JP2021142156A5 - - Google Patents

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JP2021142156A5
JP2021142156A5 JP2020043445A JP2020043445A JP2021142156A5 JP 2021142156 A5 JP2021142156 A5 JP 2021142156A5 JP 2020043445 A JP2020043445 A JP 2020043445A JP 2020043445 A JP2020043445 A JP 2020043445A JP 2021142156 A5 JP2021142156 A5 JP 2021142156A5
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game
state
game state
determination
information
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JP2021142156A (en
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Description

本発明は、
遊技領域が形成されている遊技盤と、
遊技者の操作に基づいて前記遊技領域へ遊技球を発射可能な遊技球発射手段
備えている遊技機であって、
前記遊技領域を流下する遊技球が入球可能な入球手段としての始動入球手段への入球が発生した場合に特別情報を取得可能な特別情報取得手段と、
前記特別情報取得手段により取得された特別情報を記憶可能な取得情報記憶手段と、
前記取得情報記憶手段に記憶されている特別情報が所定の判定情報と対応していることの判定を行うことが可能な判定手段と、
前記判定手段による前記判定に先立って又は前記判定手段により前記判定が行われたことに基づいて遊技回用動作が開始され、前記判定の結果に対応した報知結果として当該遊技回用動作が終了されることを遊技回の1回として、前記取得情報記憶手段に記憶されている特別情報に応じて各遊技回の遊技回用動作が行われるように所定の報知手段を制御することが可能な遊技回制御手段と
を備え
記判定手段による判定結果に基づいて、遊技状態を所定遊技状態よりも遊技者に有利な特別遊技状態に移行させることが可能な特別遊技状態移行手段と、
前記遊技領域を流下する遊技球が入球可能な又は入球し易い第1状態及び当該第1状態よりも遊技球の入球が困難な又は入球不可な第2状態に切替可能な、前記入球手段としての可変入球手段と、
前記特別遊技状態に移行した場合に、前記可変入球手段前記第1状態及び前記第2状態に切り替えることが可能な可変入球制御手段と
を備え、
前記所定の判定情報として、前記特別遊技状態への移行を生じさせるようになる第1判定情報と、前記特別遊技状態への移行を生じさせないようになる第2判定情報とが設けられており、
記始動入球手段へ遊技球が入球可能な又は入球し易い第3状態及び当該第3状態よりも遊技球の入球が困難な又は入球不可な第4状態に切替可能な切替手段と、
前記切替手段を制御する切替制御手段と
を備え、
前記切替制御手段による前記切替手段の切替制御モードとして、第1切替モードと、前記第1切替モードよりも前記始動入球手段への入球が容易となるように設定された第2切替モードと、が設けられており、
前記所定遊技状態として、前記第1切替モードに対応した第1遊技状態と、前記第2切替モードに対応した第2遊技状態と、が設けられており
記第2判定情報に対応する判定結果となった場合、及び、前記第1遊技状態における遊技回の実行回数が前記第1判定情報に対応する判定結果となることなく第1所定回数となった場合の少なくともいずれか一方の場合に、前記特別遊技状態を経由することなく前記第2遊技状態へ移行させる処理を実行可能となる第1の移行手段と、
前記第1の移行手段により前記第2遊技状態に移行した後に前記第1判定情報に対応する判定結果となることなく当該第2遊技状態中の遊技回の実行回数が第2所定回数となった場合に、前記第1遊技状態へ移行させる処理を実行可能となる第2の移行手段と、
前記第2判定情報に対応する判定結果を契機として移行した前記第2遊技状態において、所定の場合に当該第2遊技状態において第2所定数となる残りの遊技回の実行回数を再設定する処理を実行可能となる再設定手段と
を備えていることを特徴とする。
The present invention
a game board on which a game area is formed;
game ball shooting means capable of shooting game balls into the game area based on the player's operation ;
A gaming machine comprising
a special information acquiring means capable of acquiring special information when a game ball flowing down the game area enters a starting ball entering means as a ball entering means capable of entering;
Acquired information storage means capable of storing the special information acquired by the special information acquisition means;
determination means capable of determining whether the special information stored in the obtained information storage means corresponds to predetermined determination information;
Prior to the determination by the determining means or based on the determination by the determining means, the game-playing motion is started, and the game-playing motion is terminated as a notification result corresponding to the determination result. A game capable of controlling a predetermined informing means so that the action for each game round is performed in accordance with the special information stored in the acquired information storage means, assuming that this is one of the game rounds. and a rotation control means ,
special game state transition means capable of shifting the game state to a special game state more advantageous to the player than the predetermined game state based on the determination result of the determination means;
A front that can be switched to a first state in which a game ball flowing down the game area can enter or is easy to enter and a second state in which it is more difficult or impossible to enter a game ball than in the first state. variable ball entry means as entry ball means ;
a variable ball entry control means capable of switching the variable ball entry means between the first state and the second state when the special game state is entered;
As the predetermined determination information, first determination information that causes the transition to the special game state and second determination information that does not cause the transition to the special game state are provided,
It is possible to switch between a third state in which a game ball can enter or is easily entered into the starting ball entering means and a fourth state in which a game ball is more difficult to enter than the third state or cannot be entered. switching means ,
and a switching control means for controlling the switching means ,
As switching control modes of the switching means by the switching control means , there are a first switching mode and a second switching mode that is set so that the ball is easier to enter the starting ball entering means than the first switching mode. , is provided,
As the predetermined game state, a first game state corresponding to the first switching mode and a second game state corresponding to the second switching mode are provided ,
When the determination result corresponding to the second determination information is obtained, and the number of times of execution of the game round in the first game state does not become the determination result corresponding to the first determination information, the first predetermined a first transition means capable of executing a process of transitioning to the second game state without going through the special game state in at least one of the cases where the number of times is reached ;
After shifting to the second game state by the first transition means, the number of game rounds executed during the second game state does not become a judgment result corresponding to the first judgment information, and the number of times of execution of the game rounds is the second predetermined number of times. a second transition means capable of executing a process of transitioning to the first game state when
In the second game state that has been shifted by the judgment result corresponding to the second judgment information , in a predetermined case, the number of executions of the remaining game rounds, which is the second predetermined number of times in the second game state, is repeated. and a resetting means capable of executing the setting process .

