JP2022001145A5 - - Google Patents

Download PDF

Info

Publication number
JP2022001145A5
JP2022001145A5 JP2020106580A JP2020106580A JP2022001145A5 JP 2022001145 A5 JP2022001145 A5 JP 2022001145A5 JP 2020106580 A JP2020106580 A JP 2020106580A JP 2020106580 A JP2020106580 A JP 2020106580A JP 2022001145 A5 JP2022001145 A5 JP 2022001145A5
Authority
JP
Japan
Prior art keywords
effect
advantageous state
game
executed
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2020106580A
Other languages
Japanese (ja)
Other versions
JP2022001145A (en
JP7268886B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020106580A priority Critical patent/JP7268886B2/en
Priority claimed from JP2020106580A external-priority patent/JP7268886B2/en
Publication of JP2022001145A publication Critical patent/JP2022001145A/en
Publication of JP2022001145A5 publication Critical patent/JP2022001145A5/ja
Application granted granted Critical
Publication of JP7268886B2 publication Critical patent/JP7268886B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

複数の図柄を複数列に変動表示可能な変動表示手段(例えば、変動表示部)と
遊技者の開始操作に応じて当籤役を決定可能な役決定手段(例えば、内部抽籤処理を行うメインCPU101)と
決定された当籤役と遊技者の停止操作とに応じて図柄の変動表示を停止させる停止制御手段(例えば、リール停止制御処理を行うメインCPU101)と
技者に有利な停止操作の情報が報知される第1有利状態(例えば、第2の遊技機におけるRB状態)及び第2有利状態(例えば、第2の遊技機におけるBB状態)を有し、第1条件が成立した場合には前記第1有利状態に制御し、第2条件が成立した場合には前記第2有利状態に制御することが可能な有利状態制御手段(例えば、第2の遊技機において各遊技状態を制御するメインCPU101)と
演出を実行する演出実行手段(例えば、演出表示部)と
前記演出実行手段により実行される演出に関する遊技者の演出操作を受付け可能な演出操作手段(例えば、演出用ボタン)と、を備え
前記第1有利状態は、前記第1条件が成立した遊技の次遊技開始操作が行われた後、前記変動表示手段に特別図柄組合せを表示させ得る特別制御(例えば、ロック中白BAR揃い演出)が実行されてから開始されるものであり
前記演出実行手段は
前記特別制御実行される遊技において、前記変動表示手段に前記特別図柄組合せが表示された後、前記第1有利状態中の演出態様(例えば、告知タイプ)を複数の演出態様の中から選択させるための選択演出を実行可能であり
記選択演出を実行した後、遊技者の演出操作によって一の演出態様が選択されると、当該遊技では演出態様の選択結果を示す結果演出を実行し、当該遊技の次遊技から選択された演出態様に応じた所定の演出を前記第1有利状態中に実行可能とし、
前記選択演出を実行した後、遊技者の演出操作によって一の演出態様が選択されることなく当該遊技が進行した場合、最終の停止操作が行われたことに応じて一の演出態様を決定し、決定した演出態様に対応する前記結果演出を実行し、当該遊技の次遊技から、決定した演出態様に応じた前記所定の演出を前記第1有利状態中に実行可能とし、
前記有利状態制御手段は、前記第1有利状態中に前記第2条件を成立させるか否かを決定可能であって、前記特別制御が実行される遊技においても前記第2条件を成立させるか否かを決定可能であることを特徴とする遊技機である
A variable display means (for example, a variable display unit) capable of variablely displaying a plurality of symbols in a plurality of columns, and
A combination determining means (for example, a main CPU 101 that performs an internal lottery process) capable of determining a winning combination according to a player's start operation, and
A stop control means (for example, the main CPU 101 that performs reel stop control processing) for stopping the variable display of the symbol according to the determined winning combination and the stop operation of the player ,
It has a first advantageous state (for example, an RB state in a second gaming machine) and a second advantageous state (for example, a BB state in a second gaming machine) in which information on a stop operation advantageous to the player is notified. , When the first condition is satisfied, the advantageous state control means can be controlled to the first advantageous state, and when the second condition is satisfied, the second advantageous state can be controlled (for example, the second advantageous state). The main CPU101) that controls each gaming state in the gaming machine, and
A staging execution means (for example, a staging display unit) for executing a staging ,
A staging operation means (for example, a staging button) capable of accepting a player's staging operation related to a staging executed by the staging executing means is provided .
The first advantageous state is a special control (for example, lock medium white BAR alignment) capable of displaying a special symbol combination on the variation display means after the start operation of the next game of the game in which the first condition is satisfied is performed. It starts after the production) is executed.
The effect executing means is
In the game in which the special control is executed , after the special symbol combination is displayed on the variation display means, the effect mode (for example, the notification type) in the first advantageous state is selected from a plurality of effect modes. It is possible to execute a selection effect for
After executing the selection effect, when one effect mode is selected by the effect operation of the player, the result effect indicating the selection result of the effect mode is executed in the game, and the result effect is selected from the next game of the game. It is possible to perform a predetermined effect according to the effect mode during the first advantageous state .
After executing the selection effect, if the game proceeds without the player's effect operation selecting one effect mode, one effect mode is determined according to the final stop operation. , The result effect corresponding to the determined effect mode is executed, and the predetermined effect according to the determined effect mode can be executed from the next game of the game during the first advantageous state.
The advantageous state control means can determine whether or not the second condition is satisfied during the first advantageous state, and whether or not the second condition is satisfied even in a game in which the special control is executed. It is a gaming machine characterized in that it can be determined .

