Further, when the game ball is taken in the state where the movable member 20 is closing (see FIG. 13D), the auxiliary movable member 40 at this time is sufficiently open, The first game ball rolling surface 46 rolls with the momentum flowing from the communication flow path 28 into the inflow space portion 27 and flowing down the communication flow path 28, collides with the contact portion 64 and stalls. The stalled game ball is prevented from flowing down to the rear guide path 66 by the rear guide path bottom surface portion 67, and is stored on the auxiliary movable member 40, that is, on the first game ball rolling surface 46 and moved rearward or downward. To be regulated. When the auxiliary movable member 40 returns to the closed state after a lapse of a predetermined time (described later), the game ball easily falls free from the stored position. Therefore, the game ball is easy to win the general prize opening 29 below the storage position, that is, below the auxiliary movable member 40 in the open state, and difficult to win the special prize opening 30.
[0056]
In this way, the variable winning device 2 can win game balls in different movement modes depending on the state of the auxiliary movable member 40. Therefore, the player can enjoy the game while watching the movement of various game balls.
[0057]
The open state time of the auxiliary movable member 40 is set to a time (for example, for 1100 ms) longer than the open state time (for example, for 400 ms) of the movable member 20. Therefore, the game ball taken in by the movable member 20 near the end of the open state time is highly likely to be guided to the rear guiding path 66 by the auxiliary movable member 40 when flowing into the inflow space 27, and the special prize opening. Easy to win 30. Therefore, the player adjusts the shot ball so that the game ball flows into the variable winning device 2 immediately before the movable member 20 is closed, and the degree of technical intervention of the player with respect to the game is increased. Can be made.
[0058]
Note that the game ball that has fallen into the special prize opening 30 is temporarily stored by the special prize opening ball storage member 71 at a position where the special prize opening sensor 73 cannot be detected even in the valid state.
[0059]
Then, the game control device 95 sets the movable member opening solenoid 84 in the OFF state to return the movable member 20 to the closed state, and simultaneously returns the start port sensors 11 and 12 to the valid state. In addition, the game control device 95 turns off the auxiliary movable member opening solenoid 44 and puts the auxiliary movable member 40 in the closed state with a predetermined time (for example, for 1100 ms) after converting the movable member 20 into the closed state. return. If the movable member 20 and the auxiliary movable member 40 are converted to the closed state in this way, the game control device 95 turns on the special prize opening ball storage member solenoid 72 for a predetermined time (for example, for 1500 ms) to turn on the special prize opening. The ball storage state at 30 is released, and the game balls stored by the special winning opening ball storing member 71 are awarded to the special winning opening 30.
[0060]
When the ON time of the special prize opening ball storage solenoid 72 is finished, the game control device 95 returns the special prize opening sensor 73 to the invalid state again and returns it to the normal state.
[0061]
On the other hand, when a game ball wins the second starting port 6, the game control device 95 sets the special winning port sensor 73 in the enabled state, disables the starting ports 11 and 12, and drives the rotating body drive motor 58. Is rotated (see FIG. 15). Then, the movable member opening solenoid 84 is turned on after a predetermined time has elapsed (for example, after 1000 ms) after the game ball has won the second starting port 6, and a certain delay time (for example, for 200 ms) is subsequently sandwiched. The auxiliary movable member opening solenoid 44 is turned on. In this way, the movable member 20 and the auxiliary movable member 40 are converted into the open state in this order, and the game ball is taken into the concave chamber 25.
[0062]
The open state time of the auxiliary movable member 40 is longer than the open state time (for example, for 400 ms) of the movable member 20 (for example, for 1100 ms), as in the case of the first start opening 5 winning. Is set. Since the behavior of the game ball at this time is the same as that in the case of the auxiliary game by winning the first start opening 5 described above, the description thereof is omitted.
[0063]
If the movable member 20 and the auxiliary movable member 40 are returned to the closed state in this order after the open state time has elapsed, the game control device 95 again sets the movable member 20 and the auxiliary movable member 40 in the order of the first open state time and the auxiliary movable member 40 again. Control to convert to the open state with the same delay time. Then, after the movable member 20 and the auxiliary movable member 40 are converted to the closed state again, the game control device 95 turns on the special prize opening ball storage member solenoid 72 for a predetermined time (for example, for 1500 ms) to turn on the special prize opening 30. The ball storage state at is canceled, and the game balls stored by the special winning opening ball storing member 71 are awarded to the special winning opening 30. As described above, the game control device 95 controls the auxiliary game when winning the second starting port 6.
[0064]
Then, when the game ball that has flowed down wins the special prize opening 30, it becomes a so-called big hit, and the special prize slot sensor 73 that is in a state where the game ball can be detected detects the winning of the game ball, and the detected signal is sent to the game control device 95. Send to. The game control device 95 performs a jackpot operation (special game operation) based on this detection signal, and transmits control data to the effect control device 96. Then, the effect control device 96 displays, for example, the letter “V” meaning jackpot on the display device 22 to notify the player of the start of the first round of the jackpot game (special game).
