JP2020108655A5 - - Google Patents

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Publication number
JP2020108655A5
JP2020108655A5 JP2019000407A JP2019000407A JP2020108655A5 JP 2020108655 A5 JP2020108655 A5 JP 2020108655A5 JP 2019000407 A JP2019000407 A JP 2019000407A JP 2019000407 A JP2019000407 A JP 2019000407A JP 2020108655 A5 JP2020108655 A5 JP 2020108655A5
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Prior art keywords
light emitting
data
brightness
emitting means
game
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JP2019000407A
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JP2020108655A (en
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Priority to JP2019000407A priority Critical patent/JP2020108655A/en
Priority claimed from JP2019000407A external-priority patent/JP2020108655A/en
Publication of JP2020108655A publication Critical patent/JP2020108655A/en
Publication of JP2020108655A5 publication Critical patent/JP2020108655A5/ja
Priority to JP2022184638A priority patent/JP7430420B2/en
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Description

従来、パチンコ機等の遊技機において、始動口に遊技球が入賞すると抽選が行われ、この抽選の結果にもとづいて、液晶表示器などに演出画像が表示される。Conventionally, in a gaming machine such as a pachinko machine, a lottery is performed when a game ball wins a prize at the starting port, and a production image is displayed on a liquid crystal display or the like based on the result of this lottery.

このような従来の遊技機として、前面側に設けられた複数のLED等の発光体からなる発光装置を所定の態様で発光させることで、演出や装飾の用に供される遊技機が知られている。また、これらの発光装置の輝度を、予め設定されている範囲内で遊技者等が調整することが可能な遊技機が開示されている(例えば、特許文献1参照)。 As such a conventional gaming machine, a gaming machine used for directing or decorating by emitting light in a predetermined mode by a light emitting device composed of a plurality of light emitting bodies such as LEDs provided on the front side is known. Is . Further, there is disclosed a gaming machine in which the brightness of these light emitting devices can be adjusted by a player or the like within a preset range (see, for example, Patent Document 1).

特開2008−295551号公報Japanese Unexamined Patent Publication No. 2008-295551

ところで、近年、前面側に設けられた複数のLED等の発光体からなる発光装置も含めて、演出が派手なものとなってきている。そのため、発光装置の輝度が高いと、遊技者によってはそれがストレスに感じることもある。発光装置の輝度を遊技者等が操作できれば、遊技者が所望の輝度に調整することはできるが、それだけでは不十分な場合もある。By the way, in recent years, the production has become flashy, including a light emitting device composed of a plurality of light emitting bodies such as LEDs provided on the front side. Therefore, if the brightness of the light emitting device is high, it may be stressful for some players. If the brightness of the light emitting device can be operated by the player or the like, the player can adjust the brightness to a desired brightness, but that alone may not be sufficient.

本発明は、上記のような点に鑑みてなされたものであり、発光手段の輝度をより好適に遊技者等が調整することが可能な遊技機を提供することを目的とする。 The present invention has been made in view of the above points, and an object of the present invention is to provide a gaming machine capable of more preferably adjusting the brightness of the light emitting means by a player or the like.

