JP3776202B2 - アドレス衝突検出回路 - Google Patents
アドレス衝突検出回路Info
- Publication number
- JP3776202B2 JP3776202B2 JP11673297A JP11673297A JP3776202B2 JP 3776202 B2 JP3776202 B2 JP 3776202B2 JP 11673297 A JP11673297 A JP 11673297A JP 11673297 A JP11673297 A JP 11673297A JP 3776202 B2 JP3776202 B2 JP 3776202B2
- Authority
- JP
- Japan
- Prior art keywords
- address
- latest
- access
- memory
- received
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/30—Arrangements for executing machine instructions, e.g. instruction decode
- G06F9/38—Concurrent instruction execution, e.g. pipeline or look ahead
- G06F9/3824—Operand accessing
- G06F9/3834—Maintaining memory consistency
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F12/00—Accessing, addressing or allocating within memory systems or architectures
- G06F12/02—Addressing or allocation; Relocation
- G06F12/08—Addressing or allocation; Relocation in hierarchically structured memory systems, e.g. virtual memory systems
- G06F12/0802—Addressing of a memory level in which the access to the desired data or data block requires associative addressing means, e.g. caches
- G06F12/0875—Addressing of a memory level in which the access to the desired data or data block requires associative addressing means, e.g. caches with dedicated cache, e.g. instruction or stack
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Memory System (AREA)
- Memory System Of A Hierarchy Structure (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US655,054 | 1996-05-29 | ||
| US08/655,054 US5777628A (en) | 1996-05-29 | 1996-05-29 | Method and apparatus for detecting cache collisions in a two dimensional memory |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH1083346A JPH1083346A (ja) | 1998-03-31 |
| JPH1083346A5 JPH1083346A5 (enExample) | 2005-03-17 |
| JP3776202B2 true JP3776202B2 (ja) | 2006-05-17 |
Family
ID=24627312
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP11673297A Expired - Fee Related JP3776202B2 (ja) | 1996-05-29 | 1997-05-07 | アドレス衝突検出回路 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US5777628A (enExample) |
| JP (1) | JP3776202B2 (enExample) |
Families Citing this family (27)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6577776B1 (en) * | 1999-02-24 | 2003-06-10 | Media 100, Inc. | Transforming video images |
| JP2006505845A (ja) * | 2002-11-05 | 2006-02-16 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | 周期的アドレスパターンに応答してアドレスをリダイレクトするデータ処理装置 |
| GB2415060B (en) * | 2004-04-16 | 2007-02-14 | Imagination Tech Ltd | Dynamic load balancing |
| US8687010B1 (en) | 2004-05-14 | 2014-04-01 | Nvidia Corporation | Arbitrary size texture palettes for use in graphics systems |
| US20060007234A1 (en) * | 2004-05-14 | 2006-01-12 | Hutchins Edward A | Coincident graphics pixel scoreboard tracking system and method |
| US8736620B2 (en) * | 2004-05-14 | 2014-05-27 | Nvidia Corporation | Kill bit graphics processing system and method |
| US8736628B1 (en) | 2004-05-14 | 2014-05-27 | Nvidia Corporation | Single thread graphics processing system and method |
| US7079156B1 (en) * | 2004-05-14 | 2006-07-18 | Nvidia Corporation | Method and system for implementing multiple high precision and low precision interpolators for a graphics pipeline |
| US8743142B1 (en) | 2004-05-14 | 2014-06-03 | Nvidia Corporation | Unified data fetch graphics processing system and method |
| US8860722B2 (en) * | 2004-05-14 | 2014-10-14 | Nvidia Corporation | Early Z scoreboard tracking system and method |
| US8416242B1 (en) | 2004-05-14 | 2013-04-09 | Nvidia Corporation | Method and system for interpolating level-of-detail in graphics processors |
| US8432394B1 (en) | 2004-05-14 | 2013-04-30 | Nvidia Corporation | Method and system for implementing clamped z value interpolation in a raster stage of a graphics pipeline |
| US8711155B2 (en) * | 2004-05-14 | 2014-04-29 | Nvidia Corporation | Early kill removal graphics processing system and method |
| US8411105B1 (en) | 2004-05-14 | 2013-04-02 | Nvidia Corporation | Method and system for computing pixel parameters |
| US8234577B1 (en) * | 2005-05-23 | 2012-07-31 | Glance Networks, Inc. | Method and apparatus for the transmission of changed host display information |
| US8537168B1 (en) | 2006-11-02 | 2013-09-17 | Nvidia Corporation | Method and system for deferred coverage mask generation in a raster stage |
| US8441497B1 (en) | 2007-08-07 | 2013-05-14 | Nvidia Corporation | Interpolation of vertex attributes in a graphics processor |
| US9183607B1 (en) | 2007-08-15 | 2015-11-10 | Nvidia Corporation | Scoreboard cache coherence in a graphics pipeline |
| US9256514B2 (en) | 2009-02-19 | 2016-02-09 | Nvidia Corporation | Debugging and perfomance analysis of applications |
| US9411595B2 (en) | 2012-05-31 | 2016-08-09 | Nvidia Corporation | Multi-threaded transactional memory coherence |
| US9824009B2 (en) | 2012-12-21 | 2017-11-21 | Nvidia Corporation | Information coherency maintenance systems and methods |
| US10102142B2 (en) | 2012-12-26 | 2018-10-16 | Nvidia Corporation | Virtual address based memory reordering |
| US9367437B2 (en) | 2013-03-15 | 2016-06-14 | Freescale Semiconductor, Inc. | Method and apparatus for reducing the number of speculative accesses to a memory array |
| US9323534B2 (en) | 2013-03-15 | 2016-04-26 | Freescale Semiconductor, Inc. | Method and apparatus for detecting a collision between multiple threads of execution for accessing a memory array |
| US9477575B2 (en) | 2013-06-12 | 2016-10-25 | Nvidia Corporation | Method and system for implementing a multi-threaded API stream replay |
| US9116799B2 (en) | 2013-06-30 | 2015-08-25 | Freescale Semiconductor, Inc. | Method for detecting bank collision at a memory and device therefor |
| US9569385B2 (en) | 2013-09-09 | 2017-02-14 | Nvidia Corporation | Memory transaction ordering |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB8700092D0 (en) * | 1987-01-05 | 1987-02-11 | Crosfield Electronics Ltd | Image processing |
| US5287446A (en) * | 1990-10-15 | 1994-02-15 | Sierra On-Line, Inc. | System and methods for intelligent movement on computer displays |
| US5513307A (en) * | 1992-11-20 | 1996-04-30 | Sega Of America, Inc. | Video game with switchable collision graphics |
-
1996
- 1996-05-29 US US08/655,054 patent/US5777628A/en not_active Expired - Lifetime
-
1997
- 1997-05-07 JP JP11673297A patent/JP3776202B2/ja not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| US5777628A (en) | 1998-07-07 |
| JPH1083346A (ja) | 1998-03-31 |
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