JP3575901B2 - 3D image display game machine having a forced synchronization circuit for left and right screens - Google Patents

3D image display game machine having a forced synchronization circuit for left and right screens Download PDF

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Publication number
JP3575901B2
JP3575901B2 JP02580196A JP2580196A JP3575901B2 JP 3575901 B2 JP3575901 B2 JP 3575901B2 JP 02580196 A JP02580196 A JP 02580196A JP 2580196 A JP2580196 A JP 2580196A JP 3575901 B2 JP3575901 B2 JP 3575901B2
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Prior art keywords
eye
signal
game machine
screen
blank
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Expired - Fee Related
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JP02580196A
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JPH09192350A (en
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肇 阿河
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株式会社タイトー
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【0001】
【発明の属する技術分野】
本発明は、右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機、さらに詳しくいえば、左目用の映像表示と右目用の映像表示のタイミングを一致させるようにした左右画面の強制同期回路を有する立体映像表示ゲーム機に関する。
【0002】
【従来の技術】
ゲームにリアル感および迫力を与えるために立体視を体験できるゲーム機が普及し始めている。
図4は立体視できるゲーム機の一例を示す図であり、(a)は側面から見た図,(b)は上から見た図である。
ゲーム機の中に右目用のプロジェクタ24と左目用のプロジェクタ25が配置され、ミラー22および23によってプロジェクタ24および25から映写される映像がレンチキュラスクリーン21上に投影される。
プレイヤ26および27は、レンチキュラスクリーン21に対し所定の位置、すなわち頭部(両眼)が固定される場所が予め決められた位置になるように座り、投影されるスクリーン上の映像を見ることにより映像を立体視することができる。
【0003】
図5は上記ゲーム機の原理を説明するための図である。
レンチキュラスクリーンは多数のかまぼこ型レンズを配置して構成されている。2台の右目用と左目用の液晶プロジェクタからレンチキュラスクリーンに投影される映像は、レンチキュラスクリーンのかまぼこ型レンズの偏光レンズ作用により左右に分離される。右目用の液晶プロジェクタの映像は右目に、左目用の液晶プロジェクタの映像は左目にそれぞれ入射する。
この左右の映像のズレによる視差より映像に遠近感が生じ立体視が可能となる。
【0004】
【発明が解決しようとする課題】
上記ゲーム機において、左目用と右目用のプロジェクタから出力されレンチキュラスクリーンに表示される映像のタイミングが一致しない場合には、立体映像に違和感が生じる。
ところで、従来のゲーム機では例えばA画面からB画面に送られる信号は座標データのみであるので、A画面とB画面の表示タイミングの誤差が大きい場合には0.5秒ほどの時間差が生じる。
本発明の課題は、表示画面の走査とゲーム処理のタイミングについて同期をとることにより、右目用の画面と左目用の画面表示に時間的な誤差が生じることのない立体映像表示ゲーム機を提供することにある。
【0005】
【課題を解決するための手段】
前記課題を達成するために本発明による立体映像表示ゲーム機は、右目用と左目用の2つの映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機において、左目用および右目用の映像処理手段の一方に同期信号送信手段を、他方に同期信号受信手段を有し、一方の映像処理手段でVブランク信号およびHブランク信号を生成し、前記同期信号送信手段から前記同期信号受信手段に前記Vブランク信号およびHブランク信号を送出し、Vブランク期間中、前記左目用および右目用の映像処理手段でゲーム処理を行い、前記Vブランク信号およびHブランク信号で左右の画面表示同期を行うように構成してある。
【0006】
【発明の実施の形態】
