JP2022176363A - game machine - Google Patents

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JP2022176363A
JP2022176363A JP2022161957A JP2022161957A JP2022176363A JP 2022176363 A JP2022176363 A JP 2022176363A JP 2022161957 A JP2022161957 A JP 2022161957A JP 2022161957 A JP2022161957 A JP 2022161957A JP 2022176363 A JP2022176363 A JP 2022176363A
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game
state
normal
ball
determination
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清貴 續木
Kiyotaka Tsuzuki
和宏 古橋
Kazuhiro Furuhashi
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02EREDUCTION OF GREENHOUSE GAS [GHG] EMISSIONS, RELATED TO ENERGY GENERATION, TRANSMISSION OR DISTRIBUTION
    • Y02E60/00Enabling technologies; Technologies with a potential or indirect contribution to GHG emissions mitigation
    • Y02E60/10Energy storage using batteries

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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of granting new amusement.
SOLUTION: In a game machine 10, entry of game balls into a second start winning hole 14BK is permitted in winning by winning/losing determining when game balls pass a right-side start gate 18R, and entry of game balls into a specific start winning hole 40K is permitted in winning of winning/losing determination when game balls pass a right-side start gate 18L. In the game machine 10, a game state is controlled to a normal game state for making it difficult for game balls to enter the two start winning holes 14BK, 40K, a time-shortening game state for making it easy for game balls to enter the two start winning holes 14BK, 40K, and an intermediate state for making it difficult for game balls to enter the second start winning hole 14BK and making it difficult for game balls to enter the specific start winning hole 40K.
SELECTED DRAWING: Figure 1
COPYRIGHT: (C)2023,JPO&INPIT

Description

本発明は、遊技球の入球を規制された入球規制状態と遊技球の入球を許容する入球許容状態とに制御される可変入球手段を備えた遊技機に関する。 TECHNICAL FIELD The present invention relates to a game machine having variable ball entry means that is controlled between a ball entry restricted state in which entry of a game ball is restricted and an entry permitted state in which entry of a game ball is permitted.

特許文献1の遊技機では、電動役物により開閉される始動口への入球状態として、通常状態と時短状態(確変状態も含む)が設けられている。 In the gaming machine of Patent Literature 1, a normal state and a time saving state (including a probability variable state) are provided as states of entering a ball into a starting port that is opened and closed by an electric accessory.

特開2016-83402号(段落[0039]~[0040]、図2)JP 2016-83402 (paragraphs [0039] to [0040], FIG. 2)

特許文献1の遊技機では、遊技の新鮮味に欠けるという問題が考えられる。 The gaming machine of Patent Document 1 may have a problem that the game lacks freshness.

本発明は、新規な遊技性を付与可能な遊技機の提供を目的とする。 SUMMARY OF THE INVENTION An object of the present invention is to provide a game machine capable of imparting novel game features.

第1の手段は、入球領域への入球に基づいて、当否判定を実行する当否判定手段と、前記当否判定で当りとなったときに、遊技球の入球を規制された入球規制状態から所定時間だけ遊技球の入球を許容された入球許容状態に制御される可変入球手段と、遊技状態を、前記可変入球手段への入球が困難な通常状態と、前記通常状態よりも入球が容易な特別状態と、前記通常状態より入球が容易で前記特別状態より入球が困難な中間状態と、に制御する遊技状態制御手段と、を備え、前記可変入球手段には、前記中間状態で遊技球が入球すると、外れよりも大当りになり易い大当り当否判定が行われると共に次の大当り遊技後の前記遊技状態が前記通常状態よりも前記特別状態に変化し易くなる特定可変入球手段が設けられている、遊技機である。 The first means includes a success/failure determination means for executing a success/failure determination based on the entry of the ball into the entering area, and an entrance regulation for restricting the entry of the game ball when the success/failure determination results in a hit. a variable ball-entering means that is controlled to a ball-entering allowable state in which a game ball is allowed to enter for a predetermined period of time from the state; a game state control means for controlling between a special state in which ball entry is easier than in a normal state and an intermediate state in which ball entry is easier than in the normal state and is more difficult than in the special state; In the means, when a game ball enters in the intermediate state, a big win hit/fail judgment is performed in which a big win is likely to occur rather than a miss, and the game state after the next big win game is changed from the normal state to the special state. The gaming machine is provided with a specific variable ball entry means that facilitates playing.

上記発明によれば、新規な遊技性を付与可能となる。 According to the above invention, it is possible to impart new playability.

第1実施形態に係る遊技機の正面図Front view of the gaming machine according to the first embodiment 遊技機の電気的構成を示すブロック図Block diagram showing the electrical configuration of the gaming machine 遊技の流れを示す図Diagram showing game flow 普図判定で当りとなったときの振り分けを示すテーブルA table that shows the sorting when it becomes a hit in the normal figure judgment 中間遊技状態での遊技の主な流れを示す図A diagram showing the main flow of the game in the intermediate game state 通常遊技状態での遊技の主な流れを示す図A diagram showing the main flow of the game in the normal game state 第2実施形態に係る遊技機の時短遊技状態と中間遊技状態の終了条件の一例を示すテーブルA table showing an example of termination conditions of the time-saving gaming state and the intermediate gaming state of the gaming machine according to the second embodiment 普図判定で当りとなったときの振り分けを示すテーブルA table that shows the sorting when it becomes a hit in the normal figure judgment 中間遊技状態での遊技の主な流れを示す図A diagram showing the main flow of the game in the intermediate game state 他の実施形態に係る遊技機の正面図Front view of gaming machine according to another embodiment

[第1実施形態]
図1に示されるように、本実施形態に係る遊技機10は、遊技盤11を前面枠10Zで覆ってなり、その前面枠10Zに形成されたガラス窓10Wを通して、遊技盤11の前面に形成された略円形の遊技領域R1の全体が視認可能となっている。遊技領域R1は、遊技盤11の前面から突出した略円形のガイドレール12に囲まれている。なお、以下の説明において、特記しない限り「右」及び「左」とは、遊技機10を前方から見た場合の「右」及び「左」を指すものとする。
[First embodiment]
As shown in FIG. 1, the game machine 10 according to the present embodiment has a game board 11 covered with a front frame 10Z. The entire substantially circular game area R1 is visible. The game area R1 is surrounded by a substantially circular guide rail 12 protruding from the front surface of the game board 11. - 特許庁In the following description, unless otherwise specified, "right" and "left" refer to "right" and "left" when the gaming machine 10 is viewed from the front.

前面枠10Zのうちガラス窓10Wより下方には、上皿26と下皿27が上下2段にして設けられ、下皿27の右側には、発射用ハンドル28が備えられている。そして、発射用ハンドル28が回動操作されると、上皿26に収容された遊技球が発射装置(図示せず)によって1球ずつ遊技領域R1に向けて弾き出される。 Below the glass window 10W of the front frame 10Z, an upper plate 26 and a lower plate 27 are provided in two stages, and a firing handle 28 is provided on the right side of the lower plate 27. - 特許庁When the shooting handle 28 is rotated, the game balls contained in the upper tray 26 are ejected one by one toward the game area R1 by a shooting device (not shown).

遊技盤11のうち遊技領域R1の中央には、表示開口11Hが貫通形成されていて、その表示開口11Hに遊技盤11の裏面側から表示装置30が対向している。表示装置30は、例えば、液晶モジュールで構成され、遊技に関する演出を行う表示画面30Gを前面に有する。表示画面30Gでは、遊技に関する種々の演出が行われる。 A display opening 11H is formed through the center of the game area R1 of the game board 11, and the display device 30 faces the display opening 11H from the back side of the game board 11. - 特許庁The display device 30 is composed of, for example, a liquid crystal module, and has a display screen 30G on the front surface for performing game-related effects. Various game effects are performed on the display screen 30G.

遊技盤11の前面中央には、表示画面30Gを囲むように表示装飾枠23が取り付けられている。表示装飾枠23は、遊技盤11の前面側から表示開口11Hに嵌め込まれると共に、遊技盤11の前面より前側に突出している。これにより、遊技領域R1を流下する遊技球が、表示装飾枠23を乗り越えて表示装飾枠23の内側に進入することが規制されている。 A display decoration frame 23 is attached to the front center of the game board 11 so as to surround the display screen 30G. The display decoration frame 23 is fitted into the display opening 11</b>H from the front side of the game board 11 and protrudes forward from the front surface of the game board 11 . As a result, the game ball flowing down the game area R1 is restricted from overcoming the decorative display frame 23 and entering inside the decorative display frame 23 .

遊技領域R1のうち表示装飾枠23の上側には、ガイドレール12に沿った円弧状の上側連絡路24が形成されている。上側連絡路24は、遊技領域R1のうち表示装飾枠23に対して左側と右側に位置する左側領域R2と右側領域R3を連絡する。ここで、発射装置(図示せず)から発射された遊技球は、遊技領域R1の左上部から遊技領域R1内に進入する。そして、遊技機10では、上側連絡路24を通過した遊技球が、遊技領域R1の右側領域R3を流下するようになっている。なお、上側連絡路24は、遊技球が1つずつ通過可能な幅に形成されている。 An arc-shaped upper communication path 24 along the guide rail 12 is formed above the display decoration frame 23 in the game area R1. The upper connecting path 24 connects the left region R2 and the right region R3 located on the left and right sides of the display decoration frame 23 in the game region R1. Here, a game ball shot from a shooting device (not shown) enters the game area R1 from the upper left part of the game area R1. Then, in the gaming machine 10, the game ball that has passed through the upper communication path 24 flows down the right area R3 of the game area R1. In addition, the upper communication path 24 is formed to have a width through which game balls can pass one by one.

遊技領域R1のうち表示装飾枠23より下側部分の左右方向の中央部には、第1始動入賞口14AKが設けられている。第1始動入賞口14AKは、常時開放し、具体的には、遊技球が1つずつ入球可能な大きさの開口を上部に有するポケット構造をなしている。 A first start winning opening 14AK is provided in the center portion in the left-right direction of the portion below the display decoration frame 23 in the game area R1. The first start winning opening 14AK is always open, and more specifically, has a pocket structure with an opening at the top that is large enough to allow game balls to enter one by one.

第1始動入賞口14AKの下方には、第1大入賞装置15Aが設けられている。第1大入賞装置15Aは、前側に開放した第1大入賞口15AKと、第1大入賞口15AKを開閉する第1可変部材15ATと、を備えている。第1可変部材15ATは、第1大入賞口15AKの下端縁を中心に回動可能に構成されて、遊技盤11の前面と略面一になった閉位置と、前倒しになった開位置と、に配置される。そして、第1可変部材15ATが閉位置に配置されたときに、第1大入賞口15AKが閉塞されて遊技球が第1大入賞口15AKに入球困難となり、第1可変部材15ATが開位置に配置されたときに、第1大入賞口15AKが開放され、遊技球が第1可変部材15ATを案内にして第1大入賞口15AKに入球可能となる。 A first big prize winning device 15A is provided below the first start prize winning port 14AK. The first big winning device 15A includes a first big winning opening 15AK that opens forward, and a first variable member 15AT that opens and closes the first big winning opening 15AK. The first variable member 15AT is configured to be rotatable around the lower edge of the first large prize winning opening 15AK, and has a closed position substantially flush with the front surface of the game board 11 and an open position tilted forward. , is placed in Then, when the first variable member 15AT is arranged at the closed position, the first large winning opening 15AK is blocked and the game ball becomes difficult to enter the first large winning opening 15AK, and the first variable member 15AT is at the open position. , the first big winning hole 15AK is opened, and the game ball can enter the first big winning hole 15AK by guiding the first variable member 15AT.

左側領域R2と右側領域R3とには、遊技球が潜って通過可能な門形状をなす始動ゲートが1つずつ設けられている。具体的には、左側領域R2においては、表示装飾枠23の左側に左側始動ゲート18Lが設けられ、右側領域R3においては、表示装飾枠23の右側に右側始動ゲート18Rが設けられている。左側始動ゲート18L又は右側始動ゲート18Rを遊技球が通過すると、普通図柄当否判定が行われる。以下では、普通図柄当否判定を「普図判定」と称し、右側始動ゲート18Rに基づく普図判定を第1普図判定と、左側始動ゲート18Lに基づく普図判定を第2普図判定と、称して、2つの普図判定を適宜区別することにする。 Each of the left region R2 and the right region R3 is provided with a gate-shaped starting gate through which a game ball can pass. Specifically, a left starting gate 18L is provided on the left side of the decorative display frame 23 in the left region R2, and a right starting gate 18R is provided on the right side of the decorative display frame 23 in the right region R3. When the game ball passes through the left side start gate 18L or the right side start gate 18R, normal symbol suitability determination is performed. In the following, the normal pattern validity determination is referred to as "normal pattern determination", the normal pattern determination based on the right starting gate 18R is the first normal pattern determination, and the normal pattern determination based on the left starting gate 18L is the second normal pattern determination, In other words, we will distinguish between the two normal figure determinations as appropriate.

普図判定が行われると、普図判定表示部18H(図2参照)にて普通図柄が変動表示され、所定時間経過後に、停止表示される。そして、停止した普通図柄によって普図判定の結果が表示される。 When the normal pattern determination is performed, the normal pattern is variably displayed in the normal pattern determination display section 18H (see FIG. 2), and after a predetermined period of time has passed, it is stopped and displayed. Then, the result of normal pattern determination is displayed by the stopped normal pattern.

普通図柄の変動中に左側始動ゲート18L又は右側始動ゲート18Rを遊技球が通過した場合、その通過に起因した普図判定に関する情報(具体的には、普図判定の結果表示とそれに伴う図柄変動)は、予め設定された保留上限数まで保留される。そして、実行中の普通図柄の変動が終了すると、保留が1つ消化されて、保留されていた普通図柄の変動と判定結果の表示が行われる。普図判定に関する情報の保留(以下、「普図保留」と呼ぶ。)の保留上限数は、例えば、4つである。なお、複数の普図保留がある場合、普図保留は、発生順に消化される。 When the game ball passes through the left starting gate 18L or the right starting gate 18R during normal pattern fluctuation, information on the normal pattern determination caused by the passage (specifically, the result display of the normal pattern determination and the pattern fluctuation accompanying ) is reserved up to a preset upper limit number of reservations. Then, when the variation of the normal symbols being executed is completed, one reservation is digested, and the variation of the reserved normal symbols and the judgment result are displayed. Reservation of information on normal pattern determination (hereinafter referred to as "normal pattern reservation".) Suspension upper limit number is, for example, four. In addition, if there are multiple universal map reservations, the universal map reservations will be digested in the order of occurrence.

