JP2021178044A5 - - Google Patents

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JP2021178044A5
JP2021178044A5 JP2020085044A JP2020085044A JP2021178044A5 JP 2021178044 A5 JP2021178044 A5 JP 2021178044A5 JP 2020085044 A JP2020085044 A JP 2020085044A JP 2020085044 A JP2020085044 A JP 2020085044A JP 2021178044 A5 JP2021178044 A5 JP 2021178044A5
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suggestive
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手段Aの遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御されることを示唆する示唆演出として、第1示唆演出と、第2示唆演出と、第3示唆演出と、第4示唆演出と、を含む複数種類の示唆演出を実行可能な示唆演出実行手段と、
前記第1示唆演出の演出結果が報知されるよりも前に第1発展演出を実行可能であるとともに、前記第2示唆演出の演出結果として前記有利状態に制御されないことが報知された後に前記第1発展演出とは異なる第2発展演出を実行可能な発展演出実行手段と、
前記示唆演出の実行中に、実行回数に応じて前記有利状態に制御される期待度が異なるチャンスアップ演出を実行可能なチャンスアップ演出実行手段と、
前記示唆演出が実行され、演出結果として前記有利状態に制御されないことが報知された後に、前記有利状態に制御されることを報知する復活特殊演出を実行可能な復活特殊演出実行手段と、
を備え、
前記示唆演出実行手段は、
前記第1発展演出の実行後において、前記第3示唆演出を実行可能であり、
前記第2発展演出の実行後において、前記第4示唆演出を実行可能であり、
前記発展演出実行手段は、前記第1発展演出の実行後において前記第3示唆演出が実行されるときに、該第3示唆演出の実行後に前記第2発展演出を実行せず、
前記チャンスアップ演出実行手段は、
前記第3示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数が、前記第1示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数よりも多くなるように前記チャンスアップ演出を実行可能であり、
前記第4示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数が、前記第2示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数以下となるように前記チャンスアップ演出を実行可能であり、
前記復活特殊演出が実行される期間である第1期間は、前記第2示唆演出の演出結果として前記有利状態に制御されないことが報知されてから前記第4示唆演出が終了するまでの期間である第2期間よりも短い、
ことを特徴としている。
手段1の遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機(例えば、大当り遊技状態)であって、
前記有利状態に制御されることを示唆する示唆演出として、特別示唆演出(例えば、リーチ演出I)と、該特別示唆演出よりも前記有利状態に制御される期待度が低い第1示唆演出(例えば、リーチ演出C)、第2示唆演出(例えば、リーチ演出D)、特殊示唆演出(例えば、リーチ演出G)と、を含む複数種類の示唆演出を実行可能な示唆演出実行手段(例えば、演出制御用CPU120が図10に示す可変表示中演出処理を実行する部分)と、
前記第1示唆演出または前記第2示唆演出の演出結果が報知されるよりも前に特別発展演出を第1発展パターンとして実行可能であるとともに(例えば、図11-9に示すように、スーパーリーチκの変動パターンの可変表示において、リーチ演出Cやリーチ演出Dの実行中から高期待度リーチ演出発展報知演出が実行される部分)、前記第1示唆演出または前記第2示唆演出が実行されて演出結果として前記有利状態に制御されないことが報知された後に前記特別発展演出とは異なる特殊発展演出を第2発展パターンとして実行可能(例えば、図11-8に示すように、スーパーリーチθの変動パターンの可変表示において、リーチ演出Cやリーチ演出Dの演出結果として可変表示結果(はずれ)が報知された後にリーチ演出G発展報知演出が実行される部分)な発展演出実行手段(例えば、演出制御用CPU120が図10に示す可変表示中演出処理を実行する部分)と、
前記第1発展パターンにおいて、前記特別発展演出が実行される前に所定演出(例えば、図11-9に示す前兆演出)を実行可能な所定演出実行手段(例えば、演出制御用CPU120が図10に示す可変表示中演出処理を実行する部分)と、
を備え、
前記第1示唆演出と前記第2示唆演出とは前記期待度が異なり(例えば、図11-30(C)に示すように、リーチ演出Dはリーチ演出Cよりも大当り期待度が高い部分)、
前記示唆演出実行手段は、
前記発展演出実行手段によって前記第1発展パターンが実行されたときは、前記特別発展演出の実行後において前記特別示唆演出を実行可能であり(例えば、図11-9に示すように、スーパーリーチκの変動パターンの可変表示において、リーチ演出Cまたはリーチ演出Dの実行中から高期待度リーチ演出発展報知演出が実行され、更にリーチ演出Iが実行される部分)、
前記発展演出実行手段によって前記第2発展パターンが実行されたときは、前記特殊発展演出の実行後において、前記特殊示唆演出を実行可能であり(例えば、図11-8に示すように、スーパーリーチθの変動パターンでの可変表示において、リーチ演出Cまたはリーチ演出Dの演出結果として可変表示結果(はずれ)が一旦報知された後にリーチ演出G発展報知演出が実行され、更にリーチ演出Gが実行される部分)、
前記所定演出が実行された後に前記特別発展演出が実行されないときは、前記特別示唆演出と前記特殊示唆演出とは異なる特定示唆演出を実行可能であり(例えば、図11-9に示すように、スーパーリーチιの変動パターンでの可変表示では、前兆演出の実行後にリーチ演出H発展報知演出が実行されて更にリーチ演出Hが実行される部分)、
前記有利状態に制御されるときは、前記特殊発展演出が実行される割合よりも前記特別発展演出が実行される割合の方が高く(例えば、図11-6に示すように、可変表示結果が大当りとなる場合、つまり、大当り変動パターン判定テーブルの選択時には、可変表示中に高期待度リーチ演出発展報知演出が実行されるスーパーリーチκ大当りの変動パターン(PB1-9)の決定割合が、可変表示中にリーチ演出G発展報知演出が実行されるスーパーリーチθ大当りの変動パターン(PB1-7)の決定割合よりも高い部分)、
前記特別発展演出の演出期間は、前記特殊発展演出の演出期間よりも長く(例えば、高期待度リーチ演出発展報知演出の実行期間の長さL7はリーチ演出G発展報知演出の実行期間の長さL8よりも長く設定されている部分)、
前記特別発展演出は、演出画像の視認性が低下する第1次演出(例えば、図11-10及び図11-55に示すブラックアウト演出)と、該第1次演出の後に実行される演出であって前段情報が視認可能に表示される第2次演出(例えば、図11-10及び図11-55に示す前段演出)と、該第2次演出の後に実行される演出であって前記前段情報よりも強調度合いが高い後段情報が視認可能に表示される第3次演出(例えば、図11-10及び図11-55に示す後段演出)と、を含み、
前記第1示唆演出において前記所定演出が実行された後に前記特別発展演出が実行される割合と、前記第2示唆演出において前記所定演出が実行された後に前記特別発展演出が実行される割合とが異なる(例えば、図11-30(A)~図11-30(C)に示すように、リーチ演出Cが実行された場合に前兆演出の後に高期待度リーチ演出発展報知演出が実行される割合は、リーチ演出Dが実行された場合に前兆演出の後に高期待度リーチ演出発展報知演出が実行される割合よりも高い部分)、