Claims (6)

遊技領域が形成されている遊技盤と、
遊技者の操作に基づいて前記遊技領域へ遊技球を発射可能な遊技球発射手段
備えている遊技機であって、
前記遊技領域を流下する遊技球が入球可能な入球手段としての始動入球手段への入球が発生した場合に特別情報を取得可能な特別情報取得手段と、
前記特別情報取得手段により取得された特別情報を記憶可能な取得情報記憶手段と、
前記取得情報記憶手段に記憶されている特別情報が所定の判定情報と対応していることの判定を行うことが可能な判定手段と、
前記判定手段による前記判定に先立って又は前記判定手段により前記判定が行われたことに基づいて遊技回用動作が開始され、前記判定の結果に対応した報知結果として当該遊技回用動作が終了されることを遊技回の1回として、前記取得情報記憶手段に記憶されている特別情報に応じて各遊技回の遊技回用動作が行われるように所定の報知手段を制御することが可能な遊技回制御手段と
を備え
記判定手段による判定結果に基づいて、遊技状態を所定遊技状態よりも遊技者に有利な特別遊技状態に移行させることが可能な特別遊技状態移行手段と、
前記遊技領域を流下する遊技球が入球可能な又は入球し易い第1状態及び当該第1状態よりも遊技球の入球が困難な又は入球不可な第2状態に切替可能な、前記入球手段としての可変入球手段と、
前記特別遊技状態に移行した場合に、前記可変入球手段前記第1状態及び前記第2状態に切り替えることが可能な可変入球制御手段と
を備え、
前記所定の判定情報として、前記特別遊技状態への移行を生じさせるようになる第1判定情報と、前記特別遊技状態への移行を生じさせないようになる第2判定情報とが設けられており、
記始動入球手段へ遊技球が入球可能な又は入球し易い第3状態及び当該第3状態よりも遊技球の入球が困難な又は入球不可な第4状態に切替可能な切替手段と、
前記切替手段を制御する切替制御手段と
を備え、
前記切替制御手段による前記切替手段の切替制御モードとして、第1切替モードと、前記第1切替モードよりも前記始動入球手段への入球が容易となるように設定された第2切替モードと、が設けられており、
前記所定遊技状態として、前記第1切替モードに対応した第1遊技状態と、前記第2切替モードに対応した第2遊技状態と、が設けられており
記第2判定情報に対応する判定結果となった場合、及び、前記第1遊技状態における遊技回の実行回数が前記第1判定情報に対応する判定結果となることなく第1所定回数となった場合の少なくともいずれか一方の場合に、前記特別遊技状態を経由することなく前記第2遊技状態へ移行させる処理を実行可能となる第1の移行手段と、
前記第1の移行手段により前記第2遊技状態に移行した後に前記第1判定情報に対応する判定結果となることなく当該第2遊技状態中の遊技回の実行回数が第2所定回数となった場合に、前記第1遊技状態へ移行させる処理を実行可能となる第2の移行手段と、
前記第2判定情報に対応する判定結果を契機として移行した前記第2遊技状態において、所定の場合に当該第2遊技状態において第2所定数となる残りの遊技回の実行回数を再設定する処理を実行可能となる再設定手段と
を備えていることを特徴とする遊技機。
a game board on which a game area is formed;
game ball shooting means capable of shooting game balls into the game area based on the player's operation ;
A gaming machine comprising
a special information acquiring means capable of acquiring special information when a game ball flowing down the game area enters a starting ball entering means as a ball entering means capable of entering;
Acquisition information storage means capable of storing the special information acquired by the special information acquisition means;
determination means capable of determining whether the special information stored in the obtained information storage means corresponds to predetermined determination information;
Prior to the determination by the determining means or based on the determination by the determining means, the game-playing motion is started, and the game-playing motion is terminated as a notification result corresponding to the determination result. A game capable of controlling a predetermined informing means so that the action for each game round is performed in accordance with the special information stored in the acquired information storage means, assuming that this is one of the game rounds. and a rotation control means ,
special game state transition means capable of shifting the game state to a special game state more advantageous to the player than the predetermined game state based on the determination result of the determination means;
A front that can be switched to a first state in which a game ball flowing down the game area can enter or is easy to enter and a second state in which it is more difficult or impossible to enter a game ball than in the first state. variable ball entry means as entry ball means ;
a variable ball entry control means capable of switching the variable ball entry means between the first state and the second state when the special game state is entered;
As the predetermined determination information, first determination information that causes the transition to the special game state and second determination information that does not cause the transition to the special game state are provided,
It is possible to switch between a third state in which a game ball can enter or is easily entered into the starting ball entering means and a fourth state in which a game ball is more difficult to enter than the third state or cannot be entered. switching means ,
and a switching control means for controlling the switching means ,
As switching control modes of the switching means by the switching control means , there are a first switching mode and a second switching mode that is set so that the ball is easier to enter the starting ball entering means than the first switching mode. , is provided,
As the predetermined game state, a first game state corresponding to the first switching mode and a second game state corresponding to the second switching mode are provided ,
