JPH09201473A - Game machine for displaying stereoscopic image, capable of exchanging left and right image - Google Patents

Game machine for displaying stereoscopic image, capable of exchanging left and right image

Info

Publication number
JPH09201473A
JPH09201473A JP8031330A JP3133096A JPH09201473A JP H09201473 A JPH09201473 A JP H09201473A JP 8031330 A JP8031330 A JP 8031330A JP 3133096 A JP3133096 A JP 3133096A JP H09201473 A JPH09201473 A JP H09201473A
Authority
JP
Japan
Prior art keywords
eye
image
game machine
images
button
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP8031330A
Other languages
Japanese (ja)
Inventor
Yuji Tanaka
裕二 田中
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Taito Corp
Original Assignee
Taito Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Taito Corp filed Critical Taito Corp
Priority to JP8031330A priority Critical patent/JPH09201473A/en
Publication of JPH09201473A publication Critical patent/JPH09201473A/en
Pending legal-status Critical Current

Links

Landscapes

  • Stereoscopic And Panoramic Photography (AREA)
  • Processing Or Creating Images (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)

Abstract

PROBLEM TO BE SOLVED: To easily adjust delicate deviation of a lenticular screen of a game machine in transit for example. SOLUTION: CPU 11 for the left eye and CPU 17 for the right eye are provided with image forming parts 18, 20 capable of forming both images for the right and left eyes and with button detecting parts 19, 21. The button detecting parts 19, 21, which an operating signal inputted, judges if the signal is from a button 7 or not. The image forming part 18, with the signal judged from the button 7 by the button detecting part 19, forms an image for the right eye. Similarly, the image forming part 20 forms an image for the left eye. Consequently, the player is able to obtain the optimum position for the stereoscopic vision by merely adjusting the head slightly instead of moving the body for about a half of the head.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、右目用と左目用の
2つの映像源の映像をレンチキュラスクリーンに投影
し、レンチキュラスクリーン上の各投影像を右目と左目
にそれぞれ入射させ視差を与えることにより立体視を体
験できるゲーム機、さらに詳しくいえば、左右の映像を
交換できる機能を有する立体映像表示ゲーム機に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention is designed to project images from two image sources for the right eye and the left eye onto a lenticular screen, and to project each projected image on the lenticular screen into the right eye and the left eye to provide parallax. More specifically, the present invention relates to a stereoscopic image display game machine having a function of exchanging left and right images.

【0002】[0002]

【従来の技術】ゲームに、リアル感および迫力を与える
ために立体視を体験できるゲーム機が普及し始めてい
る。図5は立体視できるゲーム機の一例を示す図であ
り、(a)は側面から見た図,(b)は上から見た図で
ある。ゲーム機の中に右目用のプロジェクタ24と左目
用のプロジェクタ25が配置され、ミラー22および2
3によってプロジェクタ24および25から映写される
映像がレンチキュラスクリーン21上に投影される。プ
レイヤ26および27は、レンチキュラスクリーン21
に対し所定の位置、すなわち頭部(両眼)が固定される
場所が予め決められた位置になるように座り、投影され
るスクリーン上の映像を見ることにより映像を立体視す
ることができる。
2. Description of the Related Art Game consoles that allow a player to experience stereoscopic vision in order to give the game a realistic feeling and power are becoming popular. 5A and 5B are views showing an example of a game machine capable of stereoscopic viewing, where FIG. 5A is a side view and FIG. 5B is a top view. A right-eye projector 24 and a left-eye projector 25 are arranged in the game machine, and mirrors 22 and 2 are provided.
The image projected from the projectors 24 and 25 by 3 is projected on the lenticular screen 21. Players 26 and 27 have a lenticular screen 21
On the other hand, the image can be stereoscopically viewed by sitting at a predetermined position, that is, a position where the heads (both eyes) are fixed so as to be a predetermined position, and viewing the image on the projected screen.

