JP2020168238A5 - - Google Patents

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JP2020168238A5
JP2020168238A5 JP2019072343A JP2019072343A JP2020168238A5 JP 2020168238 A5 JP2020168238 A5 JP 2020168238A5 JP 2019072343 A JP2019072343 A JP 2019072343A JP 2019072343 A JP2019072343 A JP 2019072343A JP 2020168238 A5 JP2020168238 A5 JP 2020168238A5
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effect
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control means
variable display
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本発明に係る遊技機は、
複数の識別情報を変動表示可能な可変表示手段(例えば、リール3L,3C,3R、リール表示窓4)と、
所定の開始条件に基づいて当簸役を決定可能な役決定手段(例えば、内部抽籤処理を実行可能なメインCPU101)と、
前記可変表示手段の変動表示を停止させるための操作を検出可能な停止操作検出手段(例えば、ストップスイッチ)と、
前記役決定手段により決定された当簸役と、前記停止操作検出手段により検出された停止操作態様とに基づいて前記可変表示手段の変動表示を停止させる停止制御手段(例えば、リール停止制御処理を実行可能なメインCPU101)と、
前記可変表示手段の停止態様に応じた特典を付与可能な特典付与手段(例えば、入賞チェック・メダル払出処理を実行可能なメインCPU101)と、
遊技者にとって有利な停止操作態様を報知可能な報知手段(例えば、AT・ART機能の作動の有無を決定可能なメインCPU101、各種情報を表示可能なサブ表示装置18)と、
前記報知手段による報知が許容されない非有利状態(例えば、非有利区間)と、前記報知手段による報知が許容されうる有利状態(例えば、通常有利区間及び有利区間)とを制御可能な状態制御手段(例えば、AT・ART機能の作動/非作動状態を管理可能なメインCPU101)と、
を備え、
前記有利状態には、遊技価値が減少する期間である通常有利状態(例えば、通常有利区間)と、遊技価値が増加する期間である増加有利状態(例えば、有利区間)とが少なくとも含まれ、
前記有利状態において、第1の終了条件が成立すると、前記有利状態を終了させる第1終了制御手段(例えば、ゲーム数リミッタ)と、
前記増加有利状態において、前記第1の終了条件とは異なる第2の終了条件が成立すると、前記有利状態を終了させる第2終了制御手段(例えば、枚数リミッタ)と、
所定の信号を外部装置に対して出力可能な信号制御手段(例えば、ホールコンピュータに対して外部信号を出力可能なメインCPU101)と、を更に備え、
1ゲームにおいて前記第1の終了条件及び前記第2の終了条件の両方が成立しうる場合は、前記第1終了制御手段と前記第2終了制御手段とのうちいずれか一方のみによる前記有利状態の終了処理を行い、
前記信号制御手段は、前記第1終了制御手段により前記有利状態が終了する場合に、前記有利状態の終了を示す態様で前記所定の信号を制御し、前記第2終了制御手段により前記有利状態が終了する場合も、前記第1終了制御手段により前記有利状態が終了する場合と同じ態様で前記所定の信号を制御し、
遊技者にとっての有利度が異なる複数の設定値(例えば、設定1〜設定6)の中から、いずれかの設定値を設定する設定手段(例えば、設定用鍵型スイッチ54)と、
現在の設定値がどの設定値であるかを示唆する複数の演出(例えば、奇数示唆、偶数示唆、設定2否定、設定4否定、奇数否定、偶数否定、設定1,3,6確定、設定4,5,6確定、設定6確定)の中から、いずれかの演出を実行可能な演出手段(例えば、サブ表示装置18)と、
現在の設定値に応じて、前記複数の演出の中から前記演出手段で行う演出を選択可能な演出選択手段(例えば、設定示唆演出抽籤テーブルを参照して演出を選択可能なメインCPU101及び/又はサブCPU201)と、を更に備え、
前記演出手段は、前記演出選択手段によって選択された演出を実行可能であり、
前記複数の演出は、
前記複数の設定値のうち少なくとも1を除く特定の設定値でのみ前記演出選択手段が選択し得ることにより前記設定値が前記特定の設定値であることを確定的に報せる第1演出(例えば、奇数否定、偶数否定)と、
前記演出選択手段によって演出として選択される確率が設定値に応じて異なることにより前記設定値を曖昧に報せる第2演出(例えば、奇数示唆、偶数示唆)と、を有し、
遊技状態として、第1状態(例えば、モードA)と、第2状態(例えば、モードB)と、を有し、
前記第1状態は、前記第1演出を実行不可能であり、
前記第2状態は、前記第1演出を実行可能であり、
前記第1状態から前記第2状態へ移行可能である一方、前記第2状態から前記第1状態への移行を行わない、
ことを特徴とする。
また、本発明に係る遊技機は、
複数の識別情報を変動表示可能な可変表示手段(例えば、リール3L,3C,3R、リール表示窓4)と、
所定の開始条件に基づいて当簸役を決定可能な役決定手段(例えば、内部抽籤処理を実行可能なメインCPU101)と、
前記可変表示手段の変動表示を停止させるための操作を検出可能な停止操作検出手段(例えば、ストップスイッチ)と、
前記役決定手段により決定された当簸役と、前記停止操作検出手段により検出された停止操作態様とに基づいて前記可変表示手段の変動表示を停止させる停止制御手段(例えば、リール停止制御処理を実行可能なメインCPU101)と、
前記可変表示手段の停止態様に応じた特典を付与可能な特典付与手段(例えば、入賞チェック・メダル払出処理を実行可能なメインCPU101)と、
