JP2020081147A5 - - Google Patents

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JP2020081147A5
JP2020081147A5 JP2018217300A JP2018217300A JP2020081147A5 JP 2020081147 A5 JP2020081147 A5 JP 2020081147A5 JP 2018217300 A JP2018217300 A JP 2018217300A JP 2018217300 A JP2018217300 A JP 2018217300A JP 2020081147 A5 JP2020081147 A5 JP 2020081147A5
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special state
suggestion effect
controlled
specific display
special
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JP2020081147A (en
JP7055733B2 (en
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(A)可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記有利状態とは異なる特殊状態に制御可能な特殊状態制御手段と、
非特別状態よりも前記特殊状態に制御される頻度が高い特別状態に制御可能な特別状態制御手段と、
前記特別状態において、前記特殊状態に制御されることに対応する保留記憶があることを事前に示唆する事前示唆演出を実行可能な事前示唆演出実行手段と、
前記事前示唆演出が実行されたことにもとづいて、前記特殊状態に制御される回数を示唆する回数示唆演出を実行可能な回数示唆演出実行手段と、
前記回数示唆演出において示唆される前記特殊状態に制御される回数に対応した特定表示を表示可能な特定表示手段と、
前記非特別状態と前記特別状態とで共通の演出態様を含む特別演出を実行可能な特別演出実行手段と、を備え、
前記特定表示手段は、前記特殊状態に制御されると、前記特殊状態に制御されたことに対応して前記特定表示を変化させ、
前記事前示唆演出実行手段は、前記事前示唆演出として、第1事前示唆演出と、該第1事前示唆演出と異なる第2事前示唆演出と、を実行可能であり、
前記回数示唆演出実行手段は、
前前記特殊状態に第1回数制御されることを示唆する第1パターンと、前記特殊状態に前記第1回数よりも多い第2回数制御されることを示唆する第2パターンと、で前記回数示唆演出を実行可能であり、
前記特定表示によって示唆される前記特殊状態に制御される回数が少ない場合、前記特定表示によって示唆される前記特殊状態に制御される回数が多い場合よりも高い割合で前記回数示唆演出を実行可能であり、
前記事前示唆演出として前記第2事前示唆演出が実行された場合に、前記第1パターンの前記回数示唆演出より前記第2パターンの前記回数示唆演出を高い割合で実行する、
ことを特徴とする遊技機。
(手段1)本発明による遊技機は、可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、可変表示に関する情報を保留記憶として記憶可能な保留記憶手段(例えば、第1保留記憶バッファ、第2保留記憶バッファ)と、有利状態とは異なる特殊状態(例えば、小当り遊技状態)に制御可能な特殊状態制御手段(例えば、遊技制御用マイクロコンピュータ100におけるステップS126〜S128を実行する部分)と、非特別状態(例えば、低確率/低ベース状態(通常状態))よりも特殊状態に制御される頻度が高い特別状態(例えば、高確率/低ベース状態(第2KT状態))に制御可能な特別状態制御手段(例えば、遊技制御用マイクロコンピュータ100におけるステップ076IWS2205,S2206を実行する部分)と、特別状態において、特殊状態に制御されることに対応する保留記憶があることを事前に示唆する事前示唆演出(例えば、図9−55(F)、図9−56(F)および図9−57(F)に示す小当り事前示唆演出)を実行可能な事前示唆演出実行手段(例えば、演出制御用CPU120におけるステップ076IWS930で小当り事前示唆演出に応じたプロセステーブルを選択してステップ076IWS932,S8105を実行する部分。ステップ0
76IWS8116を実行する部分。)と、事前示唆演出が実行されたことにもとづいて、特殊状態に制御される回数を示唆する回数示唆演出(例えば、図9−55(G)、図9−56(G)および図9−57(G)に示す小当り回数示唆演出)を実行可能な回数示唆演出実行手段(例えば、演出制御用CPU120におけるステップ076IWS8125を実行する部分)と、回数示唆演出において示唆される特殊状態に制御される回数に対応した特定表示(例えば、ゲージ表示076IW021)を表示可能な特定表示手段(例えば、演出制御用CPU120におけるステップ076IWS8126を実行する部分)と、を備え、特定表示手段は、特殊状態に制御されると、特殊状態に制御されたことに対応して特定表示を変化させ(例えば、演出制御用CPU120は、ステップ076IWS9724を実行する)、回数示唆演出実行手段は、回数示唆演出の実行パターンとして、少なくとも、特殊状態に第1回数(例えば、2回や3回)制御されることを示唆する第1パターン(例えば、「小当り+2回!」や「小当り+3回!」などの文字表示を表示)と、特殊状態に第1回数よりも多い第2回数(例えば、4回)制御されることを示唆する第2パターン(例えば、「小当り+4回!」などの文字表示を表示)と、で回数示唆演出を実行可能であり、特定表示によって示唆される特殊状態に制御される回数が少ない場合、特定表示によって示唆される特殊状態に制御される回数が多い場合よりも高い割合で回数示唆演出を実行可能であることを特徴とする。そのような構成によれば、状況に応じた報知を実行することにより、遊技に対する興趣を向上させることができるとともに、特別状態中の演出パターンを多様化することができるので、特別状態に制御される期間に関する演出を改善し、遊技に対する興趣を向上させることができる。
(A) A gaming machine that can perform variable display and can be controlled to an advantageous state that is advantageous to the player.
A hold storage means that can store information related to variable display as hold storage,
A special state control means capable of controlling a special state different from the advantageous state,
A special state control means capable of controlling a special state, which is more frequently controlled by the special state than a non-special state,
In the special state, a pre-suggestion effect executing means capable of executing a pre-suggestion effect that suggests in advance that there is a hold memory corresponding to being controlled by the special state, and
Based on the execution of the prior suggestion effect, the number of times suggestion effect that suggests the number of times controlled by the special state can be executed, and the number of times suggestion effect execution means.
A specific display means capable of displaying a specific display corresponding to the number of times controlled by the special state suggested in the number-of-times suggestion effect, and a specific display means.
A special effect executing means capable of executing a special effect including an effect mode common to the non-special state and the special state is provided.
When the specific display means is controlled to the special state, the specific display means changes the specific display in response to being controlled to the special state.
The pre-suggestion effect executing means can execute a first pre-suggestion effect and a second pre-suggestion effect different from the first pre-suggestion effect as the pre-suggestion effect.
The means for executing the number-of-times suggestion effect is