【0003】図6は上記ゲーム機の原理を説明するため
の図である。レンチキュラスクリーンは多数のかまぼこ
型レンズを配置して構成されている。2台の右目用と左
目用の液晶プロジェクタからレンチキュラスクリーンに
投影される映像は、レンチキュラスクリーンのかまぼこ
型レンズの偏光レンズ作用により左右に分離される。右
目用の液晶プロジェクタの映像は右目に、左目用の液晶
プロジェクタの映像は左目にそれぞれ入射する。この左
右の映像のズレによる視差より映像に遠近感が生じ立体
視が可能となる。
FIG. 6 is a diagram for explaining the principle of the game machine. The lenticular screen is configured by arranging a large number of kamaboko type lenses. Images projected from the two right-eye and left-eye liquid crystal projectors onto the lenticular screen are separated into left and right by the polarizing lens action of the kamaboko lens of the lenticular screen. The image of the liquid crystal projector for the right eye is incident on the right eye, and the image of the liquid crystal projector for the left eye is incident on the left eye. Due to the parallax caused by the displacement of the left and right images, the image has a perspective and stereoscopic viewing is possible.

【0004】[0004]

【発明が解決しようとする課題】上記ゲーム機はプレイ
ヤが立体映像を体験するためにはプロジェクタから出力
される映像,レンチキュラスクリーン,プレイヤの頭部
位置(両目位置)が一定の関係になっていることが必要
である。ところで、ゲーム機は運搬中、または据え付け
中などでレンチキュラスクリーンの位置が微妙にずれる
場合がある。スクリーンが正しい位置にある場合は図7
(a)に示すようにプレイヤは立体感を体験できる。し
かしながらスクリーンが微妙にずれた場合には図7
(b)に示すようにプレイヤは頭部を置く位置を相当ず
らさなければならず、このような頭部位置をゲーム中維
持するのは困難である。本発明の課題はスクリーンに微
妙なずれが発生した場合、簡単に調整できる立体映像表
示ゲーム機を提供することにある。
In the above game machine, in order for the player to experience a stereoscopic image, the image output from the projector, the lenticular screen, and the player's head position (both eye positions) have a fixed relationship. It is necessary. By the way, the position of the lenticular screen may be slightly deviated during transportation or installation of the game machine. Figure 7 if the screen is in the correct position
As shown in (a), the player can experience a stereoscopic effect. However, if the screen is slightly deviated,
As shown in (b), the player has to shift the position on which his head is placed considerably, and it is difficult to maintain such a head position during the game. An object of the present invention is to provide a stereoscopic image display game machine that can be easily adjusted when a slight shift occurs on the screen.

【0005】[0005]

【課題を解決するための手段】前記課題を達成するため
に本発明による右目用と左目用の2つの映像源の映像を
レンチキュラスクリーンに投影し、レンチキュラスクリ
ーン上の各投影像を右目と左目にそれぞれ入射させ視差
を与えることにより立体視を体験できるゲーム機におい
て、右目用と左目用の映像生成回路手段にそれぞれ右目
用,左目用の映像いずれも作ることができる映像生成部
を有し、外部操作によって前記2つの映像源が作る映像
を右目用,左目用逆にして出力するように構成してあ
る。
In order to achieve the above object, images of two image sources for the right eye and the left eye according to the present invention are projected on a lenticular screen, and each projected image on the lenticular screen is projected to the right eye and the left eye. In a game machine in which stereoscopic vision can be experienced by making each incident and providing parallax, the right-eye and left-eye image generation circuit means have image generation units capable of producing both right-eye and left-eye images, respectively. It is configured such that the images produced by the two image sources by operation are reversed for the right eye and the left eye and output.

【0006】[0006]

【発明の実施の形態】以下、図面を参照して本発明の実
施の形態を詳しく説明する。図1は本発明による左右の
映像を交換可能な立体映像表示ゲーム機を説明するため
の概略図で、(a)は側面図を、(b)は頭部固定部分
の平面図をそれぞれ示している。プレイヤ3は、ゲーム
機1の座席6に座り、頭3aを頭部固定部5に当て両眼
の位置付けを行う。プレイヤ3はレンチキュラスクリー
ン2に図示しない右目用と左目用のプロジェクタから投
影される像を見ることにより立体像を見ることができ
る。
Embodiments of the present invention will be described below in detail with reference to the drawings. 1A and 1B are schematic diagrams for explaining a stereoscopic image display game machine capable of exchanging left and right images according to the present invention. FIG. 1A is a side view and FIG. 1B is a plan view of a head fixing portion. There is. The player 3 sits on the seat 6 of the game machine 1, hits the head 3a against the head fixing portion 5, and positions both eyes. The player 3 can see a stereoscopic image by seeing the images projected from the projectors for the right and left eyes (not shown) on the lenticular screen 2.

