JP2020138060A5 - - Google Patents

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Publication number
JP2020138060A5
JP2020138060A5 JP2020099004A JP2020099004A JP2020138060A5 JP 2020138060 A5 JP2020138060 A5 JP 2020138060A5 JP 2020099004 A JP2020099004 A JP 2020099004A JP 2020099004 A JP2020099004 A JP 2020099004A JP 2020138060 A5 JP2020138060 A5 JP 2020138060A5
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JP
Japan
Prior art keywords
value
instep
current information
information
operating means
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2020099004A
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Japanese (ja)
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JP2020138060A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020099004A priority Critical patent/JP2020138060A/en
Priority claimed from JP2020099004A external-priority patent/JP2020138060A/en
Publication of JP2020138060A publication Critical patent/JP2020138060A/en
Publication of JP2020138060A5 publication Critical patent/JP2020138060A5/ja
Pending legal-status Critical Current

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Claims (1)

ホール関係者が設定可能な複数段階の甲値に関する選択操作が可能な操作手段と、
遊技者が設定可能な複数段階の乙値に関する選択操作が可能な操作手段と
前記甲操作手段により得られた前記甲値及び前記乙操作手段により得られた前記乙値に基づいて遊技音量を設定可能な遊技音量設定手段とを備えた遊技機であって、
前記甲操作手段は、操作後位置を保持可能に構成され、当該甲操作手段の位置から現在選択されている前記甲値を把握可能であり、
前記乙操作手段は、操作後位置を保持不能に構成され、当該乙操作手段の位置からは現在選択されている前記乙値を把握可能ではなく、
電源投入後に、現在選択されている前記甲値の情報を取得し、当該甲値に関する情報を甲現在情報として記憶する第1現在情報記憶手段と、
前記乙値に関する情報を乙現在情報として記憶する第2現在情報記憶手段と、を有し、
前記甲値が変更された場合には、その変更後の前記甲値の情報により、前記甲現在情報の内容を更新するとともに前記乙現在情報の内容を更新し、
前記乙値が変更された場合には、その変更後の前記乙値の情報により、前記乙現在情報の内容を更新する一方、前記甲現在情報の内容を更新せず、
前記甲操作手段により第1甲値が選択され且つ前記乙操作手段により選択可能な乙値の最大値が選択された場合における前記遊技音量は、前記甲操作手段により第2甲値が選択され且つ前記乙操作手段により選択可能な乙値の最大値が選択された場合における前記遊技音量よりも小さい、
ことを特徴とする遊技機。

Instep operation means that allows selection operations related to multiple levels of instep values that can be set by hall personnel,
The B operation means that allows the player to select the B value in multiple stages that can be set, and the B operation means.
A gaming machine provided with a gaming volume setting means capable of setting a gaming volume based on the instep value obtained by the instep operating means and the instep value obtained by the instep operating means.
The instep operating means is configured to be able to hold the position after the operation, and can grasp the instep value currently selected from the position of the instep operating means.
The B operation means is configured so that the position after the operation cannot be held, and the currently selected B value cannot be grasped from the position of the B operation means.
After the power is turned on, the first current information storage means that acquires the information on the currently selected instep value and stores the information on the instep value as the instep current information, and
It has a second current information storage means for storing the information related to the B value as B current information.
When the A value is changed, the content of the A current information is updated and the content of the B current information is updated based on the changed A value information.
When the B value is changed, the content of the B current information is updated based on the changed B value information, but the content of the A current information is not updated.
When the first instep value is selected by the instep operating means and the maximum value of the B value that can be selected by the instep operating means is selected, the game volume is such that the second instep value is selected by the instep operating means. It is smaller than the game volume when the maximum value of the B value that can be selected is selected by the B operation means.
A gaming machine characterized by that.

JP2020099004A 2020-06-08 2020-06-08 Game machine Pending JP2020138060A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020099004A JP2020138060A (en) 2020-06-08 2020-06-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020099004A JP2020138060A (en) 2020-06-08 2020-06-08 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2018087857A Division JP6715286B2 (en) 2018-04-27 2018-04-27 Amusement machine

Publications (2)

Publication Number Publication Date
JP2020138060A JP2020138060A (en) 2020-09-03
JP2020138060A5 true JP2020138060A5 (en) 2021-07-26

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020099004A Pending JP2020138060A (en) 2020-06-08 2020-06-08 Game machine

Country Status (1)

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JP (1) JP2020138060A (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012200336A (en) * 2011-03-24 2012-10-22 Daito Giken:Kk Game board
JP6267750B2 (en) * 2016-07-05 2018-01-24 株式会社三共 Game machine
JP6535944B2 (en) * 2017-11-06 2019-07-03 株式会社大都技研 Game console
JP7134082B2 (en) * 2018-12-10 2022-09-09 株式会社ソニー・インタラクティブエンタテインメント Information processing device and content editing method
JP7236853B2 (en) * 2018-12-10 2023-03-10 アイホン株式会社 bed positioning device
JP7206885B2 (en) * 2018-12-18 2023-01-18 Agc株式会社 Antenna device, window glass with antenna device and antenna system

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