JP3575902B2 - Adjusting device for binocular video incident position and convergence point of a game machine displaying a binocular stereoscopic video - Google Patents

Adjusting device for binocular video incident position and convergence point of a game machine displaying a binocular stereoscopic video Download PDF

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JP3575902B2
JP3575902B2 JP03132996A JP3132996A JP3575902B2 JP 3575902 B2 JP3575902 B2 JP 3575902B2 JP 03132996 A JP03132996 A JP 03132996A JP 3132996 A JP3132996 A JP 3132996A JP 3575902 B2 JP3575902 B2 JP 3575902B2
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convergence point
binocular
image
button
video
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JPH09201472A (en
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学 谷本
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株式会社タイトー
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Description

【0001】
【発明の属する技術分野】
本発明は、右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機、さらに詳しくいえば、プレイヤ自身の両眼に対し、両眼位置にそれぞれ一致するように映像入射位置を調整でき、さらに輻輳点を調整できる装置に関する。
【0002】
【従来の技術】
最初に、「輻輳点」とは、右目用と左目用の映像源からレンチキュラスクリーンに投影される各投影像をそれぞれ右目と左目で見たときに結像される結像点であると定義する。
ゲームにリアル感および迫力を与えるために立体視を体験できるゲーム機が普及しはじめている。
図7は立体視できるゲーム機の一例を示す図であり、(a)は側面から見た図,(b)は上から見た図である。
ゲーム機の中に右目用のプロジェクタ24と左目用のプロジェクタ25が配置され、ミラー22および23によってプロジェクタ24および25から映写される映像がレンチキュラスクリーン21上に投影される。
プレイヤ26および27は、レンチキュラスクリーン21に対し所定の位置、すなわち予め決められた位置に両眼(頭部)が位置付けられるように座り、投影されるスクリーン上の映像を見ることにより映像を立体視することができる。
【0003】
図8は上記ゲーム機の原理を説明するための図である。
レンチキュラスクリーンは多数のかまぼこ型レンズを配置して構成されている。2台の右目用と左目用の液晶プロジェクタからレンチキュラスクリーンに投影される映像は、レンチキュラスクリーンのかまぼこ型レンズの偏光レンズ作用により左右に分離される。右目用の液晶プロジェクタの映像は右目に、左目用の液晶プロジェクタの映像は左目にそれぞれ入射する。
この左右の映像のズレによる視差より映像に遠近感が生じ立体視が可能となる。
【0004】
【発明が解決しようとする課題】
ところで、上記ゲーム機は、実際の立体像を見ているわけではなく装置によって作られた像を立体視しているため通常の平面画面のゲーム機に比較し、プレイヤは疲れやすく、またプレイヤによって個人差がある。
そこで、プレイヤ自身が立体像の程度を調整できる装置を備えていれば、各プレイヤにとって疲れを少なくできる最適な立体像を作り出すことができると考えられる。例えば、プレイヤ自らが自己に最も適した輻輳点に変更でき、さらに両眼の目の間隔に個人差があるため左右の映像が入射する間隔を調整して映像をはっきりと見えるようにできる装置が望まれる。
【0005】
本発明の課題は、上記要請に応えることができる二眼式立体映像を表示するゲーム機の両眼映像入射位置および輻輳点の調整装置を提供することにある。
【0006】
【課題を解決するための手段】