遊技者にとって有利な停止操作態様を報知可能な報知手段(例えば、AT・ART機能の作動の有無を決定可能なメインCPU101、各種情報を表示可能なサブ表示装置18)と、
前記報知手段による報知が許容されない非有利状態(例えば、非有利区間)と、前記報知手段による報知が許容されうる有利状態(例えば、通常有利区間及び有利区間)とを制御可能な状態制御手段(例えば、AT・ART機能の作動/非作動状態を管理可能なメインCPU101)と、
を備え、
前記有利状態には、遊技価値が減少する期間である通常有利状態(例えば、通常有利区間)と、遊技価値が増加する期間である増加有利状態(例えば、有利区間)とが少なくとも含まれ、
前記有利状態において、第1の終了条件が成立すると、前記有利状態を終了させる第1終了制御手段(例えば、ゲーム数リミッタ)と、
前記増加有利状態において、前記第1の終了条件とは異なる第2の終了条件が成立すると、前記有利状態を終了させる第2終了制御手段(例えば、枚数リミッタ)と、
所定の信号を外部装置に対して出力可能な信号制御手段(例えば、ホールコンピュータに対して外部信号を出力可能なメインCPU101)と、を更に備え、
1ゲームにおいて前記第1の終了条件及び前記第2の終了条件の両方が成立しうる場合は、前記第1終了制御手段と前記第2終了制御手段とによる前記有利状態の終了処理を行い、
前記信号制御手段は、前記第1終了制御手段により前記有利状態が終了する場合に、前記有利状態の終了を示す態様で前記所定の信号を制御し、前記第2終了制御手段により前記有利状態が終了する場合も、前記第1終了制御手段により前記有利状態が終了する場合と同じ態様で前記所定の信号を制御し、
遊技者にとっての有利度が異なる複数の設定値(例えば、設定1〜設定6)の中から、いずれかの設定値を設定する設定手段(例えば、設定用鍵型スイッチ54)と、
現在の設定値がどの設定値であるかを示唆する複数の演出(例えば、奇数示唆、偶数示唆、設定2否定、設定4否定、奇数否定、偶数否定、設定1,3,6確定、設定4,5,6確定、設定6確定)の中から、いずれかの演出を実行可能な演出手段(例えば、サブ表示装置18)と、
現在の設定値に応じて、前記複数の演出の中から前記演出手段で行う演出を選択可能な演出選択手段(例えば、設定示唆演出抽籤テーブルを参照して演出を選択可能なメインCPU101及び/又はサブCPU201)と、を更に備え、
前記演出手段は、前記演出選択手段によって選択された演出を実行可能であり、
前記複数の演出は、
前記複数の設定値のうち少なくとも1を除く特定の設定値でのみ前記演出選択手段が選択し得ることにより前記設定値が前記特定の設定値であることを確定的に報せる第1演出(例えば、奇数否定、偶数否定)と、
前記演出選択手段によって演出として選択される確率が設定値に応じて異なることにより前記設定値を曖昧に報せる第2演出(例えば、奇数示唆、偶数示唆)と、を有し、
遊技状態として、第1状態(例えば、モードA)と、第2状態(例えば、モードB)と、を有し、
前記第1状態は、前記第1演出を実行不可能であり、
前記第2状態は、前記第1演出を実行可能であり、
前記第1状態から前記第2状態へ移行可能である一方、前記第2状態から前記第1状態への移行を行わない、
ことを特徴とする。
また、本発明に係る遊技機は、遊技者にとっての有利度が異なる複数の設定値(例えば、設定1〜設定6)の中から設定された一の設定値を用いて遊技が可能な遊技機であって、現在の設定値がどの設定値であるかを示唆する複数の示唆情報(例えば、奇数示唆、偶数示唆など)のうち、報知する示唆情報の決定確率が異なる複数の示唆モード(例えば、設定示唆モード)を有し、前記複数の示唆モードの中から一の示唆モードを設定可能なモード制御手段(例えば、メインCPU101、サブCPU201)と、現在の示唆モード及び現在の設定値に応じて、前記複数の示唆情報の中から報知する示唆情報を決定可能な示唆情報決定手段(例えば、メインCPU101、サブCPU201)と、前記示唆情報決定手段が決定した前記示唆情報を報知可能な報知手段(例えば、表示装置11)と、を備え、前記モード制御手段は、前記示唆情報決定手段により特定示唆情報(例えば、設定2否定)が決定された場合に、現在の示唆モードを、現在の示唆モードとは異なる示唆モードに変更することを特徴とする。
The gaming machine according to the present invention
Variable display means (for example, reels 3L, 3C, 3R, reel display window 4) capable of variablely displaying a plurality of identification information, and
A combination determining means (for example, a main CPU 101 capable of executing an internal lottery process) capable of determining a winning combination based on a predetermined start condition, and
A stop operation detecting means (for example, a stop switch) capable of detecting an operation for stopping the variable display of the variable display means, and
A stop control means (for example, a reel stop control process) for stopping the variable display of the variable display means based on the winning combination determined by the combination determining means and the stop operation mode detected by the stop operation detecting means. Executable main CPU 101) and
