JP2023136895A5 - - Google Patents

Download PDF

Info

Publication number
JP2023136895A5
JP2023136895A5 JP2022042824A JP2022042824A JP2023136895A5 JP 2023136895 A5 JP2023136895 A5 JP 2023136895A5 JP 2022042824 A JP2022042824 A JP 2022042824A JP 2022042824 A JP2022042824 A JP 2022042824A JP 2023136895 A5 JP2023136895 A5 JP 2023136895A5
Authority
JP
Japan
Prior art keywords
variable member
predetermined number
difference
satisfied
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2022042824A
Other languages
Japanese (ja)
Other versions
JP7473824B2 (en
JP2023136895A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2022042824A priority Critical patent/JP7473824B2/en
Priority claimed from JP2022042824A external-priority patent/JP7473824B2/en
Publication of JP2023136895A publication Critical patent/JP2023136895A/en
Publication of JP2023136895A5 publication Critical patent/JP2023136895A5/ja
Application granted granted Critical
Publication of JP7473824B2 publication Critical patent/JP7473824B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本態様に係る遊技機は、
開放状態及び閉鎖状態に変位可能な第1可変部材と、
開放状態及び閉鎖状態に変位可能な第2可変部材と
を備え、
付与された遊技価値数と使用された遊技価値数との差数に関する差数データを記憶可能であり、
前記差数データが所定数に到達した場合には、遊技の進行がされない抑制状態となり得るよう構成されており、
第1の条件を満たした場合、第1の終了条件を満たすまで、前記第1可変部材が、開放状態を少なくとも採り得る第1動作を実行するよう構成されており、
第2の条件を満たした場合、第2の終了条件を満たすまで、前記第2可変部材が、開放状態を少なくとも採り得る第2動作を実行するよう構成されており、
前記第1可変部材が前記第1動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングでは当該所定数に到達したことに基づく抑制状態とならないよう構成されており、
前記第2可変部材が前記第2動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングで抑制状態となるよう構成されている
ことを特徴とする遊技機である。
The gaming machine according to this aspect is
a first variable member movable between an open state and a closed state;
a second variable member movable between an open state and a closed state;
Difference data regarding the difference between the number of game values awarded and the number of game values used can be stored;
When the difference number data reaches a predetermined number, the game is configured to be in a suppressed state in which the game does not proceed;
When the first condition is satisfied, the first variable member is configured to perform a first operation that can at least take an open state until a first termination condition is satisfied;
When the second condition is satisfied, the second variable member is configured to perform a second operation that can at least take an open state until a second termination condition is satisfied;
In a situation where the first variable member is performing the first operation, if the difference number data reaches the predetermined number, at the timing when the predetermined number is reached, the suppression state is based on reaching the predetermined number. It is configured so that it does not become
In a situation where the second variable member is performing the second operation, when the difference number data reaches the predetermined number, the system is configured to enter a suppressed state at the timing when the predetermined number is reached. This is a gaming machine with special features.

Claims (1)

開放状態及び閉鎖状態に変位可能な第1可変部材と、
開放状態及び閉鎖状態に変位可能な第2可変部材と
を備え、
付与された遊技価値数と使用された遊技価値数との差数に関する差数データを記憶可能であり、
前記差数データが所定数に到達した場合には、遊技の進行がされない抑制状態となり得るよう構成されており、
第1の条件を満たした場合、第1の終了条件を満たすまで、前記第1可変部材が、開放状態を少なくとも採り得る第1動作を実行するよう構成されており、
第2の条件を満たした場合、第2の終了条件を満たすまで、前記第2可変部材が、開放状態を少なくとも採り得る第2動作を実行するよう構成されており、
前記第1可変部材が前記第1動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングでは当該所定数に到達したことに基づく抑制状態とならないよう構成されており、
前記第2可変部材が前記第2動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングで抑制状態となるよう構成されている
ことを特徴とする遊技機。
a first variable member movable between an open state and a closed state;
a second variable member movable between an open state and a closed state;
Difference data regarding the difference between the number of game values awarded and the number of game values used can be stored;
When the difference number data reaches a predetermined number, the game is configured to be in a suppressed state in which the game does not proceed;
When the first condition is satisfied, the first variable member is configured to perform a first operation that can at least take an open state until a first termination condition is satisfied;
When the second condition is satisfied, the second variable member is configured to perform a second operation that can at least take an open state until a second termination condition is satisfied;
In a situation where the first variable member is performing the first operation, if the difference number data reaches the predetermined number, at the timing when the predetermined number is reached, the suppression state is based on reaching the predetermined number. It is configured so that it does not become
In a situation where the second variable member is performing the second operation, when the difference number data reaches the predetermined number, the system is configured to enter a suppressed state at the timing when the predetermined number is reached. A gaming machine with special features.
JP2022042824A 2022-03-17 2022-03-17 Gaming Machines Active JP7473824B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022042824A JP7473824B2 (en) 2022-03-17 2022-03-17 Gaming Machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022042824A JP7473824B2 (en) 2022-03-17 2022-03-17 Gaming Machines

Publications (3)

Publication Number Publication Date
JP2023136895A JP2023136895A (en) 2023-09-29
JP2023136895A5 true JP2023136895A5 (en) 2023-12-01
JP7473824B2 JP7473824B2 (en) 2024-04-24

Family

ID=88146093

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022042824A Active JP7473824B2 (en) 2022-03-17 2022-03-17 Gaming Machines

Country Status (1)

Country Link
JP (1) JP7473824B2 (en)

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004049928A (en) 2003-11-13 2004-02-19 Aruze Corp Game machine
JP2019013569A (en) 2017-07-07 2019-01-31 サミー株式会社 Pachinko game machine

Similar Documents

Publication Publication Date Title
JP2020058518A5 (en)
JP2019154797A5 (en)
JP2021180774A5 (en)
JP2023136895A5 (en)
JP2022079704A5 (en)
JP2023136879A5 (en)
JP2020103543A5 (en)
JP2023136881A5 (en)
JP2022118258A5 (en)
JP2021083511A5 (en)
JP2023136887A5 (en)
JP2023136894A5 (en)
JP2023136898A5 (en)
JP2023136888A5 (en)
JP2023136880A5 (en)
JP2023136890A5 (en)
JP2021083616A5 (en)
JP2019111179A5 (en)
JP2023136889A5 (en)
JP2023173069A5 (en)
JP2019111184A5 (en)
JP2020081565A5 (en)
JP2023136883A5 (en)
JP2019076604A5 (en)
JP2018192324A5 (en)