[0065]
In the jackpot game, the game control device 95 repeats the ON state and OFF state of the movable member opening solenoid 84, performs a cycle game that opens and closes both the movable members 20 based on the regulations, and is in a closed state that is disadvantageous for the player. And an advantageous open state are alternately converted to a special game occurrence state. In the present embodiment, as shown in FIG. 16, the game control device 95 converts the movable member 20 in the closed state into the open state for a predetermined time (for example, for 800 ms) up to a predetermined number of times (for example, a maximum of 18 times). Perform the conversion operation. At this time, the game control device 95 counts the number of conversion to the open state and counts the number of game balls introduced based on the detection signal from the winning ball detection sensor 38. During the jackpot game, the start ports 11 and 12 are disabled.
[0066]
Further, at the initial stage of the jackpot game period, the game control device 95 performs control for the auxiliary movable member 40 to repeatedly open and close. More specifically, the game control device 95 starts control to repeatedly turn on and off the auxiliary movable member opening solenoid 44 after a predetermined delay time has elapsed from the first opening operation of the movable member 20 (for example, after 800 ms). Then, the auxiliary movable member 40 is opened three times.
[0067]
The game control device 95 drives the rotary member drive motor 58 simultaneously with the start of the opening / closing operation of the movable member 20 to rotate the rotary member 55 and drives the accessory member drive motor 54 to drive the accessory member. 41 is repeatedly controlled to move up and down. Therefore, when the game ball taken in by the movable member 20 reaches the first game ball rolling surface 46 of the opened auxiliary movable member 40, if the accessory member 41 moves to the lowest position, this game The ball rolls on the rear guide path 66, falls from the inflow space communication port 70 from the rear guide path 66, and rolls on the special winning guide path 79 on the rear inclined stage 76. In this way, the game ball can win a special winning opening 30.
[0068]
However, if the accessory member 41 has moved to the highest position, the game ball is prevented from moving to the rear guide path 66 by the rear guide path bottom surface portion 67. However, if the accessory member 41 descends thereafter, the game ball moves to the rear guiding path 66 and can win the special winning opening 30. Further, if the auxiliary movable member 40 is converted to the closed state before the accessory member 41 descends, the gap between the accessory member 41 and the auxiliary movable member 40 becomes wider while facing the special winning opening 30. The game ball falls through this gap and becomes easy to win the special winning opening 30. In this way, since the winning route of the game ball can be changed by changing the state of the accessory member 41 and the auxiliary movable member 40, the player can enjoy the game while watching the change in the behavior of the game ball. Can do.
[0069]
In the present embodiment, the game control device 95 controls the movable member 20 and the auxiliary movable member 40 so as to open and close alternately. Then, after the repeated opening / closing operation of the auxiliary movable member 40 is completed, the game control device 95 maintains the auxiliary movable member 40 in the open state until the repeated conversion operation of the movable member 20 is completed.
[0070]
Further, the game control device 95 changes the rotational behavior of the accessory member drive motor 54 in the middle of the big hit game to cause the game ball flow path in the concave chamber 25 to perform a complex cycle behavior.
[0071]
Specifically, after the accessory member drive motor 54 is driven, the accessory member position detection unit 53b is detected a predetermined number of times (for example, four times) by the accessory member position detection sensor 61, that is, the accessory member. When 41 is positioned at the lowest position for a predetermined number of times, the game control device 95 increases the rotational speed of the accessory member drive motor 54 to increase the vertical movement speed of the accessory member 41, and additionally, for the accessory member. The drive motor 54 is periodically rotated forward, stopped, and reversely so that the vertical movement behavior of the accessory member 41 is controlled in a complicated manner. In this way, by changing the vertical movement pattern of the accessory member 41 during the jackpot game, the player can visually feel that the remaining time of the jackpot game is decreasing. It can be given and the interest of the game can be enhanced.
[0072]
Then, the conversion operation of the movable member 20 described above expires a predetermined number of times, or a predetermined number (for example, 10) of game balls is introduced into the variable winning device 2 during the repetition of the conversion operation. After this condition is satisfied, that is, after the V effective time has elapsed, the game control device 95 returns the auxiliary movable member 40 to the closed state after a predetermined time (for example, 1400 ms). If the auxiliary movable member 40 is closed, the game control device 95 converts the special prize opening ball storage member solenoid 72 to the ON state.
[0073]
At this time, if the game ball is not stored by the special prize opening ball storage member 71 and the game ball has not won the special prize opening 30, the game control device 95 ends the first round and the jackpot The game ends and returns to normal game. However, if the game ball is stored by the special prize opening ball storage member 71 and this game ball has won the special prize opening 30, and the detection signal from the special prize opening sensor 73 is output during this round, The game control device 95 updates the round and shifts to the next round (second round).
[0074]
The jackpot game described above is repeatedly performed while updating the round to reach the final round. When the final round ends, the jackpot game ends and returns to the normal game.
[0075]
Next, the control by the game control device 95 for realizing the above-described operation, particularly the operation related to the auxiliary game, will be described based on a flowchart.
[0076]
As shown in FIG. 17, the game control device 95 performs an initialization process (S1) such as clearing the storage area of the RAM in the game control process as the main process. When the initialization process is performed, the game control device 95 sets conditions such as conversion (operation) time and number of times for the movable member 20, the auxiliary movable member 40, and the like based on the winnings at the start ports 5 and 6. A start prize opening / closing process for performing an operation related to an auxiliary game such as a conversion operation of the movable member 20 and the auxiliary movable member 40 based on a condition setting in the start port sensor determination process is performed. (S3) is performed. The start port sensor determination process and the start winning opening / closing process will be described later in detail. Then, the game control device 95 determines whether or not the special winning opening 30 is won during the auxiliary game based on the presence or absence of the jackpot flag set (S4), and the jackpot flag is set in the working area on the RAM. If it is set, the jackpot processing is continued to control the cycle game in the above round (S5), and if the jackpot flag is not set, the process shifts again to winning determination to the special winning opening 30.
