JP3009095U - Intelligent educational materials - Google Patents

Intelligent educational materials

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Publication number
JP3009095U
JP3009095U JP1994007219U JP721994U JP3009095U JP 3009095 U JP3009095 U JP 3009095U JP 1994007219 U JP1994007219 U JP 1994007219U JP 721994 U JP721994 U JP 721994U JP 3009095 U JP3009095 U JP 3009095U
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Japan
Prior art keywords
intelligent
teaching material
colored
teaching
blocks
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
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JP1994007219U
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Japanese (ja)
Inventor
剛志 亀田
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株式会社啓修社
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Abstract

(57)【要約】 【目的】 知能教材の平面的な部分を補なうために、考
える過程における代替物または足掛かりとして積み木を
使用すると共に、さらに興味と積極性を引き出し、知能
三大因子である理解力、集中力、記憶力を伸ばしつつ、
遊び感覚で算数ゲームと知能ゲームを楽しむことを可能
にする。 【構成】 知能教育教材Aは、収納を容易にするために
折り畳みが可能であると共に、底面が少なくとも六色の
桝を持っている箱に形成された教材本体1と、六面を六
色に配色していると共に、一辺を1.5cmとした正六
面体の積み木である操作部品2によって構成されてい
る。上記本21および操作部品2によって一つの手引き
となるため、上記操作部品2は、少なくとも25個まで
を上記教材本体に格納することを可能にしている。
(57) [Summary] [Purpose] Blocks are used as an alternative or a foothold in the process of thinking to supplement the planar parts of intelligent teaching materials, and they bring out further interest and positiveness, and are three major factors of intelligence. While improving understanding, concentration, and memory,
It enables you to enjoy math games and intelligent games with a sense of play. [Structure] The educational material A for intelligent education is foldable to facilitate storage, and the teaching material main body 1 is formed in a box whose bottom has at least six-colored squares, and six sides are six-colored. In addition to being colored, it is composed of an operating component 2 which is a regular hexahedron block having a side of 1.5 cm. Since the book 21 and the operation component 2 serve as a guide, at least 25 operation components 2 can be stored in the teaching material body.

Description

【考案の詳細な説明】[Detailed description of the device]

【0001】[0001]

【産業上の利用分野】[Industrial applications]

本考案は知能教育教材、詳しくは対象とする利用者を幼児及び低学年児とし、 しかも能力開発をすすめる為に遊び感覚且つゲーム感覚を備え持った知能教育教 材に関する。 The present invention relates to an educational material for intelligent education, and more specifically, to an educational material for intelligent education which has a sense of play and a sense of game in order to promote the development of ability, while targeting users to infants and lower grades.

【0002】[0002]

【従来の技術とその問題点】[Prior art and its problems]

従来、知能教育教材としては種々のものが能力開発の一助として考案され実用 に供されているが、平面的なプリント教材が多く、しかも桝または積み木を利用 している教材には、指導書による方向性且つ教材の装飾がなく、ただ漠然と利用 者に使用されたものがその大半であり、さらに教材の移動、整頓に不便なものが 多い。これらのため進め方や遊び方に進歩性が備わっていない傾向にあり、した がって面白味も目的も半減されてしまうという難点がある。 Conventionally, various teaching materials for intelligent education have been devised and put to practical use as an aid for capacity development, but there are many flat printed teaching materials, and teaching materials that use sushi or blocks are Most of them are vaguely used by users without directionality and no decoration of teaching materials, and moreover, there are many things that are inconvenient for moving and organizing teaching materials. For this reason, there is a tendency that the method of proceeding and the way of playing are not equipped with an inventive step, so that there is a drawback that the interest and the purpose are reduced by half.

【0003】[0003]

【考案が解決しようとする課題】[Problems to be solved by the device]

本考案は上記の観点に鑑みてなされたものであって、知能教育に遊び感覚且つ ゲーム感覚を取り入れ、特に興味と意欲を伴いながら遊びを楽しむことができる 知能教育教材のゲーム形式を提案することを目的とする。 The present invention has been made in view of the above point of view, and proposes a game format of an educational material for intelligent education, which incorporates a sense of play and a sense of game into intelligent education and can enjoy playing with particular interest and motivation. With the goal.