Claims (1)

複数の図柄を複数列に変動表示可能な変動表示手段と、
遊技者の開始操作に応じて当籤役を決定可能な役決定手段と、
決定された当籤役と遊技者の停止操作とに応じて図柄の変動表示を停止させる停止制御手段と、
技者に有利な停止操作の情報が報知される第1有利状態及び第2有利状態を有し、第1条件が成立した場合には前記第1有利状態に制御し、第2条件が成立した場合には前記第2有利状態に制御することが可能な有利状態制御手段と、
演出を実行する演出実行手段と、
前記演出実行手段により実行される演出に関する遊技者の演出操作を受付け可能な演出操作手段と、を備え、
前記第1有利状態は、前記第1条件が成立した遊技の次遊技開始操作が行われた後、前記変動表示手段に特別図柄組合せを表示させ得る特別制御が実行されてから開始されるものであり、
前記演出実行手段は、
前記特別制御実行される遊技において、前記変動表示手段に前記特別図柄組合せが表示された後、前記第1有利状態中の演出態様を複数の演出態様の中から選択させるための選択演出を実行可能であり
記選択演出を実行した後、遊技者の演出操作によって一の演出態様が選択されると、当該遊技では演出態様の選択結果を示す結果演出を実行し、当該遊技の次遊技から選択された演出態様に応じた所定の演出を前記第1有利状態中に実行可能とし、
前記選択演出を実行した後、遊技者の演出操作によって一の演出態様が選択されることなく当該遊技が進行した場合、最終の停止操作が行われたことに応じて一の演出態様を決定し、決定した演出態様に対応する前記結果演出を実行し、当該遊技の次遊技から、決定した演出態様に応じた前記所定の演出を前記第1有利状態中に実行可能とし、
前記有利状態制御手段は、前記第1有利状態中に前記第2条件を成立させるか否かを決定可能であって、前記特別制御が実行される遊技においても前記第2条件を成立させるか否かを決定可能であることを特徴とする遊技機。
A variable display means that can variablely display multiple symbols in multiple columns,
A combination -determining means that can determine the winning combination according to the player's start operation ,
A stop control means for stopping the variable display of the symbol according to the determined winning combination and the stop operation of the player,
It has a first advantageous state and a second advantageous state in which information on a stop operation advantageous to the player is notified , and when the first condition is satisfied, it is controlled to the first advantageous state and the second condition is satisfied. If this is the case, the advantageous state control means capable of controlling the second advantageous state , and
The production execution means to execute the production and the production execution means
A staging operation means capable of accepting a player's staging operation related to a staging executed by the staging executing means is provided.
The first advantageous state is started after the start operation of the next game of the game in which the first condition is satisfied is performed, and then the special control capable of displaying the special symbol combination on the variable display means is executed. It is a thing
The effect executing means is
In the game in which the special control is executed , after the special symbol combination is displayed on the variation display means, a selection effect for selecting the effect mode in the first advantageous state from a plurality of effect modes is executed. It is possible and
After executing the selection effect, when one effect mode is selected by the effect operation of the player, the result effect indicating the selection result of the effect mode is executed in the game, and the result effect is selected from the next game of the game. It is possible to perform a predetermined effect according to the effect mode during the first advantageous state .
After executing the selection effect, if the game proceeds without the player's effect operation selecting one effect mode, one effect mode is determined according to the final stop operation. , The result effect corresponding to the determined effect mode is executed, and the predetermined effect according to the determined effect mode can be executed from the next game of the game during the first advantageous state.
The advantageous state control means can determine whether or not the second condition is satisfied during the first advantageous state, and whether or not the second condition is satisfied even in a game in which the special control is executed. A gaming machine characterized in that it can be determined .
JP2020106580A 2020-06-19 2020-06-19 game machine Active JP7268886B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020106580A JP7268886B2 (en) 2020-06-19 2020-06-19 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020106580A JP7268886B2 (en) 2020-06-19 2020-06-19 game machine