A privilege granting means (for example, a main CPU 101 capable of executing a winning check / medal payout process) capable of granting a privilege according to the stop mode of the variable display means, and
A notification means capable of notifying a stop operation mode advantageous to the player (for example, a main CPU 101 capable of determining whether or not the AT / ART function is activated, a sub display device 18 capable of displaying various information), and
A state control means that can control a non-advantageous state (for example, a non-advantageous section) in which notification by the notification means is not allowed and an advantageous state (for example, a normal advantageous section and an advantageous section) in which notification by the notification means is allowed. For example, the main CPU101) that can manage the active / non-operating state of the AT / ART function, and
With
The advantageous state includes at least a normal advantageous state (for example, a normal advantageous section) which is a period in which the game value decreases, and an increased advantageous state (for example, an advantageous section) which is a period in which the game value increases.
When the first end condition is satisfied in the advantageous state, the first end control means (for example, a game number limiter) that terminates the advantageous state, and
When a second end condition different from the first end condition is satisfied in the increase advantageous state, a second end control means (for example, a number limiter) for terminating the advantageous state is used.
A signal control means capable of outputting a predetermined signal to an external device (for example, a main CPU 101 capable of outputting an external signal to a hall computer) is further provided.
When both the first end condition and the second end condition can be satisfied in one game, the advantageous state is achieved by only one of the first end control means and the second end control means. Perform the termination process and
When the advantageous state is terminated by the first end control means, the signal control means controls the predetermined signal in an embodiment indicating the end of the advantageous state, and the second end control means causes the advantageous state to be released. Even in the case of termination, the predetermined signal is controlled by the first termination control means in the same manner as in the case where the advantageous state is terminated.
