JP3763220B2 - ゲーム装置 - Google Patents

ゲーム装置 Download PDF

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Publication number
JP3763220B2
JP3763220B2 JP31256998A JP31256998A JP3763220B2 JP 3763220 B2 JP3763220 B2 JP 3763220B2 JP 31256998 A JP31256998 A JP 31256998A JP 31256998 A JP31256998 A JP 31256998A JP 3763220 B2 JP3763220 B2 JP 3763220B2
Authority
JP
Japan
Prior art keywords
camera
game
line
player
angle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP31256998A
Other languages
English (en)
Japanese (ja)
Other versions
JPH11197358A (ja
JPH11197358A5 (enExample
Inventor
憲夫 芳賀
忠信 沼田
敏 三船
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP9034163A external-priority patent/JP2955989B2/ja
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP31256998A priority Critical patent/JP3763220B2/ja
Publication of JPH11197358A publication Critical patent/JPH11197358A/ja
Publication of JPH11197358A5 publication Critical patent/JPH11197358A5/ja
Application granted granted Critical
Publication of JP3763220B2 publication Critical patent/JP3763220B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
JP31256998A 1997-02-18 1998-11-02 ゲーム装置 Expired - Fee Related JP3763220B2 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP31256998A JP3763220B2 (ja) 1997-02-18 1998-11-02 ゲーム装置

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP9034163A JP2955989B2 (ja) 1997-02-18 1997-02-18 ゲーム装置
JP31256998A JP3763220B2 (ja) 1997-02-18 1998-11-02 ゲーム装置

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP9034163A Division JP2955989B2 (ja) 1997-02-18 1997-02-18 ゲーム装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2005350892A Division JP3951246B2 (ja) 2005-12-05 2005-12-05 ゲーム装置

Publications (3)

Publication Number Publication Date
JPH11197358A JPH11197358A (ja) 1999-07-27
JPH11197358A5 JPH11197358A5 (enExample) 2005-06-02
JP3763220B2 true JP3763220B2 (ja) 2006-04-05

Family

ID=18030806

Family Applications (1)

Application Number Title Priority Date Filing Date
JP31256998A Expired - Fee Related JP3763220B2 (ja) 1997-02-18 1998-11-02 ゲーム装置

Country Status (1)

Country Link
JP (1) JP3763220B2 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4600793B2 (ja) * 2000-09-20 2010-12-15 株式会社セガ 画像処理装置
JP3594915B2 (ja) 2001-08-03 2004-12-02 株式会社ナムコ プログラム、情報記憶媒体及びゲーム装置
JP5274298B2 (ja) * 2009-02-20 2013-08-28 任天堂株式会社 描画処理装置、および、描画処理プログラム
JP2011243225A (ja) * 2011-08-22 2011-12-01 Ssd Co Ltd プロセサ用入力装置

Also Published As

Publication number Publication date
JPH11197358A (ja) 1999-07-27

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