前記課題を達成するために本発明による二眼式立体像を表示するゲーム機の両眼映像入射位置および輻輳点の調整装置は、右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機において、両眼映像入射位置を調整するボタンおよび輻輳点を調整するボタンを有する操作部と、前記ボタンの操作による入力を検出するボタン検出部と、前記ボタン検出部によって輻輳点変更を示す信号を検出した場合、その信号にしたがった量だけ輻輳点を前後にずらすように映像処理を行なう輻輳点制御部と、前記ボタン検出部によって両眼映像入力位置変更を示す信号を検出した場合、その信号にしたがった距離だけ変更するように映像を処理する両眼視点制御部とを設け、前記操作部の操作によって前記レンチキュラスクリーン上に投影される右目用と左目用の2つの映像の輻輳点を変化させ、かつプレイヤの両眼に対し、映像入射位置を調整できるように構成してある。
【0007】
【発明の実施の形態】
以下、図面を参照して本発明の実施の形態を詳しく説明する。
図1は本発明による両眼映像入射位置および輻輳点の調整装置を適用したゲーム機のコントロールパネル部分を示す平面図である。図2は図1のゲーム機の背面図である。
図1の上方がスクリーン側であり、左右の座席3a,3bに2名のプレイヤが座ることができる。各座席3a,3bの前にはプレイ用のレバー2a,2bが配置されている。レバー2a,2bの間には両眼映像入射位置および輻輳点を調整するための操作ボタン1が設置されている。プレイヤはゲームスタート前またはプレイ中に操作ボタン1を押すことにより両眼映像入射位置および輻輳点を調整できる。
【0008】
図3は、操作ボタンによって輻輳点および両眼映像入射位置を調整したときの各位置を説明するための図である。
(a)は映像がレンチキュラスクリーンに対し最も飛び出して見える状態から飛び出して見える程度が少ない方向、すなわちスクリーン方向に変更させる場合で、操作ボタン(A)1aを押すことにより4bの輻輳点を矢印方向に移動でき4aの位置まで調整することができる。
(b)は映像がレンチキュラスクリーンに対し飛び出して見える程度が少ない位置から最も飛び出して見える方向に変更させる場合で、操作ボタン(B)1bを押すことにより4aの輻輳点を矢印方向に移動でき4bの位置まで調整することができる。
【0009】
(c)は両眼への映像入射位置の間隔が小さい距離に調整されている状態から入射位置の間隔が広がる方向に変更させる場合で、操作ボタン(C)1cを押すことにより6b,7bの間隔を6a,7aのように広げることができる。
(d)は両眼への映像入射位置の間隔が大きい距離に調整されている状態から入射位置の間隔が小さくなる方向に変更させる場合で、操作ボタン(D)1dを押すことにより6a,7aの間隔を6b,7bのように広げることができる。
各ボタンを連続して押し続けた場合には変化しない位置に到達するまで一定量ずつ移動していく。
【0010】
図4は、本発明による両眼映像入射位置および輻輳点の調整装置を適用したゲーム機の回路の実施の形態を示す回路ブロック図である。
本図では右目用プリント回路ボード(PCB)は左目用PCBと同じであるので省略してある。
入出力回路15は右目用の入出力回路に接続され、左目用と右目用の映像について同期がとられる。
ROM14には、ゲーム全体を制御するプログラム等が格納され、RAM13はCPU11のワークエリア等となる。
操作部9からの入力信号は入力制御回路10を介してCPU11に入力される。CPU11はプログラムおよび入力信号に基づき演算を行い、3D画像生成回路12に対し3次元像を作るための情報を送る。
【0011】
3D画像生成回路12は、ポリゴンデータの3次元座標をプレイヤを原点とする視点座標系に変換する3次元演算回路,この3次元座標をスクリーン上の2次元座標に変換する透視変換回路,透視変換されたポリゴンがスクリーンに入るか否かを決めるクリッピング回路,各ポリゴンをZ代表値を基準に並べ変えるソーティング回路等より構成され、デフォルト値として設定されている立体視標準モードあるいは操作部9により指定された立体視オフモード,立体視弱モード,立体視強モードの3D映像信号を生成する。左目用プロジェクタ8はこの映像をレンチキュラスクリーン5に投影する。
【0012】
図5は、CPUの機能ブロックの実施の形態を示す図である。
左目用のCPU11は、各操作信号の入力によりゲームを処理するゲーム処理部16,操作信号の入力を検出するボタン検出部17,ボタン検出部17が輻輳点変更を示す信号を検出した場合にその信号にしたがった量だけ輻輳点を前後にずらすように映像処理を行う輻輳点制御部18,ボタン検出部17が両眼映像入力位置変更を示す信号を検出した場合にその信号にしたがった距離だけ変更するように両眼に入射する映像の内、左目用の映像を処理する両眼視点制御部19の機能ブロックを備えている。右目用のPCBのCPUも同様な機能ブロックを備えている。
【0013】
図6は、本発明による調整動作を説明するためのフローチャートである。