A setting means (for example, a setting key type switch 54) for setting one of a plurality of setting values (for example, setting 1 to setting 6) having different advantages for the player,
Multiple effects suggesting which setting value the current setting value is (for example, odd number suggestion, even number suggestion, setting 2 negative, setting 4 negative, odd negative, even negative, setting 1, 3, 6 confirmed, setting 4 , 5, 6 confirmed, setting 6 confirmed), and an effect means (for example, sub-display device 18) capable of executing any of the effects.
An effect selection means (for example, a main CPU 101 and / or an effect that can be selected by referring to a setting suggestion effect lottery table) that can select an effect to be performed by the effect means from the plurality of effects according to the current set value. Sub CPU201) and further
The effect means can execute the effect selected by the effect selection means.
The above-mentioned multiple productions
A first effect (for example,) that deterministically informs that the set value is the specific set value by allowing the effect selection means to select only a specific set value other than at least one of the plurality of set values. , Odd denial, even denial),
It has a second effect (for example, odd-numbered suggestion, even-numbered suggestion) that vaguely informs the set value because the probability of being selected as the effect by the effect selection means differs depending on the set value.
The gaming state has a first state (for example, mode A) and a second state (for example, mode B).
In the first state, the first effect cannot be executed, and the first effect cannot be executed.
In the second state, the first effect can be executed.
While it is possible to shift from the first state to the second state, the transition from the second state to the first state is not performed.
It is characterized by that.
Further, the gaming machine according to the present invention is
Variable display means (for example, reels 3L, 3C, 3R, reel display window 4) capable of variablely displaying a plurality of identification information, and
A combination determining means (for example, a main CPU 101 capable of executing an internal lottery process) capable of determining a winning combination based on a predetermined start condition, and
A stop operation detecting means (for example, a stop switch) capable of detecting an operation for stopping the variable display of the variable display means, and
A stop control means (for example, a reel stop control process) for stopping the variable display of the variable display means based on the winning combination determined by the combination determining means and the stop operation mode detected by the stop operation detecting means. Executable main CPU 101) and
A privilege granting means (for example, a main CPU 101 capable of executing a winning check / medal payout process) capable of granting a privilege according to the stop mode of the variable display means, and
A notification means capable of notifying a stop operation mode advantageous to the player (for example, a main CPU 101 capable of determining whether or not the AT / ART function is activated, a sub display device 18 capable of displaying various information), and
A state control means (for example, a state control means capable of controlling a non-advantageous state (for example, a non-advantageous section) in which notification by the notification means is not allowed and an advantageous state (for example, a normal advantageous section and an advantageous section) in which notification by the notification means is allowed). For example, the main CPU101) that can manage the active / non-operating state of the AT / ART function, and
With
The advantageous state includes at least a normal advantageous state (for example, a normal advantageous section) which is a period in which the game value decreases, and an increased advantageous state (for example, an advantageous section) which is a period in which the game value increases.
When the first end condition is satisfied in the advantageous state, the first end control means (for example, a game number limiter) that terminates the advantageous state, and
When a second end condition different from the first end condition is satisfied in the increase advantageous state, a second end control means (for example, a number limiter) for terminating the advantageous state is used.
A signal control means capable of outputting a predetermined signal to an external device (for example, a main CPU 101 capable of outputting an external signal to a hall computer) is further provided.
When both the first end condition and the second end condition can be satisfied in one game, the end process of the advantageous state is performed by the first end control means and the second end control means.
When the advantageous state is terminated by the first end control means, the signal control means controls the predetermined signal in an embodiment indicating the end of the advantageous state, and the second end control means causes the advantageous state to be released. Even in the case of termination, the predetermined signal is controlled by the first termination control means in the same manner as in the case where the advantageous state is terminated.
A setting means (for example, a setting key type switch 54) for setting one of a plurality of setting values (for example, setting 1 to setting 6) having different advantages for the player,
Multiple effects suggesting which setting value the current setting value is (for example, odd number suggestion, even number suggestion, setting 2 negative, setting 4 negative, odd negative, even negative, setting 1, 3, 6 confirmed, setting 4 , 5, 6 confirmed, setting 6 confirmed), and an effect means (for example, sub-display device 18) capable of executing any of the effects.