[0077]
Next, the timer interrupt process will be described. This timer interrupt process is executed by interrupting the game control process at predetermined intervals (for example, 4 ms). In this timer interruption process, as shown in FIG. 18A, the game control device 95 first performs various sensor monitoring processes (S6), and subsequently, flags generated by the various sensor monitoring processes (described later). ) Data transmission processing (S7) for transmitting data and various timer update processing (S8).
[0078]
In the various sensor monitoring processes, the game control device 95, as shown in FIG. 18B, the start port sensor monitoring process (S9) for monitoring the winning status at the start port and the other sensor monitoring processes (S10). I do.
[0079]
Here, the start port sensor monitoring process will be described in detail. As shown in FIG. 19, the game control device 95 first determines whether or not each of the start ports 11 and 12 is in the valid state (ON state) ( S11). When each of the start ports 11 and 12 is in an invalid state, the game control device 95 returns (RET) to the timer interrupt process, and when in the valid state, the second start port sensor 12 is in the game. It is determined whether or not a sphere has been detected (S12). When a game ball is detected by the second start port 6, a second start port winning flag is set in the work area on the RAM of the game control device 95 (S13), and the process returns to the timer interrupt process. (RET). On the other hand, when the game ball is not detected by the second start port sensor 12, the game control device 95 determines whether or not the first start port sensor 11 has detected a game ball (S14), and the first start port sensor 11 is detected. If there is a game ball detected by the above, the first start opening winning flag is set in the work area on the RAM of the game control device 95 (S15), the process returns to the timer interrupt process (RET), and if no game ball is detected. Return to the timer interrupt process as it is (RET).
[0080]
Next, the start port sensor determination process will be described.
In the start port sensor determination process, the game control device 95 first determines whether or not the second start port winning flag is set, as shown in FIG. If it is determined that the second start opening prize flag is set, the game control device 95 makes a preparation for the auxiliary game accompanying the second start opening 6 winning. Specifically, the game control device 95 clears the main control timer and the sub control timer, resets the second start port winning flag, sets the number of opening operations of the movable member 20 (twice), the movable member 20 and the auxiliary movable The operation preparation time, open (operation) time, and closed state time of the member 40 and the effective time of the special prize opening sensor 73 are set (S22 to S32). Note that the game control device 95 of the present embodiment sets the operation preparation time to 1000 ms, the opening time to 400 ms, and the closing time to 1024 ms for the movable member 20 at the time of winning the second starting port 6, and the auxiliary movable member 40 With respect to, the operation preparation time is set to 1200 ms, the opening time is set to 1100 ms, the closing time is set to 324 ms, and the valid time of the special prize opening sensor 73 is set to 5000 ms. Therefore, the game control device 95 sets the operation start interval time from the opening operation of the movable member 20 to the opening operation of the auxiliary movable member 40 to 200 ms for both the first opening operation and the second opening operation.
[0081]
On the other hand, if it is determined that the second start opening prize flag is not set, the game control device 95 determines whether or not the first start opening prize flag is set (S33), and the first start opening prize flag is determined. When it is determined that is set, the game control device 95 performs preparation settings related to the auxiliary game accompanying the first start opening 5 winning. Specifically, the game control device 95 clears the main control timer and the sub control timer, resets the first start port winning flag, sets the number of opening operations of the movable member 20 (one time), the movable member 20 and the auxiliary movable The operation preparation time, open (operation) time, and closed state time of the member 40, and the effective time of the special prize opening sensor 73 are set (S34 to S44). Note that the game control device 95 of the present embodiment sets the operation preparation time at 1000 ms, the opening time at 400 ms, and the closing time at 0 ms for the movable member 20 at the time of winning the first starting port 5, and setting of the auxiliary movable member 40. Regarding the values, the operation preparation time is set to 1200 ms, the opening time is set to 1100 ms, the closing time is set to 0 ms, and the valid time of the special prize opening sensor 73 is set to 5000 ms. Therefore, the game control device 95 sets the operation start interval time from the opening operation of the movable member 20 to the opening operation of the auxiliary movable member 40 to 200 ms, which is the same as the operation start interval time in the second starting port 6 winning. .
[0082]
As described above, the game control device 95 performs control so that the auxiliary movable member 40 is opened after a lapse of a certain time after the movable member 20 is opened, so that a complicated control procedure (control program) is not required. Thus, it is possible to realize a state in which a complicated behavior of the game ball can be generated.
[0083]
And if it determines with the 1st start opening winning flag not set, the game control apparatus 95 will determine the presence or absence (S21) of the setting of the 2nd starting opening winning flag again.
[0084]
Further, the game control device 95 continues to set the operation preparation time and operation time of the special prize mouth ball storage member 71 (S45, S46), and converts the special prize mouth ball storage member solenoid 72 to the OFF state (S47). A start port sensor invalid flag is set in the working area of the RAM (S48), and the process returns to the game control process (RET).
[0085]
Each set value described above is stored in a working area of the RAM in the game control device 95.
