JP2022169224A - コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム - Google Patents

コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム Download PDF

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Publication number
JP2022169224A
JP2022169224A JP2021075115A JP2021075115A JP2022169224A JP 2022169224 A JP2022169224 A JP 2022169224A JP 2021075115 A JP2021075115 A JP 2021075115A JP 2021075115 A JP2021075115 A JP 2021075115A JP 2022169224 A JP2022169224 A JP 2022169224A
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Japan
Prior art keywords
content
unit
user
concentration
game
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2021075115A
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English (en)
Japanese (ja)
Inventor
超 張
Chao Zhang
雅彦 小川
Masahiko Ogawa
啓之 伊夫伎
Hiroyuki Ibuki
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Omron Corp
Original Assignee
Omron Corp
Omron Tateisi Electronics Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Omron Corp, Omron Tateisi Electronics Co filed Critical Omron Corp
Priority to JP2021075115A priority Critical patent/JP2022169224A/ja
Priority to PCT/JP2022/012628 priority patent/WO2022230440A1/ja
Priority to TW111113147A priority patent/TWI815391B/zh
Publication of JP2022169224A publication Critical patent/JP2022169224A/ja
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/02Detecting, measuring or recording pulse, heart rate, blood pressure or blood flow; Combined pulse/heart-rate/blood pressure determination; Evaluating a cardiovascular condition not otherwise provided for, e.g. using combinations of techniques provided for in this group with electrocardiography or electroauscultation; Heart catheters for measuring blood pressure
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Animal Behavior & Ethology (AREA)
  • Molecular Biology (AREA)
  • Surgery (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Biomedical Technology (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Pathology (AREA)
  • Biophysics (AREA)
  • Medical Informatics (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Human Computer Interaction (AREA)
  • Developmental Disabilities (AREA)
  • Social Psychology (AREA)
  • Primary Health Care (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Child & Adolescent Psychology (AREA)
  • Marketing (AREA)
  • Educational Technology (AREA)
  • Hospice & Palliative Care (AREA)
  • Psychiatry (AREA)
  • Psychology (AREA)
  • Strategic Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Human Resources & Organizations (AREA)
  • Economics (AREA)
  • Cardiology (AREA)
  • Physiology (AREA)
  • Optics & Photonics (AREA)
  • Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
JP2021075115A 2021-04-27 2021-04-27 コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム Pending JP2022169224A (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2021075115A JP2022169224A (ja) 2021-04-27 2021-04-27 コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム
PCT/JP2022/012628 WO2022230440A1 (ja) 2021-04-27 2022-03-18 コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム
TW111113147A TWI815391B (zh) 2021-04-27 2022-04-07 內容評價裝置、內容評價方法以及內容評價程式

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2021075115A JP2022169224A (ja) 2021-04-27 2021-04-27 コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム

Publications (1)

Publication Number Publication Date
JP2022169224A true JP2022169224A (ja) 2022-11-09

Family

ID=83847924

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2021075115A Pending JP2022169224A (ja) 2021-04-27 2021-04-27 コンテンツ評価装置、コンテンツ評価方法およびコンテンツ評価プログラム

Country Status (3)

Country Link
JP (1) JP2022169224A (zh)
TW (1) TWI815391B (zh)
WO (1) WO2022230440A1 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7324554B1 (ja) * 2023-06-02 2023-08-10 株式会社ミラティブ ゲームのライブ配信サーバ及びプログラム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003030105A (ja) * 2001-07-11 2003-01-31 Sony Corp コンテンツ評価システム、コンテンツ評価装置、コンテンツ評価方法、コンテンツ評価プログラム及びコンテンツ評価プログラム格納媒体
JP5203646B2 (ja) * 2007-07-17 2013-06-05 株式会社ソニー・コンピュータエンタテインメント ゲーム案内システム、ゲーム案内装置、ゲームサーバ、ゲーム案内方法、プログラム、及び情報記憶媒体
JP5624512B2 (ja) * 2011-05-02 2014-11-12 パナソニック株式会社 コンテンツ評価装置、方法、及びそのプログラム
JP7440020B2 (ja) * 2019-01-31 2024-02-28 株式会社センシング 情報処理方法、端末装置、情報処理装置、及び情報処理システム
JP7302256B2 (ja) * 2019-04-19 2023-07-04 富士通株式会社 ハイライト動画生成プログラム、ハイライト動画生成方法および情報処理装置
JP7505863B2 (ja) * 2019-04-24 2024-06-25 トヨタ紡織株式会社 コンテンツ提供システム、コンテンツ提供方法、及びコンテンツ提供プログラム

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7324554B1 (ja) * 2023-06-02 2023-08-10 株式会社ミラティブ ゲームのライブ配信サーバ及びプログラム

Also Published As

Publication number Publication date
TW202241342A (zh) 2022-11-01
WO2022230440A1 (ja) 2022-11-03
TWI815391B (zh) 2023-09-11

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