An effect selection means (for example, a main CPU 101 and / or an effect that can be selected by referring to a setting suggestion effect lottery table) that can select an effect to be performed by the effect means from the plurality of effects according to the current set value. Sub CPU201) and further
The effect means can execute the effect selected by the effect selection means.
The above-mentioned multiple productions
A first effect (for example,) that deterministically informs that the set value is the specific set value by allowing the effect selection means to select only a specific set value other than at least one of the plurality of set values. , Odd denial, even denial),
It has a second effect (for example, odd-numbered suggestion, even-numbered suggestion) that vaguely informs the set value because the probability of being selected as the effect by the effect selection means differs depending on the set value.
The gaming state has a first state (for example, mode A) and a second state (for example, mode B).
In the first state, the first effect cannot be executed, and the first effect cannot be executed.
In the second state, the first effect can be executed.
While it is possible to shift from the first state to the second state, the transition from the second state to the first state is not performed.
It is characterized by that.
Further, the gaming machine according to the present invention is a gaming machine capable of playing a game using one set value set from a plurality of set values (for example, settings 1 to 6) having different advantages for the player. Among a plurality of suggestion information (for example, odd-numbered suggestion, even-numbered suggestion, etc.) suggesting which set value the current set value is, a plurality of suggestion modes (for example,) having different determination probabilities of the suggestion information to be notified. , Setting suggestion mode), depending on the mode control means (for example, main CPU 101, sub CPU 201) capable of setting one suggestion mode from the plurality of suggestion modes, the current suggestion mode, and the current setting value. The suggestion information determining means (for example, main CPU 101, sub CPU 201) capable of determining the suggestion information to be notified from the plurality of suggestion information, and the notification means capable of notifying the suggestion information determined by the suggestion information determining means. (For example, a display device 11), and the mode control means determines the current suggestion mode when the specific suggestion information (for example, setting 2 denial) is determined by the suggestion information determining means. It is characterized by changing to a suggestion mode different from the mode.

Claims (2)

複数の識別情報を変動表示可能な可変表示手段と、Variable display means that can display multiple identification information in a variable manner,
所定の開始条件に基づいて当簸役を決定可能な役決定手段と、A combination-determining means that can determine the winning combination based on a predetermined start condition,
前記可変表示手段の変動表示を停止させるための操作を検出可能な停止操作検出手段と、A stop operation detecting means capable of detecting an operation for stopping the variable display of the variable display means, and a stop operation detecting means.
前記役決定手段により決定された当簸役と、前記停止操作検出手段により検出された停止操作態様とに基づいて前記可変表示手段の変動表示を停止させる停止制御手段と、A stop control means for stopping the variable display of the variable display means based on the winning combination determined by the combination determining means and the stop operation mode detected by the stop operation detecting means.
前記可変表示手段の停止態様に応じた特典を付与可能な特典付与手段と、A privilege granting means capable of granting a privilege according to the stopping mode of the variable display means, and
遊技者にとって有利な停止操作態様を報知可能な報知手段と、A notification means capable of notifying a stop operation mode that is advantageous for the player,
前記報知手段による報知が許容されない非有利状態と、前記報知手段による報知が許容されうる有利状態とを制御可能な状態制御手段と、A state control means capable of controlling a non-advantageous state in which notification by the notification means is not allowed and an advantageous state in which notification by the notification means is acceptable.
を備え、With
前記有利状態には、遊技価値が減少する期間である通常有利状態と、遊技価値が増加する期間である増加有利状態とが少なくとも含まれ、The advantageous state includes at least a normal advantageous state, which is a period during which the game value decreases, and an increased advantageous state, which is a period during which the game value increases.
前記有利状態において、第1の終了条件が成立すると、前記有利状態を終了させる第1終了制御手段と、When the first end condition is satisfied in the advantageous state, the first end control means for terminating the advantageous state and
前記増加有利状態において、前記第1の終了条件とは異なる第2の終了条件が成立すると、前記有利状態を終了させる第2終了制御手段と、In the increased advantageous state, when a second end condition different from the first end condition is satisfied, the second end control means for terminating the advantageous state and the second end condition.