[0086]
Next, the start winning opening / closing process will be described.
As shown in FIGS. 21 to 24, in the start winning opening / closing process, the game control device 95 first sets the operation preparation time of the movable member 20 in the main control timer (S51), and sets the auxiliary movable member 40 in the sub-control timer. An operation preparation time is set (S52). Then, the game control device 95 determines whether or not the main control timer has timed up (time measurement ended) (S53). In this step S53, the game control device 95 determines whether or not the operation preparation time, the open state time, or the closed state time of the movable member 20 ends and the state is converted. If it is determined that the main control timer has expired, the conversion state of the movable member 20 is determined based on whether or not the movable member release solenoid 84 is in the ON state (S54), and the operation preparation time is changed to the open state time. If the movable member opening solenoid 84 is in the OFF state at the transition stage, the game control device 95 converts the movable member 20 to the open state by turning the movable member opening solenoid 84 ON (S55), and then the main control. The open state time of the movable member 20 is set in the timer (S56).
[0087]
If the movable member 20 is in the transitional stage from the open state time to the closed state time and the movable member release solenoid 84 is in the ON state, the game control device 95 turns the movable member release solenoid 84 in the OFF state and moves the movable member. 20 is converted into a closed state (S57), and then the closed state time of the movable member 20 is set in the main control timer (S58). Further, the game control device 95 subtracts (-1) the set number of operations of the movable member 20 (S59), determines whether or not this value has become 0 (S60), and if it is 0, the auxiliary game. The control of the opening / closing operation of the movable member 20 is terminated, and the invalid flag of the start port sensor is cleared (S61).
[0088]
On the other hand, if it is determined in step S53 that the main control timer is still timing, the game control device 95 checks the special prize opening sensor 73 (S71, see FIG. 22), and the special prize opening sensor 73 is the game ball. If the winning is detected (ON), the process shifts to the control of the big hit game. If the winning is not detected (OFF), the state of the sub control timer which is a timer related to the auxiliary movable member 40 is determined (S72). If it is determined that the sub-control timer has timed out, the conversion state of the auxiliary movable member 40 is determined based on whether or not the auxiliary movable member opening solenoid 44 is in the ON state (S73), and the open state time is determined from the operation preparation time. If the auxiliary movable member opening solenoid 44 is in the OFF state at the transition stage, the game control device 95 converts the auxiliary movable member 40 into the open state by turning on the auxiliary movable member opening solenoid 44 (S74). Subsequently, the open state time of the auxiliary movable member 40 is set in the sub-control timer (S75), and the process proceeds to the above-described step S53 to check whether the main control timer is up.
[0089]
Further, if the auxiliary movable member 40 is in the transitional stage from the open state time to the closed state time and the auxiliary movable member release solenoid 44 is in the ON state, the game control device 95 sets the auxiliary movable member release solenoid 44 in the OFF state. Then, the auxiliary movable member 40 is converted to the closed state (S76), and then the closed state time of the auxiliary movable member 40 is set in the sub-control timer (S77), and the process proceeds to the above step S53 and the time of the main control timer is set. Check up.
[0090]
Then, the game control device 95 clears the invalidation flag of the start port sensor in step S61, and then sets the valid time of the special winning port sensor 73 in the main control timer (S81), and then continues with the special winning ball storage control. A predetermined time (for example, for 3000 ms) is set in the timer (S82) (see FIG. 23).
[0091]
If these timers are set, the game control device 95 checks whether or not a new game ball has won the start ports 5 and 6. Specifically, the game control device 95 determines whether or not the second start opening prize flag is set (S83), or whether or not the first starting opening prize flag is set (S84), and the second start opening prize is determined. If the flag is set, the process proceeds to step S22 of the start port sensor determination process. If the first start port winning flag is set, the process proceeds to step S34 of the start port sensor determination process, and each new start port sensor determination process is performed. The setting value corresponding to the start opening prize is acquired, and the start winning opening / closing process is performed again.
[0092]
When the start opening prize is not detected, the game control device 95 determines whether or not the sub-control timer has expired and confirms whether or not the open state time of the movable member 20 has expired (S85). If the sub-control timer has expired, the auxiliary movable member opening solenoid 44 is turned off to close the auxiliary movable member 40 (S86), and a predetermined time (for example, 5000 ms) is set in the sub-control timer (S87). ).
[0093]
Then, the game control device 95 determines whether or not the special prize mouth ball storage control timer set in step S82 has expired (S88). When it is determined that the special winning opening ball storage control timer has timed out, the conversion state of the special winning opening ball storage member 71 is determined based on whether or not the special winning opening ball storage member solenoid 72 is ON (S89). If the special winning opening ball storage member solenoid 72 is in the OFF state at the transition stage from the operation preparation time to the open state time, the game control device 95 sets the special winning opening ball storage member solenoid 72 to the ON state. The special prize mouth ball storage member 71 is converted to an open state (S90), the stored game balls are awarded, and then a predetermined time (for example, for 1500 ms) is set in the special prize mouth ball storage control timer (S91). .
[0094]
Further, if the special winning opening ball storage member 71 is in the transitional stage from the open state time to the closed state time and the special winning opening ball storage member solenoid 72 is in the ON state, the game control device 95 stores the special winning opening ball storage member. The member solenoid 72 is turned off to convert the special winning opening ball storage member 71 into a closed state (S92), and then a predetermined time (for example, for 1000 ms) is set in the special winning opening ball storage control timer (S93).