右側領域R3のうち右側始動ゲート18Rの下方には、第2始動入賞装置14Bが設けられている。第2始動入賞装置14Bは、前側に開放した第2始動入賞口14BKと、第2始動入賞口14BKを開閉する第2始動可変部材14BTと、を備えている。具体的には、第2始動可変部材14BTは、第2始動入賞口14BKの下端縁を中心にして回動可能に構成され、通常は、遊技盤11の前面と略面一な閉位置に配置されて第2始動入賞口14BKを閉塞し、上述した第1普図判定の結果が当りになると、所定の期間だけ前倒しになった開位置に配置されて、第2始動入賞口14BKを開放する。第2始動可変部材14BTが開位置に配置されると、第2始動可変部材14BTを案内にして遊技球が第2始動入賞口14BKに入球可能となり、第2始動可変部材14BTが閉位置に配置されると、遊技球が第2始動入賞口14BKに入球困難となる。 A second starting winning device 14B is provided below the right starting gate 18R in the right region R3. The second starting prize winning device 14B includes a second starting prize winning port 14BK opened to the front side, and a second starting variable member 14BT for opening and closing the second starting prize winning port 14BK. Specifically, the second start variable member 14BT is configured to be rotatable around the lower edge of the second start winning opening 14BK, and is normally arranged in a closed position substantially flush with the front surface of the game board 11. Then, the second starting winning opening 14BK is closed, and when the result of the above-described first normal pattern determination is a hit, it is arranged in an open position moved forward for a predetermined period, and the second starting winning opening 14BK is opened. . When the second start variable member 14BT is placed at the open position, the game ball can enter the second start winning opening 14BK guided by the second start variable member 14BT, and the second start variable member 14BT is moved to the closed position. When it is arranged, it becomes difficult for the game ball to enter the second starting winning hole 14BK.

右側領域R3のうち第2始動入賞装置14Bの下方には、第2大入賞装置15Bが設けられている。第2大入賞装置15Aは、前側に開放した第2大入賞口15BKと、第2大入賞口15BKを開閉する第2可変部材15BTと、を備えている。第2可変部材15BTは、第2大入賞口15BKの下端縁を中心に回動可能に構成されて、遊技盤11の前面と略面一になった閉位置と、前倒しになった開位置と、に配置される。そして、第2可変部材15BTが閉位置に配置されたときに、第2大入賞口15BKが閉塞されて遊技球が第2大入賞口15BKに入球困難となり、第2可変部材15BTが開位置に配置されたときに、第2大入賞口15BKが開放され、第2可変部材15BTを案内にして遊技球が第2大入賞口15BKに入球可能となる。 A second big winning device 15B is provided below the second starting winning device 14B in the right region R3. The second big winning device 15A includes a second big winning opening 15BK that opens forward and a second variable member 15BT that opens and closes the second big winning opening 15BK. The second variable member 15BT is configured to be rotatable around the lower edge of the second big prize opening 15BK, and has a closed position substantially flush with the front surface of the game board 11 and an open position tilted forward. , is placed in Then, when the second variable member 15BT is arranged at the closed position, the second large winning opening 15BK is blocked and the game ball becomes difficult to enter the second large winning opening 15BK, and the second variable member 15BT is at the open position. , the second big winning hole 15BK is opened, and the game ball can enter the second big winning hole 15BK by guiding the second variable member 15BT.

左側領域R2のうち左側始動ゲート18Lの下方には、特定始動入賞装置40が設けられている。特定始動入賞装置40は、前側に開放した特定始動入賞口40Kと、特定始動入賞口40Kを開閉する特定始動可変部材40Tと、を備えている。特定始動可変部材40Tは、特定始動入賞口40Kの下端縁を中心にして回動可能に構成され、通常は、遊技盤11の前面と略面一な閉位置に配置されて特定始動入賞口40Kを閉塞し、上述した第2普図判定の結果が当りになると、所定の期間だけ前倒しになった開位置に配置されて、特定始動入賞口40Kを開放する。特定始動可変部材40Tが開位置に配置されると、特定始動可変部材40Tを案内にして遊技球が特定始動入賞口40Kに入球可能となり、特定始動可変部材40Tが閉位置に配置されると、遊技球が特定始動入賞口40Kに入球困難となる。 A specific start winning device 40 is provided below the left start gate 18L in the left region R2. The specific start prize winning device 40 includes a specific start prize opening 40K opened to the front side, and a specific start variable member 40T for opening and closing the specific start prize opening 40K. The specific start variable member 40T is configured to be rotatable around the lower edge of the specific start prize winning opening 40K, and is normally arranged at a closed position substantially flush with the front surface of the game board 11, and the specific start winning prize opening 40K is arranged in a closed position. is closed, and when the result of the above-described second normal pattern determination is a hit, it is arranged in an open position moved forward for a predetermined period, and the specific start winning opening 40K is opened. When the specific start variable member 40T is arranged at the open position, the game ball can enter the specific start winning opening 40K guided by the specific start variable member 40T, and when the specific start variable member 40T is arranged at the closed position. , it becomes difficult for the game ball to enter the specific start winning hole 40K.

なお、本実施形態の遊技機10では、第1普図判定と第2普図判定それぞれの当りには、ショート普図当りとロング普図当りの2種類が設けられている。ロング普図当りとなったときに始動可変部材(第1普図判定の場合には第2始動可変部材14BT、第2普図判定の場合には特定始動可変部材40T)が開位置に配置される時間は、ショート普図当りとなったときに始動可変部材が開位置に配置される時間よりも長くなっている。即ち、始動入賞口に遊技球を入球可能な状態には、始動入賞口の開放時間の異なるショート態様とロング態様の2種類が設けられている。なお、遊技機10では、ショート普図当りの場合には、始動入賞口に実質的に遊技球を入球させることが不可能であり、ロング普図当りの場合にしか、始動入賞口に遊技球を入球させることができないようになっている。 In addition, in the gaming machine 10 of the present embodiment, there are provided two types of hits for each of the first normal pattern determination and the second normal pattern determination, namely, a short normal pattern hit and a long normal pattern hit. When the long normal figure hits, the start variable member (the second start variable member 14BT in the case of the first normal figure determination, and the specific start variable member 40T in the case of the second normal figure determination) is placed at the open position. The amount of time that the start variable is placed in the open position is greater than the amount of time that the start variable is placed in the open position when a short hit occurs. That is, there are two types of states in which a game ball can be entered into the starting winning opening, ie, a short mode and a long mode in which the opening time of the starting winning opening is different. In addition, in the gaming machine 10, it is virtually impossible to enter a game ball into the start winning opening in the case of a short normal game, and only in the case of a long normal game, a game ball is entered into the starting winning opening. It is designed so that the ball cannot be entered.

第1始動入賞口14AK、第2始動入賞口14BK又は特定始動入賞口40Kに遊技球が入球すると、所定数の遊技球が賞球として上皿26(図1参照)に払い出されると共に、特別図柄当否判定が行われる。この判定の結果は、特図判定表示部14H(図2参照)と表示画面30Gに表示される。以下では、特別図柄当否判定を「特図判定」と称し、第1始動入賞口14AKに基づく特図判定と第2始動入賞口14BKに基づく特図判定を、第1特図判定と第2特図判定と称して適宜区別することにする。 When a game ball enters the first start winning opening 14AK, the second starting winning opening 14BK or the specific starting winning opening 40K, a predetermined number of game balls are paid out as prize balls to the upper tray 26 (see FIG. 1), and a special Design suitability determination is performed. The result of this determination is displayed on the special figure determination display section 14H (see FIG. 2) and the display screen 30G. Below, the special symbol suitability determination is referred to as "special figure determination", the special figure determination based on the first start winning opening 14AK and the special figure determination based on the second starting winning opening 14BK, the first special figure determination and the second special It will be referred to as figure judgment and will be appropriately distinguished.

表示画面30Gにおいて特図判定の結果は以下のようにして表示される。即ち、表示画面30Gには、通常、3つの左、中、右の特別図柄30L,30C,30Rが横並びに停止表示されている。各特別図柄30L,30C,30Rは、例えば、「0」~「9」の数字を表記した複数種類のもので構成されており、各特別図柄30L,30C,30Rごと、所定の種類のものが停止表示されている。特図判定が行われると、3つの特別図柄30L,30C,30Rが、上下方向にスクロール表示(変動表示)され、所定時間経過後に、例えば、左、右、中の順に停止表示される。そして、停止した特別図柄30L,30C,30Rの組合せにより、特図判定の結果を表示するようになっている。 The result of the special figure determination is displayed as follows on the display screen 30G. That is, three left, middle and right special symbols 30L, 30C, and 30R are normally stopped and displayed side by side on the display screen 30G. Each of the special symbols 30L, 30C, and 30R, for example, is composed of a plurality of types representing numbers "0" to "9", and each of the special symbols 30L, 30C, and 30R has a predetermined type. is displayed as stopped. When the special figure determination is made, the three special symbols 30L, 30C, 30R are vertically scroll-displayed (variable display), and after a predetermined time has elapsed, for example, left, right, and middle are stopped and displayed. Then, the combination of the stopped special symbols 30L, 30C, 30R is used to display the result of the special symbol determination.

表示画面30Gに特図判定の結果が大当りであることが表示されると、遊技状態が大当り遊技状態になって、大当り遊技が実行され、第1大入賞口15AK又は第2大入賞口15BKに遊技球が入球可能となる。第1大入賞口15AK又は第2大入賞口15BKに遊技球が入球すると、所定数の遊技球が賞球として上皿26(図1参照)払い出される。 When the display screen 30G displays that the result of the special figure determination is a big win, the game state changes to a big win game state, the big win game is executed, and the first big winning hole 15AK or the second big winning hole 15BK is entered. A game ball can enter. When a game ball enters the first big prize hole 15AK or the second big prize hole 15BK, a predetermined number of game balls are paid out as prize balls from the upper tray 26 (see FIG. 1).

詳細には、大当り遊技が実行されると、第1可変部材15ATが所定期間に亘って開位置に駆動されて第1大入賞口15AKが開放される。ここで、第1大入賞口15AKが開放されてから閉じられるまでの動作を「ラウンド」と称すると、1回の大当り遊技は、所定回数のラウンドが実行されるまで継続する。1回のラウンドは、第1大入賞口15AKの開放時間が所定時間(例えば、29秒)に達したこと、又は、第1大入賞口15AKに遊技球が所定個数(例えば、10個)入賞したこと、の何れかが先に成立したときに終了する。第1大入賞口15AKの内部には、入賞センサ(図示せず)が設けられており、入賞球数をカウントする。 Specifically, when the big win game is executed, the first variable member 15AT is driven to the open position for a predetermined period of time to open the first big winning opening 15AK. Here, if the operation from opening to closing of the first big winning opening 15AK is called a "round", one big winning game continues until a predetermined number of rounds are executed. In one round, the opening time of the first big prize hole 15AK reaches a predetermined time (for example, 29 seconds), or a predetermined number (for example, 10) of game balls wins the first big prize hole 15AK It ends when one of the above is established first. A winning sensor (not shown) is provided inside the first big winning hole 15AK to count the number of winning balls.

また、表示画面30Gに特図判定の結果が小当りであることが表示されると、遊技状態が小当り遊技状態になって、小当り遊技が実行される。小当り遊技では、第2大入賞口15BKに遊技球が入球可能となる。第2大入賞口15BKの開放時間は、大当り遊技における第1大入賞口15AKの開放時間よりも短くなっていて、1回の小当り遊技での出玉は、1回の大当り遊技での出玉よりも少なくなっている。小当り遊技は、第2大入賞口15BKの開放時間が所定時間(例えば、5秒)に達したこと、又は、第2大入賞口15BKに遊技球が所定個数(例えば、10個)入賞したこと、の何れかが先に成立したときに終了する。第2大入賞口15BKの内部には、入賞センサ(図示せず)が設けられており、入賞球数をカウントする。 Further, when it is displayed on the display screen 30G that the result of the special figure determination is a small hit, the game state becomes a small hit game state, and a small hit game is executed. In the small winning game, the game ball can enter the second big winning hole 15BK. The opening time of the second big winning hole 15BK is shorter than the opening time of the first big winning hole 15AK in the big win game, and the number of balls released in one small win game is equal to the number of balls released in one big win game. less than a ball. The small winning game is that the opening time of the second big winning hole 15BK has reached a predetermined time (for example, 5 seconds), or that a predetermined number of game balls (for example, 10) have won in the second big winning hole 15BK. and ends when one of the following is established first. A winning sensor (not shown) is provided inside the second big winning hole 15BK to count the number of winning balls.

ここで、特別図柄30L,30C,30Rの変動中、小当り遊技中又は大当り遊技中に第1始動入賞口14AK、第2始動入賞口14BK又は特定始動入賞口40Kに遊技球が入球した場合、その入球に起因した特図判定に関する情報(具体的には、特図判定の結果表示とそれに伴う図柄変動)は、予め設定された保留上限数まで保留される。そして、実行中の図柄変動、小当り遊技又は大当り遊技が終了すると、保留が1つ消化されて、保留されていた図柄変動と結果表示が行われる。ここで、第1特図判定に関する情報の保留と第2特図判定に関する情報の保留を、第1特図保留と第2特図保留と称して適宜区別することにすると、保留上限数は、第1特図保留と第2特図保留のそれぞれについて設定され、第1特図保留と第2特図保留の数は、例えば、保留表示部30H(図2参照)に表示されることで遊技者に認識可能となっている。遊技機10では、第1特図保留の保留上限数と第2特図保留の保留上限数は同じになっていて、例えば、4つである。なお、第1特図保留の保留上限数と第2特図保留の保留上限数が異なっていてもよい。 Here, when the game ball enters the first start winning opening 14AK, the second starting winning opening 14BK or the specific starting winning opening 40K during the fluctuation of the special symbols 30L, 30C, 30R, during the small winning game or during the big winning game. , The information on the special figure determination caused by the entry (specifically, the result display of the special figure determination and the pattern fluctuation accompanying it) is reserved up to the preset number of reservations. Then, when the pattern variation, the small winning game or the big winning game being executed is completed, one reservation is digested, and the retained pattern variation and result display are performed. Here, if the holding of information related to the first special figure determination and the holding of information related to the second special figure determination are appropriately distinguished by referring to them as the first special figure reservation and the second special figure reservation, the upper limit number of reservations is It is set for each of the first special figure reservation and the second special figure reservation, and the number of the first special figure reservation and the second special figure reservation is displayed, for example, in the reservation display section 30H (see FIG. 2). recognizable by the person. In the gaming machine 10, the upper limit number of reservations for the first special figure reservation and the upper limit number of reservations for the second special figure reservation are the same, for example, four. In addition, the reservation upper limit number of the first special figure reservation and the reservation upper limit number of the second special figure reservation may be different.

なお、遊技機10では、第1特図保留よりも第2特図保留が優先的に消化される。また、第1特図保留同士の間では、保留は発生順に消化され、第2特図保留同士の間でも、保留は発生順に消化される。 In addition, in the gaming machine 10, the second special figure reservation is digested preferentially over the first special figure reservation. Further, between the first special figure reservations, the reservations are digested in the order of occurrence, and between the second special figure reservations, the reservations are digested in the order of occurrence.

遊技領域R1には、上述した入賞口14AK,14BK,40,15AK,15BKのほかに、上方又は側方に開放して遊技球が常時入球可能な一般入賞口(図示せず)が複数設けられている。また、遊技領域R1の下端部、具体的には、第1大入賞装置15Aの下方には、何れの入賞口にも入球しなかった遊技球を遊技領域R1の外側に排出するためのアウト口16が設けられている。さらに、遊技領域R1には、遊技球の流下方向をランダムに変更するための図示しない障害釘が多数植設されている。 In addition to the above-described winning openings 14AK, 14BK, 40, 15AK, and 15BK, the game area R1 is provided with a plurality of general winning openings (not shown) that are opened upward or sideways to allow game balls to enter at all times. It is In addition, at the lower end of the game area R1, more specifically, below the first big winning device 15A, there is an outlet for discharging game balls that have not entered any winning opening to the outside of the game area R1. A mouth 16 is provided. Furthermore, in the game area R1, a large number of obstacle nails (not shown) are planted for randomly changing the flowing direction of the game ball.

