JP2021142220A - 貢献度算出装置 - Google Patents
貢献度算出装置 Download PDFInfo
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- JP2021142220A JP2021142220A JP2020044092A JP2020044092A JP2021142220A JP 2021142220 A JP2021142220 A JP 2021142220A JP 2020044092 A JP2020044092 A JP 2020044092A JP 2020044092 A JP2020044092 A JP 2020044092A JP 2021142220 A JP2021142220 A JP 2021142220A
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- 238000004364 calculation method Methods 0.000 title claims abstract description 78
- 230000003340 mental effect Effects 0.000 claims abstract description 17
- 230000000694 effects Effects 0.000 description 7
- 238000011156 evaluation Methods 0.000 description 7
- 210000005036 nerve Anatomy 0.000 description 6
- 230000002889 sympathetic effect Effects 0.000 description 6
- 238000012545 processing Methods 0.000 description 4
- 238000011161 development Methods 0.000 description 3
- 238000000034 method Methods 0.000 description 3
- 238000012986 modification Methods 0.000 description 3
- 230000004048 modification Effects 0.000 description 3
- 210000003403 autonomic nervous system Anatomy 0.000 description 2
- 230000004397 blinking Effects 0.000 description 2
- 210000004556 brain Anatomy 0.000 description 2
- 238000006243 chemical reaction Methods 0.000 description 2
- 210000005037 parasympathetic nerve Anatomy 0.000 description 2
- 230000029058 respiratory gaseous exchange Effects 0.000 description 2
- 230000001133 acceleration Effects 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 239000006185 dispersion Substances 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
Abstract
Description
当該貢献度算出装置100によれば、貢献度という統一の指標により、特に、複数のプレイヤがチームを組んで参加するビデオゲームについて、チーム内での各プレイヤの活躍の度合いを定量的に評価することができる。例えばチームの監督やコーチは、貢献度を参照することにより、チームワークやチームバランスを定量的に評価、検討することができる。例えば貢献度が表示されることにより、観客の目を、目立つプレーをしているプレイヤだけではなく、他のプレイヤにも向けることができる。例えばビデオゲームのゲーム進行の様子が、ネットワーク等を介して配信される場合に、実況者等が貢献度を参照して実況内容を充実させることができる。
貢献度算出部4は、上述した働きかけ度、盛り上がり度及び精神負担のうち少なくとも一つと、ゲーム指標に基づいて貢献度を算出してよい。例えば盛り上がり度が貢献度の算出に用いられない場合、指標算出部3は、会場盛り上げ度算出部32を有してなくてよく、生体データ取得部1は、プレイヤ以外の人の生体情報を取得しなくてよい。
Claims (1)
- 複数のプレイヤが参加するビデオゲームにおいて、前記複数のプレイヤ各々の貢献度を算出する貢献度算出装置であって、
前記複数のプレイヤに夫々対応する複数の生体情報を取得する生体情報取得手段と、
前記複数のプレイヤによる前記ビデオゲームの実行により生成されたゲームデータを取得するゲームデータ取得手段と、
前記複数のプレイヤのうち一のプレイヤの他のプレイヤへの働きかけの度合いに係る第1指標と、前記一のプレイヤの精神的負担に係る第2指標とを、前記複数の生体情報のうち前記一のプレイヤに対応する生体情報から算出する第1算出手段と、
前記第1指標及び前記第2指標と、前記ゲームデータとから前記一のプレイヤの貢献度を算出する第2算出手段と、
を備えることを特徴とする貢献度算出装置。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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JP2020044092A JP7431068B2 (ja) | 2020-03-13 | 2020-03-13 | 貢献度算出装置 |
US17/196,090 US11369883B2 (en) | 2020-03-13 | 2021-03-09 | Contribution degree calculation apparatus |
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JP2020044092A JP7431068B2 (ja) | 2020-03-13 | 2020-03-13 | 貢献度算出装置 |
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JP2021142220A true JP2021142220A (ja) | 2021-09-24 |
JP7431068B2 JP7431068B2 (ja) | 2024-02-14 |
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JP2020044092A Active JP7431068B2 (ja) | 2020-03-13 | 2020-03-13 | 貢献度算出装置 |
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US (1) | US11369883B2 (ja) |
JP (1) | JP7431068B2 (ja) |
Citations (7)
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JPH1080577A (ja) * | 1996-07-17 | 1998-03-31 | Ikyo Kk | ゲーム機 |
JP2003102868A (ja) * | 2001-09-28 | 2003-04-08 | Konami Co Ltd | 運動支援方法及びその装置 |
JP2004173960A (ja) * | 2002-11-27 | 2004-06-24 | Nec Soft Ltd | 顔画像を利用した対戦アーケード遊技機、及び顔画像を利用した対戦アーケード遊技機用プログラム |