ゲームのスタートにより、CPU11はゲーム処理部16によりゲーム処理しており(ステップ(以下、「S」という)601)、ボタン検出部17により輻輳点を変更するための信号と両眼映像入力位置を変更するための信号が入力するか否かを見張っている。
ボタン検出部17に操作信号が入力した場合、ボタン検出部17は、まず輻輳点を小さくするAボタンからの信号であるか否かを判断する(S602)。Aボタンからの信号でなければ、輻輳点を大きくするBボタンからの信号であるか否かを判断する(S603)。Bボタンからの信号でなければ、つぎに両眼映像入力位置の距離を広げるCボタンからの信号であるか否かを判断する(S604)。
【0014】
Cボタンからの信号でなければ、両眼映像入力位置の距離を小さくする信号であると判断する。輻輳点制御部18は輻輳点を小さくする(遠ざける)処理または大きくする(近づける)処理のいずれかを行う(S605,S606)。両眼視点制御部19は両眼映像入力位置の距離を広げる処理または狭める処理のいずれかを行う(S607,S608)。
【0015】
【発明の効果】
以上、説明したように本発明は、両眼映像入力位置と輻輳点を調整する操作部を設け、操作部の操作によってレンチキュラスクリーン上に投影される右目用と左目用の2つの映像の輻輳点を変化させ、かつプレイヤの両眼に対し、映像入射位置を調整できるように構成してあるので、プレイヤ自らが自己に最も適した輻輳点に変更し、さらに映像をはっきりと見えるような映像入射位置を変更し最適な立体像を作ることができるという効果がある。
【図面の簡単な説明】
【図1】本発明による両眼視点位置および輻輳点調整装置を適用したゲーム機のコントロールパネル部分を示す平面図である。
【図2】図1のゲーム機の背面図である。
【図3】操作ボタンによって輻輳点および両眼視点位置を調整したときの各位置を説明するための図である。
【図4】本発明による両眼視点位置および輻輳点調整装置を適用したゲーム機の回路の実施の形態を示す回路ブロック図である。
【図5】CPUの機能ブロックの実施の形態を示す図である。
【図6】本発明による調整動作を説明するためのフローチャートである。
【図7】立体視できるゲーム機の一例を示す図である。
【図8】図7のゲーム機の原理を説明するための図である。
【符号の説明】
1…操作ボタン
2a,2b…レバー
3a,3b…座席
4,4a,4b…輻輳点(結像点)
5…スクリーン
6,6a,6b…右視点
7,7a,7b…左視点
8…左目用プロジェクタ
9…操作部
10…入力制御回路
11…CPU
12…3D画像生成回路
13…RAM
14…ROM
15…入出力回路(I/O)
16…ゲーム処理部
17…ボタン検出部
18…輻輳点制御部
19…両眼視点制御部
[0001]
BACKGROUND OF THE INVENTION
The present invention is a game machine capable of experiencing stereoscopic vision by projecting images of two image sources for right eye and left eye onto a lenticular screen, and allowing each projected image on the lenticular screen to enter the right eye and left eye respectively to give parallax. More specifically, the present invention relates to an apparatus capable of adjusting the image incident position so as to coincide with the positions of both eyes of the player's own eyes and further adjusting the convergence point.
[0002]
[Prior art]
First, the “convergence point” is defined as an image point that is formed when the projected images projected on the lenticular screen from the right-eye and left-eye image sources are viewed with the right eye and the left eye, respectively. .
Game machines capable of experiencing stereoscopic vision to give the game realism and power are becoming popular.