図2には、遊技機10の電気的な構成が示されている。同図において、符号50は、主制御回路50であって、CPU50A、RAM50B、ROM50C及び複数のカウンタを備えたマイクロコンピュータと、該マイクロコンピュータとサブ制御回路52を結ぶ入出力回路と、大入賞装置等が接続された中継回路及び払出制御回路等を結ぶ入出力回路とを備え、遊技に関わる主制御を行う。CPU50Aは、当否判定部、制御部、演算部、各種カウンタ、各種レジスタ、各種フラグ等を備え、演算制御を行う他、特図判定や普図判定に関する乱数等も生成し、制御信号をサブ制御回路52等へ出力(送信)可能に構成されている。RAM50Bは、CPU50Aで生成される各種乱数値用の記憶領域、各種データを一時的に記憶する記憶領域やフラグ、CPU50Aの作業領域を備える。ROM50Cには、制御データ、特別図柄30L,30C,30R及び普通図柄の変動表示に関する図柄変動データ等が書き込まれている他、特図判定及び普図判定の判定値、大当り遊技のラウンド数等が書き込まれている。なお、第1特図保留に係る第1特図判定の情報と第2特図保留に係る第2特図判定の情報は、RAM50Bに記憶される。また、普図保留に係る普図判定の情報もRAM50Bに記憶される。 FIG. 2 shows an electrical configuration of the gaming machine 10. As shown in FIG. In the figure, reference numeral 50 denotes a main control circuit 50, which includes a microcomputer having a CPU 50A, a RAM 50B, a ROM 50C, and a plurality of counters, an input/output circuit connecting the microcomputer and a sub-control circuit 52, and a prize-winning device. etc. are connected, and an input/output circuit that connects a payout control circuit, etc., and performs main control related to the game. The CPU 50A includes a success/fail determination unit, a control unit, a calculation unit, various counters, various registers, various flags, etc., and in addition to performing arithmetic control, it also generates random numbers related to special figure determination and general figure determination, and sub-controls the control signal. It is configured to be able to output (transmit) to the circuit 52 and the like. The RAM 50B includes a storage area for various random values generated by the CPU 50A, a storage area and flags for temporarily storing various data, and a work area for the CPU 50A. Control data, special symbols 30L, 30C, 30R and symbol variation data related to variable display of normal symbols are written in the ROM 50C. is written. The information of the first special figure determination related to the first special figure reservation and the information of the second special figure determination related to the second special figure reservation are stored in the RAM 50B. In addition, the information of the general pattern judgment related to the general pattern reservation is also stored in the RAM 50B.

サブ制御回路52は、主制御回路50と同様に、CPU52A、RAM52B、ROM52C及び複数のカウンタを備えたマイクロコンピュータと、該マイクロコンピュータと主制御回路50を結ぶ入出力回路と、表示制御回路54等を結ぶ入出力回路を備えている。CPU52Aは、制御部、演算部、各種カウンタ、各種レジスタ、各種フラグ等を備え、演算制御を行う他、制御信号を表示制御回路54等へ出力(送信)可能に構成されている。RAM52Bは、各種データの記憶領域とCPU52Aによる作業領域を有している。ROM52Cには、各種演出のデータ等が記憶されている。 Similar to the main control circuit 50, the sub-control circuit 52 includes a microcomputer having a CPU 52A, a RAM 52B, a ROM 52C, and a plurality of counters, an input/output circuit connecting the microcomputer and the main control circuit 50, a display control circuit 54, and the like. It has an input/output circuit that connects The CPU 52A includes a control section, a calculation section, various counters, various registers, various flags, and the like, and is configured to be able to output (transmit) control signals to the display control circuit 54 and the like, in addition to performing arithmetic control. The RAM 52B has a storage area for various data and a work area for the CPU 52A. The ROM 52C stores various performance data and the like.

表示制御回路54は、表示装置30に設けられていて、CPU、RAM及びROMを有している。表示制御回路54のCPUは、サブ制御回路52から出力される制御信号に基づき、画像データをROMから取得し、その画像データに基づいて表示画面30Gに画像を表示する。 The display control circuit 54 is provided in the display device 30 and has a CPU, a RAM and a ROM. The CPU of the display control circuit 54 acquires image data from the ROM based on the control signal output from the sub-control circuit 52, and displays an image on the display screen 30G based on the image data.

<遊技機10の遊技性>
図3には、遊技機10における遊技の流れが示されている。同図に示されるように、遊技機10では、大当り遊技状態及び小当り遊技状態以外の遊技状態として、通常遊技状態と時短遊技状態の2種類の遊技状態が存在する。遊技状態の制御は、主制御回路50によって行われる。
<Playability of gaming machine 10>
FIG. 3 shows a game flow in the gaming machine 10. As shown in FIG. As shown in the figure, in the gaming machine 10, there are two types of game states, a normal game state and a time-saving game state, as game states other than the big win game state and the small win game state. A game state is controlled by the main control circuit 50 .

時短遊技状態では、通常遊技状態よりも第2始動入賞口14BKに遊技球を入球させ易くなる。具体的には、通常遊技状態と時短遊技状態の間では、第1普図判定と第2普図判定の当選確率は同じになっていて、第1普図判定と第2普図判定の何れの普図判定においても、時短遊技状態の方が通常遊技状態よりもロング普図当りとなる割合が高く設定されている。その結果、通常遊技状態においては、第2普図判定で当りとなっても第2始動入賞口14BKへの入球が困難であって、時短遊技状態では、第2普図判定で当りとなったときに第2始動入賞口14BKへの入球が容易となる。従って、遊技者は、通常遊技状態では、遊技領域R1の左側領域R2に遊技球を流下させて、第1始動入賞口14AKへの入球により第1特図判定を受け、時短遊技状態では、遊技領域R1の右側領域R3に遊技球を流下させて、第2始動入賞口14BKへの入球により第2特図判定を受ける。 In the time-saving game state, it becomes easier to enter the game ball into the second start winning hole 14BK than in the normal game state. Specifically, between the normal game state and the time-saving game state, the winning probability of the first normal figure determination and the second normal figure determination is the same, and the first normal figure determination and the second normal figure determination Also in the normal pattern determination, the ratio of the time saving game state to the long normal pattern hit is set higher than the normal game state. As a result, in the normal game state, it is difficult to enter the ball into the second start winning opening 14BK even if the second normal pattern determination is successful, and in the time saving game state, the second normal pattern determination is successful. It becomes easy to enter the ball into the second start winning opening 14BK when Therefore, in the normal game state, the player makes the game ball flow down to the left side area R2 of the game area R1, receives the first special figure determination by entering the ball into the first start winning opening 14AK, and in the time saving game state, The game ball is made to flow down to the right side area R3 of the game area R1, and the second special figure determination is received by entering the ball into the second start winning opening 14BK.

図4には、各遊技状態において普図判定で当りとなったときのショート普図当りとロング普図当りの振り分けが示されている。図4の例では、通常遊技状態での普図判定の当りは、その普図判定が第1普図判定であるか第2普図判定であるかに関係なく、全てショート普図当りであり、時短遊技状態での普図当りは、その普図判定が第1普図判定であるか第2普図判定であるかに関係なく、全てロング普図当りである。 FIG. 4 shows the sorting of short normal pattern hits and long normal pattern hits when winning is determined in normal pattern determination in each game state. In the example of FIG. 4, the hit of the normal pattern determination in the normal game state is all short normal pattern hits regardless of whether the normal pattern determination is the first normal pattern determination or the second normal pattern determination. , Normal pattern hits in the time saving game state are all long normal pattern hits regardless of whether the normal pattern determination is the first normal pattern determination or the second normal pattern determination.

遊技機10の最初の遊技状態は、通常遊技状態となっている。通常遊技状態から時短遊技状態への状態移行は、大当りを契機にして行われる。具体的には、大当りには、大当り遊技の終了後に時短遊技状態となる時短付き大当りと、大当り遊技の終了後に時短遊技状態とならない時短無し大当りと、の2種類が存在する。時短付き大当りであるか時短無し大当りであるかは、特図判定の判定値(大当り乱数)によって決定される。 The initial game state of the gaming machine 10 is the normal game state. The state transition from the normal game state to the time-saving game state is triggered by a big hit. Specifically, there are two kinds of big wins, that is, a big win with reduced working hours which becomes a time-saving game state after the end of the big win game and a big win without time-reduction which does not enter the time-reduced game state after the end of the big win game. Whether it is a time saving jackpot or a time saving jackpot is determined by a judgment value (jackpot random number) of special figure judgment.

本実施形態では、第1特図判定での大当りには、時短付き大当りと時短無し大当りの2種類が存在し、第2特図判定での大当りは、時短付き大当りの1種類のみとなっている。即ち、遊技機10では、時短遊技状態での大当りが全て時短付き大当りとなっているので、いったん時短遊技状態になると、遊技状態が通常遊技状態へ移行し難くなる。時短遊技状態は、予め設定された時短終了条件が成立したときに終了する。時短遊技状態が終了すると、遊技状態が通常遊技状態に移行する。 In the present embodiment, there are two types of big hits in the first special figure determination, namely, the big win with time saving and the big win without time saving, and the big hit in the second special figure determination is only one kind of big win with time saving. there is That is, in the game machine 10, since all the jackpots in the time-saving game state are jackpots with time-saving, once the time-saving game state is entered, the game state is difficult to shift to the normal game state. The time saving game state ends when a preset time saving end condition is satisfied. When the time-saving game state ends, the game state shifts to the normal game state.

なお、本実施形態において、第1特図判定での大当りが時短付き大当りの1種類のみであってもよいし、第2特図判定での大当りに、時短付き大当りと時短無し大当りの2種類が存在してもよい。 In addition, in the present embodiment, the jackpot in the first special figure determination may be only one type of time saving jackpot, or the second special figure determination jackpot is two types of time saving jackpot and time saving jackpot. may exist.

遊技機10では、第1特図判定と第2特図判定の間では、遊技状態が通常遊技状態であるか時短遊技状態であるかに関係なく、大当りの当選確率は同じになっている。また、第1特図判定と第2特図判定の間では、遊技状態が通常遊技状態であるか時短遊技状態であるかに関係なく、第2特図判定の方が第1特図判定よりも小当りの当選確率が高くなっている。なお、遊技機10では、例えば、第1特図判定での大当り確率と小当り確率は、1/200と1/500になっていて、第2特図判定での大当り確率と小当り確率は、1/200と1/50になっている。 In the game machine 10, the winning probability of the big win is the same between the first special figure determination and the second special figure determination regardless of whether the game state is the normal game state or the time saving game state. Also, between the first special figure determination and the second special figure determination, regardless of whether the game state is a normal game state or a time saving game state, the second special figure determination is better than the first special figure determination The probability of winning a small prize is also high. In the gaming machine 10, for example, the big-hit probability and the small-hit probability in the first special-figure determination are 1/200 and 1/500, and the big-hit probability and the small-hit probability in the second special-figure determination are , 1/200 and 1/50.

遊技機10では、小当り遊技が実行されると、第2大入賞口15BKに遊技球が入球可能となる。ここで、第2大入賞装置15Bでは、第2大入賞口15BKに入球した遊技球が特定領域(Vゾーン)と通常領域(共に図示せず)の何れかに振り分けられるようになっていて、特定領域を遊技球が通過する(即ち、V入賞する)と、大当りが確定し、遊技状態が小当り遊技状態から大当り遊技状態に変化して、大当り遊技が実行される。そして、V入賞後の大当り遊技では、第1大入賞口15AKに遊技球が入球可能となる。V入賞によって大当りが確定した場合には、その大当り遊技終了後の遊技状態は時短遊技状態になる。 In the gaming machine 10, when a small winning game is executed, a game ball can enter the second big winning hole 15BK. Here, in the second big winning device 15B, the game balls entering the second big winning hole 15BK are sorted into either a specific area (V zone) or a normal area (both not shown). When the game ball passes through the specific area (that is, wins V), the big win is determined, the game state changes from the small win game state to the big win game state, and the big win game is executed. Then, in the jackpot game after winning V, the game ball can enter the first jackpot 15AK. When the big win is confirmed by the V prize, the game state after the big win game ends becomes a time-saving game state.

遊技機10では、時短遊技状態で小当りになったときの小当り遊技では、通常遊技状態で小当りになったときの小当り遊技よりも、遊技球が特定領域に振り分けられ易くなっている。具体的には、遊技機10では、第2特図判定で小当りになったときには、通常遊技状態であるか時短遊技状態であるかに関係なく、特定領域への振り分けが100%になっているのに対し、第1特図判定で小当りになったときには、時短遊技状態である場合に特定領域への振り分けが100%となっていて、通常遊技状態である場合には、特定領域への振り分けが0%となっている。なお、遊技機10では、時短遊技状態において、第2特図判定の小当り確率が第1特図判定及び第2特図判定の大当り確率より高くなっているので、第1特図判定で大当りになる場合よりも、第2特図判定で小当りとなって、その小当り遊技でのV入賞によって大当りになる場合の方が発生しやすくなっている。 In the game machine 10, in a small winning game when a small winning occurs in a time saving game state, game balls are more easily distributed to a specific area than in a small winning game when a small winning occurs in a normal game state. . Specifically, in the gaming machine 10, when the second special figure determination results in a small hit, regardless of whether it is a normal game state or a time-saving game state, the allocation to the specific area becomes 100%. On the other hand, when the first special figure determination results in a small hit, the distribution to the specific area is 100% in the case of the time-saving game state, and to the specific area in the case of the normal game state. distribution is 0%. In addition, in the game machine 10, in the time-saving game state, since the small hit probability of the second special figure determination is higher than the big hit probability of the first special figure determination and the second special figure determination, the first special figure determination is a big hit It is more likely to occur that a small win is made in the second special figure determination and a big win is caused by V winning in the small win game rather than the case of becoming.

このように、遊技機10では、時短遊技状態になると、第2始動入賞口14BKに遊技球が入り易くなり、小当りに当選し易くなる。小当り遊技の実行中に、遊技球が特定領域を通過する(即ち、V入賞する)と、大当りが確定する。そして、遊技機10では、V入賞により大当りになった場合には、その大当り遊技終了後の遊技状態が時短遊技状態になるので、いったん時短遊技状態になると通常遊技状態へ移行し難くなっていて、通常遊技状態へ移行することなく大当りが連続する、所謂、連チャンが起こり易くなっている。 As described above, in the gaming machine 10, when the time-saving gaming state is entered, it becomes easier for the game ball to enter the second start winning opening 14BK, and it becomes easier to win a small hit. When the game ball passes through the specific area (that is, wins V) during execution of the small winning game, the big winning is confirmed. In the game machine 10, when a big win is achieved by winning a V prize, the game state after the big win game ends is the time-saving game state, so once the time-saving game state is reached, it is difficult to shift to the normal game state. So-called consecutive chances, in which the big hits continue without shifting to the normal game state, are likely to occur.