When the determination result corresponding to the second determination information is obtained, and the number of times of execution of the game round in the first game state does not become the determination result corresponding to the first determination information, the first predetermined a first transition means capable of executing a process of transitioning to the second game state without going through the special game state in at least one of the cases where the number of times is reached ;
After shifting to the second game state by the first transition means, the number of game rounds executed during the second game state does not become a judgment result corresponding to the first judgment information, and the number of times of execution of the game rounds is the second predetermined number of times. a second transition means capable of executing a process of transitioning to the first game state when the
In the second game state that has been shifted by the judgment result corresponding to the second judgment information , in a predetermined case, the number of executions of the remaining game rounds, which is the second predetermined number of times in the second game state, is re-executed. A gaming machine characterized by comprising a resetting means capable of executing the setting process .
前記再設定手段により前記残りの遊技回の実行回数が再設定される場合には、前記第2遊技状態以外の他の遊技状態を経由しないようにして当該第2遊技状態が継続されるように構成されていることを特徴とする請求項1に記載の遊技機。 When the number of execution times of the remaining game rounds is reset by the resetting means, the second game state is continued without going through other game states other than the second game state. 2. The game machine according to claim 1, wherein the game machine is configured as follows. 前記再設定手段により設定される残りの遊技回の実行回数については、前記第1遊技状態において前記第2判定情報に対応する判定結果となった場合に設定される残りの遊技回の実行回数よりも多くなるように構成されていることを特徴とする請求項1又は請求項2に記載の遊技機。 The number of remaining game rounds to be executed set by the resetting means is the remaining number of game rounds to be executed when the determination result corresponding to the second determination information is obtained in the first game state. 3. The game machine according to claim 1, wherein the game machine is configured to have more than . 前記遊技回制御手段は、前記遊技回用動作の動作期間を設定する動作期間設定手段を有し、
前記動作期間として、第1動作期間と、当該第1動作期間よりも短い第2動作期間とが設けられており、
前記動作期間設定手段は、前記第2遊技状態中に前記第2所定数となる遊技回の動作期間として前記第2動作期間を設定する構成となっている請求項1乃至請求項3のいずれか1つに記載の遊技機。
The game round control means has operation period setting means for setting an operation period of the game round operation,
A first operation period and a second operation period shorter than the first operation period are provided as the operation period,
4. The operation period setting means is configured to set the second operation period as an operation period of the second predetermined number of game rounds during the second game state. The gaming machine according to any one of the above.
前記切替手段が前記第3状態となっている状況下にて前記再設定手段により残りの遊技回の実行回数が再設定された場合には、前記第3状態への切り替えに伴って設定された期間が経過するまで前記第3状態が維持される構成となっていることを特徴とする請求項1乃至請求項4のいずれか1つに記載の遊技機。 When the number of executions of the remaining game rounds is reset by the resetting means under the condition that the switching means is in the third state, the number of executions of the remaining game rounds is set according to the switching to the third state. 5. The gaming machine according to any one of claims 1 to 4, wherein said third state is maintained until a period elapses. 前記再設定手段は、前記第2判定情報に対応する判定結果を契機として移行した前記第2遊技状態において、前記特別遊技状態の終了後の遊技回の実行回数が前記第1所定回数となった場合に、当該第2遊技状態において第2所定回数となる残りの遊技回の実行回数を再設定することが可能であることを特徴とする請求項1乃至請求項5のいずれか1つに記載の遊技機。The resetting means is configured such that, in the second game state to which the determination result corresponding to the second determination information is triggered, the number of game rounds executed after the end of the special game state has reached the first predetermined number of times. 6. The method according to any one of claims 1 to 5, wherein the number of executions of the remaining game rounds, which is the second predetermined number of times in the second game state, can be reset in the second game state. game machine.
JP2020043445A 2020-03-12 2020-03-12 Game machine Pending JP2021142156A (en)

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Publications (2)

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JP2021142156A JP2021142156A (en) 2021-09-24
JP2021142156A5 true JP2021142156A5 (en) 2023-06-02

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