JP2020146300A5 - - Google Patents

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Publication number
JP2020146300A5
JP2020146300A5 JP2019047794A JP2019047794A JP2020146300A5 JP 2020146300 A5 JP2020146300 A5 JP 2020146300A5 JP 2019047794 A JP2019047794 A JP 2019047794A JP 2019047794 A JP2019047794 A JP 2019047794A JP 2020146300 A5 JP2020146300 A5 JP 2020146300A5
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Prior art keywords
game
state
display mode
special
display
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JP2020146300A (en
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Priority to JP2019047794A priority Critical patent/JP2020146300A/en
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Publication of JP2020146300A5 publication Critical patent/JP2020146300A5/ja
Priority to JP2023005060A priority patent/JP2023033477A/en
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[形態](本形態は、主に、下記の第4実施形態に基づく)[Form] (This form is mainly based on the following fourth embodiment).
第1の表示態様と第2の表示態様とを取り得る所定の表示手段と、 A predetermined display means capable of taking the first display mode and the second display mode,
取得条件が成立したことを契機として特別情報を取得する情報取得手段と、 Information acquisition means for acquiring special information when the acquisition conditions are met,
取得された前記特別情報に基づいて特別条件が成立する場合に特別遊技状態を発生させ得る特別遊技状態発生手段と、 A special gaming state generating means that can generate a special gaming state when a special condition is satisfied based on the acquired special information, and
遊技状態として、前記特別条件が第1の割合で成立する第1遊技状態と、前記第1の割合より高い割合で前記特別条件が成立する第2遊技状態と、を実行し得る遊技状態実行手段と、 As a gaming state, a game state executing means capable of executing a first gaming state in which the special condition is satisfied at a first ratio and a second gaming state in which the special condition is satisfied at a ratio higher than the first ratio. When,
前記特別情報の取得に基づいて実行される遊技動作が開始されてから前記遊技動作が終了されることを遊技回の1回とした場合に、当該遊技回を実行する遊技回実行手段と、 When the game operation to be executed based on the acquisition of the special information is started and then the game operation is terminated as one game time, the game time execution means for executing the game time and the game time execution means.
前記遊技状態が前記第2遊技状態であるか否かを特定するための遊技状態情報を記憶する手段であって、遊技機に電力が供給されている供給状態から非供給状態へ切り替わる直前に記憶している前記遊技状態情報を、遊技機への前記電力が前記非供給状態から前記供給状態に切り替わったときに継続して記憶し得る記憶手段と、 It is a means for storing game state information for identifying whether or not the game state is the second game state, and is stored immediately before switching from a supply state in which power is supplied to the game machine to a non-supply state. A storage means capable of continuously storing the gaming state information when the power to the gaming machine is switched from the non-supply state to the supply state.
特典を付与するための入賞口と、 Winning openings for granting benefits and
前記遊技回に対応する前記特別情報に基づいて前記特別条件が成立する場合に、前記入賞口への遊技球の入球が困難または不可能な状態から容易または可能な状態に移行する開閉部材と、 With the opening / closing member that shifts from a state in which it is difficult or impossible to enter the game ball into the winning opening to a state in which it is easy or possible when the special condition is satisfied based on the special information corresponding to the game times. ,
を備える遊技機であって、 It is a gaming machine equipped with
前記表示手段は、 The display means is
遊技機への前記電力が前記非供給状態から前記供給状態に切り替わった場合に、前記遊技状態が前記第2遊技状態である所定状態の場合に、前記第2の表示態様で表示を行う手段と、 A means for displaying in the second display mode when the electric power to the gaming machine is switched from the non-supply state to the supply state and the gaming state is a predetermined state which is the second gaming state. ,
前記第2の表示態様で表示中に、前記特別条件の成立となる前記特別情報に対応する前記遊技回の開始時に、表示態様を前記第2の表示態様から前記第1の表示態様に切り替える表示態様切替手段と、 During the display in the second display mode, the display mode is switched from the second display mode to the first display mode at the start of the game round corresponding to the special information that satisfies the special condition. Aspect switching means and
を備え、 Equipped with
本遊技機は、 This gaming machine is
前記表示手段の表示態様が前記第2の表示態様から前記第1の表示態様に切り替わった場合に、前記遊技回の遊技結果として前記特別条件の成立に対応しない表示を行って前記遊技回が終了し得る When the display mode of the display means is switched from the second display mode to the first display mode, the game round ends with a display that does not correspond to the establishment of the special condition as the game result of the game round. Can
ことを特徴とする遊技機。 A gaming machine characterized by that.