FIG. 7 is a diagram showing an example of a game machine that can be viewed stereoscopically. FIG. 7A is a diagram seen from the side, and FIG. 7B is a diagram seen from above.
A right-eye projector 24 and a left-eye projector 25 are arranged in the game machine, and images projected from the projectors 24 and 25 are projected onto the lenticular screen 21 by the mirrors 22 and 23.
The players 26 and 27 sit on the lenticular screen 21 in a predetermined position, that is, with their eyes (heads) positioned at a predetermined position, and view the image on the projected screen by stereoscopic viewing. can do.
[0003]
FIG. 8 is a diagram for explaining the principle of the game machine.
The lenticular screen is configured by arranging a number of kamaboko lenses. The images projected on the lenticular screen from the two right-eye and left-eye liquid crystal projectors are separated into left and right by the polarizing lens action of the kamaboko lens of the lenticular screen. The image of the right-eye liquid crystal projector is incident on the right eye, and the image of the left-eye liquid crystal projector is incident on the left eye.
The parallax due to the shift between the left and right images causes a sense of perspective and enables stereoscopic viewing.
[0004]
[Problems to be solved by the invention]
By the way, the above-mentioned game machine does not look at an actual stereoscopic image but stereoscopically views an image created by the device, so that the player is more tired than an ordinary flat screen game machine, and depending on the player There are individual differences.
Therefore, if the player himself / herself has a device that can adjust the degree of the stereoscopic image, it is considered that an optimal stereoscopic image that can reduce fatigue for each player can be created. For example, there is a device that allows the player himself to change to a convergence point that is most suitable for himself, and to adjust the interval between the left and right images so that the images can be clearly seen because there is an individual difference between the eyes of both eyes. desired.
[0005]
An object of the present invention is to provide a binocular image incident position and a convergence point adjusting device of a game machine that displays a binocular stereoscopic image that can meet the above-described requirements.
[0006]
[Means for Solving the Problems]
In order to achieve the above object, the binocular image incident position and convergence point adjusting device of a game machine for displaying a binocular stereoscopic image according to the present invention provides images of two image sources for right eye and left eye on a lenticular screen. In a game machine capable of projecting and projecting each projected image on the lenticular screen to the right eye and the left eye respectively to give a parallax, a button for adjusting a binocular video incident position and a button for adjusting a convergence point are provided. When an operation unit, a button detection unit for detecting an input by operating the button, and a signal indicating a change in the convergence point are detected by the button detection unit, an image is displayed so as to shift the convergence point back and forth by an amount according to the signal. When a signal indicating a change in the binocular video input position is detected by the convergence point control unit that performs processing and the button detection unit, a distance according to the signal is detected. Only a binocular viewpoint control unit provided for processing the video to change, to change the convergence point of the two images for the left eye and right eye projected onto the lenticular screen by the operation of the operation unit, and the player The image incident position can be adjusted for both eyes.
[0007]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.
FIG. 1 is a plan view showing a control panel portion of a game machine to which a binocular image incident position and convergence point adjusting device according to the present invention is applied. FIG. 2 is a rear view of the game machine of FIG.
The upper side of FIG. 1 is the screen side, and two players can sit on the left and right seats 3a and 3b. Play levers 2a and 2b are arranged in front of the seats 3a and 3b. An operation button 1 for adjusting the binocular image incident position and the convergence point is installed between the levers 2a and 2b. The player can adjust the binocular image incident position and the convergence point by pressing the operation button 1 before the game starts or during play.
[0008]
FIG. 3 is a diagram for explaining each position when the convergence point and the binocular image incident position are adjusted by the operation buttons.
(A) is the case where the image is changed from the state where the image appears to protrude most with respect to the lenticular screen to a direction where the amount of appearance is small, that is, the screen direction. By pressing the operation button (A) 1a, the convergence point of 4b is changed to the arrow direction. Can be adjusted to 4a.
