JP2024513672A - 仮想コントローラのための無限ドラッグ及びスワイプ - Google Patents
仮想コントローラのための無限ドラッグ及びスワイプ Download PDFInfo
- Publication number
- JP2024513672A JP2024513672A JP2023554299A JP2023554299A JP2024513672A JP 2024513672 A JP2024513672 A JP 2024513672A JP 2023554299 A JP2023554299 A JP 2023554299A JP 2023554299 A JP2023554299 A JP 2023554299A JP 2024513672 A JP2024513672 A JP 2024513672A
- Authority
- JP
- Japan
- Prior art keywords
- input
- touch input
- user
- touch
- location
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2025067979A JP2025105663A (ja) | 2021-03-10 | 2025-04-17 | 方法、ユーザデバイスおよび非一過性のコンピュータ読み取り可能な記憶媒体 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202163158947P | 2021-03-10 | 2021-03-10 | |
| US63/158,947 | 2021-03-10 | ||
| PCT/US2022/019681 WO2022192492A1 (en) | 2021-03-10 | 2022-03-10 | Infinite drag and swipe for virtual controller |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025067979A Division JP2025105663A (ja) | 2021-03-10 | 2025-04-17 | 方法、ユーザデバイスおよび非一過性のコンピュータ読み取り可能な記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2024513672A true JP2024513672A (ja) | 2024-03-27 |
| JP2024513672A5 JP2024513672A5 (https=) | 2024-08-15 |
Family
ID=83227085
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023554299A Pending JP2024513672A (ja) | 2021-03-10 | 2022-03-10 | 仮想コントローラのための無限ドラッグ及びスワイプ |
| JP2025067979A Pending JP2025105663A (ja) | 2021-03-10 | 2025-04-17 | 方法、ユーザデバイスおよび非一過性のコンピュータ読み取り可能な記憶媒体 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025067979A Pending JP2025105663A (ja) | 2021-03-10 | 2025-04-17 | 方法、ユーザデバイスおよび非一過性のコンピュータ読み取り可能な記憶媒体 |
Country Status (9)
| Country | Link |
|---|---|
| US (1) | US20240149146A1 (https=) |
| EP (1) | EP4288860A4 (https=) |
| JP (2) | JP2024513672A (https=) |
| CN (1) | CN116964550A (https=) |
| AU (1) | AU2022234308B2 (https=) |
| CA (1) | CA3212868A1 (https=) |
| IL (1) | IL305742A (https=) |
| MX (1) | MX2023010550A (https=) |
| WO (1) | WO2022192492A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7644943B1 (ja) * | 2024-10-21 | 2025-03-13 | 株式会社バンク・オブ・イノベーション | プログラム、ゲーム制御方法、ゲームサーバ、および、情報処理装置 |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7006094B2 (ja) | 2017-09-28 | 2022-01-24 | ブラザー工業株式会社 | 画像形成装置 |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20150182856A1 (en) * | 2013-12-31 | 2015-07-02 | Microsoft Corporation | Touch screen game controller |
| JP2016201028A (ja) * | 2015-04-13 | 2016-12-01 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
| JP2018086275A (ja) * | 2018-01-11 | 2018-06-07 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP2018161446A (ja) * | 2017-03-27 | 2018-10-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP2019212119A (ja) * | 2018-06-06 | 2019-12-12 | 株式会社コナミデジタルエンタテインメント | プログラム、及び、情報処理装置 |
| JP2020192239A (ja) * | 2019-05-30 | 2020-12-03 | 株式会社コナミデジタルエンタテインメント | プログラム、情報処理装置及び情報処理方法 |
| JP2021000192A (ja) * | 2019-06-20 | 2021-01-07 | 株式会社コロプラ | ゲームプログラム、ゲーム方法、および情報端末装置 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20130027621A (ko) * | 2011-06-03 | 2013-03-18 | 김성진 | 스마트폰 터치스크린 에프피에스 컨트롤키 기술 아이디어 |
| KR20140127931A (ko) * | 2013-03-28 | 2014-11-05 | 황지영 | 터치스크린 디바이스 환경에서의 캐릭터 액션 제어 스킬 구현 장치 및 방법 |
| CN109621411B (zh) * | 2017-09-30 | 2022-05-06 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN108509139B (zh) * | 2018-03-30 | 2019-09-10 | 腾讯科技(深圳)有限公司 | 虚拟对象的移动控制方法、装置、电子装置及存储介质 |
| WO2019235180A1 (ja) * | 2018-06-06 | 2019-12-12 | 株式会社コナミデジタルエンタテインメント | 記録媒体、及び、情報処理装置 |
| US10974149B2 (en) * | 2019-01-22 | 2021-04-13 | Electronic Arts Inc. | Controlling character movement in a video-game |
