JP2023136895A5 - - Google Patents
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- JP2023136895A5 JP2023136895A5 JP2022042824A JP2022042824A JP2023136895A5 JP 2023136895 A5 JP2023136895 A5 JP 2023136895A5 JP 2022042824 A JP2022042824 A JP 2022042824A JP 2022042824 A JP2022042824 A JP 2022042824A JP 2023136895 A5 JP2023136895 A5 JP 2023136895A5
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- Prior art keywords
- variable member
- predetermined number
- difference
- satisfied
- state
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000001629 suppression Effects 0.000 claims description 2
Description
本態様に係る遊技機は、
開放状態及び閉鎖状態に変位可能な第1可変部材と、
開放状態及び閉鎖状態に変位可能な第2可変部材と
を備え、
付与された遊技価値数と使用された遊技価値数との差数に関する差数データを記憶可能であり、
前記差数データが所定数に到達した場合には、遊技の進行がされない抑制状態となり得るよう構成されており、
第1の条件を満たした場合、第1の終了条件を満たすまで、前記第1可変部材が、開放状態を少なくとも採り得る第1動作を実行するよう構成されており、
第2の条件を満たした場合、第2の終了条件を満たすまで、前記第2可変部材が、開放状態を少なくとも採り得る第2動作を実行するよう構成されており、
前記第1可変部材が前記第1動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングでは当該所定数に到達したことに基づく抑制状態とならないよう構成されており、
前記第2可変部材が前記第2動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングで抑制状態となるよう構成されている
ことを特徴とする遊技機である。
The gaming machine according to this aspect is
a first variable member movable between an open state and a closed state;
a second variable member movable between an open state and a closed state;
Difference data regarding the difference between the number of game values awarded and the number of game values used can be stored;
When the difference number data reaches a predetermined number, the game is configured to be in a suppressed state in which the game does not proceed;
When the first condition is satisfied, the first variable member is configured to perform a first operation that can at least take an open state until a first termination condition is satisfied;
When the second condition is satisfied, the second variable member is configured to perform a second operation that can at least take an open state until a second termination condition is satisfied;
In a situation where the first variable member is performing the first operation, if the difference number data reaches the predetermined number, at the timing when the predetermined number is reached, the suppression state is based on reaching the predetermined number. It is configured so that it does not become
In a situation where the second variable member is performing the second operation, when the difference number data reaches the predetermined number, the system is configured to enter a suppressed state at the timing when the predetermined number is reached. This is a gaming machine with special features.
Claims (1)
開放状態及び閉鎖状態に変位可能な第2可変部材と
を備え、
付与された遊技価値数と使用された遊技価値数との差数に関する差数データを記憶可能であり、
前記差数データが所定数に到達した場合には、遊技の進行がされない抑制状態となり得るよう構成されており、
第1の条件を満たした場合、第1の終了条件を満たすまで、前記第1可変部材が、開放状態を少なくとも採り得る第1動作を実行するよう構成されており、
第2の条件を満たした場合、第2の終了条件を満たすまで、前記第2可変部材が、開放状態を少なくとも採り得る第2動作を実行するよう構成されており、
前記第1可変部材が前記第1動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングでは当該所定数に到達したことに基づく抑制状態とならないよう構成されており、
前記第2可変部材が前記第2動作を実行している状況で、前記差数データが前記所定数に到達した場合、当該所定数に到達したタイミングで抑制状態となるよう構成されている
ことを特徴とする遊技機。 a first variable member movable between an open state and a closed state;
a second variable member movable between an open state and a closed state;
Difference data regarding the difference between the number of game values awarded and the number of game values used can be stored;
When the difference number data reaches a predetermined number, the game is configured to be in a suppressed state in which the game does not proceed;
When the first condition is satisfied, the first variable member is configured to perform a first operation that can at least take an open state until a first termination condition is satisfied;
When the second condition is satisfied, the second variable member is configured to perform a second operation that can at least take an open state until a second termination condition is satisfied;
In a situation where the first variable member is performing the first operation, if the difference number data reaches the predetermined number, at the timing when the predetermined number is reached, the suppression state is based on reaching the predetermined number. It is configured so that it does not become
In a situation where the second variable member is performing the second operation, when the difference number data reaches the predetermined number, the system is configured to enter a suppressed state at the timing when the predetermined number is reached. A gaming machine with special features.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022042824A JP7473824B2 (en) | 2022-03-17 | 2022-03-17 | Gaming Machines |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022042824A JP7473824B2 (en) | 2022-03-17 | 2022-03-17 | Gaming Machines |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2023136895A JP2023136895A (en) | 2023-09-29 |
JP2023136895A5 true JP2023136895A5 (en) | 2023-12-01 |
JP7473824B2 JP7473824B2 (en) | 2024-04-24 |
Family
ID=88146093
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022042824A Active JP7473824B2 (en) | 2022-03-17 | 2022-03-17 | Gaming Machines |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7473824B2 (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004049928A (en) | 2003-11-13 | 2004-02-19 | Aruze Corp | Game machine |
JP2019013569A (en) | 2017-07-07 | 2019-01-31 | サミー株式会社 | Pachinko game machine |
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2022
- 2022-03-17 JP JP2022042824A patent/JP7473824B2/en active Active