JP2020120810A5 - - Google Patents
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- JP2020120810A5 JP2020120810A5 JP2019013518A JP2019013518A JP2020120810A5 JP 2020120810 A5 JP2020120810 A5 JP 2020120810A5 JP 2019013518 A JP2019013518 A JP 2019013518A JP 2019013518 A JP2019013518 A JP 2019013518A JP 2020120810 A5 JP2020120810 A5 JP 2020120810A5
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Description
上記目的を達成するために、以下に示すような、遊技機が提供される。遊技機は、演出を表示可能な表示手段を備え、変動表示ゲームの実行権利として始動記憶を記憶し、未実行の始動記憶に対応する保留待機表示と変動開始後の始動記憶に対応する保留消化表示を所定の態様で表示手段に表示する保留表示手段と、保留待機表示または保留消化表示を非表示にする保留非表示手段と、保留待機表示の態様または保留消化表示の態様を変更する保留表示態様変更手段と、所定の演出を表示手段に表示する演出表示手段と、を含み、保留表示態様変更手段は、演出表示手段が第1演出を表示手段に表示した後に、保留消化表示の態様を第1の態様から第1の態様と異なる第3の態様に変更する。 In order to achieve the above object, a gaming machine as shown below is provided. The game machine is provided with a display means capable of displaying the effect, stores the start memory as the execution right of the variable display game, and holds the hold standby display corresponding to the unexecuted start memory and the hold digestion corresponding to the start memory after the start of the change. and the coercive Tomehyo shows means for displaying on the display means a display in a predetermined manner, and the coercive Tomehi display means to hide the holding standby display or hold digestion display, aspects of the holding standby display or hold digestion display of status The hold display mode changing means includes a hold display mode changing means for changing the mode and an effect display means for displaying a predetermined effect on the display means, and the hold display mode changing means is after the effect display means displays the first effect on the display means. Changing the state like the pending digestion Display from the first embodiment in the first aspect and the different third aspect.
Claims (1)
未実行の前記始動記憶に対応する保留待機表示と変動開始後の前記始動記憶に対応する保留消化表示を、所定の態様で前記表示手段に表示する保留表示手段と、
前記保留待機表示または前記保留消化表示を非表示にする保留非表示手段と、
前記保留待機表示の態様または前記保留消化表示の態様を変更する保留表示態様変更手段と、
所定の演出を前記表示手段に表示する演出表示手段と、を含み、
前記保留表示態様変更手段は、前記演出表示手段が第1演出を前記表示手段に表示した後に、前記保留消化表示の態様を第1の態様から当該第1の態様と異なる第3の態様に変更する、
遊技機。
Includes a display unit capable of displaying an effect, a start-up memory as the execution right of the variable display game serial憶可performance gaming machine,
Hold digestion display corresponding to the holding standby display and change start the start memory after corresponding to the start memory unexecuted, and the coercive Tomehyo shows means for displaying on said display means in a predetermined manner,
And the coercive Tomehi display means to the holding standby display or hide the pending digestion Display,
A hold display mode changing means for changing the holding standby Display status like or the pending digestion Display of state-like,
Including an effect display means for displaying a predetermined effect on the display means,
The hold display mode changing means, after the effect display means displaying the first effect on the display unit, a third embodiment different states like the pending digestion Display from the first embodiment with the first aspect to change to,
Pachinko machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019013518A JP7236136B2 (en) | 2019-01-29 | 2019-01-29 | game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019013518A JP7236136B2 (en) | 2019-01-29 | 2019-01-29 | game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020120810A JP2020120810A (en) | 2020-08-13 |
JP2020120810A5 true JP2020120810A5 (en) | 2021-08-19 |
JP7236136B2 JP7236136B2 (en) | 2023-03-09 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2019013518A Active JP7236136B2 (en) | 2019-01-29 | 2019-01-29 | game machine |
Country Status (1)
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JP (1) | JP7236136B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7381092B2 (en) * | 2021-02-05 | 2023-11-15 | 京楽産業.株式会社 | gaming machine |
Family Cites Families (14)
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JP6061810B2 (en) | 2013-08-08 | 2017-01-18 | 株式会社三共 | Game machine |
JP6193775B2 (en) | 2014-02-04 | 2017-09-06 | 株式会社三共 | Game machine |
JP6189357B2 (en) | 2015-04-30 | 2017-08-30 | 株式会社三共 | Game machine |
JP5975551B1 (en) | 2015-05-08 | 2016-08-23 | 京楽産業.株式会社 | Game machine |
JP2017093788A (en) | 2015-11-24 | 2017-06-01 | 京楽産業.株式会社 | Game machine |
JP6470709B2 (en) | 2016-02-05 | 2019-02-13 | 株式会社三共 | Game machine |
JP6688641B2 (en) | 2016-03-16 | 2020-04-28 | 株式会社三共 | Amusement machine |
JP6442431B2 (en) | 2016-04-14 | 2018-12-19 | 株式会社三共 | Game machine |
JP6302965B2 (en) | 2016-08-09 | 2018-03-28 | 京楽産業.株式会社 | Game machine |
JP2017070857A (en) | 2017-01-26 | 2017-04-13 | 株式会社大都技研 | Game machine |
JP6586589B2 (en) | 2017-05-12 | 2019-10-09 | 株式会社高尾 | Bullet ball machine |
JP2018034039A (en) | 2017-12-08 | 2018-03-08 | 株式会社三共 | Game machine |
JP2019154629A (en) | 2018-03-09 | 2019-09-19 | 京楽産業.株式会社 | Game machine |
JP7020693B2 (en) | 2019-01-29 | 2022-02-16 | 株式会社ソフイア | Pachinko machine |
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