JP2020195611A5 - - Google Patents
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- JP2020195611A5 JP2020195611A5 JP2019104132A JP2019104132A JP2020195611A5 JP 2020195611 A5 JP2020195611 A5 JP 2020195611A5 JP 2019104132 A JP2019104132 A JP 2019104132A JP 2019104132 A JP2019104132 A JP 2019104132A JP 2020195611 A5 JP2020195611 A5 JP 2020195611A5
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- storage means
- temporary storage
- information
- stored
- writing
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- 238000004519 manufacturing process Methods 0.000 description 1
Description
(A)上記目的を達成するために、本発明に係る遊技機は、
遊技を行うことが可能な遊技機であって、
制御手段により書込可能な記憶手段と、
前記記憶手段に書き込む情報を記憶可能な一時記憶手段と、
を備え、
前記制御手段は、
書込条件の成立に基づいて、前記一時記憶手段の記憶内容を前記記憶手段に書き込む特定書込処理を実行可能であり、
前記特定書込処理として、
前記遊技機における遊技または演出の進行に伴う事象の発生に対応して前記記憶手段に記憶させる対象範囲に含まれる第1情報と、1の書込条件が成立する前に前記記憶手段が記憶している第2情報とで、差分情報を特定して前記一時記憶手段に記憶する一時記憶処理と、
前記一時記憶手段に記憶された差分情報を前記記憶手段に書き込む差分書込処理と、
を含む処理を実行可能であり、
前記遊技機における遊技または演出の進行に対応して前記一時記憶処理を実行可能であり、
前記特定書込処理を、所定時間が経過するごとに行われるタイマ割込み処理内で実行可能であり、
前記タイマ割込み処理内において、演出に係る制御処理が行われた後、最後の処理として前記特定書込処理を実行可能であり、
前記記憶手段は、同一の情報を複数の記憶領域に記憶可能である。
このような構成によれば、情報を適切に記憶可能となる。
(1)上記目的を達成するために、他の遊技機は、遊技を行うことが可能な遊技機(例えばパチンコ遊技機1など)であって、制御手段(例えば演出制御用マイクロコンピュータ19AK120のCPU19AK131など)により書込可能な記憶手段(例えばバックアップデータメモリ19AK210A~19AK210Dのバックアップ記憶部19AKA1など)と、前記記憶手段に書き込む情報を記憶可能な一時記憶手段(例えば外部RAM19AK122や内部RAM19AK133のバックアップデータバッファ19AKB1など)と、を備え、前記制御手段は、書込条件の成立に基づいて、前記一時記憶手段の記憶内容を前記記憶手段に書き込む特定書込処理(例えばステップ19AKS79の演出制御中バックアップ処理など)を実行可能であり、前記特定書込処理として、前記記憶手段に記憶させる対象範囲に含まれる第1情報と、1の書込条件が成立する前に前記記憶手段が記憶している第2情報とで、差分情報を特定して前記一時記憶手段に記憶する一時記憶処理(例えばステップ19AKS103の差分スタック更新処理とステップ19AKS105の書込バッファ更新処理など)と、前記一時記憶手段に記憶された差分情報を前記記憶手段に書き込む差分書込処理(例えばステップ19AKS108のバックアップデータ書込処理など)と、を含む処理を実行可能である。
このような構成によれば、情報を適切に記憶可能となる。
(A) In order to achieve the above object, the gaming machine according to the present invention
A gaming machine capable of playing games,
a storage means writable by the control means;
a temporary storage means capable of storing information to be written to the storage means;
with
The control means is
based on the establishment of a write condition, it is possible to execute a specific write process of writing the contents stored in the temporary storage means into the storage means;
As the specific write process,
The first information included in the target range to be stored in the storage means in response to the occurrence of an event accompanying the progress of the game or the performance in the game machine, and the storage means stored before the write condition 1 is satisfied. a temporary storage process of specifying the difference information with the second information stored in the temporary storage means and storing it in the temporary storage means;
a difference writing process for writing the difference information stored in the temporary storage means into the storage means;
It is possible to execute processing including
The temporary storage process can be executed in correspondence with the progress of the game or performance in the gaming machine,
The specific write process can be executed within a timer interrupt process that is performed each time a predetermined time elapses,
In the timer interrupt process, after the control process related to the effect is performed, the specific writing process can be executed as the last process,
The storage means can store the same information in a plurality of storage areas.