以下、図面を参照して本発明の実施の形態を詳しく説明する。
図1は、本発明による左右画面の強制同期回路を有する立体映像表示ゲーム機の左目用と右目用のプロジェクタの走査の様子を説明するための図である。
左目用プロジェクタ1と右目用プロジェクタ2の走査線は、左目用のプリント回路基板(以下「PCB」という)から右目用のPCBに送られる同期信号によりタイミングが一致する。▲1▼,▲2▼および▲3▼のように走査が終了し、▲4▼のVブランク中に上記同期信号が送られる。このVブランク中は各PCBでゲーム処理の期間となる。
【0007】
図2は、本発明による立体映像表示ゲーム機のPCB接続の実施の形態を示すブロック図である。
左目用のPCB3より同期信号が右目用のPCB4に送られる。
図3は、図2の回路の詳細を示す回路ブロック図である。
CPU7,8はプログラムおよび入力信号に基づき演算を行い、ポリゴン制御回路5,6に対し3次元像を作るための情報を送る。
ポリゴン制御回路5,6は、ポリゴンデータの3次元座標をプレイヤを原点とする視点座標系に変換する3次元演算回路,この3次元座標をスクリーン上の2次元座標に変換する透視変換回路,透視変換されたポリゴンがスクリーンに入るか否かを決めるクリッピング回路,各ポリゴンをZ代表値を基準に並べ変えるソーティング回路等より構成され、3D映像信号を生成する。左目用および右目用プロジェクタ1,2はこの映像をレンチキュラスクリーンに投影する。
【0008】
クロック発振器9,10は、画像処理のための基準クロックを発振する。ポリゴン制御回路5,6は上記基準クロックに基づいて映像を生成する。また、ポリゴン制御回路5はVブランク信号・Hブランク信号を生成する。
CPUはポリゴン制御回路からVブランク信号を入力し、Vブランク期間中にゲーム処理を行う。
同期信号送信部11は上記基準クロックの周波数に基づきVブランク信号およびHブランク信号を右目用のPCBの同期信号受信部12に送出する。同期信号受信部12はVブランク信号およびHブランク信号を受信し、クロック発振器10の基準クロックに同期してポリゴン制御回路6に入力する。
右目用PCB4のCPU8は上述のようにポリゴン制御回路6からVブランク信号を入力し、左目用PCB3のCPU7と同期しているVブランク期間中にゲーム処理を行う。
【0009】
【発明の効果】
以上、説明したように本発明は、左目用および右目用の映像処理手段の一方に同期信号送信手段を、他方に同期信号受信手段を有し、一方の映像処理手段でVブランク信号およびHブランク信号を生成し、前記同期信号送信手段から前記同期信号受信手段に前記Vブランク信号およびHブランク信号を送出することにより、右目用と左目用の画面表示のタイミングを一致させることができ、立体映像に違和感を与えることはないという効果がある。
【図面の簡単な説明】
【図1】本発明による左右画面の強制同期回路を有する立体映像表示ゲーム機の左目用と右目用のプロジェクタの走査の様子を説明するための図である。
【図2】本発明による立体映像表示ゲーム機のプリント回路基板接続の実施の形態を示すブロック図である。
【図3】図2の回路の詳細を示す回路ブロック図である。
【図4】立体視できるゲーム機の一例を示す図であり、(a)は側面から見た図,(b)は上から見た図である。
【図5】図4のゲーム機の原理を説明するための図である。
【符号の説明】
1…左目用プロジェクタ
2…右目用プロジェクタ
3…左目用プリント回路基板(PCB)
4…右目用プリント回路基板(PCB)
5,6…ポリゴン制御回路
7,8…CPU
9,10…クロック発振器
11…同期信号送信部
12…同期信号受信部
21…レンチキュラスクリーン
22,23…ミラー
24,25…プロジェクタ
26,27…プレイヤ
[0001]
BACKGROUND OF THE INVENTION
The present invention is a game machine capable of experiencing stereoscopic vision by projecting images of two video sources for right eye and left eye onto a lenticular screen, and making each projected image on the lenticular screen enter the right eye and left eye respectively to give parallax More specifically, the present invention relates to a stereoscopic video display game machine having a left and right screen forced synchronization circuit in which the timing of video display for the left eye and video display for the right eye is matched.
[0002]
[Prior art]
Game machines that can experience stereoscopic viewing to give the game a sense of realism and power are becoming popular.
