JP2023171298A - 拡張現実及び複合現実のための空間とコンテンツの適合 - Google Patents

拡張現実及び複合現実のための空間とコンテンツの適合 Download PDF

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Publication number
JP2023171298A
JP2023171298A JP2023079217A JP2023079217A JP2023171298A JP 2023171298 A JP2023171298 A JP 2023171298A JP 2023079217 A JP2023079217 A JP 2023079217A JP 2023079217 A JP2023079217 A JP 2023079217A JP 2023171298 A JP2023171298 A JP 2023171298A
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Japan
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real
world environment
virtual object
available space
computing device
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Pending
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JP2023079217A
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English (en)
Japanese (ja)
Inventor
ヴァリス ドゲット エリカ
Varis Doggett Erika
ヨッヘン ヴィルヘルム リーメンシュナイダー ハイコ
Jochen Wilhelm Riemenschneider Hayko
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Eidgenoessische Technische Hochschule Zurich ETHZ
Disney Enterprises Inc
Original Assignee
Eidgenoessische Technische Hochschule Zurich ETHZ
Disney Enterprises Inc
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Application filed by Eidgenoessische Technische Hochschule Zurich ETHZ, Disney Enterprises Inc filed Critical Eidgenoessische Technische Hochschule Zurich ETHZ
Publication of JP2023171298A publication Critical patent/JP2023171298A/ja
Priority to JP2025076789A priority Critical patent/JP2025128093A/ja
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2023079217A 2022-05-19 2023-05-12 拡張現実及び複合現実のための空間とコンテンツの適合 Pending JP2023171298A (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2025076789A JP2025128093A (ja) 2022-05-19 2025-05-02 拡張現実及び複合現実のための空間とコンテンツの適合

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US17/749,005 2022-05-19
US17/749,005 US12475656B2 (en) 2022-05-19 2022-05-19 Space and content matching for augmented and mixed reality

Related Child Applications (1)

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JP2025076789A Division JP2025128093A (ja) 2022-05-19 2025-05-02 拡張現実及び複合現実のための空間とコンテンツの適合

Publications (1)

Publication Number Publication Date
JP2023171298A true JP2023171298A (ja) 2023-12-01

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JP2023079217A Pending JP2023171298A (ja) 2022-05-19 2023-05-12 拡張現実及び複合現実のための空間とコンテンツの適合
JP2025076789A Pending JP2025128093A (ja) 2022-05-19 2025-05-02 拡張現実及び複合現実のための空間とコンテンツの適合

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Country Link
US (1) US12475656B2 (https=)
EP (1) EP4279157A1 (https=)
JP (2) JP2023171298A (https=)

Cited By (2)

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US20230377279A1 (en) * 2022-05-19 2023-11-23 Disney Enterprises, Inc. Space and content matching for augmented and mixed reality
JP7722763B1 (ja) * 2024-11-06 2025-08-13 株式会社Abal 環境生成方法、環境生成システム、環境生成装置、プログラム及び記録媒体

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US20230419627A1 (en) * 2022-06-24 2023-12-28 Lowe's Companies, Inc. Object modeling based on properties and images of an object
US20240420211A1 (en) * 2023-06-15 2024-12-19 International Business Machines Corporation Intelligent product guidance based on space availability

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JP2019139424A (ja) * 2018-02-08 2019-08-22 株式会社バンダイナムコスタジオ シミュレーションシステム及びプログラム
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WO2022004422A1 (ja) * 2020-07-02 2022-01-06 ソニーグループ株式会社 情報処理装置、情報処理方法、及び記録媒体

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JP2021527247A (ja) * 2018-06-05 2021-10-11 マジック リープ, インコーポレイテッドMagic Leap,Inc. 空間3d環境へのコンテンツのマッチング
WO2022004422A1 (ja) * 2020-07-02 2022-01-06 ソニーグループ株式会社 情報処理装置、情報処理方法、及び記録媒体

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20230377279A1 (en) * 2022-05-19 2023-11-23 Disney Enterprises, Inc. Space and content matching for augmented and mixed reality
US12475656B2 (en) * 2022-05-19 2025-11-18 Disney Enterprises, Inc. Space and content matching for augmented and mixed reality
JP7722763B1 (ja) * 2024-11-06 2025-08-13 株式会社Abal 環境生成方法、環境生成システム、環境生成装置、プログラム及び記録媒体

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JP2025128093A (ja) 2025-09-02
US20230377279A1 (en) 2023-11-23
US12475656B2 (en) 2025-11-18
EP4279157A1 (en) 2023-11-22

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