本実施形態の遊技機10では、時短遊技状態が終了する時短終了条件は、大当りになること(小当り遊技でV入賞することを含む。)と、特図判定の実行回数が予め設定された上限回数(以下、「時短上限回数」という。)となったこと、の何れかの成立となっている。遊技機10では、時短上限回数は、第1特図判定の実行回数と第2特図判定の実行回数の合計になっていて、例えば、50回となっている。 In the gaming machine 10 of the present embodiment, the time-saving end condition for ending the time-saving game state is that a big hit (including winning V in a small-hit game) and the number of executions of special figure determination are set in advance. The upper limit number of times (hereinafter referred to as “time saving upper limit number of times”) is established. In the gaming machine 10, the time saving upper limit number is the sum of the number of executions of the first special figure judgment and the number of executions of the second special figure judgment, for example, 50 times.

遊技機10では、1回の特図判定は、特図判定が開始されてから、その特図判定の結果が遊技者に報知されるまでとなっている。従って、上限回数の特図判定が開始されたときには、時短遊技状態は終了しておらず、その特図判定に基づく特別図柄30L,30C,30Rの変動が終了するまでの間は、第2始動入賞口14BKに遊技球が入り易い状態が継続する。そして、特別図柄30L,30C,30Rの変動中は、特図判定に関する情報が保留上限数まで保留可能となっているので、遊技者は、第2特図判定を、最大で保留上限数(本実施形態の例では、4個)だけ余分に受けることが可能となっている。 In the gaming machine 10, one special figure determination is from when the special figure determination is started until the player is notified of the result of the special figure determination. Therefore, when the special figure determination of the upper limit number of times is started, the time saving gaming state is not finished, and until the fluctuation of the special symbols 30L, 30C, 30R based on the special figure determination is finished, the second start A state in which game balls easily enter the winning opening 14BK continues. Then, while the special symbols 30L, 30C, and 30R are fluctuating, the information about the special figure determination can be reserved up to the upper limit number of reservations, so the player can make the second special figure determination up to the upper limit number of reservations (this In the example of the embodiment, it is possible to receive only 4) extra.

<中間遊技状態>
遊技機10では、通常遊技状態の特図判定での大当りとして、時短無し大当りと時短付き大当りの2種類が存在する。そして、通常遊技状態は、時短遊技状態と比較して、大当りとなることが困難で、遊技者に有利でない状態といえる。このため、通常遊技状態で時短無し大当りとなったときに、その大当り遊技の終了を以て遊技者が遊技を終了する、という問題が生じる。また、時短遊技状態での大当りに時短無し大当りが含まれる場合においても、時短遊技状態で時短無し大当りになったときに、その大当り遊技の終了を以て遊技者が遊技を終了する、という問題が生じる。このように、遊技機10では、時短無し大当りとなった場合には、その大当りの終了を以て遊技者が遊技を終了するという、所謂、即ヤメの問題が生じる。
<Intermediate game state>
In the game machine 10, there are two types of big wins in the special figure determination in the normal game state, ie, big wins without time saving and big wins with time saving. And it can be said that the normal game state is a state that is not advantageous to the player because it is difficult to win a big hit compared to the time-saving game state. For this reason, when a time-saving jackpot is achieved in a normal game state, the player ends the game when the jackpot game ends. In addition, even when the jackpot in the time-saving game state includes the jackpot without time-saving, when the jackpot without time-saving is obtained in the time-saving game state, the player ends the game at the end of the jackpot game. . As described above, in the gaming machine 10, when a time-saving jackpot is won, the player ends the game at the end of the jackpot.

遊技機10では、時短無し大当り後の即ヤメを抑制するために、時短無し大当り後の遊技状態として、通常遊技状態と時短遊技状態の間の状態として位置づけられる中間遊技状態を備えている。なお、時短無し大当りとなった場合、その大当り遊技終了後、必ず中間遊技状態になってもよいし、所定の割合で中間遊技状態になってもよい。後者の場合、大当り遊技終了後の遊技状態は、中間遊技状態と通常遊技状態の何れかとなり、通常遊技状態と中間遊技状態の振り分けは、時短無し大当りとなったときの特図判定の乱数値によって決定される。 The game machine 10 is provided with an intermediate game state positioned between the normal game state and the time-saving game state as a game state after the time-saving big win in order to suppress immediate death after the time-saving big win. In the case of a time-saving jackpot, after the jackpot game ends, the intermediate game state may always be entered, or the intermediate game state may be entered at a predetermined rate. In the latter case, the game state after the end of the jackpot game is either the intermediate game state or the normal game state, and the distribution between the normal game state and the intermediate game state is a random value of the special figure determination when the time saving jackpot is reached. determined by

中間遊技状態では、通常遊技状態よりもロング普図当りに当選し易く、時短遊技状態よりもロング普図当りに当選し難い。具体的には、第1普図判定については、中間遊技状態で当りとなったときのロング普図当りの割合は、通常遊技状態で当りとなったときのロング普図当りの割合と同じになっている。一方、第2普図判定については、中間遊技状態で当りとなったときのロング普図当りの割合は、時短遊技状態で当りとなったときのロング普図当りの割合と同じになっている。 In the intermediate game state, it is easier to win per long normal pattern than in the normal game state, and it is difficult to win per long normal pattern than in the time reduction game state. Specifically, for the first normal pattern determination, the ratio of long normal pattern hits when winning in the intermediate game state is the same as the ratio of long normal pattern hits when winning in the normal game state. It's becoming On the other hand, as for the second normal pattern determination, the ratio of the long normal pattern hit when the win is achieved in the intermediate game state is the same as the ratio of the long normal pattern hit when the hit is achieved in the time reduction game state. .

本実施形態の遊技機10では、第2普図判定の当選確率は、第1普図判定の当選確率よりも低く設定されている。図4の例では、第1普図判定の当選確率は、499/500となっていて、第2普図判定の当選確率は、1/500となっている。 In the gaming machine 10 of the present embodiment, the winning probability of the second normal pattern determination is set lower than the winning probability of the first normal pattern determination. In the example of FIG. 4, the winning probability of the first normal pattern determination is 499/500, and the winning probability of the second normal pattern determination is 1/500.

上述したように、第2普図判定でロング普図当りになると、特定始動入賞口40Kに遊技球が入球可能となる。そして、特定始動入賞口40Kに遊技球が入球すると、遊技状態が時短遊技状態となる。具体的には、特定始動入賞口40Kに遊技球が入球すると、その入球に基づく特図判定が実行される。この特図判定では、必ず、時短付き大当りとなる。なお、特定始動入賞口40Kへの入球に基づく時短付き大当りでは、通常遊技状態での時短付き大当りやV入賞からの大当りと比較して、第1大入賞口15AKの開放時間が短く、賞球の払出が少なくなっている。 As described above, when the second normal pattern determination results in a long normal pattern, the game ball can enter the specific start winning opening 40K. Then, when the game ball enters the specific start winning hole 40K, the game state becomes a time-saving game state. Specifically, when a game ball enters the specific starting winning hole 40K, a special figure determination based on the entering ball is executed. In this special figure determination, it will always be a big hit with time saving. In addition, in the time-saving jackpot based on the entry of a ball into the specific starting prize-winning port 40K, the opening time of the first big prize-winning port 15AK is shorter than the time-saving jackpot in the normal game state or the jackpot from the V prize. Fewer balls are being paid out.

図4の例では、中間遊技状態での第1普図判定の当りは、全てショート普図当りであり、中間遊技状態での第2普図当りは、全てロング普図当りである。なお、遊技機10では、第2普図判定でショート普図当りになった場合の特定始動入賞口40Kの開放時間は非常に短くなっていて、第2普図判定でロング普図当りとならない限り特定始動入賞口40Kへの遊技球の入球はほぼ不可能に構成されている。これにより、通常遊技状態で第2普図判定が行われても、特定始動入賞口40Kに遊技球が入球することが規制されている。 In the example of FIG. 4, all hits in the first normal figure determination in the intermediate game state are short normal figure hits, and all second normal figure hits in the intermediate game state are long normal figure hits. In addition, in the gaming machine 10, the opening time of the specific start winning opening 40K is very short when the short normal pattern is hit in the second normal pattern determination, and the long normal pattern is not hit in the second normal pattern determination. As far as possible, it is almost impossible for the game ball to enter the specific start winning hole 40K. Thereby, even if the second normal figure determination is performed in the normal game state, the entry of the game ball into the specific start winning opening 40K is regulated.

中間遊技状態は、特図判定の実行回数が規定回数に到達すると終了する。この規定回数は、時短遊技状態の終了に係る時短上限回数と同じになっている。中間遊技状態が終了すると、遊技状態が通常遊技状態に制御される。ここで、左側始動ゲート18Lによる第2普図判定の当りに注目すると、通常遊技状態では、ショート普図当りとなり、中間遊技状態と時短遊技状態では、ロング普図当りとなる。そして、中間遊技状態は、時短遊技状態と同様に、特図判定の実行が所定回数行われることで終了する。以上より、中間遊技状態は、外見からは通常遊技状態と区別困難であるが、内部的には時短遊技状態であると捉えることもできる。 The intermediate game state ends when the execution count of the special figure determination reaches the specified count. This prescribed number of times is the same as the time saving upper limit number of times related to the end of the time saving gaming state. When the intermediate game state ends, the game state is controlled to the normal game state. Here, focusing on the hit of the second normal pattern determination by the left starting gate 18L, in the normal game state, it is a short normal pattern hit, and in the intermediate game state and the time reduction game state, it is a long normal pattern hit. Then, the intermediate gaming state is terminated by executing the special figure determination a predetermined number of times in the same manner as the time-saving gaming state. As described above, the intermediate game state is difficult to distinguish from the normal game state from the outside, but it can be regarded as a time-saving game state internally.

以上説明したように、遊技機10では、中間遊技状態において、右側始動ゲート18Rを遊技球が通過したことに起因した第1普図判定で当りとなったときには、第2始動入賞口14BKに遊技球を入球させることは困難となっているが、左側始動ゲート18Lを遊技球が通過したことに起因した第2普図判定で当りとなったときには、特定始動入賞口40Kに遊技球を入球させることが容易となっている。従って、遊技者は、左側領域R2に遊技球を流下させて、第1始動入賞口AKへの入球に起因した第1特図判定を受けつつ、左側始動ゲート18Lに遊技球を通過させて第2普図判定を受ける。 As described above, in the gaming machine 10, in the intermediate game state, when the game ball passes through the right starting gate 18R and the winning is determined in the first normal figure determination, the game is entered into the second starting winning opening 14BK. It is difficult to enter the ball, but when the game ball passes through the left starting gate 18L and becomes a hit in the second normal figure determination, the game ball is entered into the specific start winning opening 40K. It is easy to make the ball. Therefore, the player causes the game ball to flow down to the left region R2, receives the first special figure determination caused by the ball entering the first start winning opening AK, and allows the game ball to pass through the left start gate 18L. Receive the second normal figure judgment.

中間遊技状態において、第2普図判定で当りになると、特別始動入賞口40Kに遊技球が入球可能となる。そして、特別始動入賞口40Kに遊技球が入球すると、時短付き大当りとなって、その大当り遊技の終了後、遊技状態が時短遊技状態になる。このように、遊技機10では、通常遊技状態で時短無し大当りとなっても、その大当り遊技終了後の中間遊技状態において第2普図判定で当りになると、遊技状態が時短遊技状態になる。つまり、遊技機10では、中間遊技状態は、通常遊技状態よりも時短遊技状態への移行が期待できる状態となっている。 In the intermediate game state, when the second normal figure determination is successful, the game ball can be entered into the special start winning opening 40K. Then, when the game ball enters the special start winning hole 40K, it becomes a big hit with time saving, and after the big win game is finished, the game state becomes a time saving game state. As described above, in the game machine 10, even if a jackpot without time saving is achieved in the normal game state, the game state changes to a time saving game state when a win is obtained in the second normal figure determination in the intermediate game state after the jackpot game is finished. That is, in the gaming machine 10, the intermediate game state is a state in which transition to the time-saving game state can be expected more than the normal game state.

なお、中間遊技状態において、第2普図判定で当りになることがなく、第1特図判定の実行回数が規定回数に到達すると、中間遊技状態が終了して、遊技状態が通常遊技状態となる。 It should be noted that, in the intermediate game state, when the number of executions of the first special figure determination reaches the specified number of times without winning in the second normal figure determination, the intermediate game state ends and the game state changes to the normal game state. Become.

図5には、中間遊技状態における遊技の主な流れが示されている。同図に示されるように、中間遊技状態での遊技が開始されると、第2始動入賞口14BKに遊技球を入球させることが困難であるため、遊技者は、左側領域R2に遊技球を流下させて、第1始動入賞口14AKへの入球を契機とした第1特図判定を受けようとする。このとき、遊技球が左側始動ゲート18Lを通過すると、第2普図判定を受けこともできる。そして、第1特図判定の実行回数が上限回数に達する前に第2普図判定で当りになると、特定始動入賞口40Kへの入球が許容され、特定始動入賞口40Kに遊技球が入球すると、時短付き大当りとなる。一方、第2普図判定で当りになることなく第2普図判定の実行回数が上限回数に達すると、中間遊技状態が終了して、遊技状態が通常遊技状態になる。 FIG. 5 shows the main flow of the game in the intermediate game state. As shown in the figure, when the game is started in the intermediate game state, it is difficult to enter the game ball into the second start winning hole 14BK, so the player moves the game ball to the left region R2. , and try to receive the first special figure determination triggered by the ball entering the first start winning opening 14AK. At this time, when the game ball passes through the left starting gate 18L, it is possible to receive the second normal pattern determination. Then, when the number of executions of the first special figure determination reaches the upper limit number of times, when the second normal figure determination is hit, the ball is allowed to enter the specific start winning opening 40K, and the game ball enters the specific starting winning opening 40K. If you hit the ball, it will be a big hit with time saving. On the other hand, when the number of executions of the second normal pattern determination reaches the upper limit number of times without winning in the second normal pattern determination, the intermediate game state is terminated and the game state becomes the normal game state.

なお、図6には、通常遊技状態における遊技の流れが参考として示されている。図5と図6の比較から明らかなように、中間遊技状態では、時短遊技状態への移行ルートとして、特定始動入賞口40Kへの入賞を契機とするルートを備える分だけ、通常遊技状態よりも遊技者に有利な状態であると言える。 Incidentally, FIG. 6 shows the flow of the game in the normal game state for reference. As is clear from the comparison between FIGS. 5 and 6, in the intermediate game state, as a transition route to the time-saving game state, it is more than the normal game state by providing a route triggered by winning a specific start winning port 40K. It can be said that this state is advantageous to the player.

本実施形態の遊技機10では、中間遊技状態を遊技状態として備えたことにより、以下の優れた効果を奏することが可能となる。 In the gaming machine 10 of the present embodiment, by providing the intermediate game state as the game state, the following excellent effects can be obtained.