【0007】立体像は適正な位置に対し矢印Aのいずれ
かの方向にずれていると、はっきりと見ることができな
い。また、レンチキュラスクリーン2が左右方向に僅か
にずれているとプレイヤは頭半分程、体を左右いずれか
に動かさないと立体視することができない。そこで、左
右の映像を交換するためのボタン(外部操作部)7をゲ
ーム機の操作部の下面に設けてある。左右の映像の交換
は、レンチキュラレンズにずれが生じていれば、ゲーム
機据え付け直後の調整時に設置者が行うので、プレイヤ
の手の届く範囲に設ける必要はない。
The stereoscopic image cannot be clearly seen if it is displaced in either direction of arrow A with respect to the proper position. Further, if the lenticular screen 2 is slightly displaced in the left-right direction, the player cannot see stereoscopically unless he / she moves his / her body halfway to the left or right. Therefore, a button (external operation unit) 7 for exchanging left and right images is provided on the lower surface of the operation unit of the game machine. If the lenticular lens is misaligned, the left and right images are exchanged by the installer at the time of adjustment immediately after the game machine is installed.

【0008】図2は、本発明による左右の映像を交換可
能な立体映像表示ゲーム機の回路の実施の形態を示す回
路ブロック図である。本図は映像生成回路手段である左
目用プリント回路ボード(PCB)のみを示しており、
右目用PCBは左目用PCBと同じであるので省略して
ある。入出力回路15は右目用PCBの入出力回路に接
続され、左目用と右目用の映像について同期がとられ
る。ROM14には、ゲーム全体を制御するプログラム
等が格納され、RAM13はCPU11のワークエリア
等となる。操作部9からの入力信号は、入力制御回路1
0を介してCPU11に入力される。CPU11はプロ
グラムおよび入力信号に基づき演算を行い、3D画像生
成回路12に対し3次元像を作るための情報を送る。
FIG. 2 is a circuit block diagram showing an embodiment of a circuit of a stereoscopic image display game machine capable of exchanging left and right images according to the present invention. This figure shows only the left-eye printed circuit board (PCB) which is the image generation circuit means,
Since the PCB for the right eye is the same as the PCB for the left eye, it is omitted. The input / output circuit 15 is connected to the input / output circuit of the right-eye PCB so that the left-eye and right-eye images are synchronized. The ROM 14 stores programs for controlling the entire game, and the RAM 13 serves as a work area for the CPU 11. The input signal from the operation unit 9 is input to the input control circuit 1
It is input to the CPU 11 via 0. The CPU 11 performs calculation based on the program and the input signal, and sends information for forming a three-dimensional image to the 3D image generation circuit 12.

【0009】上述のボタン7は操作部9の一部として左
右目用のPCBに接続されており、このボタン7が押さ
れると、その信号はCPU11と、入出力回路15を介
して右目用PCBのCPUにも送られる。3D画像生成
回路12は、ポリゴンデータの3次元座標をプレイヤを
原点とする視点座標系に変換する3次元演算回路,この
3次元座標をスクリーン上の2次元座標に変換する透視
変換回路,透視変換されたポリゴンがスクリーンに入る
か否かを決めるクリッピング回路,各ポリゴンをZ代表
値を基準に並べ変えるソーティング回路等より構成さ
れ、3D映像信号を生成する。左目用プロジェクタ16
はこの映像をレンチキュラスクリーン2に投影する。
The above-mentioned button 7 is connected to the left and right eye PCBs as a part of the operating portion 9. When this button 7 is pressed, the signal is transmitted via the CPU 11 and the input / output circuit 15 to the right eye PCB. Also sent to the CPU. The 3D image generation circuit 12 is a three-dimensional arithmetic circuit that converts three-dimensional coordinates of polygon data into a viewpoint coordinate system having a player as an origin, a perspective conversion circuit that converts the three-dimensional coordinates into two-dimensional coordinates on a screen, and perspective conversion. The 3D video signal is generated by a clipping circuit that determines whether or not the formed polygons enter the screen, a sorting circuit that rearranges each polygon based on the Z representative value, and the like. Left eye projector 16
Projects this image on the lenticular screen 2.