【0004】[0004]

【課題を解決するための手段】[Means for Solving the Problems]

上記課題を解決するための手段として、本考案に係る知能教育教材は、色の異 なる色板によって複数の桝を設け且つ折り畳みが可能である実演部分の教材本体 と、前記の教材本体に格納が可能であり且つ六つの面に複数の色を装飾した正六 面体である積み木の操作部品との組み合わせから成ることを特徴とする。 As a means for solving the above-mentioned problems, the intelligent educational teaching material according to the present invention is stored in the teaching material main body of the demonstration part in which a plurality of cells are provided by color plates of different colors and can be folded, and the teaching material main body. It is characterized by being combined with an operating part of a building block that is a regular hexahedron in which multiple colors are decorated on six surfaces.

【0005】[0005]

【考案の作用、効果】[Function and effect of the device]

上記構成のように、本考案に係る知能教育教材によれば、これまでの平面的な プリント教材とは違い、複数の桝からなる箱形状の部屋と六面を六色に色付けし た積み木を組み合わせることによって、いろいろな事象を代替すること、つまり 各色別の桝と六色の積み木をいろいろな物に見立てることが可能になり、したが って、何が、どこに、何個、どうしてといったことを上記教材で思考しながら実 演できる。 As described above, according to the intelligent teaching material according to the present invention, unlike the conventional flat printed teaching materials, a box-shaped room made of a plurality of basins and a building block with six sides colored in six colors are provided. By combining them, it becomes possible to substitute various phenomena, that is, to use different colored blocks and six-colored blocks as different objects, and therefore, what, where, how many, and why. Can be demonstrated while thinking with the above teaching materials.

【0006】 また、何がどうする、何をどうすると考えると共に、利用者が低年齢になれば なる程、思考する上で手がかりとなるもの、つまり、子供の発達上における概念 要素の中では鮮明に認知し、そして考えていくことができる色、形、場所を上記 教材本体と積み木によって映像としてとらえながらゲームを行なえる。In addition, what is to be done and what is to be done, and the older the user, the clearer the clue in thinking, that is, in the conceptual elements in the development of the child. You can play the game while grasping the colors, shapes, and places that you can perceive and think of as a video with the above-mentioned teaching materials and blocks.

【0007】 上述のように本考案によれば、ゲームの展開を自分で作り出すことになり、結 果として利用者が主役であるという意識を持つようになるので、従来のものでは 得られない興味と積極性を引き出しながら、知能三大因子である理解力、集中力 、記憶力を伸ばすと共に、遊び感覚を持ちつつも算数ゲームと知能ゲームを楽し むことができる。As described above, according to the present invention, the development of the game is created by oneself, and as a result, the user becomes aware that the player is the leading role. While drawing out the positiveness, it can improve the comprehension, concentration, and memory, which are the three major factors of intelligence, and at the same time, you can enjoy math and intelligence games while having a sense of play.

【実施例】【Example】

【0008】 以下、図面によって本考案の実施態様の一例について説明する。An example of an embodiment of the present invention will be described below with reference to the drawings.

【0009】 図1において、符号Aは本考案に係る知能教育教材を示し、実演部分の教材本 体1と複数の操作部品2との組み合わせによって構成されている。In FIG. 1, reference numeral A indicates an intelligent educational teaching material according to the present invention, which is constituted by a combination of a teaching material body 1 of a demonstration part and a plurality of operation parts 2.

【0010】 教材本体1は、複数の桝を設けられた箱に形成された第一の部材1aと、各桝 の底面にプラスチック性の色板によって形成された第ニの部材1bとによって形 成されている。そして、第二の部材1bは、各桝の底面が異なる色によって形成 される。このとき、配色は、低年齢児の場合に認知が容易である色を選定するこ とが好ましく、例えば、黒、白、赤、青、黄、緑などの色でよい。The teaching material main body 1 is composed of a first member 1a formed in a box provided with a plurality of rods and a second member 1b formed of a plastic color plate on the bottom surface of each rod. Has been done. Then, in the second member 1b, the bottom surface of each of the cells is formed in a different color. At this time, it is preferable to select a color that can be easily recognized by young children, such as black, white, red, blue, yellow and green.

