JP2020199055A5 - - Google Patents

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JP2020199055A5
JP2020199055A5 JP2019107754A JP2019107754A JP2020199055A5 JP 2020199055 A5 JP2020199055 A5 JP 2020199055A5 JP 2019107754 A JP2019107754 A JP 2019107754A JP 2019107754 A JP2019107754 A JP 2019107754A JP 2020199055 A5 JP2020199055 A5 JP 2020199055A5
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effect
vibration effect
timing
executed
vibration
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JP2019107754A
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JP2020199055A (en
JP7326035B2 (en
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(A)上記目的を達成するため、本願発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者が操作可能な操作手段と、
前記操作手段が振動する振動演出を実行可能な振動演出実行手段と、
遊技者の視線を前記操作手段に誘導する視線誘導演出を実行可能な視線誘導演出実行手段と、
前記振動演出と前記視線誘導演出と異なる特定演出を実行可能な特定演出実行手段と、を備え、
前記振動演出が実行されないときよりも、前記振動演出が実行されるときの方が、前記有利状態に制御される期待度が高く、
前記振動演出実行手段は、
第1タイミングと、該第1タイミングよりも後の第2タイミングと、において、前記振動演出を実行可能であり、
前記第1タイミングであるか前記第2タイミングであるかにかかわらず、共通の態様で前記振動演出を実行可能であり、
前記視線誘導演出実行手段は、
前記第1タイミングにおいて前記視線誘導演出を実行せず、
前記第2タイミングにおいて前記振動演出が実行される前に前記視線誘導演出を開始可能であり、
前記視線誘導演出が実行されているときに前記振動演出を開始可能であり、
前記振動演出として、第1態様の前記振動演出と、該第1態様の前記振動演出よりも前記有利状態に制御される期待度が高い第2態様の前記振動演出と、を含み、
前記視線誘導演出が実行される場合、前記第1態様の前記振動演出よりも、前記第2態様の前記振動演出が実行されやすく、
前記振動演出実行手段は、前記特定演出が実行されているときに前記振動演出を実行可能である、
ことを特徴とする。
さらに、(1)上記目的を達成するため、本願発明に係る遊技機は、遊技者にとって有利な有利状態に制御可能な遊技機であって(例えば、パチンコ遊技機1は、遊技者にとって有利な大当り遊技状態に制御可能であること等)、遊技者が操作可能な操作手段と(例えば、パチンコ遊技機1は、遊技者が押下操作等により所定の指示操作を可能なプッシュボタン31Bを備えること等)、前記操作手段が振動する振動演出を実行可能な振動演出実行手段と(例えば、演出制御用CPU120は、プッシュボタン31Bが振動する振動演出を実行可能であること等)、遊技者の視線を前記操作手段に誘導する視線誘導演出を実行可能な視線誘導演出実行手段と(例えば、演出制御用CPU120は、遊技者の視線をプッシュボタン31Bに誘導する視線誘導演出を実行可能であること等)、を備え、前記振動演出が実行されないときよりも、前記振動演出が実行されるときの方が、前記有利状態に制御される期待度が高く(例えば、パチンコ遊技機1は、振動演出が実行されないときよりも、振動演出が実行されるときの方が、大当り信頼度が高いこと等)、前記振動演出実行手段は、第1タイミングと、該第1タイミングよりも後の第2タイミングと、において、前記振動演出を実行可能であり(例えば、演出制御用CPU120は、飾り図柄の可変表示が開始されたタイミングT1と、リーチが成立したタイミングT2と、のうちのいずれかのタイミングと、タイミングT1、タイミングT2よりも後の、ノーマルリーチのリーチ演出を実行中のタイミングT3と、スーパーリーチのリーチ演出を実行中のタイミングT4と、のうちのいずれかのタイミングと、において、振動演出を実行可能であること等)、前記第1タイミングであるか前記第2タイミングであるかにかかわらず、共通の態様で前記振動演出を実行可能であり(例えば、演出制御用CPU120は、タイミングT1とタイミングT2とのうちのいずれかのタイミングであるか、タイミングT3とタイミングT4とのうちのいずれかのタイミングであるか、にかかわらず、プッシュボタン31Bの振動時間と発光色とが共通する態様で振動演出を実行可能であること等)、前記視線誘導演出実行手段は、前記第1タイミングにおいて前記視線誘導演出を実行せず(例えば、演出制御用CPU120は、タイミングT1とタイミングT2とにおいて視線誘導演出を実行しないこと等)、前記第2タイミングにおいて前記振動演出が実行される前に前記視線誘導演出を実行可能である(例えば、演出制御用CPU120は、タイミングT3とタイミングT4とにおいて振動演出が実行される前に視線誘導演出を実行可能であること等)、ことを特徴とする。
(A) In order to achieve the above object, the gaming machine according to the present invention
A gaming machine that can be controlled in an advantageous state advantageous to a player,
an operation means that can be operated by a player;
a vibration effect execution means capable of executing a vibration effect in which the operation means vibrates;
a line-of-sight guidance effect execution means capable of executing a line-of-sight guidance effect for guiding the player's line of sight to the operation means;
a specific effect executing means capable of executing a specific effect different from the vibration effect and the visual guidance effect,
The degree of expectation of being controlled to the advantageous state is higher when the vibration effect is executed than when the vibration effect is not executed,
The vibration effect execution means is
The vibration effect can be executed at a first timing and a second timing after the first timing,
Regardless of whether it is the first timing or the second timing, the vibration effect can be executed in a common manner,
The line-of-sight guidance effect execution means includes:
without executing the line-of-sight guidance effect at the first timing,
The visual guidance effect can be started before the vibration effect is executed at the second timing,
The vibration effect can be started while the visual guidance effect is being executed,
The vibration effect includes the vibration effect of the first mode and the vibration effect of the second mode in which the expectation of being controlled to the advantageous state is higher than the vibration effect of the first mode,
When the visual guidance effect is executed, the vibration effect of the second mode is more likely to be executed than the vibration effect of the first mode,
The vibration effect executing means can execute the vibration effect when the specific effect is being executed.
It is characterized by
Furthermore, (1) In order to achieve the above object, the gaming machine according to the present invention is a gaming machine that can be controlled in an advantageous state that is advantageous to the player (for example, the pachinko gaming machine 1 is advantageous to the player). (e.g., the pachinko game machine 1 is equipped with a push button 31B that allows a player to perform a predetermined instruction operation by pressing the operation means that can be operated by the player, etc.). etc.), a vibration effect executing means capable of executing a vibration effect in which the operation means vibrates (for example, the effect control CPU 120 can execute a vibration effect in which the push button 31B vibrates, etc.), and a player's line of sight to the operation means and a line-of-sight guidance effect executing means capable of executing a line-of-sight guidance effect that guides the player to the operation means (for example, the effect control CPU 120 can execute a line-of-sight guidance effect that guides the player's line of sight to the push button 31B, etc. ), and when the vibration performance is executed, the expectation of being controlled to the advantageous state is higher than when the vibration performance is not executed (for example, the pachinko game machine 1 has a vibration performance The reliability of the big win is higher when the vibration effect is executed than when it is not executed, etc.), the vibration effect executing means has a first timing and a second timing after the first timing. In , the vibration effect can be executed (for example, the effect control CPU 120 can perform any one of the timing T1 when the variable display of the decoration pattern is started and the timing T2 when the ready-to-win is established, After timing T1 and timing T2, the vibration performance is executed at either timing T3 during execution of normal ready-to-win performance or timing T4 during execution of super ready-to-win performance. possible, etc.), and regardless of whether it is the first timing or the second timing, the vibration effect can be executed in a common manner (for example, the effect control CPU 120 can control the timing T1 and the timing Regardless of whether it is timing T2 or timing T3 or timing T4, the push button 31B vibrates in a manner in which the vibration time and the emitted color are common. the visual guidance effect executing means does not execute the visual guidance effect at the first timing (for example, the performance control CPU 120 executes the visual guidance effect at the timing T1 and the timing T2). not to execute the guidance effect, etc.), it is possible to execute the line-of-sight guidance effect before the vibration effect is executed at the second timing (for example, the effect control CPU 120 executes the vibration effect at the timing T3 and the timing T4). It is characterized by being able to execute a visual guidance effect before is executed, etc.).