遊技機10では、遊技状態として、入球規制状態と入球許容状態とに制御される第2始動入賞口14BKと特定始動入賞口40Kへの入球の難易度が異なった通常遊技状態、時短誘致状態及び中間遊技状態の3種類が設けられているので、新規な遊技性を付与可能となる。 In the gaming machine 10, the game state is a normal game state in which the degree of difficulty of entering a ball into the second start prize-winning port 14BK and the specific start prize-winning port 40K which are controlled into a ball entry restricted state and a ball entry permitted state are different, and time saving. Since three types of the invitation state and the intermediate game state are provided, it is possible to impart new game features.

具体的には、上記した新規な遊技性は、遊技機10が、以下の構成を採ることで達成されている。即ち、遊技機10では、左側始動ゲート18Lと右側始動ゲート18Rの2種類の始動ゲートが設けられ、右側始動ゲート18Rを遊技球が通過したことに起因して第1普図判定が実行され、左側始動ゲート18Lを遊技球が通過したことに起因して第2普図判定が実行される。そして、通常遊技状態では、第1普図判定と第2普図判定の何れにおいても当りがショート普図当りとなり、時短遊技状態では、第1普図判定と第2普図判定の何れにおいても当りがロング普図当りとなり、中間遊技状態では、第1普図判定の当りがショート普図当りとなり、第2普図判定の当りがロング普図当りとなる。 Specifically, the above-described new playability is achieved by the gaming machine 10 adopting the following configuration. That is, the gaming machine 10 is provided with two types of starting gates, the left starting gate 18L and the right starting gate 18R, and the first normal figure determination is executed due to the game ball passing through the right starting gate 18R, The second normal pattern determination is executed due to the game ball passing through the left starting gate 18L. Then, in the normal game state, the hit is a short normal figure hit in both the first normal figure determination and the second normal figure determination, and in the time saving game state, in both the first normal figure determination and the second normal figure determination. The hit is the long normal pattern hit, and in the intermediate game state, the hit of the first normal pattern determination is the short normal pattern hit, and the hit of the second normal pattern determination is the long normal pattern hit.

しかも、遊技機10では、第2普図判定(左側始動ゲート18Lを遊技球が通過することに基づく普図判定)で当りとなる確率が、第1普図判定(右側始動ゲート18Rを遊技球が通過することに基づく普図判定)で当りとなる確率よりも低く設定されているので、時短遊技状態と中間遊技状態の間で、始動入賞口14BK,40Kへの入球の難易度の落差を大きくすることが可能となる。 Moreover, in the gaming machine 10, the probability of winning in the second normal pattern determination (normal pattern determination based on the game ball passing through the left starting gate 18L) is Since it is set lower than the probability of hitting in the normal figure judgment based on passing), between the time-saving game state and the intermediate game state, the difference in the difficulty of entering the ball into the start winning openings 14BK and 40K can be increased.

また、遊技機10では、第1普図判定に基づいて入球許容状態に制御される入球口(第2始動入賞口14BK)と、第2普図判定に基づいて入球許容状態に制御される入球口(特定始動入賞口40K)と、が別々に設けられているので、入球口の状態を管理し易くなる。しかも、遊技機10では、第1普図判定に係る右側始動ゲート18Rと第1普図判定で当りとなったときに入球可能となる第2始動入賞口14BKとが右側領域R3に設けられ、第2普図判定に係る左側始動ゲート18Lと第2普図判定で当りとなったときに入球可能となる特定始動入賞口40Kとが左側領域R2に設けられているので、時短遊技状態と中間遊技状態で遊技者に遊技球を打ち分けさせることが可能となり、時短遊技状態と中間遊技状態の間の遊技性に差異を設けることが可能となっている。 In addition, in the gaming machine 10, the ball entrance (second start winning opening 14BK) controlled to the ball entry allowable state based on the first normal pattern determination, and the ball entry allowable state is controlled based on the second normal pattern determination. Since the entrance (specific starting prize opening 40K) is provided separately, it becomes easy to manage the state of the entrance. Moreover, in the gaming machine 10, the right start gate 18R related to the first normal pattern determination and the second start winning opening 14BK that allows a ball to be entered when winning in the first normal pattern determination are provided in the right region R3. , Since the left side start gate 18L related to the second normal pattern determination and the specific start winning opening 40K that can enter the ball when winning in the second normal pattern determination are provided in the left region R2, the time saving game state It is possible to let the player hit different game balls in the intermediate game state, and to provide a difference in game performance between the time-saving game state and the intermediate game state.

[第2実施形態]
本実施形態の遊技機10は、時短遊技状態及び中間遊技状態の終了条件に、普図判定の実行回数が上限回数に達したことを含む点で、上記第1実施形態と大きく異なっている。なお、以下では、本実施形態のうち上記第1実施形態と相違する部分を中心に説明し、上記第1実施形態と同様の構成については、適宜、上記第1実施形態の遊技機10と同一の名称及び符号を用いることで説明を省略する。
[Second embodiment]
The gaming machine 10 of the present embodiment differs greatly from the first embodiment in that the conditions for ending the time-saving gaming state and the intermediate gaming state include that the number of executions of normal pattern determination has reached the upper limit number of times. It should be noted that the following description will focus on the portions of the present embodiment that differ from the above-described first embodiment. The description is omitted by using the names and symbols of

本実施形態の遊技機10における時短遊技状態の終了条件は、大当りになること(小当り遊技でV入賞することを含む。)と、第2特図判定の実行回数が予め設定された上限回数となったことと、普図判定の実行回数が予め設定された上限回数となったこと、の何れかの成立となっている。普図判定に係る上限回数は、第2特図判定に係る上限回数よりも多くなっていることが好ましい。これにより、第2特図判定の実行回数が上限回数に達するよりも前に普図判定の実行回数が上限回数に達したことによって時短遊技状態が終了してしまうことが抑制可能となる。 The end condition of the time-saving gaming state in the gaming machine 10 of the present embodiment is that it becomes a big hit (including winning V in a small winning game), and the upper limit number of times that the number of executions of the second special figure determination is preset. It becomes establishment of any of the fact that the number of executions of normal figure determination has become the upper limit number of times set in advance. It is preferable that the upper limit number of times related to normal figure determination is larger than the upper limit number of times related to the second special figure determination. As a result, it is possible to suppress the end of the time-saving game state due to the fact that the number of times of execution of the normal figure determination reaches the upper limit number of times before the number of times of execution of the second special figure determination reaches the upper limit number of times.

遊技機10における中間遊技状態の終了条件は、時短遊技状態の終了条件と同じになっている。即ち、中間遊技状態の終了に係る第2特図判定の上限回数は、時短遊技状態の終了に係る第2特図判定の上限回数と同じであり、中間遊技状態の終了に係る普図判定の上限回数は、時短遊技状態の終了に係る普図判定の上限回数と同じである。 The end condition of the intermediate game state in the gaming machine 10 is the same as the end condition of the time saving game state. That is, the upper limit number of times of the second special figure determination related to the end of the intermediate game state is the same as the upper limit number of times of the second special figure determination related to the end of the time saving game state, of the normal figure determination related to the end of the intermediate game state The upper limit number of times is the same as the upper limit number of normal figure determination related to the end of the time saving gaming state.

なお、図7には、遊技機10における時短遊技状態と中間遊技状態の終了条件に係る第2特図判定と普図判定の上限回数の一例が示されている。この例では、第2特図判定の上限回数は1回となっていて、普図判定の上限回数は4回となっている。遊技機10では、第2特図判定の上限回数が普図判定の上限回数より少なくなっているので、時短遊技状態になったときに、第2特図判定の実行回数が上限回数に達する前に普図判定の実行回数が上限回数に達して時短遊技状態が終了するという事態が抑制される。しかも、遊技機10では、普図判定の上限回数が、普図判定の保留上限数(4つ)以上になっているので、第2特図判定を受ける前に普図判定の保留消化によって時短遊技状態が終了するという事態が抑制される。 In addition, in FIG. 7, an example of the upper limit number of times of the second special figure determination and the normal figure determination related to the end condition of the time saving game state and the intermediate game state in the gaming machine 10 is shown. In this example, the upper limit number of times of the second special figure determination is 1 time, and the upper limit number of times of normal figure determination is 4 times. In the gaming machine 10, since the upper limit number of times of the second special figure determination is less than the upper limit number of times of normal figure determination, when the time saving game state is entered, before the number of execution times of the second special figure determination reaches the upper limit number of times In addition, the situation that the number of executions of normal pattern determination reaches the upper limit number of times and the time saving game state ends is suppressed. Moreover, in the gaming machine 10, since the upper limit number of normal pattern determinations is equal to or more than the upper limit number (four) of normal pattern determinations, it is possible to save time by digesting the normal pattern determination pending before receiving the second special pattern determination. A situation in which the game state ends is suppressed.

また、図7には、特図判定の当選確率(大当り確率及び小当り確率)と普図判定の当選確率が併せて示されていて、第1普図判定の当選確率が3/4、第2普図判定の当選確率が1/4となっている。従って、中間遊技状態において、普図判定の上限回数分(即ち、4回分)の第2普図判定を受けると、当りになる回数が平均1回になっている。 Also, in FIG. 7, the winning probability of the special pattern judgment (big hit probability and small winning probability) and the winning probability of the normal pattern judgment are shown together, and the winning probability of the first normal pattern judgment is 3/4, The winning probability of 2 normal figure judgment is 1/4. Therefore, in the intermediate game state, when the second normal pattern determination is received for the upper limit number of normal pattern determinations (that is, 4 times), the average number of hits is one.

図8に示されるように、本実施形態では、上記第1実施形態と同様に、通常遊技状態では、第1普図判定と第2普図判定の当りが全てショート普図当りになっていて、時短遊技状態では、第1普図判定と第2普図判定の当りが全てロング普図当りになっている。また、中間遊技状態での第1普図判定の当りは、全てショート普図当りであり、中間遊技状態での第2普図当りは、全てロング普図当りである。即ち、中間遊技状態では、時短遊技状態よりも第2始動入賞口14BKに遊技球を入球させることが困難となっているが、通常遊技状態よりも特定始動入賞口40Kに入球させることが容易となっている。 As shown in FIG. 8, in this embodiment, as in the first embodiment, in the normal game state, the hits of the first normal pattern determination and the second normal pattern determination are all short normal pattern hits. , In the time-saving game state, the hits of the first normal figure determination and the second normal figure determination are all long normal figure hits. In addition, all hits in the first normal pattern determination in the intermediate game state are short normal pattern hits, and all second normal pattern hits in the intermediate game state are long normal pattern hits. That is, in the intermediate game state, it is more difficult to enter the game ball into the second start winning hole 14BK than in the time saving game state, but it is more difficult to enter the game ball into the specific start winning hole 40K than in the normal game state. It has become easier.

なお、上記第1実施形態と同様に、本実施形態においても、第2普図当りでショート普図当りになった場合の特定始動入賞口40Kの開放時間は非常に短くなっていて、第2普図当りでロング普図当りとならない限り特定始動入賞口40Kへの遊技球の入球はほぼ不可能に構成されている。従って、通常遊技状態で第2普図判定が行われても、特定始動入賞口40Kに遊技球が入球することが規制されている。 It should be noted that, as in the first embodiment, also in this embodiment, the opening time of the specific start winning opening 40K when the second normal game hits and the short normal game hits is very short, and the second normal game wins. It is almost impossible to enter the game ball into the specific start winning opening 40K unless it becomes a long normal game hit in the normal game. Therefore, even if the second normal figure determination is performed in the normal game state, entry of the game ball into the specific starting winning opening 40K is restricted.

図9には、本実施形態の遊技機10における中間遊技状態での遊技の主な流れが示されている。中間遊技状態が開始されると、第2始動入賞口14BKに遊技球を入球させることが困難であるため、遊技者は、左側領域R2に遊技球を流下させて、特定始動入賞口40Kに遊技球を入球させるようにする。特定始動入賞口40Kに遊技球を入球させるには、左側始動ゲート18Lに遊技球を通過させて第2普図判定を受ける。そして、この第2普図判定で当りになると、特定始動入賞口40Kへの入球が許容され、特定始動入賞口40Kに遊技球が入球すると、時短付き大当りとなる。一方、第2普図判定で当りになることなく第2普図判定の実行回数が上限回数に達すると、中間遊技状態が終了して、遊技状態が通常遊技状態になる。 FIG. 9 shows the main flow of the game in the intermediate game state in the gaming machine 10 of this embodiment. When the intermediate game state is started, it is difficult to enter the game ball into the second starting winning hole 14BK, so the player causes the game ball to flow down to the left region R2 and enter the specific starting winning hole 40K. Let the game ball enter the ball. In order to enter the game ball into the specific start winning opening 40K, the game ball is passed through the left side start gate 18L to receive the second normal pattern determination. When the second normal figure determination results in a hit, the ball is allowed to enter the specific start winning opening 40K, and when the game ball enters the specific starting winning opening 40K, it becomes a jackpot with time reduction. On the other hand, when the number of executions of the second normal pattern determination reaches the upper limit number of times without winning in the second normal pattern determination, the intermediate game state is terminated and the game state becomes the normal game state.

本実施形態の遊技機10では、時短遊技状態と中間遊技状態の終了条件に普図判定の回数を含むことにより、以下の優れた効果を奏することが可能となる。 In the gaming machine 10 of the present embodiment, the following excellent effects can be obtained by including the number of normal pattern determinations in the conditions for ending the time saving game state and the intermediate game state.

本実施形態の遊技機10では、通常遊技状態よりも遊技者に有利な状態(即ち、中間遊技状態と時短遊技状態)の終了条件が、特図判定の実行回数だけでなく普図判定の実行回数にも依存するので、遊技性が複雑になり、遊技の興趣向上を図ることが可能となる。しかも、通常遊技状態よりも遊技者に有利な状態には、時短遊技状態と、時短遊技状態よりも第2始動入賞口14BKと特定始動入賞口40Kに入球し難い中間遊技状態と、の2種類が設けられているので、遊技性がより複雑になり、遊技の興趣の一層の向上が図られる。 In the gaming machine 10 of the present embodiment, the end condition of the state (that is, the intermediate game state and the time-saving game state) that is more advantageous to the player than the normal game state is not only the number of executions of the special figure determination but also the execution of the normal figure determination. Since it also depends on the number of times, the playability becomes complicated, and it is possible to improve the interest of the game. In addition, there are two states that are more advantageous to the player than the normal game state: a time-saving game state and an intermediate game state in which it is more difficult to enter the second start winning hole 14BK and the specific start winning hole 40K than the time-saving game state. Since the types are provided, the playability becomes more complicated, and the amusement of the game is further improved.

具体的には、遊技機10は、左側領域R2と右側領域R3に、左側始動ゲート18Lと右側始動ゲート18Rを備えることによって、遊技者にとって有利な状態を2種類備えることが可能となっている。遊技機10では、右側始動ゲート18Rを遊技球が通過したことに起因して第1普図判定が実行され、左側始動ゲート18Lを遊技球が通過したことに起因して第2普図判定が実行される。そして、通常遊技状態では、第1普図判定と第2普図判定の何れにおいても当りがショート普図当りとなり、時短遊技状態では、第1普図判定と第2普図判定の何れにおいてもロング普図当りとなり、中間遊技状態では、第1普図判定の当りがショート普図当りとなり、第2普図判定の当りがロング普図当りとなる。 Specifically, the gaming machine 10 is provided with the left start gate 18L and the right start gate 18R in the left region R2 and the right region R3, thereby making it possible to provide two types of advantageous states for the player. . In the gaming machine 10, the first normal pattern determination is executed due to the game ball passing through the right starting gate 18R, and the second normal pattern determination is performed due to the game ball passing through the left starting gate 18L. executed. Then, in the normal game state, the hit is a short normal figure hit in both the first normal figure determination and the second normal figure determination, and in the time saving game state, in both the first normal figure determination and the second normal figure determination. It becomes a long normal figure hit, and in the intermediate game state, the hit of the first normal figure determination becomes the short normal figure hit, and the hit of the second normal figure determination becomes the long normal figure hit.