4A and 4B are diagrams showing an example of a game machine that can be viewed stereoscopically. FIG. 4A is a view seen from the side, and FIG. 4B is a view seen from above.
A right-eye projector 24 and a left-eye projector 25 are arranged in the game machine, and images projected from the projectors 24 and 25 are projected onto the lenticular screen 21 by the mirrors 22 and 23.
The players 26 and 27 sit at a predetermined position with respect to the lenticular screen 21, that is, the place where the head (both eyes) is fixed is a predetermined position, and watch the projected image on the screen. The image can be stereoscopically viewed.
[0003]
FIG. 5 is a diagram for explaining the principle of the game machine.
The lenticular screen is configured by arranging a number of kamaboko lenses. The images projected on the lenticular screen from the two right-eye and left-eye liquid crystal projectors are separated into left and right by the polarizing lens action of the kamaboko lens of the lenticular screen. The image of the right-eye liquid crystal projector is incident on the right eye, and the image of the left-eye liquid crystal projector is incident on the left eye.
The parallax due to the shift between the left and right images causes a sense of perspective and enables stereoscopic viewing.
[0004]
[Problems to be solved by the invention]
In the above game machine, when the timings of the images output from the left-eye projector and the right-eye projector and displayed on the lenticular screen do not match, the stereoscopic image is uncomfortable.
By the way, in a conventional game machine, for example, the signal sent from the A screen to the B screen is only coordinate data, so when the display timing error between the A screen and the B screen is large, a time difference of about 0.5 seconds occurs.
An object of the present invention is to provide a stereoscopic video display game machine in which a time error does not occur between a right-eye screen and a left-eye screen display by synchronizing the display screen scanning and game processing timing. There is.
[0005]
[Means for Solving the Problems]
In order to achieve the above object, a stereoscopic video display game machine according to the present invention projects two images for a right eye and a left eye on a lenticular screen, and each projected image on the lenticular screen is incident on the right eye and the left eye, respectively. In the game machine which can experience stereoscopic viewing by providing, one of the left-eye and right-eye video processing means has a synchronization signal transmission means and the other has a synchronization signal reception means. An H blank signal is generated, and the V blank signal and the H blank signal are transmitted from the synchronizing signal transmitting means to the synchronizing signal receiving means. During the V blank period, the left eye and right eye video processing means perform game processing. The left and right screen display is synchronized with the V blank signal and the H blank signal.
[0006]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.
FIG. 1 is a diagram for explaining how left-eye and right-eye projectors scan a stereoscopic video display game machine having a left-right screen forced synchronization circuit according to the present invention.
The scanning lines of the left-eye projector 1 and the right-eye projector 2 are matched in timing by a synchronization signal sent from the left-eye printed circuit board (hereinafter referred to as “PCB”) to the right-eye PCB. Scanning is completed as in (1), (2) and (3), and the synchronization signal is sent during V blank of (4). During this V-blank, each PCB is a game processing period.
[0007]
FIG. 2 is a block diagram showing an embodiment of PCB connection of a stereoscopic video display game machine according to the present invention.
A synchronization signal is sent from the left eye PCB 3 to the right eye PCB 4.
FIG. 3 is a circuit block diagram showing details of the circuit of FIG.
The CPUs 7 and 8 perform calculations based on the program and input signals, and send information for creating a three-dimensional image to the polygon control circuits 5 and 6.
The polygon control circuits 5 and 6 are a three-dimensional arithmetic circuit that converts the three-dimensional coordinates of the polygon data into a viewpoint coordinate system with the player as the origin, a perspective conversion circuit that converts the three-dimensional coordinates into two-dimensional coordinates on the screen, A 3D video signal is generated by a clipping circuit for determining whether or not the converted polygon enters the screen and a sorting circuit for rearranging each polygon based on the Z representative value. The left-eye and right-eye projectors 1 and 2 project this image on a lenticular screen.