上記目的を達成するため、本発明は、以下の遊技機を提供する。
所定の態様で発光可能な第1の発光手段と、
前記第1の発光手段により発光される発光態様に対応する駆動データを所定の領域に記憶可能なデータ記憶手段と、
前記データ記憶手段に記憶される前記駆動データに基づく制御信号を、前記第1の発光手段に出力する発光駆動手段と、
前記駆動データを前記データ記憶手段の所定の領域に設定するデータ設定手段と、
ユーザが操作可能な操作手段と、
ユーザによる操作に応じて、前記第1の発光手段の輝度を変更可能な第1発光制御手段と、
前記第1の発光手段とは別に設けられる第2の発光手段と、
前記第2の発光手段の輝度を変更可能な第2発光制御手段と、
遊技にかかわる遊技データが記憶された読込専用記憶領域と、
遊技にかかわる遊技データを読み書き可能な揮発性記憶領域と、
前記読込専用記憶領域に記憶された前記遊技データを読み込んで前記揮発性記憶領域に書き込むロード処理を実行する転送実行手段と、
ウォッチドッグタイマと、を備えた遊技機であって、
前記データ設定手段は、
前記操作手段が操作されたときには、新たな駆動データとして、輝度が変更されたのちの駆動データを設定可能に構成されており、
前記第2発光制御手段は、
前記操作手段が操作されたことに応じて前記第1の発光手段の輝度が変更されるとき、前記第1の発光手段の輝度が変更されるタイミングとは異なるタイミングで、前記第2の発光手段の輝度を変更可能に構成されており、
前記転送実行手段は、
前記ロード処理に要する時間の上限値をセットする上限値セット手段と、
前記ロード処理の実行時間が前記上限値セット手段によりセットされた上限値を超えていない場合、前記ウォッチドッグタイマの計時をクリアするクリア手段と、を有し、
前記第1の発光手段及び前記第2の発光手段のうちの少なくとも何れかにおいて複数色のそれぞれを出力するにあたり、ユーザによる操作前および操作後のいずれにおいても、青色の輝度減衰値が最も大きく且つ赤色の輝度減衰値が最も小さくなるように出力可能である、
ことを特徴とする遊技機。
In order to achieve the above object, the present invention provides the following gaming machines.
A first light emitting means capable of emitting light in a predetermined embodiment,
A data storage means capable of storing drive data corresponding to a light emission mode emitted by the first light emitting means in a predetermined area, and a data storage means.
A light emitting drive means for outputting a control signal based on the drive data stored in the data storage means to the first light emitting means, and a light emitting driving means.
A data setting means for setting the driving data in a predetermined area of the data storage means, and
Operation means that can be operated by the user
A first light emitting control means capable of changing the brightness of the first light emitting means according to an operation by the user, and a first light emitting control means.
A second light emitting means provided separately from the first light emitting means,
A second light emitting control means capable of changing the brightness of the second light emitting means, and
A read-only storage area in which game data related to the game is stored, and
A volatile storage area that can read and write game data related to the game,
A transfer execution means for executing a load process of reading the game data stored in the read-only storage area and writing the game data to the volatile storage area.
It is a gaming machine equipped with a watchdog timer.
The data setting means is
When the operating means is operated, the driving data after the brightness is changed can be set as new driving data.
The second light emission control means
When the brightness of the first light emitting means is changed in response to the operation of the operating means, the second light emitting means is changed at a timing different from the timing at which the brightness of the first light emitting means is changed. It is configured so that the brightness of
The transfer execution means is
An upper limit value setting means for setting an upper limit value of the time required for the load process, and
When the execution time of the load process does not exceed the upper limit value set by the upper limit value setting means, it has a clearing means for clearing the timing of the watchdog timer.
When each of the plurality of colors is output by at least one of the first light emitting means and the second light emitting means, the blue luminance attenuation value is the largest before and after the operation by the user. It is possible to output so that the brightness attenuation value of red is the smallest.
A gaming machine characterized by that.

本発明によれば、発光手段の輝度をより好適に遊技者等が調整することができる。 According to the present invention, the brightness of the light emitting means can be adjusted more preferably by a player or the like.

Claims (1)