所定の信号を外部装置に対して出力可能な信号制御手段と、を更に備え、Further provided with a signal control means capable of outputting a predetermined signal to an external device,
1ゲームにおいて前記第1の終了条件及び前記第2の終了条件の両方が成立しうる場合は、前記第1終了制御手段と前記第2終了制御手段とのうちいずれか一方のみによる前記有利状態の終了処理を行い、When both the first end condition and the second end condition can be satisfied in one game, the advantageous state is achieved by only one of the first end control means and the second end control means. Perform the termination process and
前記信号制御手段は、前記第1終了制御手段により前記有利状態が終了する場合に、前記有利状態の終了を示す態様で前記所定の信号を制御し、前記第2終了制御手段により前記有利状態が終了する場合も、前記第1終了制御手段により前記有利状態が終了する場合と同じ態様で前記所定の信号を制御し、When the advantageous state is terminated by the first end control means, the signal control means controls the predetermined signal in an embodiment indicating the end of the advantageous state, and the second end control means causes the advantageous state to be released. Even in the case of termination, the predetermined signal is controlled by the first termination control means in the same manner as in the case where the advantageous state is terminated.
遊技者にとっての有利度が異なる複数の設定値の中から、いずれかの設定値を設定する設定手段と、A setting means for setting one of a plurality of setting values having different advantages for the player, and
現在の設定値がどの設定値であるかを示唆する複数の演出の中から、いずれかの演出を実行可能な演出手段と、From a plurality of effects that suggest which setting value the current setting value is, an effect means that can execute one of the effects and an effect means.
現在の設定値に応じて、前記複数の演出の中から前記演出手段で行う演出を選択可能な演出選択手段と、を更に備え、Further provided with an effect selection means capable of selecting an effect to be performed by the effect means from the plurality of effects according to the current set value.
前記演出手段は、前記演出選択手段によって選択された演出を実行可能であり、The effect means can execute the effect selected by the effect selection means.
前記複数の演出は、The above-mentioned multiple productions
前記複数の設定値のうち少なくとも1を除く特定の設定値でのみ前記演出選択手段が選択し得ることにより前記設定値が前記特定の設定値であることを確定的に報せる第1演出と、A first effect that deterministically informs that the set value is the specific set value by allowing the effect selection means to select only a specific set value other than at least one of the plurality of set values.
前記演出選択手段によって演出として選択される確率が設定値に応じて異なることにより前記設定値を曖昧に報せる第2演出と、を有し、It has a second effect that vaguely informs the set value because the probability of being selected as the effect by the effect selection means differs depending on the set value.
遊技状態として、第1状態と、第2状態と、を有し、The game state has a first state and a second state.
前記第1状態は、前記第1演出を実行不可能であり、In the first state, the first effect cannot be executed, and the first effect cannot be executed.
前記第2状態は、前記第1演出を実行可能であり、In the second state, the first effect can be executed.
前記第1状態から前記第2状態へ移行可能である一方、前記第2状態から前記第1状態への移行を行わない、While it is possible to shift from the first state to the second state, the transition from the second state to the first state is not performed.
ことを特徴とする遊技機。A gaming machine characterized by that.
複数の識別情報を変動表示可能な可変表示手段と、Variable display means that can display multiple identification information in a variable manner,
所定の開始条件に基づいて当簸役を決定可能な役決定手段と、A combination-determining means that can determine the winning combination based on a predetermined start condition,
前記可変表示手段の変動表示を停止させるための操作を検出可能な停止操作検出手段と、A stop operation detecting means capable of detecting an operation for stopping the variable display of the variable display means, and a stop operation detecting means.
前記役決定手段により決定された当簸役と、前記停止操作検出手段により検出された停止操作態様とに基づいて前記可変表示手段の変動表示を停止させる停止制御手段と、A stop control means for stopping the variable display of the variable display means based on the winning combination determined by the combination determining means and the stop operation mode detected by the stop operation detecting means.
前記可変表示手段の停止態様に応じた特典を付与可能な特典付与手段と、A privilege granting means capable of granting a privilege according to the stopping mode of the variable display means, and
遊技者にとって有利な停止操作態様を報知可能な報知手段と、A notification means capable of notifying a stop operation mode that is advantageous for the player,
前記報知手段による報知が許容されない非有利状態と、前記報知手段による報知が許容されうる有利状態とを制御可能な状態制御手段と、A state control means capable of controlling a non-advantageous state in which notification by the notification means is not allowed and an advantageous state in which notification by the notification means is acceptable.