また、遊技機10では、第2普図判定の当選確率が第1普図判定の当選確率より低く設定されている(図7参照)ので、時短遊技状態での第2始動入賞口14BKへの入球の難易度と中間遊技状態での特定始動入賞口40Kへの入球の難易度の間に差異を設けることが可能となり、時短遊技状態と中間遊技状態の間にメリハリをつけることが可能となる。 Also, in the gaming machine 10, the winning probability of the second normal pattern determination is set lower than the winning probability of the first normal pattern determination (see FIG. 7), so the second start winning opening 14BK in the time saving game state It is possible to provide a difference between the difficulty of entering a ball and the difficulty of entering a ball into the specific start winning hole 40K in the intermediate game state, and to provide a sharpness between the time-saving game state and the intermediate game state. becomes.

[他の実施形態]
(1)ショート普図当りになったときの第2始動入賞口14BKの入球許容状態の態様(ショート態様)に複数種類が設けられてもよいし、ロング普図当りになったときの第2始動入賞口14BKの入球許容状態の態様(ロング態様)に複数種類が設けられてもよい。また、ショート普図当りになったときの特定始動入賞口40Kの入球許容状態の態様(ショート態様)に複数種類が設けられてもよいし、ロング普図当りになったときの特定始動入賞口40Kの入球許容状態の態様(ロング態様)に複数種類が設けられてもよい。なお、ショート態様とロング態様の種類の相違の例としては、始動入賞口の開放時間、開放回数等が相違するものが挙げられる。
[Other embodiments]
(1) A plurality of types may be provided in the mode (short mode) of the ball entry permission state (short mode) of the second start winning opening 14BK when it hits a short normal pattern, or when it hits a long normal pattern A plurality of types may be provided in the mode (long mode) of the ball entry allowable state of the 2-start winning opening 14BK. In addition, a plurality of types may be provided in the form (short mode) of the entry permission state of the specific start winning opening 40K when the short normal figure hits, and the specific start prize when the long normal figure hits. A plurality of types may be provided in the form (long form) of the ball entry permissible state of the mouth 40K. As an example of the difference between the types of the short mode and the long mode, there are differences in the opening time and the number of openings of the start winning opening.

(2)第1普図判定で当りになったときに入球可能となる始動入賞口(第2始動入賞口14BK)と第2普図判定で当りになったときに入球可能となる始動入賞口(特定始動入賞口40K)が別々であったが、共通になっていてもよい。この場合、図10に示されるように、共通の始動入賞口140Kは、遊技領域R1の下側部分において左右方向の中央部(具体的には、第1始動入賞口14AKの下方)に配置された始動入賞装置140に備えられ、可変部材140Tによって開閉される。このような構成としても、通常遊技状態と時短遊技状態と中間遊技状態の3つの遊技状態の間で、共通の始動入賞口140Kへの入球の難易度を異ならせることが可能となる。 (2) Start winning opening (second starting winning opening 14BK) that allows you to enter when you hit the first normal figure judgment and start that allows you to enter the ball when you hit the second normal figure judgment Although the winning openings (the specific start winning opening 40K) are separate, they may be common. In this case, as shown in FIG. 10, the common starting prize-winning opening 140K is arranged in the center portion in the left-right direction (specifically, below the first starting prize-winning opening 14AK) in the lower portion of the game area R1. It is provided in the starting prize winning device 140 and is opened and closed by a variable member 140T. Even with such a configuration, it is possible to vary the difficulty of entering a ball into the common start winning opening 140K between the three game states of the normal game state, the time-saving game state, and the intermediate game state.

(3)上記実施形態では、普図当りにショート普図当りとロング普図当りの2種類が設けられていたが、ロング普図当りの1種類のみを設けて、通常遊技状態の第1普図判定及び第2普図判定並びに中間遊技状態の第1普図判定では、100%外れとなり、時短遊技状態の第1普図判定及び第2普図判定並びに中間遊技状態の第2普図判定では、所定の割合で当りとなる構成としてもよい。 (3) In the above embodiment, two types of per normal pattern, short normal per pattern and long normal per pattern, were provided, but only one type of long normal per pattern is provided, and the first normal pattern in the normal game state is provided. In the figure determination and the second normal figure determination and the first normal figure determination in the intermediate game state, it becomes 100% off, the first normal figure determination in the time saving game state and the second normal figure determination and the second normal figure determination in the intermediate game state Then, it is good also as a structure which becomes hit by a predetermined ratio.

[上記実施形態から抽出される技術的な特徴群について]
以下、上述した各実施の形態から抽出される特徴について、必要に応じて効果等を示しつつ説明する。なお、以下では、理解の容易のため、上記実施形態において対応する構成を括弧書き等で適宜示すが、この括弧書き等で示した具体的構成に限定されるものではない。
[Regarding technical features extracted from the above embodiment]
Features extracted from each of the above-described embodiments will be described below, showing effects and the like as necessary. In the following description, for ease of understanding, configurations corresponding to the above-described embodiments are appropriately shown in parentheses or the like, but are not limited to the specific configurations shown in parentheses or the like.

<特徴A群>
以下の特徴A群は、特に、第1実施形態から抽出される特徴であって、「遊技球の入球を規制された入球規制状態と遊技球の入球を許容する入球許容状態とに制御される可変入球手段を備えた」遊技機に関し、「特許文献A(特開2016-83402号(段落[0039]~[0040]、図2))の遊技機では、電動役物により開閉される始動口への入球状態として、通常状態と時短状態(確変状態も含む)が設けられている。」という背景技術について、「特許文献Aの遊技機では、遊技の新鮮味に欠けるという問題が考えられる。」という課題をもってなされたものである。
<Characteristic group A>
The following feature group A is a feature extracted from the first embodiment in particular, and includes "a ball entry restricted state in which entry of a game ball is restricted and an entry permitted state in which entry of a game ball is permitted. With respect to the game machine "equipped with variable ball entry means controlled by A normal state and a time-saving state (including a probability variable state) are provided as the state of entering a ball into the opening and closing opening. Problems can be considered.”

[特徴A1]
入球領域(左側始動ゲート18L、右側始動ゲート18R)への入球に基づいて、当否判定(普図判定)を実行する当否判定手段(主制御回路50)と、
前記当否判定で当りとなったときに、遊技球の入球を規制された入球規制状態から所定時間だけ遊技球の入球を許容された入球許容状態に制御される可変入球手段(第2始動入賞口14BK、特定始動入賞口40)と、
遊技状態を、前記可変入球手段への入球が困難な通常状態(通常遊技状態)と、前記通常状態よりも入球が容易な特別状態(時短遊技状態)と、前記通常状態より入球が容易で前記特別状態より入球が困難な中間状態(中間遊技状態)と、に制御する遊技状態制御手段(主制御回路50)と、を備えた、遊技機(遊技機10)。
[Feature A1]
a success/failure determination means (main control circuit 50) for executing a success/failure determination (normal figure determination) based on the ball entering the ball entry area (left start gate 18L, right start gate 18R);
Variable ball entry means ( a second starting prize-winning port 14BK, a specific starting prize-winning port 40);
The game state is divided into a normal state (normal game state) in which it is difficult to enter a ball into the variable ball entry means, a special state (time-saving game state) in which it is easier to enter a ball than in the normal state, and a ball entry from the normal state. A game machine (game machine 10) comprising: an intermediate state (intermediate game state) in which it is easier to enter a ball and more difficult to enter than the special state; and a game state control means (main control circuit 50).

本特徴に示す構成では、遊技状態として、可変入球手段への入球の難易度が異なった通常状態、特別状態及び中間状態の3種類が設けられているので、新規な遊技性を付与可能となる。 In the configuration shown in this feature, three types of game states are provided, namely, a normal state, a special state, and an intermediate state, which differ in the degree of difficulty of ball entry into the variable ball entry means, so that new playability can be imparted. becomes.

[特徴A2]
前記入球領域として、少なくとも第1入球領域(右側始動ゲート18R)と第2入球領域(左側始動ゲート18L)の2種類を備え、
前記可変入球手段の前記入球許容状態には、第1態様(ショート態様)と、該第1態様よりも遊技球の入球が容易な第2態様(ロング態様)の少なくとも2種類が存在し、
前記通常状態では、前記当否判定が当りとなったときに前記可変入球手段が前記第2態様より前記第1態様に制御され易く、
前記特別状態では、前記当否判定が当りとなったときに前記可変入球手段が前記第1態様より前記第2態様に制御され易く、
前記中間状態では、前記第1入球領域への入球に基づいて前記当否判定が当りとなった場合に前記可変入球手段が前記第2態様より前記第1態様に制御され易く、前記第2入球領域への入球に基づいて前記当否判定が当りとなった場合に前記可変入球手段が前記第1態様より前記第2態様に制御され易くなっている、特徴A1に記載の遊技機。
[Feature A2]
As the ball entry area, at least two types of a first ball entry area (right starting gate 18R) and a second ball entry area (left starting gate 18L) are provided,
The ball entry permissible state of the variable ball entry means has at least two types: a first mode (short mode) and a second mode (long mode) in which the game ball is easier to enter than the first mode. death,
In the normal state, the variable ball-entering means is more likely to be controlled in the first mode than in the second mode when the hit/fail determination is a win,
In the special state, the variable ball-entering means is more likely to be controlled from the first mode to the second mode when the win/fail determination is a hit,
In the intermediate state, the variable ball-entering means is more likely to be controlled from the second mode to the first mode when the hit/fail determination is a win based on the ball entering the first ball-entering area, The game according to feature A1, wherein the variable ball-entering means is more likely to be controlled in the second mode than in the first mode when the win/loss determination is a win based on the ball entering the second ball-entering area. machine.

本特徴に示す構成では、第1入球領域と第2入球領域の2種類の入球領域を備えることで、可変入球手段への入球の難易度が異なる3つの状態を形成可能となる。なお、上記実施形態のように、「前記通常状態では、前記当否判定が当りとなったときに前記可変入球手段が前記第1態様に制御され、前記特別状態では、前記当否判定が当りとなったときに前記可変入球手段が前記第2態様に制御され、前記中間状態では、前記第1入球領域への入球に基づいて前記当否判定が当りとなった場合に前記可変入球手段が前記第1態様に制御され易く、前記第2入球領域への入球に基づいて前記当否判定が当りとなった場合に前記可変入球手段が前記第2態様に制御される」構成とすれば、各遊技状態での可変入球手段への入球の何度を管理し易くなる。 In the configuration shown in this feature, by providing two types of ball-entering areas, the first ball-entering area and the second ball-entering area, it is possible to form three states with different degrees of difficulty of entering the ball into the variable ball-entering means. Become. Note that, as in the above embodiment, "in the normal state, the variable ball-entering means is controlled to the first mode when the hit/fail determination is a hit, and in the special state, the hit/fail determination is a hit. The variable ball entry means is controlled to the second mode when the variable ball entry means is in the second state, and in the intermediate state, the variable ball entry means is determined to be a hit based on the ball entry into the first ball entry area. The means is easily controlled to the first mode, and the variable ball-entering means is controlled to the second mode when the hit/fail determination is a hit based on the ball entering the second ball-entering area. This makes it easier to manage the number of times the ball is entered into the variable ball entry means in each game state.

[特徴A3]
前記第2入球領域への入球に基づく前記当否判定で当りとなる確率は、前記第1入球領域への入球に基づく前記当否判定で当りとなる確率よりも低く設定されている、特徴A2に記載の遊技機。
[Feature A3]
The probability of winning in the hit/fail determination based on the ball entering the second ball entering area is set lower than the probability of winning in the hit/fail determination based on the ball entering the first ball entering area. The gaming machine according to feature A2.

本特徴に示す構成によれば、特別状態と中間状態の間で、可変入球手段への入球の難易度の落差を大きくすることが可能となる。 According to the configuration shown in this feature, it is possible to increase the difference in difficulty of entering a ball into the variable ball entering means between the special state and the intermediate state.

[特徴A4]
前記可変入球手段として、第1可変入球手段(第2始動入賞口14BK)と、前記第1可変入球手段とは異なる第2可変入球手段(特定始動入賞口40)と、を備え、
前記第1可変入球手段は、前記第1入球領域への入球に基づく前記当否判定で当りとなったときに、前記入球規制状態から前記入球許容状態に制御され、
前記第2可変入球手段は、前記第2入球領域への入球に基づく前記当否判定で当りとなったときに、前記入球規制状態から前記入球許容状態に制御される、特徴A2又はA3に記載の遊技機。
[Feature A4]
As the variable ball entry means, a first variable ball entry means (second start winning opening 14BK) and a second variable ball entry means (specific start winning opening 40) different from the first variable ball entry means are provided. ,
The first variable ball entry means is controlled from the ball entry restricted state to the ball entry permitted state when a hit is determined based on the ball entered into the first ball entry area in the hit/fail determination,
The second variable ball-entering means is controlled from the ball-entering restricted state to the ball-entering allowable state when the hit/fail determination based on the ball entering the second ball-entering area results in a win. Or the gaming machine described in A3.

本特徴に示す構成によれば、第1入球領域への入球に基づいて入球許容状態に制御される可変入球手段と、第2入球領域への入球に基づいて入球許容状態に制御される可変入球手段と、が別々に設けられているので、可変入球手段の状態を管理し易くなる。 According to the configuration shown in this feature, the variable ball entry means controlled to the ball entry allowable state based on the ball entry into the first ball entry area and the ball entry allowable state based on the ball entry into the second ball entry area Since the state-controlled variable ball-entering means is separately provided, the state of the variable ball-entering means can be easily managed.

[特徴A5]
前記入球領域には、前記第1入球領域及び前記第2入球領域とは異なる特別入球領域(第1始動入賞口14AK)が設けられ、
前記特別入球領域又は前記可変入球手段への入球に基づいて、遊技者に特典を付与可能な特典遊技(大当り遊技)を実行するか否かを判定する特典遊技判定手段(主制御回路50)を備え、
前記遊技状態制御手段は、前記特典遊技の実行を条件にして、遊技状態を、前記通常状態、前記中間状態又は前記特別状態の何れかに制御する、特徴A1乃至A4のうち何れか1に記載の遊技機。
[Feature A5]
The ball entry area is provided with a special ball entry area (first start winning opening 14AK) different from the first ball entry area and the second ball entry area,
Privilege game determination means (main control circuit) for determining whether or not to execute a privilege game (jackpot game) capable of giving a privilege to a player based on the ball entering the special ball entry area or the variable ball entry means 50),
The game state control means according to any one of characteristics A1 to A4, wherein the game state control means controls the game state to any one of the normal state, the intermediate state, and the special state on the condition that the privilege game is executed. game machine.