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者が操作可能な操作手段と、
前記操作手段が振動する振動演出を実行可能な振動演出実行手段と、
遊技者の視線を前記操作手段に誘導する視線誘導演出を実行可能な視線誘導演出実行手段と、
前記振動演出と前記視線誘導演出と異なる特定演出を実行可能な特定演出実行手段と、を備え、
前記振動演出が実行されないときよりも、前記振動演出が実行されるときの方が、前記有利状態に制御される期待度が高く、
前記振動演出実行手段は、
第1タイミングと、該第1タイミングよりも後の第2タイミングと、において、前記振動演出を実行可能であり、
前記第1タイミングであるか前記第2タイミングであるかにかかわらず、共通の態様で前記振動演出を実行可能であり、
前記視線誘導演出実行手段は、
前記第1タイミングにおいて前記視線誘導演出を実行せず、
前記第2タイミングにおいて前記振動演出が実行される前に前記視線誘導演出を開始可能であり、
前記視線誘導演出が実行されているときに前記振動演出を開始可能であり、
前記振動演出として、第1態様の前記振動演出と、該第1態様の前記振動演出よりも前記有利状態に制御される期待度が高い第2態様の前記振動演出と、を含み、
前記視線誘導演出が実行される場合、前記第1態様の前記振動演出よりも、前記第2態様の前記振動演出が実行されやすく、
前記振動演出実行手段は、前記特定演出が実行されているときに前記振動演出を実行可能である、
ことを特徴とする遊技機。
A gaming machine that can be controlled in an advantageous state advantageous to a player,
an operation means that can be operated by a player;
a vibration effect execution means capable of executing a vibration effect in which the operation means vibrates;
a line-of-sight guidance effect execution means capable of executing a line-of-sight guidance effect for guiding the player's line of sight to the operation means;
a specific effect executing means capable of executing a specific effect different from the vibration effect and the visual guidance effect,
The degree of expectation of being controlled to the advantageous state is higher when the vibration effect is executed than when the vibration effect is not executed,
The vibration effect execution means is
The vibration effect can be executed at a first timing and a second timing after the first timing,
Regardless of whether it is the first timing or the second timing, the vibration effect can be executed in a common manner,
The line-of-sight guidance effect execution means includes:
without executing the line-of-sight guidance effect at the first timing,
The visual guidance effect can be started before the vibration effect is executed at the second timing ,
The vibration effect can be started while the visual guidance effect is being executed,
The vibration effect includes the vibration effect of the first mode and the vibration effect of the second mode in which the expectation of being controlled to the advantageous state is higher than the vibration effect of the first mode,
When the visual guidance effect is executed, the vibration effect of the second mode is more likely to be executed than the vibration effect of the first mode,
The vibration effect executing means can execute the vibration effect when the specific effect is being executed.
A gaming machine characterized by:
JP2019107754A 2019-06-10 2019-06-10 game machine Active JP7326035B2 (en)

