JP2020114304A5 - - Google Patents

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JP2020114304A5
JP2020114304A5 JP2019006546A JP2019006546A JP2020114304A5 JP 2020114304 A5 JP2020114304 A5 JP 2020114304A5 JP 2019006546 A JP2019006546 A JP 2019006546A JP 2019006546 A JP2019006546 A JP 2019006546A JP 2020114304 A5 JP2020114304 A5 JP 2020114304A5
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control
control means
power supply
information
monitoring
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JP2019006546A
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JP2020114304A (en
JP7168461B2 (en
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(A)上記目的を達成するため、本願発明に係る遊技機は、
遊技を行うことが可能な遊技機であって、
電源手段と、
前記電源手段から電源供給を受けて制御を行う第1制御手段と、
前記電源手段から電源供給を受けて前記第1制御手段からの指示情報にもとづいて起動に関する所定情報を記憶する第2制御手段と、
前記第2制御手段に供給される電源を監視し、該電源の電源電圧が所定値未満であるときに前記第2制御手段に所定信号を出力する監視手段と、を備え、
前記第2制御手段は、制御に関する情報を第1記憶手段に記憶させる第1バックアップ処理と、制御に関する情報を第2記憶手段に記憶させる第2バックアップ処理と、を実行可能であり、
前記第1バックアップ処理は、一の情報を一の記憶領域に記憶させる処理であり、
前記第2バックアップ処理は、一の情報を複数の記憶領域に記憶させる処理であり、
前記第2制御手段は、
起動時に前記監視手段から前記所定信号が出力されているか否かに応じて異なる起動時処理を実行し、
起動時に前記監視手段から前記所定信号が出力されているときに初期化制御を開始せず、該所定信号の出力が停止されてから初期化制御を開始し、前記第1制御手段からの指示情報にもとづいて前記所定情報を前記第1記憶手段に記憶させ、
起動時に前記監視手段から前記所定信号が出力されていないときに、前記第1制御手段と前記第2制御手段とのうちの前記第2制御手段のみが再起動したことを特定可能な特定情報を前記第2記憶手段に記憶させる
ことを特徴としている。
(1)上記目的を達成するため、他の態様に係る遊技機は、遊技を行うことが可能な遊技機であって、電源手段(例えば、電源基板)と、電源手段から電源供給を受けて制御を行う第1制御手段(例えば、主基板11に搭載された遊技制御用マイクロコンピュータ100)と、電源手段から電源供給を受けて第1制御手段からの指示情報にもとづいて制御を行う第2制御手段(例えば、第2演出制御基板012IW12bに搭載された第2演出制御用CPU012IW120b)と、第2制御手段に供給される電源を監視して第2制御手段に通知する監視手段(例えば、第2演出制御基板012IW12bに供給される電源を監視し、電源電圧が所定値(例えば、+8V)未満であるときに、第2演出制御用CPU012IW120bに対して、電源断信号を出力する電源監視回路099IW127)とを備え、第2制御手段は、制御開始時に、監視手段からの通知に応じて異なる起動時処理を実行する(例えば、制御開始時に電源監視回路099IW127から電源断信号が入力されている場合には、電源断信号の入力が停止するまで制御の開始を待機する。第2演出制御用CPU012IW120bが、ステップ099IWS001、099IWS002の処理を実行する部分。一方、制御開始時に電源監視回路099IW127から電源断信号が入力されていない場合には、制御の開始を待機することなく、取得した日時情報を第2演出制御基板012IW12bのシステムリセット日時として含むログ情報をログ領域に記憶する。第2演出制御用CPU012IW120bが、ステップ099IWS001、099IWS003の処理を実行する部分)ことを特徴としている。
そのような構成によれば、状況に応じて最適な処理を実行することができる。
(A) In order to achieve the above object, the gaming machine according to the present invention is
It is a gaming machine that can play games,
Power supply means and
A first control means that receives power from the power supply means and controls the power supply means.
A second control means that receives power from the power supply means and stores predetermined information regarding activation based on the instruction information from the first control means.
A monitoring means for monitoring the power supply supplied to the second control means and outputting a predetermined signal to the second control means when the power supply voltage of the power supply is less than a predetermined value is provided.
The second control means can execute a first backup process for storing information related to control in the first storage means and a second backup process for storing information related to control in the second storage means.
The first backup process is a process of storing one piece of information in one storage area.
The second backup process is a process of storing one piece of information in a plurality of storage areas.
The second control means is
At startup, different startup processes are executed depending on whether or not the predetermined signal is output from the monitoring means.
Initialization control is not started when the predetermined signal is output from the monitoring means at startup, initialization control is started after the output of the predetermined signal is stopped, and instruction information from the first control means is started. Based on this, the predetermined information is stored in the first storage means, and the predetermined information is stored in the first storage means.
Specific information that can identify that only the second control means of the first control means and the second control means has restarted when the predetermined signal is not output from the monitoring means at the time of activation. Stored in the second storage means
It is characterized by that.
(1) In order to achieve the above object, the gaming machine according to another aspect is a gaming machine capable of playing a game, and is supplied with power from a power supply means (for example, a power supply board) and a power supply means. A first control means for control (for example, a game control microcomputer 100 mounted on the main board 11) and a second control means that receives power from the power supply means and performs control based on instruction information from the first control means. A monitoring means (for example, a second control means) that monitors the control means (for example, the second effect control CPU012IW120b mounted on the second effect control board 012IW12b) and the power supply supplied to the second control means and notifies the second control means. 2 Power supply monitoring circuit 099IW127 that monitors the power supply supplied to the effect control board 012IW12b and outputs a power supply cutoff signal to the second effect control CPU 012IW120b when the power supply voltage is less than a predetermined value (for example, + 8V). ), And the second control means executes different start-up processes in response to a notification from the monitoring means at the start of control (for example, when a power cutoff signal is input from the power supply monitoring circuit 099IW127 at the start of control). Waits for the start of control until the input of the power cutoff signal is stopped. The portion where the second effect control CPU 012IW120b executes the processing of steps 099IWS001 and 099IWS002. When no signal is input, the log information including the acquired date and time information as the system reset date and time of the second effect control board 012IW12b is stored in the log area without waiting for the start of control. The CPU012IW120b is characterized in that it executes the processing of steps 099IWS001 and 099IWS003).
According to such a configuration, the optimum processing can be executed depending on the situation.