本特徴に示す構成では、特別遊技の実行後に特別状態に制御されない場合であっても、中間状態に制御されることがあるので、遊技続行の意欲を遊技者に持たせる可能となる。なお、本特徴には、特典遊技の終了後の遊技状態が中間状態と特別状態の何れか一方となる構成も含まれる。 In the configuration shown in this feature, even if the special game is not controlled to the special state after the execution of the special game, it may be controlled to the intermediate state, so that it is possible to motivate the player to continue the game. Note that this feature also includes a configuration in which the game state after the end of the privilege game is either an intermediate state or a special state.

[特徴A6]
前記遊技状態制御手段は、前記中間状態において前記特典遊技判定手段による判定が連続して外れである回数が規定回数(時短上限回数)に達したときに、遊技状態を前記中間状態から前記通常状態に制御する、特徴A5に記載の遊技機。
[Feature A6]
The game state control means changes the game state from the intermediate state to the normal state when the number of times that the determination by the privilege game determination means is continuously out in the intermediate state reaches a specified number of times (time saving upper limit number of times) The gaming machine according to feature A5, which controls to

本特徴に示す構成によれば、特別遊技の実行後、特典遊技判定手段による判定が連続して外れである回数が規定回数に達するまでは、通常状態よりも有利な状態を遊技者に提供することが可能となる。 According to the configuration shown in this feature, after the execution of the special game, the player is provided with a state more advantageous than the normal state until the number of consecutive failures in determination by the privilege game determination means reaches a specified number of times. becomes possible.

[特徴A7]
始動条件(右側始動ゲート18R又は左側始動ゲート18Lを遊技球が通過したこと)が成立したときに、遊技球の入球を規制された入球規制状態から所定時間だけ遊技球の入球を許容された入球許容状態に制御される可変入球手段(第2始動入賞口14B、特定始動入賞口40)を備え、
前記始動条件として、第1始動条件(右側始動ゲート18Rを遊技球が通過すること)と前記第1始動条件とは異なる第2始動条件(左側始動ゲート18Lを遊技球が通過すること)の少なくとも2種類が設けられ、
前記可変入球手段の前記入球許容状態には、第1態様と、該第1態様(ショート態様)よりも遊技球の入球が容易な第2態様(ロング態様)の少なくとも2種類が存在し、
前記第1始動条件と前記第2始動条件の何れが成立しても前記可変入球手段が前記第2態様より前記第1態様に制御され易い通常状態(通常遊技状態)と、前記第1始動条件と前記第2始動条件の何れが成立しても前記可変入球手段が前記第1態様より前記第2態様に制御され易い特別状態(時短遊技状態)と、前記第1始動条件が成立した場合には、前記可変入球手段が前記第2態様より前記第1態様に制御され易く、前記第2始動条件が成立した場合には、前記可変入球手段が前記第1態様より前記第2態様に制御され易い中間状態(中間遊技状態)と、に遊技状態を制御可能な遊技状態制御手段(主制御回路50)をさらに備えた、遊技機。
[Feature A7]
When the start condition (the game ball passes through the right start gate 18R or the left start gate 18L) is established, the entry of the game ball is allowed for a predetermined time from the entry restriction state in which the entry of the game ball is restricted. Variable ball entry means (second start prize opening 14B, specific start prize opening 40) controlled to the entered ball permission state,
As the start condition, at least a first start condition (the game ball passes through the right start gate 18R) and a second start condition (the game ball passes through the left start gate 18L) different from the first start condition. Two types are provided,
The ball entry permissible state of the variable ball entry means has at least two types: a first mode and a second mode (long mode) in which the game ball is easier to enter than the first mode (short mode). death,
A normal state (normal game state) in which the variable ball entry means is more likely to be controlled in the first mode than in the second mode regardless of which of the first start condition and the second start condition is satisfied, and the first start A special state (time-saving game state) in which the variable ball-entering means is more likely to be controlled in the second mode than the first mode regardless of which of the condition and the second starting condition is satisfied, and the first starting condition is satisfied. In this case, the variable ball entering means is more likely to be controlled in the first mode than in the second mode, and when the second starting condition is satisfied, the variable ball entering means is controlled in the second mode rather than the first mode. A game machine further comprising an intermediate state (intermediate game state) that is easily controlled in a mode, and a game state control means (main control circuit 50) capable of controlling the game state.

本特徴に示す構成では、本特徴に示す構成では、遊技状態として、可変入球手段への入球の難易度が異なった通常状態、特別状態及び中間状態の3種類が設けられているので、新規な遊技性を付与可能となる。 In the configuration shown in this feature, in the configuration shown in this feature, three types of game states are provided, namely, a normal state, a special state, and an intermediate state, which differ in the degree of difficulty of ball entry into the variable ball entry means. New playability can be imparted.

なお、特徴A7に示す構成に、特徴A1~A6に示す構成が組み合わされてもよい。その際、「第1入球領域への入球に基づいて当否判定が当りとなること」を「第1始動条件」とし、「第2入球領域への入球に基づいて当否判定が当りになること」を「第2始動条件」とすればよい。 The configuration shown in feature A7 may be combined with the configurations shown in features A1 to A6. At that time, ``that the winning judgment is a hit based on the ball entering the first ball entering area'' is set as the ``first start condition'', and ``the winning judgment is a hit based on the ball entering the second ball entering area. is set as the "second starting condition".

特徴A群には、以下の実施形態が含まれてもよい。 The feature group A may include the following embodiments.

(a1)上記第1実施形態の遊技機10は、始動ゲートを2つ備えていたが、3つ以上備えていてもよい。3番目以降の始動ゲートは、右側始動ゲート18Lと同じ役割を担ってもよいし、左側始動ゲート18Lと同じ役割を担ってもよい。 (a1) Although the gaming machine 10 of the first embodiment has two starting gates, it may have three or more starting gates. The third and subsequent starting gates may play the same role as the right starting gate 18L, or may play the same role as the left starting gate 18L.

(a2)上記第1実施形態では、特定始動入賞口40に入球したときに、時短付き大当り又は小当りが確定していたが、抽選によって時短付き大当り又は小当りとなってもよい。この場合、時短付き大当り又は小当りとなる確率は、第1特図判定で時短付き大当りとなる確率より高く設定されればよい。 (a2) In the above-described first embodiment, when the ball enters the specific start winning hole 40, the time-saving jackpot or small hit is confirmed, but the time-saving jackpot or small hit may be determined by lottery. In this case, the probability of a big hit with time saving or a small hit may be set higher than the probability of a big hit with time saving in the first special figure determination.

(a3)上記第1実施形態において、時短遊技状態が終了したときに中間遊技状態になる構成としてもよい。さらに、この場合において、時短遊技状態終了後の中間遊技状態への突入は、必ず行われてもよいし、所定の割合で行われてもよい。このような構成では、時短遊技終了後の即ヤメを抑制可能となる。 (a3) In the above-described first embodiment, the intermediate game state may be entered when the time-saving game state ends. Furthermore, in this case, the transition to the intermediate game state after the end of the time-saving game state may always be performed, or may be performed at a predetermined rate. With such a configuration, it is possible to suppress immediate quitting after the time-saving game ends.

(a4)特定始動入賞口40に遊技球が入球した場合に、必ず小当りとなる構成としてもよいし、時短付き大当りと小当りの何れかとなる構成としてもよい。特定始動入賞口40Kへの入球に基づく特図判定で小当りとなった場合、その小当り遊技では、遊技球が特定領域に振り分けられる。 (a4) When a game ball enters the specific start winning hole 40, it may always be a small hit, or it may be a big hit with time saving or a small hit. When the special figure determination based on the ball entering the specific start winning opening 40K results in a small hit, the game ball is distributed to the specific area in the small hit game.

(a5)上記第1実施形態において、中間遊技状態の終了に係る特図判定の実行回数(規定回数)として、回数が異なる複数種類を備えてもよい。この場合には、中間遊技状態がいつまで続くかが遊技者に分かり難くなるので、回数が最も多い種類の実行回数分の特図判定が終了するまで、中間遊技状態の継続について遊技者に期待を抱かせることが可能となる。 (a5) In the above-described first embodiment, as the number of executions (specified number of times) of the special figure determination related to the end of the intermediate gaming state, a plurality of types with different numbers of times may be provided. In this case, since it is difficult for the player to know how long the intermediate game state will continue, the player is expected to continue the intermediate game state until the special figure determination for the number of executions of the type with the largest number of times is completed. It is possible to hold.

(a6)中間遊技状態の終了に係る特図判定の実行回数は、時短上限回数と異なっていてもよい。 (a6) The number of executions of the special figure determination related to the end of the intermediate gaming state may be different from the time saving upper limit number of times.

<特徴B群>
以下の特徴B群は、特に、上記第2実施形態から抽出される特徴であって、遊技機に関し、「特許文献B1(特開2010-246609号(段落[0093]、[0094]))の遊技機では、普通図柄の当否判定と特別図柄の当否判定が行われ、特別図柄の当否判定の実行回数が所定回数に達すると時短状態が終了する。」という背景技術について、「特許文献B1の遊技機では、時短状態の終了条件が、特別図柄の当否判定の実行回数にのみ依存するので、遊技が単調になって興趣に欠ける、という問題があった。」という課題をもってなされたものである。
<Characteristic group B>
The following feature group B is particularly a feature extracted from the second embodiment, and relates to the game machine, "Patent document B1 (Japanese Patent Application Laid-Open No. 2010-246609 (paragraphs [0093], [0094])) In the gaming machine, the judgment of whether the normal symbols are correct and the judgment of whether the special symbols are correct are performed, and when the number of executions of the judgment of the special symbols reaches a predetermined number of times, the time saving state ends. In the game machine, the conditions for ending the time-saving state depend only on the number of executions of the determination of whether the special symbols are correct, so there is a problem that the game becomes monotonous and lacks interest." .

[特徴B1]
遊技球が入球可能な普通入球領域(左側始動ゲート18L、右側始動ゲート18R)と前記普通入球領域とは異なる特別入球領域(第1始動入賞口14AK、第2始動入賞口14BK、特定始動入賞口40)と、
前記普通入球領域への遊技球の入球に起因して普通当否判定(普図判定)を実行する普通当否判定手段(主制御回路50)と、
前記特別入球領域への遊技球の入球に起因して特別当否判定(特図判定)を実行する特別当否判定手段(主制御回路50)と、を備えた遊技機(遊技機10)において、
前記特別入球領域として、第1特別入球領域(第1始動入賞口14AK)と第2特別入球領域(第2始動入賞口14BK、特定始動入賞口40)の少なくとも2種類を備えると共に、
前記第2特別入球領域は、前記普通当否判定の結果に基づいて、該第2特別入球領域への入球を規制される入球規制状態と、該第2特別入球領域への入球を許容される入球許容状態と、に変化するように構成され、
遊技状態を、通常状態(通常遊技状態)と、前記通常状態よりも前記第2特別入球領域が前記入球許容状態となり易い有利状態(時短遊技状態、中間遊技状態)と、に制御する遊技状態制御手段(主制御回路50)と、を備え、
前記遊技状態制御手段は、前記有利状態において前記第2入球領域への入球に基づく前記特別当否判定の実行回数が特別規定回数(特図判定の上限回数)に達するか又は前記普通当否判定の実行回数が普通規定回数(普図判定の上限回数)に達したときに、前記有利状態を終了して前記通常状態に制御する、遊技機。
[Feature B1]
A normal ball entry area (left start gate 18L, right start gate 18R) into which a game ball can enter, and a special ball entry area (first start prize opening 14AK, second start prize opening 14BK, a specific start winning port 40); and
A normal success/failure determination means (main control circuit 50) for executing a normal success/failure determination (normal figure determination) due to the entry of the game ball into the normal ball entry area;
A game machine (game machine 10) comprising a special win/loss determination means (main control circuit 50) for executing a special win/loss determination (special figure determination) due to the entry of a game ball into the special ball entry area ,
As the special ball entry area, at least two types of a first special ball entry area (first start winning opening 14AK) and a second special ball entry area (second starting winning opening 14BK, specific starting winning opening 40) are provided,
The second special ball-entering area has a ball-entering restriction state in which the ball-entering into the second special ball-entering area is restricted based on the result of the normal suitability determination, and It is configured to change to a ball entry allowable state where the ball is allowed,
A game that controls a game state into a normal state (normal game state) and an advantageous state (time-saving game state, intermediate game state) in which the second special ball entry area is more likely to be in the ball entry permission state than in the normal state. State control means (main control circuit 50),
The game state control means determines whether the number of executions of the special win/loss determination based on the ball entering the second ball entering area in the advantageous state reaches a special prescribed number of times (the upper limit number of times of special figure determination) or the normal win/win determination. The game machine terminates the advantageous state and controls to the normal state when the number of executions reaches a normal prescribed number of times (the upper limit number of times of normal pattern determination).

本特徴に示す構成では、有利状態の終了条件が、特別当否判定の実行回数だけでなく普通当否判定の実行回数にも依存するので、遊技性が複雑になり、遊技の興趣向上を図ることが可能となる。 In the configuration shown in this feature, the termination condition of the advantageous state depends not only on the number of executions of the special win-or-fail judgment but also on the number of executions of the normal win-fail judgment. It becomes possible.

[特徴B2]
前記普通入球領域には、少なくとも第1普通入球領域(右側始動ゲート18R)と第2普通入球領域(左側始動ゲート18L)とが設けられ、
前記可変部材の前記入球許容状態には、第1態様(ショート態様)と、該第1態様よりも遊技球の入球が容易な第2態様(ロング態様)の少なくとも2種類が存在し、
前記通常状態では、前記普通当否判定が当りとなったときに前記第2特別入球領域が前記第2態様より前記第1態様に制御され易く、
前記有利状態には、
前記第1普通入球領域又は前記第2普通入球領域への入球に基づいて前記普通当否判定が当りとなったときに前記第2特別入球領域が前記第1態様より前記第2態様に制御され易い第1有利状態(時短遊技状態)と、
前記第1普通入球領域への入球に基づいて前記普通当否判定が当りとなった場合に前記第2特別入球領域が前記第2態様より前記第1態様に制御され易く、前記第2普通入球領域への入球に基づいて前記普通当否判定が当りとなった場合に前記第2特別入球領域が前記第1態様より前記第2態様に制御され易い第2有利状態(中間遊技状態)と、が設けられている、特徴B1に記載の遊技機。
[Feature B2]
The normal ball entry area is provided with at least a first normal ball entry area (right starting gate 18R) and a second normal ball entry area (left starting gate 18L),
The ball-entering allowable state of the variable member includes at least two types of a first mode (short mode) and a second mode (long mode) in which the game ball is easier to enter than the first mode,
In the normal state, the second special ball-entering area is more likely to be controlled in the first mode than in the second mode when the normal hit/fail determination is successful,
The advantageous state includes:
The second special ball entry area is changed from the first mode to the second mode when the normal winning/losing determination is a hit based on the ball entering the first normal ball entering area or the second normal ball entering area. A first advantageous state (time-saving gaming state) that is easily controlled by
The second special ball entry area is more likely to be controlled to the first mode than the second mode when the normal win/loss determination is a hit based on the ball entering the first normal ball entry area, and the second A second advantageous state (intermediate game state), and the gaming machine according to feature B1.