Publications (3)

Publication Number Publication Date
JP2022001145A JP2022001145A (en) 2022-01-06
JP2022001145A5 true JP2022001145A5 (en) 2022-07-19
JP7268886B2 JP7268886B2 (en) 2023-05-08

Family

ID=79244563

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020106580A Active JP7268886B2 (en) 2020-06-19 2020-06-19 game machine

Country Status (1)

Country Link
JP (1) JP7268886B2 (en)

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007054294A (en) * 2005-08-24 2007-03-08 Aruze Corp Game machine
JP2009178223A (en) * 2008-01-29 2009-08-13 Aruze Corp Game machine
JP6038007B2 (en) * 2013-11-15 2016-12-07 株式会社ユニバーサルエンターテインメント Game machine
JP6175671B2 (en) * 2014-01-22 2017-08-09 株式会社オリンピア Game machine
JP5757600B1 (en) * 2014-11-05 2015-07-29 株式会社オリンピア Game machine
JP5995020B2 (en) * 2015-03-09 2016-09-21 株式会社オリンピア Game machine
JP2016214700A (en) * 2015-05-22 2016-12-22 株式会社オリンピア Game machine
JP6624897B2 (en) * 2015-11-17 2019-12-25 株式会社ユニバーサルエンターテインメント Gaming machine
JP6851066B2 (en) * 2016-11-18 2021-03-31 株式会社Booom Game machine

Similar Documents

Publication Publication Date Title
JP2007275192A5 (en)
JP2021132954A5 (en)
JP2021132955A5 (en)
JP2020036643A5 (en)
JP2010125159A5 (en)
JP2021171129A5 (en)
JP2022148825A5 (en)
JP2021171127A5 (en)
JP2021171124A5 (en)
JP2021171123A5 (en)
JP2021171126A5 (en)
JP2021171125A5 (en)
JP2020163052A5 (en)
JP2021132937A5 (en)
JP2021132936A5 (en)
JP2020018593A5 (en)
JP2020018594A5 (en)
JP2020116134A5 (en)
JP2022001145A5 (en)
JP2022001141A5 (en)
JP2022001140A5 (en)
JP2022001147A5 (en)
JP2022001146A5 (en)
JP2022001143A5 (en)
JP2022001148A5 (en)