JP2017056074A (ja) * | 2015-09-18 | 2017-03-23 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
JP2018010305A (ja) * | 2013-04-02 | 2018-01-18 | Necソリューションイノベータ株式会社 | 顔表情採点装置、ダンス採点装置、カラオケ装置、およびゲーム装置 |
JP2018126358A (ja) * | 2017-02-09 | 2018-08-16 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
JP2019061594A (ja) * | 2017-09-28 | 2019-04-18 | 株式会社野村総合研究所 | 会議支援システムおよび会議支援プログラム |
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US5772508A (en) * | 1995-09-28 | 1998-06-30 | Amtex Co., Ltd. | Game or play facilities controlled by physiological information |
JP3844243B2 (ja) * | 2003-05-07 | 2006-11-08 | ソニー株式会社 | ゲーム装置および対戦型ゲームにおけるチーム分け方法 |
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WO2007096706A2 (en) * | 2005-09-12 | 2007-08-30 | Emotiv Systems Pty Ltd. | System and method for interaction with a subject based on detection of mental states |
US7572187B2 (en) * | 2005-10-14 | 2009-08-11 | Leviathan Entertainment | Video game environment that tracks help and advice provided to other player characters |
US7717782B2 (en) * | 2005-10-14 | 2010-05-18 | Leviathan Entertainment, Llc | Helpfulness in a virtual environment |
US8221243B2 (en) * | 2006-02-14 | 2012-07-17 | Leviathan Entertainment, Llc | Software-based system that manages interactions among video game characters |
US8469821B2 (en) * | 2006-02-14 | 2013-06-25 | Leviathan Entertainment, Llc | Video game which facilitates players assisting other players |
US8065212B2 (en) * | 2007-09-10 | 2011-11-22 | Srg Enterprizes Pty Limited | System and methods for providing gaming activities |
US20100240458A1 (en) * | 2009-03-20 | 2010-09-23 | Pub Company S.R.L. | Video game hardware systems and software methods using electroencephalogrophy |
US20130225267A1 (en) * | 2012-02-24 | 2013-08-29 | Fun Built, LLC. | Massively multiplayer game providing online social influence |
JP5997736B2 (ja) | 2012-02-27 | 2016-09-28 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム及びプログラム |
WO2013192113A1 (en) * | 2012-06-18 | 2013-12-27 | Brian Mark Shuster | Transfer of virtual objects between applications |
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JP7081472B2 (ja) | 2018-12-18 | 2022-06-07 | トヨタ自動車株式会社 | 運転支援装置 |
US20200401222A1 (en) * | 2019-06-19 | 2020-12-24 | MaddCog Limited | Gaming Cognitive Performance |
JP7353543B2 (ja) * | 2020-03-25 | 2023-10-02 | トヨタ紡織株式会社 | 判断力算出装置 |
US11090566B1 (en) * | 2020-09-16 | 2021-08-17 | Sony Interactive Entertainment LLC | Method for determining player behavior |
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2020
- 2020-03-13 JP JP2020044092A patent/JP7431068B2/ja active Active
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2021
- 2021-03-09 US US17/196,090 patent/US11369883B2/en active Active
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH1080577A (ja) * | 1996-07-17 | 1998-03-31 | Ikyo Kk | ゲーム機 |
JP2003102868A (ja) * | 2001-09-28 | 2003-04-08 | Konami Co Ltd | 運動支援方法及びその装置 |
JP2004173960A (ja) * | 2002-11-27 | 2004-06-24 | Nec Soft Ltd | 顔画像を利用した対戦アーケード遊技機、及び顔画像を利用した対戦アーケード遊技機用プログラム |
JP2018010305A (ja) * | 2013-04-02 | 2018-01-18 | Necソリューションイノベータ株式会社 | 顔表情採点装置、ダンス採点装置、カラオケ装置、およびゲーム装置 |
JP2017056074A (ja) * | 2015-09-18 | 2017-03-23 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
JP2018126358A (ja) * | 2017-02-09 | 2018-08-16 | 株式会社セガゲームス | 情報処理装置およびゲームプログラム |
JP2019061594A (ja) * | 2017-09-28 | 2019-04-18 | 株式会社野村総合研究所 | 会議支援システムおよび会議支援プログラム |
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JP7431068B2 (ja) | 2024-02-14 |
US11369883B2 (en) | 2022-06-28 |
US20210283511A1 (en) | 2021-09-16 |
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