【0011】 なお、教材本体1は、止め金3と芯柱開閉具4を設け、教材本体1の中に複数 の操作部品2を格納することによって、折り畳みを可能にすると共に、持ち運び の便宜が図られている。The teaching material main body 1 is provided with a clasp 3 and a core post opening / closing tool 4, and a plurality of operation parts 2 are stored in the teaching material main body 1 so that the teaching material main body 1 can be folded and is convenient to carry. Has been planned.

【0012】 上記操作部品2は、一辺が1.5cmの正六面体であり、そして六面すべて異 なった色付けをした積み木によって形成される。なお上記操作部品2は、一辺が 1.5cmであることが望ましいが、必ずしもこれに限定されるものではなく、 利用者が低年齢児の場合に、指で容易に操作できる寸法であればよい。また上記 操作部品2の配色は、上記第ニの部材1bに利用されている配色がなされている ことが望ましく、このとき、操作部品の各が対面する色は、幼児の色の対比に関 する概念を考慮して配色されることが好ましく、例えば、黒と白、赤と青、黄と 緑でもよい。The operation component 2 is a regular hexahedron having a side of 1.5 cm, and is formed of blocks having different colors on all six sides. It should be noted that the operation part 2 preferably has a side of 1.5 cm, but is not necessarily limited to this, and may be of a size that can be easily operated with a finger when the user is a young child. . Further, it is desirable that the color of the operation part 2 be the color used in the second member 1b. At this time, the colors faced by the operation parts are related to the color contrast of the infant. It is preferable that the colors are arranged in consideration of the concept, for example, black and white, red and blue, and yellow and green.

【0013】 なお、上記第一の部材1aと上記操作部品2は、木材によって形成するのが望 ましいが、必ずしもこれに限定されるものではなく、例えば合成樹脂などであっ てもよい。要するに剛性に優れ、外見上きわめて美麗を有する素材であればよい 。The first member 1a and the operating component 2 are preferably made of wood, but the material is not necessarily limited to this and may be synthetic resin, for example. In short, any material that has excellent rigidity and is extremely beautiful in appearance may be used.

【0014】 知能教育教材Aは上述のように構成されているので、使用にあたっては、操作 部品2の色と数を利用し、教材本体に加減することによってゲームを行なうこと ができる。したがって、例えば甲が物語を設定すると共に、乙が、指定されたと ころに指定されたものを間違えないように入れ、乙が操作部品を桝に出し入れし た後に、乙自身にひとつひとつの積み木を数えさせて、全部でいくつになるかを 答える算数ゲームを行なうことができる。次に、知能教育教材Aは、色、形、場 所を映像としてとらえることが可能で、例えば操作部品2による指定された模様 作り、配置転換、配色転換、そして記憶したものを再生するなどの知能ゲームを 行なうことができる。Since the intelligent education teaching material A is configured as described above, the game can be played by using the color and the number of the operation parts 2 and adjusting the teaching material body in use. Therefore, for example, when Party A sets up a story, and when Party B puts in the designated ones at the designated time without mistakes, and after Party B puts in and out the operation parts, each person counts each building block. You can play a math game that asks how many you will have in total. Next, the intelligent education teaching material A can capture colors, shapes, and places as images. For example, a specified pattern can be created by the operation component 2, a layout change, a color change, and a memorized one is reproduced. You can play intelligent games.

【0015】 上述のように知能教育教材Aによれば、従来のものでは得られない興味と積極 性を引き出し、知能三大因子である理解力、集中力、記憶力を伸ばしながら、遊 び感覚で算数ゲームと知能ゲームを楽しむことができる。As described above, according to the teaching material A for intelligent education, while drawing out interest and positiveness that cannot be obtained by the conventional ones, and developing the three major factors of intelligence, namely, comprehension, concentration, and memory, it is possible to have a sense of play You can enjoy math games and intelligent games.