[0095]
If the predetermined time is set in the special prize mouth ball storage control timer, the game control device 95 determines whether or not the main control timer has ended, that is, the valid time of the special prize mouth sensor 73 set in step S81 has elapsed. It is determined whether or not (S94). If the valid time of the special prize opening sensor 73 has not elapsed, the game control device 95 further checks whether or not the special prize opening sensor 73 has been detected to determine whether or not there has been a game ball winning in the special prize opening 30. (S95). If a game ball winning at the special winning opening 30 is detected, the game control device 95 sets a jackpot flag (S96, see FIG. 24) and converts each solenoid to an OFF state (S97). The number of operations of each timer and the movable member 20 is cleared (S98, S99), the game control process is resumed, and the jackpot process is executed.
[0096]
On the other hand, if it is determined in step S94 that the valid time of the special prize opening sensor 73 has not elapsed, the game control device 95 skips the setting of the jackpot flag and performs the auxiliary game end processing in steps S97 to S99. And return to the game control process to execute the normal game.
[0097]
If it is determined in step S95 that there is no game ball winning in the special winning opening 30 even if the special winning opening sensor 73 is valid, the game control device 95 proceeds to step S83. Then, the winning of the game ball to the start opening or the special winning opening 30 is checked.
[0098]
By the way, in the above-described embodiment, the game control device 95 performs the control while keeping the time from the opening operation of the movable member 20 to the opening operation of the auxiliary movable member 40 constant. Not limited to. For example, the game control device 95 may perform control so that the time from the opening operation of the movable member 20 to the opening operation of the auxiliary movable member 40 is set at random.
[0099]
Specifically, the start port sensor monitoring process of the second embodiment shown in FIG. 25 is the same as the start port sensor monitoring process of the first embodiment until the start port winning flag is set. , The presence / absence of detection of the game ball of the start port sensor, and the setting of the start port winning flag are executed. Then, after any start opening flag setting process, the game control device 95 performs a random number extraction process (S101) and an extracted random number storage process (S102).
[0100]
In the random number extraction process, the game control device 95 generates and extracts a random value that is a numerical value (integer) from 0 to 255. In the extracted random number storage process, the game control device 95 stores and stores the random number extracted in the random number extraction process in the work area in the RAM of the game control device 95.
[0101]
And the game control apparatus 95 determines the operating condition of the movable member 20, the auxiliary | assistant movable member 40, and the special prize opening ball storage member 71 in the starting port sensor determination process of 2nd Embodiment shown in FIG. The start port sensor determination process is basically the same as the start port sensor determination process of the first embodiment described above, but the condition setting regarding the auxiliary movable member 40 is different. That is, in the start port sensor determination process of the second embodiment, after confirming the first start prize flag or the second start prize flag, the game control device 95 uses the extracted random number to operate the auxiliary movable member 40. Determine the conditions. Specifically, the game control device 95 determines the operation preparation time and the open state time of the auxiliary movable member 40 when there is a prize at the first start port 5 (S30 ′), When there is a winning, the operation preparation time, the open state time, and the closed state time of the auxiliary movable member 40 are determined (S42 ′).
[0102]
More specifically, the game control device 95 stores a time determination table of the auxiliary movable member 40 as shown in FIG. 27 in RAM or ROM in advance, and determines each time based on this time determination table. In this time determination table, the random value range (0 to 255) that can be extracted is grouped into four equal parts, and the operation order time, open state time, and closed state time are set in different combinations. Therefore, in the auxiliary game by winning to the first starting port 5, the game control device 95, as shown in FIG. 27A, if the extracted random number is between 0 and 63, the game control device 95 and auxiliary movable If the operation start interval time with the member 40 is set to 0 ms and the extracted random number is between 64 and 127, the operation start interval time is set to 100 ms and the extracted random number is between 128 to 191 or 192 to 255 If so, the operation start interval time is set to 200 ms.
[0103]
On the other hand, in the auxiliary game by winning a prize at the second starting port 6, the game control device 95, as shown in FIG. 27 (b), if the extracted random number is between 0 and 63, If the first time is set to 0 ms, the second time is also set to 0 ms, and the extracted random number is between 64 and 127, the first operation start time is set to 100 ms, the second time is set to 0 ms, and the extracted random number is If it is between 128 and 191 or between 192 and 255, the first operation start interval time is set to 200 ms, and the second is set to 0 ms.
[0104]
As described above, the game control device 95 generates a random number value, randomly sets an operation start interval time between the movable member 20 and the auxiliary movable member 40 based on the random number value, and opens the movable member 20. Since the auxiliary movable member 40 can be controlled to change the state after the operation start interval has elapsed, the situation in the concave chamber 25 can be determined at random timing after the game ball is taken into the movable member 20. Can be converted. Therefore, it is possible to prevent the game ball from becoming monotonous and to prevent the entertainment of the game from being impaired.
[0105]
By the way, the variable winning device 2 of the above-described embodiment is configured such that the game ball flows down outside the concave chamber 25 by connecting the communication flow paths 28 to the left and right sides of the movement allowable space portion 26. The present invention is not limited to this, and for example, a flow path through which a game ball can flow down may be provided in the center of the concave chamber 25.