| WO2021033808A1 (ko) * | 2019-08-22 | 2021-02-25 | 엘지전자 주식회사 | 이동 단말기 및 이동 단말기를 구비한 전자장치 |
-
2022
- 2022-03-10 WO PCT/US2022/019681 patent/WO2022192492A1/en not_active Ceased
- 2022-03-10 JP JP2023554299A patent/JP2024513672A/ja active Pending
- 2022-03-10 CN CN202280020263.1A patent/CN116964550A/zh active Pending
- 2022-03-10 AU AU2022234308A patent/AU2022234308B2/en active Active
- 2022-03-10 MX MX2023010550A patent/MX2023010550A/es unknown
- 2022-03-10 IL IL305742A patent/IL305742A/en unknown
- 2022-03-10 US US18/281,274 patent/US20240149146A1/en active Pending
- 2022-03-10 CA CA3212868A patent/CA3212868A1/en active Pending
- 2022-03-10 EP EP22767958.6A patent/EP4288860A4/en active Pending
-
2025
- 2025-04-17 JP JP2025067979A patent/JP2025105663A/ja active Pending
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20150182856A1 (en) * | 2013-12-31 | 2015-07-02 | Microsoft Corporation | Touch screen game controller |
| JP2016201028A (ja) * | 2015-04-13 | 2016-12-01 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
| JP2018161446A (ja) * | 2017-03-27 | 2018-10-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP2018086275A (ja) * | 2018-01-11 | 2018-06-07 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP2019212119A (ja) * | 2018-06-06 | 2019-12-12 | 株式会社コナミデジタルエンタテインメント | プログラム、及び、情報処理装置 |
| JP2020192239A (ja) * | 2019-05-30 | 2020-12-03 | 株式会社コナミデジタルエンタテインメント | プログラム、情報処理装置及び情報処理方法 |
| JP2021000192A (ja) * | 2019-06-20 | 2021-01-07 | 株式会社コロプラ | ゲームプログラム、ゲーム方法、および情報端末装置 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7644943B1 (ja) * | 2024-10-21 | 2025-03-13 | 株式会社バンク・オブ・イノベーション | プログラム、ゲーム制御方法、ゲームサーバ、および、情報処理装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2022234308A1 (en) | 2023-10-05 |
| EP4288860A4 (en) | 2024-08-07 |
| MX2023010550A (es) | 2023-10-05 |
| WO2022192492A1 (en) | 2022-09-15 |
| AU2022234308B2 (en) | 2024-07-11 |
| EP4288860A1 (en) | 2023-12-13 |
| IL305742A (en) | 2023-11-01 |
| JP2025105663A (ja) | 2025-07-10 |
| CN116964550A (zh) | 2023-10-27 |
| CA3212868A1 (en) | 2022-09-15 |
| US20240149146A1 (en) | 2024-05-09 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP6145099B2 (ja) | タッチ対応移動体デバイスにおけるゲーム・コントローラー | |
| US20250348211A1 (en) | Virtualized physical controller | |
| JP2025105663A (ja) | 方法、ユーザデバイスおよび非一過性のコンピュータ読み取り可能な記憶媒体 | |
| US12208326B2 (en) | Virtual automatic aiming | |
| KR102369256B1 (ko) | 유저 인터페이스 제공 방법 및 이를 수행하기 위한 단말 | |
| CN115105831B (zh) | 虚拟对象的切换方法、装置、存储介质及电子装置 | |
| US20240149147A1 (en) | Virtual button charging | |
| JP7689584B2 (ja) | 状態ベースのアクティベーションの方法及びユーザデバイス | |
| KR102540798B1 (ko) | 사용자 인터페이스 제공 방법 및 모바일 단말 | |
| KR102369251B1 (ko) | 유저 인터페이스 제공 방법 및 이를 수행하기 위한 단말 | |
| CN120459616A (zh) | 一种游戏的显示控制方法、程序产品与电子设备 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20231024 Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20231031 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20231024 |
|
| RD02 | Notification of acceptance of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7422 Effective date: 20240509 |
|
| RD04 | Notification of resignation of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7424 Effective date: 20240510 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A821 Effective date: 20240509 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20240806 |
|
| A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20240905 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20240910 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20241121 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20241217 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20250417 |