ことを特徴としている。
この特徴によれば、示唆演出の種類と発展演出の種類との組み合わせによって演出を多様化できるとともに、示唆演出と発展演出とに所定の関係性を持たせることができるので、示唆演出と発展演出の演出興趣を向上できる。
The game machine of means A is
A gaming machine that can be controlled in an advantageous state advantageous to a player,
A plurality of types of suggestive effects including a first suggestive effect, a second suggestive effect, a third suggestive effect, and a fourth suggestive effect can be executed as the suggestive effect suggesting the control to the advantageous state. Suggestion production execution means;
The first development effect can be executed before the effect result of the first suggestive effect is notified, and the second suggestive effect is notified after the effect result of the second suggestive effect is not controlled to the advantageous state. a development effect executing means capable of executing a second development effect different from the first development effect;
a chance-up effect executing means capable of executing a chance-up effect controlled to the advantageous state according to the number of executions during execution of the suggestive effect, with different expectations;
a resurrection special effect executing means capable of executing a resurrection special effect for notifying that the advantageous state is controlled after the suggestive effect is executed and the effect result is notified that the control is not performed to the advantageous state;
with
The suggestion effect execution means is
After execution of the first development effect, the third suggestive effect can be executed,
After execution of the second development effect, the fourth suggestive effect can be executed,
The development effect executing means does not execute the second development effect after the execution of the third suggestive effect when the third suggestive effect is executed after the first development effect is executed,
The chance-up production execution means is
The number of times the chance-up performance is executed while the third suggestion performance is being executed is greater than the number of times the chance-up performance is executed while the first suggestion performance is being executed. It is possible to execute the chance-up production as follows,
The number of executions of the chance-up performance executed when the fourth suggestion performance is executed is equal to or less than the number of executions of the chance-up performance executed when the second suggestion performance is executed. The chance-up production can be executed in
The first period, which is the period during which the resurrection special effect is executed, is the period from when it is reported that the second suggestive effect is not controlled to the advantageous state as a result of the effect of the second suggestive effect until the fourth suggestive effect ends. shorter than the second period,
It is characterized by
The game machine of means 1 is
A gaming machine that can be controlled in an advantageous state advantageous to a player (for example, a jackpot game state),
As a suggestive effect suggesting that the control is in the advantageous state, a special suggestive effect (for example, ready-to-win effect I) and a first suggestive effect (for example, , ready-to-reach effect C), second suggestive effect (for example, reach-to effect D), special suggestive effect (for example, ready-to-reach effect G), suggestive effect executing means (for example, effect control A portion where the CPU 120 executes the effect processing during variable display shown in FIG.