【0010】図3は、CPUの機能ブロックの実施の形
態を示す図である。(a)と(b)に左目用および右目
用のCPUをそれぞれ示してある。左目用CPU11と
右目用CPU17には右目用と左目用のいずれの映像も
生成できる映像生成部18および20ならびにボタン検
出部19および21を有している。ボタン検出部19お
よび21は操作信号が入力するとボタン7からの信号か
否かを判断する。
FIG. 3 is a diagram showing an embodiment of the functional blocks of the CPU. The left-eye and right-eye CPUs are respectively shown in (a) and (b). The left-eye CPU 11 and the right-eye CPU 17 have image generation units 18 and 20 and button detection units 19 and 21 that can generate both right-eye and left-eye images. When the operation signal is input, the button detection units 19 and 21 determine whether the signal is from the button 7.

【0011】図4は、本発明による左右用の映像交換の
動作を説明するためのフローチャートである。ゲームが
スタートすると、左目用PCBのCPU11は映像生成
部18によってまず左目用の映像を生成する(ステップ
(以下「S」という)401)。つぎにボタン検出部1
9がボタン7からの信号入力を検出しているか否かを判
断し(S402)、ボタン7からの信号を検出している
場合には、映像生成部18は右目用の映像を生成する
(S403)。一方、右目用PCBのCPU17は、同
様な動作によってボタン7からの信号を検出している場
合には左目用の映像を生成する(S406)。
FIG. 4 is a flow chart for explaining the operation of left and right image exchange according to the present invention. When the game starts, the CPU 11 of the left-eye PCB first generates the left-eye image by the image generation unit 18 (step (hereinafter referred to as "S") 401). Next, the button detector 1
It is determined whether or not 9 detects the signal input from the button 7 (S402), and when the signal from the button 7 is detected, the image generation unit 18 generates the image for the right eye (S403). ). On the other hand, the CPU 17 of the right-eye PCB generates a left-eye image when the signal from the button 7 is detected by the same operation (S406).

【0012】[0012]

【発明の効果】以上、説明したように本発明は、右目用
と左目用の映像生成回路手段にそれぞれ右目用,左目用
の映像いずれも作ることができる映像生成部を有し、外
部操作によって前記2つの映像源が作る映像を右目用,
左目用逆にして出力するように構成してあるので、運搬
中などにレンチキュラスクリーンの位置が微妙にずれた
場合、レンチキュラスクリーンの位置を調整することな
く左右の映像を交換することにより立体視できる位置を
得ることができ、プレイヤは必要に応じ頭の位置を僅か
に調整するだけで、立体視できる最適な位置を得ること
ができる。
As described above, according to the present invention, the image generating circuit means for the right eye and the image generating circuit for the left eye each have an image generating section capable of producing both images for the right eye and the image for the left eye. The image made by the two image sources is for the right eye,
Since it is configured to output for the left eye in reverse, if the position of the lenticular screen is slightly deviated during transportation etc., stereoscopic viewing is possible by exchanging the left and right images without adjusting the position of the lenticular screen. The position can be obtained, and the player can obtain the optimum position for stereoscopic viewing by only slightly adjusting the position of the head as necessary.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明による左右の映像を交換可能な立体映像
表示ゲーム機を説明するための概略図で、(a)は側面
図を、(b)は頭部固定部分の平面図をそれぞれ示して
いる。
FIG. 1 is a schematic view for explaining a stereoscopic image display game machine capable of exchanging left and right images according to the present invention, (a) showing a side view, and (b) showing a plan view of a head fixing portion. ing.

【図2】本発明による左右の映像を交換可能な立体映像
表示ゲーム機の回路の実施の形態を示す回路ブロック図
である。
FIG. 2 is a circuit block diagram showing an embodiment of a circuit of a stereoscopic image display game machine capable of exchanging left and right images according to the present invention.

