JP2020178748A5 - - Google Patents
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- JP2020178748A5 JP2020178748A5 JP2019081840A JP2019081840A JP2020178748A5 JP 2020178748 A5 JP2020178748 A5 JP 2020178748A5 JP 2019081840 A JP2019081840 A JP 2019081840A JP 2019081840 A JP2019081840 A JP 2019081840A JP 2020178748 A5 JP2020178748 A5 JP 2020178748A5
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- hit
- effect
- satisfied
- gaming machine
- predetermined condition
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- 230000000694 effects Effects 0.000 claims 16
- 230000001960 triggered effect Effects 0.000 claims 1
Claims (6)
前記当否判定手段による当否判定結果が当たりとなることを目指して遊技する遊技状態として、通常遊技状態および当該通常遊技状態よりも前記始動領域に遊技球が進入しやすい特別遊技状態が設けられており、
前記通常遊技状態にて実行されうる対象演出の候補として複数種の候補演出が設けられており、
前記当否判定手段による当否判定結果が当たりとなることで成立しうる所定条件が成立することを契機として、当該所定条件の成立前の前記通常遊技状態では前記対象演出ではなかった前記候補演出が、当該所定条件の成立後の前記通常遊技状態では前記対象演出とされる対象演出増加機能を有することを特徴とする遊技機。 It is a gaming machine provided with a winning / failing determination means for making a winning / failing determination based on the winning / failing determination information acquired when the gaming ball enters the starting area.
As a gaming state in which the game is played with the aim of winning the hit / fail determination result by the hit / fail determination means, a normal game state and a special game state in which the game ball is more likely to enter the starting area than the normal game state are provided. ,
A plurality of types of candidate effects are provided as candidates for the target effects that can be executed in the normal gaming state.
The candidate effect, which was not the target effect in the normal gaming state before the predetermined condition was satisfied, is triggered by the establishment of a predetermined condition that can be satisfied when the result of the hit / fail determination by the hit / fail determination means is a hit. A gaming machine characterized by having a target effect increasing function, which is the target effect in the normal gaming state after the predetermined condition is satisfied.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2019081840A JP2020178748A (en) | 2019-04-23 | 2019-04-23 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2019081840A JP2020178748A (en) | 2019-04-23 | 2019-04-23 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2020178748A JP2020178748A (en) | 2020-11-05 |
JP2020178748A5 true JP2020178748A5 (en) | 2022-04-28 |
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Family Applications (1)
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JP2019081840A Pending JP2020178748A (en) | 2019-04-23 | 2019-04-23 | Game machine |
Country Status (1)
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JP (1) | JP2020178748A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7153701B2 (en) | 2020-10-26 | 2022-10-14 | プライムプラネットエナジー&ソリューションズ株式会社 | Non-aqueous electrolyte secondary battery |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6286785B2 (en) * | 2013-09-24 | 2018-03-07 | 株式会社ソフイア | Game machine |
JP5825394B2 (en) * | 2014-04-25 | 2015-12-02 | タイヨーエレック株式会社 | Game machine |
JP5926771B2 (en) * | 2014-06-17 | 2016-05-25 | 京楽産業.株式会社 | Game machine |
JP2016158790A (en) * | 2015-02-27 | 2016-09-05 | 株式会社藤商事 | Game machine |
JP2016193131A (en) * | 2015-04-01 | 2016-11-17 | 株式会社大都技研 | Game machine |
JP6678875B2 (en) * | 2016-02-26 | 2020-04-15 | 株式会社大都技研 | Game table |
JP2018089285A (en) * | 2016-12-07 | 2018-06-14 | 京楽産業.株式会社 | Game machine |
JP6793614B2 (en) * | 2017-09-22 | 2020-12-02 | 株式会社三共 | Game machine |
JP2019058243A (en) * | 2017-09-25 | 2019-04-18 | 株式会社三共 | Game machine |
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2019
- 2019-04-23 JP JP2019081840A patent/JP2020178748A/en active Pending