According to such a configuration, information can be stored appropriately.
(1) In order to achieve the above object, the other gaming machine is a gaming machine (for example, pachinko gaming machine 1, etc.) capable of playing a game, and has control means (for example, CPU 19AK131 of production control microcomputer 19AK120 etc.) and a temporary storage means capable of storing information to be written in the storage means (for example, a backup data buffer of the external RAM 19AK122 or the internal RAM 19AK133). 19AKB1, etc.), and the control means writes the storage contents of the temporary storage means to the storage means based on the establishment of the write condition (for example, backup processing during effect control in step 19AKS79, etc.) ) can be executed, and as the specific write process, the first information included in the target range to be stored in the storage means and the second information stored in the storage means before one write condition is satisfied. and a temporary storage process (for example, step 19AKS103 differential stack update process and step 19AKS105 write buffer update process) for specifying difference information and storing it in the temporary storage means, and and a differential writing process (for example, backup data writing process of step 19 AKS 108, etc.) for writing differential information into the storage means.
According to such a configuration, information can be stored appropriately.
Claims (1)
制御手段により書込可能な記憶手段と、
前記記憶手段に書き込む情報を記憶可能な一時記憶手段と、
を備え、
前記制御手段は、
書込条件の成立に基づいて、前記一時記憶手段の記憶内容を前記記憶手段に書き込む特定書込処理を実行可能であり、
前記特定書込処理として、
前記遊技機における遊技または演出の進行に伴う事象の発生に対応して前記記憶手段に記憶させる対象範囲に含まれる第1情報と、1の書込条件が成立する前に前記記憶手段が記憶している第2情報とで、差分情報を特定して前記一時記憶手段に記憶する一時記憶処理と、
前記一時記憶手段に記憶された差分情報を前記記憶手段に書き込む差分書込処理と、
を含む処理を実行可能であり、
前記遊技機における遊技または演出の進行に対応して前記一時記憶処理を実行可能であり、
前記特定書込処理を、所定時間が経過するごとに行われるタイマ割込み処理内で実行可能であり、
前記タイマ割込み処理内において、演出に係る制御処理が行われた後、最後の処理として前記特定書込処理を実行可能であり、
前記記憶手段は、同一の情報を複数の記憶領域に記憶可能である、
ことを特徴とする遊技機。 A gaming machine capable of playing games,
a storage means writable by the control means;
a temporary storage means capable of storing information to be written to the storage means;
with
The control means is
based on the establishment of a write condition, it is possible to execute a specific write process of writing the contents stored in the temporary storage means into the storage means;
As the specific write process,
The first information included in the target range to be stored in the storage means in response to the occurrence of an event accompanying the progress of the game or the performance in the game machine, and the storage means stored before the write condition 1 is satisfied. a temporary storage process of specifying the difference information with the second information stored in the temporary storage means and storing it in the temporary storage means;
a difference writing process for writing the difference information stored in the temporary storage means into the storage means;
It is possible to execute processing including
The temporary storage process can be executed in correspondence with the progress of the game or performance in the gaming machine,
The specific write process can be executed within a timer interrupt process that is performed each time a predetermined time elapses,
In the timer interrupt process, after the control process related to the effect is performed, the specific writing process can be executed as the last process,
The storage means can store the same information in a plurality of storage areas,
A gaming machine characterized by:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2019104132A JP7214570B2 (en) | 2019-06-04 | 2019-06-04 | game machine |
Applications Claiming Priority (1)
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JP2019104132A JP7214570B2 (en) | 2019-06-04 | 2019-06-04 | game machine |
Publications (3)
Publication Number | Publication Date |
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JP2020195611A JP2020195611A (en) | 2020-12-10 |
JP2020195611A5 true JP2020195611A5 (en) | 2022-10-18 |
JP7214570B2 JP7214570B2 (en) | 2023-01-30 |
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JP2019104132A Active JP7214570B2 (en) | 2019-06-04 | 2019-06-04 | game machine |
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Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2003071094A (en) * | 2001-09-06 | 2003-03-11 | Fuji Shoji:Kk | Combination game machine |
JP2009238036A (en) * | 2008-03-27 | 2009-10-15 | Nec Corp | Data backup device, data backup method, and program |
JP6117716B2 (en) * | 2014-02-19 | 2017-04-19 | 株式会社ユニバーサルエンターテインメント | Game machine and game machine management method |
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