JP2023525945A - モバイル機器における大規模建築物の拡張現実具現のためのデータ最適化及びインターフェース向上方法 - Google Patents
モバイル機器における大規模建築物の拡張現実具現のためのデータ最適化及びインターフェース向上方法 Download PDFInfo
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- 230000003190 augmentative effect Effects 0.000 title claims abstract description 92
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- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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Abstract
Description
Claims (4)
- 拡張現実技法を用いて、古建築物の遺跡情報をディスプレイする拡張現実に基づく建築遺跡の実感型コンテンツ体験システムで、データ最適化及びインターフェース向上方法であって、
古建築物を構成する各部材をモジュール化し、同一のメッシュデータをインスタンス化した
ことを特徴とするモバイル機器における大規模建築物の拡張現実具現のためのデータ最適化及びインターフェース向上方法。 - 古建築物の画像において、静的メッシュは、静的オブジェクト化して、ドローコール及びバッチカウントを減らして、GPU演算を減らした
請求項1に記載のモバイル機器における大規模建築物の拡張現実具現のためのデータ最適化及びインターフェース向上方法。 - 古建築物の画像において、光は、テクスチャで焼き付けてオーバーライドした
請求項1に記載のモバイル機器における大規模建築物の拡張現実具現のためのデータ最適化及びインターフェース向上方法。 - 古建築物の画像のうち、未使用のメッシュのライトマップのUVスケールを調整する
請求項1に記載のモバイル機器における大規模建築物の拡張現実具現のためのデータ最適化及びインターフェース向上方法。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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KR1020200099467A KR102258610B1 (ko) | 2020-08-07 | 2020-08-07 | 모바일 기기에서의 대규모 건축물의 증강현실 구현을 위한 데이터 최적화에 의한 인터페이스 향상 방법 |
KR10-2020-0099467 | 2020-08-07 | ||
PCT/KR2021/010079 WO2022030918A1 (ko) | 2020-08-07 | 2021-08-02 | 모바일 기기에서의 대규모 건축물의 증강현실 구현을 위한 데이터 최적화 및 인터페이스 향상 방법 |
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JP2023525945A true JP2023525945A (ja) | 2023-06-20 |
JP7460778B2 JP7460778B2 (ja) | 2024-04-02 |
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EP (1) | EP4195160A4 (ja) |
JP (1) | JP7460778B2 (ja) |
KR (1) | KR102258610B1 (ja) |
WO (1) | WO2022030918A1 (ja) |
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KR102258610B1 (ko) * | 2020-08-07 | 2021-05-31 | 대한민국 | 모바일 기기에서의 대규모 건축물의 증강현실 구현을 위한 데이터 최적화에 의한 인터페이스 향상 방법 |
CN115294251A (zh) * | 2022-06-13 | 2022-11-04 | 无人智境(北京)技术有限公司 | 一种海量集装箱批量渲染方法和设备 |
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JP5430999B2 (ja) | 2008-03-31 | 2014-03-05 | 旭化成ホームズ株式会社 | 防犯性能評価方法、防犯性能評価システム、および防犯性能評価プログラム |
KR101171264B1 (ko) | 2010-08-30 | 2012-08-06 | 성균관대학교산학협력단 | 증강현실기법을 이용한 건축 구조물 정보 제공 장치, 건축 구조물 디스플레이 장치 및 이를 이용한 건축 구조물 유지 보수 방법 |
KR101527545B1 (ko) * | 2014-02-27 | 2015-06-11 | 성결대학교 산학협력단 | 휴대 단말기용 게임을 위한 서브 서피스 스캐터링 렌더링 방법 |
KR102381945B1 (ko) | 2015-11-18 | 2022-04-01 | 삼성전자주식회사 | 그래픽 프로세싱 장치 및 그래픽 프로세싱 장치에서 그래픽스 파이프라인을 수행하는 방법 |
KR101940720B1 (ko) * | 2016-08-19 | 2019-04-17 | 한국전자통신연구원 | 공간 기반 증강현실을 위한 콘텐츠 저작 장치 및 그 방법 |
KR101862948B1 (ko) * | 2016-12-29 | 2018-05-31 | ㈜ 한국공학기술연구원 | 가상 현실 기반의 박물관 컨텐츠 제공 시스템 |
KR101876499B1 (ko) | 2017-02-03 | 2018-08-02 | 주식회사 올포랜드 | 증강현실을 이용한 건설공간정보 디스플레이 방법 |
KR101874345B1 (ko) | 2017-02-08 | 2018-07-06 | (주) 문화상상연구소 | 증강현실을 이용한 왕릉 유물 정보 출력방법 |
KR20180097088A (ko) * | 2017-02-22 | 2018-08-30 | 주식회사 지엔아이씨티 | 증강 현실을 이용한 관광 안내 장치 및 그 방법 |
KR101989969B1 (ko) | 2018-10-11 | 2019-06-19 | 대한민국 | 증강현실 기반 건축 유적의 실감형 콘텐츠 체험시스템 |
KR20200079009A (ko) * | 2018-12-24 | 2020-07-02 | 홍익대학교세종캠퍼스산학협력단 | Vr 기반의 교육용 콘텐츠 제공 시스템 |
KR102258610B1 (ko) * | 2020-08-07 | 2021-05-31 | 대한민국 | 모바일 기기에서의 대규모 건축물의 증강현실 구현을 위한 데이터 최적화에 의한 인터페이스 향상 방법 |
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- 2021-08-02 EP EP21853079.8A patent/EP4195160A4/en active Pending
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- 2021-08-02 WO PCT/KR2021/010079 patent/WO2022030918A1/ko unknown
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EP4195160A1 (en) | 2023-06-14 |
JP7460778B2 (ja) | 2024-04-02 |
KR102258610B1 (ko) | 2021-05-31 |
WO2022030918A1 (ko) | 2022-02-10 |
EP4195160A4 (en) | 2024-02-21 |
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