JP2023126416A5 - - Google Patents

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Publication number
JP2023126416A5
JP2023126416A5 JP2023114803A JP2023114803A JP2023126416A5 JP 2023126416 A5 JP2023126416 A5 JP 2023126416A5 JP 2023114803 A JP2023114803 A JP 2023114803A JP 2023114803 A JP2023114803 A JP 2023114803A JP 2023126416 A5 JP2023126416 A5 JP 2023126416A5
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Japan
Prior art keywords
ball
predetermined space
state
balls
ball entry
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Pending
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JP2023114803A
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Japanese (ja)
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JP2023126416A (en
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Priority claimed from JP2017066434A external-priority patent/JP2018166791A/en
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Priority to JP2023114803A priority Critical patent/JP2023126416A/en
Publication of JP2023126416A publication Critical patent/JP2023126416A/en
Publication of JP2023126416A5 publication Critical patent/JP2023126416A5/ja
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Description

ここで、パチンコ機等の遊技機において、所定期間において入球口に入球する個数を変化させるように入球切替手段が制御される遊技機がある(特許文献1)。 Here, in gaming machines such as pachinko machines, there is a gaming machine in which a ball entry switching means is controlled so as to change the number of balls that enter the ball entry hole during a predetermined period of time (Patent Document 1).

しかしながら、上述した従来の遊技機では、入球切替手段の状態の切り替えに関して改善の余地があるという問題点があった。 However, the conventional gaming machine described above has a problem in that there is room for improvement in switching the state of the ball entry switching means .

本発明は、上記例示した問題点を解決するためになされたものであり、入球切替手段の状態の切り替えに関して改善することができる遊技機を提供することを目的とする。 The present invention has been made in order to solve the problems exemplified above, and an object of the present invention is to provide a gaming machine that can improve the switching of the state of the ball entry switching means .

この目的を達成するために請求項1記載の遊技機は、球が流下する遊技領域と、その遊技領域を流下した球が通過する入球口と、その入球口の上流側から流下する球を前記入球口へ案内可能な第1状態と前記入球口の上流側から流下する球を前記入球口へ案内不能な第2状態とで切り替えられる入球切替手段と、前記入球口への入球を検出する検出手段と、を備える遊技機であって前記入球口を通過した球が所定個数まで同時に存在可能な所定空間を構成する空間構成手段と、前記入球切替手段が前記第2状態に切り替えられた状態において前記所定空間に存在している球を前記所定空間から排出可能な排出手段とを備え、前記所定空間に球が存在している状態で前記入球切替手段を前記第1状態に切替可能に構成され、当該第1状態において前記所定空間に入球した球は、その入球個数に関わらず、当該入球した全ての球が前記排出手段によって前記所定空間から排出されるよう構成され、前記遊技機は、前記所定空間に存在している遊技球が視認可能に構成され、前記検出手段が球を検出することに基づいて所定の価値が遊技者に付与されるよう構成されるIn order to achieve this object, the gaming machine according to claim 1 has a gaming area through which a ball flows down, a ball entrance through which the ball that flows down the gaming area passes, and a ball through which the ball flows down from the upstream side of the ball entrance. a ball entry switching means capable of switching between a first state in which a ball can be guided to the ball entry port and a second state in which a ball flowing down from an upstream side of the ball entry port cannot be guided to the ball entry port; a detection means for detecting the entry of a ball into a ball entry hole; a space construction means for configuring a predetermined space in which up to a predetermined number of balls that have passed through the ball entry opening can exist simultaneously; and a ball entry switching means . ejecting means capable of ejecting the ball existing in the predetermined space from the predetermined space when the ball is switched to the second state, and the ball entry switching is performed while the ball is present in the predetermined space. The means is configured to be switchable to the first state, and in the first state, all balls that enter the predetermined space are removed by the ejecting means, regardless of the number of balls that enter the predetermined space. The gaming machine is configured such that game balls existing in the predetermined space can be visually recognized, and a predetermined value is given to the player based on the detection of the ball by the detection means. configured to be granted .

請求項1記載の遊技機によれば、入球切替手段の状態の切り替えに関して改善することができる。 According to the gaming machine according to the first aspect, it is possible to improve the switching of the state of the ball entry switching means .