Before the effect result of the first suggestive effect or the second suggestive effect is notified, a special development effect can be executed as a first development pattern (for example, as shown in FIG. 11-9, super reach In the variable display of the fluctuation pattern of κ, the part where the high-expectation ready-to-win effect development notification effect is executed from the execution of the ready-to-win effect C and the ready-to-win effect D), the first suggesting effect or the second suggesting effect is executed. It is possible to execute a special development effect different from the special development effect as a second development pattern after being informed that the effect is not controlled to the advantageous state as a result of the effect (for example, as shown in FIG. 11-8, variations in super reach θ In the variable display of the pattern, after the variable display result (loss) is notified as the result of the ready-to-win effect C or the ready-to-win effect D, the ready-to-win effect G development notification effect is executed) development effect executing means (for example, effect control) A portion where the CPU 120 executes the effect processing during variable display shown in FIG.
In the first development pattern, a predetermined effect execution means (for example, the effect control CPU 120 shown in FIG. 10) capable of executing a predetermined effect (for example, the precursor effect shown in FIG. 11-9) part for executing the production process during variable display shown),
with
The degree of expectation differs between the first suggestive effect and the second suggestive effect (for example, as shown in FIG. 11-30(C), the ready-to-win effect D has a higher degree of expectation for a big hit than the ready-to-win effect C),
The suggestion effect execution means is
When the first development pattern is executed by the development performance executing means, the special suggestion performance can be executed after the special development performance is executed (for example, as shown in FIG. 11-9, super reach κ In the variable display of the fluctuation pattern, the high-expectation ready-to-win effect development notification effect is executed from the execution of the ready-to-win effect C or the ready-to-win effect D, and further the ready-to-win effect I is executed),
When the second development pattern is executed by the development performance execution means, the special suggestive performance can be executed after the special development performance is executed (for example, as shown in FIG. In the variable display with the variation pattern of θ, after the variable display result (loss) is once notified as the result of the ready-to-win effect C or the ready-to-win effect D, the ready-to-win effect G development notification effect is executed, and the ready-to-win effect G is further executed. part),
When the special development effect is not executed after the predetermined effect is executed, a specific suggestive effect different from the special suggestive effect and the special suggestive effect can be executed (for example, as shown in FIG. 11-9, In the variable display in the variation pattern of the super reach ι, the ready-to-win effect H development notification effect is executed after the execution of the sign effect, and the ready-to-reach effect H is further executed).