を備え、With
前記有利状態には、遊技価値が減少する期間である通常有利状態と、遊技価値が増加する期間である増加有利状態とが少なくとも含まれ、The advantageous state includes at least a normal advantageous state, which is a period during which the game value decreases, and an increased advantageous state, which is a period during which the game value increases.
前記有利状態において、第1の終了条件が成立すると、前記有利状態を終了させる第1終了制御手段と、When the first end condition is satisfied in the advantageous state, the first end control means for terminating the advantageous state and
前記増加有利状態において、前記第1の終了条件とは異なる第2の終了条件が成立すると、前記有利状態を終了させる第2終了制御手段と、In the increased advantageous state, when a second end condition different from the first end condition is satisfied, the second end control means for terminating the advantageous state and the second end condition.
所定の信号を外部装置に対して出力可能な信号制御手段と、を更に備え、Further provided with a signal control means capable of outputting a predetermined signal to an external device,
1ゲームにおいて前記第1の終了条件及び前記第2の終了条件の両方が成立しうる場合は、前記第1終了制御手段と前記第2終了制御手段とによる前記有利状態の終了処理を行い、When both the first end condition and the second end condition can be satisfied in one game, the end process of the advantageous state is performed by the first end control means and the second end control means.
前記信号制御手段は、前記第1終了制御手段により前記有利状態が終了する場合に、前記有利状態の終了を示す態様で前記所定の信号を制御し、前記第2終了制御手段により前記有利状態が終了する場合も、前記第1終了制御手段により前記有利状態が終了する場合と同じ態様で前記所定の信号を制御し、When the advantageous state is terminated by the first end control means, the signal control means controls the predetermined signal in an embodiment indicating the end of the advantageous state, and the second end control means causes the advantageous state to be released. Even in the case of termination, the predetermined signal is controlled by the first termination control means in the same manner as in the case where the advantageous state is terminated.
遊技者にとっての有利度が異なる複数の設定値の中から、いずれかの設定値を設定する設定手段と、A setting means for setting one of a plurality of setting values having different advantages for the player, and
現在の設定値がどの設定値であるかを示唆する複数の演出の中から、いずれかの演出を実行可能な演出手段と、From a plurality of effects that suggest which setting value the current setting value is, an effect means that can execute one of the effects and an effect means.
現在の設定値に応じて、前記複数の演出の中から前記演出手段で行う演出を選択可能な演出選択手段と、を更に備え、Further provided with an effect selection means capable of selecting an effect to be performed by the effect means from the plurality of effects according to the current set value.
前記演出手段は、前記演出選択手段によって選択された演出を実行可能であり、The effect means can execute the effect selected by the effect selection means.
前記複数の演出は、The above-mentioned multiple productions
前記複数の設定値のうち少なくとも1を除く特定の設定値でのみ前記演出選択手段が選択し得ることにより前記設定値が前記特定の設定値であることを確定的に報せる第1演出と、A first effect that deterministically informs that the set value is the specific set value by allowing the effect selection means to select only a specific set value other than at least one of the plurality of set values.
前記演出選択手段によって演出として選択される確率が設定値に応じて異なることにより前記設定値を曖昧に報せる第2演出と、を有し、It has a second effect that vaguely informs the set value because the probability of being selected as the effect by the effect selection means differs depending on the set value.
遊技状態として、第1状態と、第2状態と、を有し、The game state has a first state and a second state.
前記第1状態は、前記第1演出を実行不可能であり、In the first state, the first effect cannot be executed, and the first effect cannot be executed.
前記第2状態は、前記第1演出を実行可能であり、In the second state, the first effect can be executed.
前記第1状態から前記第2状態へ移行可能である一方、前記第2状態から前記第1状態への移行を行わない、While it is possible to shift from the first state to the second state, the transition from the second state to the first state is not performed.
ことを特徴とする遊技機。A gaming machine characterized by that.
JP2019072343A 2019-04-04 2019-04-04 Game machine Pending JP2020168238A (en)

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