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JP2020199055A JP2020199055A (en) 2020-12-17
JP2020199055A5 true JP2020199055A5 (en) 2022-10-14
JP7326035B2 JP7326035B2 (en) 2023-08-15

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7313703B2 (en) 2021-01-28 2023-07-25 京楽産業.株式会社 game machine
JP7446001B2 (en) 2021-06-25 2024-03-08 株式会社大都技研 game machine

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7033347B1 (en) * 2021-01-27 2022-03-10 株式会社大都技研 Game table
JP7033346B1 (en) * 2021-01-27 2022-03-10 株式会社大都技研 Game table
JP7152820B1 (en) 2022-02-01 2022-10-13 株式会社大都技研 playground

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4631009B2 (en) 1999-12-08 2011-02-16 株式会社大一商会 Game machine
JP4145057B2 (en) 2002-03-14 2008-09-03 株式会社ニューギン Game machine
JP5849311B2 (en) 2013-12-26 2016-01-27 株式会社大都技研 Amusement stand
JP2016019645A (en) 2014-07-15 2016-02-04 株式会社大一商会 Game machine
JP5932116B1 (en) 2015-06-08 2016-06-08 京楽産業.株式会社 Game machine
JP6457464B2 (en) 2016-11-09 2019-01-23 株式会社三共 Game machine
JP6758671B2 (en) 2019-01-31 2020-09-23 株式会社サンセイアールアンドディ Game machine
JP7204579B2 (en) 2019-05-31 2023-01-16 株式会社三共 game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7313703B2 (en) 2021-01-28 2023-07-25 京楽産業.株式会社 game machine
JP7446001B2 (en) 2021-06-25 2024-03-08 株式会社大都技研 game machine

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