When controlled to the advantageous state, the rate at which the special development effect is executed is higher than the rate at which the special development effect is executed (for example, as shown in FIG. 11-6, the variable display result is In the case of a big hit, that is, when the big hit variation pattern determination table is selected, the determination ratio of the super reach κ jackpot variation pattern (PB1-9) in which the high expectation reach performance development notification performance is executed during the variable display is variable. A portion higher than the determination ratio of the variation pattern (PB1-7) of the super reach θ jackpot where the reach effect G development notification effect is executed during display),
The production period of the special development production is longer than the production period of the special development production (for example, the length of the execution period L7 of the high-expectation reach production development notification production is the length of the execution period of the ready-to-win production G development notification production. The part set longer than L8),
The special development effect is a first effect in which the visibility of the effect image is lowered (for example, a blackout effect shown in FIGS. 11-10 and 11-55) and an effect executed after the first effect. 11-10 and 11-55), and an effect that is executed after the second effect, the preceding stage A third effect (for example, the latter effect shown in FIGS. 11-10 and 11-55) in which the latter-stage information with a higher degree of emphasis than the information is visibly displayed,
A ratio at which the special development effect is executed after the predetermined effect is executed in the first suggestive effect, and a ratio at which the special development effect is executed after the predetermined effect is executed in the second suggestive effect. Different (for example, as shown in FIGS. 11-30 (A) to 11-30 (C), when the ready-to-win production C is executed, the rate at which the high-expectation ready-to-reach production development notification production is executed after the sign production is a portion higher than the rate at which the high-expectation ready-to-reach effect development notification effect is executed after the sign effect when the ready-to-reach effect D is executed),
It is characterized by
According to this feature, it is possible to diversify the production by combining the types of the suggestive production and the types of the developmental production, and to provide a predetermined relationship between the suggestive production and the developmental production. You can improve your interest in directing.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御されることを示唆する示唆演出として、第1示唆演出、第2示唆演出と、第3示唆演出と、第4示唆演出と、を含む複数種類の示唆演出を実行可能な示唆演出実行手段と、
前記第1示唆演出の演出結果が報知されるよりも前に第1発展演出を実行可能であるとともに、前記第2示唆演出演出結果として前記有利状態に制御されないことが報知された後に前記第1発展演出とは異なる第2発展演出を実行可能な発展演出実行手段と、
前記示唆演出の実行中に、実行回数に応じて前記有利状態に制御される期待度が異なるチャンスアップ演出を実行可能なチャンスアップ演出実行手段と、
前記示唆演出が実行され、演出結果として前記有利状態に制御されないことが報知された後に、前記有利状態に制御されることを報知する復活特殊演出を実行可能な復活特殊演出実行手段と、
を備え
記示唆演出実行手段は、
第1発展演出の実行後において前記第3示唆演出を実行可能であり、
第2発展演出の実行後において、前記第4示唆演出を実行可能であり、
前記発展演出実行手段は、前記第1発展演出の実行後において前記第3示唆演出が実行されるときに、該第3示唆演出の実行後に前記第2発展演出を実行せず、
前記チャンスアップ演出実行手段は、
前記第3示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数が、前記第1示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数よりも多くなるように前記チャンスアップ演出を実行可能であり、
前記第4示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数が、前記第2示唆演出が実行されているときに実行される前記チャンスアップ演出の実行回数以下となるように前記チャンスアップ演出を実行可能であり、
前記復活特殊演出が実行される期間である第1期間は、前記第2示唆演出の演出結果として前記有利状態に制御されないことが報知されてから前記第4示唆演出が終了するまでの期間である第2期間よりも短い、
ことを特徴とする遊技機。
A gaming machine that can be controlled in an advantageous state advantageous to a player,
A plurality of types of suggestive effects including a first suggestive effect , a second suggestive effect , a third suggestive effect, and a fourth suggestive effect can be executed as the suggestive effect suggesting the control to the advantageous state. Suggestion production execution means;
Before the performance result of the first suggestive effect is reported, the first development effect can be executed , and after it is reported that the effect result of the second suggested effect is not controlled to the advantageous state. a development effect executing means capable of executing a second development effect different from the first development effect;
a chance-up effect executing means capable of executing a chance-up effect controlled to the advantageous state according to the number of executions during execution of the suggestive effect, with different expectations;
a resurrection special effect executing means capable of executing a resurrection special effect for notifying that the advantageous state is controlled after the suggestive effect is executed and the effect result is notified that the control is not performed to the advantageous state;
with
The suggestion effect execution means is
After execution of the first development effect , the third suggestive effect can be executed,
After execution of the second development effect, the fourth suggestive effect can be executed,
The development effect executing means does not execute the second development effect after the execution of the third suggestive effect when the third suggestive effect is executed after the first development effect is executed,
The chance-up production execution means is
The number of times the chance-up performance is executed while the third suggestion performance is being executed is greater than the number of times the chance-up performance is executed while the first suggestion performance is being executed. It is possible to execute the chance-up production as follows,
The number of executions of the chance-up performance executed when the fourth suggestion performance is executed is equal to or less than the number of executions of the chance-up performance executed when the second suggestion performance is executed. The chance-up production can be executed in
The first period, which is the period during which the resurrection special effect is executed, is the period from when it is reported that the second suggestive effect is not controlled to the advantageous state as a result of the effect of the second suggestive effect until the fourth suggestive effect ends. shorter than the second period,
A gaming machine characterized by:
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