【図3】CPUの機能ブロックの実施の形態を示す図で
ある。
FIG. 3 is a diagram showing an embodiment of functional blocks of a CPU.

【図4】本発明による左右用の映像交換の動作を説明す
るためのフローチャートである。
FIG. 4 is a flowchart for explaining an operation of left and right video exchange according to the present invention.

【図5】立体視できるゲーム機の一例を示す図であり、
(a)は側面から見た図,(b)は上から見た図であ
る。
FIG. 5 is a diagram showing an example of a game machine capable of stereoscopic viewing,
(A) is a side view and (b) is a top view.

【図6】図5のゲーム機の原理を説明するための図であ
る。
6 is a diagram for explaining the principle of the game machine of FIG.

【図7】レンチキュラスクリーンの位置による立体像の
見え方を説明するための図である。
FIG. 7 is a diagram for explaining how a stereoscopic image is viewed depending on the position of a lenticular screen.

【符号の説明】[Explanation of symbols]

1…ゲーム機 2…レンチキュラスクリーン 3…プレイヤ 3a…頭 4a…右目 4b…左目 5…頭部固定部 7…ボタン 9…操作部 10…入力制御回路 11…CPU 12…3D画像生成回路 13…RAM 14…ROM 15…入出力回路(I/O) 16…左目用プロジェクタ 18,20…映像生成部 19,21…ボタン検出部 1 ... Game machine 2 ... Lenticular screen 3 ... Player 3a ... Head 4a ... Right eye 4b ... Left eye 5 ... Head fixing part 7 ... Button 9 ... Operation part 10 ... Input control circuit 11 ... CPU 12 ... 3D image generation circuit 13 ... RAM 14 ... ROM 15 ... Input / output circuit (I / O) 16 ... Left-eye projector 18, 20 ... Image generation section 19, 21 ... Button detection section

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 右目用と左目用の2つの映像源の映像を
レンチキュラスクリーンに投影し、レンチキュラスクリ
ーン上の各投影像を右目と左目にそれぞれ入射させ視差
を与えることにより立体視を体験できるゲーム機におい
て、 右目用と左目用の映像生成回路手段にそれぞれ右目用,
左目用の映像いずれも作ることができる映像生成部を有
し、 外部操作によって前記2つの映像源が作る映像を右目
用,左目用逆にして出力することを特徴とする左右の映
像を交換可能な立体映像表示ゲーム機。
1. A game in which stereoscopic vision can be experienced by projecting images from two image sources for the right eye and the left eye onto a lenticular screen, and projecting each projected image on the lenticular screen into the right eye and the left eye to give parallax. The right-eye and left-eye image generation circuit means for the right eye,
The left and right images are interchangeable, which has an image generation unit that can make both left and right images, and outputs the images made by the two image sources in reverse for the right and left eyes by external operation. 3D image display game machine.
JP8031330A 1996-01-24 1996-01-24 Game machine for displaying stereoscopic image, capable of exchanging left and right image Pending JPH09201473A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP8031330A JPH09201473A (en) 1996-01-24 1996-01-24 Game machine for displaying stereoscopic image, capable of exchanging left and right image

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP8031330A JPH09201473A (en) 1996-01-24 1996-01-24 Game machine for displaying stereoscopic image, capable of exchanging left and right image

Publications (1)

Publication Number Publication Date
JPH09201473A true JPH09201473A (en) 1997-08-05

Family

ID=12328255

Family Applications (1)

Application Number Title Priority Date Filing Date
JP8031330A Pending JPH09201473A (en) 1996-01-24 1996-01-24 Game machine for displaying stereoscopic image, capable of exchanging left and right image

Country Status (1)

Country Link
JP (1) JPH09201473A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012060625A (en) * 2010-08-11 2012-03-22 Sony Corp Image processor, stereoscopic image display device, stereoscopic image display system, method for detecting parallax displacement in stereoscopic image display device and method for manufacturing stereoscopic image display device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012060625A (en) * 2010-08-11 2012-03-22 Sony Corp Image processor, stereoscopic image display device, stereoscopic image display system, method for detecting parallax displacement in stereoscopic image display device and method for manufacturing stereoscopic image display device

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