JP2023171298A - 拡張現実及び複合現実のための空間とコンテンツの適合 - Google Patents
拡張現実及び複合現実のための空間とコンテンツの適合 Download PDFInfo
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- JP2023171298A JP2023171298A JP2023079217A JP2023079217A JP2023171298A JP 2023171298 A JP2023171298 A JP 2023171298A JP 2023079217 A JP2023079217 A JP 2023079217A JP 2023079217 A JP2023079217 A JP 2023079217A JP 2023171298 A JP2023171298 A JP 2023171298A
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2025076789A JP2025128093A (ja) | 2022-05-19 | 2025-05-02 | 拡張現実及び複合現実のための空間とコンテンツの適合 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/749,005 | 2022-05-19 | ||
| US17/749,005 US12475656B2 (en) | 2022-05-19 | 2022-05-19 | Space and content matching for augmented and mixed reality |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025076789A Division JP2025128093A (ja) | 2022-05-19 | 2025-05-02 | 拡張現実及び複合現実のための空間とコンテンツの適合 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2023171298A true JP2023171298A (ja) | 2023-12-01 |
Family
ID=86425895
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023079217A Pending JP2023171298A (ja) | 2022-05-19 | 2023-05-12 | 拡張現実及び複合現実のための空間とコンテンツの適合 |
| JP2025076789A Pending JP2025128093A (ja) | 2022-05-19 | 2025-05-02 | 拡張現実及び複合現実のための空間とコンテンツの適合 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2025076789A Pending JP2025128093A (ja) | 2022-05-19 | 2025-05-02 | 拡張現実及び複合現実のための空間とコンテンツの適合 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US12475656B2 (https=) |
| EP (1) | EP4279157A1 (https=) |
| JP (2) | JP2023171298A (https=) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230377279A1 (en) * | 2022-05-19 | 2023-11-23 | Disney Enterprises, Inc. | Space and content matching for augmented and mixed reality |
| JP7722763B1 (ja) * | 2024-11-06 | 2025-08-13 | 株式会社Abal | 環境生成方法、環境生成システム、環境生成装置、プログラム及び記録媒体 |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230419627A1 (en) * | 2022-06-24 | 2023-12-28 | Lowe's Companies, Inc. | Object modeling based on properties and images of an object |
| US20240420211A1 (en) * | 2023-06-15 | 2024-12-19 | International Business Machines Corporation | Intelligent product guidance based on space availability |
Citations (4)
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| JP2014504413A (ja) * | 2010-12-16 | 2014-02-20 | マイクロソフト コーポレーション | 理解および意図に基づく拡張現実表示用コンテンツ |
| JP2019139424A (ja) * | 2018-02-08 | 2019-08-22 | 株式会社バンダイナムコスタジオ | シミュレーションシステム及びプログラム |
| JP2021527247A (ja) * | 2018-06-05 | 2021-10-11 | マジック リープ, インコーポレイテッドMagic Leap,Inc. | 空間3d環境へのコンテンツのマッチング |
| WO2022004422A1 (ja) * | 2020-07-02 | 2022-01-06 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、及び記録媒体 |
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| US20020158873A1 (en) | 2001-01-26 | 2002-10-31 | Todd Williamson | Real-time virtual viewpoint in simulated reality environment |
| US7796155B1 (en) | 2003-12-19 | 2010-09-14 | Hrl Laboratories, Llc | Method and apparatus for real-time group interactive augmented-reality area monitoring, suitable for enhancing the enjoyment of entertainment events |
| EP1862969A1 (en) | 2006-06-02 | 2007-12-05 | Eidgenössische Technische Hochschule Zürich | Method and system for generating a representation of a dynamically changing 3D scene |
| US20080071559A1 (en) | 2006-09-19 | 2008-03-20 | Juha Arrasvuori | Augmented reality assisted shopping |
| US9824495B2 (en) | 2008-09-11 | 2017-11-21 | Apple Inc. | Method and system for compositing an augmented reality scene |
| EP2405402A1 (en) | 2010-07-06 | 2012-01-11 | EADS Construcciones Aeronauticas, S.A. | Method and system for assembling components |
| US8884984B2 (en) | 2010-10-15 | 2014-11-11 | Microsoft Corporation | Fusing virtual content into real content |
| US9041622B2 (en) | 2012-06-12 | 2015-05-26 | Microsoft Technology Licensing, Llc | Controlling a virtual object with a real controller device |
| US9361730B2 (en) | 2012-07-26 | 2016-06-07 | Qualcomm Incorporated | Interactions of tangible and augmented reality objects |
| US9857470B2 (en) | 2012-12-28 | 2018-01-02 | Microsoft Technology Licensing, Llc | Using photometric stereo for 3D environment modeling |
| US9996974B2 (en) * | 2013-08-30 | 2018-06-12 | Qualcomm Incorporated | Method and apparatus for representing a physical scene |
| US20150123966A1 (en) | 2013-10-03 | 2015-05-07 | Compedia - Software And Hardware Development Limited | Interactive augmented virtual reality and perceptual computing platform |
| US9514573B2 (en) | 2013-12-26 | 2016-12-06 | Dassault Systemes | Diminished reality |
| US10203762B2 (en) | 2014-03-11 | 2019-02-12 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