[0106]
Specifically, the variable prize apparatus 2 ′ shown in FIG. 28 and FIG. 29 is basically the same as the variable prize apparatus 2 of the above-described embodiment, but the movement allowable space portion 26 and the inflow space portion 27 are the same. The configuration is different. This variable prize winning device 2 ′ opens a part of the shelf 34 in the movement allowable space 26, specifically the top, and opens a shelf communication port 105 that communicates with the lower inflow space 27. The variable prize-winning device 2 ′ extends from the shelf communication port 105 toward the bottom of the inflow space 27, and extends the shelf flow channel 106 in the middle of the shelf flow channel 106. A game ball detection sensor 107 is provided immediately below, so that a game ball flowing down in the shelf downflow path 106 can be detected. When such a shelf downflow 106 is provided in the shelf 34 and a game ball is taken into the variable winning device 2 ′, the game ball quickly flows into the inflow space even while moving on the shelf 34. It can move to part 27. Therefore, by increasing the number of game balls that move to the inflow space 27 soon after being taken in by the movable member 20, it is possible to speed up the development of the game and prevent the player from getting bored with the game quickly. In addition, the space in which the game ball can move can be increased, and the complicated movement of the game ball can be enjoyed.
[0107]
And this shelf part downflow path 106 is located in front of the accessory member 41, gently curves forward to the extent that the accessory member 41 does not collide even if it moves up and down, and the game ball does not clog during the flow down. It is like that. Further, in this shelf portion downflow path 106, the lower game ball outlet 108 is disposed above the special winning guide path 79, and one game ball is sufficient between the special winning guide path 79 and the left and right guide sections 78. An interval is provided so as to pass through (see FIG. 30). By arranging the shelf downflow 106 in this way, it is possible to increase the flow down route of the game balls that are likely to win the special winning opening 30 and to enhance the interest of the game.
[0108]
It is preferable that the shelf flow path 106 is formed of a transparent member such as a transparent plastic because the player can enjoy the game while watching the behavior of the game ball in the shelf flow path 106.
[0109]
The above-described embodiments are examples in all respects and should be considered not restrictive. The present invention is not limited to the above description but is defined by the scope of the claims, and includes all modifications within the scope and meaning equivalent to the scope of the claims.
[0110]
【The invention's effect】
  As described above, the present invention has the following effects.
  That is, the variable winning device includes an auxiliary movable member capable of changing a state so that a game ball received in the concave chamber by the movable member flows down toward the special prize opening, and an auxiliary movable member for driving the auxiliary movable member An electric drive source, and the concave chamber includes a movement allowable space portion that allows the game ball received in the concave chamber to move in the left-right direction by the opening operation of the movable member, and the movement allowable space portion. Located belowAn inflow space communication port that allows game balls to pass throughAn inflow space where game balls that have moved from the movement-acceptable space flow in, and a winning opening that is provided on the bottom surface of the concave chamber and is formed side by side with a general winning opening and a special winning opening on the back side of the mounting substrate. And an inclined portion that extends from the front to the rear of the winning opening portion and is inclined downward toward the winning opening portion, and an auxiliary movable member is provided in the inflow space portion,The inclined portion is formed in front of the winning opening portion of the bottom surface of the concave chamber, and is inclined forward toward the winning opening portion, and is behind the winning opening portion of the bottom surface of the concave chamber. Formed with a rear inclined stage that is inclined downward toward the winning opening part, and the rear inclined stage forms a special winning guiding path that can guide the game ball to the special winning opening,The auxiliary movable member is converted by driving the electric drive source for the auxiliary movable member.conversionA first game ball rolling surface on which the game ball can roll in a state, and a second game ball rolling surface on which the game ball can roll in a non-converted state due to non-drive of the electric drive source for the auxiliary movable member The first game ball rolling surface is provided with a rear slope portion that slopes downward toward the rear, and the second game ball rolling surface is provided with a front slope portion that slopes downward toward the front. Therefore, the game ball taken in by the movable member can flow down in the variable winning device with an unprecedented behavior. Therefore, it is possible to enhance the interest of the game while enjoying watching the movement of the game ball. Moreover, even if the auxiliary movable member is in a non-converted state, it is possible to make it possible to change the flow direction of the game ball. From this, it can prevent that the interest of a game falls by non-conversion of an auxiliary | assistant movable member.Furthermore, when the auxiliary movable member is in the conversion state, the game ball is rolled backward to make it difficult to see from the player side, and it is further noticed that the flow state of the game ball has changed to the player. It can be realized and the interest of the game can be further improved.
  And the control meansButGenerates a random value and randomly sets the operation start interval between the movable member and the auxiliary movable member based on the random value.In the non-converted state of the auxiliary movable member, the front inclined portion of the second game ball rolling surface guides the game ball to the front tilt stage, and in the converted state, the rear inclined portion of the first game ball rolling surface. Configured to guide the game ball to the rear tilt stageTherefore, it is possible to prevent the game ball from becoming monotonous and to prevent the entertainment of the game from being impaired.
[Brief description of the drawings]
FIG. 1 is a front view of a game board.
FIG. 2 is a front view of the variable winning device.
FIG. 3 is a cross-sectional view taken along the line AA of the variable winning device in FIG. 2;
FIG. 4 is a perspective view of a variable winning device.
