JP2021523503A - 光学追跡仮想現実システムのためのユーザ選択可能ツール - Google Patents

光学追跡仮想現実システムのためのユーザ選択可能ツール Download PDF

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Publication number
JP2021523503A
JP2021523503A JP2021513019A JP2021513019A JP2021523503A JP 2021523503 A JP2021523503 A JP 2021523503A JP 2021513019 A JP2021513019 A JP 2021513019A JP 2021513019 A JP2021513019 A JP 2021513019A JP 2021523503 A JP2021523503 A JP 2021523503A
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JP
Japan
Prior art keywords
tool
light emitting
virtual reality
light
emitting device
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Pending
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JP2021513019A
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English (en)
Japanese (ja)
Inventor
パービス,クリストファー
フスコ,マイケル
Original Assignee
ドリームスケイプ・イマーシブ・インコーポレイテッド
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Publication of JP2021523503A publication Critical patent/JP2021523503A/ja
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0308Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
JP2021513019A 2018-05-09 2019-05-08 光学追跡仮想現実システムのためのユーザ選択可能ツール Pending JP2021523503A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201862669224P 2018-05-09 2018-05-09
US62/669,224 2018-05-09
PCT/IB2019/053793 WO2019215646A1 (en) 2018-05-09 2019-05-08 User-selectable tool for an optical tracking virtual reality system

Publications (1)

Publication Number Publication Date
JP2021523503A true JP2021523503A (ja) 2021-09-02

Family

ID=67003555

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2021513019A Pending JP2021523503A (ja) 2018-05-09 2019-05-08 光学追跡仮想現実システムのためのユーザ選択可能ツール

Country Status (8)

Country Link
US (1) US11977688B2 (de)
EP (1) EP3791108A1 (de)
JP (1) JP2021523503A (de)
KR (1) KR20210043489A (de)
CN (1) CN112752922B (de)
CA (1) CA3100057A1 (de)
MX (1) MX2020011983A (de)
WO (1) WO2019215646A1 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW202231321A (zh) * 2021-02-03 2022-08-16 宏達國際電子股份有限公司 追蹤系統

Citations (5)

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US20120156652A1 (en) * 2010-12-16 2012-06-21 Lockheed Martin Corporation Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction
JP2012166036A (ja) * 2006-05-04 2012-09-06 Sony Computer Entertainment America Llc ゲーム制御入力データを分析するためのシステム及び方法
US20150283460A1 (en) * 2014-04-08 2015-10-08 Eon Reality, Inc. Interactive virtual reality systems and methods
US20170354864A1 (en) * 2016-06-11 2017-12-14 Sony Interactive Entertainment Inc. Directional Interface Object
WO2018035362A1 (en) * 2016-08-19 2018-02-22 Pcms Holdings, Inc. System and methods for communications in mixed reality applications

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EP0852732A1 (de) * 1995-09-21 1998-07-15 Omniplanar, Inc. Verfahren und gerät zur bestimmung der position und lage
US6417836B1 (en) * 1999-08-02 2002-07-09 Lucent Technologies Inc. Computer input device having six degrees of freedom for controlling movement of a three-dimensional object
US6746124B2 (en) * 2001-02-06 2004-06-08 Robert E. Fischer Flashlight producing uniform high brightness
DE60321022D1 (de) * 2002-06-20 2008-06-26 Eveready Battery Inc Beleuchtungsvorrichtung mit einstellbarem scheinwerferstrahl
US7627139B2 (en) * 2002-07-27 2009-12-01 Sony Computer Entertainment Inc. Computer image and audio processing of intensity and input devices for interfacing with a computer program
US7369101B2 (en) 2003-06-12 2008-05-06 Siemens Medical Solutions Usa, Inc. Calibrating real and virtual views
CN100416336C (zh) * 2003-06-12 2008-09-03 美国西门子医疗解决公司 校准真实和虚拟视图
US8287373B2 (en) * 2008-12-05 2012-10-16 Sony Computer Entertainment Inc. Control device for communicating visual information
JP2007272067A (ja) * 2006-03-31 2007-10-18 Brother Ind Ltd 画像表示装置
TWI408611B (zh) 2010-11-30 2013-09-11 Pixart Imaging Inc 利用物件特徵相異性進行多個物件之動態影像辨識方法及使用該方法之系統
US20120142415A1 (en) * 2010-12-03 2012-06-07 Lindsay L Jon Video Show Combining Real Reality and Virtual Reality
DE102011075253A1 (de) * 2011-05-04 2012-11-08 Eberhard-Karls-Universität Tübingen Verfahren zur Bestimmung der relativen Lage eines Objekts im Raum sowie optisches Eingabesystem
US20160232715A1 (en) * 2015-02-10 2016-08-11 Fangwei Lee Virtual reality and augmented reality control with mobile devices
US11351472B2 (en) * 2016-01-19 2022-06-07 Disney Enterprises, Inc. Systems and methods for using a gyroscope to change the resistance of moving a virtual weapon
US10587834B2 (en) * 2016-03-07 2020-03-10 Disney Enterprises, Inc. Systems and methods for tracking objects for augmented reality

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
JP2012166036A (ja) * 2006-05-04 2012-09-06 Sony Computer Entertainment America Llc ゲーム制御入力データを分析するためのシステム及び方法
US20120156652A1 (en) * 2010-12-16 2012-06-21 Lockheed Martin Corporation Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction
US20150283460A1 (en) * 2014-04-08 2015-10-08 Eon Reality, Inc. Interactive virtual reality systems and methods
US20170354864A1 (en) * 2016-06-11 2017-12-14 Sony Interactive Entertainment Inc. Directional Interface Object
WO2018035362A1 (en) * 2016-08-19 2018-02-22 Pcms Holdings, Inc. System and methods for communications in mixed reality applications

Also Published As

Publication number Publication date
CA3100057A1 (en) 2019-11-14
WO2019215646A1 (en) 2019-11-14
MX2020011983A (es) 2021-03-25
EP3791108A1 (de) 2021-03-17
KR20210043489A (ko) 2021-04-21
US11977688B2 (en) 2024-05-07
CN112752922A (zh) 2021-05-04
CN112752922B (zh) 2024-02-20
US20210072841A1 (en) 2021-03-11

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