【0016】 次に、図2は知能教育教材Aの他の実施例を示すもので、この例において教材 本体1は、黒、白、赤、青、黄、緑に配色された6つの桝からなる箱形状の部屋 を設けている。そして、6つの桝の色を一個の積み木の各面に色付けされた操作 部品2を25個格納している。Next, FIG. 2 shows another embodiment of the teaching material A for intelligent education. In this example, the teaching material main body 1 is composed of six squares arranged in black, white, red, blue, yellow and green. There is a box-shaped room. In addition, 25 operation parts 2 in which the colors of the six cells are colored on the surfaces of one building block are stored.

【0017】 上記構成において、上段の3つの桝を見本用と設定し、下段の3つの桝を利用 者用と設定する。そして、上段の最も左の桝に、二色交互の階段を設定すること によって、利用者に、色、形に気をつけながら、下段の桝に同色同形の階段を再 生させる。次に、二色交互の階段の配色を反対にするよう指示することで、作ら せてみる。そして、さらに色数を増すこと、あるいは複雑な模様することが可能 であり、したがって、利用者の状態に応じた模様作りを行なうことが可能である 。In the above structure, the upper three cells are set for the sample, and the lower three cells are set for the user. Then, by setting a staircase of two colors alternating to the leftmost cell in the upper row, the user can reproduce the stairs of the same color and shape in the lower cell while paying attention to the color and shape. Next, let's make it by instructing to reverse the color scheme of the two-color alternating stairs. Further, it is possible to further increase the number of colors or to form a complicated pattern, so that it is possible to perform patterning according to the user's condition.

【0018】 この実施例においても、上記と同様の効果を奏し得ることができるのに加え、 利用者は、色、形、場所を映像としてとらえ、何をどうするとか何がどうなると 、考えながら楽しむことができ、また利用者は、実際に積み木を手に取って動か し、変化させ、興味を持って考えることができるので、ゲーム性が強くなる。In this embodiment as well, the same effects as described above can be obtained, and in addition, the user captures the color, shape, and place as an image and enjoys thinking about what to do and what to do. In addition, the user can actually pick up the blocks and move them, change them, and think with interest, which enhances the game.

【0019】 次に、図3は知能教育教材Aの他の実施例を再度示すもので、この例において も教材本体1は、黒、白、赤、青、黄、緑に配色された6つの桝の部屋を設け、 そして6つの桝の色を一個の積み木の各面に色付けされた操作部品2を25個格 納している。Next, FIG. 3 shows another embodiment of the teaching material A for intelligent education again. In this example as well, the teaching material main body 1 is composed of six black, white, red, blue, yellow and green colors. There is a room for cells, and there are 25 operation parts 2 in which the colors of the six cells are colored on each side of a building block.

【0020】 上記構成において、赤、青、緑の桝と、10個の積み木を白の面で使用する。 このゲームは、積み木を移動することによって、各桝に何個の積み木があるかを 求めるもので、まず利用する10個の積み木を、緑の桝に入れる。そこで2個の 積み木を赤の桝に、そして2個の積み木を青の桝に移す。次に1個の積み木を赤 の桝から緑の桝に戻し、最後に3個の積み木を青の桝に入れるという行為を行わ せる。このために上記の行為を物語に作り、使用する桝で、赤を夕焼け空、青を 湖、緑を芝生に設定し、そして10個の白の積み木を10羽の白鳥に設定する。 すると10羽の白鳥が芝生で遊んでいたが、タ刻になり、2羽の白鳥が夕焼け空 を飛んで帰り、2羽の白鳥が湖を渡って帰っていたが、2羽の白鳥が夕焼け空を 飛んでいると、真っ黒い烏と出くわし、1羽が芝生に戻ってきた。そこで、この 白鳥は、空を飛んで帰らないほうがよいと言って、2羽の白鳥を引き連れて湖を 渡って帰っていく。この時、タ焼け空、湖、そして芝生には何羽の白鳥がいるだ ろうか、という物語を作り、ゲームを行なえる。In the above configuration, red, blue and green cells and 10 blocks are used on the white side. In this game, move blocks to find out how many blocks there are in each block. First, put 10 blocks to use in the green block. Then transfer the two blocks to the red one and the two blocks to the blue one. Then move one block back from the red one to the green one, and finally put the three blocks into the blue one. To this end, the above action is made into a story, and in the basin used, red is set to the sunset sky, blue is set to the lake, green is set to the lawn, and 10 white blocks are set to 10 swans. Then, 10 swans were playing on the lawn, but they became rushing, 2 swans flew back through the sunset sky, and 2 swans were returning across the lake, but 2 swans were sunset. As I was flying in the sky, I came across a black crow and one of them returned to the lawn. So, this swan says he shouldn't fly home and takes two swans back home across the lake. At this time, you can tell the story of how many swans there are in the sky, lake, and lawn and play the game.

