MX2023010550A - Arrastre y deslizamiento infinito para controlador virtual. - Google Patents

Arrastre y deslizamiento infinito para controlador virtual.

Info

Publication number
MX2023010550A
MX2023010550A MX2023010550A MX2023010550A MX2023010550A MX 2023010550 A MX2023010550 A MX 2023010550A MX 2023010550 A MX2023010550 A MX 2023010550A MX 2023010550 A MX2023010550 A MX 2023010550A MX 2023010550 A MX2023010550 A MX 2023010550A
Authority
MX
Mexico
Prior art keywords
input
persistent
touch
reversal
location
Prior art date
Application number
MX2023010550A
Other languages
English (en)
Spanish (es)
Inventor
Luke Timmins
Gregory Peng
Elizabeth M E Chung
James Levasseur
Original Assignee
Bungie Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bungie Inc filed Critical Bungie Inc
Publication of MX2023010550A publication Critical patent/MX2023010550A/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
MX2023010550A 2021-03-10 2022-03-10 Arrastre y deslizamiento infinito para controlador virtual. MX2023010550A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US202163158947P 2021-03-10 2021-03-10
PCT/US2022/019681 WO2022192492A1 (en) 2021-03-10 2022-03-10 Infinite drag and swipe for virtual controller

Publications (1)

Publication Number Publication Date
MX2023010550A true MX2023010550A (es) 2023-10-05

Family

ID=83227085

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2023010550A MX2023010550A (es) 2021-03-10 2022-03-10 Arrastre y deslizamiento infinito para controlador virtual.

Country Status (9)

Country Link
US (1) US20240149146A1 (https=)
EP (1) EP4288860A4 (https=)
JP (2) JP2024513672A (https=)
CN (1) CN116964550A (https=)
AU (1) AU2022234308B2 (https=)
CA (1) CA3212868A1 (https=)
IL (1) IL305742A (https=)
MX (1) MX2023010550A (https=)
WO (1) WO2022192492A1 (https=)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7006094B2 (ja) 2017-09-28 2022-01-24 ブラザー工業株式会社 画像形成装置
JP7644943B1 (ja) * 2024-10-21 2025-03-13 株式会社バンク・オブ・イノベーション プログラム、ゲーム制御方法、ゲームサーバ、および、情報処理装置

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20130027621A (ko) * 2011-06-03 2013-03-18 김성진 스마트폰 터치스크린 에프피에스 컨트롤키 기술 아이디어
KR20140127931A (ko) * 2013-03-28 2014-11-05 황지영 터치스크린 디바이스 환경에서의 캐릭터 액션 제어 스킬 구현 장치 및 방법
US9227141B2 (en) * 2013-12-31 2016-01-05 Microsoft Technology Licensing, Llc Touch screen game controller
JP5830806B1 (ja) * 2015-04-13 2015-12-09 株式会社Cygames ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法
JP2018161446A (ja) * 2017-03-27 2018-10-18 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム
CN109621411B (zh) * 2017-09-30 2022-05-06 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
JP6816890B2 (ja) * 2018-01-11 2021-01-20 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
CN108509139B (zh) * 2018-03-30 2019-09-10 腾讯科技(深圳)有限公司 虚拟对象的移动控制方法、装置、电子装置及存储介质
JP6614539B1 (ja) * 2018-06-06 2019-12-04 株式会社コナミデジタルエンタテインメント プログラム、及び、情報処理装置
WO2019235180A1 (ja) * 2018-06-06 2019-12-12 株式会社コナミデジタルエンタテインメント 記録媒体、及び、情報処理装置
US10974149B2 (en) * 2019-01-22 2021-04-13 Electronic Arts Inc. Controlling character movement in a video-game
JP6856267B2 (ja) * 2019-05-30 2021-04-07 株式会社コナミデジタルエンタテインメント プログラム、情報処理装置及び情報処理方法
JP6818091B2 (ja) * 2019-06-20 2021-01-20 株式会社コロプラ ゲームプログラム、ゲーム方法、および情報端末装置
WO2021033808A1 (ko) * 2019-08-22 2021-02-25 엘지전자 주식회사 이동 단말기 및 이동 단말기를 구비한 전자장치

Also Published As

Publication number Publication date
AU2022234308A1 (en) 2023-10-05
EP4288860A4 (en) 2024-08-07
WO2022192492A1 (en) 2022-09-15
AU2022234308B2 (en) 2024-07-11
EP4288860A1 (en) 2023-12-13
IL305742A (en) 2023-11-01
JP2025105663A (ja) 2025-07-10
CN116964550A (zh) 2023-10-27
CA3212868A1 (en) 2022-09-15
US20240149146A1 (en) 2024-05-09
JP2024513672A (ja) 2024-03-27

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