5 is a cross-sectional view of the variable winning device in FIG. 2 taken along the line BB.
FIG. 6 is an explanatory diagram of an auxiliary movable member in an open state.
7A is a front view of an auxiliary movable member, FIG. 7B is a cross-sectional view, and FIG. 7C is a perspective view.
FIG. 8A is a state diagram in which the bottom surface of the rear guiding path is raised, and FIG. 8B is a state diagram in which it is lowered.
FIG. 9 is an explanatory diagram of a winning opening and an inclined stage.
10A is a front view of a movable member, FIG. 10B is an AA cross-sectional view, and FIG. 10C is a BB cross-sectional view.
FIG. 11 is a diagram illustrating the behavior of the game ball when the movable member is in an open state.
FIG. 12 is a configuration diagram of a control system, and is a block configuration diagram mainly used for explaining a game control device and an effect control device.
FIG. 13A is an explanatory diagram of the behavior of a game ball that has flowed into the variable prize apparatus with the movable member being opened, and FIG. 13B is a diagram of the game ball when the movable member and the auxiliary movable member are in the open state. (C) is a behavior explanatory diagram of the game ball when the movable member is in the open state and the auxiliary movable member is in the closed state, and (d) is a behavior explanatory diagram of the game ball when the movable member is about to close. .
FIG. 14 is a time chart of an auxiliary game by winning a prize at the first start opening.
FIG. 15 is a time chart of an auxiliary game by winning a prize at the second start opening.
FIG. 16 is a time chart of a special game by winning a special winning opening.
FIG. 17 is a flowchart of game control processing.
18A is a flowchart of a timer interrupt process, and FIG. 18B is a flowchart of various sensor monitoring processes.
FIG. 19 is a flowchart of a start port sensor monitoring process.
FIG. 20 is a flowchart of a start port sensor determination process.
FIG. 21 is a flowchart of a start winning opening / closing process.
FIG. 22 is a flowchart of a start winning opening / closing process.
FIG. 23 is a flowchart of a start winning opening / closing process.
FIG. 24 is a flowchart of a start winning opening / closing process.
FIG. 25 is a flowchart of a start port sensor monitoring process in the second embodiment.
FIG. 26 is a flowchart of a start port sensor determination process in the second embodiment.
FIGS. 27A and 27B are auxiliary game time determination tables related to the auxiliary movable member, in which FIG. 27A is a table of auxiliary games based on first start opening prizes, and FIG. 27B is a table of auxiliary games based on second start opening winnings.
FIG. 28 is a front view of a variable winning device including a shelf downflow path.
FIG. 29 is a perspective view of a variable winning device with a shelf downflow path.
FIG. 30 is a diagram illustrating a positional relationship between a game ball outlet on a shelf downstream path and a special winning guide path.
[Explanation of symbols]
1 Game board
2 Variable winning device
3 division members
4 game areas
5 First starting port
6 Second starting port
7 general prizes
8 Windmill
9 Lamp / LED
10 Out mouth
11 First start sensor
12 Second start port sensor
15 Mounting board
16 opening
17 Ball prevention wall
18 Buttocks
20 Movable members
22 Display device
24 cases
25 concave chamber
26 Moveable space
27 Inflow space
28 Communication channel
28a Upper entrance
28b Lower exit
29 General winning entrance
30 Special prize opening
31 winning mouth
32 tilt stage
34 shelves
35 Operating range opening space
36 Sorting members
38 winning ball detection sensor
40 Auxiliary movable members
41 Accessories
41a fuselage
41b Middle part
41c rear
42 depression
43 Spindle
44 Auxiliary movable member opening solenoid
46 1st game ball rolling surface
47 Second game ball rolling surface
49 Back slope
50 forward slope
52 Spindle
53 cams
53a Cam surface
53b Accessory member position detector
54 Drive Motor for Accessory Material
55 Rotating body
56 Spindle
57 Gear
58 Rotating body drive motor
61 Item member position detection sensor
64 Contact part
66 Rear taxiway
67 Back taxiway bottom
70 Inlet space communication port
71 Special prize mouth ball storage member
72 Special prize mouth ball storage solenoid
73 Special prize opening sensor
75 Front tilt stage
76 Rear tilt stage
78 Guide section
79 Special winning taxiway
82 Spindle
84 Movable member open solenoid
86 Restriction block
88 Guide part
89 groove
90 Relay board
95 Game control device
96 Production control device
97 General prize device sensor
98 speakers
105 Shelf communication port
106 Shelves
107 game ball detection sensor
108 game ball exit

Claims (1)

遊技盤に取り付けるための取付基板と、前記取付基板の略中央部分に形成され、前記取付基板の後方に向かって突出し、前面が開口した凹室と、前記取付基板に設けられる可動部材と、前記凹室の所要部位に設けられて、前記可動部材により受け入れられた遊技球が入賞可能な一般入賞口および特別入賞口と、前記可動部材を開閉可能に駆動する可動部材用電気的駆動源とを具備する変動入賞装置と、
補助遊技発生条件の成立に基づき、前記可動部材が所定開閉回数の開閉動作を行う補助遊技を発生し、前記補助遊技中に前記変動入賞装置に受け入れられた遊技球が特別入賞口に入賞することを特別遊技発生条件として、前記補助遊技における前記可動部材の開閉回数よりも多い開閉回数を最大開閉回数とする開閉動作を行うサイクル遊技が所定回数行われる特別遊技を発生制御可能な制御手段と、