【0021】 この実施例においても、上記と同様の効果を奏し得ることができるのに加え、 物語の中で、利用者本人が主人公のようになり、桝と積み木をある事物に例えて 、たす、ひくという加法減法を自然に考えられるようになり、話の中での文章理 解をはじめ、数に対する理解力も現れ、興味も高まる。 なお、この例において、図1、図2及び図3と同符号は同部位を示すものとし 、その説明は省略する。In this embodiment as well, the same effects as described above can be obtained, and in the story, the user himself becomes the main character, and the sushi and blocks are compared to certain things. You will naturally be able to think of the additive subtractive subtraction process, which will increase your understanding of numbers as well as the comprehension of sentences in conversation, and increase your interest. In this example, the same reference numerals as those in FIGS. 1, 2 and 3 indicate the same parts, and the description thereof will be omitted.

【図面の簡単な説明】[Brief description of drawings]

【図1】本考案の知能教育教材の傾斜図。FIG. 1 is a perspective view of an intelligent educational material of the present invention.

【図2】知能教育教材の他の実施例を示す説明図。FIG. 2 is an explanatory diagram showing another example of the educational material for intelligent education.

【図3】知能教育教材の他の実施例を示す説明図。FIG. 3 is an explanatory diagram showing another example of the intelligent educational material.

【符号の説明】[Explanation of symbols]

A 知能教育教材 1 教材本体 1b 第二の部材(底面部) 2 操作部品(積み木) 3 止め金 4 芯柱開閉具 A Intelligent teaching materials 1 Teaching material body 1b Second member (bottom part) 2 Operation parts (building blocks) 3 Clasps 4 Core post opening / closing tools

───────────────────────────────────────────────────── フロントページの続き (51)Int.Cl.6 識別記号 庁内整理番号 FI 技術表示箇所 A63H 33/04 A G09B 1/30 ─────────────────────────────────────────────────── ─── Continuation of the front page (51) Int.Cl. 6 Identification code Internal reference number FI technical display location A63H 33/04 A G09B 1/30

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 【請求項1】色の異なる色板によって複数の桝を設け且
つ折り畳みが可能である実演部分の教材本体と、前記の
教材本体に格納が可能であり且つ六つの面に複数の色を
装飾した正六面体である積み木の操作部品との組み合わ
せから成ることを特徴とする知能教育教材。
1. A teaching material main body of a demonstration part in which a plurality of walls are provided and foldable by color plates of different colors, and the teaching material main body can be stored and the six surfaces are decorated with a plurality of colors. A teaching material for intelligent education, which is composed of a combination of a regular hexahedron and an operation part of a building block.
JP1994007219U 1994-05-16 1994-05-16 Intelligent educational materials Expired - Lifetime JP3009095U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1994007219U JP3009095U (en) 1994-05-16 1994-05-16 Intelligent educational materials

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1994007219U JP3009095U (en) 1994-05-16 1994-05-16 Intelligent educational materials

Publications (1)

Publication Number Publication Date
JP3009095U true JP3009095U (en) 1995-03-28

Family

ID=43144902

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1994007219U Expired - Lifetime JP3009095U (en) 1994-05-16 1994-05-16 Intelligent educational materials

Country Status (1)

Country Link
JP (1) JP3009095U (en)

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