The number of times is suggested by the first pattern suggesting that the first number of times is controlled by the special state, and the second pattern suggesting that the special state is controlled by the second number of times more than the first number of times. The production is feasible,
When the number of times controlled by the special state suggested by the specific display is small, the number of times suggestion effect can be executed at a higher rate than when the number of times controlled by the special state suggested by the specific display is large. can be,
When the second prior suggestion effect is executed as the prior suggestion effect, the number suggestion effect of the second pattern is executed at a higher rate than the number suggestion effect of the first pattern.
A gaming machine characterized by that.
(Means 1) The gaming machine according to the present invention is a gaming machine that can perform variable display and can be controlled to an advantageous state (for example, a big hit game state) that is advantageous to the player, and can store information related to the variable display as hold storage. Hold storage means (for example, first hold storage buffer, second hold storage buffer) and special state control means (for example, for game control) that can be controlled to a special state (for example, a small hit game state) different from the advantageous state. The portion of the microcomputer 100 that executes steps S126 to S128) and the special state (for example, high probability) that is controlled more frequently than the non-special state (for example, low probability / low base state (normal state)). / A special state control means that can be controlled to a low base state (second KT state) (for example, a portion that executes steps 076IWS2205 and S2206 in the game control microcomputer 100) and a special state to be controlled in the special state. Preliminary suggestion effect suggesting that there is a reserved memory corresponding to (for example, small hit pre-suggestion effect shown in FIGS. 9-55 (F), 9-56 (F) and 9-57 (F)). A portion for executing step 076IWS932, S8105 by selecting a process table corresponding to the small hit prior suggestion effect in step 076IWS930 in the effect control CPU 120 (for example, step 076IWS930 in the effect control CPU 120).
The part that executes 76IWS8116. ) And the number of times suggestion effect suggesting the number of times controlled to the special state based on the execution of the pre-suggestion effect (for example, FIGS. 9-55 (G), 9-56 (G) and 9-. It is controlled by the number-of-times suggestion effect execution means (for example, the portion where step 076IWS8125 is executed in the effect control CPU 120) and the special state suggested in the number-of-times suggestion effect. The specific display means is provided with a specific display means (for example, a portion of the effect control CPU 120 for executing step 076IWS8126) capable of displaying a specific display (for example, gauge display 076IW021) corresponding to the number of times the characters are displayed, and the specific display means is controlled to a special state. Then, the specific display is changed in response to the control to the special state (for example, the effect control CPU 120 executes step 076IWS9724), and the number suggestion effect execution means is used as an execution pattern of the number suggestion effect. , At least, a character display such as "small hit + 2 times!" Or "small hit + 3 times!", Which suggests that the special state is controlled the first time (for example, 2 times or 3 times). (Display) and the second pattern (for example, displaying characters such as "small hit + 4 times!") Suggesting that the special state is controlled for the second time (for example, 4 times) more than the first time). The number of times suggestion effect can be executed with, and when the number of times controlled by the special state suggested by the specific display is small, the number of times controlled by the special state suggested by the specific display is high, at a higher rate. It is characterized in that the number-of-times suggestion effect can be executed. According to such a configuration, by executing the notification according to the situation, it is possible to improve the interest in the game and to diversify the production pattern in the special state, so that it is controlled to the special state. It is possible to improve the production related to the period and improve the interest in the game.

