JP2021029469A5 - - Google Patents
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- JP2021029469A5 JP2021029469A5 JP2019151214A JP2019151214A JP2021029469A5 JP 2021029469 A5 JP2021029469 A5 JP 2021029469A5 JP 2019151214 A JP2019151214 A JP 2019151214A JP 2019151214 A JP2019151214 A JP 2019151214A JP 2021029469 A5 JP2021029469 A5 JP 2021029469A5
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- Prior art keywords
- game
- contact
- field
- program according
- comes
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- 230000002250 progressing effect Effects 0.000 description 2
- 230000007123 defense Effects 0.000 description 1
Description
第1の発明は、ゲーム進行に関連する種々の情報を有した記憶部と、ユーザによる操作を受けつける操作部と、を備えたコンピュータを、
前記ゲームの仮想空間であるゲームフィールドを含むゲーム用画面を表示する画面表示手段と、
第1オブジェクトを前記ゲームフィールド内で移動させて前記ゲームを進行させるゲーム進行手段と、
して機能させ、
前記ゲーム進行手段は、
パラメータ値変更用オブジェクトが、前記第1オブジェクトと接触した状態となった場合、前記第1オブジェクトの所定のパラメータ値を変更し、
前記ゲームフィールド内の第3オブジェクトと、前記第1オブジェクトとが接触した状態となったことに応じて、前記第1オブジェクトの前記パラメータ値に基づいた数値を前記ゲームに反映させる、
ゲームプログラムである。
The first invention comprises a computer including a storage unit having various information related to the progress of a game and an operation unit for receiving an operation by a user.
A screen display means for displaying a game screen including a game field, which is a virtual space of the game, and a screen display means.
A game progress means for moving the first object in the game field to advance the game, and
To make it work
The game progress means is
When the object for changing the parameter value comes into contact with the first object, the predetermined parameter value of the first object is changed.
A numerical value based on the parameter value of the first object is reflected in the game according to the state in which the third object in the game field and the first object are in contact with each other.
It is a game program.
第2の発明において、前記ゲーム進行手段は、前記ユーザによる前記操作部の操作に応じて前記ゲームフィールド内に配置された第2オブジェクトを動作させ、前記第1オブジェクトを前記第2オブジェクトの動作に対応して移動させることができる。
In the second invention, the game progress means operates a second object arranged in the game field in response to an operation of the operation unit by the user, and the first object is used as the operation of the second object. It can be moved correspondingly .
第3の発明において、前記ゲーム進行手段は、前記第1オブジェクトが前記第3オブジェクトに接触した場合、前記第1オブジェクトを前記ゲームフィールド内から消失させることができる。
In a third aspect of the invention, the game progressing means can make the first object disappear from the game field when the first object comes into contact with the third object.
第4の発明において、前記ゲーム進行手段は、前記第1オブジェクトが前記第3オブジェクトに接触した状態となるごとに、新たな第1オブジェクトを前記ゲームフィールド内に登場させることができる。
In the fourth invention, the game progress means can make a new first object appear in the game field every time the first object comes into contact with the third object .
第5の発明において、前記ゲーム進行手段は、前記第3オブジェクトが前記第1オブジェクトと接触する前において所定の確率で抽選し、当選した場合、前記第3オブジェクトに前記第1オブジェクトとの接触を防御させる制御を行うことができる。
In a fifth aspect of the invention, the game progressing means draws a lot with a predetermined probability before the third object comes into contact with the first object, and if the third object is won, the third object is brought into contact with the first object. It is possible to control the defense.
Claims (6)
前記ゲームの仮想空間であるゲームフィールドを含むゲーム用画面を表示する画面表示手段と、
第1オブジェクトを前記ゲームフィールド内で移動させて前記ゲームを進行させるゲーム進行手段と、
して機能させ、
前記ゲーム進行手段は、
パラメータ値変更用オブジェクトが、前記第1オブジェクトと接触した状態となった場合、前記第1オブジェクトの所定のパラメータ値を変更し、
前記ゲームフィールド内の第3オブジェクトと、前記第1オブジェクトとが接触した状態となったことに応じて、前記第1オブジェクトの前記パラメータ値に基づいた数値を前記ゲームに反映させる、
ゲームプログラム。 A computer equipped with a storage unit having various information related to the progress of the game and an operation unit for receiving operations by the user.
A screen display means for displaying a game screen including a game field, which is a virtual space of the game, and a screen display means.
A game progress means for moving the first object in the game field to advance the game, and
To make it work
The game progress means is
When the object for changing the parameter value comes into contact with the first object, the predetermined parameter value of the first object is changed.
A numerical value based on the parameter value of the first object is reflected in the game according to the state in which the third object in the game field and the first object are in contact with each other.
Game program.
前記ユーザによる前記操作部の操作に応じて前記ゲームフィールド内に配置された第2オブジェクトを動作させ、The second object arranged in the game field is operated in response to the operation of the operation unit by the user.
前記第1オブジェクトを前記第2オブジェクトの動作に対応して移動させる、The first object is moved according to the operation of the second object.
請求項1に記載のゲームプログラム。The game program according to claim 1.
請求項1に記載のゲームプログラム。 The game progress means causes the first object to disappear from the game field when the first object comes into contact with the third object.
The game program according to claim 1.
請求項1~3のいずれか1項に記載のゲームプログラム。The game program according to any one of claims 1 to 3.
請求項1~4のいずれか1項に記載のゲームプログラム。 The game progress means controls a lottery with a predetermined probability before the third object comes into contact with the first object, and if the third object wins, the third object is prevented from coming into contact with the first object.
The game program according to any one of claims 1 to 4.
A game system including a storage unit that stores the game program according to any one of claims 1 to 5, and a computer that executes the game program.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019151214A JP2021029469A (en) | 2019-08-21 | 2019-08-21 | Game program and game system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019151214A JP2021029469A (en) | 2019-08-21 | 2019-08-21 | Game program and game system |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2021029469A JP2021029469A (en) | 2021-03-01 |
JP2021029469A5 true JP2021029469A5 (en) | 2022-05-23 |
Family
ID=74674329
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019151214A Pending JP2021029469A (en) | 2019-08-21 | 2019-08-21 | Game program and game system |
Country Status (1)
Country | Link |
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JP (1) | JP2021029469A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7443475B1 (en) | 2022-11-25 | 2024-03-05 | 株式会社Cygames | Information processing program, information processing method, and information processing system |
-
2019
- 2019-08-21 JP JP2019151214A patent/JP2021029469A/en active Pending
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