Claims (1)

遊技を行うことが可能な遊技機であって、
電源手段と、
前記電源手段から電源供給を受けて制御を行う第1制御手段と、
前記電源手段から電源供給を受けて前記第1制御手段からの指示情報にもとづいて起動に関する所定情報を記憶する第2制御手段と、
前記第2制御手段に供給される電源を監視し、該電源の電源電圧が所定値未満であるときに前記第2制御手段に所定信号を出力する監視手段と、を備え、
前記第2制御手段は、制御に関する情報を第1記憶手段に記憶させる第1バックアップ処理と、制御に関する情報を第2記憶手段に記憶させる第2バックアップ処理と、を実行可能であり、
前記第1バックアップ処理は、一の情報を一の記憶領域に記憶させる処理であり、
前記第2バックアップ処理は、一の情報を複数の記憶領域に記憶させる処理であり、
前記第2制御手段は、
起動時に前記監視手段から前記所定信号が出力されているか否かに応じて異なる起動時処理を実行し、
起動時に前記監視手段から前記所定信号が出力されているときに初期化制御を開始せず、該所定信号の出力が停止されてから初期化制御を開始し、前記第1制御手段からの指示情報にもとづいて前記所定情報を前記第1記憶手段に記憶させ、
起動時に前記監視手段から前記所定信号が出力されていないときに、前記第1制御手段と前記第2制御手段とのうちの前記第2制御手段のみが再起動したことを特定可能な特定情報を前記第2記憶手段に記憶させる
ことを特徴とする遊技機。
It is a gaming machine that can play games,
Power supply means and
A first control means that receives power from the power supply means and controls the power supply means.
A second control means that receives power from the power supply means and stores predetermined information regarding activation based on the instruction information from the first control means.
A monitoring means for monitoring the power supply supplied to the second control means and outputting a predetermined signal to the second control means when the power supply voltage of the power supply is less than a predetermined value is provided.
The second control means can execute a first backup process for storing information related to control in the first storage means and a second backup process for storing information related to control in the second storage means.
The first backup process is a process of storing one piece of information in one storage area.
The second backup process is a process of storing one piece of information in a plurality of storage areas.
The second control means is
At startup, different startup processes are executed depending on whether or not the predetermined signal is output from the monitoring means.
Initialization control is not started when the predetermined signal is output from the monitoring means at startup, initialization control is started after the output of the predetermined signal is stopped, and instruction information from the first control means is started. Based on this, the predetermined information is stored in the first storage means, and the predetermined information is stored in the first storage means.
Specific information that can identify that only the second control means of the first control means and the second control means has restarted when the predetermined signal is not output from the monitoring means at the time of activation. Stored in the second storage means
A gaming machine characterized by that.
JP2019006546A 2019-01-18 2019-01-18 game machine Active JP7168461B2 (en)

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Applications Claiming Priority (1)

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Publications (3)

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JP2020114304A JP2020114304A (en) 2020-07-30
JP2020114304A5 true JP2020114304A5 (en) 2022-05-10
JP7168461B2 JP7168461B2 (en) 2022-11-09

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Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0780810B2 (en) * 1987-08-05 1995-08-30 三井東圧化学株式会社 Method of treating methacrylic acid aqueous solution
JPH0780809B2 (en) * 1987-08-05 1995-08-30 三井東圧化学株式会社 Method of treating methacrylic acid aqueous solution
JPH0780808B2 (en) * 1993-09-08 1995-08-30 財団法人地球環境産業技術研究機構 Method for separating fatty acids
JP4545218B1 (en) * 2009-05-18 2010-09-15 株式会社藤商事 Game machine
JP6373572B2 (en) * 2013-11-15 2018-08-15 株式会社平和 Game machine
JP6078488B2 (en) * 2014-02-19 2017-02-08 株式会社ユニバーサルエンターテインメント Game machine and game machine management method
JP6476564B2 (en) * 2014-03-19 2019-03-06 サミー株式会社 Game machine
JP7080809B2 (en) 2018-12-27 2022-06-06 株式会社三共 Pachinko machine
JP7080810B2 (en) 2018-12-27 2022-06-06 株式会社三共 Pachinko machine
JP7080808B2 (en) 2018-12-27 2022-06-06 株式会社三共 Pachinko machine

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