JP2021523503A - 光学追跡仮想現実システムのためのユーザ選択可能ツール - Google Patents
光学追跡仮想現実システムのためのユーザ選択可能ツール Download PDFInfo
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- JP2021523503A JP2021523503A JP2021513019A JP2021513019A JP2021523503A JP 2021523503 A JP2021523503 A JP 2021523503A JP 2021513019 A JP2021513019 A JP 2021513019A JP 2021513019 A JP2021513019 A JP 2021513019A JP 2021523503 A JP2021523503 A JP 2021523503A
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- 238000000034 method Methods 0.000 description 2
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0308—Detection arrangements using opto-electronic means comprising a plurality of distinctive and separately oriented light emitters or reflectors associated to the pointing device, e.g. remote cursor controller with distinct and separately oriented LEDs at the tip whose radiations are captured by a photo-detector associated to the screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (12)
- 固有のアイデンティティと関連付けられた光パターンを検出するように構成された光学検出構成と、
複数の発光デバイスが係合されているツールであって、発光デバイスが、光学検出構成によって検出可能な複数の光パターン間で選択的にユーザ作動可能であり、光パターンが、光学検出構成によって検出されたときツールの複数の固有のアイデンティティを提供する、ツールと
を備える、仮想現実システム。 - ツールが、発光デバイスと動作可能に係合されたスイッチングデバイスを備え、スイッチングデバイスが、ツールの固有のアイデンティティを変更するために光パターン間で発光デバイスを選択的に作動させるようにユーザ作動可能である、請求項1に記載の仮想現実システム。
- 発光デバイスが発光ダイオードを含む、請求項1に記載の仮想現実システム。
- 発光デバイスが、分離したグループに配置され、各グループが、その中に、固有のパターンでツールと係合された発光デバイスを有し、グループが、光パターンを提供するように選択的にユーザ作動可能である、請求項1に記載の仮想現実システム。
- 発光デバイスが、アレイまたは単一のグループに配置され、アレイまたは単一のグループにおける発光デバイスのうちの1つ以上が、光パターンを提供するように選択的にユーザ作動可能である、請求項1に記載の仮想現実システム。
- ツールの固有のアイデンティティが、ツールタイプまたはツールステータスを含む、請求項1に記載の仮想現実システム。
- 仮想現実システムで使用するためのデバイスであって、
ツールと、
ツールと係合されており、各々が固有のアイデンティティと関連付けられ、光学検出構成によって検出されるように適合された複数の光パターン間で選択的にユーザ作動可能である複数の発光デバイスであって、光パターンが、光学検出構成によって検出されたとき、ツールと関連付けられた複数の固有のアイデンティティを提供する、複数の発光デバイスと
を備える、デバイス。 - 発光デバイスと動作可能に係合されたスイッチングデバイスを備え、スイッチングデバイスが、ツールの固有のアイデンティティを変更するために光パターン間で発光デバイスを選択的に作動させるようにユーザ作動可能である、請求項7に記載のデバイス。
- 発光デバイスが発光ダイオードを含む、請求項7に記載のデバイス。
- 発光デバイスが、分離したグループに配置され、各グループが、その中に、固有のパターンでツールと係合された発光デバイスを有し、グループが、光パターンを提供するようにスイッチングデバイスによって選択的にユーザ作動可能である、請求項7に記載のデバイス。
- 発光デバイスが、アレイまたは単一のグループに配置され、アレイまたは単一のグループにおける発光デバイスのうちの1つ以上が、光パターンを提供するように選択的にユーザ作動可能である、請求項7に記載のデバイス。
- ツールの固有のアイデンティティが、ツールタイプまたはツールステータスを含む、請求項7に記載のデバイス。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201862669224P | 2018-05-09 | 2018-05-09 | |
US62/669,224 | 2018-05-09 | ||
PCT/IB2019/053793 WO2019215646A1 (en) | 2018-05-09 | 2019-05-08 | User-selectable tool for an optical tracking virtual reality system |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2021523503A true JP2021523503A (ja) | 2021-09-02 |
Family
ID=67003555
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2021513019A Pending JP2021523503A (ja) | 2018-05-09 | 2019-05-08 | 光学追跡仮想現実システムのためのユーザ選択可能ツール |
Country Status (8)
Country | Link |
---|---|
US (1) | US11977688B2 (ja) |
EP (1) | EP3791108A1 (ja) |
JP (1) | JP2021523503A (ja) |
KR (1) | KR20210043489A (ja) |
CN (1) | CN112752922B (ja) |
CA (1) | CA3100057A1 (ja) |
MX (1) | MX2020011983A (ja) |
WO (1) | WO2019215646A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW202231321A (zh) * | 2021-02-03 | 2022-08-16 | 宏達國際電子股份有限公司 | 追蹤系統 |
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JP2012166036A (ja) * | 2006-05-04 | 2012-09-06 | Sony Computer Entertainment America Llc | ゲーム制御入力データを分析するためのシステム及び方法 |
US20150283460A1 (en) * | 2014-04-08 | 2015-10-08 | Eon Reality, Inc. | Interactive virtual reality systems and methods |
US20170354864A1 (en) * | 2016-06-11 | 2017-12-14 | Sony Interactive Entertainment Inc. | Directional Interface Object |
WO2018035362A1 (en) * | 2016-08-19 | 2018-02-22 | Pcms Holdings, Inc. | System and methods for communications in mixed reality applications |
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2019
- 2019-05-08 CN CN201980045886.2A patent/CN112752922B/zh active Active
- 2019-05-08 KR KR1020207034419A patent/KR20210043489A/ko not_active Application Discontinuation
- 2019-05-08 WO PCT/IB2019/053793 patent/WO2019215646A1/en active Search and Examination
- 2019-05-08 US US17/053,309 patent/US11977688B2/en active Active
- 2019-05-08 JP JP2021513019A patent/JP2021523503A/ja active Pending
- 2019-05-08 MX MX2020011983A patent/MX2020011983A/es unknown
- 2019-05-08 CA CA3100057A patent/CA3100057A1/en active Pending
- 2019-05-08 EP EP19733117.6A patent/EP3791108A1/en active Pending
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JP2012166036A (ja) * | 2006-05-04 | 2012-09-06 | Sony Computer Entertainment America Llc | ゲーム制御入力データを分析するためのシステム及び方法 |
US20120156652A1 (en) * | 2010-12-16 | 2012-06-21 | Lockheed Martin Corporation | Virtual shoot wall with 3d space and avatars reactive to user fire, motion, and gaze direction |
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Also Published As
Publication number | Publication date |
---|---|
CA3100057A1 (en) | 2019-11-14 |
WO2019215646A1 (en) | 2019-11-14 |
MX2020011983A (es) | 2021-03-25 |
EP3791108A1 (en) | 2021-03-17 |
KR20210043489A (ko) | 2021-04-21 |
US11977688B2 (en) | 2024-05-07 |
CN112752922A (zh) | 2021-05-04 |
CN112752922B (zh) | 2024-02-20 |
US20210072841A1 (en) | 2021-03-11 |
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