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
可変表示に関する情報を保留記憶として記憶可能な保留記憶手段と、
前記有利状態と異なる特殊状態に制御可能な特殊状態制御手段と、
非特別状態よりも前記特殊状態に制御される頻度が高い特別状態に制御可能な特別状態制御手段と、
前記特別状態において、前記特殊状態に制御されることに対応する保留記憶があることを事前に示唆する事前示唆演出を実行可能な事前示唆演出実行手段と、
前記事前示唆演出が実行されたことにもとづいて、前記特殊状態に制御される回数を示唆する回数示唆演出を実行可能な回数示唆演出実行手段と、
前記回数示唆演出において示唆される前記特殊状態に制御される回数に対応した特定表示を表示可能な特定表示手段と、
前記非特別状態と前記特別状態とで共通の演出態様を含む特別演出を実行可能な特別演出実行手段と、を備え、
前記特定表示手段は、前記特殊状態に制御されると、前記特殊状態に制御されたことに対応して前記特定表示を変化させ、
前記事前示唆演出実行手段は、前記事前示唆演出として、第1事前示唆演出と、該第1事前示唆演出と異なる第2事前示唆演出と、を実行可能であり、
前記回数示唆演出実行手段は
記特殊状態に第1回数制御されることを示唆する第1パターンと、前記特殊状態に前記第1回数よりも多い第2回数制御されることを示唆する第2パターンと、で前記回数示唆演出を実行可能であり、
前記特定表示によって示唆される前記特殊状態に制御される回数が少ない場合、前記特定表示によって示唆される前記特殊状態に制御される回数が多い場合よりも高い割合で前記回数示唆演出を実行可能であ
前記事前示唆演出として前記第2事前示唆演出が実行された場合に、前記第1パターンの前記回数示唆演出より前記第2パターンの前記回数示唆演出を高い割合で実行する、
ことを特徴とする遊技機。
It is a gaming machine that can perform variable display and control it to an advantageous state that is advantageous to the player.
A hold storage means that can store information related to variable display as hold storage,
Wherein the preferred conditions and different controllable in special state special state control means,
A special state control means capable of controlling a special state, which is more frequently controlled by the special state than a non-special state,
In the special state, a pre-suggestion effect executing means capable of executing a pre-suggestion effect that suggests in advance that there is a hold memory corresponding to being controlled by the special state, and
Based on the execution of the prior suggestion effect, the number of times suggestion effect that suggests the number of times controlled by the special state can be executed, and the number of times suggestion effect execution means.
A specific display means capable of displaying a specific display corresponding to the number of times controlled by the special state suggested in the number-of-times suggestion effect, and a specific display means.
A special effect executing means capable of executing a special effect including an effect mode common to the non-special state and the special state is provided.
When the specific display means is controlled to the special state, the specific display means changes the specific display in response to being controlled to the special state.
The pre-suggestion effect executing means can execute a first pre-suggestion effect and a second pre-suggestion effect different from the first pre-suggestion effect as the pre-suggestion effect.
The number of times suggested directing execution means,
A first pattern suggests that the first count control before Symbol special state, the second pattern suggests the second number being controlled be greater than the first number in the special state, in the number suggested The production is feasible,
When the number of times controlled by the special state suggested by the specific display is small, the number of times suggestion effect can be executed at a higher rate than when the number of times controlled by the special state suggested by the specific display is large. Oh it is,
When the second prior suggestion effect is executed as the prior suggestion effect, the number suggestion effect of the second pattern is executed at a higher rate than the number suggestion effect of the first pattern.
A gaming machine characterized by that.
JP2018217300A 2018-11-20 2018-11-20 Pachinko machine Active JP7055733B2 (en)

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JP2020081147A5 true JP2020081147A5 (en) 2022-01-06
JP7055733B2 JP7055733B2 (en) 2022-04-18

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JP2018061745A (en) * 2016-10-14 2018-04-19 株式会社三共 Game machine
JP6663550B2 (en) * 2018-08-27 2020-03-13 株式会社サンセイアールアンドディ Gaming machine

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