Claims (1)

球が流下する遊技領域と、その遊技領域を流下した球が通過する入球口と、その入球口の上流側から流下する球を前記入球口へ案内可能な第1状態と前記入球口の上流側から流下する球を前記入球口へ案内不能な第2状態とで切り替えられる入球切替手段と、前記入球口への入球を検出する検出手段と、を備える遊技機において、
前記入球口を通過した球が所定個数まで同時に存在可能な所定空間を構成する空間構成手段と、
前記入球切替手段が前記第2状態に切り替えられた状態において前記所定空間に存在している球を前記所定空間から排出可能な排出手段とを備え、
前記所定空間に球が存在している状態で前記入球切替手段を前記第1状態に切替可能に構成され、当該第1状態において前記所定空間に入球した球は、その入球個数に関わらず、当該入球した全ての球が前記排出手段によって前記所定空間から排出されるよう構成され、
前記遊技機は、前記所定空間に存在している遊技球が視認可能に構成され、
前記検出手段が球を検出することに基づいて所定の価値が遊技者に付与されるよう構成されることを特徴とする遊技機。
A game area through which the ball flows down, a ball entrance through which the ball that has flown down the game area passes, a first state in which the ball flowing down from the upstream side of the ball entrance can be guided to the ball entrance, and the ball entrance. A gaming machine comprising: a ball entry switching means that can switch between a second state in which a ball flowing down from the upstream side of the mouth cannot be guided to the ball entry port; and a detection means that detects entry of the ball into the ball entry port. ,
space configuring means for configuring a predetermined space in which up to a predetermined number of balls that have passed through the ball entry port can exist simultaneously;
an ejection means capable of ejecting the ball existing in the predetermined space from the predetermined space when the ball entry switching means is switched to the second state;
The ball entry switching means is configured to be able to switch to the first state when a ball is present in the predetermined space, and in the first state, the balls that enter the predetermined space, regardless of the number of balls that enter the predetermined space. First, all the balls that have entered the ball are ejected from the predetermined space by the ejecting means,
The game machine is configured such that game balls existing in the predetermined space can be visually recognized,
A gaming machine characterized in that a predetermined value is provided to a player based on the detection of a ball by the detection means .
JP2023114803A 2017-03-29 2023-07-13 game machine Pending JP2023126416A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2023114803A JP2023126416A (en) 2017-03-29 2023-07-13 game machine

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2017066434A JP2018166791A (en) 2017-03-29 2017-03-29 Game machine
JP2022038176A JP2022066569A (en) 2017-03-29 2022-03-11 Game machine
JP2023114803A JP2023126416A (en) 2017-03-29 2023-07-13 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2022038176A Division JP2022066569A (en) 2017-03-29 2022-03-11 Game machine

Publications (2)

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JP2023126416A JP2023126416A (en) 2023-09-07
JP2023126416A5 true JP2023126416A5 (en) 2023-11-16

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ID=64019680

Family Applications (3)

Application Number Title Priority Date Filing Date
JP2017066434A Withdrawn JP2018166791A (en) 2017-03-29 2017-03-29 Game machine
JP2022038176A Withdrawn JP2022066569A (en) 2017-03-29 2022-03-11 Game machine
JP2023114803A Pending JP2023126416A (en) 2017-03-29 2023-07-13 game machine

Family Applications Before (2)

Application Number Title Priority Date Filing Date
JP2017066434A Withdrawn JP2018166791A (en) 2017-03-29 2017-03-29 Game machine
JP2022038176A Withdrawn JP2022066569A (en) 2017-03-29 2022-03-11 Game machine

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JP (3) JP2018166791A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7393783B2 (en) * 2019-10-11 2023-12-07 日本ぱちんこ部品株式会社 Ball entry device for gaming machines and gaming machines equipped with the same

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013103042A (en) * 2011-11-16 2013-05-30 Sophia Co Ltd Game machine
JP6002542B2 (en) * 2012-10-29 2016-10-05 株式会社平和 Game machine
JP2016106802A (en) * 2014-12-05 2016-06-20 株式会社平和 Game machine
JP6486780B2 (en) * 2015-06-25 2019-03-20 ダイコク電機株式会社 Game machine
JP2017029531A (en) * 2015-08-04 2017-02-09 株式会社平和 Game machine
JP2017066435A (en) * 2015-09-28 2017-04-06 株式会社神戸製鋼所 Method of producing high strength steel wire
JP6601387B2 (en) * 2015-12-28 2019-11-06 株式会社三洋物産 Game machine
JP6277371B2 (en) * 2016-07-25 2018-02-14 株式会社ソフイア Game machine

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