[0008]
The clock oscillators 9 and 10 oscillate a reference clock for image processing. The polygon control circuits 5 and 6 generate an image based on the reference clock. The polygon control circuit 5 generates a V blank signal and an H blank signal.
The CPU 7 inputs a V blank signal from the polygon control circuit 5 and performs game processing during the V blank period.
The synchronization signal transmission unit 11 transmits the V blank signal and the H blank signal to the synchronization signal reception unit 12 of the right-eye PCB based on the frequency of the reference clock. The synchronization signal receiving unit 12 receives the V blank signal and the H blank signal and inputs them to the polygon control circuit 6 in synchronization with the reference clock of the clock oscillator 10.
The CPU 8 of the right eye PCB 4 receives the V blank signal from the polygon control circuit 6 as described above, and performs the game process during the V blank period synchronized with the CPU 7 of the left eye PCB 3.
[0009]
【The invention's effect】
As described above, according to the present invention, one of the left-eye and right-eye video processing means has a synchronization signal transmission means and the other has a synchronization signal reception means, and one video processing means uses the V blank signal and the H blank. By generating the signal and sending the V blank signal and the H blank signal from the sync signal transmitting means to the sync signal receiving means, the timings of the screen display for the right eye and the left eye can be made to coincide with each other. There is an effect that it does not give a sense of incongruity.
[Brief description of the drawings]
FIG. 1 is a diagram for explaining how left and right eye projectors scan a stereoscopic video display game machine having a left and right screen forced synchronization circuit according to the present invention;
FIG. 2 is a block diagram showing an embodiment of a printed circuit board connection of a stereoscopic video display game machine according to the present invention.
FIG. 3 is a circuit block diagram showing details of the circuit of FIG. 2;
4A and 4B are diagrams illustrating an example of a game machine that can be viewed stereoscopically, in which FIG. 4A is a diagram viewed from the side, and FIG. 4B is a diagram viewed from above.
FIG. 5 is a diagram for explaining the principle of the game machine of FIG. 4;
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 ... Left eye projector 2 ... Right eye projector 3 ... Left eye printed circuit board (PCB)
4 ... Right eye printed circuit board (PCB)
5, 6 ... Polygon control circuit 7, 8 ... CPU
9, 10 ... Clock oscillator 11 ... Synchronization signal transmission unit 12 ... Synchronization signal reception unit 21 ... Lenticular screen 22, 23 ... Mirror 24, 25 ... Projector 26, 27 ... Player

Claims (1)

右目用と左目用の2つの映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機において、
左目用および右目用の映像処理手段の一方に同期信号送信手段を、他方に同期信号受信手段を有し、
一方の映像処理手段でVブランク信号およびHブランク信号を生成し、前記同期信号送信手段から前記同期信号受信手段に前記Vブランク信号およびHブランク信号を送出し、Vブランク期間中、前記左目用および右目用の映像処理手段でゲーム処理を行い、前記Vブランク信号およびHブランク信号で左右の画面表示同期を行うことを特徴とする左右画面の強制同期回路を有する立体映像表示ゲーム機。
In a game machine that can experience stereoscopic vision by projecting two images for the right eye and left eye onto the lenticular screen, and making each projection image on the lenticular screen enter the right eye and the left eye respectively to give parallax,
One of the left-eye and right-eye video processing means has a synchronization signal transmission means, and the other has a synchronization signal reception means.
Generates a V blanking signal and H blank signal on one image processing means, the sent from the synchronizing signal transmitting means and the V blanking signal and H blank signal to said synchronizing signal receiving means, during the V blanking period, the left-eye and A three-dimensional video display game machine having a left and right screen forced synchronization circuit, wherein game processing is performed by a right eye video processing means, and left and right screen display synchronization is performed by the V blank signal and the H blank signal.
JP02580196A 1996-01-19 1996-01-19 3D image display game machine having a forced synchronization circuit for left and right screens Expired - Fee Related JP3575901B2 (en)

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JP3575901B2 true JP3575901B2 (en) 2004-10-13

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