所定の態様で発光可能な第1の発光手段と、
前記第1の発光手段により発光される発光態様に対応する駆動データを所定の領域に記憶可能なデータ記憶手段と、
前記データ記憶手段に記憶される前記駆動データに基づく制御信号を、前記第1の発光手段に出力する発光駆動手段と、
前記駆動データを前記データ記憶手段の所定の領域に設定するデータ設定手段と、
ユーザが操作可能な操作手段と、
ユーザによる操作に応じて、前記第1の発光手段の輝度を変更可能な第1発光制御手段と、
前記第1の発光手段とは別に設けられる第2の発光手段と、
前記第2の発光手段の輝度を変更可能な第2発光制御手段と、
遊技にかかわる遊技データが記憶された読込専用記憶領域と、
遊技にかかわる遊技データを読み書き可能な揮発性記憶領域と、
前記読込専用記憶領域に記憶された前記遊技データを読み込んで前記揮発性記憶領域に書き込むロード処理を実行する転送実行手段と、
ウォッチドッグタイマと、を備えた遊技機であって、
前記データ設定手段は、
前記操作手段が操作されたときには、新たな駆動データとして、輝度が変更されたのちの駆動データを設定可能に構成されており、
前記第2発光制御手段は、
前記操作手段が操作されたことに応じて前記第1の発光手段の輝度が変更されるとき、前記第1の発光手段の輝度が変更されるタイミングとは異なるタイミングで、前記第2の発光手段の輝度を変更可能に構成されており、
前記転送実行手段は、
前記ロード処理に要する時間の上限値をセットする上限値セット手段と、
前記ロード処理の実行時間が前記上限値セット手段によりセットされた上限値を超えていない場合、前記ウォッチドッグタイマの計時をクリアするクリア手段と、を有し、
前記第1の発光手段及び前記第2の発光手段のうちの少なくとも何れかにおいて複数色のそれぞれを出力するにあたり、ユーザによる操作前および操作後のいずれにおいても、青色の輝度減衰値が最も大きく且つ赤色の輝度減衰値が最も小さくなるように出力可能である、
ことを特徴とする遊技機。
A first light emitting means capable of emitting light in a predetermined embodiment,
A data storage means capable of storing drive data corresponding to a light emission mode emitted by the first light emitting means in a predetermined area, and a data storage means.
A light emitting drive means for outputting a control signal based on the drive data stored in the data storage means to the first light emitting means, and a light emitting driving means.
A data setting means for setting the driving data in a predetermined area of the data storage means, and
Operation means that can be operated by the user
A first light emitting control means capable of changing the brightness of the first light emitting means according to an operation by the user, and a first light emitting control means.
A second light emitting means provided separately from the first light emitting means,
A second light emitting control means capable of changing the brightness of the second light emitting means, and
A read-only storage area in which game data related to the game is stored, and
A volatile storage area that can read and write game data related to the game,
A transfer execution means for executing a load process of reading the game data stored in the read-only storage area and writing the game data to the volatile storage area.
It is a gaming machine equipped with a watchdog timer.
The data setting means is
When the operating means is operated, the driving data after the brightness is changed can be set as new driving data.
The second light emission control means
When the brightness of the first light emitting means is changed in response to the operation of the operating means, the second light emitting means is changed at a timing different from the timing at which the brightness of the first light emitting means is changed. It is configured so that the brightness of
The transfer execution means is
An upper limit value setting means for setting an upper limit value of the time required for the load process, and
When the execution time of the load process does not exceed the upper limit value set by the upper limit value setting means, it has a clearing means for clearing the timing of the watchdog timer.
When each of the plurality of colors is output by at least one of the first light emitting means and the second light emitting means, the blue luminance attenuation value is the largest before and after the operation by the user. It is possible to output so that the brightness attenuation value of red is the smallest.
A gaming machine characterized by that.
JP2019000407A 2019-01-07 2019-01-07 Game machine Pending JP2020108655A (en)

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JP2008083439A (en) * 2006-09-28 2008-04-10 Sharp Corp Liquid crystal display device and method for adjusting white balance
JP5407762B2 (en) * 2009-10-30 2014-02-05 ヤマハ株式会社 Image processor control method and program
JP4768063B2 (en) * 2009-11-24 2011-09-07 株式会社三共 Game machine
JP5684780B2 (en) * 2012-12-21 2015-03-18 京楽産業.株式会社 Game machine
JP6247867B2 (en) * 2013-08-30 2017-12-13 株式会社三共 Game machine
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JP6175459B2 (en) * 2015-02-18 2017-08-02 株式会社平和 Game machine
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JP6302980B2 (en) * 2016-09-21 2018-03-28 京楽産業.株式会社 Game machine
JP6660326B2 (en) * 2017-02-14 2020-03-11 株式会社三共 Gaming machine
JP6664142B2 (en) * 2018-05-09 2020-03-13 京楽産業.株式会社 Gaming machine

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