本特徴に示す構成では、有利状態に、第1有利状態と該第1有利状態よりも第2特別入球領域が入球許容状態に制御され難い第2有利状態との2種類が設けられているので、遊技性がより複雑になり、遊技の興趣の一層の向上が図られる。 In the configuration shown in this feature, two types of advantageous states are provided: a first advantageous state and a second advantageous state in which the second special ball entry area is less likely to be controlled to the ball entry allowable state than the first advantageous state. Therefore, the playability becomes more complicated, and the amusement of the game is further improved.

[特徴B3]
前記第2普通入球領域への入球に基づく前記当否判定で当りとなる確率は、前記第1普通入球領域への入球に基づく前記当否判定で当りとなる確率よりも低く設定されている、特徴B2に記載の遊技機。
[Feature B3]
The probability of winning in the hit/fail determination based on the ball entering the second normal ball entering area is set lower than the probability of winning in the win/fail determination based on the ball entering the first normal ball entering area. The gaming machine according to feature B2.

本特徴に示す構成によれば、第1有利状態と第2有利状態の間で第2入球領域への入球の難易度に差異を設けることが可能となり、第1有利状態と第2有利状態にメリハリをつけることが可能となる。 According to the configuration shown in this feature, it is possible to provide a difference in the degree of difficulty of entering the ball into the second ball-entering area between the first advantageous state and the second advantageous state. It is possible to give sharpness to the state.

[特徴B4]
前記特別規定回数は、前記普通規定回数より少なくなっている、特徴B2又はB3に記載の遊技機。
[Feature B4]
The gaming machine according to feature B2 or B3, wherein the special specified number of times is smaller than the normal specified number of times.

本特徴に示す構成によれば、第1有利状態になったときに、第2入球領域への入球に基づく特別当否判定の実行回数が特別規定回数に達する前に普通当否判定の実行回数が普通規定回数に達して第1有利状態が終了するという事態が抑制される。 According to the configuration shown in this characteristic, when the first advantageous state is reached, the number of executions of the normal win-or-fail judgment before the number of executions of the special win-fail judgment based on the ball entering the second ball entering area reaches the special specified number of times. The situation that the first advantageous state ends when the number reaches the normal specified number of times is suppressed.

[特徴B5]
前記普通当否判定に関する情報を保留情報として所定の保留数まで記憶可能な保留手段(主制御回路50)を備え、
前記普通規定回数が前記所定の保留数以上である、特徴B1乃至B4のうち何れか1に記載の遊技機。
[Feature B5]
A holding means (main control circuit 50) capable of storing information on the normal success/failure determination as holding information up to a predetermined holding number,
The gaming machine according to any one of characteristics B1 to B4, wherein the normal specified number of times is equal to or greater than the predetermined number of reservations.

本特徴に示す構成では、有利状態になった時点で普通当否判定が保留記憶されている場合に、第2入球領域への入球に基づく特別当否判定の実行回数が特別規定回数に達する前に普通当否判定の実行回数が普通規定回数に達して第1有利状態が終了するという事態が抑制される。 In the configuration shown in this feature, when the normal win-or-fail judgment is suspended and stored at the time when the advantageous state is reached, before the number of executions of the special win-or-fail judgment based on the ball entering the second ball entering area reaches the special prescribed number of times It is possible to suppress the situation in which the number of executions of the normal success/failure determination reaches the normal specified number of times and the first advantageous state ends.

[特徴B6]
遊技球が入球可能な普通入球領域(左側始動ゲート18L、右側始動ゲート18R)と前記普通入球領域とは異なる特別入球領域(第2始動入賞口14BK、特定始動入賞口40)と、
前記普通入球領域への遊技球の入球に起因して普通当否判定(普図判定)を実行する普通当否判定手段(主制御回路50)と、
前記特別入球領域への遊技球の入球に起因して特別当否判定(特図判定)を実行する特別当否判定手段(主制御回路50)と、を備えた遊技機(遊技機10)において、
前記特別入球領域として、第1特別入球領域(第1始動入賞口14AK)と第2特別入球領域(第2始動入賞口14BK、特定始動入賞口40)の少なくとも2種類を備えると共に、
前記第2特別入球領域は、前記普通当否判定の結果に基づいて、該第2特別入球領域への入球を規制される入球規制状態と、該第2特別入球領域への入球を許容される入球許容状態と、に変化するように構成され、
遊技状態を、通常状態(通常遊技状態)と、前記通常状態よりも前記第2特別入球領域が前記入球許容状態となり易い有利状態(時短遊技状態、中間遊技状態)と、に制御する遊技状態制御手段(主制御回路50)と、を備え、
前記遊技状態制御手段は、前記特別当否判定で当りとなったことを条件にして遊技状態を前記有利状態に制御し、前記特別入球領域への入球に起因した特別終了条件(第2特図判定の実行回数が上限回数に達したこと)と前記普通入球領域への入球に起因した普通終了条件(普図判定の実行回数が上限回数に達したこと)の何れかが成立したときに、前記有利状態を終了して前記通常状態に制御する、遊技機。
[Feature B6]
A normal ball entry area (left start gate 18L, right start gate 18R) into which a game ball can enter, and a special ball entry area (second start prize opening 14BK, specific start prize opening 40) different from the normal ball entry area ,
A normal success/failure determination means (main control circuit 50) for executing a normal success/failure determination (normal figure determination) due to the entry of the game ball into the normal ball entry area;
A game machine (game machine 10) comprising a special win/loss determination means (main control circuit 50) for executing a special win/loss determination (special figure determination) due to the entry of a game ball into the special ball entry area ,
As the special ball entry area, at least two types of a first special ball entry area (first start winning opening 14AK) and a second special ball entry area (second starting winning opening 14BK, specific starting winning opening 40) are provided,
The second special ball-entering area has a ball-entering restriction state in which the ball-entering into the second special ball-entering area is restricted based on the result of the normal suitability determination, and It is configured to change to a ball entry allowable state where the ball is allowed,
A game that controls a game state into a normal state (normal game state) and an advantageous state (time-saving game state, intermediate game state) in which the second special ball entry area is more likely to be in the ball entry permission state than in the normal state. State control means (main control circuit 50),
The game state control means controls the game state to the advantageous state on the condition that the special win/fail determination results in a win, and a special end condition (second special Either the number of executions of figure judgment reached the upper limit number of times) or the normal end condition due to the ball entering the normal entry area (the number of executions of normal figure judgment reached the upper limit number of times) was established. A game machine that terminates the advantageous state and controls to the normal state at times.

本特徴に示す構成では、有利状態の終了条件が、特別当否判定だけでなく普通当否判定にも依存するので、遊技性が複雑になり、遊技の興趣向上を図ることが可能となる。 In the configuration shown in this feature, the condition for ending the advantageous state depends not only on the special win/fail judgment but also on the normal win/fail judgment.

なお、特徴B6に示す構成に、特徴B1~B5に示す構成が組み合わされてもよい。 The configuration shown in feature B6 may be combined with the configurations shown in features B1 to B5.

特徴B群には、以下の実施形態が含まれてもよい。 Features B may include the following embodiments.

(b1)上記第2実施形態において、時短遊技状態と中間遊技状態の終了条件の「普図判定の実行回数が予め設定された上限回数となったこと」の代わりに、「第2普図判定の実行回数が予め設定された上限回数となったこと」としてもよい。このように構成すれば、遊技機10では、第2特図判定の契機となる第2始動入賞口14BKを入球可能にするための右側始動ゲート18Rと、第2普図判定を実行するための左側始動ゲート18Lが、遊技領域R1の右側領域R3と左側領域R2に設けられているので、第2特図判定と第2普図判定の両方を同時に実行することが困難となり、第2特図判定を受けようとするときに第2普図判定の実行回数が上限回数に達して時短遊技状態が終了することが抑制される。 (b1) In the second embodiment, instead of "the number of executions of the normal pattern determination has reached the preset upper limit number" of the end condition of the time saving game state and the intermediate game state, "the second normal pattern determination has reached the preset upper limit number of times". With this configuration, in the gaming machine 10, the right start gate 18R for enabling the second start winning opening 14BK, which triggers the second special figure determination, and the second normal figure determination are performed. Since the left side start gate 18L is provided in the right side area R3 and the left side area R2 of the game area R1, it becomes difficult to execute both the second special figure determination and the second normal figure determination at the same time, and the second special When trying to receive the figure determination, the number of execution times of the second normal figure determination reaches the upper limit number of times and the time saving game state is suppressed from ending.

(b2)上記第2実施形態において、中間遊技状態の終了に係る第2特図判定の上限回数は時短遊技状態の終了に係る第2特図判定の上限回数と異なっていてもよいし、中間遊技状態の終了に係る普図判定の上限回数は時短遊技状態の終了に係る普図判定の上限回数と異なっていてもよい。また、本構成は、上記(b1)の構成に適用されてもよい。即ち、中間遊技状態の終了に係る第2普図判定の上限回数が時短遊技状態の終了に係る第2普図判定の上限回数と異なっていてもよい。 (b2) In the second embodiment, the upper limit number of the second special figure determination related to the end of the intermediate gaming state may be different from the upper limit number of the second special figure determination related to the end of the time saving gaming state, or the intermediate The upper limit number of normal pattern determination related to the end of the game state may be different from the upper limit number of normal pattern determination related to the end of the time saving game state. Also, this configuration may be applied to the configuration (b1) above. That is, the upper limit number of times of the second normal diagram determination related to the end of the intermediate game state may be different from the upper limit number of times of the second normal diagram determination related to the end of the time saving game state.

(b3)時短遊技状態の終了に係る第2特図判定の上限回数に複数種類が設けられてもよい。また、中間遊技状態の終了に係る第2特図判定の上限回数に複数種類が設けられてもよい。 (b3) Multiple types may be provided in the upper limit number of times of the second special figure determination related to the end of the time saving gaming state. In addition, a plurality of types may be provided in the upper limit number of times of the second special figure determination related to the end of the intermediate gaming state.

(b4)中間遊技状態の終了に係る普図判定の上限回数に複数種類が設けられてもよい。また、時短遊技状態の終了に係る普図判定の上限回数に複数種類が設けられてもよい。この場合においても、普図判定に係る上限回数は、第2特図判定に係る上限回数よりも多くすれば、第2特図判定の実行回数が上限回数に達するよりも前に普図判定の実行回数が上限回数に達したことによって時短遊技状態が終了してしまうことが抑制される。なお、本構成は、上記(b1)の構成に適用されてもよい。即ち、中間遊技状態又は時短遊技状態の終了に係る第2普図判定の上限回数に複数種類が設けられてもよい。 (b4) A plurality of types may be provided for the upper limit number of normal pattern determinations related to the end of the intermediate gaming state. In addition, a plurality of types may be provided in the upper limit number of normal figure determinations related to the end of the time saving gaming state. Even in this case, if the upper limit number of times related to the normal figure determination is greater than the upper limit number of times related to the second special figure determination, the number of times of execution of the second special figure determination reaches the upper limit number of times before the normal figure determination Termination of the time saving game state due to the number of times of execution reaching the upper limit number of times is suppressed. Note that this configuration may be applied to the configuration (b1) above. That is, a plurality of types may be provided in the upper limit number of times of the second normal figure determination related to the end of the intermediate game state or the time saving game state.

(b5)特徴B6に含まれる実施形態として、時短遊技状態及び中間時短状態での特図判定及び普図判定で、転落抽選も同時に実行し、各状態の終了条件を転落抽選で当たったこととしてもよい。即ち、時短遊技状態において転落抽選に当たると、通常遊技状態又は中間遊技状態へ移行し、中間遊技状態において転落抽選に当たると、通常遊技状態へ移行する。 (b5) As an embodiment included in feature B6, in the special figure determination and normal figure determination in the time saving game state and the intermediate time saving state, the falling lottery is also executed at the same time, and the end condition of each state is hit by the falling lottery good too. That is, when the fall lottery is won in the time-saving game state, the game state shifts to the normal game state or the intermediate game state, and when the fall lottery is hit in the intermediate game state, the game state shifts to the normal game state.

10 遊技機
14AK 第1始動入賞口
14BK 第2始動入賞口
14BT 第2可変部材
15A 第1大入賞装置
15B 第2大入賞装置
18L 左側始動ゲート
18R 右側始動ゲート
40K 特定始動入賞口
40T 特定始動可変部材
50 主制御回路
10 Game machine 14AK 1st starting prize-winning port 14BK 2nd starting prize-winning port 14BT 2nd variable member 15A 1st big prize-winning device 15B 2nd big prize-winning device 18L Left starting gate 18R Right starting gate 40K Specific starting winning port 40T Specific starting variable member 50 main control circuit

本発明は、遊技機に関する。 The present invention relates to gaming machines.

第1の手段は、遊技状態を、第1の入球部への遊技球の入球が規制された第1状態と、それよりも前記第1の入球部への遊技球の入球が容易な第2状態と、に制御する遊技状態制御手段を備え、前記第1の入球部には、前記第2状態で遊技球が入球すると、外れよりも当りになり易い当否判定が行われると共に、次に行われる大当り遊技後の遊技状態を前記第1状態よりも前記第2状態になり易くすることが可能な特定入球部が設けられている遊技機である。 The first means divides the game state into a first state in which entry of a game ball into the first ball entry section is restricted, and a first state in which entry of a game ball into the first ball entry section is restricted. Easy second state and a game state control means for controlling, the first ball entering portion, when the game ball enters in the second state, hit or miss determination is performed more likely to hit than miss. In addition, the game machine is provided with a specific ball-entering part capable of making the game state after the next big win game more likely to be the second state than the first state.

Claims (1)

入球領域への入球に基づいて、当否判定を実行する当否判定手段と、
前記当否判定で当りとなったときに、遊技球の入球を規制された入球規制状態から所定時間だけ遊技球の入球を許容された入球許容状態に制御される可変入球手段と、
遊技状態を、前記可変入球手段への入球が困難な通常状態と、前記通常状態よりも入球が容易な特別状態と、前記通常状態より入球が容易で前記特別状態より入球が困難な中間状態と、に制御する遊技状態制御手段と、を備え、
前記可変入球手段には、前記中間状態で遊技球が入球すると、外れよりも大当りになり易い大当り当否判定が行われると共に次の大当り遊技後の前記遊技状態が前記通常状態よりも前記特別状態に変化し易くなる特定可変入球手段が設けられている、遊技機。
a success/failure determination means for executing a success/failure determination based on the ball entering the ball entry area;
variable ball entry means controlled from a ball entry restriction state in which entry of a game ball is restricted to an entry permission state in which entry of a game ball is permitted for a predetermined period of time when a win is achieved in the success/failure determination; ,
The game state is divided into a normal state in which it is difficult to enter a ball into the variable ball-entering means, a special state in which it is easier to enter a ball than in the normal state, and a game state in which it is easier to enter a ball than in the normal state and is easier to enter than in the special state. A difficult intermediate state and a game state control means for controlling,
In the variable ball entry means, when a game ball enters in the intermediate state, a big hit success/failure determination is performed in which a big hit is more likely to occur than a missed game, and the game state after the next big win game is more special than the normal state. A game machine provided with a specific variable ball entry means that easily changes state.
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