を備える弾球遊技機において、
前記変動入賞装置は、
前記可動部材により凹室内に受け入れた遊技球を前記特別入賞口へ向けて流下させるように状態変換可能な補助可動部材と、
前記補助可動部材を駆動する補助可動部材用電気的駆動源と、
を備え、
前記凹室は、
前記可動部材の開動作により凹室内に受け入れられた遊技球が左右方向にも移動することを許容する移動許容空間部と、
前記移動許容空間部の下方に位置し、奥に遊技球が通過可能な流入空間連通口を開設し、移動許容空間部から移動してきた遊技球が流入する流入空間部と、
当該凹室の底面に設けられ、取付基板よりも奥側に一般入賞口と特別入賞口とを横に並べて形成する入賞口部と、
該入賞口部の前方から後方へ延在し、入賞口部へ向かって下り傾斜する傾斜部と、
を備え、流入空間部に補助可動部材を設け、
前記傾斜部は、
前記凹室の底面のうち入賞口部よりも前方に形成され、入賞口部に向かって下り傾斜した前側傾斜ステージと、
前記凹室の底面のうち入賞口部よりも後方に形成され、入賞口部に向かって下り傾斜した後側傾斜ステージと、
により構成され、後側傾斜ステージには、遊技球を特別入賞口へ誘導し得る特別入賞誘導路を形成し、
前記補助可動部材は、
前記補助可動部材用電気的駆動源の駆動により変換した変換状態において遊技球が転動可能な第1遊技球転動面と、
前記補助可動部材用電気的駆動源の非駆動による非変換状態において遊技球が転動可能な第2遊技球転動面と、
を備え、
前記第1遊技球転動面には、後方へ向かって下り傾斜する後方傾斜部を備え、
前記第2遊技球転動面には、前方へ向かって下り傾斜する前方傾斜部を備え、
前記制御手段乱数値を生成し、該乱数値に基づいて可動部材と補助可動部材との動作開始間隔時間をランダムに設定し、補助可動部材の非変換状態においては、第2遊技球転動面の前方傾斜部が遊技球を前側傾斜ステージへ誘導し、変換状態においては、第1遊技球転動面の後方傾斜部が遊技球を後側傾斜ステージへ誘導するように構成したことを特徴とする弾球遊技機。
A mounting board for mounting on the game board; a concave chamber formed at a substantially central portion of the mounting board; projecting toward the rear of the mounting board and having an open front surface; a movable member provided on the mounting board; A general winning port and a special winning port which are provided at a required portion of the concave chamber and can receive a game ball received by the movable member, and an electric drive source for the movable member that drives the movable member to be openable and closable. A variable prize device,
Based on the establishment of an auxiliary game generation condition, the movable member generates an auxiliary game for opening and closing a predetermined number of times of opening and closing, and the game ball received by the variable winning device during the auxiliary game wins a special prize opening. And a control means capable of generating and controlling a special game in which a cycle game for performing an opening / closing operation with a maximum number of times of opening / closing being greater than the number of times of opening / closing the movable member in the auxiliary game is set as a special game occurrence condition,
In a ball game machine equipped with
The variable winning device is:
An auxiliary movable member capable of changing the state so that the game ball received in the concave chamber by the movable member flows down toward the special prize opening;
An electric drive source for the auxiliary movable member for driving the auxiliary movable member;
With
The concave chamber is
A movement allowance space portion that allows the game ball received in the concave chamber to move in the left-right direction by the opening operation of the movable member;
An inflow space portion that is located below the movement allowance space portion, opens an inflow space communication port through which a game ball can pass, and into which a game ball moved from the movement allowance space portion flows,
A prize opening provided on the bottom surface of the concave chamber and formed side by side with a general prize opening and a special prize opening on the back side of the mounting substrate;
An inclining portion extending from the front to the rear of the winning opening, and descending toward the winning opening;
Provided with an auxiliary movable member in the inflow space,
The inclined portion is
A front side inclined stage that is formed forward of the winning opening portion of the bottom surface of the concave chamber and is inclined downward toward the winning opening portion,
A rear inclined stage formed rearward of the winning opening portion of the bottom surface of the concave chamber and inclined downward toward the winning opening portion;
In the rear inclined stage, a special winning guidance path that can guide the game ball to the special winning opening is formed,
The auxiliary movable member is
A first game ball rolling surface capable of rolling the game ball in a converted state converted by driving of the electric drive source for the auxiliary movable member;
A second game ball rolling surface capable of rolling the game ball in a non-converted state by non-driving of the electric drive source for the auxiliary movable member;
With
The first game ball rolling surface includes a rearward inclined portion that is inclined downward toward the rear,
The second game ball rolling surface includes a front inclined portion that is inclined downward toward the front,
It said control means generates a random number, randomly sets the operation start time interval between the movable member and the auxiliary movable member on the basis of the random number, in the non-conversion state of the auxiliary movable member, the second game balls rolling The front inclined portion of the surface guides the game ball to the front inclined stage, and in the converted state, the rear inclined portion of the first game ball rolling surface is configured to guide the game ball to the rear inclined stage. A ball game machine.
JP2002330045A 2002-11-13 2002-11-13 Bullet ball machine Expired - Fee Related JP4020761B2 (en)

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