Claims (1)

第1の表示態様と第2の表示態様とを取り得る所定の表示手段と、 A predetermined display means capable of taking the first display mode and the second display mode,
取得条件が成立したことを契機として特別情報を取得する情報取得手段と、 Information acquisition means for acquiring special information when the acquisition conditions are met,
取得された前記特別情報に基づいて特別条件が成立する場合に特別遊技状態を発生させ得る特別遊技状態発生手段と、 A special gaming state generating means that can generate a special gaming state when a special condition is satisfied based on the acquired special information, and
遊技状態として、前記特別条件が第1の割合で成立する第1遊技状態と、前記第1の割合より高い割合で前記特別条件が成立する第2遊技状態と、を実行し得る遊技状態実行手段と、 As a gaming state, a game state executing means capable of executing a first gaming state in which the special condition is satisfied at a first ratio and a second gaming state in which the special condition is satisfied at a ratio higher than the first ratio. When,
前記特別情報の取得に基づいて実行される遊技動作が開始されてから前記遊技動作が終了されることを遊技回の1回とした場合に、当該遊技回を実行する遊技回実行手段と、 When the game operation to be executed based on the acquisition of the special information is started and then the game operation is terminated as one game time, the game time execution means for executing the game time and the game time execution means.
前記遊技状態が前記第2遊技状態であるか否かを特定するための遊技状態情報を記憶する手段であって、遊技機に電力が供給されている供給状態から非供給状態へ切り替わる直前に記憶している前記遊技状態情報を、遊技機への前記電力が前記非供給状態から前記供給状態に切り替わったときに継続して記憶し得る記憶手段と、 It is a means for storing game state information for identifying whether or not the game state is the second game state, and is stored immediately before switching from a supply state in which power is supplied to the game machine to a non-supply state. A storage means capable of continuously storing the gaming state information when the power to the gaming machine is switched from the non-supply state to the supply state.
特典を付与するための入賞口と、 Winning openings for granting benefits and
前記遊技回に対応する前記特別情報に基づいて前記特別条件が成立する場合に、前記入賞口への遊技球の入球が困難または不可能な状態から容易または可能な状態に移行する開閉部材と、 With the opening / closing member that shifts from a state in which it is difficult or impossible to enter the game ball into the winning opening to a state in which it is easy or possible when the special condition is satisfied based on the special information corresponding to the game times. ,
を備える遊技機であって、 It is a gaming machine equipped with
前記表示手段は、 The display means is
遊技機への前記電力が前記非供給状態から前記供給状態に切り替わった場合に、前記遊技状態が前記第2遊技状態である所定状態の場合に、前記第2の表示態様で表示を行う手段と、 A means for displaying in the second display mode when the electric power to the gaming machine is switched from the non-supply state to the supply state and the gaming state is a predetermined state which is the second gaming state. ,
前記第2の表示態様で表示中に、前記特別条件の成立となる前記特別情報に対応する前記遊技回の開始時に、表示態様を前記第2の表示態様から前記第1の表示態様に切り替える表示態様切替手段と、 During the display in the second display mode, the display mode is switched from the second display mode to the first display mode at the start of the game round corresponding to the special information that satisfies the special condition. Aspect switching means and
を備え、 Equipped with
本遊技機は、 This gaming machine is
前記表示手段の表示態様が前記第2の表示態様から前記第1の表示態様に切り替わった場合に、前記遊技回の遊技結果として前記特別条件の成立に対応しない表示を行って前記遊技回が終了し得る When the display mode of the display means is switched from the second display mode to the first display mode, the game round ends with a display that does not correspond to the establishment of the special condition as the game result of the game round. Can
ことを特徴とする遊技機。 A gaming machine characterized by that.
JP2019047794A 2019-03-14 2019-03-14 Game machine Withdrawn JP2020146300A (en)

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