(B) is a case where the image is changed from the position where the image appears to protrude to the lenticular screen to the direction where it appears most popping out, and the convergence point of 4a can be moved in the direction of the arrow by pressing the operation button (B) 1b. It can be adjusted to the position.
[0009]
(C) is a case in which the distance between the incident positions on both eyes is adjusted to a direction in which the distance between the incident positions is increased from the state in which the distance is adjusted to a small distance. By pressing the operation button (C) 1c, The interval can be increased as 6a, 7a.
(D) is a case where the distance between the incident positions on both eyes is adjusted to a large distance from the adjusted distance to a direction in which the distance between the incident positions becomes smaller. By pressing the operation button (D) 1d, 6a and 7a are displayed. Can be widened like 6b and 7b.
When each button is continuously pressed, the button moves by a certain amount until reaching a position where it does not change.
[0010]
FIG. 4 is a circuit block diagram showing an embodiment of a circuit of a game machine to which the binocular image incident position and convergence point adjusting device according to the present invention is applied.
In this figure, the printed circuit board (PCB) for the right eye is the same as the PCB for the left eye, and is omitted.
The input / output circuit 15 is connected to the input / output circuit for the right eye, and the left-eye video and the right-eye video are synchronized.
The ROM 14 stores a program for controlling the entire game, and the RAM 13 serves as a work area for the CPU 11.
An input signal from the operation unit 9 is input to the CPU 11 via the input control circuit 10. The CPU 11 performs an operation based on the program and the input signal, and sends information for creating a three-dimensional image to the 3D image generation circuit 12.
[0011]
The 3D image generation circuit 12 includes a three-dimensional arithmetic circuit that converts the three-dimensional coordinates of the polygon data into a viewpoint coordinate system having the player as the origin, a perspective conversion circuit that converts the three-dimensional coordinates into two-dimensional coordinates on the screen, and perspective conversion. This is composed of a clipping circuit that determines whether or not the polygons entered the screen, a sorting circuit that sorts each polygon based on the Z representative value, etc. The generated 3D image signal of the stereoscopic off mode, the stereoscopic weak mode, and the stereoscopic strong mode is generated. The left-eye projector 8 projects this image on the lenticular screen 5.
[0012]
FIG. 5 is a diagram showing an embodiment of a functional block of the CPU.
When the CPU 11 for the left eye detects a signal indicating a change in the convergence point, the game processing unit 16 that processes the game by the input of each operation signal, the button detection unit 17 that detects the input of the operation signal, and the button detection unit 17 detect the signal. When the convergence point control unit 18 and the button detection unit 17 that perform video processing so as to shift the convergence point back and forth by an amount according to the signal detect a signal indicating a change in the binocular video input position, only the distance according to the signal is obtained. A functional block of a binocular viewpoint control unit 19 that processes a left-eye image among images incident on both eyes so as to be changed is provided. The CPU of the PCB for the right eye has a similar functional block.
[0013]
FIG. 6 is a flowchart for explaining the adjustment operation according to the present invention.
At the start of the game, the CPU 11 is processing the game by the game processing unit 16 (step (hereinafter referred to as “S”) 601), and a signal for changing the convergence point and the binocular video input position by the button detection unit 17. Whether or not a signal for changing is input is watched.
When an operation signal is input to the button detection unit 17, the button detection unit 17 first determines whether or not the signal is from the A button that decreases the convergence point (S602). If it is not the signal from the A button, it is determined whether or not the signal is from the B button for increasing the convergence point (S603). If it is not the signal from the B button, it is next determined whether or not the signal is from the C button which increases the distance between the binocular video input positions (S604).
[0014]
If it is not a signal from the C button, it is determined that the signal is for reducing the distance between the binocular video input positions. The convergence point control unit 18 performs either a process of reducing (distracting) or increasing (approaching) the convergence point (S605, S606). The binocular viewpoint control unit 19 performs either a process of widening or narrowing the distance of the binocular video input position (S607, S608).