| US9805510B2 (en) | 2014-05-13 | 2017-10-31 | Nant Holdings Ip, Llc | Augmented reality content rendering via albedo models, systems and methods |
| US9959675B2 (en) | 2014-06-09 | 2018-05-01 | Microsoft Technology Licensing, Llc | Layout design using locally satisfiable proposals |
| AU2015274283B2 (en) | 2014-06-14 | 2020-09-10 | Magic Leap, Inc. | Methods and systems for creating virtual and augmented reality |
| US10198865B2 (en) | 2014-07-10 | 2019-02-05 | Seiko Epson Corporation | HMD calibration with direct geometric modeling |
| US20180176483A1 (en) | 2014-12-29 | 2018-06-21 | Metaio Gmbh | Method and sytem for generating at least one image of a real environment |
| US20180276882A1 (en) | 2015-01-12 | 2018-09-27 | Pcms Holdings, Inc. | Systems and methods for augmented reality art creation |
| US9779512B2 (en) | 2015-01-29 | 2017-10-03 | Microsoft Technology Licensing, Llc | Automatic generation of virtual materials from real-world materials |
| US9911232B2 (en) | 2015-02-27 | 2018-03-06 | Microsoft Technology Licensing, Llc | Molding and anchoring physically constrained virtual environments to real-world environments |
| FR3053509B1 (fr) | 2016-06-30 | 2019-08-16 | Fittingbox | Procede d’occultation d’un objet dans une image ou une video et procede de realite augmentee associe |
| EP4398566A3 (en) * | 2016-08-11 | 2024-10-09 | Magic Leap, Inc. | Automatic placement of a virtual object in a three-dimensional space |
| EP3336805A1 (en) * | 2016-12-15 | 2018-06-20 | Thomson Licensing | Method and device for a placement of a virtual object of an augmented or mixed reality application in a real-world 3d environment |
| EP3496037A1 (en) * | 2017-12-06 | 2019-06-12 | Koninklijke Philips N.V. | Device, system and method for detecting body movement of a patient |
| DK201870349A1 (en) * | 2018-01-24 | 2019-10-23 | Apple Inc. | Devices, Methods, and Graphical User Interfaces for System-Wide Behavior for 3D Models |
| JP7182976B2 (ja) * | 2018-09-27 | 2022-12-05 | キヤノン株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| US11126845B1 (en) * | 2018-12-07 | 2021-09-21 | A9.Com, Inc. | Comparative information visualization in augmented reality |
| CN113711174A (zh) * | 2019-04-03 | 2021-11-26 | 奇跃公司 | 用混合现实系统在虚拟三维空间中管理和显示网页 |
| US11159766B2 (en) * | 2019-09-16 | 2021-10-26 | Qualcomm Incorporated | Placement of virtual content in environments with a plurality of physical participants |
| US12079638B2 (en) * | 2019-10-03 | 2024-09-03 | Magic Leap, Inc. | Management framework for mixed reality devices |
| US11568620B2 (en) * | 2020-10-28 | 2023-01-31 | Shopify Inc. | Augmented reality-assisted methods and apparatus for assessing fit of physical objects in three-dimensional bounded spaces |
| CN112308980B (zh) * | 2020-10-30 | 2024-05-28 | 脸萌有限公司 | 增强现实交互显示方法及设备 |
| US11590423B2 (en) * | 2021-03-29 | 2023-02-28 | Niantic, Inc. | Multi-user route tracking in an augmented reality environment |
| US12223594B2 (en) * | 2021-12-10 | 2025-02-11 | The Boeing Company | Three-dimensional inspection twin for remote visual inspection of a vehicle |
| US12475656B2 (en) * | 2022-05-19 | 2025-11-18 | Disney Enterprises, Inc. | Space and content matching for augmented and mixed reality |
-
2022
- 2022-05-19 US US17/749,005 patent/US12475656B2/en active Active
-
2023
- 2023-05-12 JP JP2023079217A patent/JP2023171298A/ja active Pending
- 2023-05-18 EP EP23174192.7A patent/EP4279157A1/en active Pending
-
2025
- 2025-05-02 JP JP2025076789A patent/JP2025128093A/ja active Pending
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014504413A (ja) * | 2010-12-16 | 2014-02-20 | マイクロソフト コーポレーション | 理解および意図に基づく拡張現実表示用コンテンツ |
| JP2019139424A (ja) * | 2018-02-08 | 2019-08-22 | 株式会社バンダイナムコスタジオ | シミュレーションシステム及びプログラム |
| JP2021527247A (ja) * | 2018-06-05 | 2021-10-11 | マジック リープ, インコーポレイテッドMagic Leap,Inc. | 空間3d環境へのコンテンツのマッチング |
| WO2022004422A1 (ja) * | 2020-07-02 | 2022-01-06 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、及び記録媒体 |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230377279A1 (en) * | 2022-05-19 | 2023-11-23 | Disney Enterprises, Inc. | Space and content matching for augmented and mixed reality |
| US12475656B2 (en) * | 2022-05-19 | 2025-11-18 | Disney Enterprises, Inc. | Space and content matching for augmented and mixed reality |
| JP7722763B1 (ja) * | 2024-11-06 | 2025-08-13 | 株式会社Abal | 環境生成方法、環境生成システム、環境生成装置、プログラム及び記録媒体 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2025128093A (ja) | 2025-09-02 |
| US20230377279A1 (en) | 2023-11-23 |
| US12475656B2 (en) | 2025-11-18 |
| EP4279157A1 (en) | 2023-11-22 |
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