[0015]
【The invention's effect】
As described above, the present invention is provided with an operation unit that adjusts the binocular image input position and the convergence point, and the convergence point of the two images for the right eye and the left eye projected on the lenticular screen by the operation of the operation unit. And the video incident position can be adjusted for both eyes of the player, so that the player himself changes to the convergence point that is most suitable for himself and the video is clearly visible. There is an effect that an optimum stereoscopic image can be created by changing the position.
[Brief description of the drawings]
FIG. 1 is a plan view showing a control panel portion of a game machine to which a binocular viewpoint position and convergence point adjusting device according to the present invention is applied.
FIG. 2 is a rear view of the game machine of FIG.
FIG. 3 is a diagram for explaining each position when a convergence point and a binocular viewpoint position are adjusted by an operation button;
FIG. 4 is a circuit block diagram showing an embodiment of a circuit of a game machine to which the binocular viewpoint position and convergence point adjusting device according to the present invention is applied.
FIG. 5 is a diagram illustrating an embodiment of a functional block of a CPU.
FIG. 6 is a flowchart for explaining an adjustment operation according to the present invention.
FIG. 7 illustrates an example of a game machine that can be viewed stereoscopically.
FIG. 8 is a diagram for explaining the principle of the game machine of FIG. 7;
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 ... Operation button 2a, 2b ... Lever 3a, 3b ... Seat 4, 4a, 4b ... Convergence point (imaging point)
5 ... Screen 6, 6a, 6b ... Right viewpoint 7, 7a, 7b ... Left viewpoint 8 ... Left eye projector 9 ... Operation unit 10 ... Input control circuit 11 ... CPU
12 ... 3D image generation circuit 13 ... RAM
14 ... ROM
15 ... I / O circuit (I / O)
16 ... Game processing unit 17 ... Button detection unit 18 ... Convergence point control unit 19 ... Binocular viewpoint control unit

Claims (1)

右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機において、
両眼映像入射位置を調整するボタンおよび輻輳点を調整するボタンを有する操作部と、
前記ボタンの操作による入力を検出するボタン検出部と、
前記ボタン検出部によって輻輳点変更を示す信号を検出した場合、その信号にしたがった量だけ輻輳点を前後にずらすように映像処理を行なう輻輳点制御部と、
前記ボタン検出部によって両眼映像入力位置変更を示す信号を検出した場合、その信号にしたがった距離だけ変更するように映像を処理する両眼視点制御部とを設け、
前記操作部の操作によって前記レンチキュラスクリーン上に投影される右目用と左目用の2つの映像の輻輳点を変化させ、かつプレイヤの両眼に対し、映像入射位置を調整できることを特徴とする二眼式立体映像を表示するゲーム機の両眼映像入射位置および輻輳点調整装置。
In a game machine that can experience stereoscopic vision by projecting images of two video sources for the right eye and left eye onto a lenticular screen, and making each projection image on the lenticular screen enter the right eye and the left eye respectively to give parallax.
An operation unit having a button for adjusting a binocular image incident position and a button for adjusting a convergence point ;
A button detection unit for detecting an input by operating the button;
When a signal indicating a convergence point change is detected by the button detection unit, a convergence point control unit that performs video processing so as to shift the convergence point back and forth by an amount according to the signal;
A binocular viewpoint control unit that processes a video so as to change only a distance according to the signal when the button detection unit detects a signal indicating a binocular video input position change;
Binocular, wherein the convergence point of the two images for the right eye and the left eye projected on the lenticular screen is changed by the operation of the operation unit, and the image incident position can be adjusted with respect to both eyes of the player Device for adjusting binocular image incidence and convergence point of a game machine for displaying a stereoscopic image.
JP03132996A 1996-01-24 1996-01-24 Adjusting device for binocular video incident position and convergence point of a game machine displaying a binocular stereoscopic video Expired - Fee Related JP3575902B2 (en)

Priority Applications (1)

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JP03132996A JP3575902B2 (en) 1996-01-24 1996-01-24 Adjusting device for binocular video incident position and convergence point of a game machine displaying a binocular stereoscopic video

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